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/vr/ - Retro Games


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File: 3.24 MB, 2880x2160, retroarch 2022-02-16 11-48-27.jpg [View same] [iqdb] [saucenao] [google]
8638628 No.8638628 [Reply] [Original]

Please post some screenshots.

>> No.8638643
File: 278 KB, 1190x896, VR97Beta.gif [View same] [iqdb] [saucenao] [google]
8638643

>> No.8638649
File: 464 KB, 880x670, 1641626056521.jpg [View same] [iqdb] [saucenao] [google]
8638649

>>8638628

>> No.8638657

>>8638628
>post some screenshots
And for fuck’s sake, tag the shader name when you do.

>> No.8638678
File: 20 KB, 612x530, image_url=https_%2F%2Fstatic.onecms.io%2Fwp-content%2Fuploads%2Fsites%2F6%2F2015%2F09%2Fsuper-mario-bros(1).jpg [View same] [iqdb] [saucenao] [google]
8638678

>>8638628

>> No.8638681
File: 69 KB, 612x530, image_url=https_%2F%2Fstatic.onecms.io%2Fwp-content%2Fuploads%2Fsites%2F6%2F2015%2F09%2Fsuper-mario-bros(2).jpg [View same] [iqdb] [saucenao] [google]
8638681

>>8638657
potato filter

>> No.8638717

>>8638628
What kind of crazy ass CRT is that meant to be emulating?

>> No.8638736

>>8638649
i laughed

>> No.8638737
File: 471 KB, 757x558, Chrono Trigger Unfiltered vs. CRT Royale.png [View same] [iqdb] [saucenao] [google]
8638737

>> No.8638753

hate scanlines, love blending, love subpixel bullshit

>> No.8638764

>>8638681
I actually have a memory of turning my parents' TV on one day to watch TV, and I somehow got a shitty RF image of my brother playing Street Fighter 2 on our TV in the next room somehow. Looked a lot like that, minus the color.

>> No.8638765

>>8638717
Probably a very high TVL BVM or something. I'm guessing he opted to not to employ a mask since it darkens the image, and just went with scanlines+deconvergence to get a "good enough" effect.

>> No.8638787
File: 3.94 MB, 1920x1440, Super Metroid Redux CRT Guest Advanced NTSC.jpg [View same] [iqdb] [saucenao] [google]
8638787

>> No.8638813
File: 1.01 MB, 796x646, chrono.png [View same] [iqdb] [saucenao] [google]
8638813

>>8638737
This is Chrono Trigger running on a real CRT. The pic doesn't do it justice because it washes out the color and makes the phosphor pattern visible. In real life it's stunningly vibrant and you can't see the phosphor pattern at all. My point is your shitty filter doesn't even begin to look like a genuine CRT. No filter will ever compare, you're a gay retard for using filters in the first place, and you should kill yourself. Just accept the raw blocky pixels if you're going to run games on an LCD. Raping them with terrible looking shaders, which is all shaders, is faggotry of the highest order. You want CT to look accurate? Then get a CRT television or die.

>> No.8638959
File: 3.36 MB, 1317x1080, 2022-02-18-024703_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8638959

>>8638813
Didn't read lol

>> No.8638972

>>8638959
Based

>> No.8638975

>>8638765
But it just looks like the phosphor stripes are oriented the wrong way

>> No.8638984

>>8638959
Not that guy, but at least use integer scaling, or use integer overscale. The scanlines are not evenly spaced.

>> No.8639002

>>8638984
You should at least drop a toaster in the bath tub

>> No.8639249
File: 3.90 MB, 4032x3024, IMG_20200427_214906.jpg [View same] [iqdb] [saucenao] [google]
8639249

>>8638813
I own a CRT too. Stop being a faggot and telling people how to play. Obviously it looks best on a CRT but shaders are the next best thing. It's way better than playing raw pixels.

>> No.8639257

>>8638813
>>8639249
I prefer raw pixels.
Heavy cancer boxes are outdated and don’t look good.

>> No.8639269
File: 3.56 MB, 500x625, 1637295613214.gif [View same] [iqdb] [saucenao] [google]
8639269

>>8639257
Imagine being a disgusting zoomer faggot.

>> No.8639273
File: 367 KB, 879x452, unfiltered.png [View same] [iqdb] [saucenao] [google]
8639273

>>8639257
(You)

>> No.8639293

>>8639269
I want nothing more in life than to fuck Suzumiya Haruhi

>> No.8639298
File: 283 KB, 1158x892, shatterhandhowthedevsintendedit.png [View same] [iqdb] [saucenao] [google]
8639298

>> No.8639356
File: 2.27 MB, 1172x960, Dr.Slump.png [View same] [iqdb] [saucenao] [google]
8639356

>>8638984
You're right, I didn't like integer scaling because if forces 240p content to be rendered at max 960p on my 1080p screen, leaving big black bars on the top and bottom.

240 * 4 = 960
240 * 5 = 1200

1200 is 20 pixels more than would fit on a 1080p screen

And integer scaling inherently means you can't do 240 * 4.5

But I have to admit, now that I zoom I see what you're saying, the pixels/scalines just ain't right otherwise.

>> No.8639368

What i don't get,
there is a shitton of discussion and many filters but nowhere is explained what each setting does or anyone with a good preset. When searching the web for it, its like a dead waste land.

>> No.8639419

>>8639273
>>8639298
Raw pixels objectively superior.

>> No.8639502

>>8639298
Yes.

>> No.8639505

>>8639356
That filter is too aggressive compared to a real CRT. I have to pretty much stick my face at the screen for being able to resolve the pattern and this image I can see the pattern 40cm away from my monitor

>> No.8639531
File: 2.25 MB, 1920x1440, ff8-crt-filter.gif [View same] [iqdb] [saucenao] [google]
8639531

>>8639298
right

>> No.8639676

>>8639505
unfortunately 95% of crt royale users are retarded and use aperture grill masks with really sharp sample types on 1080p so it ends up looking like fucking trash

>> No.8639694

>>8639676
slot mask at 1080p looks like shit even when properly configured

>> No.8639710

>>8639505
That's not quite the shader's fault. While it's true at 1080p the mask pattern being used in that screenshot results in big phosphors with a low TVL count, the real reason we discern it here and not on a CRT is because our monitors are not even remotely close to a CRT's brightness output. The sheer light output of a CRT washes the mask out and makes it invisible to us, whereas the average LCD monitor is far dimmer and cannot hope to do the same. You can do things to compensate, such as lowering the mask strength, but it's not accurate, either.

HDR displays are a different story. They get a lot closer to a CRT's brightness and are much more capable of convincing mask emulation.

>> No.8639717

>>8639356
A quick test on Photoshop reveals you lose very little of import by using 5x scale. You lose nothing horizontally since you're using a widescreen monitor, and vertically you only lose 60 pixels top and bottom, which is within the overscan area and appears to be accounted for (the UI is fully intact with room to spare) Give it a go for a bit and see if you like it.

>> No.8639731

>>8639531
looks like absolute dogshit, why do faggots think those fucking lines look good, they dont

>> No.8639736
File: 1.15 MB, 2880x2880, 20220215_191821.jpg [View same] [iqdb] [saucenao] [google]
8639736

Some games look better with filters like RE1 ON ps1 some look worse like tomb Raider in ps1. But in the end it comes down to personal preference.

>> No.8639747

>>8639249
Based FF8 enjoyer.

>> No.8639754

>>8639368
>just dew your own research, anon
I fucking hate it too. Everyone says “play with the settings” but never says which bass presets they used or what settings they changed. I’ve seen some striking shad screenshots but I have no idea how to recreate them.

>> No.8639761

>>8639754
its like the dead internet theory

ever notice how big modder communities have little to no activity at all?
few examples:
heros of might and magic 3
morrowind
arma 1
even fucking cs 1.6 or hlmp

we look back and see a lot of activity within the community, we look on current situation and it looks like a fucking zombie town, no activity what so ever.

i get the same odd feeling like you guys, what is even more odd is the fact how little anons are aware of it.

>> No.8639767

>>8639731
>lines

>> No.8639770

>>8639767
He’s right though.

>> No.8639774

>>8639269
I was born in the 70s.
I don’t miss these thing because I grew up with this and they aren’t good.

>> No.8639782

>>8639770
Please tell what lines are you talking about

>> No.8639797

>>8639710
Interesting. I have never tried retro on a HDR display.

>> No.8639813

>>8639782
I don’t know you’d have to ask that poster. I would imagine he’s referring to whatever the filter does that looks like scanlines or whatever you autists get excited about using that ruins the picture. I’m sure you have a name for it.

>> No.8639820

>>8639694
royale looks shit at 1080p in general

>> No.8639826

>>8639813
you don't even know what you're talking about or what your saying yet you reply
sounds like shitposting alright

>> No.8639829
File: 1.56 MB, 1920x1080, Pokemon - Crystal Version (USA, Europe) (Rev 1)-220217-174410.png [View same] [iqdb] [saucenao] [google]
8639829

I don't know if this is right or accurate, but I like it.

>> No.8639836
File: 1.04 MB, 1920x1080, Mega Man (USA)-220216-221155.png [View same] [iqdb] [saucenao] [google]
8639836

>> No.8639843
File: 724 KB, 1920x1080, Contra (USA)-220212-085220.png [View same] [iqdb] [saucenao] [google]
8639843

>>8639829
>>8639836
Shader is https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512
Don't know if I'll keep using it, but it's cute.

>> No.8639868

>>8639829
It's wrong and inaccurate. You can't see the LCD grid lines in real life on a real GBC which makes that filter and its visible grid lines absolutely stunningly retarded.

>> No.8639871

>>8639368
>>8639754
>>8639761
Guys...

https://github.com/libretro/slang-shaders/tree/master/crt/shaders/crt-royale

https://github.com/libretro/slang-shaders/tree/master/crt/shaders/guest

Plus the relevant threads here:

https://forums.libretro.com/c/retroarch-additions/retroarch-shaders/11

>> No.8639880

>>8639820
prove it

>> No.8639928
File: 121 KB, 1242x1438, 7E2DDF04-B3AD-4EE3-8F61-E74A58A91724.jpg [View same] [iqdb] [saucenao] [google]
8639928

>>8639868
He's never played a real GBC

>> No.8639936
File: 2.47 MB, 1438x1080, 2022-02-18-115843_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8639936

Dinosaur Planet N64

>> No.8639942

>>8639880
see
>>8639356
>>8639936
both are using slot mask but since it's being rendered at 1080p the shader literally doesn't have enough resolution and it ends up looking like ultra sharp aperture grille

>> No.8639949
File: 1.16 MB, 1172x857, 2022-02-18-035555_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8639949

>>8639942
And?

>> No.8639954
File: 1.11 MB, 1495x1120, Donkey Kong Country (USA) (Rev 2)-220208-212004.png [View same] [iqdb] [saucenao] [google]
8639954

am i doin it rite guise

>> No.8639964
File: 7 KB, 881x85, zgdj.png [View same] [iqdb] [saucenao] [google]
8639964

>>8639871
>last activity
>juli 2021
wtf

>> No.8639969

>>8639964
That's a stickied thread, dummy. Look further down.

>> No.8639971

AND THAN IT WAS DEAD
JUST LIKE THAT
NO REASON WHAT SO EVER
JUST DEAD
HA HA

>> No.8639973

>>8639969
doesn't get any better, board looks slow as fuck,.. if not dead.

>> No.8639976

>>8639973
https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146

https://forums.libretro.com/t/sony-pvm-hdr-4k-shader/36109/433

https://forums.libretro.com/t/please-show-off-what-crt-shaders-can-do/19193/4304

https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444/2034

These are pretty active and people there often post their exact presets and settings.

>> No.8639979

>>8639868
>You can't see the LCD grid lines in real life
anon I'm not shitposting, you might have a serious vision issue IRL. I don't know what exactly but the grid is absolutely visible by everyone.

>> No.8639983

>>8639976
are you a bot?

>> No.8639989

>>8639976
>people there often post their exact presets and settings.
where? And how did you get them sorted so fast? ... spooky.

>> No.8639990
File: 21 KB, 321x405, 1444337130343.jpg [View same] [iqdb] [saucenao] [google]
8639990

>>8639983
Sure, buddy, I'm a robot. I'll be taking over your computer, now, if you don't mind.

>> No.8639997

>>8639976
>https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146
>last activity
>7. Mai 2020 um 04:19
>install git pls
wtfreakingfuckisgoingon

>> No.8639998

>>8639990
>2022
>bots and ai's are not possible
sure,...

>> No.8640000

>>8639942
Weirdly enough, I don't see the lines on ReShade's version of CRT Royale. Only on Retroarch

>> No.8640003

>>8639997
Jesus christ anon, scroll all the way down. Last post was made an hour ago. That's as much as I'm willing to spoonfeed you.

>> No.8640007

>>8640000
>ReShade's version of CRT Royale
is just a port, nobody knows if the port was done well enough. There is simply nothing else or anyone with enough knowledge to say give feedback.

>> No.8640009

>>8640000
Did you set the scanline width to 2 or more?

>> No.8640013

>>8640003
>scroll all the way down.
you are not a real person, i can tell that because that fucking scroling down did nothing but bring up the button for the next page....

>> No.8640014

>>8640007
I know it's a port, I just didn't want to overexplain. Oddly enough, I took a screenshot of Blood to post it here and it looked like shit. I don't really know what's going on with that
>>8640009
Scanline thickness - 2
Blend Strength - 0
Blend Gamma - 0.93

>> No.8640016

>>8640009
>scanline width to 2
why?

>> No.8640020

>>8640016
So you can see them, if that's what you're after

>> No.8640021

>>8640014
what does the blend option do? for what is the min and max option?

>> No.8640024

>>8640020
than you would use the thickness option but not the width

>> No.8640028

DOES ANYONE EVEN KNOW WHAT THE OPTION SETTINGS MEAN??

>> No.8640030
File: 352 KB, 1920x923, ivelostcontrolofmylife.png [View same] [iqdb] [saucenao] [google]
8640030

>>8640013
Alright, last spoonful because I'm in a good mood.

You see that bar over there? You can scroll it.

>> No.8640038

>>8640021
>Blend Strength - Removes VSync artifacting by blending current and previous frames
>Blend Gamma - Nudges this if Scanline Blend Strength messes with the colours too much
I don't know what the min max options are

>> No.8640039

>>8640024
same shit really

>> No.8640040

>>8640030
how do i get these bezel to work, what do i need for this?

>> No.8640047

Uninstall the cuck-royale, take the Easymode pill.

>> No.8640064
File: 3.30 MB, 4032x3024, Sss78s.jpg [View same] [iqdb] [saucenao] [google]
8640064

>>8638813
Hey everyone I have a CRT too and I hope you all enjoy finding the ideal filter settings for your tastes. I think its great we have new ways to play retro games closer to their original presentation on modern hardware, and I'm glad we can all enjoy playing video games.

>> No.8640072

>>8640040
>what do i need for this?
RetroArch and a somwhat beefy GPU. Some of the presets make my 2070 go BRRRRRRRR because of how GPU-heavy the reflections are

>> No.8640114

>>8640064
The fuck is this shit? A reasonable post tolerant of other peoples' tastes? Not in my /vr/, you don't!

>> No.8640202

>>8640064
No. You must hate/insult someone to post here pal

>> No.8640267

>>8640064
Hey faggots I have superior CRT and I hope you all get cancer from your filter settings for your cancer tastes. I think its worthless that we have those ways to play retro games closer to their original presentation on modern hardware, and I'm glad you can't all enjoy playing video games.

>*fixed

>> No.8640268

While a lot of you are turbo faggots and bitter autists, I learned so much thanks to these threads.

>> No.8640278

>>8639273
no teef

>> No.8640280

is the 'f' and upside down 't' or the other way around?

>> No.8640284

>>8638975
I just saw a BVM in a retro game shop minutes ago. They really do be like this. Thick black scanlines, sharp, and I couldn't see the mast even when I tried, but I didn't wants to look like a retard glueing my face to the TV.

>> No.8640287

>>8640064
Thanks!

>> No.8640589

>>8640284
Do BVMs really have a look where the scanlines are separated with red on the top, green in the middle and red on the bottom?

>> No.8640597

>>8640589
*Blue on the bottom

>> No.8640618

>>8640064
i love how you just casually have a gold n64 sitting in between all the normal white/gray/black consoles.
Ive been meaning to rgb mod my white and give it a white LED but never sure where to even arrange it without the setup looking wrong.

>> No.8640627

>>8640618
>rgb mod
please don't transition your consoles

>> No.8640635

>>8640627
>implying i want to continue playing n64's pitifully tiny library with blurry anti aliasing that slows the games down
Hard pass, rgb helps the n64 not look like complete aids. Sometimes theres no helping it, right, but hard pass.

>> No.8640653

>>8640597
It just depends on the degree of deconvergence, as no CRT ever has 100% perfect convergence. It does look a bit exaggerated in that screenshot to my eyes, however. I would tone it down a tad.

>> No.8640694
File: 1016 KB, 3000x3000, FAAM9byVEAc1FEf.jpg [View same] [iqdb] [saucenao] [google]
8640694

>>8640635
I know something perfect for someone like you.

>> No.8640734
File: 3.77 MB, 400x169, 1642787801222.gif [View same] [iqdb] [saucenao] [google]
8640734

>>8640694
lol fuck you

>> No.8640751

>>8639754
I don't understand why we should have to play with the settings in the first place. Why can't a preset just work the way it is? Isn't that the very point of a preset?

>> No.8640756
File: 239 KB, 576x555, 4r7y6f.png [View same] [iqdb] [saucenao] [google]
8640756

>>8640734
I'm just messing with you. I think people should play how they want. Raw, CRT, shaders, filters, whatever. As long as they understand that CRTs are the way they were meant to be played and provide the best result.

>> No.8640760
File: 751 KB, 1920x1080, test (2).png [View same] [iqdb] [saucenao] [google]
8640760

>> No.8640765

>>8640760
I love how these look but I can never get them to work

>> No.8640774

>>8640756
lol i know
though honestly i am considering just sticking to un-blurred s-video, the insurrection industries cable i got a while back pre-RGB actually looked great. Though honestly need to get a new upscaler for it because retrotink 2x is shit.

>> No.8640780

no amount of crt shading will let you relive your childhood

>> No.8640827

>>8639761
Please see someone for your mental health. Not a joke, if you're getting this far down the conspiracy rabbithole, you're not thinking right.
Have you never been in a community where you can go on calls or hang out with others etc? Even in COVID, there's cool CRT get-togethers and stuff or people sharing their gunpla builds. Anon, get off of social media, holy shit.

>> No.8640862

i want to get a 4k monitor for crt shader goodness but i don't want to deal with 4k gaming for the occasional modern game i still play

>> No.8640871

>>8640780
no amount of shitposting will ever fulfill you

>> No.8640879

>>8640653
I still think it's easier to explain it that the shader author didn't know which orientation the phosphor stripes were supposed to be than they based it off a BVM with exceptionally bad convergence that just happened to look exactly like that.

>> No.8640890

>>8640871
yes, my thirst for boomer tears can't be sated

>> No.8640902
File: 3.49 MB, 1920x1440, Super Metroid Ancient Chozo CRT Guest Advanced NTSC.png [View same] [iqdb] [saucenao] [google]
8640902

>> No.8640907

>>8640879
There's no preset that looks like this by default AFAIK, so it's just a case of that anon playing with the shader parameters until he hit upon something he liked.

>> No.8640912

Are those early Sharp Aquos tvs good for a tiny LCD tv? Playing on the tiny PS1 LCD has been fun, but I'd love something 4:3 but at least 10 inches wide so I could use it with my computer, too.

>> No.8640919

>>8640912
I'm talking out my ass here, but by modern standards they probably have shit response time, contrast, viewing angles, etc., so I'd be wary.

>> No.8640924

the real shader was the bros you played Sega Genesis games together with on the couch

>> No.8640927

>>8640756
>As long as they understand that CRTs are the way they were meant to be played and provide the best result.
But what if they don't? I can't stand others having different opinions. I think I must forgo all my free time and enjoyment to convert those people. Please, join me! I'm tired of being alone!

>> No.8640930

>>8640751
Panels vary even among the same models. Hell the screenshots you're seeing might even look different on their screen.

>> No.8640935

>>8638813
so this is the power of autism... not bad at all

>> No.8640942
File: 106 KB, 554x439, 5e2.jpg [View same] [iqdb] [saucenao] [google]
8640942

>>8640927
Only zoomers (aka disgusting tranny schizoid fagfucks) hate CRTs. It's best to just ignore them since 41 percent of them will an hero anyway.

>> No.8640948
File: 49 KB, 528x413, DKxlYU8VoAAdzLa.jpg [View same] [iqdb] [saucenao] [google]
8640948

>>8640902
Very nice shot.

>> No.8640950

>>8640907
Now that's something I can believe
Thank you for actually having a discussion with me.

>> No.8640954

>>8640912
I had a Sharp Aquos TV and it was above average for the price point for the time. Really lovely picture. But nothing compared to what you can get today.

>> No.8640981

>>8638813
The purpose of shaders is to eventually be able to replicate the developers' intentions on modern hardware at a future point in time when all CRT components have decayed beyond repair. If you took your dick out of the VCR slot and thought about it for a second, you would have understood this.

>> No.8640982

>>8640919
>>8640954
Shit, can't find many modern TVs at all that are 10-12 inches wide. I just want something with S-Video that has a small screen, so it decreases my motion sickness for 3D games. Apparently getting gifted a retrotink5x from a friend who wants out the hobby, but I just can't get a huge TV, and my current one is a shitty Insignia

>> No.8641003

>>8640981
For all intents and purposes, as far as the shaders part of the equation is concerned, we're just about there already. The problem is, as I just stated, shaders are but a part of the equation. The display also has a big part to play, and this is pretty well understood now by shader developers. We now know a 1080p or even 1440p monitor can only take you so far. To properly replicate convincing scanlines and phosphor patterns, you need as much resolution as possible. To achieve the most accurate CRT image, you need full phosphor emulation, and to offset the resulting dim image, you need as much brightness as possible. To get smooth CRT motion, you need VRR and strobing. All of these are technological problems, not shader problems.

>> No.8641108
File: 1.34 MB, 1920x1080, the end.png [View same] [iqdb] [saucenao] [google]
8641108

>> No.8641116

>>8641108
what's megaman doing in the german countryside

>> No.8641124

>>8641116
he wants to spend time away from joggers

>> No.8641128

>>8640982
If you're looking at that size I'd suggest just playing the games and forgetting about absolute image quality. Few sets that size were made with quality in mind, so pick your poison.
I can tell you that I had many good years with my Aquos with many systems (up to PS4) and I was sad to give it up (the power supply exploded).

>> No.8641129

Post your best OSSC settings anons.
Surely some of you play on real hardware on not soulless emulators?

>> No.8641145

>>8640981
>The purpose of shaders is to eventually be able to replicate the developers' intentions on modern hardware
Which is totally impossible since shaders can never replicate the look of asymmetrical rows of phosphors getting blasted with an electron gun. Even CRT computer monitors couldn't replicate a CRT television and they were based on the same underlying technology.

>a future point in time when all CRT components have decayed beyond repair
Oh no CRT components might irreparably decay after several hundred years. Meanwhile my humble 20 year old CRT will outlast whatever gay LCD display you're using.

>>8641003
Display technology will never get there. Manufacturers will never create a display that can emulate a CRT because that would be difficult and they don't give a fuck about such a niche feature. But at some point in the future somebody will probably start manufacturing brand new decent-quality CRT TVs to capture the retro gamer market.

>> No.8641149

>>8641129
This isn't your thread, go make your own.

>> No.8641159

>>8641145
>at some point in the future somebody will probably start manufacturing brand new decent-quality CRT TVs
They won't.

>> No.8641181

>>8641159
Yes they will.

>> No.8641223
File: 3.22 MB, 1920x1440, Super Duper Metroid CRT Guest Advanced NTSC.png [View same] [iqdb] [saucenao] [google]
8641223

>> No.8641226

>>8641181
They won't. Even the CRT threads have discussed this. No one's going to build an entire factory and supply line of components with tools that aren't even made anymore to recreate technology from 10+ years ago.

>> No.8641229

>>8641145
>Which is totally impossible since shaders can never replicate the look of asymmetrical rows of phosphors getting blasted with an electron gun

We're pretty damn close to it already. You ideally want 8K for this, but the necessary shaders are in place.

>Display technology will never get there. Manufacturers will never create a display that can emulate a CRT because that would be difficult and they don't give a fuck about such a niche feature.

Right, you need both good shaders AND good display tech together. Tech-wise, we're not there yet, since ideally we want 8K and enough brightness to offset full scanline+mask+BFI emulation all at once, which AFAIK not even the current highest-end display can satisfy, unless I'm mistaken. But there's no reason it cannot be done, if not exacting to every minutiae of a CRT, at least to a very satisfying degree.

>> No.8641238

>>8641129
I'm unironically waiting for either retrotink or ossc to implement programmable shaders.

>> No.8641445

https://files.catbox.moe/pkezov.png

>> No.8641467

>>8641226
Of course they will. The market will demand it.

>> No.8641541

>>8641467
Yeah, clearly they'll start manufacturing brand new SNES and Playstation 1 consoles, too.

>> No.8641559

>>8641467
They won't, retard.

>> No.8641562
File: 75 KB, 664x374, 1645233543854.jpg [View same] [iqdb] [saucenao] [google]
8641562

>>8641541
They already are.

>> No.8641571

>>8641562
Mini consoles are running emulators with HDMI output only. That's like making LCDs with CRT plastic shells.

>> No.8641587
File: 2.29 MB, 498x343, 1645233956154.gif [View same] [iqdb] [saucenao] [google]
8641587

>>8641571
That’s actually a pretty based idea. Stick a high pixel density (4K or 8K) HDR OLED screen inside the case with a built-in CRT shader processor.

>> No.8641623

>>8640064
nice looking set

>> No.8641656

I have a bit of a far-out idea. Are there any CRT shaders that are designed to make a CRT monitor look like a CRT TV? Monitors are a lot sharper but still have phosphor glow. It isn’t high enough resolution to do the subpixel emulation we can get with 4K displays, but I think it’s still a closer starting point to achieve a consumer TV look. Just curious if it’s been tried.

>> No.8641682

>>8641467
What market?

>> No.8641692

>>8641656
just use 480 resolution and a simple scanlines

>> No.8641806

>>8641467
This is your brain on free market propaganda.

>> No.8641818
File: 4.00 MB, 4128x3096, 1403154923392.jpg [View same] [iqdb] [saucenao] [google]
8641818

>>8641656
I mean, you COULD use any of the regular CRT shaders with everything but the scanline emulation stuff disabled (so no mask, phosphor glow, diffusion, etc.), although honestly, you may as well just use it like a BVM, maybe add some horizontal blur if you think it's too sharp, like in pic related.

>> No.8642190
File: 776 KB, 1194x896, K1.gif [View same] [iqdb] [saucenao] [google]
8642190

>> No.8642386

>>8641467
This is so astoundingly ignorant it has to be bait.

>> No.8642615

>>8639979
He's not blind, he's just never actually played a real GBC. Welcome to nu-/vr/, it's now entirely virtual and has no relation to reality.

>> No.8642735

>>8642190
night and day
imagine defending raw pixels

>> No.8642747
File: 172 KB, 376x312, real life.png [View same] [iqdb] [saucenao] [google]
8642747

>>8639979
>the grid is absolutely visible by everyone
Wrong. Stop pretending you know what a real GBC display looks like. I can expose your bullshit by posting pics of real hardware so don't fuck with me, zoomer scum.

>> No.8642817
File: 3.18 MB, 4128x3096, 1638198435230.jpg [View same] [iqdb] [saucenao] [google]
8642817

>>8642747

>> No.8642836
File: 389 KB, 512x448, 1367278359921.jpg [View same] [iqdb] [saucenao] [google]
8642836

>> No.8643002 [DELETED] 

How am I doing? Going for the arcade monitor look. Even went to a place with some astro cabs, I think I'm getting there, but you know, there's massive differences even between two cabs.
crt guest advanced tweaked.

I paid 450 dollars for the monitor, only 27' one I found that can do both 60hz strobing and can have gsync if I want, 240hz and all that shit. The 60hz strobing required a tweak with the CRU program. It's kinda perfect almost; but I do get a lot of strobe crosstalk (maybe I can tweak back porch shit to offset it) but it's only really noticeable in games like sonic or alex kidd with uniform blue backgrounds. It's strange, I don't notice it anywhere else, just blue backgrounds. Outside of that and having to tweak brightness quite a bit to offset the strobing.I think I'm almost at the point where I could do without a CRT. I know I could do better with 4K, but a monitor that is 27, has gsync etc, strobes at 60hz, would be way too costly. I care more about size and smooth scrolling.

Altho perhaps a better solution would have been some monitor that does hardware BFI, I dunno.

>> No.8643004
File: 440 KB, 1920x1080, tf4.jpg [View same] [iqdb] [saucenao] [google]
8643004

How am I doing? Going for the arcade monitor look. Even went to a place with some astro cabs, I think I'm getting there, but you know, there's massive differences even between two cabs.
crt guest advanced tweaked.

I paid 450 dollars for the monitor, only 27' one I found that can do both 60hz strobing and can have gsync if I want, 240hz and all that shit. The 60hz strobing required a tweak with the CRU program. It's kinda perfect almost; but I do get a lot of strobe crosstalk (maybe I can tweak back porch shit to offset it) but it's only really noticeable in games like sonic or alex kidd with uniform blue backgrounds. It's strange, I don't notice it anywhere else, just blue backgrounds. Outside of that and having to tweak brightness quite a bit to offset the strobing.I think I'm almost at the point where I could do without a CRT. I know I could do better with 4K, but a monitor that is 27, has gsync etc, strobes at 60hz, would be way too costly. I care more about size and smooth scrolling.

Altho perhaps a better solution would have been some monitor that does hardware BFI, I dunno.

>> No.8643069

>>8642747
the grid is there and it improves the image but just like phosphors on a CRT they are not pronounced as visibly

>> No.8643072

>>8642836
It's finally here, bros! ZSnes 2 - Sega's Revenge.

>> No.8643191

>>8640862
4k TV is better and you should have one already anyway.

>> No.8643195

>>8643191
don't use a tv like ever so not worth it

>> No.8643201

>>8641108
what shader?

>> No.8643219

ENOUGH!

>> No.8643224
File: 1.24 MB, 1920x1080, Castlevania (USA) (Rev 1)-220218-201754.png [View same] [iqdb] [saucenao] [google]
8643224

>>8643201
this one >>8639843

>> No.8643257

>>8643224
thanks fren

>> No.8643260
File: 1.84 MB, 1170x896, 2022-02-18-042214_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8643260

>> No.8643267

>>8642747
>look on this blurry low resolution picture taken with a potato, the grid is invisible !!

>> No.8643407

>>8643224
But which particular bezel/shader combio? There's a million in that thread

>> No.8643709 [DELETED] 
File: 3.69 MB, 2037x1526, Powerslave (Saturn) CRT Guest Advanced NTSC.jpg [View same] [iqdb] [saucenao] [google]
8643709

>> No.8643717
File: 3.09 MB, 1920x1440, Powerslave (Saturn) CRT Guest Advanced NTSC.jpg [View same] [iqdb] [saucenao] [google]
8643717

>> No.8643879
File: 2.03 MB, 1278x959, CRT shader.png [View same] [iqdb] [saucenao] [google]
8643879

This is a really good one, soul difference between unfiltered is crazy, view unscaled

>> No.8643880
File: 1.24 MB, 1250x948, CV64 unfiltered.png [View same] [iqdb] [saucenao] [google]
8643880

>>8643879

>> No.8643898

All these filters do is blur shit up to varying degrees.

You might as well run a simple blur filter and get comparable results.

>> No.8643985

>>8643879
>>8643880
No, it looks like viewing a game with pantyhose over your head vs. viewing it normally. This game in no way, shape, or form needs or benefits from a CRT shader.

>> No.8644018
File: 1.63 MB, 1920x1080, tf4.png [View same] [iqdb] [saucenao] [google]
8644018

>>8643004
Nvm I'm a retard, here's a proper pic

>> No.8644047

>>8641223
This looks so cool. Can you post your preset?

>> No.8644059

>>8642747
Lmao the grid is right fucking there in your pic anon. Please go see am optometrist.

>> No.8644240
File: 1.08 MB, 900x1173, glowtest.png [View same] [iqdb] [saucenao] [google]
8644240

Glow or no glow?

>> No.8644250

>>8644240

top looks much better

>> No.8644253

>>8644240
CIA

>> No.8644305

>>8644240
No glow. It just makes it look like my screen is dirty.

>> No.8644460
File: 3.23 MB, 1920x1440, Super Duper Metroid CRT Guest Advanced NTSC.png [View same] [iqdb] [saucenao] [google]
8644460

>>8644047
https://files.catbox.moe/ij76xz.slangp

>> No.8644471
File: 42 KB, 500x498, 1643751134667.jpg [View same] [iqdb] [saucenao] [google]
8644471

>mfw trying to play unfiltered games on my 4k monitor after years of CRT and occasional shaders
Shit quite literally hurts my eyes a bit

>> No.8645030
File: 3.33 MB, 1920x1440, Ocarina of Time CRT Guest Advanced NTSC.png [View same] [iqdb] [saucenao] [google]
8645030

>> No.8645050

>>8645030
Looks good, anon. The N64 as God intended.

>> No.8645106

consumer crt owner here

these all look terrible

>> No.8645108

>>8645106
I own one too, most look good.
Stop being a little faggot.

>> No.8645109
File: 624 KB, 1890x1437, 09-02-22_01-24-07_retroarch2.jpg [View same] [iqdb] [saucenao] [google]
8645109

>>8639949
me no likey

>>8640902
>>8641223
>>8644460
what romhacks are these? the filenames? looks cool

posting how my recent oot playthrough looked

>> No.8645110

>>8645108
confirmed not a true and honest crt owner/operator

>> No.8645117

CRT owner here. >>8645110 is a gigantic faggot. >>8645108 is based.

>> No.8645118
File: 406 KB, 1900x1364, 11-02-22_16-04-52_retroarch.jpg [View same] [iqdb] [saucenao] [google]
8645118

>>8645109

>> No.8645123
File: 3.05 MB, 4032x3024, IMG_20190908_013854.jpg [View same] [iqdb] [saucenao] [google]
8645123

>>8645110
Sorry, nope.

>> No.8645127

>>8645109
>>8645118
Scanlines are a bit harsh but I assume it's brighter on your monitor

>> No.8645130

>>8645123
Cool plant dude

>> No.8645131
File: 2.51 MB, 2880x2160, retroarch 2022-02-19 23-45-29.jpg [View same] [iqdb] [saucenao] [google]
8645131

>>8645030
>>8645109
>>8645118
I appreciate the accuracy attempts for N64 but I'd rather just use new pixie with upscaled 3D. I just like how it looks. It's not accurate, I know.

>> No.8645141
File: 422 KB, 1901x1356, 11-02-22_16-03-35_retroarch.jpg [View same] [iqdb] [saucenao] [google]
8645141

>>8645127
i toyed around with the scanlines a bit and settled for those but yeah i just turned up my monitor if i needed to see better
was only really a problem in the fire temple in a couple of rooms

>>8645123
based figures

>>8645131
i hate all forms chromatic aberration...makes my eyes hurt

>> No.8645152
File: 2.85 MB, 2880x2160, retroarch 2022-02-13 11-18-14.jpg [View same] [iqdb] [saucenao] [google]
8645152

>>8645141
>i hate all forms chromatic aberration...makes my eyes hurt
It's not that bad on a bigger display and when you're far away. Although I wish I knew how to turn it down a bit.

>> No.8645229
File: 3.30 MB, 1920x1440, The Legend of Zelda The Missing Link - CRT Guest Advanced.png [View same] [iqdb] [saucenao] [google]
8645229

>>8645050
Not quite as god intended, I've got it rendering at 2x res and downsampling. Can cause some issues (Causing screenshake in pre-rendered backgrounds can cause some lines to appear) but I pretty much never encounter them.

>>8645109
Yes the names of the games/hacks I'm using are in the filenames.

>>8645131
>>8645152
I like the style of that shader. It looks especially good in that metal gear screenshot.

>> No.8645234

>>8645229
>I've got it rendering at 2x res and downsampling

I figured as much. And yet, the statement stands.

>> No.8645413
File: 1.01 MB, 1440x1080, 1619385148849.png [View same] [iqdb] [saucenao] [google]
8645413

>> No.8645415
File: 2.17 MB, 1440x1080, 1629783588860.png [View same] [iqdb] [saucenao] [google]
8645415

>>8645413

>> No.8645426
File: 3.09 MB, 1440x1080, 1622842777517.png [View same] [iqdb] [saucenao] [google]
8645426

>>8645415

>> No.8645428
File: 2.99 MB, 1440x1080, 1615572309161.png [View same] [iqdb] [saucenao] [google]
8645428

>>8645426

>> No.8645435
File: 2.64 MB, 1440x1080, 1633706937946.png [View same] [iqdb] [saucenao] [google]
8645435

>>8645428

>> No.8645441
File: 1.77 MB, 1440x1080, 1625348249119.png [View same] [iqdb] [saucenao] [google]
8645441

>>8645435

>> No.8645445
File: 2.09 MB, 1440x1080, 1633907823531.png [View same] [iqdb] [saucenao] [google]
8645445

>>8645441

>> No.8645449

>>8645426
almost like bosnian war footage

>> No.8645451
File: 3.07 MB, 1440x1080, 1639619882498.png [View same] [iqdb] [saucenao] [google]
8645451

>>8645445

>> No.8645453
File: 3.21 MB, 1440x1080, 1641989990542.png [View same] [iqdb] [saucenao] [google]
8645453

>>8645451

>> No.8645456
File: 1.98 MB, 1440x1080, 1620980608852.png [View same] [iqdb] [saucenao] [google]
8645456

>>8645453

>> No.8645658
File: 2.43 MB, 1178x1029, 16452989802573.png [View same] [iqdb] [saucenao] [google]
8645658

Sexy Parodius with crt-guest-dr-venom

>> No.8645785

>>8645413
>>8645415
>>8645426
>>8645428
>>8645435
>>8645441
>>8645445
>>8645451
>>8645453
>>8645456
Pretty damn good for 1080p

>> No.8645791

>>8645658
>>8645456
What is this blurry eye-cancer? Shaders are shit to begin with but this is mind numbingly awful even for a shader.

>> No.8645793

rent free lmao

>> No.8645802

hey retards you didn't grow up with rgb pvm

post b&w tvs playing nes over rf shaders

>> No.8645806
File: 2.58 MB, 2880x2160, retroarch 2022-02-20 00-29-11.jpg [View same] [iqdb] [saucenao] [google]
8645806

>>8645802
Why?

>> No.8645956
File: 1.47 MB, 1440x1080, 1642002382312.png [View same] [iqdb] [saucenao] [google]
8645956

>> No.8645960
File: 1.43 MB, 1440x1080, 1640665071866.png [View same] [iqdb] [saucenao] [google]
8645960

>>8645956

>> No.8645961
File: 1.65 MB, 1440x1080, 1638529745409.png [View same] [iqdb] [saucenao] [google]
8645961

>>8645960

>> No.8645963

>one guy spamming thread with shit shader pictures

really makes you think

>> No.8645967
File: 1.89 MB, 1440x1080, 1624998585872.png [View same] [iqdb] [saucenao] [google]
8645967

>>8645961

>> No.8645969
File: 1.89 MB, 1440x1080, 1615407233754.png [View same] [iqdb] [saucenao] [google]
8645969

>>8645967

>> No.8645972
File: 1.87 MB, 1440x1080, 1633286341302.png [View same] [iqdb] [saucenao] [google]
8645972

>>8645969

>> No.8645975
File: 2.76 MB, 1440x1080, 1622270499288.png [View same] [iqdb] [saucenao] [google]
8645975

>>8645972

>> No.8645998

>>8638813
completely beyond based. zoomies will never be able to have the genuine experience and continue to cope while swearing by chinese malware

>> No.8646028
File: 2.32 MB, 1440x1080, 1639698382799.png [View same] [iqdb] [saucenao] [google]
8646028

>> No.8646031
File: 2.09 MB, 1440x1080, 1619494231609.png [View same] [iqdb] [saucenao] [google]
8646031

>>8646028

>> No.8646035
File: 2.68 MB, 1440x1080, 1640108891635.png [View same] [iqdb] [saucenao] [google]
8646035

>>8646031

>> No.8646036
File: 2.01 MB, 1440x1080, 1639130844420.png [View same] [iqdb] [saucenao] [google]
8646036

>>8646035

>> No.8646038
File: 2.36 MB, 1440x1080, 1638085939085.png [View same] [iqdb] [saucenao] [google]
8646038

>>8646036

>> No.8646042
File: 2.13 MB, 1440x1080, 1634124376464.png [View same] [iqdb] [saucenao] [google]
8646042

>>8646038

>> No.8646047
File: 2.40 MB, 1440x1080, 1615400355659.png [View same] [iqdb] [saucenao] [google]
8646047

>>8646042

>> No.8646049
File: 2.54 MB, 1440x1080, 1636999234700.png [View same] [iqdb] [saucenao] [google]
8646049

>>8646047

>> No.8646050
File: 1.32 MB, 1440x1080, 1619237937867.png [View same] [iqdb] [saucenao] [google]
8646050

>>8646049

>> No.8646172
File: 2.18 MB, 1440x1080, 1642955265650.png [View same] [iqdb] [saucenao] [google]
8646172

>> No.8646186
File: 2.65 MB, 1440x1080, 1631559523840.png [View same] [iqdb] [saucenao] [google]
8646186

>>8646172

>> No.8646191
File: 2.61 MB, 1440x1080, 1637467722140.png [View same] [iqdb] [saucenao] [google]
8646191

>>8646186

>> No.8646197
File: 2.50 MB, 1440x1080, 1631061883339.png [View same] [iqdb] [saucenao] [google]
8646197

>>8646191

>> No.8646205
File: 2.25 MB, 1440x1080, 1625520395679.png [View same] [iqdb] [saucenao] [google]
8646205

>>8646197

>> No.8646210
File: 2.85 MB, 1440x1080, 1624258837952.png [View same] [iqdb] [saucenao] [google]
8646210

>>8646205

>> No.8646214

>>8646210
Looks pretty good but a bit too blurry.

>> No.8646216
File: 2.79 MB, 1440x1080, 1620847991312.png [View same] [iqdb] [saucenao] [google]
8646216

>>8646210

>> No.8646217
File: 2.86 MB, 1440x1080, 1620590808600.png [View same] [iqdb] [saucenao] [google]
8646217

>>8646216

>> No.8646236

>>8644460
thank you, bro

>> No.8646484

>>8645802
>implying I'm trying to recreate my childhood experience.

>> No.8646527
File: 509 KB, 1172x896, FF animated.gif [View same] [iqdb] [saucenao] [google]
8646527

>> No.8646602

>>8642817
>>8642747
BTFO

>> No.8646949

>>8639736
>But in the end it comes down to eyesight
fixed

>> No.8647009

>>8638813
Based.

>> No.8647020

>>8646527
Holy shit what a difference.

>> No.8647025

>>8643985
Best post. The truth.

>> No.8647029

>>8641229
>I need super high end tech that doesn’t exist to pretend to be tech that existed decades ago.
You don’t see an issue with this?

>> No.8647113

>>8647029
Well, obviously you can just grab an actual CRT, or preferably several of them as backups, but the fact of the matter is new CRTs will never be produced, so it's good to know by the time they become prohibitively rare and/or expensive, the necessary display tech will likely be around and affordable to properly replicate them.

>> No.8647134

>>8638813
Okay but it looked like shit IRL on CRTs too.

The artists were forced to use these kinds of graphics due to hardware limitations. To get closer to what they actually intended, you should use cell shading or similar post-processing filters/shaders.

>> No.8647203

>>8647134
Now we have a psychic who knows what the developers intended.

>> No.8647405

>>8638813
Composite and S-Video shaders are a good middle ground. You can at least get the effect of actually plugging the console into your monitor which at least gives you effects like proper rainbow banding in Sonic's waterfalls.

>> No.8647435

>>8642817
That's not a GBC.

>> No.8647447
File: 163 KB, 1280x720, 213412.jpg [View same] [iqdb] [saucenao] [google]
8647447

>>8647435
FUUUCK
Shut up.

>> No.8647476
File: 1011 KB, 3024x4032, nvmrd6cgb1j01.jpg [View same] [iqdb] [saucenao] [google]
8647476

>> No.8647492
File: 1.90 MB, 3036x4048, wormlight.jpg [View same] [iqdb] [saucenao] [google]
8647492

>>8639829
Are there shaders for GB/C/A that mimic what it was like to play in the dark with a worm light?

>> No.8647497

>>8638813
based and redpilled.

>> No.8647748
File: 1.78 MB, 2322x4128, 1629473317577.jpg [View same] [iqdb] [saucenao] [google]
8647748

>>8647435

>> No.8647752

>>8647492
I wonder if hardware autists get mad at worm light users the same way they get at IPS screen users because devs made games for the GBC before the wormlight was even made so using a wormlight isn't the dev's intentions.

>> No.8647767

>>8647752
I play my games the way GOD intended, in direct sunlight with the exact angle to min/max visibility vs glare

>> No.8647779

>>8647752
whats wrong with ips screens?

>> No.8647780

my real CRT doesn't look like these emulator screenshots, is it broken? you can barely even see the comfiness lines....

>> No.8647781

>>8647780
turn off interlaced mode retard

>> No.8647783

>>8647779
hardware purity autists don't like anything that isn't OEM hardware.

>> No.8647810
File: 335 KB, 500x500, wizardyDOT.png [View same] [iqdb] [saucenao] [google]
8647810

>>8639298
Yes

>> No.8647856

>>8647779
They're usually higher res so games look pixelated like raw pixels rather than fitting the exact ppi of the panel.

>> No.8647867
File: 3.96 MB, 2880x2160, retroarch 2022-02-20 19-43-50.jpg [View same] [iqdb] [saucenao] [google]
8647867

>>8639298
More like this, but yeah.

>> No.8647885

>>8647134
The developers intended the games to be viewed on CRTs, because that's all that existed back then. Post processing filters did not exist, and therefore were not intended to be used.

>> No.8647902

>>8647781
there's no option for that in my consoles or my TV... I just wanted it to look comfy like the emulators
do you think using a CRT shader on my CRT might help it look right?

>> No.8647904

>>8647810
>posting this debunked picture again

>> No.8647906

>>8647902
what model, inputs, and system are you using?

>> No.8647908

>>8647904
>I looked at this on my hd crt monitor and I could still see the pixels debunked!

>> No.8647912

>>8647906
super nes
composite
13 inch Panasonic with built in vcr

>> No.8647926

>>8647912
do you have a pic of the exact model?

>> No.8647929

>>8647926
i can get the number when I'm home in a minute
its just a cheap shitty one

>> No.8647941

>guys I can't see scanlines on my tiny portable budget tv that hasn't been maintained in 5 decades with my shit eyeballs

>> No.8647958

>>8647912
Small TVs like that had very low TVL, so it's no surprise you don't seen scanlines.

>> No.8647983

ITT: zoomers mad that their fanfiction filters look nothing like original hardware

>> No.8648015

>>8647904
Those kinds of pre-rendered graphics are among the only times a CRT actually was accounted for in "developer intentions."

>> No.8648401
File: 3.87 MB, 3621x1170, v3x9t9zkp4f61.jpg [View same] [iqdb] [saucenao] [google]
8648401

>>8647958
This. Although it should technically blend better if the scanlines are smaller.

>> No.8648636
File: 1.91 MB, 1920x1080, Super Mario World (USA)-220220-174728.png [View same] [iqdb] [saucenao] [google]
8648636

>> No.8649580

what's scart? rgb?

>> No.8649662

>>8649580
Yes. It's a type of RGB plug.

>> No.8650056

>>8649580
Think of it as analogue HDMI. It can carry a range of different signals, both audio and video. Specifically, it was mostly used as a composite connector (for VCRs and cable boxes). RGB was like the Dolby Vision of its day, it wasn't guaranteed your devices or your cable could handle it.

>> No.8650231
File: 1.04 MB, 2610x1484, PXL_20220221_195906329.MP~2.jpg [View same] [iqdb] [saucenao] [google]
8650231

I use an old PC CRT monitor that supports up to 1600x1200 (but sadly, does not support 240p natively). I use my MiSTer with the new Adaptive scan lines and a PVM shadow mask and 5x scale. Looks bangin'.

>> No.8650256
File: 1.37 MB, 3024x2648, PXL_20220221_201247456.MP~2.jpg [View same] [iqdb] [saucenao] [google]
8650256

>>8650231
I use the composite blend on Genesis games instead of the PVM shadow mask.

>> No.8650272
File: 1.38 MB, 2711x2289, PXL_20220221_201828432.MP~2.jpg [View same] [iqdb] [saucenao] [google]
8650272

>>8650256
One more cause why not.

>> No.8650278

>>8650272
People call shaders too blurry, and yet.

>> No.8650282

>>8650231
Why would you put a PVM mask on top of a CRT monitor that already uses such a mask naturally?

>> No.8650292
File: 2.75 MB, 3381x2345, PXL_20220221_202802902~2.jpg [View same] [iqdb] [saucenao] [google]
8650292

>>8650278
That's more the composite blending than anything. It makes the picture a little blurry, but I makes it so the dithering used in excess on the Genesis actually works as intended. The Genesis' very shitty composite out was used a lot by developers to make transparencies as well as color mixtures (see: the Sonic 1 waterfall). It's the only system on the MiSTer with a composite blending feature because of it. And that all comes down to preference and what you think is authentic, you know? Some people will have RGB for their entire setup, and then use composite for their real-hardware genesis just for this reason.

>> No.8650306
File: 1.85 MB, 2935x2199, PXL_20220221_203333873.MP~2.jpg [View same] [iqdb] [saucenao] [google]
8650306

>>8650282
The monitor, to make the adaptive scan lines work, uses a 5x scale of the games, meaning the natural shadow mask is 5x too small and almost completely unnoticeable. This allows for a PVM-like 240p experience on a huge-ass PC monitor.

>> No.8650308

>>8638813
As an adult looking back at the games I played as a kid, I just thought it was nostalgia that the games were/looked good. But it was just my lcd screen making them blocky. My memory served me right and those low pixels looked good on the small crt screens of the past.

>> No.8650315

>>8639761
>zombie town,
At least it has a 'zombie town'.
Sure no new content is created. But smaller/shittiers communities have no zombie towns because nobody bothered to preserve it.
The zombie towns of large communities are dead, but still preserved.

>> No.8650336

>>8650306
So your issue is that the natural mask is too high a TVL count for your taste? AFAIK these late-model PC CRTs were akin to BVMs in that regard. See >>8641818 for such an example.

I cannot tell since your pictures are too blurry, but might this approach not lead to issues? Most masks are made to work with LCD subpixels, after all, and even there, if it's not done properly, it can lead to fuckery. For instance, a naive RGB tiled mask will actually make it look like green and magenta, whereas a green-magenta mask will produce RBG due to the subpixel structure.

I'd be very interested if you could take a close-up shot of the mask at work, say, on a sprite.

>> No.8650341

I want a shader that makes it look like I'm playing my games on a tiger handheld the way god intended

>> No.8650348
File: 20 KB, 224x253, PXL_20220221_204550969.MP_exported_508~2.jpg [View same] [iqdb] [saucenao] [google]
8650348

>>8650336
Here is Mario for you, then.

>> No.8650352
File: 1.08 MB, 2801x1982, PXL_20220221_205138233.MP~2.jpg [View same] [iqdb] [saucenao] [google]
8650352

>>8650348
I feel like my.hwnd was shaking there. Here is a different one, with a rock next to him for good measure.

>> No.8650356

>>8650231
>>8650348
looks like shit anon, glad you're happy with it though

>> No.8650358

>>8650352
>my.hwnd was shaking
We can tell

>> No.8650379

>>8650306
This is a horrible experience.
Do you enough living like this? Low quality all the time.

>> No.8650383
File: 2.32 MB, 4128x2322, 1640473653153.jpg [View same] [iqdb] [saucenao] [google]
8650383

>>8650348
enhanced

>> No.8650396

>>8650352
Hmm, still can't quite tell, but if the code for the mask is to be believed (I'm guessing you're using the Generic PVM mask), then it's a black-white mask, which I suppose is decent for artificially lowering TVL without causing issues.

>> No.8650397

>>8650383
wtf I can't believe you would post that on a blue board what's wrong with you

>> No.8650448

>>8650383
Until shaders accurately take every pixel and the upscale them 90000 times and then restore them through an RGB mask like this they will never be good.
Just kidding. They’ll never be good.

>> No.8650610

Any recommended lightweight shaders that will run well on a modded PS Classic? Maybe not for PSX games but at least for 16bit and older games.

>> No.8650623

>>8650610
a real crt and a hdmi-to-rf adapter

>> No.8650654

>>8650383
just as the developers intended

>> No.8650825
File: 886 KB, 1031x1080, 4356fd.png [View same] [iqdb] [saucenao] [google]
8650825

>>8650231
>>8650256
>>8650272
>>8650292
>>8650306
>>8650348
>>8650352
I genuinely like this stuff, anon.
Looks great.

>> No.8650916
File: 154 KB, 1941x1846, what the hyuck am I reading.jpg [View same] [iqdb] [saucenao] [google]
8650916

>>8650448
Can you please repeat that in non-retardese?

>> No.8651769
File: 3.77 MB, 2880x2160, retroarch 2022-02-21 02-07-53.jpg [View same] [iqdb] [saucenao] [google]
8651769

How shameful

>> No.8651802

>>8645123
You ever hotglue Selene?

>> No.8651813

>>8645456
What preset is this? Did you tweak/make it?

>> No.8653176

>>8647435
RE
TARD

>> No.8653356
File: 2.00 MB, 1246x830, 2022-02-21-181641_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8653356

https://youtu.be/cHFkcAqi3r8

>> No.8653468
File: 615 KB, 1190x896, RRT41.gif [View same] [iqdb] [saucenao] [google]
8653468

>> No.8653654
File: 1.03 MB, 1443x964, b6edeac0568ca61c8db31dbf8ce353066e98bed3.png [View same] [iqdb] [saucenao] [google]
8653654

Kneel before your master.

>> No.8653658
File: 1.29 MB, 1283x965, 364d3247148215fcf1727430e343b426b08dcd64.png [View same] [iqdb] [saucenao] [google]
8653658

>> No.8653662
File: 2.33 MB, 1920x1080, EarthBound (USA)-220215-162517.png [View same] [iqdb] [saucenao] [google]
8653662

>>8638628
Just as the devs intended.

>> No.8653665
File: 92 KB, 538x654, 5edfgxdzsa.jpg [View same] [iqdb] [saucenao] [google]
8653665

>>8653662
There's a widescreen Earthbound patch now?
Call me when they do DKC1&2

>> No.8653817
File: 494 KB, 250x187, WOWOW.gif [View same] [iqdb] [saucenao] [google]
8653817

>>8653665
>widescreen DKC2 with MSU-1 remastered tracks

>> No.8653864
File: 266 KB, 1600x1038, og-donkey-kong-country-2.jpg [View same] [iqdb] [saucenao] [google]
8653864

>>8653817
These would be great
https://www.youtube.com/watch?v=BAovYwVQwB8
https://www.youtube.com/watch?v=nwBlulZ2Uq8
https://www.youtube.com/watch?v=BfUQtE8--vA
Soon

>> No.8653934
File: 2.08 MB, 1172x960, 220221-222816.png [View same] [iqdb] [saucenao] [google]
8653934

>> No.8653946
File: 2.20 MB, 1172x960, 220221-192515.png [View same] [iqdb] [saucenao] [google]
8653946

>> No.8653964

>>8653654
Stunning beauty.
I vomited a bit. But not too much.

>> No.8654329

>>8651813
tweaked it
https://anonfiles
.com/BcM9EaJbxd/CRT_ROYALE_NTSC_IMG_ADJUST_slangp

https://i.uguu.se/KmcnCDVr.slangp

>> No.8655897

>>8638628
>crt thread
basado

>> No.8655925

Doesnt make sense to simulate the crt effect just for the purpose of having an crt effect, what you guys want is the effect coming from an crt. Meaning, removing color bleeding, smoothing hard edges, melting the dithering and things like that.
Start with a random filter and keep your focus on those things when tweaking with the settings, do not focus on getting those scanlines or shader amsk perfect. In reality, when you in front of a crt, you are not really seeing those pattern, thats a side effect from taking a photo of the screen.
>>8653946
This is good
>>8653468
This is bad

>> No.8655946

>>8647779
Colors are way too saturated, nothing looks right

>> No.8655969

Hmm, I dunno if I should play N64 games at low res with my tweaked xm29 shader or upscaled with newpixie. I like both.
https://files.catbox.moe/nazsa6.jpg

>> No.8656021

>>8655969
Lower one looks fucking ass.

>> No.8656245

>>8647983
The only ones mad at that seem to be the tards using CRTs.

>> No.8656252

>>8655925
Actual true, its the biggest mistake one can do when simulating the crt effect as such. What actually is simulated is the behavior, therefore >>8648401
>right image
is absolutley wrong
Lower the intensity of the scanlines and take down the sharpening effect, make the shader mask stronger.

>> No.8656262

>>8656252
Those are both shorts from the same consumer CRT after they modded the TVL, anon. It's not a shader.

>> No.8656265

>>8656262
*shots

>> No.8656269

>>8656262
>after they modded the TVL
oh shit, wtf... who would even do that?

>> No.8656576

>>8655925
>This is bad
If you can get a better look at 1080p with reshade I'm all ears.

>> No.8656827
File: 1.82 MB, 1172x960, Wonder Trek (Japan)-220207-230149.png [View same] [iqdb] [saucenao] [google]
8656827

>> No.8656832
File: 2.18 MB, 1172x960, Wonder Trek (Japan)-220209-193029.png [View same] [iqdb] [saucenao] [google]
8656832

>> No.8657250

>>8656576
>1080p with reshade
the first mistake, 1080p.
You don't need, and you do not want to upscale that much. 2 times is already enough (from 320 to 640) everything above will just over sharpen the look of the pixels, there is no need to do that. Let the scale happen naturel by the monitor.
I use reshade with duckstation and only scaled by 2x times, image looks great, give it a try.

>> No.8657308

>>8657250
Well I'm not made of money so 1080p's all I got, but it's not upscaled whatsoever. It's native resolution at 3x integer scale (960x896) in a 4:3 aspect ratio, no enhancements. What does your setup look like?

>> No.8657346
File: 3.46 MB, 2057x1440, Sonic the Hedgehog (JUE) [!]-211222-203708.png [View same] [iqdb] [saucenao] [google]
8657346

>not emulating a shitty composite signal

>> No.8657739

>>8657346
I sometimes do something like this.
https://files.catbox.moe/ysl431.jpg
Depends on the game though.

>> No.8658584

I'm new to CRT shaders. How do they work, do you need one for each game console you're emulating or can a single shader apply to multiple consoles/emulators?
Also, what would I have to do if I wanted a very subtle effect - softening the image enough to fix dithering issues so that the Genesis/PSX/SNES were actually playable, but still look fairly clean? I'm also not a fan of scanlines so I'd prefer to not have those entirely, honestly.

>> No.8658586

>>8638628
How do I get reshade crt shaders that dont look like shit

>> No.8658656

>>8639736
That just cant be real

>> No.8658710

>>8658656
Portraits are generally great for this kinda stuff
https://files.catbox.moe/pkezov.png

>> No.8659694

>>8658710
this is cool

>> No.8659714

>>8658710
Turned it into an animated gif for you:
https://www1.xup.in/exec/ximg.php?fid=14648823

>> No.8659726
File: 32 KB, 1332x1020, 1642272686488.png [View same] [iqdb] [saucenao] [google]
8659726

>>8658584
On Retroarch, you can use a shader preset for multiple systems and games. You can also customize and save the presets for a specific game/system.
idk how it works for reshade or other programs.

>Also, what would I have to do if I wanted a very subtle effect - softening the image enough to fix dithering issues so that the Genesis/PSX/SNES were actually playable, but still look fairly clean? I'm also not a fan of scanlines so I'd prefer to not have those entirely, honestly.
I don't think it can be done. There will be some blurriness if you want to deal with dithering. With or without scanlines.

>> No.8659731
File: 379 KB, 1332x1020, 1615603694411.png [View same] [iqdb] [saucenao] [google]
8659731

>>8659726

>> No.8659736
File: 222 KB, 1332x1020, 1618948692665.png [View same] [iqdb] [saucenao] [google]
8659736

>>8659731

>> No.8659739

>>8659726
>There will be some blurriness if you want to deal with dithering.
Nono, I'm aware, I'm just saying like... there are obviously certain shaders that go WAY harder on the CRT and/or composite/rf look than I personally think is necessary. I'm just asking which shaders out there are convincingly CRT-like in their softening, without overdoing it, really.

>> No.8659752
File: 44 KB, 1332x1020, 1634503922631.png [View same] [iqdb] [saucenao] [google]
8659752

>>8659739
Try adjusting the parameters of the ntsc presets
This is crt royale ntsc composite with modified parameters. With scanlines though

>> No.8659753
File: 1.50 MB, 1332x1020, 1620755917863.png [View same] [iqdb] [saucenao] [google]
8659753

>>8659752

>> No.8659754
File: 149 KB, 1332x1020, 1614648253962.png [View same] [iqdb] [saucenao] [google]
8659754

>>8659753

>> No.8659771

>>8659752
Yeah, I saw there were multiple versions of "CRT Royale" there prebuilt into Retroarch, I'll take a look at them and see which ones I like then. Thanks. When you say modifiable parameters, what exactly can you adjust? Perhaps it's possible to remove the scanlines completely? That said, the ones in this pic >>8659753 seem subtle enough desu so honestly I don't think I'd mind too much if this was the best I could stick with.

>> No.8659785

>>8659771
It varies from preset from preset. Each preset is a combination of shader passes that will give you multiple parameters to modify. The one on the pic has a scanline shader pass for example.
You could even make your own if you know what they do. Just don't forget to save it after you're done
This is the preset from that pic:
https://i.uguu.se/hGMuvEEq.slangp

Sorry, but I got to go so if you need more info:
https://docs.libretro.com/guides/shaders

>> No.8659789
File: 1.68 MB, 1605x1007, 1637592823932.png [View same] [iqdb] [saucenao] [google]
8659789

>>8659785
example of the parameters available for that specific preset

>> No.8659792

>>8659785
from preset to preset*

>> No.8659793

>>8639747
>clearly FF7
>FF8
what did he mean by this?

>> No.8659809
File: 3.34 MB, 1600x1120, Sonic the Hedgehog 1 (USA, Europe).png [View same] [iqdb] [saucenao] [google]
8659809

>>8639710
>>8641003
>muh brightness
Back in the 80s only poor/unintelligent families would not dim their CRTs, because they weren't exposed to the idea of shading through watching cinema or viewing paintings. For those aware of shading, games seemed to lack a sense of active lighting at all...unless you dimmed your CRT! This would usually be done to levels comparable to today's LCDs and that is part of the reason LCDs won over lovers of great visuals and killed off CRTs.

>> No.8660075
File: 3.39 MB, 4032x3024, IMG_20200330_225923.jpg [View same] [iqdb] [saucenao] [google]
8660075

>>8659793
Well I have posted older shots with FF8 in the background.

>> No.8660104
File: 205 KB, 1920x1080, retroarch_yXpNylZQ36.png [View same] [iqdb] [saucenao] [google]
8660104

Metal Slug with CRT Potato warm

>> No.8660112
File: 1.98 MB, 1920x1080, retroarch_iQ7VgA2AFT.png [View same] [iqdb] [saucenao] [google]
8660112

>>8660104
Resident Evil with CRT Royale

>> No.8660114
File: 1.52 MB, 1920x1080, retroarch_dp0qx7YMkH.png [View same] [iqdb] [saucenao] [google]
8660114

>>8660112
CRT Royale + 1080p internal upscaling.

>> No.8660170

>>8660112
>>8660114
yeah don't upscale that one

>> No.8660183

>>8659809
You are indeed correct to point out a properly calibrated display, CRT or not, often results in a much dimmer picture than plebs are used to. Too often people have their Brightness and Contrast settings way too high, washing out details left and right. That said, it is also true full mask and scanline emulation through shaders can be a real brightness killer, especially if you use a low-TVL RGBX mask and doubly so if it's a slot mask. See >>8639954 for an example of this. Even without scanlines, it's massively dimmer than most people could possibly stomach.

>> No.8660195

>>8660114
I can't even begin to describe how terrible that looks.

>> No.8660205
File: 1.51 MB, 1440x1080, 1625944455375.png [View same] [iqdb] [saucenao] [google]
8660205

>>8660112
I like using supersampling for most ps1 games if I'm using a shader

>> No.8660206

>>8660114
I believe Guest has a shader for use with HD resolutions now. It's something like guest-advanced-hd. Might yield better results for what you're trying there.

>> No.8660208
File: 2.29 MB, 1440x1080, 1627310336747.png [View same] [iqdb] [saucenao] [google]
8660208

>>8660205

>> No.8660209
File: 2.99 MB, 1465x1120, Final Fantasy IX (USA) (Disc 1) (Rev 1)-220111-224212.png [View same] [iqdb] [saucenao] [google]
8660209

>>8660205
Yeah, it can look bretty gud.

>> No.8660212
File: 525 KB, 1920x1080, retroarch_hWU4qiXH8o.png [View same] [iqdb] [saucenao] [google]
8660212

>>8660170
>>8660195
I played most of it not upscaled tho, that was me just fucking around with settings when i was about to take a break from it

>> No.8660213
File: 2.66 MB, 1440x1080, 1630577357472.png [View same] [iqdb] [saucenao] [google]
8660213

>>8660208

>> No.8660248
File: 2.43 MB, 2880x2160, retroarch 2022-02-21 01-50-50.jpg [View same] [iqdb] [saucenao] [google]
8660248

>> No.8660249
File: 281 KB, 1920x1080, retroarch_yKhM1gj19x.png [View same] [iqdb] [saucenao] [google]
8660249

>>8660104
CRT Potato isn't really that bad in certain games.

>> No.8660251
File: 665 KB, 1200x675, r-type-crt-royale-stereoscopy.gif [View same] [iqdb] [saucenao] [google]
8660251

R-Type 1. raw pixels vs crt-royale-stereoscopy shader.

Shaders look better than original CRT at this point.

>> No.8660260

>>8660251
Let me be the first to give you a (You).

>> No.8660272

>>8660251
The raw pixels are best.

>> No.8661241

>>8639257
Yet he puts the 5g right up to his ear.

>> No.8661425

Can someone do a test of xm29 with FF7 PS1? Wanna see how those models and backgrounds look

>> No.8661574
File: 2.53 MB, 1920x1080, 1616975256869.png [View same] [iqdb] [saucenao] [google]
8661574

>>8661425
downsampling is on

>> No.8661581
File: 2.54 MB, 1920x1080, 1633211780545.png [View same] [iqdb] [saucenao] [google]
8661581

>>8661574

>> No.8661583
File: 3.15 MB, 1920x1080, 1619041064887.png [View same] [iqdb] [saucenao] [google]
8661583

>>8661581

>> No.8661591
File: 1.45 MB, 1920x1080, 1640757127576.png [View same] [iqdb] [saucenao] [google]
8661591

>>8661583

>> No.8661594
File: 1.99 MB, 1920x1080, 1625178041512.png [View same] [iqdb] [saucenao] [google]
8661594

>>8661591

>> No.8661603

>>8661574
>>8661581
>>8661583
>>8661591
>>8661594
Does PGXP have any benefit for this game? It seems to work quite well for FFIX since character models are constantly moving and shifting around, but they are far less animated in this one outside of battles.

>> No.8661607

>>8661603
a little
cpu mode causes visual glitches though

>> No.8661672

>>8661594
Really like how the shader adds depth to the image here

>> No.8661690

>>8660251
Shitpost aside, were do you propely get the newest shaders that actually work for real?

>> No.8662198
File: 13 KB, 229x220, Lookin good.jpg [View same] [iqdb] [saucenao] [google]
8662198

>>8639954

>> No.8662505

>>8661574
>>8661581
>>8661583
>>8661591
>>8661594
Not a fan. Looks a bit too blurry and almost N64-like.

>> No.8664240

>>8661690
Check the previous thread

>> No.8665609
File: 27 KB, 256x224, 1635033573162.png [View same] [iqdb] [saucenao] [google]
8665609

>> No.8665883

>>8638628
Is there a way that I can apply or emulate this filter, not to a rom, but a png/jpg image? Would like to see some of my pixelart with this filter.

>> No.8665919
File: 3.09 MB, 1440x1080, Yokohama Kaidashi Kikou S01E01 [DVD x264 768x576 AC3] [km]-220226-155040.png [View same] [iqdb] [saucenao] [google]
8665919

>>8665883
Yeah, you can just start up retroarch with a still image and apply a filter to it like you would a game. You can even watch tv shows and stuff in it if you wanted to, pic related.

>> No.8666173
File: 2.46 MB, 1369x1027, 1626751777645.png [View same] [iqdb] [saucenao] [google]
8666173

>> No.8666413

>>8666173
MSH is so good.

>> No.8667897 [DELETED] 

>>8638787
This is great, this is how I remember playing this game as a kid.

>>8638813
yeah, that's sad. I think we need a 8K tv to simulate it properly.

>> No.8667905

>>8638787
This is great, this is how I remember playing this game as a kid.

>>8638813
yeah, that's sad. I think we need a 8K tv to simulate it properly. But I do not agree with the criticism. The shaders are really good things and they probably get better with time.

>> No.8668129 [DELETED] 
File: 85 KB, 1000x651, 1645940977582.jpg [View same] [iqdb] [saucenao] [google]
8668129

Is a sony hd crt worth 20 bucks? I have a panasonic one but it cant do 720p, the sonys can.

>> No.8668452

>>8668129
Not sure why you deleted this post, but as a previous owner of a Sony HD CRT, they upconvert 720p to 1080i, so it's not all that's cracked up to be.

>> No.8669314
File: 2.53 MB, 1440x1080, 1636637851981.png [View same] [iqdb] [saucenao] [google]
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>>8666413
yep

>> No.8670879
File: 3.25 MB, 2734x2160, retroarch 2022-02-27 20-02-31.jpg [View same] [iqdb] [saucenao] [google]
8670879