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/vr/ - Retro Games


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9191154 No.9191154 [Reply] [Original]

Holy fucking SOVL!!!!!

How come Final Fantasy took off on this west but these games never did? They are so much better in terms of game design. As somone who grew up on Fallout, Diablo and Elder Scrolls and used to hate JRPGs, Dragon Quest has a lot more in common with those games. The fact that DQIII had fast travel, open worlds, day and night cycles and multiclassing way back in 1989 is insane. The writing is unironically better too. The creators understand how to deliver a story in as little text as possible. It's minimalism that serves to encourage the player to explore the world instead of forcing them to sit down and listen to someone elses fanfiction.

Chrono Trigger was great because it had the unique settings of the final fantasy games, but the gameplay loop was definitely Hori's doing.

>> No.9191165

>>9191154
I like DQ but could you exaggerate and basedgape about them any harder? They were enough of a success in the west

>> No.9191326
File: 1.60 MB, 1024x896, gsdx_20220724144318.png [View same] [iqdb] [saucenao] [google]
9191326

>>9191154
>How come Final Fantasy took off on this west but these games never did?

Enix quickly gave up on the US market after the NES, despite Dragon Warrior games doing well there and *were* in Nintendo Power's top games all the time, it apparently wasn't enough and all the pencil pushers on every side of the world seemed to believe that westerners didn't want RPGs, they only wanted action games.

And, Enix never settled in Europe. The language(s) barrier probably didn't help over there (having to translate to various languages, and manufacturing a different version of the cartridge per country, that just was NOT done at the time); still I find it crazy that countries like France in which Dragon Ball was a religion since the late 80's, never attempted to bring DQ there until DQ8.

Anyway DQ8 is my second favourite after 2. It certainly nails the exploration factor just right. I just finished playing 11 and despite modern tropes that bring the game down, it managed to remain DQ and could have been one of the bests in the series except for the fact that it suffers from a big DQ7 syndrome, aka "We swear we have a 100+ hours campaign!! ... by forcing the player to re-do the same shit two-three times!"

>> No.9191336
File: 43 KB, 333x333, https _pbs.twimg.com_media_DmA-0-XU4AAoNSv.jpg [View same] [iqdb] [saucenao] [google]
9191336

>>9191154
>They are so much better in terms of game design.
They aren't, combat doesn't have as much nuance as FF, and FF combat is quite bad to be honest.
>Dragon Quest has a lot more in common with those games
It hasn't, I can come up with a single gameplay aspect that they share yet is absent in FF.
>The writing is unironically better too.
Well, DQV had a good story, but someone may complain that FFVII mogs anything DQ did storywise.
>It's minimalism that serves to encourage the player to explore the world instead of forcing them to sit down and listen to someone elses fanfiction.
Early DQ (and very early FF) used to be like that, but not anymore. People actually prefer characterbased plots. I prefer early jrpgs take in that aspect.
>Chrono Trigger was great because it had the unique settings of the final fantasy games, but the gameplay loop was definitely Hori's doing.
Funny because it is exactly the opposite, the gameplay has square's touch (is not that different to FF's ATB), while the unique settings owes a lot to Toriyama's art. Actually, if you read the development interviews, it looks like Horii was more like the invited artist, Dragon Quest was actually 80% Square, 5% Horii, 15% Toriyama.

I like both franchises, and I actually prefer jrpgs with not that much story/dialogues tho.

>> No.9191341

>>9191154
Personally I think DQ8 was when DQ went to shit. Its a boring game.

>> No.9191343
File: 204 KB, 598x1080, 50650_front.jpg [View same] [iqdb] [saucenao] [google]
9191343

>tfw snes full translation never ever.

>> No.9191349
File: 7 KB, 256x239, Dragon Quest VI - Maboroshi no Daichi (J) [T+Eng.90-2_NoPrgress]_147.png [View same] [iqdb] [saucenao] [google]
9191349

>>9191336
>They aren't, combat doesn't have as much nuance as FF, and FF combat is quite bad to be honest.

DQ games on SNES/PSX/PS2 managed to retain a decent challenge (excluding 3 on SNES but since it's a remake that was to be expected), while FF games didn't. The difference is, DQ games expect the player to grind, while FF games stop expecting that since 3. And that is unirocally what makes DQ more interesting because it means you can find yourself in situations in which you're weaker than the game expects you to do and have to ressort to your witts

>>9191343
The current translation is fine. I beat the game 100% and the only thing that weren't translated were
>dialogues lines when you want to sell an item
so, sometimes you sell an item, and instead of telling you the price, you get a garbage line. Big deal.
>those couple of NPC lines related to that one item nobody finds without a guide
I wouldn't even have known about that one without looking it up

It certainly beats playing the DS version that's a downgrade in every single way, and I've played both

>> No.9191381
File: 45 KB, 488x386, dragon-quest-6-final.jpg [View same] [iqdb] [saucenao] [google]
9191381

>>9191349
>I beat the game 100% and the only thing that weren't translated were
You forget all the market segment which is a hit or miss, and the bug in the character stat menu.

How come that very obscure games are getting translations, and some known games are getting retranslations, yet no one dares to finish the translation for this game?

>> No.9191407

>>9191381
>How come that very obscure games are getting translations

because it's easy to take an obscure game to become "the one" for this game

>some known games are getting retranslations
trends and fanbasae autism, like for FF6

>yet no one dares to finish the translation for this game?
because you wouldn't really get any credit then and it can be seen as direspectful to touch someone else's work. Some games still don't have translations because some dude called dibs some 15 years ago despite being known for doing just that, calling dibs and sitting on it. But the game is "claimed" so noone is touching it.

>> No.9191508

>>9191349
>playing the DS version that's a downgrade in every single way
How? I only played the DS version and loved it, favorite DQ so far

>> No.9191545

>>9191508
Well the most important for me is how much of a downgrade there is in the graphics/audio department. DQ6 had its own style, and it was up there with peak SNES RPGs, instead the DS version, like the whole DS line of remakes, re-uses the DQ7 engine and DQ assets with assets shared among all 3 games. I also don't consider the addition of idle enemy animations an upgrade when half of them look really dumb.

The other thing is that it actually has less content: there are less different type of monsters to recruit. In the original you can get plenty of different monsters, in the remake it's just the slime family, half of which are useless low level slimes. I know that the recruitment conditions in the original could be very grindy, but they could have just fixed the grind a little bit instead of trashing it all.

Another big fuck-up was combining the spells and abilities menu into one single menu called "magic". This does not work. Spells are affected by things like being muted, or being echoed, while abilities aren't. As a result, unless you already played the original and actually remember everything, you never know what is what and the game never tells you. I imagine a lot of people got confused when they get muted, try a "magic" and it works. That's without mentionning how abilities that are strength based have no purpose being called "magic".
On top of this, these menus were neatly organised in the original, you had blank spaces for what you hadn't learnt, but you know where each spell and abilities were, on which spacing of which page. Instead in the remake, they just put everything one after the other depending on what you've learnt, consider you learn stuff all the time, it means you never know where the spell/ability you're looking for is in the damn menu (and it also means it differs from character to character too) and waste a lot of time searching for them.

The only real upgrade were menus, outside of the spell/abilities menu that is

>> No.9191550

>>9191407
>direspectful to touch someone else's work
Fucking retards. It's just like that other faggot saying he was going to translate every other game so no one would translate those games, but the very faggot never ever started any of those games too.

>> No.9192087

>>9191154
>SOVL
>gameplay loop
There's that fag talk we talked about.

>> No.9192134

>>9191154
Probably because they gave people fucking Scottish accents or whatever and made it fucking stupid to read all the dialogue.

>> No.9192189

>>9191407
>it can be seen as direspectful to touch someone else's work
Kind of silly hypocrisy when the fan translation is already touching someone else's work.

>> No.9192436

>>9191154
I agree. Just recently started 7. Hella good.

>> No.9192661

>>9191154
>How come Final Fantasy took off on this west but these games never did?

It's literally the same game design and gameplay but with different art style.

FF9 feels like every Dragon Quest.

>> No.9192686

>>9191154
The series innovates very little, if you like one game you'll like the series, but FF is always trying out new systems in each game.

>> No.9192691

>>9191381
Translating a game can range from "Just edit the text strings" to "Rewrite the entire fucking game to fit it in".

>> No.9192696

>>9191154
My favorite RPG series. The difference between it and FF shows why simpler is sometimes better. Not that I dislike FF, in fact I really like it during the /vr/ era. But the way it has chased trends since is trashy to me.

>> No.9192698

>>9191154
there's like 11 games man
i mean sure that's not as many as finfan but that's pretty good, maybe a little less than classic mega man but it took off enough at least even if not at the time

>> No.9192705

Only played 4, 5, and 11. 8's on my list and I'm sure I'll at least get around to that one eventually, but are any of the others particularly worth playing out of all the other JRPGs I want to get around to at some point in my life?

My perception as someone not hugely knowledgeable about the series is that 1 is competent but basic, 2 is forgettable, 3 is what exploded the series's popularity in Japan and is just all-around a solid JRPG, 6 is mediocre, and 7 is very long and also mediocre. Don't know how true those are.

>> No.9192769

>>9191154
All these games are terrible and cheap, they even fucked up minecraft formula. how inept you have to be to fuck up a winning formula. Despite that I don't know how these games haven't become popular in the west. Dragon Ball is the biggest anime in the west

And holy shit, DQ8 has aged badly as fuck, meanwhile even budokai 1 looks great

>> No.9193197

>>9192705
>2 is forgettable

2 is one of the most historically important games in the genre, it started many of the tropes used for decades (story revolves on finding a set number of key items around the world; exploration is limited at first then you get a boat and here comes non linearility, etc) and installed an unprecedented quality standard (it speaks a lot for the quality of DQ2 that the game system, graphics quality and engine remained pretty much identical in 3 and 4).
The reason why 3 "exploded" like you say is because 2 had happened so expectations were really high.

I think many people fail to realize that because they didn't play things in order, don't know the state of the genre in january 1987, and thus anything DQ2 does to them seems "forgettable" because they don't realize those things they have already seen a thousand times have been copied from DQ2.


Anyway, you should at least play 3, Famicom or NES version.

>> No.9193272

>>9193197
>famicom or NES version
As someone who hasn't played any of the games, and intends to play them out of order, why?

>> No.9193289

>>9193272
The SNES and GBC versions make the game too easy, especially the SNES version in which the encounter rate is abysmal and you can cross entire dungeon floors without getting a single encounter

>> No.9193292

>>9193289
I don't exactly see that as a bad thing as my least favourite part of a lot of these old turn based JRPGs is the slow and tedious combat, especially if I have to plan ahead a lot or backtrack or grind once I find out my current gear just won't work.

>> No.9193318

>>9191349
>DQ games expect the player to grind, while FF games stop expecting that since 3. And that is unirocally what makes DQ more interesting because it means you can find yourself in situations in which you're weaker than the game expects you to do and have to ressort to your witts
At no point have I ever felt like I was outplaying the AI in a DQ game and this continues all the way up to the most recent release. It is predominantly a series about stats and RNG. There are strategies, sure, but they're not consistent so it boils down to luck in the end.

>> No.9194145

>>9192087
https://www.youtube.com/results?search_query=Idiocracy

>> No.9194419

>>9192134
>Forgetting that the original English localizations made everybody talk in horrible Ye Olde Englishe

>> No.9194437

>>9191154
>SOVL

Someone explain this to me

>> No.9194446
File: 110 KB, 1920x998, melonDS 2022-06-28 19-22-50-96.png [View same] [iqdb] [saucenao] [google]
9194446

>>9194419
I'll take a faux old-English consistent throughout the entire game any day over each character having an accent from a different country that doesn't exist in that fantasy world

The trend of accents in RPGs in the late 00's was a mistake; I mean look at pic related, this shit is bordeline unreadable and definitely overdone.
Although I thought Yangus in DQ8 was acceptable probably because the voice actor sounds rather convincing and natural

>> No.9194447

>>9194446
>borderline unreadable
huh

>> No.9194465
File: 135 KB, 1286x471, sheeeeet.png [View same] [iqdb] [saucenao] [google]
9194465

>>9194447
Yes, now start imagine if everyone on /vr/ was typing with incorrect grammar and mispelling just so it's like what they sound like when they attempt to speak English

dis plasse vould bee ze nightmair hyme tellin' yoo

>> No.9194582

>>9194465
>my other half
And that is why I avoid translations.

>> No.9194606
File: 9 KB, 336x329, 1655866928215.jpg [View same] [iqdb] [saucenao] [google]
9194606

>>9194465
Have you just never read a fucking book.

>JRPG fan

Don't even bother answering.

>> No.9194619

>>9193318
Which is expected since Yuji Horii is a notorious gambling addict, but even that only goes so far when you're already nigh-unstoppable and just mindlessly mashing Fight on every encounter.

That said, DQ11 actually gave me a challenge with the Stronger Monsters mode on, because now even the mook monsters can wipe you out if you're not paying at least a little bit of attention. Hopefully, this becomes a standard going forward.

>> No.9194838
File: 3.39 MB, 1840x1850, Dragon Quest series.png [View same] [iqdb] [saucenao] [google]
9194838

>> No.9194886

>>9194838
Shouldn't 3 and 9 be switched?

>> No.9194931

>>9191154
>Holy fucking SOVL!!!!!
You're an idiot

>> No.9194939

>>9194838
How can you be so wrong in almost everything.

>> No.9194947

>>9194838
By the way, I don’t understand why anybody who would rate IV so high would hate on VI.

>> No.9194969

>>9194606
Find me one book in which English speaking characters simultaenously have Russian, French, German and Scottish accents but none of those countries exist in the story

I'll wait

>> No.9194991

>>9194446
oh man I remember this it was really awful

>> No.9194997

>>9194991
The accents are nothing compared to the dated jokes.
>A merchant talks about wanting to invade a nearby region for oil and calls his store "War-Mart"

>> No.9195004

>>9194997
all sorts of names being changed sucked ass
>Crocodilopolis
>lol because the boss looks like a crocodile geddit

>> No.9195009

>>9195004
Eh, still not as lame as the crappy Dubya Bush joke.

>> No.9195019

Do people really take issue with the accents? I can maybe understand if you're an ESL but I have no trouble reading them at all.

>> No.9195072
File: 205 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9195072

>>9194947
>VI
Oh, I'm not that guy but every time I come in a dragon quest thread I look for fellow VI haters.

VI was actually the first non-monsters game I played, and almost turned me off the series entirely. It's fucking purgatory the RPG; endless traipsing around a fuckoff huge empty pair of world maps, searching for the next banal scenario to start with zero bearing on an overarching plot and with the greatest aesthetic difference between them being a slightly different shade of overworld green. The Job System is low effort and tedious - no unique overworld sprites, you can only swap by menuing in the abbey, your JL1 combat abilities eat shit ff3 style on top of having no skills - the plot is nonexistent after abruptly managing your initial goal 1/4th through the game, and objective signposting is garbage throughout. I initially dropped it out of sheer boredom after getting the flying bed, and only came back years later to force myself through assuming I must've missed something. But no.

DQIV, on the other hand? Clearly defined characters each with their own unique arcs and roles within a party, a single solidly designed overworld you get to re-explore as a group in the game's second half, a relatively low-stakes but focused and persistent goal throughout; super surprised me and immediately became one of my favorite RPGs ever. Which then left me disappointed by DQV taking a middle ground where the first third's a real cool kid adventure/tragedy before devolving back into DQVI style 'things just kinda happen until you hit endgame'.

>> No.9195089

>>9195072
I'm not impressed with 4. The build-up chapters are nice, but once the Hero takes the stage, all their relevance is erased. Party Chat doesn't even save it, though it's better than nothing.

>> No.9195116

>>9195072
>DQIV, on the other hand? Clearly defined characters each with their own unique arcs and roles within a party, a single solidly designed overworld you get to re-explore as a group in the game's second half, a relatively low-stakes but focused and persistent goal throughout; super surprised me and immediately became one of my favorite RPGs ever. Which then left me disappointed by DQV taking a middle ground where the first third's a real cool kid adventure/tragedy before devolving back into DQVI style 'things just kinda happen until you hit endgame'.
I agree. V is still great but was honestly a tiny bit of a let-down after IV, so I was surprised to find out later that V is the favorite of the series for many people.

>> No.9195151
File: 274 KB, 600x844, Dragon_quest.jpg [View same] [iqdb] [saucenao] [google]
9195151

>>9195116
>so I was surprised to find out later that V is the favorite of the series for many people.
Monster training is great if you don't use a guide.
If you do use a guide, you realize all of them are off balance expect the postgame recruitables.

The whole marriage vibe is also great.

>> No.9195304

>>9191154
>How come Final Fantasy took off on this west but these games never did?
Coz from 8 on ps2 onwards they all have shit translations.

>> No.9195386
File: 1.29 MB, 800x655, HoriiAwaji.png [View same] [iqdb] [saucenao] [google]
9195386

>>9191349
>DQ games on SNES/PSX/PS2 managed to retain a decent challenge (excluding 3 on SNES but since it's a remake that was to be expected)

>It certainly beats playing the DS version that's a downgrade in every single way, and I've played both

Newfag on Dragon Quest here, if I'm going to play Dragon Quest 1 through 6, which remake should I play instead of the original and which original should I play instead of the remake?

>> No.9195440

>>9195386
1 2 and 3 are best played on mobile or GBC
4 on mobile
5 and 6 mobile or DS

>> No.9195454
File: 13 KB, 400x311, Dragon_Quest_gamepad.jpg [View same] [iqdb] [saucenao] [google]
9195454

>>9195386
>>9195440
5 also got a really good PS2 port.
1 + 2 also has a okay Switch version, but it lacks animated battle sprites.

>> No.9195459

>>9195454
Is there an EN patch for DQ5?

>> No.9195460

>>9195454
Isn't DQ5 for PS2 so buggy that it's possible to glitch the game within minutes of starting and end up at the final boss?

>> No.9195468

>>9195460
Speedrunners finding out how to do code execution is nothing new.

>>9195459
Yes. Has been for ages.

>> No.9195549

>>9191154
DQ is pretty huge over here OP since apparently you don't know this.

>> No.9195795

>>9195019
ESL here, only had trouble with the first chapter of IV. Even then it was minimal and I caught on pretty quickly what they meant by "bairns" and such.
I've never felt the accents take away from my enjoyment of the games. Would I miss them if they suddenly decided to stop using them? Probably not, at least it would shut up all the whiners.

>> No.9195902

>>9191326
For me, DQ8 is the greatest JRPG ever made, bar none. The only game that comes close to it is FF6 but nothing tops it. I don't mind the grinding, great story, visuals that still hold up 15+ years later, great music, legitimately top tier voice acting and in general just does a really fantastic job of capturing an epic fantasy adventure vibe without feeling like an overproduced mess of a blockbuster.

>>9194446
>Although I thought Yangus in DQ8 was acceptable probably because the voice actor sounds rather convincing and natural
Probably because he's an actual Brit. Most of the voice actors in Dragon Quest VIII are British stage actors, not anime dub VAs, which is probably why the voice acting actually good. FF12 is probably the best voice acting I've ever heard out of anime dub VAs but it's still not as good as DQ8. That said, writing the accents out in games with no voice acting is a whole other thing and really stupid.

>> No.9195974

>>9194437
It is a way to say "crappy, but I like it".

>> No.9196013

>>9195386
the only remake/port that can be recommended over the original is the PS2 version of 5

>> No.9196025
File: 1010 KB, 1024x896, gsdx_20220727111949.png [View same] [iqdb] [saucenao] [google]
9196025

Best story: 5,7
Best exploration and overworld: 2, 8
Best game system: 3
Best dungeons/environments: 4
Best music: 2
Best graphics: 4, 6, 8
Most satisfying grinding: 1
Best coomer material: 8, 11

>> No.9196048

>>9191154
>How come Final Fantasy took off on this west but these games never did?
Two words: POWER FANTASY
You take any FF game, even FF1, and your party starts of weak as fuck with basic bitch techniques. By the end of the game you're a super saiyan one-shotting some of the most powerful enemies. In FF1(Origins version too) you can use a Master to one shot Chaos, and he's got 4000HP. You start the game off and your Monk can't even regularly hit Imps.

Final Fantasy 8 - Squall starts off doing 50-70HP of damage WITH a Renzoku-ken shot. End game he's knocking Ruby Dragons into the sky and flurry-fucking those faggots and their bitch-ass breath attack with 16 Lion Heart hits at 9999 damage each. FUCK that punk-ass dragon.

You grow from a nobody into a god of combat. Even in FFTactics you do this. It feels awesome. It's that shonen anime feeling.

>> No.9196657
File: 474 KB, 1280x1728, 1637004983247.jpg [View same] [iqdb] [saucenao] [google]
9196657

>>9196048
I don't think that has much to do with it, as the power fantasy is also real in DQ if to a lesser extent. The first Final Fantasy was more popular than Dragon Warrior games in the West but that probably has to do with the D&D setting.

Then at least the US got FF4 and 6, while there was no DQ on SNES. As for DW7, it was using 2D characters and monsters and very little FMVs when FF7 and the entire world only cared about 3D and FMVs precisely.

>> No.9196732

>>9196657
>Then at least the US got FF4 and 6, while there was no DQ on SNES.
I think there was a brief plan to localize DQ6 as Dragon Warrior V which didn't pan out.

>> No.9196752

>>9191154
>How come Final Fantasy took off on this west but these games never did?
But they did? Particularly 1, 8, 9, and 11

>> No.9196764

>>9196752
DQ1 was only because they produced so many copies that they had to literally give them away. It wasn't really an intended attempt to make it take off. DQ8 was the first real attempt to popularize it in the U.S.

>> No.9197451

>>9196657
Those Nintendo Power Top-lists are always bullshit. No way in hell any Ren and Stimpy game beats a classic Mega Man game, much less two MM games.

>> No.9197468

>>9197451
It's a list given at a given time (a month) made from 3 factors: sales, reviews, and readers votes. It's very possible that a licenced game did well for a month before fading into obscurity because the licence was hot at the time and it got decent reviews.

The thing to consider is the date of the magazine, august 93, and how often the same games remained in the list. Ren & Stimpy had just released. Final Fantasy was released more than 3 years earlier and it was still up there. DQ4 was released 10 months earlier and was still in the top 10.

>> No.9197583

>>9191154
>How come Final Fantasy took off on this west but these games never did?
That's very easy to answer. Dragon Warrior came out on the NES years after Dragon Quest released on the Famicom. Even with the added QoL improvements, the game felt woefully outdated. It also released very close to Final Fantasy 1, which was a bigger, more sophisticated game (a game that competed with DQ3 on the Japanese market). What they should've done was to focus on translating DQ3 first and making it the first Dragon Warrior game. Then it would've been a different story. Back back then, no one understood such intricacies, so Nintendo assumed that Dragon Quest will magically be as successful in the West as it was in Japan three years earlier.

>> No.9197601

>>9197468
That's my point, it's a bullshit list. They put good games in there, and have the shitty ones in there too to make kids think that Ren and Stimpy is in the same hemisphere as Link's Awakening. Dirty tricks in a time before the internet existed to wise people up. It's that kinda dirty shit that allowed trash like Ghostbusters and Back to the Future to exist.

>> No.9197756

>>9197583
And that assumption led to too many DW1 carts being made which most weren't willing to buy. If not for NP fobbing copies off to subscribers, they probably would be sitting with all those Atari E.T. carts in the landfill.

>> No.9197791

It's because they gave up with too large of a gap between successive releases. Square just did it better. You can't release all of the entries of your series? Just renumber them upon localization. They also didn't skip out on the whole SNES era, which you can often see MANY people hold huge amounts of nostalgia for and cemented various RPGs that were localized. Then they released Dragon Quest VII about 10 years after their last release on the tail end of a consoles life span when the PS2 was looming over the horizon and the Dreamcast already splashed into the scene.

As of now Dragon Quest has gotten a respectable following outside of Japan along with other series like Megami Tensai. Final Fantasy hit early and was consistent, and that's what mattered in its popularity. You can bemoan the fact that Final Fantasy is still more popular, but it was well deserved because the three pre-PS1 entries that made their way out of Japan were good games, then hitting it out of the park with Final Fantasy VII.

>> No.9198931

>>9191154
>but these games never did?
they did after this game
I'm pretty sure all the DS and 3DS remakes did well and DQ11 did really well

>> No.9198935

>>9194447
you have to understand, these people you are talking to are American

>> No.9200091

>>9195460
If you just play the game normally it's not buggy at all. Speedrunners have figured out that because so much of the game loads into memory you can sequence break by opening the disc tray, but if you don't go out of your way to do that you'll never even know it's there.

IMO the PS2 version of DQ5 is the best because of the orchestral soundtrack. You have one less wife choice than the DS version but I don't think it really matters (the original decision is very well crafted and having a third choice doesn't add anything). If you are the type of person that cares about balance changes, there is definitely a case to be made that the SFC version is for you given that you can only have three party members in battle at a time instead of four. But other than that I'd just play on PS2. DQV has one of the best soundtracks in the series and it really shines when played by the orchestra.

>> No.9200140
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9200140

>>9191154
Square-Enix wouldn't fuck with DQ fans that's why the series has remained consistent through the years, they would go full TokyoAni on Square-Enix headquarters.

Played DQ 1 last year and still had fun with it, same can't be said about most JRPGs. Wish more games still had resource management. I have never finished a Final Fantasy game, which is the most similar to DQ games?

>> No.9200206

>>9191154
As a kid, I dismissed the entire DQ series for a long time because I simply hated the first person battle system. I always thought it was lame not being able to see my guys or their weapons, like the characters may as well just be black silhouettes or whatever, since you never see a detailed view of them in-game. FF1 got it right from the start, even with the primitive graphics, meanwhile, even the last 8-bit DQ entry didn't have any battle animations what so ever, only sounds and screen flashes. They eventually started adding animations on the 16-bit entries, but you still couldn't see your characters or weapons, and by then FF just mogged it with it's increasingly detailed sprite work and character designs.

I was a dumb kid with no imagination though, the kind that would rather watch a movie than read a book. As an adult, I've come to appreciate the classic DQ system for how snappy it is, and hate how slow modern JRPGs got as animations got increasingly complex. I also appreciate the series for not straying too far away from it's roots even after all these years, unlike FF which went to shit after X.

>> No.9200246

>>9200140
>I have never finished a Final Fantasy game, which is the most similar to DQ games?

FF1, 2, 3 on NES

If you liked DQ ressource management, you should like those. Especially 1, there are still a couple of dungeons in that game I find impossible to beat without at least backtracking once for supplies, and FF3 a bit less. Most Famicom RPGs really. You might be interested in other DQ clones like Mother (the first one, Earthbound Beginnings) or Ninjara Hoi!, perhaps Lagrange Point and Metal Max as well although the ressource management isn't as intense in those.

>> No.9201240

>>9194838
How is liking III contrarian

>> No.9201356

>>9191154
I really like DQ but the stories are very bland. That’s better than an outright terrible story, but there are many games I would play first.

>> No.9201450

>>9200140
>Square-Enix wouldn't fuck with DQ fans that's why the series has remained consistent through the years
Reminds me of how they tried to make IX a multiplayer action RPG but they got such huge backlash for it that they went back to turnbased. Too bad it's still hampered by all the focus on multiplayer and online stuff.

>> No.9202207

>>9194606
>Have you just never read a fucking book.

I have literary degree. The vast majority of "books" do not fare any better than video games. Using "books" as a whole as a mean to try and show your supposed knowledge is only good for people who think they have superior culture because they have read one or two airport novels that one time their lack of self esteem made them too embarassed to take out their game boy in public.

>> No.9202551

>>9202207
Post your top 5 books.

>> No.9202561

>>9191154
OK - I have played every mainline FF game. Where do I start with DQ? Never played one, ever. I don't want to play an NES fan translation or whatever so please don't recommend that. What's the one with the red haired girl with big tits? Please tell me it's good.

>> No.9202570
File: 333 KB, 1063x2204, 1661260390500.jpg [View same] [iqdb] [saucenao] [google]
9202570

>>9194606
Books are a medium, so is TV, movies, radio, a canvas, video games, etc... don't criticize the medium, criticize the product. Some things are so good they creatively use the confines of their medium or break out of them that something is made which surpasses the medium -- it's just "good". The best video games tell better stories than most novels, but it's like comparing apples and oranges anyway since one is a sophisticated interactive visual medium with audio, and the other is........paper..........but sure.

>> No.9202597

>>9191154
It's because DQ/DW3, the most important jrpg ever made, made it so late to the west compared to FF1.
DQ 3 was released in fucking 1992 in the NA markets. FF was already gaining some serious traction in the west.

>> No.9202871

>>9202561
What's the one with the red haired girl with big tits?
You mean Jessica? That's Dragon Quest 8, and it's a very good entry point for the series.

>> No.9203151
File: 1.05 MB, 1024x896, gsdx_20220725161248.png [View same] [iqdb] [saucenao] [google]
9203151

>>9202561
> I don't want to play an NES fan translation or whatever

Good thing all 4 games were released on NES then. In English. For 5 and 6 If you don't want fan translations you'll have to go with the DS versions though.

And yeah you can start with 8's VA VA VOOM
if you care about the coom, make sure to play the PS2 version and not the 3DS version which censors the alt costumes among other things. And put her first in your party.

>> No.9203418

>>9202570
The medium is the message.

>> No.9203463

>>9191349
I sincerely doubt you beat the game 100% if that's all you think is untranslated. A great majority of text from various NPCs is blanked out, with just pointers being left. The further into the game you get, the more blank text boxes you run into, and it starts happening quickly. Of course, the translation is complete enough to finish the game, but good luck getting any flavor text out when revisiting areas, or sometimes even on your first visit to areas.

>> No.9203471
File: 17 KB, 256x239, Dragon Quest VI - Maboroshi no Daichi (J) [T+Eng.90-2_NoPrgress]_172.png [View same] [iqdb] [saucenao] [google]
9203471

>>9203463
I beat this guy in like 5 turns, it's what I call 100%
I genuinely didn't notice anything outside of selling items in shops though I usually only talk to NPCs when first entering a town and then never again

>> No.9203539

>>9195440
>mobile
Dumb zoomer

>> No.9204052

>>9203418
Idk what you mean by that exactly. But I will tell you this: they're just the same damn stories being told over and over again, just on different mediums. It's all archetypical. And they're all just replacements for real life sensory input -- the best medium is our own mind and once we can plug into that -- well, it'll be just like my Japanese animes.

>> No.9204064

>>9191326
Didn’t Enix publish ActRaiser I and II in the US and Europe?

>> No.9205639

>>9191343
Enix & Nintendo chose not release outside JP? RPG sale goes well. How come?

>> No.9205645 [SPOILER] 
File: 48 KB, 360x450, A3C4C58A-FEAC-4054-8014-8D1B26CF2909.jpg [View same] [iqdb] [saucenao] [google]
9205645

>>9204064
VGH!

https://www.youtube.com/watch?v=3zCXStImR3g

>> No.9205678

>>9203539
Party chat wasn’t included in the DS release of IV, and it’s never been patched in by fans. Going mobile for IV is valid.

>> No.9205858

>>9205678
It kinda was, but it requires the Japanese DS version, the English text files for Party Chat from Mobile, a complex set-up of installations, and an Action Replay to force the game into English. Given all that, it's easier to bite the bullet and get Mobile itself if you're that desperate for the feature.

>> No.9205941

>Party chat

Does anybody really care about this ?

For me it's just "goddamn not this shit again" when I accidentally press the button for the 3rd time. I really couldn't care any less especially when we're talking about party chat added into a port, in other words most likely not written by the original writer.

>> No.9205949

>>9201240
Legit I don't get it. III is among the most popular and well-liked. By western standards I guess 8 and 11 are more popular but in Japan, III is the most well-received

>> No.9205978

>>9205941
I remember it being very amusing in DW7 considering it was new and the characters had something to say for just about every interaction, area and situation, even in battle. But now I'm pretty much indifferent to it in other games where it feels more like a crutch, especially since they started adding the silly accents into the games.

>> No.9206175

>>9191343
just play the DS version. why are you complaining?

>> No.9206184

>>9205941
It's humorous when I have a reason to care about the cast, like in 7 or 11. Not so much in 4 where the cast becomes near-mute drones once Chapter 5 starts.

>> No.9207642
File: 3.09 MB, 2938x958, gsdx_20220723162457.png [View same] [iqdb] [saucenao] [google]
9207642

Decided to give a try to the 3DS port of 8 and while I was expecting a downgrade, I wasn't expecting it to be such a huge downgrade

>looks like shit
most things look flat and unshaded, and pic related (PS2 on the left, 3DS on the right) are with emulation higher resolutions. You can see trees/mountains pop up in the distance like this was a 1995 PS1 game; and very often props and enemies just appear out of nowhere when you're just a couple of feet away from them. On the pic, there is actually a huge grass prop behind that tree on the left, but it will only appear after taking a couple of steps in that direction...

>sound quality is atrocious
VA is the worst, but the music is also the non orchestrated version...

>downgraded menus
Instead of having visuals, icons, for gears/items like in the original, you're back with NES/SNES style plain white text. Holy shit.

Obviously there is also no widescreen option like on PS2; also they took out the first person view. No matter looking at tits, ass and scenery with your own eyes; instead you get a shitty photo mode with a big "SQUARE ENIX" watermark, woohoo

That's without mentionning the censoring... and I'm getting a tons of lag while exploring the overworld although that may just be the emulator.

I still want to see the extra contents, having two new playable characters is quite a big deal although they're only available late in game afaik, and not having to wait for alchemy might be cool; and I don't actually mind replacing random encounters with visible enemies (in a lot of cases it makes no difference since enemies rush at you and are often hard to dodge) but I doubt it can make up for all that loss

So if anyone wants to play 8 for the first and he's thinking of the 3DS version, you might want to think again

>> No.9207780

>>9207642
>they took out the first person view
It's there, just hold L+R.

>> No.9207783

>>9191336
this
>>9191154
toriyama's artwork lost its soul over time

>> No.9207787

>>9207780
Thanks, now I can look at inferior looking tits

>> No.9207798

>>9191154
dragon quest has good porn

>> No.9207801

>>9207642
Personally, I'm not seeing the appeal of DQ8. I played 11 before it, then I went to 7, and now I'm running through the 4-6 arc. Seems to me like 8 played things way too safe after the mixed reception to 7.

>> No.9207861

>>9191154
It seems like RPGs were not too popular during the NES era, but they completely missed the Snes era, which was important in setting FF as a franchise in the west, and then DQ7 came out super late in the PS1 lifecycle on top of not getting the previous gen recognition
Basically, Enix set them up for failure

>> No.9207867

>>9207787
Except that they make NPCs transparent when too close... goddamn fuck this version

Also the 3DS version adds new voice acting, for sub par NPCs that didn't have voice in the original game. And those new voice acting are really fucking shitty, not on the level of the original voice acting which for the most part was pretty good, it gives a sour taste to the whole thing as a result.

>>9207801
The gameplay mechanics are a bit too simple (lack of spells, simple skill system that's not even a skill "tree"), but the overworld exploration is more enjoyable than in any other game in the series and the story (while not being on the level of 5 or 7) is enjoyable.

>> No.9207875

>>9207867
Eh, sounds like gameplay-wise, DQ11 has 8 beat, plus it has the Draconian Quest mods which admittedly are mostly just silly novelties like Shypox, but Stronger Monsters gives the enemies a much-needed shot in the arm for a consistent challenge.

Not sure what constitutes "good" overworld exploration, though.

>> No.9207903

>>9207642
It's like he didn't even play the 3DS version lol

>> No.9207947

>>9191407
>Some games still don't have translations because some dude called dibs some 15 years ago despite being known for doing just that, calling dibs and sitting on it. But the game is "claimed" so noone is touching it.
Do you know any specific games where this is happening?

>> No.9207953

>>9191154
Stopped reading at SOVL. Write like a human being and not an internet meme regurgitation machine. Using buzzwords won't make you popular or cool.

>> No.9207954

>>9207953
based

>> No.9208623

Should I play 8 on PS2 or mod a 3DS version w/ orchestral score? I've only played 9 and 11 so far, planning on playing the "best" versions of the remaining games over time.

>> No.9208627

>>9208623
PS2: >>9207642

>> No.9208630

>>9208627
Ah shoot, thanks. PS2 it is, planning on going PS2 for 5 as well.

>> No.9208636

>>9191154
>It's minimalism that serves to encourage the player to explore the world instead of forcing them to sit down and listen to someone elses fanfiction.
Huh, western rpgs are pretty much like that. How are you supposed to progress in Diablo without knowing what you’re supposed to do/which item you need to retrieve?

>> No.9210756

>>9207642
There's a hacked version out there with undub, uncensor and orchestra music.

Can't help you with the visuals or performance though.

>> No.9210786

>>9210756
Wish I had thought of that before starting the game, I doubt the save file would be compatible now

>> No.9210815

>>9195454
>later returned as Switch control
Time had changed.

>> No.9210834

>>9207642
Yeah, the 3DS version is one hell of a mixed bag. My biggest gripe is the audio. You basically have to set the BGM to 1 if you don’t want it to drown out the voice acting, and they removed lots of environmental sound effects. Something as simple as being able to hear the wind blow through the trees added so much life to the world. The 3DS version feels so static in comparison, even with enemies populating the overworld. Although I think that’s a bit of an overrated change. Random battles felt seemless in the original, and being able to avoid enemies that might give you a tough time only makes the game easier.

>> No.9210846

>>9210834
>Although I think that’s a bit of an overrated change.

I think it's executed very poorly, mostly due to the fact that enemies often appear out of thin air just two feet away from the player which often leads to several fights in a row when taking a single step (funny how, in that way, it's actually more reminiscent of NES DQs in that you get many fights in a row then nothing for a while); also I hate how the enemy type just disappears if you so much as look away for one meter... look around for an enemy you want, he goes out of the camera for one feet, look back and he's gone.

But for one thing it certainly makes grinding for gold and metal enemies a LOT easier; as well as rare encounters in general.

>> No.9210847

>>9210756
Yeah thank you for telling me in English to get the undub, this way people like you and me who don't understand English can enjoy the game as we read all the translated text in English

>> No.9210860

>>9210756
The Japanese dub doesn’t go well with the localized script. Just enjoy the original voice acting, janky accents and all. There wasn’t voice acting in the original Japanese PS2 release, anyway. The English dub existed first. So if you want to get closer to the original experience just turn off voice acting altogether.

>> No.9210951

>>9210847
You complained about the shitty voice acting and I offered a solution, if you don't like JP voices then you're SOL, I guess.

>>9210860
I like it because I can understand spoken JP but can't read kanji. Gives me a glimpse of what the original dialog is like without "ye old english" bullshit.

>> No.9211138

FF release schedule was really good in the west even with the missing games.

FF (NES) 1990
FF2 IV (SNES) 1991
FF3 VI (SNES) 1994
FF7 (PS) 1997
FF5 (PS) 1999
FF8 (PS) 1999
FF9 (PS) 2000
FFX (PS2) 2001
The decade was packed. They skipped II and III because they were a step back from the IV they had just released. The priority was modern games for modern consoles.

Now look at DQ in the west:
Dragon warrior (NES) 1989
DW2 (NES) 1990
DW3 (NES) 1992
DW4 (NES) 1992
DQ7 (PS) 2001

3&4 were released well into the 16 bit era and immediately compared unfavorably to FF and phantasy star, and 7 was released against FFX on PS2. DQ games were released a generation late and combined with their simpler gameplay consumers didn't embrace them. They felt “old” even when brand new.

>> No.9211248

>>9194969
Several of the Discworld books. They even use different fonts for each "accent." Death himself even has an "accent" font, with his speech done in sм MM c ps.

>> No.9211252

>>9210951
>You complained about the shitty voice acting
Correction: anon complained about the sound quality of the voice acting.

>> No.9211265

>>9211252
What do you expect? It's shitty handheld audio. Better off just turning the voices completely off.

>> No.9211272
File: 117 KB, 794x450, Screenshot 2022-08-26 200226.jpg [View same] [iqdb] [saucenao] [google]
9211272

Is there any way to counter blindness in VIII? I hate these fucking faggots so much

>> No.9212117

>>9211272
I don't think there is, you need to use spells/abilities. IE Yangus' Wind Sickles is magic, not strength based, so it bypasses blindess and also works great against enemies with high defense

>> No.9212119

>irredeemably gay scottish and britcuck accents
nah it is shit bro
stop playing at dw7

>> No.9212125

>>9194446
never played the game but
>I heard of a man who wanted a new life, he hung around the church of Laissez Fayre.
please explain how that is unreadable
the last part is a little confusing sure because i wasn't sure if he was talking about a place but since it's capitalized i assume that's one of the towns

>> No.9212431

>>9191343
Why bother with diet Chrono Trigger?

>> No.9212440

>>9212431
DQVI is nothing like Chrono Trigger.

>> No.9212628

>>9212440
I'm just making fun of the blue short hair nigga, he looks like Crono but blue.

>> No.9213002

>>9194838
I loved 2, but isn't that the contrarian choice? Playing through the series on NEs has been a blast.

>> No.9213014

>>9212119
Or learn Japanese and stop settling for subpar translations (that includes everything prior to DQ8).

>> No.9213209

>>9210756
I see no point in the undub personally, DQ8 has a great dub, almost all the characters give a really good performance.

>>9210951
>"ye old english" bullshit.
What? Dragon Quest does the opposite every since Honeywood took over, every region has its own accent based on one from a real-world location. It's a real love it or hate it thing but personall I love it.

>>9194446
What, that's perfectly readably.

>> No.9213225
File: 934 KB, 929x1096, Harlan_Ellison_at_the_LA_Press_Club_%28cropped%29.jpg [View same] [iqdb] [saucenao] [google]
9213225

>>9202570
Wrong
>I've written from books, and film, and television, and now even videogames. I think the printed word is the perfect medium. I think a book is the perfect cassette. You can start it wherever you want, you can stop it wherever you want. You can run it backward anyway you want. It has absolute perfect pitch and tone and color and characters look exactly as you wish them to look and they sound exactly as you wish to hear them. It's the perfect cassette.

>> No.9214523

>>9210951
I didn't complain about the dubbing, different anon. I thought people really liked the English cast in this one?

>> No.9214547

>>9212119
https://voca.ro/1151yEher5Es

>> No.9214565

>>9214547
This is kinda cringe, la’

>> No.9214590

>>9214565
la'?

>> No.9214702

>>9212125
>>9213209
>What, that's perfectly readably

eets ze only eggs-amp-le I add on mee computair, zere iz much woarse sheet zan zat in ze gaymes

>> No.9215048
File: 2.45 MB, 2944x958, gsdx_20220728170433.png [View same] [iqdb] [saucenao] [google]
9215048

>they took this from us

>> No.9215062

>>9215048
Eh, her arse is kinda flat. I’m more disappointed that her jiggle physics were nerfed.

>> No.9215074

>>9214702
Again what you said is perfectly readable. At no point am I struggling to understand your meaning. DQ never goes as ridiculous as actual irl accents can get.
I mean have you heard a heavy North Geordie? It's nigh-incomprehensible compared to anything in DQ.
https://www.youtube.com/watch?v=phIR36Tmcrg

>> No.9215075

>>9215048
On one hand I can't blame them, the 3DS could never output on the level of the PS2. On the other hand, man that's fucking sad. I wish a way existed to backport the new shit from the 3DS version into the PS2 version but you'd have to do so much new shit from scratch for it to work.

>> No.9215079

>>9215075
>the 3DS could never output on the level of the PS2
of course it could, but it was just like any other remake out there

>> No.9215081

>>9215079
I have seen like ONE instance of the 3DS actually outputting on that level and it's the N3DS version of Xenoblade, and that required a whole new, more powerful version of the 3DS for that to happen.

>> No.9215090

>>9215081
well for starters, that anon was talking about the bikini
secondly, that is not a native resolution comparison

>> No.9215092

>>9215090
I think he was talking about the reflection on the ice. That outfit is still in the game, albeit censored.

>> No.9215102

>>9215079
>>9215075
It's mixed. If we're talking about raw hardware then
PS2:
>more polygons
>better fillrate
>better CPU
>worse GPU
-less RAM

3DS:
>better Textures
>better effects and shaders
>better GPU
>more RAM
>worse CPU
A big difference is unlike the PS2, the majority of 3DS game didn't give the slightly shit about antialiasing. The 3DS can do things the PS2 can't like superior lighting, shadows, higher-end mapping, and other effects. The 3DS having a better GPU is kind of a moot point because the PS2 had the CPU do most of the heavy lifting anyway. MGS3 does actually look better on 3DS in a couple areas...and to do that the game runs at a hardcoded 20 fps. Most games were not OoT3D which regardless of your opinions on it as a remake, is one of the best-looking games on the handheld. Same with Mario Kart 7.
Of course, all of this is forgetting one point, that the 3DS was kneecapped by the fact that it wasn't allowed to render everything to just a single 2D screen.

>> No.9215103

>>9215102
slightest* shit

>> No.9215134

>>9215102
Most of the anti aliasing on 3DS came from playing games in 3D

>> No.9215164

>>9215134
nigga no

>> No.9215169 [DELETED] 

>>9215164
we don’t say that word here

>> No.9215179

>>9215164
You are doubling the pixels in width and adding depth
The aliasing will be much less visible

>> No.9215183

>>9215102
>>better Textures
>>better effects and shaders

Maybe the 3DS can do that. The 3DS version of DQ8 DEFINITELY does not have better textures, effects and shaders. Everything is super blurry and a lot of stuff has no shading whatsoever.

>> No.9215192

>>9215183
Yeah. Square have been half-assing their ports for nearly a decade.

>> No.9215196

>>9215179
the aliasing is MORE visible because you have depth without transition

>> No.9215307

>>9215183
Yes I was talking about the capabilities of the hardware themselves, not the versions of the game.

>> No.9215375

>>9215075
>>9215081
>the 3DS could never output on the level of the PS2
It can.
But the capability dies when its confronted with the fact it has to render 240p thrice as the performance goal.

Mobile also has different performance/art goals than console, and it shows in a lot of 3DS games.
The fact is at even 3D 240p the there too few pixels for finely grained detail, unlike 480i with sampling from 480p.
Generally first party and ports have better graphics than the rest of the handhelds lineup, simply for the fact a lot of the games had design aspirations for the original Fifth gen lineup generally had goals such as impressive LOD or impressive particle effects, or number of things on screen.

>> No.9215387

>>9215134
>>9215179
Look at it this way:
Playing in 3D basically gives you 4 times the black + white pixel depth. But anti alias gives the illusion of that on just 2x, and it keeps on going even up to 16x AA.
What you are not getting is that there is a genuine double dip if you got 3D + some anti alias going on.

Its why the various 3D ports of SEGA games looks insanely fucking crisp: Because you get sprites with a additonal level of depth by 3D, and even more by correct aliasing.
Its also why the graphical difference between the games are so excessive. 240p with aliasing artifacts is a entirely different beast to 240p you would see in a N64 game.

>> No.9215427

>>9215387
Not that anyone would know because no one played with 3D on since it drained the battery faster.

>> No.9215435

>>9215427
I played with 3D on in most games. First-party 3DS games made stellar use of it.

>> No.9215456

>>9191165
> they were enough of a success in the west

dragon quest famously wasn't, right up until XI people would complain about Squeenix doing low print runs for all the games while breaking the bank for every lousy final fantasy spinoff.

>> No.9215459

>>9215456
This. Even VIII was mostly carried by the FFXII demo being included.

>> No.9215497

>>9204064
Yeah. We also had Soulblazer, Illusion of Time and Terranigma, but none of the turned-based RPGs.
Besides some CRPGs port, the only standard SNES RPGs that got released in Europe seem to be Mystic Quest and BoF 2.

>> No.9215524

>>9215427
Because it looks really nice on a lot of games.

>> No.9216023

>>9214702
>It is only an example i (add?) on my computer. there is much worse shit than in the games.
also readable but i don't know what you meant with add

>> No.9216593

>>9216023
He meant “had”
French don’t pronounce h
If you speak with accents in your head it should all be understandable

>> No.9216598

>>9215427
The battery dying faster is a non-issue in the era of rechargeable packs. The real issue is games often ran worse with the 3D on.

>> No.9216607
File: 9 KB, 513x224, otel.png [View same] [iqdb] [saucenao] [google]
9216607

>>9216593
oh yeah that makes sense
forgot about that

>> No.9217025

>>9216598
Not really that often

>> No.9218247

>>9215459
And thanks to that demo people discovered an infinitely better series.

>> No.9218250

>>9211138
Imagine DW/DQ3 making it to the west in 1990. IMO FF1 is comparable to DQ3.
Both games technically have multi-classing and you can make a party of 4 from scratch

>> No.9218276

>>9194838
i haven't even played these games outside of the newest one and i know your list is garbage. how is 3 contrarian? that is literally the one that people have been sucking off since its release. people were calling out of work and lining up outside stores and skipping school in like 1987 to buy that shit lmao.

>> No.9218387

>>9191154
>Holy fucking SOVL!!!!!
Opinion discarded.
OP is a faggot.
Go back to red-dit.
Kill yourself.

>> No.9218392

>>9191154
>As somone who grew up on Fallout 3, Diablo III and Skyrim
You don't need to lie OP, considering we know you're gay.

>> No.9218480

>>9191343
>>9191349
>>9191381
How much would it cost to pay some translators and hackers to finish the translation. Surely, some upfront cash would override a "some other dude claimed he was working on it so we can't", right?

>> No.9218530

>>9215075
Just wait for the hd remake they'll eventually do.
It'll come to PC and we be modding that shit to no end.

>> No.9218531

>>9218480
Odds are they would just backport the current official translations into the original games and leave it at that.

>> No.9218839

where does one even start playing DQ?

>> No.9219169

>>9218839
The PS2 versions of VIII or V. The latter requires a softmodded PS2 or emulator to play, as it was never officially released in English.

>> No.9219179

>>9218839
3

>> No.9219254

>>9218839
Start with 5 on the DS, 8 on the PS2 for good story and an introduction to DQ in general. I started with 1&2 on the Gameboy personally and I love the whole series. 3 is my personal favorite.

>> No.9219423

>>9218531
Couldn't I just tell them not to do that in order to receive the cash?

>> No.9219626

>>9218839
DW1 on NES, then DW2 on NES and so on

Unless you're a zoomie playing pixel remasters and all that shit in which case you're better off waiting for the """"HD remaster"""" of 3

>> No.9219719

>>9194838
3 was widely considered the best for a long time.

>> No.9219727

>>9216607
I don't get it.

>> No.9219730

>>9219727
he says hotel like "otel"

>> No.9219932
File: 844 KB, 606x680, Believe_Dragonquest.png [View same] [iqdb] [saucenao] [google]
9219932

>>9218839
1 is unironically a good starting point.
Because its simple, but there is enough of the mechanics that it could pass for a modern indie game.
The only archaic thing about it, is that it has a command menu system instead of a action button for overworld interaction, which basically got changed into just that with the later ports.
The reason to recommend DQ1 is that you get the goal of the game at the start: Defeat the Dragonlord, but how you do that is the entire adventure of grinding, finding gear, and finding out how to access the final dungeon that is in plain view of the starting town.

As for which port?
SNES got animated sprites + good SNES graphics, Switch port got a weird mix of higher res sprites + mixels. Original version allows you to instantkill metal slimes with holy water, and the GBC version exists with all its charm.

>> No.9220012

>>9219423
You could, but laziness will inevitably triumph. At best, they'll reduce or remove the accents but otherwise use what's already there.

>> No.9220041

>>9194838
>3
>Contrarian
>7
>Patrician
The bias is literally oozing from this image.

>> No.9220321
File: 571 KB, 832x998, DQ8-decrypted-220830-173018.png [View same] [iqdb] [saucenao] [google]
9220321

>knocks off your entire team two turns in a row while critting in between because I get 3 turns per turn

Nothing personal kid

seriously even at lvl80 those new bosses in this version are insane

>> No.9220334

>>9191154
>How come Final Fantasy took off on this west but these games never did?
westoids are constantly in search of a feeling of development and innovation because of capitalism so can't understand or appreciate the idea of just sitting back and enjoying something without feeling like it's a waste of time
ff delivers a feeling of progression of systems each game, or at least used to, while dq sticks to its formula

>> No.9220480

>>9220334
>no faustian spirit
ngmi

>> No.9222156

Bump

>> No.9222332 [SPOILER] 
File: 651 KB, 832x499, DQ8-decrypted-220831-102041.png [View same] [iqdb] [saucenao] [google]
9222332

Got the bastard on my 3rd attempt after farming for Yggdrasil Dew and Elfin Elixir (which this version makes a LOT easier to do). 1st attempt I probably reached 3/4th of his HP which was impressive considering I came unpreprared, second attempt lasted 1 turn because he wiped out pretty much my entire team and I hit reset right away...

Verdict on this re-release: it's very hit&miss

Cons:
- huge downgrade on visual and audio quality
- the VA is a mess, OG VA was good for the most part, but here they added new ones which are all bad. I think they even changed some of the OG VA by new worse ones, and it seemed to me that there are even characters that are a mix of two different actors (old one + new one for new lines), what a mess.
- All the new stuff make the game even easier when it didn't need to be

Pros:
- The extra content is not too bad for the most part. The first new dungeon is shit, just flat square empty hallways, the second dungeon is OKAY though it reuses assets but at least the new boss is brand new and a good fight. The last "dungeon", a bunch of rooms with powered up bosses from the main game, is the real deal and demands of the player to be lvl99 and use everything the game offers to win. In comparison the Dragovian Trials are just a walk in the park.
playable Morrie was useless but playable Red was neat and she is a good replacement for Yangus.

Other:
- switching random encounters to visible static enemies is hit&miss situation, it has some good side and bad sides. Grinding for gold/exp is about 4 times faster than in the OG at least.
- the changes to the alchemy pot is also a hit&miss thing, in a way I like it (having to wait half an hour when you were just mixing herbs in the og was awful), but it also completely gets rid of the entire point of experimenting with mixing for yourself, now it's just "do you have the items? Yes -> you don't even need the recipee, the pot will tell you what to mix"

tl;dr only recommend after playing the original

>> No.9222550

>>9222332
>I think they even changed some of the OG VA
Jessica is the only one I know of and the change was because the OG VA no longer does voice acting. They couldn't just reuse the original voice either because of the new marriage scene.

>playable Morrie was useless but playable Red was neat and she is a good replacement for Yangus
I completely forgot about them on my first playthrough. I'm on my second run now and I'm considering giving at least Red a try this time around because fans seem pretty amazing.
Morrie can apparently do some huge damage with claws but takes a while to set up and has poor defenses. By the time you get him every boss has a way to nullify your buffs so I guess he doesn't really get to shine.

>> No.9222567
File: 387 KB, 1920x960, DQ8-decrypted-220828-220207.png [View same] [iqdb] [saucenao] [google]
9222567

>>9222550
> I'm on my second run now and I'm considering giving at least Red a try this time around because fans seem pretty amazing.

I didn't bother with fans, except for the ability to revive KO allies (same as Kazing but not affected by fizzle and requires to equip a fan), that was important. I went with whips and knifes which in turn means sword. With knife cascade and the liquid metal sword, she deals 6-7 hits per turn, easily dealing the most physical damage of any character (especially considering Twin Dragon Slash was nerfed as Oomph only works on the first hit now). Against Estark at lvl 99 her base damage (non psych up) was 500-600 per turn, when the Hero's dragon attack was something like 350-400; but I also saved all my strength seeds for her (about 20 of them).
Also she has the highest agility (especially with the right equipment) and was the only one guaranteed to ALWAYS have a turn before Estark (even when giving meteorite bracer to others), which was very useful for healing (reviving or yggdrasil dew/elfin elixir).
The drawback is that she has the lowest base HP of all (though her final equipment gives +100hp) and her equipment does little in magic/elemental dmg reduction. I gave her a few seeds of lifes/seeds of defense as well which turned out pretty well against Estark as she ended up with around 4-5 HP left at the end of a turn a couple times.

During my playthrough she also stole more useful items from enemies than Yangus ever did and in less time.

Morrie was only good for having another crit attack and thus grinding metal slimes. Thus that makes 3 crit users and go all out with crits on metal slimes instead of trying to bother with the psych-up/accelerate/falcon blade metal slash combo, which saves a lot of time.
I did force myself to use him a lot on my playthrough but he sucked really, but again I didn't try the claws, maybe that was the problem.

>> No.9222580

>>9194582
Cockney people DO say that a lot
English people in general which I guess is what they were channelling here

>> No.9222602
File: 415 KB, 1920x960, DQ8-decrypted-220826-113723.png [View same] [iqdb] [saucenao] [google]
9222602

>>9222567
So my team for Estark was Red, Hero, Angelo, Jessica, in that order.
Red: knife cascade, revive KO, act first and use yggdrasil dew/elfin elixir when absolutely necessary
Hero: Omniheal almost every single turn the advantage being that by giving Meteroric Bracers to Jessica and Angelo, he would act last so when all goes well everyone is back to full HP for the next turn (doesn't always work that way though). Dragon Soul when he could.
Angelo: Timbrel of Tension, multiheal/fullheal, yggdrasil dew, that's about it. He even had weapons unequipped for extra dodging chances.
Jessica: psych up to 50 and Magic Burst (which apparently is capped to 5008 damage no matter if you psych up more or gain more MP, weird number for a cap), repeat

I did set up when I could (accelerate with Red, insulatle/magic barrier with Jessica), which if Estark lets you keep them, can give you a nice break.

I did switch to Morrie once when I was in a bind and had to revive almost everyone, so he wasn't completely useless. Yangus didn't do shit.

>> No.9224437

>>9222602
>Yangus didn't do shit.
He carried the entire game for me outside of battle. I loved when he and King Trode would butt heads. The rest of the team just didn’t do it for me. Jessica, Angelo and horse princess were bland even by DQ standards.

>> No.9224494

Dragon Quest is for Hipsters that dont want to like Final Fantasy because is too mainstream for them

>> No.9224602

>>9224494
You’re thinking of SaGa.

>> No.9224647

>>9224494
since when is fucking dragon quest not mainstream?

>> No.9224892

>>9191154
>They are so much better in terms of game design
DQ is like generic JRPG 101 - not that that's bad if you're a fan of genre but the game design doesn't exactly leap off the page

>> No.9224897

>>9224647
i dont know a single person who has played dragon quest

>> No.9224901

Played almost all dragon quest games including monster joker series and DQ V stays king of the series.

But desu there ar no bad DQ games

>> No.9224904

>>9224892
Nothing wrong with that, the game design is simple and proven to work. A base Quality is guaranteed.

>> No.9224907

>>9224901
I tried getting into the monsters games on GBC but I couldn't. Had to stop when I realized the game expected me to spend my entire team grinding in AI generated samey looking dungeons so I could experiment with breeding that could end up in failure.

If at least the dungeons were man made I could have handled the game

>> No.9224975

>>9224494
The opposite is true in Japan. You'd be a hipster for NOT liking Dragon Quest/Warrior in Japan

>> No.9224994

>>9224901
There is only one JRPG that really is for "hipsters" and that is Mother 3.

>> No.9225030

>>9191154
I should replay this......
But fuck do I hate random battles
also does DQ11 live up to DQ8's sovl?

>> No.9225037

>>9215075
>>9215102
>>9215134
>>9215183
>>9215307
Wii port look easy access to code.

>> No.9225060

>>9224975
>>9224994
>hipsters
it's not 2012 anymore

>> No.9225120

>>9225030
>But fuck do I hate random battles
The 3DS version doesn't have those if you can deal with the audio and visual downgrades. There are patches to remove the censorship and add the orchestral music back in at least.

>> No.9225231

>>9225120
>There are patches to remove the censorship

It doubt it fixes it all. Changing costumes and stuff like that is easy, but there are entire cutscenes that were censored, like all of the sages deaths. That would be a lot more complicated to uncensor.

>> No.9225254

>>9225120
>if you can deal with the audio and visual downgrades.
No

>> No.9225259

>>9191154
>The creators understand how to deliver a story in as little text as possible.
This is the truth right here.

>> No.9225608

>>9191154
Dragon Quest is a "if it ain't broke, don't fix it" kind of series. each one basically plays like the other with some extra fluff added on top. final fantasy on the other hand, was born out of the idea that their first game would potentially be their last, and so when it succeeded, they kept that spirit to basically just do something new every time they made a new game.

one experiments, the other does not. turns out some of those experiments carried very western inspired choices, be it character design, atmosphere. that shit caught on a bit more with edgy kids rather than "lmao slime"

>> No.9227850

>>9225231
Wait, the sages deaths were censored? That gives me even less incentive to try the 3DS version.