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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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>> No.8487007

>>8487006
It begins...

>> No.8487009
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>> No.8487013
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>> No.8487015
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>> No.8487016
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>> No.8487020
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>> No.8487025
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>> No.8487028
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>> No.8487031
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>> No.8487034
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>> No.8487035
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>> No.8487037
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>> No.8487040
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>> No.8487043
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>> No.8487046
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>> No.8487050
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>> No.8487052
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>> No.8487059
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>> No.8487062
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>> No.8487068
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>> No.8487072
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>> No.8487074
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>> No.8487078
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>> No.8487079

>>8487068
>>8487072
The first Take 2 review: two pages for the games they don't want to put too much effort into talking about. Get used to seeing these.

>> No.8487083
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>> No.8487084
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>> No.8487090
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>> No.8487117
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>> No.8487118
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>> No.8487159
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>> No.8487162
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>> No.8487164
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>> No.8487165
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>> No.8487167
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>> No.8487169
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>> No.8487171
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>> No.8487175
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>> No.8487178
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>> No.8487181
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>> No.8487183
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>> No.8487184
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>> No.8487189
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>> No.8487192
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>> No.8487194
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>> No.8487196
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>> No.8487197
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>> No.8487202
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>> No.8487206
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>> No.8487207
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>> No.8487210
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>> No.8487213
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>> No.8487214
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>> No.8487217
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>> No.8487220
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>> No.8487223
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>> No.8487225
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>> No.8487227
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>> No.8487229
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>> No.8487231
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>> No.8487234
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>> No.8487236
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>> No.8487239
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>> No.8487240

>>8487234
Nester is assassinated. Or is he?

>> No.8487243
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>> No.8487247
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>> No.8487248
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>> No.8487250
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>> No.8487251
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>> No.8487253
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>> No.8487256
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>> No.8487259
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>> No.8487261
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>> No.8487263

>>8487037
>the screenshot for punch

>> No.8487264
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>> No.8487267
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>> No.8487269
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>> No.8487276
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>> No.8487280
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>> No.8487284
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>> No.8487287
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>> No.8487290
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>> No.8487292
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>> No.8487293
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>> No.8487294
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>> No.8487297
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>> No.8487301
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>> No.8487304
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>> No.8487305
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>> No.8487308
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>> No.8487309
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>> No.8487313
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>> No.8487315
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>> No.8487316
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>> No.8487317
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>> No.8487321
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>> No.8487325
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>> No.8487331
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>> No.8487335
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>> No.8487338
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>> No.8487343
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>> No.8487346
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>> No.8487349
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>> No.8487353
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>> No.8487358
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>> No.8487362
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>> No.8487364
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>> No.8487367
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>> No.8487409
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>> No.8487412
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>> No.8487413
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>> No.8487415
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>> No.8487416
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>> No.8487417
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>> No.8487419
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>> No.8487421
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>> No.8487424
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>> No.8487427
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>> No.8487437
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>> No.8487441
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>> No.8487443
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>> No.8487446
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>> No.8487447
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>> No.8487452
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>> No.8487456
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8487456

Issue #69

>> No.8487464
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>> No.8487468
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>> No.8487473
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>> No.8487476

>>8487362
>>8487364
>NES chart finally culled
F

>> No.8487481
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>> No.8487484
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>> No.8487486
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>> No.8487487
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>> No.8487493
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>> No.8487495
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>> No.8487497
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>> No.8487502
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>> No.8487503
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>> No.8487508
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>> No.8487518
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>> No.8487521
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>> No.8487525
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>> No.8487527
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>> No.8487529
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>> No.8487534
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>> No.8487669

>>8487015

God damn it Nintendo Power

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>> No.8487691

>>8487034

Somebody drawin a pretty hot Samus there.

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>> No.8487710

>>8487037
>Virgin's Super NES version of the Lion King, which is graphically superior to its Genesis version,

It's like reading a Trump tweet.

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>>8487710
Virgin is the name of the company, the chad vs virgin tweet didn't exist yet.

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>> No.8487737

>>8487714

Haha no I was just talking about how they crammed an attack on the Genesis in there for no reason, like saying "the failing New York Times" or something.

>> No.8487738

>>8487735
Dr. Kiln doesn't actually show up until the N64 game, I think.

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>>8487737
Oh, dude you have no idea what Nintendo vs Sega was like.

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>> No.8487804

>>8487719
>>8487720
>uses original Elsie Dee motivations in 1995 despite the fact she and Albert had turned into Wolverine's allies after their first encounter in 1991
>has Wolverine in full X-Men uniform when he was mostly in normal clothes for his solo run where Elsie Dee existed
>Wolverine's Greatest Enemies!
>Lady Deathstrike
>Bloodsport/Bloodscream
>Cyber
>Nikolaus Geist, despite the fact Magneto killed him immediately after Wolverine first met him
>the Destroyer Armor from Thor
>some random crystal dragon
>some guy made just for this game as a big bad mook
>NO SABERTOOTH
>no Silver Samurai
This game feels schizophrenic.

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>> No.8487850

More later.

>> No.8487867

what issue was the luigis mansion one?
I think that was my first ever Nintendo Power issue

>> No.8488112

>>8487771
I don't remember this Please Kill Me version of Donkey

>> No.8488117
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>>8487771
He looks like Apu

>> No.8488178

>>8488112
As a kid I always assumed it was DK's dad. He just has that aura about him. I think he never appeared in a game and was just concept art.

>> No.8488381

>>8487134
>>8487135

Super Metroid is pretty good, but it's not the best. If it used digitized photos for Samus' sprites it would be better. If it used pre-rendered 3D models it would be better still! And it certainly needs a lot of comical blood and gore. That would make it better, too. As it is, it's only... third best. Still pretty good though! Nice try, Japanese developers. You came close!

>> No.8488395

>>8487737
They were just following what SEGA was doing, and that's what PLAY IT LOUD was all about, being a cheap imitation of SEGAs marketing strategy.

If I remember right, Sega Visions was full of little jabs at Nintendo, far more than Nintendo Power ever did.

>> No.8488406

>>8487137

Although last issue, we expressed disappointment that Uniracers only included a mere forty or so courses (how embarrassing) and did not have the different stats on different unicycles that we for some strange reason wanted it to have, we will now include it in our list of top ten games for its year, since it used the correct type of graphics that all games should have now, instead of some other GARBAGE type that you might see on the failing Sega Genesis. Congratulations, Uniracers!

>> No.8488415

>>8488381
Seriously how could Super Metbore ever compete? Look at DKCs GRAPHICS man, I mean... just look at the GRAPHICS, have we mentioned the GRAPHICS? DKC is the FUTURE OF VIDEO GAMES, AND THE FUTURE OF VIDEO GAME GRAPHICS, and that makes it not only the best game of 94, but the BEST GAME EVER MADE. GRAPHICS.

The hyperbole surrounding DKC is hilarious to look back on, I love the game, but some of this shit is ludicrous

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>>8487034
I guess most modern players have reached that point now. Though I guess people want to hook up with Link more these days.

>> No.8488483

>>8488415
Give it a couple years. Once the N64 drops, DKC's graphics will be totally old-news. Heck, it'll pretty much be overshadowed by Chrono Trigger this year.

>> No.8488489

>>8487037
This has to be the first time they acknowledged the genesis version of a game in their articles. Up till now they just conveniently left out the competition's name when talking about games like Mortal Kombat or Street Fighter.

>> No.8488503

>>8487147
>They had to select colors carefully so that the characters would not get lost in the backgrounds. They also simplified the backgrounds so that the amazingly detailed characters of DK and the other inhabitants of this new world would stand out.

The game looks pretty amazing, but judging from this video, they may have failed (understandably) at making Donkey Kong stand out: https://www.youtube.com/watch?v=oCOERv4l40E
I mean you can follow him okay but it's more of a strain than it ought to be. Can anybody who played this game on hardware confirm?

>> No.8488521

>>8487150

That is a large number of misspellings of "Comanche". The 3D engine looks impressive though! Look at the section near the end here where the camera just goes up and down for a bit: https://www.youtube.com/watch?v=372pNhXTm_4

The helicopter looks kinda bad though. I suppose it's just sprites? It looks all chunkily pixellated like the landscape does, but maybe they artificially chunked up the original sprite, just so its potentially much higher detail level wouldn't stand out against the land? I don't know.

>> No.8488542

>>8487159
>Other innovations include Cinema Text, a trademarked technique for smoothly displaying game and text dialogue,

I wonder what this means?

>the ability to summon defeated enemies to help you in battle,

Err I guess this is the system whereby you can call on Fire Eyes, Horace, etc.? Or was there something else like that in the game?

>and multiple solutions to puzzles.

More of this talk, like how they keep claiming FFIII will be different on each playthrough? I don't remember anything like this in the game either. I guess there were probably a few minor instances of it though.

>> No.8488638

>>8487162

As a kid I never cared deeply about any racing game that wasn't F-Zero or Mario Kart, but now, while reading this magazine, I'm having a good time keeping up with the evolution of techniques for drawing 3D-looking tracks on a Super Nintendo. This Kyle Petty game is a standout: Apparently it actually applies the extremely fashionable SGI pre-rendering technique to a fully 3D world, rather than a 2D one, and then translates back to the 2D graphics the SNES can handle by simply drawing the 3D scenes as FMV sequences! Unfortunately the SNES cannot actually store enough high-quality video for the result to be very nice. In particular, it appears that the video of the track must play super slowly when you accelerate from a stop at the start of a race, which means the framerate of the animation actually begins at ZERO and only gradually increases from there! Maybe. That's mostly how it looks on YouTube, anyway, although it appears that they fudge over it a little by moving the car itself upward on the screen just a little at the very start, maybe to allow the very slowest bit of video playback to be edited out.

Uniracers obviously exhibits the superior method for applying DKC graphics technology to a racing game...

>> No.8488682

>>8488489
That's why it's so funny they wait until the Lion King of all games to bust out the attacks.

>> No.8488715

>>8487192

This trick of hinting at the hidden Pitfall game by letting Atari 2600 scorpions into the SNES game's world is great.

>> No.8489051

>>8487294
>How do I begin missions?

Maybe not a good sign for the quality of the game if this is a question people needed help with?

>> No.8489064

>>8488503
I had the game on a proper Game Boy, and I can definitely attest that some of the busier backgrounds make it hard to keep track of the characters, especially with the infamous blurring effects.

>> No.8489124

>>8487353

But... I wanted to tell them for the fortieth time that I still like Mario 3...

>> No.8489589

>>8489124
>Wario's Woods didn't get a chance to not make any impact on the Top 20 NES chart

>> No.8490370

>>8487292
>use his black friar ability
Is this supposed to be flyer or is it really related to a religious friar?

>> No.8490392

>>8490370
>Is this supposed to be flyer

I'm going to guess yes.
https://tcrf.net/Illusion_of_Gaia
>but the text uses old ability names: Psycho Crusher for Psycho Dash, Psycho Flier for Dark Friar, and Spin Dasher for Spin Dash.

>> No.8490474

>>8487416

Demon's Crest only got a 3.9 in Graphics & Sound and now The Lion King gets 4.7? What is with you people.

>> No.8490952

Thanks, OP.

>> No.8490987

>>8488489
I think the first time I saw it was in a preview for Bubsy 2, of all things. Something to the effect of, 'the developer told us they make the Genesis version first because it's simpler and uses less colors' or something.

>> No.8491263

>>8487135
Did anybody know about ff3/6 distinction back in the day?

>> No.8491270

>>8491263
Nintendo Power mentioned it before the game was released. For a brief moment they even said FFV was going to be released as FFIII.

>> No.8491293

>>8487135
>"FFIII has set a standard that will be difficult for other Role Playing Games to match."
>Chrono Trigger: "Hold my poi."

>> No.8491660

>>8490474
Disney's check was bigger

>> No.8491761

>>8491263

I deeply loved Final Fantasy as a kid and so I was very interested in the games. But I didn't know anything about the missing Japanese ones that Nintendo Power didn't tell me. If I hadn't gotten the magazine, then I wouldn't have known at all. As it is, my knowledge was very vague. I think I may have known which number each game originally had in Japan, and I may have known which console each Japanese game ran on. But other than that I knew absolutely nothing. I don't think they ever said what kind of game each one was, and if they showed screenshots of the missing ones at all (I don't remember any) then they were probably just a very few scattered ones of FFV I imagine. I don't think the magazine ever conveyed even the slightest detail of Japanese FFII or FFIII.

Of course the existence of the missing games became obvious at or before the FFVII release, since the "seven" was made public worldwide at that point. Sometime around then, I learned a little more about those games from other fans on the Internet. I was actually on a Final Fantasy mailing list for several years; at least a few people there had played FFV in some fashion, I think, though we didn't have knowledge of the possibility of emulation yet so they must have either known Japanese or used clumsy translation guides of some sort.

>> No.8492208

>>8487135
For some reason it feels like such a waste that MK2 was that popular at the time.

>> No.8493429

>>8488542
>>Err I guess this is the system whereby you can call on Fire Eyes, Horace, etc.?
Probably. I remember there were some story changes to SoE while it was in development, so it's possible the article was going off of that. Or they weren't aware of the clones.

>> No.8493856

>>8487702
The most exciting thing is that new fishing games have come out. Hooray

>> No.8494702

>>8488415
Reminds me of vid-related.

https://youtu.be/XNXk5nT3SdQ

>> No.8494827

>>8494702

Hahaha "Play control is very responsive and monkey-feeling." What a great line. I was basically on board with the review though, up until he called the game truly perfect and a revolution.

>> No.8494885

>>8487702
>TNN had fewer details in the boat view and the loading time between screens was almost as slow as a CD-ROM game--about five seconds.

The PlayStation just came out didn't it? Not that it matters, since it's slow and bad and so we'll all be waiting for the Ultra 64, which will be very fast.

>Clearly, Bassin's is an excellent game and Bass Masters is unique while the loading delays on TNN will drive most anglers mad.

Nintendo Power pitting fishing games against one another in a proxy war over the console preferences of gamers

>> No.8494937

>>8487705

How sad. All this perfectly reasonable hype for four new Super FX games, of which three will be canceled (or at least moved to other platforms). Dirt Trax FX was a pleasant enough game, but it doesn't make up for a missing Star Fox...

>> No.8494947

>>8494937
This is why 1995 is the beginning of the end for 16-bit. Everything it had achieved in '93 and '94 is already being forgotten as the newer consoles begin to surface.

>> No.8494951

>>8487717
>This code is definitely not the most exciting code in the world, but it's a code.

>> No.8494963

>>8487192
Is this the first emualator on a console? Can you inject other 2600 roms?

>> No.8495698

>>8487807
>9 Starfox II

???

>> No.8495752

>>8494963
No, that's an actual port of the game into SNES code. There's a romhack patch to make it so you can play the port without putting in a code or getting to level 4. Notice the difference in the brick wall on the starting screen in the SNES version versus the brick wall in the original 2600 version.
https://www.romhacking.net/hacks/6471/
Basic emulation of NES started in 1997, when most people were running 150-200MHz Pentiums. That's a 150-200Mhz CPU to emulate a 2Mhz CPU. And it was far from perfect or accurate. Hacks on top of hacks to get just werks going for the most popular games. Even then most were buggy. You won't get a console emulating another console until the DC era.

>> No.8496589

i had this issue. i remember alot of these pages because i read it like a million times.

>> No.8497345

>>8487818

Why do they like Blue Suede Goo and Helga so much? How do new characters not add to the game?

>> No.8497414

>>8497345
Sounds more like they were hoping all the old Clay Fighter characters would come back, not just three.

>> No.8497961

>>8487015
unironically what did they mean by this?

>> No.8498786

>>8497961

Are you confused because the next image in the series doesn't explain it? I think the next two are just half-size inserts or something. You have to skip down to the next proper magazine page to reach the text that actually fits with the image.

>> No.8498887

>>8487835
>Janglish

I don't recall ever seeing this term elsewhere. I wonder whether they deliberately avoided saying "Engrish" because it might seem insulting somehow to the Japanese.

>> No.8498983

>>8498887
Even in these ultra PC days we live in now no one has bitched about Engrish (yet). I doubt NP cared at the time, just like how anime was frequently called Japanimation instead, one term just won out over the other in the end.

>> No.8499091

>>8487835
Fun Fact: Dan Owsen's voice is the voice clip at the beginning of Super Metroid.

>> No.8500740

>>8487839

Epic Center! I can't wait for this game to stink!