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/vr/ - Retro Games


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File: 791 KB, 1200x675, E1M2.png [View same] [iqdb] [saucenao] [google]
9055472 No.9055472 [Reply] [Original]

Quake is pretty cool, and spooky.

>> No.9055480

>>9055472
Brown: the game

>> No.9055541

I used to play Quake without music but I play Quake with music now.

>> No.9055546

>>9055480
That's Quake 2.

>> No.9055567
File: 1.13 MB, 3816x2264, blood1.jpg [View same] [iqdb] [saucenao] [google]
9055567

but Blood is pretty cooler, and spookier

>> No.9055730

>>9055480
Quake isn’t brown, the colors just aren’t as bright as say, Doom’s

>> No.9055738

The sound design in this game is so good.
https://www.youtube.com/watch?v=FQ17I8n3JRI

>> No.9055883

Ranger is a p. cool guy eh kills eldritch monstrosities and dosent afraid or anything.

>> No.9055886

>>9055567
And slower and boringer and hitscannier.

>> No.9055897

I don't know why but I can't into id games, I just get bored playing them

>> No.9056168

>>9055897
Because you're a zoom

>> No.9056174
File: 1.11 MB, 1440x1165, >quake is too brown.png [View same] [iqdb] [saucenao] [google]
9056174

>>9055480
Gay: the post

>> No.9056231

>>9055567
Blood’s alright but the damn cultists are annoying

>> No.9056237

>>9056168
lgs games btfo this tripe

>> No.9057005
File: 68 KB, 700x1000, nukem.jpg [View same] [iqdb] [saucenao] [google]
9057005

>I ain't afraid of no quake

>> No.9057028

>>9057005
Duke lost

>> No.9057697

>>9056231
The cultists are the only real threat in te game sadly, along with the hell hounds

>> No.9057705

It's not pretty, but it's cool and also spooky sometimes.

>> No.9057708

>>9057028
And the way Duke lost was pretty humiliating too. The price you pay for being just a glorified walking parody.

>> No.9058553
File: 10 KB, 200x200, 7854786.jpg [View same] [iqdb] [saucenao] [google]
9058553

>>9057028
>>9057708
Blow it out your ass

>> No.9058693 [DELETED] 

Nothin’ against Tront but I much prefer listening to Judas Priest while playing QuKe.

>> No.9058696

Nothin’ against Tront but I much prefer listening to Judas Priest while playing Quake.

>> No.9058851

>>9055480
256 colors was all we had and we liked it

>> No.9059006

>>9055546
Quake 2 is orange.

>> No.9059083

>>9056174
Quake is still two thirds brown. Not to mention there's brown in some of those screens anyway.

>> No.9059104

>>9059083
maybe the shareware episode retard

>> No.9059467

>>9055480
>>9059083
your under wears are brown

>> No.9059468

>>9059083
still more colorful than Call of Dookie

>> No.9059469

>>9057028
He's not done losing.

>> No.9060546

>>9059083
I honestly remember more grays than browns.

>> No.9060835

I enjoy swimming in Quake because the water reminds me of chocolate milk :P

>> No.9060965
File: 784 KB, 1440x1215, EDjvp0PXoAYfj4M.png [View same] [iqdb] [saucenao] [google]
9060965

>>9059083
You'll want a lot of earth colors when you're doing a gloomy and grimey game with a gothic horror setting, yes. Complaining about Quake having a lot of brown is like complaining about Silent Hill's color palette, that game is full of rust, rot, and dirt, and that's the point, that's that game's aesthetic.

Not that you can't do horror with vibrant colors, Suspiria is splendidly colorful with stark tones everywhere, making it look almost like a comic book, and it works extremely well for that film, but Quake isn't doing that kind of aesthetic. Hell, Doom wasn't doing that kind of aesthetic.

>>9055567
Luv me Blud
Luv me Quake
Luv em games with dark and gritty gothic aesthetics where mold and tetanus is plentiful
simple as

>>9055546
Quake 2 is more gray interspliced with orange, if we're gonna stereotype it. Not that it too doesn't have a lot of color in actuality.

>> No.9060971

>>9055472
I've played every version of this game available and I still think the N64 version was the best.

>> No.9060972

>>9057028
>>9057708
Duke Nukem Forever lost, Duke Nukem 3D tied very closely with Quake, there were not many other first person games of their caliber at the time of their release.

>> No.9061073

Quake 2 was colourful you fucking idiots, it had coloured lighting. Also, none of you played quake 2 mutiplayer in its heyday so you may not express any opinion on the game as a whole (ie saying its brown)

>> No.9061365

>>9061073
Q2>Q1 in pretty much every way but that is blasphemy around these parts

>> No.9061413

>>9061073
I did, Quake 2's multiplayer was sick as fuck, it's arguably even better than Quake 3's, which itself is a fantastic multiplayer game.

>> No.9061490

Quake's lovely.
The hype surrounding it in 95 / 96 was awesome - really miss the Pentium & Co era.

>> No.9061546

>>9055472
>and spooky
Yes. Fucking shamblers and fiends still give me the creeps

>> No.9061626

>>9060971
That's probably because you are a retard

>> No.9061774 [DELETED] 

>>9055472
Okay, go tell it to the containment general.

>> No.9062262

>>9061073
All the colored lighting was orange. Software mode looked more colorful.

>> No.9062273
File: 429 KB, 1280x960, Quake.png [View same] [iqdb] [saucenao] [google]
9062273

>> No.9062285

>>9055546
Nah, Q2 is grey textures with a bunch of rainbow colored lights everywhere.

>> No.9062395

>>9062285
>with a bunch of rainbow colored lights everywhere.
These really stick out after a fresh Quake 1 playthrough, it was fun to see.

>> No.9062409

>>9056174
>>9060965
This makes me want to quickly go through Doom 2’s levels to see how they compare to Quake. A lot of the color is made up for with the monsters, the levels themselves are much less colorful or saturated.

>> No.9062519

>>9055472
Definitely not spooky

Only fun because of the music, higher resolution, ripped off the previous fps that was before it and still wasn't as fun as that

>> No.9063113
File: 1.69 MB, 3194x1436, colors.png [View same] [iqdb] [saucenao] [google]
9063113

>>9062409
Doom 2 I feel used less color in most of the early and mid game than Doom 1 did in E2 and E3. Doom as a whole has a lot of browns and tans, which was broken up with areas of gray or green, and then typically more vibrant stuff like this was more occasional.
Doom's monsters and objects are more colorful than Quake's though, which I think makes a difference.

>> No.9063470

>>9061626
I actually believe you disagree with me because you, in fact, are mentally retarded.

>> No.9063795

>>9055546
>>9055480
>>9056174
Quake's color scheme was a logical choice for an 8-bit display. What I think made it objectionable was its clash with abstract level design. Other games can get away with muted color palettes through detailed and grounded environments, but with a bunch of rectangular corridors, you can barely tell any of them apart when they aren't bright and glamorous.

>> No.9064716

>>9055472
This game is too brown.

>> No.9064718

>>9056174
All I see is brown.
https://www.youtube.com/watch?v=N-aK6JnyFmk

>> No.9064721

>>9063470
This right here is a perfect example of what too much consumption of brown can do to a person.
Do not play Quake.

>> No.9064723

>>9055472
It plays better when you turn off that faggot ambience 'soundtrack' and begin blasting some other song while playing it https://youtu.be/xX_Kb0cDN98

>> No.9064725

>>9064723
This is the only thing you should listen to when playing Quake.
https://www.youtube.com/watch?v=RqzGzwTY-6w

>> No.9064727

>>9057005
I just cant imagine how badass it must have been to be a pc gamer back in 1997

>> No.9064728

>>9064725
CARLOS!

>> No.9064735

>>9064725
Serious talk i often replace the .midi files on quake for whatever song i feel like listening at the time https://youtu.be/e2MW2Dkx8eE

[Spoiler] i also do it on some duke nukem levels where the soundtrack just doesn't cut it for me [/spoiler]

>> No.9064738

>>9064728
Yo listen up, here's the story
About a little guy that lives in a brown world
And all day and all night and everything he sees is just brown
Like him, inside and outside
Brown his house with a brown little window
And a brown Corvette
And everything is brown for him
And himself and everybody around
'Cause he ain't got nobody to listen

I'm brown da ba dee da ba daa
Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa

>> No.9065870

Honestly I think Quake’s earthtone color scheme is quite fitting for the dark fantasy setting.

>> No.9065890

>>9064721
interesting given that Quake 64 is the most colorful version. perhaps you're mentally ill?

>> No.9065975

episode 4 kinda sucks

>> No.9066445

>>9065870
It is, people are just fucking gay.

>> No.9066483

>>9064738
cringe and kys faggot zoomer.

>> No.9066497

>>9062273
Lol I don’t remember that in the game

>> No.9066501

quake is fun as hell, I'm a little burned out on it since playing it nonstop since the "remaster" in september, but damn I had a good time

>> No.9066636

>>9066501
I forgot I had it in my library. Just had a run through great game, I like that the remaster can be configured to be lores with no texture filter it looks just like how I used to play it before I bought a Voodoo.

>> No.9066645

>>9056174
>>9060965
Software renderer is the only true way to play Quake.
Such a shame this game is hard to emulate, DOSBox has a problem with constant desyncs and speed ups, only way to fix it is to limit cycles to 30FPS.
Screw Bethesda for messing up everything in the remaster, soundtrack might be included but if I cannot play QDQ demos or QTF, I’m pissed.

>> No.9066651

>>9066645
Rungs well in QuakeSpasm for me.

>> No.9066654

>>9066651
QuakeSpasm doesn’t work for me for the soundtrack, plus sourceports suck.
Mark V is nice but I’d rather try to run the game as intended.

>> No.9066747

>>9055480
Palettelet

>> No.9066751

>>9057705
We need more “ugly” games IMO.

>> No.9066758

>>9061365
Ehhhh. I think Q1 was more interesting setting wise but Q2 was more competent game design wise. It has always been a tossup for me, I love them both.

>> No.9066987

>>9066645
>DOSBox has a problem with constant desyncs and speed ups
host_framerate 0.0138889
done.

>> No.9067112
File: 2.88 MB, 532x300, Vkquake 2022.07.05 - 18.37.52.04.webm [View same] [iqdb] [saucenao] [google]
9067112

>>9055472

>> No.9067729

>>9061365
enormously retarded

>> No.9067737

>>9061365
>Q2
>gib enemy
>torso is twice as big as the enemy it came from
lol Q2 is only good one N64 and PS1

>> No.9068119

I hate to admit it, but I’ve gotten motion sickness from Quake. Anybody else ever had this experience?

>> No.9068126

>>9068119
>motion sickness faggot
pennjillette.png

>> No.9068271

>>9066654
>I’d rather try to run the game as intended.
Why wouldn't the intended way to play be on the best hardware and settings possible that still retain the original aesthetic? id was all about pushing hardware and somewhat future proofing.

>>9066654
Oh, you just have trouble reading readmes.

>> No.9068375
File: 191 KB, 1440x810, mod64.png [View same] [iqdb] [saucenao] [google]
9068375

>>9065890
Low res textures and Ironwail shader memes but yes it's very colorful

>> No.9068486 [DELETED] 

>>9066501
>remaster
kys

>> No.9068668

>>9068119
Only in Quake VR. Which is a surreal experience, having grown up with Quake. Everything feels way different when you realize a simple nail crate comes up to your chest.

>> No.9068812

I just wandered into /vr/ but multiplayer quake with a bunch of random people was fucking awesome. Before that it was literally hauling your computer to a friend's house or a LAN party.
>I'm downstairs, my buddy is upstairs
>leave the landline off the hook for awhile
>it starts beeping, but eventually stops, leaving an open line so you can talk to eachother from different rooms in the house
fuck yeah memories

>> No.9069001
File: 993 KB, 1920x1080, quake2.webm [View same] [iqdb] [saucenao] [google]
9069001

>>9066645
Why would you emulate it when the software renderer is native to Windows?

>> No.9069029

>>9069001
unless you're on winxp or earlier, you're gonna need something like dgvoodoo to run winquake, otherwise the palette gets fucked up.

>> No.9069073

>>9069029
Never had issues on Windows 7. It looks pretty much the same as the DOS version when compared side by side.

>> No.9069074

>>9069029
>voodoo
So, NOT software rendering. Schizo much?

>> No.9069075

>>9069074
Bait.

>> No.9069076

>>9069075
>I'm so much of a fucking retard I don't know what software rendering is
Yeah cry more buzzwords to try and hide you're an ignorant idiot.

>> No.9069081

>>9069076
>I'm so much of a fucking retard I don't know what dgvoodoo is
Delete yourself.

>> No.9069087

>>9069081
>embarrassing yourself further and further
Yeah you got blown the fuck out now you're just getting angry and violent
big surprise, cognitive dissonance is a bitch

>> No.9069092

>>9069029
>>9069081
You are genuinely retarded if you think dgvoodoo is "software rendering".

>> No.9069104

>>9069073
had it on two PCs but can't check right now. it would look correct but then randomly switch to a different (standard vga?) palette. running the pickup flash command (bf or fb, not sure) would temporarily fix it

>> No.9069107

>>9069092
my whole point was that you either emulate with dosbox or emulate by hijacking ddraw. the other guy isn't me and both of you are retards.

>> No.9069120

>>9069107
>hurr durr you have to emulate a HARDWARE GPU-ACCELERATED API to get software rendering
You are terminally fucking retarded.

>> No.9069124

>>9069087
>>9069092
Software rendering and hardware display API's are not mutually exclusive, you absolute fucking retards.
Dgvoodoo is a wrapper, not a renderer.

>> No.9069125

>>9069124
You are beyond mentally retarded. dgvoodoo is a wrapper to translate the game's hardware-accelerated api into Direct3d calls. That is not the software renderer. Literally smother yourself you fucking mong. How can you genuinely be this hopelessly incompetent? Jesus christ.

>> No.9069129
File: 219 KB, 462x720, osteoporosis.gif [View same] [iqdb] [saucenao] [google]
9069129

>> No.9069131

>>9069125
Holy shit, you're such a fucking retard. How do you even have the brain capacity to get off your bed?
Dgvoodoo also wraps 2D calls.
http://dege.freeweb.hu/dgVoodoo2/ReadmeDirectX/

>> No.9069134

>>9069125
the game does not work natively. what's so hard to understand?

>> No.9069151

>>9069074
>>9069076
>>9069092
>>9069092
https://www.pcgamingwiki.com/wiki/Quake#Vanilla_Restoration_Patch
>An alternative patch to the above that aims to fix compatibility issues with GLQuake and WinQuake through dgVoodoo 2
>and WinQuake through dgVoodoo 2

Oh no no no no no.

>> No.9069187

>>9061365
no i actually agree, but I've seen a thread propping up Q2 before.

the thing about Q2 that are really good never actually get talked about though, it's simple things like it's well rounded enemy roster, their animation and sound design are good, an effort made to make certain weapons more different to reduce redundancy of Q1.

a personal criticism of Q1 is that it leans way way too heavily on ogres and fiends for encounters for the majority of the game. ogres especially...like it feels at times the entire game is predicated on them alone. carmack was just REALLY excited to show off their little grenades bouncing around all over fuck in real 3d space.

>> No.9069320

>>9066654
Tried putting the sound track in the corresponding folders? That worked for me.

>> No.9069423

>>9056231
MARANAX
NIAAAAAAAHHHHH

>> No.9070236
File: 59 KB, 640x480, pal.png [View same] [iqdb] [saucenao] [google]
9070236

>>9069073
here's what I meant fwiw.
it doesn't seem to happen on my win10 machine now, but if I launch it with -noddraw it will always look like this, even after pickup flashes.
I remember finding an explanation, but can't anymore. but it's not the standard palette obviously.

>> No.9070784

>>9070236
IIRC Windows Aero/Explorer would cause issues like that with DOS games in Windows 7, so try writing a small batch file which kills explorer.exe and launches Quake, then resets it on exit.

>> No.9070916

>>9056174
>tries to prove OP wrong
>posts a bunch of screens with a lot of brown in them

>> No.9070918

>>9070916
>tries to prove OP wrong
*first post, not OP

>> No.9071029

>>9055472
I still play the game but on nQuake with modern graphics. It's great. Sometimes I also hop on to play 2v2 and 4v4 on dm2 and dm4. Community still active, join us: badplace.eu

>> No.9071097

>>9070236
Just toggle between DIB and DirectDraw. One works fine.

>> No.9071121
File: 2.21 MB, 1425x1068, 09.png [View same] [iqdb] [saucenao] [google]
9071121

>>9070916
>"quake's just brown"
>9056174 posts picture where quake is not just brown
?
>>9063113
The monsters and item pickups seem to be doing all the work in the first half of 2 so far, as well as some of the spots seen here.

>> No.9071150
File: 2.78 MB, 5760x3240, TearsOfTheFalseGod.jpg [View same] [iqdb] [saucenao] [google]
9071150

>> No.9071152
File: 3.32 MB, 5760x3240, Forgotten Sepulcher.jpg [View same] [iqdb] [saucenao] [google]
9071152

>> No.9071161
File: 1.82 MB, 3840x2160, qmaps.jpg [View same] [iqdb] [saucenao] [google]
9071161

>>9071150
picking maps with heavy use of colored light/fog/sky isn't really a fair counter-argument, vanilla game didn't have these.
anyway, I don't mind brown. having lots of neutral colors is a sensible choice if you're doing lightmaps with a limited palette.

>> No.9071192

>>9071161
i'm just drive-by posting. my 1st post itt and not intended as an argument for anything.

>> No.9071232
File: 1.95 MB, 1920x1080, 1604132919883.png [View same] [iqdb] [saucenao] [google]
9071232

>>9071150
cool map

>> No.9071508

>>9055480
there's at least one blue level, come on now

>> No.9072053

https://www.youtube.com/watch?v=akr41oOFz4k
I like scourge of armagon

>> No.9072320

>>9072053
Me too.

>> No.9073059

>>9072053
Better than the main game.

>> No.9073208

Quake made a bad impression on me as a kid, so I haven't touched it until quite recently. Nowadays it's my favourite campaign made by id, replaying it often. Yes, that includes episode 4, especially episode 4.

>> No.9073214

>>9055567
Blood is the best Build Engine game, we can all leave it at that