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/vr/ - Retro Games


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File: 166 KB, 1280x720, xcom.jpg [View same] [iqdb] [saucenao] [google]
8370429 No.8370429 [Reply] [Original]

Let's have a good old xcom thread. I finished the game once but it was not on ironman. Then I played TFTD on ironman, lost horribly, but I did realize how much more fun it is to irreversibly lose your entire crew and an expensive ship when you really fuck something up, instead of just reloading until you get past whatever's giving you trouble. So now I'm gonna play the original game on ironman.
What about you anons, do you use ironman mode?

>> No.8370620

nah I've never been hardcore enough for that

>> No.8370628 [DELETED] 
File: 822 KB, 525x809, 543B06C1-0990-4A6C-B664-472A77D4C2F3.png [View same] [iqdb] [saucenao] [google]
8370628

>>8370429
imagine wanting to talk about good retro games on a weeb zoomer board

>> No.8370726
File: 26 KB, 1680x1050, screen1334.png [View same] [iqdb] [saucenao] [google]
8370726

>>8370628
There's a weeb coomer mod for it.

>> No.8372531
File: 987 KB, 1020x638, xfiles.png [View same] [iqdb] [saucenao] [google]
8372531

>>8370726
hnggggg
Any other mods worthwhile? I found X-Files in the AUR which means it is at least somewhat popular I guess, and it looks wicked (pic related)

>> No.8372578

This is a game that deserves a proper remake/remaster, not that new age bullshit they released a few years ago.

>> No.8372591

>>8372578
At this point id settle for a decent port to any platform other than android. I can't believe this isnt available as homebrew on 3ds or switch, itd be unbelievably popular...

>> No.8372604

>>8372591
just run openxcom on linux I don't see the problem

>> No.8372637

>>8370429
>What about you anons, do you use ironman mode?
It's the only fun way to play. I cleared both UFO and TFD on Superhuman (in OpenXCOM, so genuine Superhuman mode without the difficulty bug) ironman, and without using cheese strats like payday transfers, cursor scouting, or night mission postponing.

You should expect to fail. Recovering from the failures is without reloading is the most fun part of the game.

>> No.8372675

>>8372604
Don't wanna play on pc, did that in 93 already

Linux is gay

>> No.8372687

>>8372675
Get a psx2psp eboot of the psx port and play it on psp

>> No.8372696

>>8372531
https://openxcom.org/forum/index.php/topic,8454.msg131720.html#msg131720

>> No.8372702
File: 265 KB, 1530x989, xcommods.png [View same] [iqdb] [saucenao] [google]
8372702

>>8372696
Very helpful thanx anon
screenshotted for posterity

>> No.8372930 [DELETED] 

>>8372675
you sound like real fun at parties

>> No.8372947

You can probably Ironman on EU, I wouldn't try it with TFTD.

>> No.8373027

>>8372675
There is an Android port of OpenXCOM, works perfectly on 10" tablet. I was replaying the original for some time but it became too repetitive after another alien base attack.

>> No.8373056

>>8372637
>Recovering from the failures is without reloading is the most fun part of the game.
There's zero stakes if you savescum like a retard. I agree with anon, Ironman really is the most fun way to play the game.

>> No.8375525

up

>> No.8375557

>>8372531
X-Com Files is great, but be prepared for a colossal grind.
Also, whoever designed the tech tree is a colossal autist.

>>8372578
>>8372591
OpenXCom is great. It's the original game with a bunch of QoL improvements.

>> No.8375992

>>8370429
I never use "built-in" ironman mode to guard myself from misclicks and save corruption, but I very rarely ever reload. Did manage to beat TFTD without loading once, that was quite a frustrating slog but also memorable.

>> No.8376353

>>8375557
>OpenXCom is great. It's the original game with a bunch of QoL improvements.

It did remove a couple of extremely useful bugs though.

>> No.8376420

>>8376353
Good.

>> No.8376842

ok

>> No.8377435

>>8370726
That's not weeb in the slightest, and it's hard to classify it as coomer when the girls only come in two skin colors: piss, and shit.

>>8372531
I don't think Xeno Operations ever got finished, but it's still worth playing, since it's much closer to vanilla than the big OXCE mods.

>> No.8377530

>>8372637
>or night mission postponing
???

>> No.8377737

No need to ever do a night mission on a crashed UFO.

>> No.8377772
File: 64 KB, 1003x535, sell.png [View same] [iqdb] [saucenao] [google]
8377772

Reinstalling openxcom yesterday.
How do I manufacture something in infinite quantity?
Ufopaedia site mentions that infinite quantity manufacturing is added in openxcom.
It's quite a bother if I have to increase the quantity when the quantity is almost reached. I can use the middle scroll button to increase the quantity in a certain number (max is 50 per scroll). The items are manufactured for profit selling.

>Can set manufacture to produce infinite items.
https://www.ufopaedia.org/index.php/Differences_to_X-COM_(OpenXcom)

>> No.8377921

>>8370429
I love this game but I wish Apocalypse got more love and the remakes instad of eternally stuck with this as the template and goal even today.

>> No.8377968

>>8372578
Xenonauts is the closest to a remake of XCOM without getting sued. They made it 2D style art and copied the gameplay pretty closely.

>> No.8378006

>>8377737
No need to do a night mission on anything. As long as a ship is going to a site it won't dissappear

>> No.8378014

>>8378006
Crashed UFOs disappear after three days but that's more than enough time to go for them. Landed UFOs will take off after a few hours so you sometimes have no choice but to get them at night. Terror sites will not disappear as long as an X-COM craft is targeting them.

>> No.8378059

>>8377772
Right click the up arrow next to "Increase"

>> No.8378068

>>8378059
Thanks, anon.

>> No.8378069

TFTD colonies get easier once you know all the tricks like how to quickly find the control room and where you can steal 100 Zrbite.

>> No.8378072

>>8378069
still dangerous because it's full of lobstermen and tentaculats, especially in superhuman difficulty.

>> No.8378084

>>8378072
the aliens are all in the north of the colony, if you avoid that area you're pretty safe. of course sometimes you'll spawn up there or the control room is in the north. also the control room is always underneath the engine room so find that and go right down to level 0. engine room's got 100 Zrbite as well, but you have to shoot two sections of the power supplies twice each to get them.

>> No.8378230

>>8377530
Missions won't time out while they're targeted by your Skyranger. You can send the Skyranger the wrong way so it arrives late (which just happens to be in daytime). If you're playing optimally you never do night missions.

>> No.8378273
File: 7 KB, 320x200, X-COMChuckNorris.png [View same] [iqdb] [saucenao] [google]
8378273

>>8378230
There's option to always daylight or night time battles in OpenXCom.
Of course real men enables always night time battles.

>> No.8378670
File: 102 KB, 1920x1080, 2021-12-01-133803_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8378670

never seen a small ufo up close before, it had landed and there was just one guy standing beside it

>> No.8378967

>>8378670
Any weapon bigger than a Stingray missile will destroy them so you're unlikely to encounter them after the very early game.

>> No.8378976

Can I play this on console?

>> No.8379131

>>8378976
There is a ps1 port, no idea if it's good except for the soundtrack which is good (if you don't like adlib sound)

>> No.8379140

>>8378670
You get one unit of alien alloys from these plus they carry a Mind Probe worth $250k.

>> No.8379465

and make sure to bag an alien navigator from a large scout so you can get the Hyperwave Decoder

>> No.8380009

bump

>> No.8380489

TFTD in comparison to EU has a brutal early game, mid to late game is a cakewalk.

>> No.8380498

>>8379465
You can get the hyperwave decoder even earlier than that if you give the cryptoring to the shifty barfly.

>> No.8380513

>>8378967
The Stingray missile has a 50% chance of destroying a Small Scout. All larger weapons will insta-KO it. Plasma cannons have a 50% chance of destroying a Medium Scout and a 25% chance of destroying a Large Scout. Fusion Ball launchers have a 25% chance of destroying a Harvester or Abductor. The largest UFOs cannot be destroyed with any weapon.

>> No.8380927

bump

>> No.8380973

>>8377772
More question.
How to remove the soldier's diary?
Someone told me how to do it years ago here, but I forgot it and couldn't find it in warosu.

>> No.8380982

>>8380973
I think you can open your save file in Notepad and delete the stuff. As you get far along into the game you start getting really fucking huge lists of every soldier's history.

>> No.8380983

>>8380513
The largest UFOs can be destroyed, just not legit.

>> No.8381034

>>8380982
The diary entry is for each soldier.
I have too many soldiers to manually edit each of them.
I think there's a way to do it in the game, someone mentioned it in /vr/ years ago, but I could be wrong.

>> No.8381049

>>8380982
>really fucking huge lists of every soldier's history.
In my last game (a few years ago), the savegames were 50 MB each or more.
Had full bases and each base had at least 15 soldiers.
So I tried to find a way to remove the diaries to save some spaces.

>> No.8381340

>>8380973
>>8380982
I finally found how to remove the diaries.
Open the file \user\option.cfg in the savegame folder) and replace this line:
soldierDiaries: true
with
soldierDiaries: false
Next time you save, the diaries will be removed.
Shrink the savegame size from 125 KB to 55 KB (still early game with 30 soldiers).
This should be in the game option but I couldn't find it.

>> No.8381634

Just started XCOM Files.
Obliterated in the first mission against some Chupacabras.

Which vehicles should I use?
The base has 2 hangars, but only 1 car.
Car only has 2 passengers.
I can buy a mudranger or a public transport (air plain), both can bring more agents.

Got tips for beginner in XCOM Files? (Not XCOM EU/TFTD)

>> No.8381636

>>8381634
Are there radars or some kind of detection methods?
Do I just wait for missions to show up in the map?

>> No.8381649

>>8381634
It seems I was about the plane.
It's used when the car is traveling across the sea.
The mudranger has pitiful range, it seems I'm stucked with the cars.

>> No.8381676

>>8381649
>I was about
I was wrong about

>> No.8381707

>>8378670
Safest way to capture an Ethereal if you didn't get lucky before though.

>> No.8382469

It's possible to finish the game early if you bag a Floater commander from a Battleship early game. That was why in TFTD they deliberately made it harder to get an alien commander.

>> No.8382485

>>8382469
There are still plenty of ways to bag a commander if you're smart.

>> No.8382801

UFO power supplies have a 75% chance of exploding when the UFO is shot down.

>> No.8382808

>>8382801
This can be reduced by destroying them with a proton gun only.

>> No.8383140

>>8381049
I never keep more than 30 soldiers total but by the fifth or sixth month of the game it still starts getting lengthy as fuck.

>> No.8383851

bump

>> No.8384702

>>8370429
Playing xcom 2 atm

>> No.8385673

bump

>> No.8386097

it's like yeah i don't really need a recorded list of every cannon fodder rookie who got killed by a Sectoid the moment he stepped out of the Skyranger on his first mission

>> No.8386539

>>8379131
The final alien base in Cydonia is not RNG on the PS1.

>> No.8387782

bump

>> No.8388064

bumperino

>> No.8388541

>>8372531
I don't use any overhauls but I use some of the old map packs and lots of little mods. I use a mod where you have to hire pilots for your crafts, you can't use ground based radars and have to instead use AWACs, as well as a mod that lets alien crafts ATTACK your own crafts. So, they'll try to shoot down your AWACS and Skyrangers. Alien crafts have better stats too.

Along with changes to alien scoring, this makes the game very, very hard. Fun though, for someone who has been playing it for years.

>> No.8389419

bump

>> No.8390931

Playing OpenXCom Extended with custom BGM from UFO: Cydonia's Fall is so comfy.
The original BGM is so dull I usually turn it off and play some other BGM.
https://www.ufopaedia.org/index.php/Audio_Options_(OpenXcom)

>> No.8391478

ufopaedia.org is down.
it's up a few hours ago.

>> No.8391628

>>8390931
Pro-tip: you can add lots of different songs for the Geoscape and the Battlescape by just adding a number to the end of each one. Which means that each time you load up the map for a mission you'll get a different track.

>> No.8392404

the improved OXC AI sadly removed a lot of the original AI's more entertaining quirks like aliens blowing themselves up trying to throw a grenade at you through a wall

>> No.8392847

>Arikiwi Hope has gone berserk
>randomly shoots the ethereal that done it
lel

>> No.8392854

>>8392404
They do still fuck up plenty with the blaster launcher though.
>>8388541
Interesting, I find myself not caring very much about the overworld on my second playthrough. I just have 3 radar+interceptor bases at obvious locations, not much variation in that part of the game.

>> No.8394387

bump

>> No.8394878
File: 49 KB, 500x628, 1632236149164.jpg [View same] [iqdb] [saucenao] [google]
8394878

I am thinking of playing TFTD after playing Xcom.
Any tips and tricks for complete noob? Like aliens and stuff I need to get to finish the game.
Can OpenXcom play it?

>> No.8394921

>>8394878
>after playing Xcom
Original X-Com or the remake?
>TFTD
It uses the same engine with original X-Com with some customizations.
It has some really serious bugs which can hinder your progress so openxcom is really recommended (lots of bug fixing).
>researchable weapons at the start
In X-Com, laser weapons (researchable at the start of the game) are good because they have good damage multiplier and unlimited ammo (tanks and cannons for ships have 100 ammo).
But gauss weapons in TFTD have low damage multiplier (many enemies are resistant to gauss damage) and limited ammo.
>ammo
In X-Com, smaller weapons have less ammo while bigger weapons have more ammo.
In TFTD, they're reversed, smaller weapons have more ammo than bigger weapons.
>stronger enemies
Pay attention to the alien type and damage type.
Some aliens are weak against sonic damage, some are strong against gauss damage, etc.
Read ufopaedia.org for details.
https://www.ufopaedia.org/index.php/TFTD

>> No.8394949

>>8394921
Original Xcom on OpenXcom.

>> No.8394952

>>8394921
Also, thanks for the tips.

>> No.8394965
File: 61 KB, 771x479, oxcmod.png [View same] [iqdb] [saucenao] [google]
8394965

>>8394878
>Can OpenXcom play it?
Yes.
You can choose which mod is active.
In this pic, I have 3 mods:
X-Com UFO Defense (original)
X-Com TFTD (sequel)
X-Com Files (fan made)

>> No.8395751

bump

>> No.8396191

>>8378670
Got this only ones, playing it in 95. My neibour fellow never beleived me that ufos can be as small as I described. Remember calling each other to show the results of reaserching new alien corpse.

>> No.8396205

>>8370429
How can you stomach initial phase that needs to be played over and over after every failure? At this point I'd rather load a random battle in OpenXCOM than rebuilding the same base ad nauseum. I've savescummed heavily because of this during last 1 playthrough. After all the only purpose of geoscape is to setup interesting battles.

>> No.8396207

>>8370429
These games look fun and there are a ton of them. can you guys recommend the remakes and new games?

>> No.8396584
File: 1.23 MB, 1600x2560, Xenowar.jpg [View same] [iqdb] [saucenao] [google]
8396584

>>8396207
OpenXCOM > Xenonauts > Afterstuff > Phoenix Point > NuXCOM > Alien Invasion

>> No.8397249

bump

>> No.8397964

bump

>> No.8398008

>>8396584
man of culture detected... xenowar is still one of the best on-the-go xcoms for me

>> No.8400103

bump

>> No.8401016

>>8391478
think it's up again

>> No.8401458

bump

>> No.8402341

fuck Lobstermen

>> No.8402723

Did Open TFTD remove the aliens spawning inside your base?

>> No.8403006

>>8401016
it's dead for like a day.
>>8402723
aliens spawn in access lift and hangar (air lock and sub pen in TFTD).
access lift + 1 hangar is enough in beginner difficulty, but higher difficulties spawn more aliens so 2 hangars is safe.
if you don't have enough hangar for alien's spawn points, aliens will respawn in your spawn points (living quarters and general stores).
www.ufopaedia.org/index.php/Base_Defence

>> No.8403106
File: 609 KB, 802x1881, xcom_avenger_peek.jpg [View same] [iqdb] [saucenao] [google]
8403106

Tip:
If you use Avenger, you can peek at your surrounding from inside the wall (windows?).
First pic is initial when you just landed in a mission.
In second pic, I use one soldier (marked with red circle) to peek at the side.
In third pic I use all soldiers near the wall to peek around.
Things I usually do in the first round:
>peek around if using Avenger
>throw a smoke grenade at the door
>throw some electro-flare in night mission
>shoot some aliens which spawn in front of your door
Never go out in the first round, aliens have full TU and will barrage you with their weapons.

>> No.8403549

bump

>> No.8403835
File: 2.50 MB, 2560x1600, Screenshot_20211209-162554_OXCE.jpg [View same] [iqdb] [saucenao] [google]
8403835

>>8403549
Don't just bump, write coolstories about X-Files or X-Piratez and alikes instead. There was a thread on /vst and these parts were the the most interesting to read, despite never played any mods myself.

>> No.8403953

>>8403835
I posted a tip about Avenger >>8403106
I tried X-Com Files >>8381634 but I'm confused and nobody gave me tips
Haven't tried X-Piratez but I'm sure it's totally different like X-Com Files.
The only mod I played long enough is Area 51 because the gameplay is almost the same with modification here and there.

>> No.8404235

>>8403953
X-Com files is just early game hell, some missions you just load into, see hellscapes like scorpions or chupacabra spam and just fucking abort. I highly recommend shotguns early and trying to speedrun your first promotion so you can get guns actually worth a shit. Get the van upgrade first though, bringing 4 dudes instead of 2 doesn't need an explanation as to why it's essential. Also capture everything and everyone, you're gonna need a lot of capture techs.

>> No.8406273

bump

>> No.8406285

>>8404235
> scorpions or chupacabra spam and just fucking abort
My first mission was at night against some chupacabras (4 or 5).
One of the agent was dead because of injury.
He was surrounded by 2-3 chupacabras in the first round.
Managed to kill them but he died when I was hunting the other 2 chupacabras.
Second mission was some cult, there were only 2 and I managed to capture one of them using electric rod with some save scumming.
Third mission was more chupacabras but there are swarm of them and I quickly aborted it.
Forth mission was some kind of 2x2 monster with some spike on its back.
I stopped playing because of the stress, it's much harder than TFTD because I didn't any clue what to do, what to research, etc.
I'm playing X-Com 1 right now, maybe I'll play it again later after watching some let's play.
>Get the van upgrade first though, bringing 4 dudes instead of 2
This is what made me feel stressed, 2 guys against 6 visible chupacabra in the first round.

>> No.8406438

>>8406285
Yeah it can be disgustingly rough early, don't feel bad if you're playing on one of the middle/high difficulties and lower it. Cult missions iirc are the most important early ones since your promotion tech, and thus guns and eventually a helicopter that can carry like 8 dudes or something, is locked behind captures from them, although I'd have to reinstall to double check. Once you get to 4 dudes and REAL guns instead of shitty handguns and some Kevlar the difficulty stabilizes.
I cannot stress enough how much of a gamechanger shotguns can feel like, close range with buckshot loaded, every single one of those 6 or whatever shots they fire will hit a dude and fucking mince him, and slugs turn them into ghetto sniper rifles.

Also fuck ninjas. You will understand eventually.

>> No.8406463

>you can mind-control civilians and have them pick up weapons
lmao I never knew

>> No.8406469

>>8403106
>two hovertanks at 30 elerium each
Damn, I have 100 million usd but almost no elerium anymore. I just can't help putting rookies in flying suits (16 el each) and they just keep dropping like flies.

>> No.8406471

Apocalypse was my jam, played it so much I broke the CDs "Full Installation" option.

Loved just playing it so much I refused to enter the portal.

A fanrestoration patch for all those aborted features would be cool but its probably too much to do with too little.

>> No.8406483

>>8406471
Well there's openapoc, no idea if it's playable.
There's an apocalypse style mod for openxcom: https://openxcom.org/forum/index.php?topic=3319.0

Is Syndicate any good btw? It looks quite similar to xcom although I gather it's not turn based.

>> No.8406507

>>8406483
Thx man link saved

>> No.8406534

>>8370429
What's the best Xcom to play? I'm way too busy to just sit down and play them all to completion nowadays, and my friends are recommending either the first one or Apocalypse.

>> No.8406536

>>8406534
Open Xcom with OXCE.
Apocalypse has a nice feel to it too.

>> No.8406552

>>8406536
OXCE is a fork of OpenXCom.
You don't need to install OpenXCom for OXCE.

>> No.8406554

>>8406552
your not the boss of me

>> No.8407142

>>8406438
>middle/high difficulties and lower it
I usually play X-Com in superhuman (level 5) but I tried veteran (level 3) in X-Com Files since it's my first game.
Maybe I should lower the difficulty to familiarize myself with the game.
>Cult missions iirc are the most important
Are there any tech charts for X-Com Files?
>shotguns
There are 2 kinds of shotguns: cheaper one and more expensive one.
I don't remember which one but I use the one I start with, probably the cheaper one.
I think the cheaper one has more ammo.
>ninjas
What about unarmed attacks?
I saw in ufopaedia there are some unarmed attacks, one of them is karate chop.
Are they last resort when you run out of ammo?
>>8406469
I save scummed a lot so nobody dies or is injured so far.
I usually use tanks (especially hover tanks) for scouting because they have stronger armor, more TU & energy & health, immune to many things (stun, fatal wounds, psionic, morale loss), and instantly repaired after combat.

>> No.8407327

>>8407142
>superhuman
>savescumming
Whatever floats your boat I guess, but I can't imagine this to be much fun lel

>> No.8408247

>>8407327
It's fun for me.

>> No.8408932

>>8407142
You can middle click techs on the tech screen to open up a sort of in game tech tree, very useful. The cheaper shotgun fires less pellets per shot but has longer range, the more expensive one is a point blank FUCK YOU weapon and also more accurate within its more limited range, given the rushy melee nature of early enemies the more costly one is probably better.

>> No.8410654

>>8408932
I was wrong, the one I get at the start is the more expensive one.
It's Small Shotgun, 15x7 kinetic damage, price 1700, 4 ammo.
The cheaper one is Pump Action Shotgun, 15x5 kinetic damage, price 1200, don't know the ammo cause I haven't bought any.
>capture
Is Taser Pistol good?
I used Electic Club when I captured one of the cultists.
But I think stun melee is dangerous cause I don't have any protection at all.

>> No.8410662

>>8408932
Rate my equipment:
>1st agent
Small Shotgun (3 magazines)
Combat Knife
Medipack
>2nd agent
Glock 18 (3 magazines)
Combat Knife
Flashlight
Electrict Club

I have a spare Glock 18 (3 magazines) on the ground.
Any tips?

>> No.8410794

>>8377435
>hard to classify it as coomer
>sex slaves
>harem collars
>95% of pics are naked girls
lol

>> No.8410937

>>8410654
I was wrong about the shotguns too, I reinstalled the mod cause of this thread and can wholeheartedly say fuck the small shotgun, that lack of range is much more crippling than I remembered.
Tasers suck fat cocks just use the clubs until you can upgrade to real shotguns that can load AP slugs and beanbag rounds, hell I don't think you even need promotion 1 for them, just nonstandard weapons research. Get a capture on a cultist and research them for the promotion tech which will let you research MP5s, somewhere after this shoot for armour research (you won't survive more than a single pistol round without kevlar) and focus on getting a capture from all the cults, this will let you hire your military advisor who will unlock the techs for buying a helicopter which is shitloads faster than the van (although the range is limited to about half the world) and carries 6 and you should be cruising into midgame.

>>8410662
See above, you want to speedrun out of the horrifying suit+car early game

>> No.8411718

>>8410937
I used Small Shotguns because I thought it's better, more expensive and more damage (15x7 compared to 15x5).
>Taser
I consider using Taser because my agent died/injured when I tried to capture the cultist.
The cultist counter-attacked my agent when I tried to stun him.
Although I don't know how far the range of the taser gun.
>base
What should I build in my base?
I only added a 3rd Hangar.
>>8408932
Neat, I've just tried it.
If only it shows how many scientist hours needed to research.
I open the savegame and search the hours needed so I can optimize the research.
Let's say I have 100 scientists and need 320 hours to research x, I'll assign all of them and wait for 3 days.
After 3 days, accumulated hours is 300 and I only need 20 to finish it, so I assign 20 scientists and the other 80 scientists can research another topic.

>> No.8411969

>>8370726
Heavy Metal (which this is based on) is the antithesis of weeb.

>> No.8412017

>>8381634
Tips are literally in game files as help.txt.
Get a van for all missions and kevlar for cult busts. Keep your car for animal missions since they're never too hard even on veteran. Your objective is to get to Promotion 3 as soon as possible, with Promotion 1 being within your reach in the first month or two. Just don't miss any critical monsters like Shamblers and Infector Zombies. And don't rush any cult because you'll get high value missions that will give you penalties when you decide not to send your agents to certain death.
I can't imagine how you would go about playing a harder game, like 1.13, without hand holding. X-Com Files is probably one of the slowest starts of any X-Com mod.

>> No.8412515

>>8412017
I've played an old mod called Area 51 years ago.
It's basically X-Com with new stuff, same gameplay.
The mod is hidden now, anyone knows why?
https://openxcom.mod.io/area-51
https://www.ufopaedia.org/index.php/Mods_(OpenXcom)#Area_51

>> No.8412701

>continuing with XCom files playthrough
>get to red dawn HQ
>oh shit they have tanks now
>turns out the tanks can't aim for shit and die in a handful of sniper rounds
>proceed to bunker entrance
>set up overwatch trap at the door
>6 kills in one turn from reaction fire
The absolute state of russians. Red dawn HQ, despite being the easiest HQ, used to be a pain in the ass with trenches and machinegun nests, now it's a single file choke of death

>> No.8413603

>>8412515
Modder drama.

>> No.8413606

thread's about to hit 2 weeks old and autosage. no point in bumping it anymore.

>> No.8414168

>>8413603
What drama?

>> No.8415558
File: 62 KB, 604x557, OpenXcomEx_A6Pi7fAdzY.png [View same] [iqdb] [saucenao] [google]
8415558

>>8413606
bumping the thread just to spite this specific anon