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/vr/ - Retro Games


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File: 23 KB, 256x177, Castlevania_(Nintendo_64).jpg [View same] [iqdb] [saucenao] [google]
8245843 No.8245843 [Reply] [Original]

What went wrong? Does Castlevania not work in 3D?

>> No.8245851

>>8245843
nothing went wrong. its better then SOTN

>> No.8245863

>>8245843
>tfw the game that most people shit on and call a terrible failed transition to 3D is actually the best representative of the series in 3D
It’s a solid game. Better than Lament and debatably Curse. LOS are their own thing and don’t count

>> No.8245868

>>8245843
Shitty controls, shitty camera, shitty objectives. I find it fascinating that Konami was able to reverse engineer the SMB3 engine with ease, yet they couldn't make a 3D platformer with a 1/4 of the smoothness of Mario 64.

>> No.8245870 [DELETED] 

>>8245843
Castlevania does work in 3D, just look at [spoiler[Dark Souls.

>> No.8245874

>>8245843
Castlevania does work in 3D, just look at Dark Souls.

>> No.8245893

>>8245851
Le contrarian

>> No.8245894

>>8245874
Castlevania is a fast-paced games where you are performing lots of jumps and attacks. Dark Souls isn't like that. It's a slow game with stamina and shields and stuff.

>> No.8245913
File: 396 KB, 600x800, gelbooru.com 4223672 1girl barefoot beach carrie_fernandez castlevania castlevania_legacy_of_darkness full.jpg [View same] [iqdb] [saucenao] [google]
8245913

>>8245843
It's infinitely more faithful to Castlevania than SoTN. I love the spooky elements especially. It would be awesome if both games got decompiled and bundled together so you could choose the level you want from either game as any character, namely Henry with a full story mode plus extra options.
>tfw you leave Lizard bro to die

>> No.8245914

>>8245874
>>8245894
Bloodborne would be a more apt comparison.

>> No.8245915

>>8245894
>Castlevania is a fast-paced games where you are performing lots of jumps and attacks.
What the fuck? Classicvania is anything but fast-paced. The whole schtick of the game is that your character moves slowly, you have to commit to jumps since you have literally no midair control, and your whip has a wind-up animation. If you want an example of a fast paced action game look at Ninja Gaiden.
Dark Souls is very similar to Castlevania.

>> No.8245919

CV64 was well received at the time.
The hate started somewhere in the mid-2000s, during the "angry internet reviewer" era where everyone pretended to hate everything.
Something similar happened with DK64.

>> No.8245924

>>8245915
Dark Souls isn't a platformer.
I can't believe 10 years later people are still comparing Dark Souls with everything.

>> No.8245927

>>8245915
>classicvania isnt fast paced
Yes it is, go fuck yourself. classicvania is a borderline rhythm game. you're a fucking joke

>> No.8245934

>>8245924
>Dark Souls isn't a platformer.
No shit. Just because a comparison is made, doesn't mean it it literally has to be 1:1 analogous to make sense.
Dark Souls is like comparable to Castlevania in that it is on average slower and more methodical than other games of its ilk, has a dark, sometimes creepy aesthetic, and you have to commit to your movements and attacks. Plus the whole shortcuts opening up and level design is reminiscent of Igavanias.

>> No.8245937

>>8245919
>CV64 was well received at the time.
It had a mixed reception ranging from high praise to average. It certainly was not viewed as a kusoge however.

>> No.8245940

>>8245919
The Nerd ignored basic directions and objectives in his review, got angry that there isn’t music constantly playing and then shuts the game off without even bothering with Reinhardt’s story, or looking at Legacy

>> No.8245941

>>8245934
stop. comparing. everything. to. dark.souls.
Not that guy but it straight up does not work. you have no clue what you're talking about

>> No.8245947
File: 902 KB, 1125x1206, 1600228003854.jpg [View same] [iqdb] [saucenao] [google]
8245947

>>8245927
look asshole I like Classicvania, but I don't know why the fuck you're denying the obvious. All of the the following series on the NES are faster than it:
>Super Mario Bros.
>Mega Man
>Ninja Gaiden
>Kirby
>Contra
>DuckTales
>Gimmick!
etc.
I don't know why the fuck you're taking 'slow' as an affront to the game's quality, because it's not. Castlevania is typically a slow series, and that's not a bad thing, because the player having to be methodical is baked into its game design.
If Castlevania is fast-paced then every game I listed above would be 300mph turbo Sanic level shit by the same metric.

>> No.8245948

>>8245937
The average was positive, not mixed.
The negative reviews might have come later, during the 2000s decade.

>> No.8245952

>>8245940
To be fair, The Nerd is a character and shouldn't be taken seriously. The problem is the people who never understood AVGN is a skit comedy act and not real reviews.
For example, James Rolfe liks Simon's Quest.

>> No.8245959

>>8245947
i dont think you understand what fast paced is
hint: its not movement

>> No.8245960

>>8245934
Igavania has RPG and adventure elements, which are elements also used in Dark Souls, that's why you think they're similar.

>> No.8245967
File: 375 KB, 220x165, laughing-homer.gif [View same] [iqdb] [saucenao] [google]
8245967

>>8245941
>>8245924
You fags have been so completely mindbroken by normies calling everything Dark Souls, that when a comparison actually has some amount of merit you literally cannot mentally process anything past 'DARK SOULS COMPARISON BAD'.
Dark Souls and Castlevania are both methodical games where you have to commit to attacks having wind up animations, with evasion maneuvers (jumps/rolls) being intentionally slower compared to something like Ninja Gaiden or Devil May Cry. Level design thus is also more intricate and more emphasis is placed on enemy placement relative to the design of the level, as opposed to faster and more numerous enemies rushing you down as is more often teh case in NG/DMC.
That's all the post is saying, and it's objectively true. If you're butthurt about it that's on you.

>> No.8245971
File: 449 KB, 1389x1949, NG-3-99-.jpg [View same] [iqdb] [saucenao] [google]
8245971

>>8245948
I remember EGM and GamePro loving it, IGN hating it, and Next gen giving this average review. That seems pretty mixed desu

>> No.8245978

>>8245971
>less than stellar sales of Symphony of the Night
It's curious to see how different things really were back then. People nowadays assume SOTN was an instant hit.

>> No.8245980

>>8245952
The issue is that
1. People take after him and format their opinions based on his. Decent NES games that aren’t all that bad like (in my opinion) Nightmare on Elm Street and Top Gun have gone from being received with indifference to wildly considered some of the worst the system has to offer.
2. It was entirely his fault that he got stuck. Usually when a game does something ridiculous or is cryptic as hell, he has every right to critique it, but the game gives you clear directions on what to do and where to go in that segment which he completly ignores and then decides the game is broken and that he has to replay the entire game over again. His castlevania reviews are noticeably less over the top and profane compared to his other ones and he’s general quite level headed and explanatory in those four videos, so getting such a fatal flaw wrong and not even bothering to look up a guide to see what he did wrong is dumb on his part

>> No.8245982

>>8245978
I remember being the only loser renting SotN from blockbuster around 97'/98. My friends thought it was a gay game due to the bisho artwork (they werent entirely wrong)

>> No.8245984

>>8245959
no, you're just making up your own definition that the majority of people wouldn't agree with at all, but I'll humor you.
explain to me how by any metric Castlevania is faster paced than Contra.

>> No.8245986

>>8245967
But Castlevania enemies die in 1 hit average, some of the most tougher enemies might take 6 hits, maybe a bit more, but you won't spend a lot of time fighting enemies in Castlevania. The platforming part is prominent.
Dark Souls is a 3D action game with 0 platforming and lots of RPG.
At most I'll give you Dark Souls is similar to Igavanias, and again, because both igavanias and Dark Souls have influences from adventure games and RPGs. But Castlevania as a whole is really not similar to Dark Souls, especially not classicvania which is a pure platforming-action game.
You can't compare jumping in castlevania to rolling in Dark Souls, if you do, you're as bad as the normies stretching everything to be able to compare whatever with Dark Souls just so they can do it.

>> No.8245990

Dark Souls and its consequences have been a disaster for the human race

>> No.8246053
File: 159 KB, 4192x960, 1-villageruins.png [View same] [iqdb] [saucenao] [google]
8246053

>>8245986
>But Castlevania enemies die in 1 hit average, some of the most tougher enemies might take 6 hits
Very similar to Dark Souls, besides it's not like Dark Souls is entirely devoid of "platforming" It's not a platformer but you still have to jump or roll onto different ledges and areas. Also Castlevania level design is not actually based around jumping everwhere, the levels are very corridor and linear like with ledges that you can fall off from... Similarly seen in the game Dark Souls. A lot of the challenge for enemies simiarly across both games isn't just how much damage they can do, but also getting knocked back meaning you have to be careful not to fall to your death and where you are in position of the enemy. I shouldn't really have to explain this, you're already WAY OVERSELLING the idea that Castlevania is some bing bing wahoo shit when it was always way more about the actual enemies on the stage.

>> No.8246070

>>8246053
>bing bing wahoo
What?
Castlevania has a healthy amount of both platforming and enemy fighting (and again enemies only take 1 hit, this doesn't happen in Dark Souls until you've already leveled your character a lot).
Comparing jumping in CV to rolling in Dark Souls is, so far, one of the stretchiest copes I've read from a soulsfag.

>> No.8246085

>>8246070
>and again enemies only take 1 hit, this doesn't happen in Dark Souls until you've already leveled your character a lot)
This is how I KNOW you haven't played the game, the hollows at the beginning of the game and throughout the Undead Burg literally die in hit for almost all starting classes, if not 2. They're some of the most common enemies you fight throughout the game. Most enemies don't actually even take that much damage to begin with. I also literally showed you a typical stage in Castlevania, the game is not that focused around platforming as you're making it out to be.

>> No.8246092

>>8245843
The issue is the camera being wonky, I wish this game got decompiled for PC, all it needs is a better camera system (Legacy of Darkness got it right or mostly right bare), the level design and platforming in itself is nice.

>> No.8246102

>>8246092
The camera is pretty decent even if one of the modes is completely useless to the point they kept it to 2 in LoD. It gets stuck some places but only very rarely.

>> No.8246179

>>8245843
eh it's ok. It's not great like some autists claim, not terrible like other autists claim. It's just a decent game. At the end of the day I'd rather be playing SotN for atmosphere and visuals alone.

>> No.8246187

>>8245947
Not even the NES protags even move all that slowly, and shit, Simon whips faster than probably most of the metroidvania protags. You wouldn't be wrong to say that you can't just go all willynilly on Dracula and shit, but if Classicvania where typically "slow", there would be no room for reaction and you would have to plan everything ahead, and I don't think the enemies typically allow for that. It would be an even bigger case of trial and error than it probably already is.

Best point of comparison, using Castlevania itself? Look at CV 1 versus, say, Adventure 1, the one on the original Gameboy. You can't be retarded in 1, but you do have some leeway in going about things and reacting to enemies rather than having to preempt their bullshit 24/7. Adventure 1, though? You're more or less fucked if you go about tings like that, I don't think you can do anything like that past level 1, even, certainly not on level 4. Level 4 is just hell if you aren't already familiar with it.

>> No.8246193
File: 382 KB, 1152x1551, DssdjURXcAAp7uK.jpg [View same] [iqdb] [saucenao] [google]
8246193

https://www.youtube.com/watch?v=dKQ6DQ8Q450
Can we all shut up and agree the OST is excellent.

>> No.8246441 [DELETED] 

>>8245843
That era just sucked unless you had a super pc I guess

Mortal Kombat was ok and some others though. Plus sega saturn had some great shmups

N64 didn't really have anything

>> No.8246452 [DELETED] 

>>8246441
>N64 didn't really have anything
read: "I did not have an N64"
>inb4 b-but I did
shut the fuck up faggot

>> No.8246465 [DELETED] 

>>8246452
Except I did though

Guess you read it wrong

I just didn't care for the games of the 95-2003 era unless they were arcade

>> No.8246469 [DELETED] 

>>8246452
Nah fuck you faggot you shut the fuck up angry do nothing pussy bitch go back to the mideast and blow yourself up again faggot

>> No.8246473 [DELETED] 

>>8246452
Trace my ip and come fight me you fucking queer fudgepacking dimwit

Or are you too scared as usual?

>> No.8246476

>>8245843
this is as close as they ever got to castlevania in 3D. the later ones were basically bad devil may cry, at varying levels of "bad"
problem is 3D platformers were near universally shit at the time and the scope of this game was beyond what they could reasonably accomplish. honestly if you look at similar games from the time, C64 is a masterpiece by comparison. anyone who struggled through tomb raider 1 would call this game buttery smooth and casualized. the whip is fine when you need it, you can platform over pits and across moving objects well. camera is occasionally a problem but that applies to every 3D platformer until like mario oddysey
still though, if you came from super castlevania, rondo or bloodlines, you'd be sorely disappointed playing C64. lament has great control but the levels are so much blander than this game it's unbelievable. too bad they never tried this again

>> No.8246496 [DELETED] 

>>8246452
Just because you sister asked me to fuck her asshole and I did doesn't mean I'm a faggot


Faggot

>> No.8246653 [DELETED] 

>>8246441
Only MK 1+2 were ok. 3 and 4 sucked cock

>> No.8246831

>>8245915
Play bloodlines and tell me it's slow, you can easily play aggressive in that one

>> No.8246942

>>8245924
The Metroidvania games aren't really platoformers either. Very little in the way of actual platforming challenges in those games. They're dungeon crawlers with a sidescrolling perspective. I think it's very accurate to say Dark Souls recreates their feeling in 3D. Near enough anyway.

>> No.8246967

>>8245843
I played it back then and thought it was decent, then after many years of people calling it shit including AVGN I decided to play it again. It's still a decent game and exactly what I'd expect from a 3d transition of the classic Castlevania games. I have no idea why it receives so much hate, also made me think less of James giving how stupid his review of it was.

>> No.8247041

>>8246967
Same reason Megaman Legends was considered "the bad one" for years. People were coming out of the SNES era, and expected new entries to big just as good and more accurately recreate what made those earlier games so good. Took them a while to come around and see that these games actually do have value (even if there are some slightly awkward early attempts at 3D game design there)

>> No.8247229

>>8246085
I'll be frank, I only played Demon's Souls, not dark souls, but still. Maybe some of the weakest enemies die in 1 hit if you use the strong attack, but I remember you need to level up in order to kill some enemies in 1 hit, most of them take more. Some regular enemies take a lot of hits unless you use magic.
>I also literally showed you a typical stage in Castlevania
You showed me the first stage of Rondo of Blood, a game that already has a different kind of design than the other classicvanias, focusing more on exploration.
Stop pretending Castlevania isn't a platformer.

>> No.8247231

>>8246942
This is true, but then again the metroidvanias aren't "slow and methodic" either.

>> No.8247342

>>8245843
It was obviously released too soon. Legacy of Darkness makes it a lot more palatable.

>>8245851
SotN is the most overrated game in this entire franchise.

>> No.8247363
File: 354 KB, 9920x2096, bwMeaRQ.png [View same] [iqdb] [saucenao] [google]
8247363

Castlevania never was a platformer. In platformers the main focus is the jumping, and being the main focus there is momentum to the jumping so you can perform plenty of different jumps of different height and length.

In the first stage of CV1 (which is pretty long, longer than say SMB3) there is literally 3 mandatory jumps, 2 of which are the exact same jumps. The vast majority of jumping involved in CV1 are the same one jump repeated over and over (32pixel wide on a plane surface). A first stage in a platformer would have plenty of different type of jumps to teach the player.

The main focus of CV is combat against enemies with the whips and items. The game is closer to Kung-Fu, to beat-em-ups, than it is to Mario; it's an action (sidescroller) game with some minimal jumping involved, you could call it an "action-platformer" but that would be extremely confusing considering it's about 95% action / 5% platforming, and it doesn't share the jumping mechanics of platformers.

Calling CV is a platformer is being a sheep that repeats words without stopping to wonder what they mean. last time I brought this up someone shared a link from somewhere calling the game a platformer as "proof" and that's exactly what I mean. When "Survival Horror" started to be a thing, reviewers called literally everything with a monster from Parasite Eve to House of The Dead "survival horror". Calling CV a "platformer" just because the game has sidescrolling is the same thing.

>> No.8247374

>>8247363
>you could call it an "action-platformer" but that would be extremely confusing considering it's about 95% action / 5% platforming, and it doesn't share the jumping mechanics of platformers.

What I mean by that is that "action-platformer" would fit games like Mega Man better: the jumping does have momentum and there is a much greater focus on it, like about 50% platforming - 50% rest of the action.

However, genre defining is part opinion in the sense that the limits from a sub-genre to another are prone to opinion. Do you think Castlevania belongs in "action-platforming" despite the "platforming" aspect being only 5% of the game? Personally, I'd say no; because it would put it in the same bag as Mega Man which has 50% platforming and I find that confusing and the whole point of genre defining is not to confuse two things which aren't unlike; but I can understand someone saying "yes" just because the platforming mechanics are there to a very small extent.


With this said, let's also add that anyone who says "Castlevania X" or "Castlevania Y" are bad because "the level design is straight lines" is dishonest because as seen in the picture here >>8247363 level design in CV was always full of straight lines and platforming was never the main focus. In the case of CV if the level design provides good action with its enemies/weapons combinations, it doesn't matter that it's a straight line.

>> No.8247463

>>8245843
i liked it. you had to have been there and a probably a kid at the time to really enjoy it

>> No.8247470

>>8247463
Bullshit. I played both versions for the first time recently and enjoyed them a ton.

>> No.8247537
File: 972 KB, 1000x366, file.png [View same] [iqdb] [saucenao] [google]
8247537

>>8247363
>Castlevania never was a platformer. In platformers the main focus is the jumping, and being the main focus there is momentum to the jumping so you can perform plenty of different jumps of different height and length.
the enemies themselves are platforms. You can say this also applies to a platformer like Mario but there's a world of difference between a koopa and a leopard. A well timed whip at the correct height stops an enemy from being a hurdle to jump over but if you fuck up your timing you're suddenly faced with a platforming challenge. Medusa heads and hunchbacks show off the whip or jump rope platforming players have to do. hell, jumping is the main focus of dracula's first form.

>> No.8248340

>>8247537
>the enemies themselves are platforms.
The enemies are enemies, not platforms

>> No.8248387
File: 64 KB, 260x376, Castlevania_-_Lament_of_Innocense_(Gamecover).jpg [View same] [iqdb] [saucenao] [google]
8248387

>>8245843
It works all right, it's just that N64 was garbage.

>> No.8248939

>>8245843
It's fine, just too short.
And yes it could have been better, but it was made during the tomb raider fad where every adventure game had to be like tomb raider.

>> No.8248948

>>8245843
Dunno I never bothered making it past the first stage when I was a kid and apparently that's the worst part.

>> No.8248956

>>8245868
It's a lot easier to reverse 6502 machine code into assembly than it is to reverse MIPS machine code into C.
Reminder that the entire reason why Nintendo started supporting C was because MIPS assembly was just THAT much of a nightmare.

>> No.8248964

>>8245919
>The hate started somewhere in the mid-2000s, during the "angry internet reviewer" era where everyone pretended to hate everything.
The angry reviewers picked on it BECAUSE of the negative reception it had. C64 had been the whipping boy of the franchise not long after it came out, ffs if it was sooooo good WHY IN THE F DID THEY RERELEASE IT WITH VARIOUS FIXES HUHUHUHUHUHUHUHUHUH REDDITOR HUHUHUHUHUHUHUHUH!?!?!?!?!!!!

>> No.8248967

>>8245919

DK64 was a disappointment at the time

>> No.8248968

>>8248967
still is

>> No.8248974

>>8245843
this was too hard for me as a kid but i liked the other one where you were the wolf guy that shot shit. that was badass

>> No.8249202

>>8248967
That didn't change.

>> No.8249206

>>8248974
Trie LoD hard mode once, got raped pretty bad by the first boss. Didn't go far.

>> No.8249565
File: 764 KB, 1920x1080, GLideN64_CASTLEVANIA2_003.png [View same] [iqdb] [saucenao] [google]
8249565

yea... I'm thinking its CastleKINO

>> No.8249589

>>8249565
Cornell is cool but I firmly believe both games are best enjoyed by playing CV64 first. It just feels wrong to not go through a CV game with a whip chad first and Cornell is a bit too overpowered, which is only truly enjoyable if LoD is not your first experience.

>> No.8249626
File: 1.97 MB, 450x314, CV_64_determined.gif [View same] [iqdb] [saucenao] [google]
8249626

>>8249565

>> No.8249887

>>8247342
>SotN
That's AoS. Everybody and their mother pretends its top tier castlevania and puts it at the top of every single metroidvania list, even though it has the weakest castle, enemy, equipment and boss design in the whole series

>> No.8250216

>>8249887
Definitely overrated as well.

>> No.8250243

>>8247537
By this logic Streets of Rage and Duke Nukem 3D have platforming elements because it's better to jump to dodge and shoot at some of the enemies.

>> No.8250251

>>8250243
Duke Nukem 3D has actual platforming in it though.

>> No.8250254

3D Castlevania is called Dark Souls

>> No.8250256

>>8250254
>3D Castlevania is called Bloodborne
FTFY

>> No.8250270

>>8250251
Yes but not because of enemies

>> No.8250319

>>8250254
2D Dark Souls is called Circle of the Moon

>> No.8250354

Can you stupid motherfuckers stop comparing every hard game with a vague gothic style to Dark Souls. I wish that fucking game never came out so you stupid fucks would comparing it to everything. It’s bad enough that journos keep comparing hard games to dark souls, it doesn’t need to be happening here

>> No.8250358

>>8250354
Your post is the dark souls of posts

>> No.8250362

>>8245843
Devil May Cry and Dark Souls are the perfect 3D castlevanias of the two types. Konami never made it because Konami was already shit in the early 2000s, and Igarashi being a well-meaning fuckface didn't help.

>> No.8250370

>>8250354
Dark Souls and SotN are literally in the same genre despite one being challenging and the other almost entirely devoid of challenge. Souls games are 3D action/rpgs and SotN is a 2D action/rpg. Dark Souls quite literally to SotN what Ocarina is to ALttP. Challenge has nothing to do with this.

>> No.8250417

>>8245913
If you have a game shark and use one of the "Press L to play cutscenes" in the room a cutscene takes place in for another character (IE: Carrie in with poison water or Reinhart in the tunnel) it locks you into that story mode and you can continue the game as that character in another's store mode.
Unrelated but I also had custom palette swap codes but haven't been able to find those for years
t. Had too much time as a teenager

>> No.8250438
File: 159 KB, 360x360, 64-SBK.png [View same] [iqdb] [saucenao] [google]
8250438

>>8245843
never played it but i know this is in it and that's pretty cool.

>> No.8250473

>>8250354
Dark Souls is SotN done right.

>> No.8250609

>>8245941
Comparing Dark Souls to Castlevania is literally the one time where the comparison to Dark Souls is apt.

>> No.8250623

>>8250609
It's actually apt in a lot of cases, because Dark Souls was something of a throwback to pre-modern game design. It's a little bit Castlevania. It's a little bit NES Zelda. It's a little bit Hydelide or FaXanadu or Ghosts and Goblins, or whatever else you fancy. That's kind of what caught peoples attention, and why people liked the Souls games to begin with.
People just get really mad about it now, because it became a meme, so we can't point out the obvious anymore.

>> No.8250679

>>8250609
You could easily compare DS to the original nes Zelda games, which should make people realize how hard this franchise went to shit after that.

>> No.8251326

>>8250243
>By this logic Streets of Rage
You have the option to move into the foreground or background to dodge everything. Different from the whip or jump of Castlevania.
>Duke Nukem 3D
it did have platforming in it though? I don't think they shed everything from duke nukem 1. But once again you have more options than to either jump or whip.

>> No.8251340

>>8247537
Contra and metal slug have more platforming than any castlevania in that case. I mean, I know everything was a platformer back then but lets get real

>> No.8251345

>>8250438
Nooooo a skeleton simply cannot ride a motorcycle in my serious dark videogame

>> No.8251369

>>8251345
Everyone loves the Skeleton on motorcycles and it makes sense since Dracula has better technology than the rest of the world, before Ford, Tesla and the Wright Brothers there was Dracula.

>> No.8251726

>>8251345
How could you not like a skeleton riding a motorcycle and shooting at you with a machine gun?

>> No.8251729

>>8251340
>Contra and metal slug have more platforming than any castlevania in that case
no one is going to say otherwise

>> No.8251735

>>8250438
>>8251726
I love how in LoD they added a goddamn sidecar skellington as well, and you can separate it from the bike making it just stand there like a dumbass

>> No.8251742

>>8245851
They've already released it to nintendo switch, man. now you no longer need to pretend that SOTN is bad.

>> No.8251747

>>8251729
He thinks death pits are platforms.

>> No.8251838
File: 993 KB, 500x330, CV_64_fucking_bikers.gif [View same] [iqdb] [saucenao] [google]
8251838

>>8250438
>>8251345
>>8251726
>>8251735

>> No.8251979

>>8251838
This game has a great atmosphere. The villa especially.

>> No.8252395

>>8251747
are you having a stroke

>> No.8252408

>>8250362
Neither of those games are like castlevania outside of the horror theme

>> No.8252461

>>8252408
konami seems to think DMC is a good fit since every 3D castlevania afterwards played like a DMC game
dark souls is a meh comparison though. both it and sotn have the blandest 40 year old RPG mechanics, and they're used in totally different ways

>> No.8252471
File: 3.19 MB, 1066x1500, file.png [View same] [iqdb] [saucenao] [google]
8252471

>>8245843
>Does Castlevania not work in 3D?
It does, just took some time to figure out.

>> No.8252523

It should have big the side view but 3d like contra shattered soldier.

>> No.8252720

>>8252461
DMC games are really too focused on the combat which is one of the reasons the later castlevanias suck

>> No.8252727

>>8252720
>DMC games are really too focused on the combat
Shh, don't let the DMCautists hear you.

>> No.8252792

>>8249626
sen's fortress

>> No.8253675

>>8252461
Konami isn't made of the brightest. Every 3D castlevania afterwards also got forgotten. They are the black sheep of the franchise. Even Kid Dracula get mentioned more often and it's not even canon.

>> No.8253691

>>8248387
The 64 Castlevania were both better than Lament of Innocence. I can't imagined Curse of Darkness being any better.

>> No.8253705

>dark souls fags
GO BACK

>> No.8253791

>>8253705
>NO! YOU CAN'T MENTION LE MEME GAME, EVEN WHEN IT'S RELEVANT
Fuck off. You're the biggest pleb here. You literally lack any ability to think, and are just having Pavlovian reactions to things.

>> No.8253896

>>8245843
What went wrong is that they didn't delay it. By the time Legacy of Darkness, the finished game, actually came out nobody was interested. It's actually a pretty good n64 action platformer and it pains me that it's languished in obscurity and under an unfair reputation.

Even the original CV64 isn't exactly bad, just unpolished and short. This was reflected in the reviews at the time.

LoD ended up being a pretty admirable translation of classic Castlevania into 3D. I played it over a decade after it came out and still kinda loved it.

>> No.8253917

>>8253896
I never played legacy past the introduction. How does it compare besides the additional character?

>> No.8255663

>>8253896
>Even the original CV64 isn't exactly bad
Shit felt like a beta. And the only thing LoD is really missing are the visual effects from the battle tower in the original release.

>> No.8256256

>>8253917
>How does it compare besides the additional character?
It feels much more fluid in a general manner. It makes it obvious the original was released before being ready. Managing the camera is easier, there's less slowdowns, level design and visuals received various levels of tweaks, additional levels and bosses, yada yada.

>> No.8256264

>>8253917
Several levels are worse, several levels are better (mostly on a subjective level, you'll get it if you ever play them back to back). Cornell's story adds some puzzle elements especially to the villa. My biggest gripe is that the Castle Center level is mostly unmodified aside from enemy placements. The magical nitro isn't even that bad but it's a fucking slog of backtracking, I always dreaded going into that room with the lizardmen you have to beat 2-3 of every single time to open the door.

>> No.8256484

>>8256264
>Several levels are worse
Wake up.

>> No.8256534

>>8256484
Duel Tower is definitely worse, the original had some of the best platforming in the entire game. The outer wall level is pretty boring too, it could've been saved if there was a nice view of the castle's surroundings within a cool background but no, it's just a solid block of fog.

>> No.8256546

>>8245843
Why are there no webms showing off how good the action and platforming and combat are of this game? Tons of ps1 games get cool webms. If it's as good as you say it is, show it off.

>> No.8256552
File: 2.97 MB, 960x720, the_skeleton_blue_himself.webm [View same] [iqdb] [saucenao] [google]
8256552

>>8256546
Not mine but this webm is precisely what made me play the game and it was fully worth it.

>> No.8256561

>>8256534
>Duel Tower is definitely worse
The original had no check point and the level design was just a square room with a pillar arena in every corner, with awful platforming sequences between each of those. It managed to be completely bland and yet painfully broken. The only thing it has over LoD, which is probably the only thing in the whole game, is the cool visual effect.

>The outer wall level
Wasn't in the original, it's a whole new level for Cornell.

>> No.8257386

It's a lot more inspired than Lament or Curse, but the game just feels unpleasant to control. Legacy adds some polish but nowhere near enough.
>>8253691
Not the highest of bars, either. Lament is mind-numbing.

>> No.8257457
File: 25 KB, 320x311, MMLegendsBox.jpg [View same] [iqdb] [saucenao] [google]
8257457

>>8245843
>Does Castlevania not work in 3D?
Seemed to work that gen just fine in 3D.

>> No.8257467

>>8257457
What the fuck kind of logic is that?

>> No.8257540

>>8257467
>blue man not whip man!
>robot not vampire!
>Oog say this make no sense

>> No.8257595

>>8256256
>additional levels and bosses
sold.

>> No.8257605

>>8257540
At the very least I would have picked a game that has melee combat, like Zelda.

>> No.8257732
File: 64 KB, 220x192, 220px-Castlevania_II_Simon's_Quest_screenshot.png [View same] [iqdb] [saucenao] [google]
8257732

>>8257605
Here's an excerpt from the Castlevania 2 wikipedia page:
>The player travels through a large world, with various dungeons that are explored in a certain order, as well as a town with non-player characters to talk to
or was that one from the mega man legends wikipedia page...

>> No.8257738

>>8257732
Sounds like Zelda.

>> No.8257806

>>8257738
You will never be a Link.

>> No.8257848

>>8257732
legends only has one dungeon