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/vr/ - Retro Games


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File: 138 KB, 1744x354, grim fandango remastered.png [View same] [iqdb] [saucenao] [google]
9008380 No.9008380 [Reply] [Original]

>Only 3% of PC gamers got the Grim Fandango achievement for playing it the way it was made

PC gamers have been exposed.

>> No.9008385

>>9008380
>tim demanded it
did he really?

>> No.9008401

>>9008380
Do you still get the achievement if you move for less than a second before switching to tank controls?

>> No.9008403

>”get past the intro”
>9% of players have earned this

>> No.9008451

There's no benefit to playing the game that way.

>> No.9008456

I think Grim Fandango may be the most overrated point and click. Yeah it has a dope aesthetic but the story falls apart quickly and the puzzles can be terrible. The inventory is also terrible and it's age doesn't excuse it because the monkey island games have a fine inventory system

>> No.9008493

>>9008456
>and the puzzles can be terrible.
unironically the same as all other point and clicks

>> No.9008494

I like tank controls, and I like fixed cameras!

>> No.9008528

>give people an option
>YOUR NOT SUPPOSED TO USE THAT
Americans

>> No.9008552

Does it really matter in Grim Fandago? It's an adventure game, is there ANY action where the controls matter?

If you argued the same thing for Resident Evil 2 N64 or REmake and RE0 remastered then I'd agree

>> No.9008665

>>9008456
I agree, I think most people either play up to Act 3, if that, and then drop it or just play it with a guide.

>> No.9008965

there's at least two parts in the game that are actually easier with the tank controls. the forklift section in year 2, and dragging the axe around in year 3. having beaten the game multiple times with both schemes i prefer thinking of it as a hybrid experience

>> No.9008981

>>9008528
It's called "a joke." It's like a funny lie. You wouldn't get it.

>> No.9008986

>>9008380
What percent beat the game at all?

>> No.9008991

i played it with a guide because no way was i going to figure this shit out by my own

>> No.9009312

>>9008401
You don't. You have to be using tank controls from the very first second that you move.

>> No.9009334
File: 56 KB, 1280x702, quickly j-just say the lines.jpg [View same] [iqdb] [saucenao] [google]
9009334

>>9008981
Aaah a joke, you're a real comedian eh Tim?

>> No.9009338

>>9008380
>Steam
>PC gamers
Lol, real "PC gamers" despise Steam, there's a reason it's not liked here.

>> No.9009342
File: 172 KB, 1280x960, 1641712172073.jpg [View same] [iqdb] [saucenao] [google]
9009342

>>9008380
That's the point of PC gaming. To play good games better.

>> No.9009354

>>9009334
The humor of his games felt forced, particularly Day of the Tentacle

>> No.9009364

>>9009334
Never watched this but I bet I would like it.

>> No.9009369

>>9009338
>Lol, real "PC gamers" despise Steam, there's a reason it's not liked here.
Shame that so many anons on /vr/ are a-ok with Steam. Then again when a lot of them are kids who never have had the chance to play PC games pre-Steam it sadly makes sense. Steam is shit and physical PC releases with optical installation media not tied to a digital storefront should still be a thing.

>> No.9009418
File: 39 KB, 479x720, 1236317457245.jpg [View same] [iqdb] [saucenao] [google]
9009418

>>9009338
>>9009369

>> No.9009431

>>9009418
More likely those "REAL PC gamers" are huge pirates who pirated 99% of what they played. In other words, they were one of the main reasons why games stopped getting physical releases.

I mean come on, the mere fact that you're "anti Steam" for PC gaming these days just means you pirate everything. It's not like there was a third alternative. Stores like GOG are like 1% of the marketshare and only have a minority of what's getting released.When I found out about what GOG sales really reprenseted I was astonished at how little it is, there are probably more people who pirate GOG than people who buy GOG, just like a REEAAAL PC gamer I guess.

>> No.9009434

What else has Manny's voice actor been in because I loved his performance

>> No.9009439

>>9009434
Mostly tv shows

>> No.9009446

>>9009334
Tim comes across as a jerk but he must be a really nice guy in person because no one that's worked with him has had anything bad to say about the guy.

>> No.9009507

>>9009446
Except that one dude who rage-quit his job while making an electric tunnel in Psychonauts.

>> No.9009513
File: 2.90 MB, 640x640, 1604532874860.webm [View same] [iqdb] [saucenao] [google]
9009513

>>9009431
I am >>9009369 and I simply buy the games I want that are physical, mostly /vr/ stuff and otherwise stick to console. I buy plenty of cart and disc based games, again mostly /vr/ stuff with the occasional newer release for games that are sold as goty/deluxe/are completely playable without need for downloading DLC and everything on the cart/disc. I do not pirate but I'm not against it either. I just think that it is something up to ones own discretion.

>> No.9009516

lmao

>> No.9009518

>>9009431
Steam destroyed physical releases.

>> No.9009520

>>9009431
>n other words, they were one of the main reasons why games stopped getting physical releases.
I don't think you know how DRM works

>> No.9009525
File: 152 KB, 1920x1080, star wars racer credits.jpg [View same] [iqdb] [saucenao] [google]
9009525

>>9009446
sure

>> No.9009531

>>9009518
I'd argue that digital releases were inevitable due to internet becoming as huge as it did. Valve simply saw an opportunity and took it, and honestly things could have ended up a lot worse than they did. You know the saying about players and games right?

>> No.9009558

>>9009525
Are you autistic? It's in jest.

>> No.9009575

>>9009369
Okay, Boomer.

>> No.9009584

>>9009531
>honestly things could have ended up a lot worse than they did.
I dunno anon, losing the right to own physical copies of games that can be played offline, while also being forced to use intrusive DRM that also assists in allowing other forms of DRM to be installed per game is pretty bad to me.

>> No.9009594

>>9008451
I played the whole game like this back in 1999. I also played the whole game with the ENTER key (except for ONE puzzle when you have to grind the bone into dust to retrieve the florist in the sewers).

>> No.9009601

>>9009369
>physical PC releases with optical installation media not tied to a digital storefront should still be a thing.
Yes, but that's more expensive so competing cut-throat business will eventually put anyone trying to do that again out of business. And that's just the pure "get discs made, get them shipped to somewhere with enough shelf space, have enough sales" side of the deal, each step produces plenty of headache even before you run into shit like returns.

>> No.9009638

>>9009558
Calm down Tim

>> No.9009684

>>9009584
>b-b-but muh right to own physical
It's pointless in this day and age. Same with consoles. Everything has day-one patches now. The industry is so profit-driven that everything launches broken and in need of repair. In the hypothetical future where the servers are all down and everyone's Steam account is deleted and whatever other doomsday scenario you can imagine comes to pass, any game you still own physically will be a messy broken version of what it's supposed to be, and if it's a game with any form of online play it's useless on a fundamental level.
Collect old and complete games physically. With modern games it's pointless and you're better off accepting the convenience of it while hoping sites like GOG release said game with patches you can download and store instead of updating through servers.

>> No.9009690

>>9008380
That's assuming the other 96.6% actually completed it. Steam games usually sit in the library collecting dust. I'd say about 25% actually completed the game, that makes the number of people who beat it with tank controls pretty significant.

>> No.9011401

>36% of game owners launched the game

>> No.9011406

>>9008456
Yeah. The aesthetics and characters is what carry the game. But for me it's the main point of point-click games.

>> No.9011410

>>9009638
bruh

>> No.9011412

>>9008528
>design a game around the established movement mechanic
>begrudgingly implement different movement controls after complaints, breaking some areas that were designed around it
>still find a reason to complain

>> No.9011467

>>9009525
You can read this two ways. Either Tim had a reputation of sabotaging other people's projects behind the scenes, or it's a friendly shout-out.

>> No.9011514

>>9009525
>>9011467
>I have a sort of odd question: In Star Wars: Shadows of the Empire, you're credited with "Never Actively Tried to Sabotage the Project". What was that all about?

>"I feel like that was just more an example of how the old LucasArts was, where we were all working together and all working on really disparate things. Like Shadows of the Empire, Dark Forces, and TIE Fighter being made alongside Grim Fandango, Full Throttle, and Sam and Max. You know that was such a great collection of different people on working on different stuff, but still being friends and supporting each other. I was friends with the Star Wars: Shadow of the Empire team. I was making a joke and demanding a credit because they were making it. I was like, "What’s my credit going to be in this game?" They were like, "You didn’t do anything in this game." And I was like, "Well I never actually tried to sabotage it, that’s something, right?" So I think that was their nod to my begrudging demand that I be included in the credits.

>Did you actually help out on the game at all?

>"No, absolutely not. The only game I did sabotage was Full Throttle 2"

https://www.usgamer.net/articles/Tim_Schafer_Interview/page-2

>> No.9011527

>>9011514
Kek, funny story