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/vr/ - Retro Games


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File: 746 KB, 900x835, sakura crt filter comparison.png [View same] [iqdb] [saucenao] [google]
8611992 No.8611992 [Reply] [Original]

If you are playing retro games without a proper CRT filter like CRT Royale, you are not seeing the games how they were intended to be rendered.

>> No.8611994

How does adding some lines make her hair a different color? It's not even that it's darker, it's literally a different type of brown.

>> No.8612049

No, thanks, I prefer raw pixels.

>> No.8612052

>>8611992
If it's not available by default in RetroArch or whatever, then I'm not going to bother, sorry

>> No.8612057
File: 616 KB, 951x699, smw crt comparison.png [View same] [iqdb] [saucenao] [google]
8612057

>>8611994
CRT Royale is magic it emulates what CRTs actually did.

>> No.8612058

>>8611994
Shaders can adjust colors as well according to how a CRT would more likely display them. It's not just scanlines and bloom.

>> No.8612062

>>8611992
well i can hardly notice it while playing frankly so it's whatever. plus only the face looks weird there, if the faces aren't that detailed there's no issue

>> No.8612074
File: 1.46 MB, 960x836, sailor moon crt comparison.png [View same] [iqdb] [saucenao] [google]
8612074

>>8612052
It is, at least in the Steam version of Retroarch.

>>8612062
Are you browsing 4chan on a phone or otherwise looking at the images downscaled or something?

>> No.8612076

I like CRT filters.

That's all I have to say, post more pictures. Maybe some Harvest Moon and ActRaiser if you got em.

>> No.8612078

>>8612074
no, i see that the hair and the jacket and the cane are actually darker, but i don't see how that's an issue. doesn't look bad when they're light.

>> No.8612084

>>8612074
>It is, at least in the Steam version of Retroarch.
Is it? I'll have to check, I've been using the Flatpak

>> No.8612085

>>8612057
Looks great. How do I install it in Retroarch? I'm pretty stupid.

>> No.8612121

>>8612085
While playing a game open the menu and go to shaders (slang shaders with vulkan output)

>> No.8612156

OP's image looks like dog shit on the right

>>8612057
This one actually looks good

>> No.8612174

>>8612058
And there aren't pure color-correction shaders for a fair comparison?

>> No.8612178
File: 156 KB, 640x640, 1591014446471.jpg [View same] [iqdb] [saucenao] [google]
8612178

lookin good

>> No.8612216
File: 271 KB, 1052x1040, sak.jpg [View same] [iqdb] [saucenao] [google]
8612216

the way the developers intended

>> No.8612272

>>8612057
get some composite on or at least s video

>> No.8612319
File: 1.63 MB, 1411x1080, Magical Pop'n (Japan)-210406-222828.png [View same] [iqdb] [saucenao] [google]
8612319

>>8611992
I use x29e. I still wonder if it's just as good or some sort of placebo I've made myself think is fantastic from posts like these.

>> No.8612325

>>8612319
Oh wait, I mean xm29, for some reason my crt shader is called x29e and I never changed it.

>> No.8612329

>>8612216
exactly as the programmers intended

>> No.8612345

CRTfags are the worst
stay in your quarantine thread

>> No.8612440

>>8612084
>Flatpak
Embarrassing.

>> No.8612465

>>8612440
troonixfags are the vegans of technology

>> No.8612486

What is a good CRT filter for N64? Or is CRT Royale looks fine on N64 games?

>> No.8612491

>>8611992
What if it's a gameboy game which was displayed on an LCD to begin with?

>> No.8612495
File: 1.93 MB, 1440x1080, Donkey Kong 64 (USA)-211113-184803.png [View same] [iqdb] [saucenao] [google]
8612495

>>8612486
lookin' good

>> No.8612497

Do I need a CRT filter to properly experience daggerfall?

>> No.8612498
File: 3.66 MB, 2880x1080, 2022-02-09_213343.png [View same] [iqdb] [saucenao] [google]
8612498

>> No.8612503

>>8612495
Is it just me, or does this filter look way too dominant in the image?

>> No.8612505

>>8611992
Correct post other than forgetting to mention "on an lcd".

Although in some cases RGB on a high-end CRT looks as inaccurate as an LCD.

>> No.8612508

>>8612049
RAW pixels on an LCD all have the same intensity. This is incorrect. Pixels should not all be identical sized squares.

>> No.8612516
File: 1.97 MB, 1440x1080, Donkey Kong 64 (USA)-211120-151350.png [View same] [iqdb] [saucenao] [google]
8612516

>>8612503
I apply ntsc composite effects on top, maybe it's that

>> No.8612519
File: 456 KB, 1920x1080, mpvshot0100_16.jpg [View same] [iqdb] [saucenao] [google]
8612519

>>8611992
Sextris with Cardcaptor Sakura

>> No.8612520
File: 6 KB, 225x225, wGYkkOMTk9g2wAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
8612520

I prefer the most SOVLful of filters

>> No.8612536
File: 1.55 MB, 1656x978, crt_chad.png [View same] [iqdb] [saucenao] [google]
8612536

>>8612049
>raw pixels.

>> No.8612548

is a CRT filter worth it for Dreamcast games?

>> No.8612565

>>8612497
So I guess better question. Are there crt filters that work with old computer games, DOSbox, Daggerfall Unity etc?

>> No.8612571

>>8612565
So what I've sound so far is that I can run reshade with a port of crt-royale, about to download and try it out.

>> No.8612573

>>8612571
Check the shader thread dude

>> No.8612574

>>8612573
Shit thought I was in the shader thread.

>> No.8612590

You're full of shit.
These comparison images are the most retarded thing, because you were never supposed to be sitting that fucking close to a TV that you could see individual scanlines.
Yeah, I get it, the scanlines work with the way the graphics were designed to create a different image than the raw pixels alone can't produce, but you're never really showing that off. You're just showing extreme zooms to show off the scanline effects.
But here's where everyone gets it wrong. You don't even need those filters. Even on modern displays, if you're looking at the picture from a proper distance and not sitting literally an inch from the display, your eyes will automatically do that shit by themselves.

>> No.8612591

>>8612574
The other one

>> No.8612638

>>8611992
How about if I'm using an actual CRT: am I cool then?

>> No.8612687

>>8612638
No. Enjoy the headaches and messing up your eyesight, and/or having to play with the lights on.

>> No.8612698

>>8612687
what in the god damn

>> No.8612746

>>8612536
LMFAO

>> No.8612749
File: 1.96 MB, 1440x1176, illbleed crt comparison.png [View same] [iqdb] [saucenao] [google]
8612749

>>8612548
Not needed like 2D sprite games but still kind of soulful.

>> No.8612759

>>8612536
nice teef

>> No.8612763
File: 342 KB, 640x350, 1636988544604.webm [View same] [iqdb] [saucenao] [google]
8612763

royale doesn't work on my 1080p monitor.

>> No.8612789

>>8612687
thank god none of this is true

>> No.8612815

>>8612536
Stop touching your eyeballs to your monitor. Hope this helps.

>> No.8612826

>>8612749
what filter is that, it looks amazing

>> No.8612837

If you aren't playing retro games on an actual CRT, you are a giant fag

>> No.8612854

>>8612815
just zoom out on the image, having a higher res helps convey the phosphors

>> No.8612862

>>8612854
It helps convey the things that you aren't supposed to see, yes. Again, head away from monitor.

>> No.8612875

>>8612862
A higher resolution image will show the effect better than a low res one
it's not that hard to understand anon
just zoom the image out

>> No.8612879

>>8612057
How do I get CRT Royale?

>> No.8612884

>>8612875
Zoomed out the raw image looks far better except for the eyes.

>> No.8612912

>>8612884
>You got BTFO'd. Let it go anon.

>> No.8612942

>>8612884
>Zoomed out
Stop zooming out just because you got owned.

>> No.8612950

>>8612520
tfpbp

>> No.8612951

>>8612826
CRT Royale

>>8612879
Open the quick menu while playing a game in Retroarch, select it from the shaders.

>> No.8612954
File: 170 KB, 489x535, 1644463633714.jpg [View same] [iqdb] [saucenao] [google]
8612954

>>8612536

>> No.8612957
File: 734 KB, 720x540, 9a9.png [View same] [iqdb] [saucenao] [google]
8612957

>>8611992
The colors on the right are wrong though.

>> No.8612961

>>8612951
Which CRT Royale preset?

>> No.8612968

>>8612957
Raw images on LCDs are the wrong color.
You know, kinda like you are.

>> No.8612987
File: 146 KB, 972x680, EXX9sApU4AEs3rM.jpg [View same] [iqdb] [saucenao] [google]
8612987

>>8612968
It's a direct scan of the original film reel they used to shoot the cels. No artist thinks to themselves "oh boy, I better make my drawings cater to the quirks of every consumer CRT television and signal input" when they're drawing things by hand. If you argue otherwise, you're entering the final stage of cope.

>> No.8613003
File: 223 KB, 1440x1080, cardcaptor-sakura-clamp-anime_1_5f8d9aac78b620a158262d7d6e99c794.jpg [View same] [iqdb] [saucenao] [google]
8613003

>>8612968
>>8612987
More BTFO material. The original drawings are not in the same hue as your filtered image.

>> No.8613016

>>8612987
>>8613003
Cels don't mean jack shit when the final video is compressed, you BD-watching niggerfaggot.

>> No.8613027

>>8613016
Not him but it's not compression, it's desaturation from the transfer that makes colors darker on VHS/DVD. You don't even know how it works.

>> No.8613037
File: 299 KB, 2483x1780, 0002105742.jpg [View same] [iqdb] [saucenao] [google]
8613037

>>8613016
Still trying to find something that looks your image. So far, unsuccessful.
>Cels don't mean jack shit
Original artist intention doesn't mean jack shit? But I thought the entire CRT argument was that CRT image = original intent? So which is it?
>you BD-watching niggerfaggot.
Calm down buddy. The CCS releases have always displayed incorrect colors, even the early BD had wrong colors from the original film transfer. The current 4K BD is the most accurate to the artist's original intentions.

>> No.8613040
File: 1.73 MB, 1280x1440, Kai-Comparison-updated.png [View same] [iqdb] [saucenao] [google]
8613040

>>8613027
Try again.

>> No.8613046

>>8612968
>Raw images on LCDs are the wrong color.
Pretty sure that depends on the format and colour space that you're watching it from more than the display

>> No.8613062
File: 113 KB, 422x600, 813633013848_anime-Cardcaptor-Sakura-DVD-Set-1-Hyb-primary.jpg [View same] [iqdb] [saucenao] [google]
8613062

>>8613040
We're talking about Cardcaptor Sakura and OPs image here. Post proof that the character was ever drawn like the CRT filtered image, and I'll gladly concede my argument. Here's the DVD boxart.

>> No.8613068
File: 559 KB, 1280x1280, P0.jpg [View same] [iqdb] [saucenao] [google]
8613068

>>8613062
VHS

>> No.8613076

>>8613062
not that anon but DVD's and VHS were made for CRT, not the cells that's just stupid as fuck
The Colour space is also a limited RGB space on those formats that were used by CRTs

>> No.8613095
File: 132 KB, 1280x900, outlaw_star_review1.jpg [View same] [iqdb] [saucenao] [google]
8613095

>>8613040
The DBZ releases are legendary for their fuckups, I don't think there's a single one yet that gets it right. By contrast look at Outlaw Star, a perfection BD transfer from the masters.

>> No.8613109

>>8613076
But OP (or whoever the anon is) is arguing about artist intent here. He's literally arguing that it's "wrong" as if the subject is black and white. I already understand the limitations with the format, but claiming that the incorrect colors in the filtered image + DVD releases is "correct" is easily falsifiable. Hell, the DVD releases don't even look like the filtered image to begin with, so this entire argument is just a full on sperg fight at this point.

>> No.8613126

>>8613109
There are many ways to adjust colour space on screens so he's just blatantly wrong
But I do recommend if you use SD formats to watch them on a CRT
People sometimes forget that a lot of these shows and movies aired in a Cinema as well

>> No.8613413

>>8612961

>> No.8613490

>>8613095
they were doing beautiful masters of DBZ but at a really bad time, they perfectly used the original cels and touched it up. I believe it only went up to the saiyan saga, I forget the name of the release but man I wish they continued. I think not enough people were buying it because they had just released a shitty cheap alternative like a few months before IIRC. Shame

>> No.8613591

>>8613490
>they were using the original cels

Why so many damn people spread this retardation, no, most of the original cels dont exist no more cause either they get disposed or washed out!, what you are thinking off, is, film masters, as in film print negatives, thats what they were using since the dreaded orange bricks, these prints were at least 1 generation away from the original camera negatives that were used for the dragon boxes and the Kai (sans the Buu saga) in japan, Funi did some excellent restoration for the level sets, but due to their oversaturation of releases in the Us people just got fed up and opted not to purchase them, then they did the cheaper and quicker bluray season sets which were no better then the dragonboxes, and then recycled those terrible masters for the ''anniversary edition'' which despite being at 4:3, it was really bad.

>> No.8613612

>>8612536
i don't feel so good pixelbros....

>> No.8613709

What's good for 1080p?

>> No.8613716

>>8613709
Nothing, kill yourself.

I don't actually know.

>> No.8613723

>>8613709
Royale and its derivatives are still useable for 1080p. You really won't notice a difference unless you're looking at every single dot layer.

>> No.8613780

>>8613612
?
they are all pixels

>> No.8613810

Reminder that the Game Boy released in early 1989 had raw square pixels.

>> No.8613819
File: 762 KB, 3024x4032, 7uGeOaOAU6HCROkI7Mi7G1gTPe279ht1fqynX7vNV9A.jpg [View same] [iqdb] [saucenao] [google]
8613819

>>8613810
Early LCD's aren't exactly known for their perfectly square pixels

>> No.8613825

>>8612049
crt shaders look closer to real raw pixels than nearest neighbor squares

>> No.8613830

>>8611992
It looks retarted. Thanks, but no.

>> No.8613838

>>8613709
guest, geom, lottes

>> No.8614040
File: 32 KB, 313x343, peppperkot.jpg [View same] [iqdb] [saucenao] [google]
8614040

There's a bunch of CRT royale variations in Retroarch - Which one should you pick?

>> No.8614052
File: 17 KB, 300x375, carlton.jpg [View same] [iqdb] [saucenao] [google]
8614052

>Grow up playing NES, N64 etc on old CRT
>At some point discover emulators in middle school
>What the fuck, this is the shit
>Play 99% of retro vidya on PC using SNES9X or ZSNES or w/e with no filters
>Get accustomed to unfiltered pixels so sharp you could cut yourself on them
>fast forwars some odd 15 years, start seeing CRT/Scanline/Shader threads and the arguments for them
>Can see the appeal but am now so used to the sharp unfiltered look I find filters to look "wrong"

Anyone else know this feel?

>> No.8614056

>>8614052
This is exactly me, I've gotten so used to unfiltered emulators at this point that I don't think I can go back anymore.

>> No.8614058
File: 514 KB, 532x582, approved.png [View same] [iqdb] [saucenao] [google]
8614058

>>8614056
based pure bit enjoyer

>> No.8614059

>>8614052
no, I use a CRT and a shader if I ever play on PC

>> No.8614068

If you like the CRT look, you like the CRT look. If you like the pixel look, you like the pixel look.

AM I MISSING SOMETHING HERE?!?!

>> No.8614074

>>8614052
No, I don't see the appeal of CRT shaders. All these comparisons look retarded.

>> No.8614076
File: 1.79 MB, 1794x1344, avsp.png [View same] [iqdb] [saucenao] [google]
8614076

>>8614059
Forgot pic
>Inb4 CRT doesn't look like that
I know, but it looks great from viewing distance but I do play on my CRT for most emulation, it's just easier to arcade on the PC

>> No.8614079
File: 3.04 MB, 1438x1079, 2022-02-10-050915_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8614079

Majora's Mask with the redux mod running on Mupen64Plus-Next (Vulkan) + GlideN64 at 1440x1080 output with Nerrel's HD texture pack and CRT Royale

Yep, how it was intended to be played...

>> No.8614082

>>8614079
>HD texture pack
see, now these have sucked ever since the early 2000's that I remember doing on my PC

>> No.8614086
File: 3.17 MB, 1438x1079, 2022-02-10-045255_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8614086

>>8614082
Nerrel's HD texture pack is an exception

It's very tasteful and subtle

>> No.8614092

>>8614086
>It's very tasteful and subtle
lol

>> No.8614101

>>8611992
I don't use CRT filters for difficult games, where sometimes exact pixels can really help relay information like hitboxes and distances. I couldn't imagine playing something like a shmup on anything but an unfiltered LCD. Otherwise yeah I agree

>> No.8614102

>>8614101
>I couldn't imagine playing something like a shmup on anything but an unfiltered LCD
Play on RGB CRT and you'll change your mind guaranteed

>> No.8614106

oh nooooo.. all these years I've wasted... what will I doooooo.

>> No.8614379

>>8613413
Why?

>> No.8614463

>>8614052
same desu except the first part

>> No.8614492

>>8614052
More like:
>Grow up playing NES, SNES, PS1 etc on old crappy blurry CRT
>At some point discover emulators after I have been mostly playing PS2 and PC games
>"Wow, how did I ever think games like SMW, Mega Man 7 and so on looked good? How did I ever think SMW looked like a cartoon as a kid when you can clearly see how pixelated it is?"
>Way later on discover CRT filters on some random blog talking about the way things were meant to look like
>Now things start making sense, all I could compare my old games to were other things I was watching on the same blurry TV.

>> No.8614506

game boy chads win again. only frame blending and gamma correction are needed

>> No.8614530

That's cool and all. I want to fuck Sakura.

>> No.8614540
File: 965 KB, 1440x1080, wet_sakura_2.png [View same] [iqdb] [saucenao] [google]
8614540

>>8614530
Based and this.

>> No.8614629

>>8614079
>Emulating slotmask

>> No.8614640

>>8614629
I’m kidding though, I like slot mask sometimes

>> No.8614984

death to pixels is great for 16 bit and lower, its better than royale but you have to download it and it has 40 ! filters instead of 16

>> No.8615057

>>8614052
Same. I remember being impressed by the sharpness of the pixels when I first discovered zsnes and roms. granted, I had only ever had composite and rf back in the heyday of crts. As such, I don't see a good reason to use filters when my eyes adjust to the image over time. Same with lcd blur. You just get used to it and no longer notice it in some cases.

>> No.8615206

>>8614379
Just answer the man's damn question.

>> No.8615245
File: 1.33 MB, 3264x2448, 1629564325238.jpg [View same] [iqdb] [saucenao] [google]
8615245

>>8611992
>>8612074
I don't think that filter really looks like a CRT. It looks more like how GBC/GBA games look running on a 3DS. To each his own.

>> No.8615250

>>8614052
Same thing happens when emu-onlies finally play the real versions of stuff on nintendo/super nintendo and it looks wrong to them because they're so used to square pixels in 8:7 aspect ratio

>> No.8615275

>>8615250
Oh no it'll take 3 seconds for them to adapt, how terrible.

>> No.8615282

>>8615275
Except even 20 years later, zsnesfags still spend their days arguing about how 8:7 is more correct despite literally nobody playing on an actual SNES ever seeing games displayed in such an aspect ratio

>> No.8615326

>>8611992
Who plays on blown up images? No one.

>> No.8615330

>>8612536
Look at the thumbnail, the left looks better.

You blow the image up then wonder why they both look like shit

>> No.8615335

>>8612942
>>8612912
You guys are pissed that the shaders look worse. Accept it.

>> No.8615339

>>8612968
Wrong. Every display is off until calibrated. The dvd/bd are under the expectation of 4:2:0 and at minimum RGB limited.

>> No.8615346

>>8615330
Already discussed in the reply chain, you are wrong

>> No.8615391

>>8612497
that, and run it at the original resolution. i believe DFU offers that option.

>> No.8615447

>>8612987
I wanna say that the color correction, that the shader is doing, is the worst part. The smoothing of the pixels is pretty nice because it makes it look more in line with the cel art.

>> No.8615535
File: 3.49 MB, 1920x1080, screenshot-2022-02-10_22:17:13.png [View same] [iqdb] [saucenao] [google]
8615535

crt-royale-ntsc-svideo with scale_x0 = 1280

>>8611992
use
mask_sample_mode_desired = "0.000000"
mask_type = "0.000000"
for crt-royale on 1080p screens or you get scaling artifacts like those alternating heights of spaces between scanlines. At that resolution you won't really notice a difference between slot mask and aperture grill even without artifacts anyway.

>> No.8615550

>>8611992
I find this CRT Royale to be interesting OP.
Would you be so kind to spoonfeed me which emulators support it?

>> No.8615552

>Smegulating
Cringe. Not retro.

>> No.8615561

>>8615550
Retroarch in Steam comes with it, that's all I know.

>> No.8615576

>>8614052
feel the same but only because NONE of these fucking filter can emulate properly the CRT feel
all these filters emulate the feel of a photography (kinda) of a CRT and magnify all the noise such as CRT grain and scanlines which are nowhere near noticeable on a CRT in person. worst of the worst is pleb trying to replicate the composhite look

basically I'm still fine with actual CRT depsite mainly playing emulated raw pixel shit but can't into filter. CRT filters are for zoomers with twitter accounts.

>> No.8615581

>>8615535
pleb with a twitter account

>> No.8615603

>>8615581
I don't use twitter and I've shilled for a combination of ntsc-adaptive and crt-royale on /vr/ before they even put that preset into the repository you twitter addicted sperg.

>> No.8615609

What happens when you use a CRT filter on a CRT?
I know one of you Must have your pc hooked into one so I want to see it.
Please.

>> No.8615660
File: 163 KB, 650x957, 9b53336f537e4b68e2e47844e9e10339.jpg [View same] [iqdb] [saucenao] [google]
8615660

>>8614074
I think it's similar to all those "Retro" images like pic. related. Something to do with "Survivor's bias" or whatever it's called.

>> No.8615751
File: 978 KB, 154x154, 1513343457685.gif [View same] [iqdb] [saucenao] [google]
8615751

>>8614086
>It's very tasteful and subtle

>> No.8615837

>>8611992
I'm sticking with bilinear filtering. Deal with it.

>> No.8615875
File: 22 KB, 500x250, index.png [View same] [iqdb] [saucenao] [google]
8615875

>>8615837

>> No.8615880

>>8615576
I like what the OSSC does. just throws some lines in to smooth out the edges and from your couch you can't even tell they're there.

>> No.8615950

>>8615609
People that use VGA monitors already do that

>> No.8615985

>>8615576
>and scanlines which are nowhere near noticeable on a CRT in person
wrong, see >>8615245
That's RF to a 32" consumer set on the left, with the pic taken from a normal viewing distance. Even with the overexposed photo the scanlines are very clearly visible.

>> No.8616001
File: 2.50 MB, 4032x3024, crt comparison.jpg [View same] [iqdb] [saucenao] [google]
8616001

I just try and match my shaders to my actual CRT.

>> No.8616089

>>8616001
Clearly you don't becusse they don't match at all

>> No.8616137
File: 2.41 MB, 1920x1440, astorm.png [View same] [iqdb] [saucenao] [google]
8616137

>>8616001
really?
I just use CRT guest dr venom Hires
seems to do the job

>> No.8616584

>>8612536
>>8612954
FINNER

>> No.8616616

>Go and check how it looks with CRT Royale
>Oh it kinda looks good
>suddenly the game crawls at a solid 10 fps with audio stuttering
Based

>> No.8616625
File: 822 KB, 1920x1080, retroarch_BIuXFux9lI.png [View same] [iqdb] [saucenao] [google]
8616625

>>8616616
but yeah it looks good

>> No.8616631

>if you're not slowing down your emulation using bloated filters that require a fucking modern supercomputer, you're not seeing the eye cancer that you should have never experienced in games in the first place
Fixed.

>> No.8616637
File: 1.75 MB, 1920x1080, retroarch_ovjReF7b1D.png [View same] [iqdb] [saucenao] [google]
8616637

>>8616631
I legit didn't expect a fucking filter making me get framedrops i must admit.

>> No.8616641

>>8616001
god damn the left side looks fucking good. the right side not so much.

>> No.8616653

>>8611992
If you're playing retro games with a CRT filter, you are not seeing the games how they were intended to be rendered. Get an actual CRT you fucking retard.

>> No.8616658

>>8614052
I'm the same except I do like the look of shaders, the way I see it, emulation got so solved that now they're emulating TVs and now I'm just riding along until we all get implants

>> No.8616672

>>8616653
I'd rather not get cancer from the screen being blasted and eroded for 20+ years, thanks
I'd recommend some reishi mushroom for you though, pal

>> No.8616673

>>8616653
Absolutely based
>>8616658
Absolutely retarded

>> No.8616684

>>8616658
Sorry, meant to call this guy >>8616672
retarded.

>> No.8616695

>>8616684
>if you stick a dental X-ray film to the front of a very old TV screen and leave it on for many hours before sending the film for processing that you can see lines from the electron beam scanning the screen. These lines are formed by the X-rays from bombardment of the phosphors by the electron beam
Yikes, I'd rather trust a scientist than an tv elitist playing 20 year old video games

>> No.8616709
File: 94 KB, 900x785, c74.jpg [View same] [iqdb] [saucenao] [google]
8616709

>>8616695

>> No.8616767

>>8616709
Yes, that is you, except you're pointing at a crt

>> No.8616769

>>8611992
The games are intended to be rendered on a retro gaming TV. Smegulation is cringe, and not retro.

>> No.8616779

>>8616769
There's a difference in being forced onto the shit technology of the time and what was "meant". What's "meant" is how they designed it, and it certainly wasn't designed with a huge layer of headache-inducing bullshit as part of it.
Goddamn, you fucking kids are dumb. I honestly believe anyone who didn't live through and experience the early days of gaming doesn't have any right to hold any opinion about gaming at all.

>> No.8616786

>>8616779
Fuckin tell em

>> No.8616793

>>8616779
You're just weak

>> No.8616795

>>8616779
>headache inducing
Zoom zoom zoom!

>> No.8616796

>>8616779
It is kinda astounding to me how many insanely retarded retroarch screenshots I see on this board and I'm not even the oldest poster here by any stretch.

>> No.8616815

>>8616769
>>8616779
man, I'm just shaking my head at the amount of people on this site that think their opinions are objectively correct
so fucking stupid

>> No.8616970
File: 3.03 MB, 1440x1080, 2022-02-10-055200_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8616970

wew lad this thread got awful

>> No.8617041

>>8616970
>got

>> No.8617972

>>8611992
Composite is legit.

>> No.8617979

>>8616637
just use scanlines with bilinear.

>> No.8617989

>>8616970
CRT threads are always awful, which is why you need to stay in your general

>> No.8617994

>>8614079
you might be the biggest retard on this board

>> No.8618017
File: 87 KB, 1134x1333, radiation.png [View same] [iqdb] [saucenao] [google]
8618017

>>8616672
Dumb negroid.

>> No.8618297
File: 109 KB, 1500x1400, crt filters.png [View same] [iqdb] [saucenao] [google]
8618297

>> No.8618309

>>8616695
lol you know you're literally exposed to X-rays (in tiny amounts) from the sun every time you go outside? I mean, assuming you DO go outside, nerd.

>> No.8618363

>>8612058
I'm still a bit confused on this part. All these shaders have gamma correction parameters, but what should they be set to for the most accurate image to a CRT? Also, I recall reading something about CRTs only displaying colors in the 16-235 color range. Is this true? Should I use a shader that corrects for this as well?

>> No.8618419
File: 73 KB, 358x392, 1319760201556.jpg [View same] [iqdb] [saucenao] [google]
8618419

Quick tip for peeps trying these shaders on RetroArch for 240p games at 1080p: use the Integer Overscale option. It'll cut off a small bit of the image, but it'll almost always be within the area that was expected to be hidden on real CRTs due to overscan, so you won't miss anything. You'll fill out the vertical area of your monitor, you get no scaling artifacts, and you give the shader more pixel room to work its magic.

Thank me later.

>> No.8618432
File: 2.14 MB, 1080x2376, 6bde7f28ed9e013f9c282e9ba3c2cbc2b015dec0.jpg [View same] [iqdb] [saucenao] [google]
8618432

>>8615576
That's because a lot of these shaders are doing a lot of things to compensate for the shortcomings of 1080p SDR displays, such as artificial scanline bloom, halation, lowering the strength of the mask on brighter colors, etc. It's an inherently compromised experience.

Step up to a 4K HDR display, however, and you can achieve grander things. Pic related.

>> No.8618494

>>8618419
A bit of tasteful overscan looks good on most games. Makes the sprites a little bit bigger and gets rid of boring safe space around the edges.

>> No.8618498

>>8612508
You're wrong.

>> No.8618508

>>8618419
I figured this out on my own but still based post.

>> No.8618512

>>8618498
No, I'm not.
Prove otherwise if you can.
>inb4 bad faith argument about low-resolution LCD screens

>> No.8618514

>>8618309
Yeah, and solar exposure is the cause for most skin cancers LMAO, what are you trying to prove? That I don't go outside? 1999 called, they want you to sponsor the next outdoor XTREME dicksucking competition

>>8618017
>Reddit comic with a literal disclaimer "If you're [basing an internet argument on a internet PNG image, you're a fucking idiot]"
Dumb NPC

Why are you guys such queers about a deprecated technology?

>> No.8618515

>>8618494
That and a 5x scale to 1080p with overscan cutoff allows for an integer scale that results in cleaner/sharper image

>> No.8618519

>>8618297
sick reddit meme namefag

>> No.8618545
File: 61 KB, 418x348, btr.jpg [View same] [iqdb] [saucenao] [google]
8618545

>>8618519

>> No.8618598

>>8612057
Why don't any of these compare to an actual crt?
Shaders do look pretty nice these days, but they always show comparisons against straight pixel output.
You know what, fuckit I'll do it myself.
Soon.

>> No.8618603

>>8616695
You get more radiation from goddamn microwaves, you stupid bitch.

>> No.8618625

>>8618514
That's not what the disclaimer says you disingenuous faggot. It says don't base radiation safety guidelines around the image. Which no one is.
Not to mention your argument is to agree with the image when it's convenient for you.
There are a lot of reasons to prefer a lighter thinner tv, but if your argument is radiation you're a twat.

>> No.8618632

>>8613068
>uncut
W-What did they cut originally?

>> No.8618650

>>8618514
At least you were kind enough to put your strawman in square brackets for the rest of us.

>> No.8619453

>>8618514
>they want you to sponsor the next outdoor XTREME dicksucking competition
Outdoor extreme dicksucking sounds awesome actually, I just wish we weren't in a pandemic :((

>> No.8619523
File: 2.65 MB, 1440x1080, macross2-211013-023448.png [View same] [iqdb] [saucenao] [google]
8619523

>> No.8619558
File: 106 KB, 656x656, 1640668182509.jpg [View same] [iqdb] [saucenao] [google]
8619558

is there a CRT filter program that's not retroarch?

>> No.8619567

>>8619558
I was a Retroarch hater for years but I just spent the past 2 days figuring out everything about it from the Steam version and now I'm converted forever.

Replaced everything before Gamecube and PS2 with just Retroarch.

>> No.8619593

>>8619567
that's just it tho i manly do ps2, dreamcast, saturn, and gamecube. i only sometimes play snes and genesis. and i don't want to setup a whole new program after i just organized my emulation folders. plus i've been wanting to play some ds games and see a filter on those

>> No.8619596

>>8619593
Flycast retroarch core works just as good as regular Flycast and that's the best DC emulator.

>> No.8619597

>>8619558
You could probably use Reshade with an emulator and get similar results.

>> No.8619610

>>8619558
there is, it just looks like shit in comparison

>> No.8619612

>>8619610
like what name some

>> No.8619617

>>8619612
Reshade is pretty much it

>> No.8619746

>>8611992
I don't sit close enough to the screen for it to matter either way.

>> No.8619889

>>8611992
I love her so fucking much bros

>> No.8619892

>>8612345
It's not even crt. It's fags pretending to be crtfags.

>> No.8619917

>>8618432
4k displays are too big though (bigger displays does not always mean better and 27" is already overboard), and the displays with the least LCD blur are all 1080p so it's still a bit of a compromise.

>> No.8619926

>>8619917
True, there is still the matter of motion performance. Unfortunately we'll probably have to wait for the next technological leap to have our CRT cake and eat it, too.

>> No.8619978

I played games on a CRT all the way into the Xbox 360 era and that shit sucked. I cannot imagine game designers drawing sprites with such an ugly ass old piece of shit technology in mind.

>> No.8619989

anyone know a good opengl-based lcd filter? i've been trying to get gb, gbc, and gba games to look right on my crt, but nothing so far captures the crisp pixel look. anything that adds slight pixel refresh times would go above and beyond.

>> No.8620007

>>8619917
>4k displays are too big though
I use a 43" monitor on my desk. It's smaller than the dual 24" monitor setup it replaced, and has twice the available space.

Bigger is absolutely better. Now, if you're talking about blur, the only good solution to that so far is high refresh BFI, which is pretty much restricted to OLED garbage that dies faster the more you use it.

>> No.8620025

https://files.catbox.moe/obel9b.png

>> No.8620045

>>8619978
>I played games on a CRT all the way into the Xbox 360 era and that shit sucked
?
I use mine on a component connection and it looks great, also runs better, dunno what you're smoking

>> No.8620080

Which one?
https://files.catbox.moe/0e7rej.png

>> No.8620548 [DELETED] 
File: 1.23 MB, 3640x2048, 1644685037588.jpg [View same] [iqdb] [saucenao] [google]
8620548

>>8618598
Here’s a comparison I made.
>hardmode: I won’t tell you which is the crt before you form an opinion

>> No.8620559
File: 1.80 MB, 3640x2048, 1644685253409.jpg [View same] [iqdb] [saucenao] [google]
8620559

>>8618598
Here’s a comparison I made.
>hardmode: I won’t tell you which is the crt before you form an opinion

>> No.8620582

>>8620559
what's with the vertical lines?
crt is the left btw

>> No.8620642
File: 2.73 MB, 1784x1338, 1631290995974.png [View same] [iqdb] [saucenao] [google]
8620642

I have officially taken the shader pill.

>> No.8620663

>>8611992
Objectively wrong.
The developers did not take into account the CRT effect as it was the only type of display available. You are applying a fake view of the world retrospectively.
Fuck you and your filters. Also fuck CRTs. Heavy ass shit is bad and I don’t miss it.
Enjoy raw pixels.

>> No.8620668

>>8620663
>The developers did not take into account the CRT effect as it was the only type of display available.
what are you even trying to say

>> No.8620670
File: 188 KB, 484x484, 324sd.png [View same] [iqdb] [saucenao] [google]
8620670

>>8620663
The zoomer take, everyone.

>> No.8620686

>>8620670
You didn’t read. I said I didn’t miss CRTs
I was born in the 70s.
This shader nonsense is tolerable. CRTs are a horror show from the past.

>> No.8620693

>>8620668
Shaders are an effect to resemble what a CRT display looked like.
The OP says
> If you are playing retro games without a proper CRT filter like CRT Royale, you are not seeing the games how they were intended to be rendered.
The original developers did not intend any kind of “rendering”. There was only one type of display available. This view of the world is something that is nonsense.

>> No.8620701

>>8620693
the way i interpreted the op post was "If you are playing retro games without a proper CRT filter like CRT Royale (while playing a game on an lcd.. etc)" since crt royale is obviously meant to 'emulate' the look of a real crt
>The original developers did not intend any kind of “rendering”.
composite dithering was definitely a thing

>> No.8620703

>>8620686
I don't care, zoomer.

>> No.8620709

>>8614086
is this n64? I'd like to replay OOT with HD textures, how does one do this?

>> No.8620729

>>8620642
Which Wizardry game is that?

>> No.8620751

>>8620709
https://evilgames.eu/texture-packs/mm-n64hd.htm

Instructions for various emulators on this page.

TLDR you just put the file in the correct folder and turn on hi-res textures.

>> No.8620758

>>8620709
https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2

Probably the easiest way to do it. Also comes with the latest everything, and a script to disable Project64's nag screen.

>> No.8620762

>>8620693
>There was only one type of display available.
oh yeah sure, we defintely didn't have something like shadowmask and aperture grill. And every CRT had the exact same TVL.

>> No.8620764
File: 74 KB, 441x479, 435745.png [View same] [iqdb] [saucenao] [google]
8620764

>>8614079
>>8614086

>> No.8620778

>>8620559
They both look awful.

>> No.8620789

>>8614086
>Romani
UUOOOOHHH

>> No.8620792
File: 197 KB, 556x610, 1639223072371.jpg [View same] [iqdb] [saucenao] [google]
8620792

>>8620764
fucking kek I was gonna do the exact same thing

>> No.8620930

>>8620762
Yes. They all looked bad.
This is why they are dead. Enjoy your junk display.

>> No.8620932

>>8620703
What does that word even mean.
You can’t count above five or even lift a CRT.

>> No.8620936

>>8620701
Maybe composite dithering was a thing but it doesn’t matter because you only had one type of display technology. Maybe they did want to make use of blurry pixels but it’s not like they had a choice. You’ve got CRT or CRT. I

>> No.8620951

>>8620932
I can lift ANY CRT by myself. I'm not the one complaining they're too heavy or outdated, like a puny soi latte drinking faggot pussy bitch. Gain some mass, zoomer.

>> No.8620952

Emulated games are what the devs had in mind when designing video games by hand and on a computer. CRT is just a filter due to older technology, and the only appeal to it is nostalgia. Note how you refer to your memory and the 'aging' of video games.

There. I said it.

>> No.8620958

>>8620951
Your posting style indicates you are young and stupid. Yes, I am telling you that they are heavy and outdated. Well done on understanding that. Keep this up and you might achieve something one day.

>> No.8620982

>>8613037
These animation cels have magickal properties. They're basically a type of sigil. Digitally-produced anime just isn't the same.

>> No.8620985

>>8620751
>>8620758
thanks anons

>> No.8620990

>>8613037
Laser disc is the closest to the artists original intentions.

>> No.8620993

>>8620951
Some of the really big CRTs were over 300kg. You don’t want to be shifting some of these on your own. Stop shit posting.

>> No.8621063

>>8620958
Not as stupid as you, faggot. Plus I'm 36.
>>8620993
>eurocuck metric shit
>660 lbs
Your mom weighs more than that. Obviously you can't lift shit, your a skinny shriveled little eurocuck faggot bitch.

>> No.8621194

>>8621063
Are you going to be ok?
Do you have any actual comments on CRT filters or the ability to make a decent post?

>> No.8621207

>>8615581
The fuck are you talking about, retard?

>> No.8621208
File: 2.08 MB, 1912x1080, vlcsnap-2022-01-03-01h29m43s486.png [View same] [iqdb] [saucenao] [google]
8621208

Fellas, can someone please gimme the CRT royal filter for use in epsxe or duckstation that i can use straight away? I'm too old and tired and just wanna play my symphony of the night like i'm 10 again, Please, it's not much left for me. My wife hates for not doing anything and playing vidya all day long.

>> No.8621218

>>8621063
>Plus I'm 36
That's much worse then.

>> No.8621253

>>8621208
>vlcsnap
>needs spoonfed
>needs a filter
>can't type properly
>wife hates something. It's not clear what but it's probably him. And she's right.
Stay old. Stay tired.

>> No.8621260

>>8621208
Why are you married?

>> No.8621261

>>8620642
Hideous. Turn off the filter.

>> No.8621268
File: 2.64 MB, 2880x2160, retroarch 2022-02-12 16-32-43.jpg [View same] [iqdb] [saucenao] [google]
8621268

>>8621208
Just use retroarch, you ninny

>> No.8621276
File: 33 KB, 1950x1694, 1644135553671.png [View same] [iqdb] [saucenao] [google]
8621276

>>8620764
kek

>> No.8621281

>>8621268
My eyes. The filter. It burns.
>Also implying that anon is competent enough for even retroarch.

>> No.8621296
File: 506 KB, 1920x693, cca00ed1e5a767a53436c7ccf9c6e423c4fdea93.jpg [View same] [iqdb] [saucenao] [google]
8621296

Which CRT shader is the best looking for 4K OLED?

>> No.8621301

>>8621296
I'm going to tell it to you straight.
It is subjective.
There is no agreement. I don't use one on my 4k display.

>> No.8621308
File: 2.20 MB, 1912x1080, vlcsnap-2022-01-03-01h11m23s139.png [View same] [iqdb] [saucenao] [google]
8621308

>>8621253
Pleeeeease, I beg you. I can post more funny pictures for you. My wife is about ot leave me cause i can't make my old 3:4 tv look crisp enoug.

>> No.8621606

>>8620559
>2 low res pictures in a high res image
what were you hoping to accomplish with this?
I can only guess that left is a CRT because of the damper wires

>> No.8621751

My CRT growing up didn't have noticable horizontal lines. Only vertical. And it was more rectangle than square.

>> No.8621756
File: 949 KB, 947x677, hybrid scanlines.png [View same] [iqdb] [saucenao] [google]
8621756

Do we have any retrotink 5x bros in here? I'm trying to create hybrid scanlines similar to the ultraHDMI.

>> No.8621798
File: 3.74 MB, 2880x2160, retroarch 2022-02-12 20-30-13.jpg [View same] [iqdb] [saucenao] [google]
8621798

>>8621751
That's the thing, everyone will say, "This doesn't look like a CRT!" But the truth is, almost every CRT is different due to size, mask type, color temperature, overall brightness, and signal used. People should just play however they want. Accuracy is a waste of time.

>> No.8621816

>>8621751
then you probably didn't play at 240p or your screen was smaller than 14 inches

>> No.8621976
File: 1.27 MB, 1440x1080, Akumajou Dracula X - Chi no Rondo (Japan) (FABT, FACT)-211121-005013.png [View same] [iqdb] [saucenao] [google]
8621976

I don't care if the filters look like actual CRTs or not, I care that they can pull the same tricks i.e. making a low-res, limited-color image look way more detailed than it actually was (and other things like the fake transparencies)

>> No.8621985

>>8611992
Is there a filter to simulate a dogshit RF connection to an early 90s TV/VCR combo? That's what I remember from my childhood and the devs most likely intended for it to be played in that way. Thanks in advance.

>> No.8622003

>>8612491
There's LCD shaders too!

>> No.8622067
File: 82 KB, 1280x720, spyro1.jpg [View same] [iqdb] [saucenao] [google]
8622067

>>8621798
>the walls are green
>zoom in
>they turn white
what the fuck?

>> No.8622071

>>8622067
ITT: Plebs who view these images downscaled by not e.g. opening in a new tab in Firefox and clicking once to view at native res

>> No.8622082
File: 139 KB, 360x360, qrefdg.png [View same] [iqdb] [saucenao] [google]
8622082

>>8622071
>people actually do this with shader screenshots
Christ almighty.

>> No.8622091
File: 1.64 MB, 1366x768, file.png [View same] [iqdb] [saucenao] [google]
8622091

I'm screwing around and combined an ntsc-svideo shader with crt-aperture, and I got this. It's a work in progress.

>> No.8622096
File: 431 KB, 500x281, 7be.gif [View same] [iqdb] [saucenao] [google]
8622096

>>8622091
>CPS-1
>consumer grade signal

>> No.8622102
File: 133 KB, 250x233, PyroDisabled.png [View same] [iqdb] [saucenao] [google]
8622102

>>8622096
That's a good point. I should probably think about what the fuck I'm playing before I try making one of these.

>> No.8622181

>>8612057
nothing at all what a game looks like on a crt/pvm

>> No.8622234

>>8621606
I really fucked it up, but my camera refused to focus any more without screwing up the colours and white balance too much. I felt like it got the main idea though, and you’re right the left was the CRT.

>> No.8622691
File: 2.80 MB, 2880x2160, retroarch 2022-02-12 21-17-08.jpg [View same] [iqdb] [saucenao] [google]
8622691

>> No.8622826
File: 1.25 MB, 1280x960, marie.gif [View same] [iqdb] [saucenao] [google]
8622826

>> No.8622860

>>8611992
Is there, like, a CRTroyale scaler box?
Something I can plug my consoles into and have this kind of signal processing on the output?

eg. I just RGB modded my N64, and it looks great on my BVM, but for comfort's sake (and my eyes being shit these days) I would like to play it on my 4K OLED TV- and I could technically do that with this TVone scaler I picked up, if I bought the right adapters, but I really hate the jagged pixels and want this same kinda soft/glowy look your filter has.

>> No.8623089
File: 2.55 MB, 2560x1440, Bomberman 64-220213-232005.png [View same] [iqdb] [saucenao] [google]
8623089

Using one of the HSM Mega Bezel presets with Bomberman 64 and it looks pretty good.
Wondering what other shaders anons use for N64?

>> No.8623489
File: 2.90 MB, 2880x2160, retroarch 2022-02-13 10-50-14.jpg [View same] [iqdb] [saucenao] [google]
8623489

>>8623089
I use newpixie for 3D games mostly.
Looks better in motion than in screenshots.

>> No.8623523

>>8623489
No point in using CRT shaders if you're going to be upscaling the native res anyways

>> No.8623535
File: 2.91 MB, 2880x4320, retroarch 2022-02-13 11-05-47.jpg [View same] [iqdb] [saucenao] [google]
8623535

>>8623523
I still prefer using it.

>> No.8623539

>>8613819
Lmao pixelfags btfo once again

>> No.8623548

>>8614052
I never thought filters would be vindicated yet here we are
From 2008 until now seemed like everyone mocked filters but I was so used to them from emulating since the 90's that unfiltered always felt wrong and filtered felt like my old CRT
Now it seems filters are back in fashion after a decade of badly pixelated indie games that fell for the pixel perfect meme
Either that or Big Filter is astroturfing /vr/ with paid shills nonstop

>> No.8623556
File: 2.25 MB, 1920x1440, ff8-crt-filter.gif [View same] [iqdb] [saucenao] [google]
8623556

>>8623548
filters ≠ shaders
this stuff is more more advanced that some simple black lines like old scanline filters

>> No.8623567

>>8623548
The difference is that back then we had Super2x2SaI and now we have CRT shaders which actually look good

>> No.8623591

>>8622071
>>8622082
kek I bet the people who complain about dark screenshots do this.

>> No.8623639

>>8614052
>>8614056
Glorious

>> No.8623647

>>8616779
Justice

>> No.8623653

>>8623556
Both are equally worthless.

>> No.8623685

>>8613003
Original cels mean jack squat in terms of 'intended' color. Back in the day they had to adjust colors based on how cel layers were in a scene as bottom layer cels would be darkened by the acetate of the top layers. Then the film grain and color timing of the film scan would impact color. Then the Betamax master transfer would fuck with colors again. Then encoding to NTSC broadcast would fuck with colors yet again, let alone wildly varied CRT tuning when actually watched. That's all assuming each step was done by a skilled professional with calibrated equipment and care and not a rush job to meet horrendous deadlines. The reality was cels tended to be hyper saturated to compensate for the mountains of generational loss. Was that taken into account and adjusted for when digitally scanning the film transfer? Which point in the chain is the 'real' color? Who the fuck knows. Cels don't mean shit.

>> No.8623709

>Be game maker. Make game thirty years ago. It has some pixels and colors. It displays on a TV.
Decades later some autists argue about faking the shitty effects of an ancient display type and don’t even care about the game.

>> No.8623737
File: 74 KB, 960x720, RBuoKIO.jpg [View same] [iqdb] [saucenao] [google]
8623737

>>8623709
>20 years ago
>ancient
How to spot the zoomer. You accidentally put an "r" in your url, sweetheart.

>> No.8623906

is there a good way to calibrate color on crts? the initial settings on mine were bad
i messed with the RGB until i matched the color up to the emulated versions on my pc+lcd
pretty sure my monitor is accurate enough, i did a few of those color tests and got perfect scores on those

>> No.8623934

>>8623685
> cels tended to be hyper saturated to compensate for the mountains of generational loss
Headcanon.
All of the modern HD remasters of cel anime which reflect the colors of the original cels approved by the original creators show otherwise.

>> No.8623970

>>8623906
ask crt general

>> No.8623974
File: 547 KB, 1120x1008, kris.gif [View same] [iqdb] [saucenao] [google]
8623974

>> No.8624052

>>8623737
>url
No url
>20
I said thirty
>anime image
Jesus Christ, please be bait.

>> No.8624112
File: 289 KB, 1561x1451, 1609805483332.png [View same] [iqdb] [saucenao] [google]
8624112

>>8624052
You missed that first one. And I said 20. You called CRTs ancient tech but people in 2002 were still using them commonly. And yes, anime. 4chan is an anime and japanese imageboard. If you hate anime you should go back, where the mascot is a drone just like you, zoomie.

>> No.8624220
File: 996 KB, 1616x2088, 1618699384820.jpg [View same] [iqdb] [saucenao] [google]
8624220

does it mater what crt filter you use per game?

>> No.8624234
File: 3.49 MB, 2880x2160, retroarch 2022-02-13 15-13-41.jpg [View same] [iqdb] [saucenao] [google]
8624234

>>8624220
Just use whatever you want. I used to be anal about using RF for NES-era, composite for SNES-era, and S-video for PS1 and up. Then I just started using whatever I wanted and felt happier.

>> No.8624250

>>8612074
>>8612084
>Retroarch
Those not retro

>> No.8624706
File: 2.74 MB, 1082x1506, FF6 pixel remaster above vs original bottom.png [View same] [iqdb] [saucenao] [google]
8624706

FF6 "pixel remaster" on top

OG on bottom

>> No.8624728
File: 82 KB, 885x459, 1642889843778.jpg [View same] [iqdb] [saucenao] [google]
8624728

>>8611992
Is this any specific filter?

>> No.8624763
File: 3.30 MB, 3840x4320, FINAL FANTASY IV 2021-09-11 17-52-43.jpg [View same] [iqdb] [saucenao] [google]
8624763

>>8624706
You can just mod out the new sprites and use royale with reshade.

>> No.8624783
File: 511 KB, 1359x1387, blaze composite.jpg [View same] [iqdb] [saucenao] [google]
8624783

>>8624728
dunno but i had a look on my setup out of curiosity
colors will be a bit different since i took it on manual mode to get the right shutter speed

>> No.8624792

>>8624706
That slot mask is a little extreme. What does grille look like?

>> No.8624821
File: 2.85 MB, 2880x2160, retroarch 2022-02-13 17-48-03.jpg [View same] [iqdb] [saucenao] [google]
8624821

>>8624728
>>8624783
aahhhhhhh

>> No.8624835

>>8624821
i think that type of filter does pretty well at emulating composite when you view it from a reasonable distance
too close and it looks kind of strange though

>> No.8624851

>>8624835
Sitting 6 ft away from the screen is the secret that make retro games beautiful.

>> No.8624865
File: 3.94 MB, 2990x2160, retroarch 2022-02-13 17-59-17.jpg [View same] [iqdb] [saucenao] [google]
8624865

>>8624835
what a shame

>> No.8624893
File: 468 KB, 536x435, gas.png [View same] [iqdb] [saucenao] [google]
8624893

>the true way to experience games from 30 years ago is to blow them up to 80x the original resolution or more, view them on a screen larger than what was common at the time, then zoom in so you can really see the difference it makes
Is this a troll thread, or is everyone here actually retarded?

>> No.8624903

>>8624893
who said it's the true way
it's my favorite way but that doesn't make it the true way :)

>> No.8624918
File: 539 KB, 900x1328, svid compo.jpg [View same] [iqdb] [saucenao] [google]
8624918

>>8624865
looks better than non-composite on crt at least

>> No.8624920

For me it's 'CRTSim"

>> No.8624930

>>8624918
Look at the whores tights. They're completely fucked on the bottom

NOT AS THE DEVELOPER INTENDED WHATSOEVER

>> No.8624935

>>8624930
maybe they were meant to become regular stockings when dithered but honestly no idea

>> No.8625060
File: 174 KB, 1432x1474, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
8625060

Since there's no CRT thread, I'm asking here.
My CRT has a shot flyback transformer, and there are no replacements. If I were to replace it with a similar model, what are the odds it would work, and what is the worst that could happen? Assuming the voltage and all is the same.
I mean, I get that the pinouts could be in different locations, but worst case is that fries some other components on the board right? The thing is already dead, and if I can't get an actual replacement part what other options do I have?

>> No.8625065

>>8624763
What if I want to play the pixel remaster on a real crt?

>> No.8625084

>>8625065
It's locked at 16:9, so it might be annoying, unless you don't mind letterbox. Either way, the smallest res it scales up from is 720p.

>> No.8625108

>>8625084
Good to know, thanks for the heads up.

>> No.8625394
File: 1.20 MB, 1196x958, snes9x-x64 2022-02-13 23-02-11.jpg [View same] [iqdb] [saucenao] [google]
8625394

>>8612763
with retroarch, obviously it wont work because the copy stealing retards can't even add proper image scaling perfectly.

>> No.8625408

>>8624930
it isnt fucked, it is supposed to look like nylon instead of fishnet.
god bless the autists at sega japan for mastering NTSC/PAL Composite and RF dithering signals to this point.

>> No.8625503

>>8618309
So you want him to double down on the exposure?

>> No.8625515

>>8618309
I think UV rays are a bit more of an issue from the sun than Xrays

>> No.8625550

>>8620642
>>8620729
please respond

>> No.8625692

>>8620990
Source

>> No.8625696

>>8613016
>Cels don't mean jack shit when the final video is compressed
>film reel
>compressed
>BD-video is somehow not compressed
Why do you retro monitor spergs know fuck all about video?

>> No.8625709
File: 224 KB, 1074x1385, 32382bb30b365d22fd7867d8fc0da8bb.jpg [View same] [iqdb] [saucenao] [google]
8625709

>>8612536
Your meme filter makes up details that were never there. And those aren't his teeth.

>> No.8625725

>>8625709
>Your meme filter makes up details that were never there
That's the point.

>> No.8625727

>>8613003
>Then the film grain and color timing of the film scan would impact color. Then the Betamax master transfer would fuck with colors again. Then encoding to NTSC broadcast would fuck with colors yet again, let alone wildly varied CRT tuning when actually watched
None of which is taken into account when you're up for 5 days drawing and photographing cels.
>That's all assuming each step was done by a skilled professional with calibrated equipment and care
They weren't, usually it was calibrated to work.
>and not a rush job to meet horrendous deadlines
Guess how most anime is made
>Was that taken into account and adjusted for when digitally scanning the film transfer? Which point in the chain is the 'real' color?
The artist who drew it. See also: key art.

>> No.8625732

>>8625725
Except there is no point. Any details you're seeing were never there in the artwork. CrtOPE

>> No.8625745

>>8625709
it's a joke

>> No.8625753

>>8625732
Mate the point was that the guy on twitter that does comparisons said they were teeth and everyone made fun of him for it
you can see the lip is actually shopped bigger

>> No.8626169

>>8624112
Based timotei enjoyer.

>> No.8626193

>>8625709
It's an edit you dumb dumb.
There is a lot in the left image that is made specifically for CRTs though.
A better example is the bridge of his nose. If you look in the unfiltered image it looks like he has a beak nose, but on a CRT (not that image) he has a normal nose. A lot of the details are more vertical than they would be if made for bilinear filtering or whatever. Because a CRT breaks up details more horizontally.
His eyes obviously as well. The image on the right is bullshit, but representative of a real effect CRTs have.

Anyway, whatever. Filters are pretty great at representing CRTs these days. Even better with LED tvs or whatever the fuck.
Except lightguns. You need special bullshit for that.

>> No.8626209

>>8621260
real question is why aren't you married?
>>8621296
I'm going to put my opinion out there, but old games look much better on consumer sets.

>> No.8626587
File: 212 KB, 868x960, 1584230913774.jpg [View same] [iqdb] [saucenao] [google]
8626587

>>8625709
>And those aren't his teeth.

>> No.8627170

>>8626209
>real question is why aren't you married?
I was, but got tired of being married.

>> No.8627178

>>8614101
>lcd
>exact pixels
lmao
try actually plaing in real time, not framestepping

>> No.8627185

>>8618419
why would anyone want pixels that sharp? i find slightly blurry pixels much more pleasing to the eye. even 3x and then bilinear is too sharp.

>> No.8627202

>>8626169
Get your lucky star off this board

>> No.8627205

>>8627178
What the fuck are you talking about. You’ve been blasting cathode rays up your ass for too long.

>> No.8627210

These filter arguments are just junk.
I can live with super sharp emulated pictures without this added junk.
It’s like saying one day someone will make an e-reader with an authentic paper feel to the screen. Just live with the super sharp modern emulated feel or get an old console if you really need the original feel.
Filters are a joke.

>> No.8627212

>>8624112
CRTs are ancient tech. They were ancient in 2002. Idiots still use them now. Stop saying zoomed all the time. Do you think this makes your argument sound better or something? You don’t know how old anyone is on here so how can saying this be worth doing?

>> No.8627224

>>8627212
>Idiots still use them now
Chads you mean

>> No.8627243

>>8625550
>>>/vrpg/2429812

>> No.8627297

>>8627212
>this triggers the zoomer

>> No.8627363

>>8627297
I’m gen x though.

>> No.8627364

>>8627224
Using the words chad or zoomer suggest opinions not worth listening to.

>> No.8627545

>>8627210
i just like the way it looks that's my argument
>"wahh you have shit taste bro"
ok

>> No.8627604
File: 78 KB, 800x1142, 267619-streets-of-rage-2-concept-art.jpg [View same] [iqdb] [saucenao] [google]
8627604

>>8625408
WRONG

>> No.8627615
File: 328 KB, 472x645, 1626438002067.png [View same] [iqdb] [saucenao] [google]
8627615

>>8627604
>Erectra

>> No.8627795
File: 13 KB, 229x220, Lookin good.jpg [View same] [iqdb] [saucenao] [google]
8627795

>>8621276
>>8612178

>> No.8627881

>>8627545
Why purposefully mangle the image to make it look like those CRTs? Live with the glory of sharp unfiltered pixels that are superior.

>> No.8627885

While we can’t agree about filters at least we can all agree emulation is superior to a lot of ancient consoles and gigantic CRTs that take up space and remind you that you need to move on with your lives.

>> No.8627894

>>8627881
>Why purposefully mangle the image to make it look like those CRTs?
because it looks nicer to me

>> No.8627898
File: 504 KB, 890x942, filters_sonic.png [View same] [iqdb] [saucenao] [google]
8627898

>>8627795

>> No.8627904

>>8627881
Not what the devs intended. Raw pixels also look like shit.

>> No.8627908

>>8627795
>>8627898
Beautiful. Now add pointless scan line effects.

>> No.8627913

>>8627904
I agree that purposefully mangling the image is not what the devs intended. What are you trying to say? Did you perhaps filter your brain out?

>> No.8627923

>>8627185
That tip wasn't for getting sharper pixels. The higher the scale, the better shaders can work work.

Picture trying to apply a CRT shader at 2x scale. At that scale, the shader can't really do anything except blank out every other line of pixels and perhaps add an aperture grille pattern on top, which, again, at that scale, will look very low TVL. It's not until 4x scale that the shader has room to do more things like scanline bloom, and scanlines and masks will look more convincing, and it stands to reason 5x scale will work better still.

>> No.8627958
File: 44 KB, 595x428, sega digitizer system.jpg [View same] [iqdb] [saucenao] [google]
8627958

>>8627913
old game graphics were designed with CRTs in mind. They were written and designed ON CRTs.

>> No.8628005

>>8627913
nearest neighbor scaling 'raw pixels' is mangling the picture.
for true raw pixels, play in a tiny window so no scaling occurs, or an actual crt.

>> No.8628016

>>8627908
these filters like 2xSai aren't compatible with crt style shaders and are more like a cousin of nearest neighbor 'raw pixels' or AI scaling

>> No.8628080

>>8627958
They were designed on a system that used a CRT as output.
They aren’t even being played on the system they were designed on. Super Nintendo games aren’t made on a Super Nintendo.
There was no ‘intention’. This was the only type of display available.

>> No.8628087

>>8628005
Never, I used a CRT from the early 80s onwards. Zero nostalgia for those. I’d rather upscale on a modern 75 inch display. Glorious. The past is improved upon.

>> No.8628090

>>8628016
I kinda like the look SuperSAI gives with clean high contrast non-dithered pixel art. Of course it's completely unsuitable for complex(prerendered, digitized, lots of noise or stray pixels) or dithered stuff.

>> No.8628094

>>8628080
Hi buttblasted autist :^)

>> No.8628104

>>8628094
I’m cheerful about my choices. Zero autism involved. No old consoles, no filters.
You seem upset. Perhaps you are angry.

>> No.8628119
File: 50 KB, 588x688, catjudge.jpg [View same] [iqdb] [saucenao] [google]
8628119

>>8628087
>320x200
>on 75 inch
disgusting m8

>> No.8628403

Wait, so what version of Cardcapter Sakura is the best, the DVDs?

>> No.8628429

>>8628080
Mate, what do you think dev kits are for?
We’ve all seen the pic where tezuka has a famicom set up to test how it looks on a CRT and that only outputs RF, so stop with the lies

>> No.8628445

>>8628119
It's exactly what the developers never expected.
This is the next level.

>> No.8628449

>>8628429
The truth is too much for you. What else was he going to output it to?

>> No.8628460

>>8611992
Low persistence is far more important to the CRT look than blur or scanlines.

>> No.8628471

>>8628449
>the truth is too much for you
>genesis games have a specific vertical dithering that no other console used because of its output to a CRT
You have no idea what you’re talking about
The fact that these games are 240p completely blows your argument as well

>> No.8628494
File: 39 KB, 960x720, Untitled.png [View same] [iqdb] [saucenao] [google]
8628494

>>8628471
He's talking of this vertical dither pattern that's present in many genesis games.

>> No.8628580

>>8628494
https://www.youtube.com/watch?v=x0weL5XDpPs
supplemental video

>> No.8628959

>>8628445
I also like to keep the developers of yesteryear on their toes. Smug cunts think they knew what was what.

>> No.8629567
File: 96 KB, 615x593, 1637138450476.jpg [View same] [iqdb] [saucenao] [google]
8629567

>>8627795
Higher res for that truly intended experience.

>> No.8629579

What is the developer intended way to play gameboy advance games on my computer in the year of our lord 2022?

>> No.8629998
File: 608 KB, 987x335, file.png [View same] [iqdb] [saucenao] [google]
8629998

Just 100%'d all three. Which was best?
and why was 2 worse than all of them?

>> No.8630006

>>8628471
240p is a retrospective term that never existed st the time. Again it’s viewing the world in a way that didn’t exist back then. It doesn’t blow anyone’s mind. You had a TV and you plugged a console in using a cable. It was especially shitty if RF.
240p was not a phrase that was ever uttered. Not even once.

>> No.8630034

I'm thinking of getting a retroid 2+, will shaders look any good or is the screen resolution to low?

>> No.8630050

>>8630006
And yet that what resolution games played at
You are basing shit on things that weren’t discussed at the time, like that has anything to do with the fact that games were designed around 240p which was only possible on a 15khz signal

>> No.8630069

>>8630006
I believe the earliest term documented was the Wii's non-interlaced or double strike mode. The SNES and N64 simply called it low definition mode.

>> No.8630121

>>8611992
qrd me on this
do I have to use integer scaling?
what resolution?
force 4:3 or core provided aspect?
gimme the deetz

>> No.8630230

>>8616695
You stick your body to the front of TVs?

>> No.8630254

>>8630050
Why are you repeating what I said back to me and pretending you are saying something different?
Are you perhaps filtered?

>> No.8630263

>>8630230
I used to stick my head on to the really old CRTs when I was a few years old. They had a lot of static and all my hair would attach to the TV. Super spiky.
You could also see each of the individual RGB dots that the beam would hit. Horrible things really.

>> No.8630293

>>8630254
Trying to change your argument to nomenclature that wasn’t used means nothing to the discussion was what I replied to you
The fact that these games played at 240p means they were designed that way, otherwise they would’ve played on 480i resolution

>> No.8630321

>>8630293
And I’m telling you that 480i and 240p were not relevant terms until comparitively recently. No one ‘designed’ NES, SNES, Atari VCS or whatever with these in mind. This did not happen. You are still applying stuff that was not a factor at the time.
The terms you are using didn’t exist.
Console goes to TV and that’s what you get. No one considered resolution. While the consoles may have output different resolutions it all came out the same on a 4:3 screen.
No one thought in the terms you are using. You are applying thinking that didn’t exist retrospectively. There was nothing to consider when designing them. Optional resolutions with defined terms like 240p are a product of a different era.
No designer of the time would have a clue what you are talking about.

>> No.8630349

>>8630321
>terms
You’re a moron mate
TVs didn’t just magically output that resolution, it was done on purpose

>> No.8630392

>>8630349
No, you are a moron.
That has no relevance to what I said.

>> No.8630403

>>8630392
You are arguing nomenclature and the fact that developers know nothing about a tv outputting half the fields to create a progressive signal and I’m telling you that’s bullshit
Otherwise consoles would have just output onto an interlaced signal

>> No.8630437
File: 552 KB, 1920x1080, 2022-02-15 11-15-45.mkv_00.00.05_[2022_02_15].jpg [View same] [iqdb] [saucenao] [google]
8630437

Rate my ossc scanlines

>> No.8631015

>>8630403
I didn’t say any of that. You aren’t reading anything I wrote and trying about something else that I’m not talking about. You are not arguing with me. I don’t know who you are arguing with.

>> No.8631062

>>8630437
No mask emulation, no horizontal blur or scanline bloom, and every other dark line appears to be lighter than the others, I'm guessing due to lack of integer scaling. 2/10, see me after class.

>> No.8631068

>>8611992
If you don't use filters you are playing the game exactly as was intended.

>> No.8631071

>>8630321
>No one considered resolution.
Explain how you think developers knew how many sprites would fit on screen.

>> No.8631080

>>8630437
What resulution are you using?
Does it look better on your display?

>> No.8631097
File: 1.59 MB, 1920x1080, scanline off on ossc.webm [View same] [iqdb] [saucenao] [google]
8631097

>>8631062
Are you an ossc user and what scanlines do settings you recommend? Idk if those fancy emulator bloom effects are available although subtraction method looks like it but the colors get saturated

>>8631080
I play Line4x in 960p integer scale window on my display but when I record I scaled it to fit the 1080p window
Idk that looks good to me improvement over no scanlines at least but Im trying to find a better setting on ossc

>> No.8631109
File: 1.42 MB, 2048x1536, 1618470049860.jpg [View same] [iqdb] [saucenao] [google]
8631109

>>8612057
>>8612074
>>8611992
These look like shit, you've never used a real CRT before.

>> No.8631120

>>8631097
Any "improvement" you're seeing is purely imagined, the webm shows that clear as day. The scanlines are doing nothing but darkening the image.

>> No.8631123
File: 948 KB, 2048x1536, 1641915705158.jpg [View same] [iqdb] [saucenao] [google]
8631123

Scanlines are also for fags

>> No.8631138

>>8631120
Eh it looks more natural in the blending and lighting and hides dithering but your free to your opinion but if you cant help then I wont take you serious

>> No.8631141

>>8631123
>interlacedfags
literally subhuman

>> No.8631146

>>8631141
You have no idea what you're even talking about

>> No.8631152

>>8631146
It's called a joke, retard. I know scanlines barely show on bright colors.

>> No.8631156
File: 798 KB, 2048x1536, 1623899388465.jpg [View same] [iqdb] [saucenao] [google]
8631156

>>8631152
>I was j-just joking b-bro
Beta cuck

>> No.8631159

>>8631156
It was as much a joke as your pathetic nigger "life".

>> No.8631169
File: 92 KB, 853x639, average_vr_poster.jpg [View same] [iqdb] [saucenao] [google]
8631169

>>8631123
say that to my face and not online and see what happens

>> No.8631176

>>8631159
>>8631169
Dumb tranny, you will never be a real woman

>> No.8631180

>>8631015
Are you schizophrenic?
Legitimate question dude, you are saying developers don’t know what resolution is
Because the “term” 240p is new
That’s such a retarded statement and barely deserved a response

>> No.8631182

>>8631176
I'd like to see the women in your country then. Where are you from? Russia?

>> No.8631187

>>8631182
I'm from a real 1st world country and not your nigger infested dystopia.

>> No.8631202

>>8631187
No such thing in Switzerland

>> No.8631208

>>8631180
>Schizophrenic
>regard
It’s a discussion about filters and CRTs. Do you need to go to this level of shit posting? Calm down.
I didn’t say that. You said it. That’s not my argument.

>> No.8631209

>>8631208
Hmm autocorrect changed ‘retard’. Whatever.
Point is it’s just a discussion about filters and you are screaming like a child.

>> No.8631213

>>8631209
Yes VR used to be a decent board but that’s changed lately. This whole thread is basically bait.

>> No.8631236
File: 3.01 MB, 2806x2341, 20220215_185015.jpg [View same] [iqdb] [saucenao] [google]
8631236

>>8630437
Sorry for the shitty off screen picture.

>> No.8631246

>>8631236
Stunning.
If the filter was removed.

>> No.8631260
File: 2.27 MB, 3003x2400, 20220215_184810.jpg [View same] [iqdb] [saucenao] [google]
8631260

>>8631246
You really think so?

>> No.8631265

>>8631213
>lately
Ever since 6th gen was allowed I'm sure the average age of the user plummeted, although I'd say /vr/ was getting its fair share of shitty threads from 2018 onwards or so since 4chan as a whole steadily declined.

>> No.8631320
File: 1.15 MB, 2880x2880, 20220215_191821.jpg [View same] [iqdb] [saucenao] [google]
8631320

>>8631246

>> No.8631362

>>8631320
It burns.

>> No.8631368

>>8631260
Ah. The purity that comes without shovelling useless dots all over the image and destroying the integrity of the image.

>> No.8631376

>>8631368
You dont see the dots when you play the game. But the picture does look better for some games. If you like raw pixel please enjoy. I chose what looks best for the game I'm playing and stick with it.

>> No.8631516

>>8631208
>>8631209
Your argument was literally that developers never designed anything with CRTs or 240p in mind
You bailed on that argument and then went on about “terms” like that even means anything
Now your saying we are discussing filters so yes, I’d say that you have no idea what you’re talking about
>>8631265
You are one such of these sixth gen tourists

>> No.8631551

>>8631516
No, anon. You're the sixth gen tourist.

>> No.8631586

>>8631516
I still hold that they did not design with 240p or 480i in mind (these are the terms you are using). The only output option was a TV set.

>> No.8631591

>>8631071
I mean no one considered resolutions in terms of the 240p or 480i that the other anon is talking about. You are taking that out of context.
Obviously what you are saying here makes sense.

>> No.8631592

The problem I have with CRT filters is they look darker than they're supposed to be. CRTs are bright, and so should the CRT filter.

>> No.8631609

>>8631592
That is a non issue as you can easily compensate for that on your TV (or directly with a retrotink)

>> No.8631621
File: 81 KB, 1252x393, 1644956073137.jpg [View same] [iqdb] [saucenao] [google]
8631621

Anyone able to help out with this problem?
Tried to ask in the duckstation thread, didn't really work out:
>>8631158
>>8631178
>>8631614

For some reason the scanline shaders in my installation of duckstation seems to be fucked.
They are more intense on the left as on the right side of the screen.
As if they get thinner as more they go to the right.

>> No.8631629

>>8631591
Then answer the question. How do you think developers knew how many sprites fit on a TV screen if they weren't using a specific resolution number?

>> No.8631642

>>8631621
>duckstation "shaders"
Don't use that shit. The dev is a faggot who hates the things and did a half-assed job at it

>> No.8631653

>>8631591
>I mean no one considered resolutions in terms of the 240p or 480i
They literally did though. 240p was a cost saving measure as a result of CRTs displaying 480 lines at 60hz interlaced and to reduce flicker.

>> No.8631729

>>8631586
Man you need to do some research

>> No.8631742

>>8631586
>The only output option was a TV set.
and what do you think the resolution of that TV set was anon?

>> No.8631748

Do you put scanlines with 480i games?

>> No.8631756

>>8631742
His argument is completely self defeating
He says they didn’t design them for TV sets at first which means the resolution is based on a VGA monitor which we know doesn’t have that resolution
Then he says Standard definition TV’s never had a known set resolution
It’s like talking with a brick wall

>> No.8631817

>>8631756
I never said either of those things.

>> No.8631823

I play GBA games on my old Panasonic, looks just right if you force 240p.

>> No.8631836

>>8630321
Those consoles absolutely were designed with such standards in mind even if the modern term is slightly different. The Sega Mega Drive/Genesis technical document even calls it "224 raster" and "240 raster", while the SNES one has an entire section describing two modes, one interlaced and one non interlaced.
https://segaretro.org/images/1/18/GenesisTechnicalOverview.pdf
https://archive.org/stream/SNESDevManual/book1#page/n59/mode/1up
Terms like 480i were also in common use while consoles like the SNES were still in production, e.g. this magazine
https://books.google.co.uk/books?id=hwAAAAAAMBAJ&pg=PA90

>> No.8631908

>>8631817
> They were designed on a system that used a CRT as output.
They aren’t even being played on the system they were designed on. Super Nintendo games aren’t made on a Super Nintendo.
There was no ‘intention’. This was the only type of display available

>> No.8631929

>>8631836
lmao, idiot got btfo. I wonder if he'll gracefully accept that he was arguing a silly point, or double down.

>> No.8632064

>>8631109
they look exactly like the photo you just posted

>> No.8632164

>>8632064
They don't

>> No.8632193

which crt filter is the best to use when emulating on a crt?

>> No.8632263 [DELETED] 

>tranime
back to /bunker/ with you

>> No.8632276

>>8631609
Not really. Individual CRT phosphors are bright as shit. In order to replicate it, I suppose, people would need to come up with filters that use HDR tech to recreate the blooming effect, and I'm not even sure that's possible either.

>> No.8632281

>>8631109
low-TVL slot masks are ugly as shit

>> No.8632308

>>8632276
fucking bloom

>> No.8632314

>play game on real crt
>there are no scanlines like on my emulators
what the fuck? is my snes broken?

>> No.8632323
File: 2.48 MB, 2592x1944, 1637209048577.jpg [View same] [iqdb] [saucenao] [google]
8632323

>>8632281
>muh shadow mask
>muh scanlines

>> No.8632325
File: 3.88 MB, 3264x2448, 1620081619475.jpg [View same] [iqdb] [saucenao] [google]
8632325

>>8632323
dot shadow masks are kino

>> No.8632408

Why do filterfags never post webms?

>> No.8632414

>>8632408
3MB of crunched data.

>> No.8632417

>>8631551
And then anon was a zoombie.

>> No.8632426

>>8631592
That's a display issue. Non-HDR LCD/OLED displays as a whole are dimmer than CRTs as it is, and any CRT emulation, be it from scanlines, phosphors, or both, will dim said displays further. HDR displays, however, can get really bright, and that is where a CRT shader can truly and literally shine.

>> No.8632431

>>8632276
https://forums.libretro.com/t/sony-pvm-hdr-4k-shader/36109/428

Already possible.

>> No.8632438

>>8632193
On a TV or monitor? If the former, none. If the latter, TVOutTweaks+Interlacing.

>> No.8632541

>>8632263
more like cunnime

>> No.8632581

>>8631586
>I still hold that they did not design with 240p or 480i
Ok hold on, so you thought it was just a wacky coincidence that the NES outputted a resolution of 256 x 240 and that the developers had no knowledge of that number at all?

>> No.8632608

Has anyone adjusted CRT Royale for 1440p?

>> No.8632658

>>8632438
on a TV. with no filter it doesn't look enough like a CRT. I want it to look like the emulator screenshots.

>> No.8632806

>>8632658
You need to add scanlines on top of your scanlines for the true /vr/ experience.

>> No.8633181

>>8632806
If you add scanlines to 240p you'll get 480p.

>> No.8633280

>>8612954
fucking kek anon!

>> No.8633574

>>8633181
But some of those lines will have nothing in them.
Just like the developers intended.

>> No.8633587

>>8633574
That would be blank lines.

>> No.8633809

>>8633587
Just as the developer intended.

>> No.8633950

>>8611992
But my mini consoles can't handle CRT Royale...

>> No.8634019

>>8633950
You could converter hdmi to component run the signal through an tink5x with a crt filter.

>> No.8634163

>>8633950
Even better.
You can avoid all this junk.
>>8634019
Horrible

>> No.8634203

>>8634019
Tink5x can do advanded crt filters like emulators? I thought they only had basic scanlines like >>8631097

>> No.8634214

>>8634203
They added a bunch of crt/pvm style filters and you can also customize your own. See >>8631320

>> No.8635041
File: 30 KB, 480x360, 1640538443449.jpg [View same] [iqdb] [saucenao] [google]
8635041

>>8624220
i really wish i'd kept my psx-era magazine collection

>> No.8635243

>>8611994
Dithering effect.

>> No.8635417
File: 3.37 MB, 5120x2880, bad.jpg [View same] [iqdb] [saucenao] [google]
8635417

I think scanlines SUCK!

>> No.8635448
File: 524 KB, 2300x1640, Composite-video-cable.jpg [View same] [iqdb] [saucenao] [google]
8635448

>>8614052
No
>grow up playing NES, SNES, N64, PS1, Dreamcast, PS2, etc, etc on CRT
>discover emulators in middle school
>what the fuck, this is the shit
>play retro vidya on PC but know that it never looks quite right
>start going down the rabbit hole of early filters
>think if I just had a PC with TV output it would look right
>Dreamcast emulators come out
>have a blast with them but they still don't look right
>Xbox emulators come out have a blast with them too but by now know about 240p
>down the RGB rabbit hole for years, owned pro spec monitors, etc, etc
>realize those ALSO don't look right
>get a flash cart and play games on my teen years CRT that I still own through composite
>the galaxy is at peace.wav
>.
>.
>or is it? *jump scare of extreme close-up of retroarch logo*

>> No.8635459

>>8614040
If you can run it, the one that just says CRT-Royale and nothing else. Then tweak it how you like in shader parameters.

>> No.8635675
File: 2.53 MB, 4032x2268, 20220216_183831.jpg [View same] [iqdb] [saucenao] [google]
8635675

>>8611992
So actual CRTbros, how imma doing?

>> No.8635682
File: 2.84 MB, 4032x2268, 20220216_183907.jpg [View same] [iqdb] [saucenao] [google]
8635682

>>8635675

>> No.8635703

>>8618632
the dub cut a lot, nearly half the episodes in terms of runtime, and the localisation was back alley butchery

>> No.8635727
File: 400 KB, 468x408, 1644254697660.gif [View same] [iqdb] [saucenao] [google]
8635727

>>8628494
That is simply floyd-steinberg dithering the gfx artist painted in to simulate more shades if your color palette is limited as it is on the Sega Genesis. The fact that shaders like gdapt exist that remove that deliberate artistic choice is mindboggling.

>> No.8635783
File: 2.21 MB, 1280x720, KH2FM crt screen shake effect.webm [View same] [iqdb] [saucenao] [google]
8635783

Why did you guys say 480i has no scanlines? Their clearly visible here

>> No.8635857

>>8635783
I'm not even sure this is an actual tv and not one of them fancy overlay shaders, but it's stupid to begin with trying to film a crt in a pitch black room with a phone camera.

>> No.8635891

>>8635857
...Your post doesn't answer my question. And yes it's a CRT.

>> No.8635896

>>8635783
They’re visible on mine too anon
How big is your set? I think that is a factor

>> No.8635901

>>8635783
anon I'm gonna need you to sit down for this one but
sometimes people on the internet are wrong about things. In fact, most of what you're reading here is bullshit. You were never meant to take any of it at face value, and do your own research.

>> No.8635906

>>8635783
PS2 480i is garbage.

>> No.8635918

>>8635906
not with a CRT, shit is sharp as fuck

>> No.8635954

>>8635918
No its not.
t. plays PS2 on a good trinitron

240p looks way sharpers and more fluid actual 60hz

>> No.8635960

>>8635954
>No its not
if your set doesn't play 480i sharp, than it is shit, sorry

>> No.8635962

>>8635954
It's very sharp, my CRT is better than yours because Mitsubishi made better AG tubes.

>> No.8635964

I don't like the way these filters fuck up the intended colors. They have to mess with gamma to compensate for image darkening.

>> No.8635973

>>8635891
It means the phone camera sees scanlines better than the human eye and the whole video does not represent what an actual human would see.

>> No.8635979

>>8635973
Actually, the video is recorded at 30fps, which means it only displays half of the fields

>> No.8635992

>>8635979
What's your point?

>> No.8636000

>>8635992
https://youtu.be/EJ7qlI3-l7Q?t=48
watch that part of the video at 60 fps, then watch it again at 30

>> No.8636093

>>8635783
480i has 480 scanlines.

>> No.8636108

>>8636093
Technically two sets of alternating 240 scanlines

>> No.8636203

>>8635783
Anyone who says 480i doesn't have scanlines doesn't understand the technology.

Every raster based CRT has scanlines at every resolution. They are a function of how the image is drawn.

>> No.8636285

>>8635964
They don't HAVE to, they just do by default because then plebs would complain about the image being darker. You have to either deal with it or upgrade to an HDR display.

>> No.8636329

>>8635992
Thanks anon.

>> No.8636525
File: 3.29 MB, 4032x2268, 20220217_020043.jpg [View same] [iqdb] [saucenao] [google]
8636525

>>8635682
I have a shitty hdmi2av device to conect the pc to the tv, but i it overscans the image like crazy (on top of the image being too murky and crushed dark unless i turn brightness and contrast to maximun and even so still looks just like below normal picture)

Any advice? I wanna use the tv for game devin

>> No.8637006

>>8635417
Agreed.
Why would you want this pointless stuff. Technology means we can live without this artifact.