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/vr/ - Retro Games


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File: 32 KB, 540x324, MP_.540x324.jpg [View same] [iqdb] [saucenao] [google]
7774249 No.7774249 [Reply] [Original]

I'll start with 3D Kirbys Adventure. A pixel perfect recreation of the original nes game, with 3d effects you can easily turn off, and none of the slowdown of the original.

>> No.7774296

>he doesn't full blast the 3d slider
Feel bad for you eyelets

>> No.7774297

Kirby Superstar Ultra
Background autists need not reply

>> No.7774305
File: 58 KB, 400x240, Screenshot_3_(3D_Classics)[1].jpg [View same] [iqdb] [saucenao] [google]
7774305

>>7774249
The Kid Icarus 3D remake was pretty good too, although maybe some people might not like the backgrounds added

>> No.7774312

>>7774249
there are counter-examples but i'd say most rpgs. better qol goes a long way for a genre that revolves around menus

>> No.7774316

>>7774296
Fpbp

>> No.7774318

>>7774305
>liking the removal of NewGame+
ShiggyDiggy

>> No.7774321

>>7774297
>fuck up the button layout
>no option to configure it back to sensible SNES version
Fuck no, Ultra is Asstra.

>> No.7774323

>>7774297
I just thought it was disliked because it added almost nothing and therefore not worth the price, like the Chrono Trigger DS port's situation. Redpill me on it anon

>> No.7774329

>>7774318
It's based on the Famicom original, so it also doesn't have the "Pit gets swole" ending which was added to the NES version (in turn, NES version omits the ending where Pit gets turned into a Specknose)

>> No.7774429

>>7774323
It adds a shit ton of content. The only people who don't like it are those fixated on the backgrounds.

>> No.7774473

>>7774249
StarCraft Remastered. They actually fixed hotkeys to be custom so gaijin piggus can compete

>> No.7774495

>>7774329
True. I really liked the NES version's NG+ though, as a Wii VC babby playing it "for the first time" (played it via emulation before, but never for more than 2 minutes or so). Still one of my all-time favorite games. The backgrounds were a nice touch in the 3D version and made it stand out from the last two versions, for me, however.

>> No.7774519
File: 18 KB, 241x209, index.jpg [View same] [iqdb] [saucenao] [google]
7774519

>>7774249
the SFC remakes of dragon quest 1/2/3. (english patched)

>> No.7774568

>>7774318
who plays a game twice in a row

>> No.7774573

>>7774323
>because it added almost nothing
What? Whaaat? It adds a ton of content.

>> No.7774601
File: 323 KB, 512x444, 688510-dragon-quest-v-tenku-no-hanayome-playstation-2-screenshot.png [View same] [iqdb] [saucenao] [google]
7774601

I want to say Dragon Quest V for the PS2 because I like everything else about it, but i'm autistic and his character model not having the staff bothers me.

>> No.7774615

Why do Nintendo have good ideas and then half ass them EVERY FUCKING TIME

3D classics was a great idea and they made like 4 of them. Sega thankfully took that ball and ran with it.

3DS' augmented reality was cool as fuck. They did fucking nothing with it.

Streetpass was a amazing idea and cool tech and they did very little until about 5 years into the 3DS life and they never put the tech into the switch

Amiibos could have really cool features and they all but just dropped using those for anything meaningful or interesting in no time at all

>> No.7774746

>>7774573
I read somewhere that it added a Dedede mode and one other thing, but I'm either misremembering or was lied to. Either way, since Kirvy 64 burned me a little bit in comparison to the masterpieces of Dreamland 1-2, Adventure and Super Star, I was actively avoiding Kirby games until Mass Attack came out and I realized I probably shouldn't have.

>> No.7774750

>>7774615
>Sega thankfully took that ball and ran with it.
You mean M2 did. Sega is nothing more than a holding and pachinko company now. Glad they let M2 become what they used to be, though, as the Giga Drive can't get more kino.

>> No.7774771

none

>> No.7774806

>>7774321
Yeah you have autism

>> No.7774810

>>7774746
Why don't you actually play Super Star Ultra instead of going off of incorrect rumors

>> No.7774859

>>7774806
Sorry I have a normal hand, buddy, and can't play a game with a completely fucked layout.

>> No.7774873

>>7774859
It's not even fucked, you just aren't used to it and can't handle change. Unlike you, I can adapt to different button configs throughout each game I play.

>> No.7775139

>>7774615
>>7774750
I don't get how Nintendo is so bad and lazy at remaking/remastering, when others put in real effort like Shadowman, Sega/M2 and even fans with the Mario decompil.

>> No.7775246

>>7774249
Unfortunately it's on the 3DS, which outweighs the benefits

>> No.7775248

>>7774296
OP here, I definitely play it in 3d. I love the 3d sega classics games for the 3ds as well.

3d on a handheld makes games immersive in a unique way. i think history is going to remember the 3ds far more fondly than its thought of now.

>> No.7775256

>>7775248
Of course it will, that's nostalgia.

>> No.7775323
File: 253 KB, 1080x795, ado-is-ded.png [View same] [iqdb] [saucenao] [google]
7775323

>>7774297
I recently played Ultra and then SNES back-to-back, and trust me, original is better. Artstyle is subjective - you either prefer SNES pseudo-CG or Ultra upscaled-GBA - and I won't touch obvious co-op. Main issue is that Ultra is piss-easy. I mean it: difficulty is inherently fucked. You still won't game over if you're not a beginner, but at least it doesn't feel shameful if you lose a life or few on SNES. They screwed with damage and AI too much. You're hit with higher damage more often on SNES, whereas in Ultra, I think they did Kumazaki's trick where your vitality cannot be fully depleted above a certain threshold. Bosses are slower, especially noticeable in Fatty Whale and Marx (whose original speed was repurposed for Marx Soul). They have bigger iframes but take more damage and overreact to each hit. Attack range is messed up - no reason Hammer Flip covers so much screen now. Arena gives more recovery items, Helper to Hero is fixed order and True Arena has tiny roster, making them a joke. Audio quality is awful at times - music is passable at first but by Revenge of Meta Knight and Milky Way Wishes you can tell they stopped trying. Translation is remarkably worse in places - whoever misread 2連主砲 (lit. twin/double + big gun, ie. Combo Cannon) as "Main Cannon #2" and メックアイ as "Mekkai" (literal romanization!) shouldn't do localization. Added content is basically lazy recycles and 'new' bosses are mostly 'harder' (for Ultra) versions of preexisting ones. SNES pacing is better with Milky Way Wishes/Arena as climax. Finally, "Original Movies" quality is utterly disgraceful, almost as if they had to really sugarcoat a DS remake. Only worthwhile thing Ultra gave us that was missing is Select-discarding your ability.
I can't wait for someone like Greenalink to autistically tear Ultra down piece-by-piece with no chance of recovery because its overrated reputation is built on a stack of cards.

>> No.7775341

>>7775246
what are you talking about?
its like $50 and easily hackable
3ds is a godtier system that supports a shitload of retro systems for free
its the letterbombed wii of the handheld world


nes, snes, genesis, pc engine, gameboy, gameboy color, gameboy advance, the 3d remasters, original ds flashcart, and 3ds library

i have two of them

>> No.7775357

>>7774615
>Sega thankfully took that ball and ran with it.
If you didn't buy the entire Sega Ages series on 3DS/Switch YOU KILLED VIDEO GAMES, there is no longer any hope

>> No.7775367
File: 21 KB, 273x363, Yakuza_Kiwami_cover.jpg [View same] [iqdb] [saucenao] [google]
7775367

>>7774249

>> No.7775394
File: 96 KB, 500x684, 4f7b7667414a592f7199af12611ce833.jpg [View same] [iqdb] [saucenao] [google]
7775394

How does this triple remake compare to the first three games on the NES?

>> No.7775431
File: 405 KB, 1500x1200, remake_superstar_005.jpg [View same] [iqdb] [saucenao] [google]
7775431

>>7774297
the art is so much worse in the remake its not even funny. and its not just the bg, its the sprites and tiles too

>> No.7775576
File: 302 KB, 920x670, megasupport.png [View same] [iqdb] [saucenao] [google]
7775576

>>7775394
1 they made several QOL improvements like fall speed, "spike bug" and water buoyancy (which weirdy enough not even Powered Up picked up on), 2 is decent yet straightforward conversion, 3 feels worse and is somehow somewhat buggier, but Wily Tower is fucking legendary despite its short length. I would play Mega World / Wily Wars for that nugget alone. If you're emulating, no reason not to just pick up a save file/state from somewhere like Dr. Cossack's Lab or Zophar's Domain. Also have to add that 1's pause trick and 3's 2nd controller commands were removed and all three games have slowdown where there wasn't any on NES, though considering this really kicks in during Yellow Devil and Quick Man, maybe this is a blessing in disguise?

>> No.7775591

>>7775431
I hate how all the GBA and DS Kirby games just copied all the designs from the anime, at some points 1:1 like Dedede's castle in Squeak Squad. Thankfully, this was phased out by the Wii era.

>> No.7775625

>>7775591
Why did you hate the designs from the anime?

>> No.7775667

>>7774249
>no soulful slowdown

Complete bullshit remake

>> No.7775672
File: 15 KB, 291x224, Protoman.jpg [View same] [iqdb] [saucenao] [google]
7775672

>>7775394
Graphical consistency is borked, for example they retooled Mega Man's sprite, which is fine but they bafflingly forgot to do the same to Proto Man, making him look like a midget. Proto Man is supposed to be the exact same size sinxe he's Mega Man's prototype, though some games depict him as slightly taller, but no way is he shorter, get that garbo outta here. The manual has this crazy nonsensical story, even in the Japanese version, about Dr. Wily using a time machine apparently after the events of Mega Man II GB and making minor changes so Mega Man has to relive the past or he won't exist or some shit like that, which comes across as a late decision by the developers as a way to say that these versions are alternatives to the originals.
>>7775576
That said Wily Tower is the silver lining of this stew of mediocrity, but it probably be even better if it were standalone. It's only a matter of time that Wily Tower gets the 8-bit demake treatment which I'm frankly surprised hasn't happened already.

>> No.7775704

>>7775667
The slowdown in Kirby's Adventure was really intrusive at times though. Yeah, a lot of it is exaggerated, the game's not "unplayable," but notice how you can't consistently dash across short gaps without sometimes falling through inexplicably, through no fault of your own. This happens because of framerate lag, even in some areas that intend for you to run through just fine. Also, everyone knows not to use the Spark ability in the NES version, because for some reason they thought it was fine to ship the game like that (note KDL2 redid the Spark ability animation so it no longer causes slowdown). Granted, I'd much rather deal with NES slowdown than the horrendous B-Button input delay caused by too many amimation frames in the GBA remake, but when you have "neither" as an option, I say that's a very good choice.

>> No.7775725

>>7775625
The designs are personal taste, but because of it, the hitboxes get completely screwed up from the original games as a result. Dedede in Adventure and Super Star is just about twice Kirby's size, but the remakes bloat him up so big that especially in NiDL, he takes up so much space that it's more difficult than it needs to be to avoid hits from collisions.

>> No.7775961
File: 2 KB, 62x31, Crapsoul-J.png [View same] [iqdb] [saucenao] [google]
7775961

>>7775725
This is true in theory, but it's offset by other factors. In NiDL, they gave King Dedede and the minibosses large sprites but made their AI doofy as hell so they're all slow and cumbersome, even the miniboss's hardest level in comparison to NES. This is actually overcorrected so they're actually much easier than they should be despite appearances. (Granted, this also affects Meta Knight, who's not really all that bigger than Kirby yet can now be easily beaten with the almighty button mash unless you have like two HP left so something tells me it wasn't thoughr out very well.) In KSSU, they gave Dedede a (bad) hunched over standing sprite set during the Spring Breeze battle to loosely approximate the SNES hitbox, and his AI didn't suffer too much as a result compared to the last remake, though if anything the hitbox still just makes Dedede a bigger target since his arena is still bigger than one screen. Also creates a graphical inconsistency because Dedede doesn't hunch over like that in Gourmet race or Revenge of the King, so if you didn't play any other Kirby games on GBA or DS you might notice and wonder what the deal is. The SNES proportions are even closer to Dedede's design in Ultra's CG cutscenes. It's almost as if they could've mitigated this if they DIDN'T make giant penguin sprites back in NiDL and stuck to the same spriteset for several games.

Speaking of graphical weirdness, anyone else notice how strange it is that the lower half of Capsule J2 is just straight up the original J?

>> No.7776631

>>7775961
To me, the whole GBA/DS streak of Kirby games feels like a bunch of bootlegs. I don't know if HAL outsourced them like Zelda was for Oracles and Minish Cap, or if they just didn't care during that period.

>> No.7776909
File: 32 KB, 640x448, madden95-Listen kid the only reason I am not your dad is that your mother had no spare change for the 50 bucks I handed her the night we met.png [View same] [iqdb] [saucenao] [google]
7776909

>>7775323
Stylusfags BTFO
Back to /v/ with your zoomer touch screen handheld

>> No.7776940

>>7774615
VR: Added modes no one asked for to BoTW, Smash, and Odyssey, but don't both for Snap.
Sure, we'll remake Four Swords, but won't sell it, so if you miss this 4-day run, you'll never get it on 3DS.
Yes, we released the GC adapter for Wii U, but you can ONLY use it for Smash, and it won't even work on Wii games that support it.
Sure, we added LAN play to Double Dash for 8 players, but won't let you play with more than 4 in 1080 or Kirby Air Ride. Also, we'll start work on LAN for our Half-Life competitor Geist, but drop it during development.
We'll release Mother 1 30 years or so later, but not Mother 3.
Even though Hotel Dusk and Trace Memory sold way better in the US than Europe, we won't release the already translated sequels stateside. Same with Captain Rainbow and Rosie Rupeeland.
Yes, the 3DS can run GBA games at full speed, but only early adopters can ever get them.
Yes, we'll release Mario All Stars again, but not include Super Mario World.
Here's a 3D mario collection, but no Galaxy 2.
It is all so tiresome.

>> No.7776964
File: 309 KB, 1024x707, akacapsulejandkirby.png [View same] [iqdb] [saucenao] [google]
7776964

>>7775961
I have a theory on what happened with Capsule J.
>Kirby Super Star Ultra is in the middle of development and the devs were fully intent on using Capsule J up to a point, hence why the final game still refers to Capsule J2 as "capsulej" internally (contrast Gip which is "gip" and not Bounder).
>HAL learns of this and tells them that they can no longer use Capsule J as Waddle Doo as am astronaut thing apparently bears too much resemblance to Konami's TwinBee (other remake-replaced enemy designs may have been done for similar legal concerns).
>Devs are upset but don't want to totally scrap the work on the new sprites so they tweak it from about a quarter up so a hint of the original peaks through and redo the rest of it to greater resemble Jet Kirby, dubbing it Capsule J2.
>Capsule J the 1st is completely disinvited from any new artwork material featuring the original helpers; there now seems to be a running gag that the next iteration of Capsule J coincides with the apprarance of the Jet ability, as Capsule J2 was then replaced with Capsule J3 in Planet Robobot, which has a design looking even more like Jet Kirby's cap but with the return of Capsule J[1]'s engines.
If anyone has access to any preview or prerelease stuff I'd really want to try to confirm this sometime as I have a distinct hunch it may have been relatively last minute.

>> No.7776971

>>7775576
Powered Up kept the regular jump in water because it wasn't in the original game.

>> No.7776978

>>7774249
Honestly I think American Mcgee's Alice on the 360 is superior to the Original on PC. It just felt so right playing that game with a controler.

>> No.7776984

>>7776971
That and there was no point in the added buoyancy. The few places with water in the game weren't deep enough to need it.

>> No.7776986

>>7774615
>Amiibos could have really cool features and they all but just dropped using those for anything meaningful or interesting in no time at all
I know not retro and very zoom to even discuss, but of all the companies to drop on the toys to life fad, Nintendo really disappointed in the innovations department. Skylanders is literally the only concept that got it right, characters you raise tied to the toy you bought. Only Smash Bros for Wii U/3DS had a similar idea, but beyond that its just DLC locks. I think they even had a proof of concept of the idea that say you had a Mario amiibo that you would level up in Smash, then could take him over to Mario Kart and its stats would transfer over as driving skill. They took the absolute laziest route with them.

>> No.7777002
File: 174 KB, 800x1135, 167001-super-fantasy-zone-genesis-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7777002

While it's not a direct remake, Super Fantasy Zone borrowed heavily from the original and added many changes and improvements. Nicer graphics, new bosses, new weapons etc.

Whether or not it's better than the original is up for debate, but it's a stellar remake for sure.

>> No.7777014

>>7777002
It's an actual sequel, not a remake.

>> No.7777062
File: 6 KB, 121x99, Meta-Shite.png [View same] [iqdb] [saucenao] [google]
7777062

>>7775961
Here's another weird one. At the end of Revenge of Meta Knight, he dramatically grows black wings, which are actually almost the same sprite in Super Star Ultra, just with the modern Meta Knight. However, in Meta Knightmare Ultra, he has blue wings directly pulled from his playable sprites in Nightmare in Dream Land, which is pretty jarring. Also, can I just say that Meta Knight's design in the original fits more with the villainous persona here? He's even missing a few unique sprites like that charge-up for the swoop strike (takes ages on DS and looks wonky btw) that looked like his SNES "angry" dialog icon.

>> No.7777106
File: 1.11 MB, 800x1172, file.png [View same] [iqdb] [saucenao] [google]
7777106

>>7775323
Metaknightmare Ultra is cool.

>> No.7777108

>>7777062
Kirby Mass Attack did the same thing and it's even worse therebif you believe it since they edited his wings a brighter blue in the RPG sub-game and a darker purple in the SHMUP sub-game. Some thing I never got about Meta Knight in the GBA/DS era is why he had that garish yellow mask strap around his body that literally never showed up elsewhere or again, not even as an carried over anime thing like his sword design or anything.

>> No.7777126
File: 1.64 MB, 1200x1200, kirb4k.png [View same] [iqdb] [saucenao] [google]
7777126

>>7776631
>I don't know if HAL outsourced them like Zelda was for Oracles and Minish Cap, or if they just didn't care during that period.
At least 2(Amazing Mirror and Squeak Squad) of them were developed/co-developed by Flagship same company that worked on the Oracles games and Minish Cap.

>> No.7777220
File: 268 KB, 444x406, pl-ot.png [View same] [iqdb] [saucenao] [google]
7777220

>>7777106
It's better than the first attempt at Meta Knightmare, but why'd he take down his own ship? In general I'm not really a fan of the "training" excuse in these modes, that's not really Meta Knight's personality I feel. If you ask me, Meta Knightmare Returns is by far the best and most refined experience, and it has an in-character plot by the end. They even fixed Meta Knight's Warp Star animation so that he's actually using it instead of "flying". MKU deserves credit for introducing the Meta Point system though, that was a good way to make Meta Knight's gameplay feel unique instead of little more than a Sword variant.

>> No.7777283
File: 149 KB, 640x1139, 30510_front.jpg [View same] [iqdb] [saucenao] [google]
7777283

>>7774249
If Super Famicom Kirby no KiraKira Kids counts (never played Game Boy version), I'd like to nominate that as best Kirby remake, but I admit I'm a sucker for Super Star characters in Dream Land 3 aesthetic.

>> No.7777304

>>7777283
Speck-cheeked Kirby > Blush-cheeked Kirby

>> No.7777321

>>7774249
Fire Emblem: Mystery of the Emblem is half-remake and half-sequel, and despite truncating several chapters and characters in Book 1, I feel the gameplay and presentation more than make up for it. The bizarre individual DS remakes that nearly killed the series never happened.

>> No.7777334

>>7777321
The Ike games nearly killed the series. The Marth remakes were an apology to Japan because they LOVE Marth.

>> No.7777414
File: 12 KB, 270x270, file.png [View same] [iqdb] [saucenao] [google]
7777414

>>7777283
>SNES Kirby no KiraKira Kids
In that vein the SNES version of Wario's Woods is way better than the NES version too. Shame they never fucking port it and only port the NES one.

>>7777220
I always appreciate the playing through the same levels with a completely different controlling character in games. MKU is the first time the Kirby series did it well and they've definitely refined it even more as the games have gone on. Dededetour in Triple Deluxe was fun time and all the Dream Friends in Star Allies were easily the best parts of that middling game.
And yeah the taking down his own ship thing bugged me out as a kid too though it's non-canon so I'm willing to forgive it, plus we got Galacta Knight out of it.

>> No.7777423

>>7777334
Yeah they loved it so much the producer told them it sold like ass and if the next one didnt sell more than that theyd lock the series up for good

>> No.7777425

Atomic Runner. Looks so much better then the arcade version.

Toki
Wonder Boy
Duck tales

all huge graphical upgrades.

>> No.7777801

>>7777106
This also Masked Dedede fight and Kabula were kino

>> No.7777820
File: 216 KB, 987x740, DBB933D3-9EE0-4DDF-B8F8-DC8757D35070.jpg [View same] [iqdb] [saucenao] [google]
7777820

>>7774249
Pic related is fantastic and the 3D is great

>> No.7778148

>>7777423
They sold decently enough for the average FE game in Japan, but the Ike games still sold so badly that they needed the next new game to hit it out of the park or that'd be it.

>> No.7778338
File: 28 KB, 1302x997, Mallow-Castle-Ninja.png [View same] [iqdb] [saucenao] [google]
7778338

>>7775323
Since anons are talking about Super Star I'll add more observations that post didn't have space to include. One thing I loathe about Ultra is the physics. In Ultra, they added Kirby's bounce from most games when landing from high places. Thing is, it seems intentionally missing from SNES because it just isn't condusive to gameplay. It was okay in previous games because abilities are much simpler, but as Super Star has wider movesets, it becomes a needless annoyance if you for instance want to quickly perform a grounded move upon landing. Oddly enough, helpers don't get Kirby's bounce, so as a result they feel more suited to the game than the main star. Kirby is too floaty in Ultra when he felt right on SNES - Beam Blast practically launches you to the stratosphere in Ultra where it was a more reasonable boost on SNES, and Beam is one of the premiere abilities. Level design is still designed with SNES mechanics in mind and doesn't accommodate Ultra's changes at places. Pic related is an easy example - in the second level of Dyna Blade, there should be multiple ways presented to open the castle's switch room. To the southeast, there's an optional Bio Spark room, and if you use Ninja's Quad Shock on an adjacently-placed enemy, you can hit the Bomb Block and enter the door. In Ultra, this no longer reaches and the game fully expects you to swallow Simirror and use Mirror's Reflect Force, discouraging any pesky out-of-the-box experimentation. I don't know if these things are oversights, but either way, big disagree.
Since someone mentioned Kaboola, I'm reminded that "Kabula" is also on my personal list of idiotic translations (it's from KABOOM and has nothing to do with Kabu), but in general, I don't get the argument for the upgraded versions of King Dedede and Meta Knight (better known as Masked Dedede and Galacta Knight) - it's not 2008 anymore, and those same boss battles have been done far better in subsequent games, with uncompressed themes to boot.

>> No.7778490

>>7775323
Serious question, where did life go so wrong for you that you're THIS autistic about fucking kirby of all things?

>> No.7778513
File: 1019 KB, 1000x1200, so_true_lemonsweet.png [View same] [iqdb] [saucenao] [google]
7778513

>>7778490
>don't demand better, just consume product

>> No.7778540

>>7778513
Don't even start with this shit, you've made multiple giant autistic posts in just this thread.
Why do you care so much? You realize this isn't benefiting your life in any way?

>> No.7778551

>>7778540
It's /vr/, what do you expect

>> No.7778570
File: 639 KB, 1280x720, Fantasy-Zone-II.jpg [View same] [iqdb] [saucenao] [google]
7778570

>>7777820
Does that include Fantasy Zone II? For anons who don't know, Fantasy Zone II: The Tears of Opa-Opa was originally designed for Master System instead of the System 16 arcade board like the first game (there WAS an arcade port but it was for System E hardware and basically the Master System version); Sega remade the sequel as an authentic System 16 arcade game to incentivize the Japanese Sega Ages for PS2, and then internationally released it on 3DS eShop.

>> No.7778601
File: 28 KB, 300x270, kirbylaughsatyou.jpg [View same] [iqdb] [saucenao] [google]
7778601

>>7778540
Looks like you're the one nonsensically trying to "start" something. I don't have any control if people come out of the woodwork over two long posts. If you want to actually address any of the points I've made regarding the detriments to gameplay on their own merits, you're more than welcome. Otherwise, it just looks like you're screeching that >>7774429 didn't age as well as you hoped.

>> No.7778602

>>7778490
>>7778540
>come to board about a hobby people are interested in
>WOAH DUDE why are you interested in your hobby?!

>> No.7778630

>>7778601
Don’t listen to him. Your posts were very well made and came at the perfect time. I had been getting the urge to replay Super Star, but many insist Ultra is the better experience. Your posts singlehandedly made me want to replay SS and never touch Ultra again.
Thank you, based Kirbyanon. Would read your insights any day of the week.

>> No.7778643

>>7774568
All gamers from 70s until long drawn-out plot games with save files became normal

>> No.7778668

>>7775431
most of that was probably to make it easier to see on a DS screen. Why do people always do these art comparisons as if they're both going to be blown up in large size on a PC monitor? Like I get people being annoyed about XYZ that changes in a remake, but it's a handheld, you kind of have to make some considerations to the target platform.

>> No.7778674

>>7777126
that may explain why I didn't like any of those games. They just didn't deliver for me. I'm not a big fan of kirby though, so that might be why.

>> No.7778714

>>7778570
Vol 2 has
Available Immediately:
>Fantasy Zone II W
>Fantasy Zone II: The Tears of Opa-Opa (Master System)

Unlockable (Requirements differ by region):
>Fantasy Zone (Master System)


Hope that answers your question.

>> No.7778767
File: 165 KB, 800x802, 368903.jpg [View same] [iqdb] [saucenao] [google]
7778767

>>7778714
Why would arcade Fantasy Zone not be the unlockable? Oh well. BTW, I'm also gonna recommend the Sharp X68000 version of Fantasy Zone. It's pretty much arcade perfect and includes a Space Harrier-based secret level. Too bad that version never rereleased - it'd have made quite the pair with Fantasy Zone II "W".

>> No.7778915

>>7778630
Nice samefag.

>> No.7778964
File: 29 KB, 265x375, impotentlyfightingwindmills.jpg [View same] [iqdb] [saucenao] [google]
7778964

>>7778915
I think that might've been >>7774323 or >>7774746 but keep shaking that transparent fist at phantoms.

>> No.7779093
File: 1.08 MB, 985x1621, FFIIIDSSUX.png [View same] [iqdb] [saucenao] [google]
7779093

>>7774312
Even still,

>> No.7779095
File: 352 KB, 480x420, Final Fantasy PSP Graphics from Mato Tree.png [View same] [iqdb] [saucenao] [google]
7779095

>>7779093
it's debatable.

>> No.7779150

>>7778767
>Why would arcade Fantasy Zone not be the unlockable
it was already available in the first 3d collection, and suposedly the unlock method in the jap version of the second collection was playing it while having a save file of the first one, in the the international version you just need to click on an empty space at the lower left corner of the master system game selection screen to make appear an enemy base to play it

>> No.7779195
File: 183 KB, 368x475, theboardknows.png [View same] [iqdb] [saucenao] [google]
7779195

>>7778915

>> No.7779292

>>7778540
Fuck you. I really enjoyed reading this thread. We need more people like Kirby Guy here.

>> No.7779308

>>7774321
Thankfully a basic ROM hack exists for that purpose.

>> No.7779323
File: 37 KB, 948x181, 42585378259034733689.png [View same] [iqdb] [saucenao] [google]
7779323

>>7779308
>Unrestored X Button
Go big or go home.

>> No.7779356
File: 396 KB, 834x719, sybubblun.png [View same] [iqdb] [saucenao] [google]
7779356

>>7778767
X68000 was a very comfy piece of hardware. It also arguably had the best arcade-close home version of Bubble Bobble, which included an exclusive secret "Sybubblun" game mode. Granted, it was basically an official ROM hack, but hey, more Bubble Bobble levels with a coat of paint. Pretty cool.

>> No.7779387 [DELETED] 

>>7774249

>Remakes

It's an emulation. And M2 Sega ones are better anyway.

>> No.7779432

>>7779387
I don't think it is, it's got fairly 3DS-standard file structure and I didn't see the NES ROM in it. I think 3D Classics must've been recoded from scratch not unlike the Sonic mobiles or at least ported. Correct me if I'm wrong, I'd like to know where the NES ROM was located.

>> No.7779471

>>7774249
finished it the other day. fucking insanely good. almost came to tears with how an nes game looks, plays, feels better than most indie titles that try to do the 16bit/8bit thing. can't praise this enough and i think it's the best aging game of all time.

>> No.7779479

>>7779150
Right, so if you have both games, then you have the arcade and MS versions of both games.

Vol 3 also has two bonus games if you have save data of 1 and 2; The first one is Girl's Garden, the first game ever made by Yuji Naka at Sega, and the second is Championship Boxing, the first game for Sega done by Yu Suzuki. Nice little bit of historical reference.

Still so many games I wish had made it into those 3D packs. OutRunners, god just didn't want you to be played much.

>> No.7779483

>>7779387
>>7779432
He is wrong, none of the 3D Classics games are emulation. They were all remade from the ground up, sometimes requiring absurd amounts of work (Sonic 2, Gunstar Heroes).

>> No.7779486

>>7774519
This, the only reason to replay those games on FC is 1) for the more nostalgic music (imo) and 2) passwords for DQ1.

>> No.7779519
File: 90 KB, 240x240, kirb5.png [View same] [iqdb] [saucenao] [google]
7779519

>>7778338
>I don't get the argument for the upgraded versions of King Dedede and Meta Knight (better known as Masked Dedede and Galacta Knight)
I think you can still appreciate them in a vacuum. Sure Galacta Knight and Masked Dedede have been done again and better in the newer games but that doesn't make the battles in SSU bad just not as good. I still think they're worth a shot on their own or if you feel the need to compare it to the later games see where they started and how they evolved.

>> No.7779678
File: 95 KB, 400x240, KFD_Butter_Building.png [View same] [iqdb] [saucenao] [google]
7779678

>>7775704
I like to think that Hal commissioning 3D Classics: Kirby's Adventure was their way of making up for Nightmare in Dream Land.
>>7779432
If it's a port, that probably means source code still exists!

>> No.7779845

>>7778668
how is uglier art easier to see on a smaller screen? the oriingals art is far more coherent and dont blend in with the background

>> No.7779943
File: 119 KB, 1007x528, citation_needed.png [View same] [iqdb] [saucenao] [google]
7779943

>>7774249
This is a very minor nitpick, but 3D Classics made doorways more obvious than they should be, including most hidden doorways. It also keeps the glitch(?) from the Famicom version where Kirby's health is refilled after Heavy Mole's battle screen, which doesn't happen on NES or GBA, meaning that if you're playing V.S. Boss! mode, you get an automatic health restore before Meta Knight. I think I also read about a glitch where King Dedede actually restores your health bar from one hit if he spits you out a certain way but I never attempted it. Point being is that 3D Classics has its issues too and there's no perfect way to play Kirby's Adventure. Did you know that in the NES version, if you beat the game on your main file after unlocking the sound test in it, you re-lock the sound test until you beat Extra Mode again?
>>7779471
I always considered Kirby's Adventure to be the NES's true swansong. Back in the day, I even thought it felt less like a late NES game (like Wario's Woods and the fourth Adventure Island certainly do) and more like early SNES. If you liked it for pushing the hardware, you might like games like Gimmick!, Moon Crystal, Crisis Force, Lagrange Point, or Metal Slader Glory, none of which were widely available outside Japan.

>> No.7780123

>>7775341
It doesn't even output analogue 240p, which alone makes it worse, but you're also stuck with the small screen in an uncomfortable formfactor and mediocre controls. Not that I really care; Kirby's Adventure is easily the most overrated NES game

>> No.7780132

>>7777425
>Duck tales
That remake looks like shit. Typical Flash garbage

>> No.7780148

>>7780132
Same for Toki. The Double Dragon game, Streets of Rage 4 and so on.

>> No.7780180

>>7780123
CRTs suck.

>> No.7780239
File: 41 KB, 199x224, sadrib.png [View same] [iqdb] [saucenao] [google]
7780239

As someone whose favorite Kirby is Kirby 64: The Crystal Shards, and on the topic of Kirby and remakes, I recently saw a video on someone's wishlist for a hypothetical Kirby 64: The Crystal Shards remake. Even I wrote a (what I thought the was) a fancruft remake wishlist long ago, so naturally I wanted to know how it stacked up. My initial reaction is that it was the saddest thing I've ever seen in the fanbase in a long time. He was asking for The True Arena and boss lore and hats, and fundamentally did not understand what made the original so special and unique. I ruminated on it and came to the conclusion that Kirby Super Star Ultra really sparked a renaissance and sense of redirection for the series, for better or worse. It came at the right (wrong?) time in the middle of a draught I like to call the Dark Ages of Kirby - a period after Sakurai left HAL, where HAL tried to emulate the anime in its games and the real Super Star sequel was put in development hell and retooled so many times over it in the interim. Some people stuck with the series (a few of you here I can tell have), but I think so many of the old guard have moved on during this time. As a remake of a classic-era game, it sits in this sort of interliminar space between the Dark Ages and Modern Kirby, which began proper about three years later. (For the Amazing Mirror fan reading this, I consider that game on the opposite end, between the Classic Era and the Dark Ages but not really in either.) As such, it won some fans back as well as a lot of new people. There's a reason the macro floating around recommends Kirby Super Star Ultra as babby's first Kirby game. In short, it's THEIR Kirby - the one we didn't grow up with but the one setting expectations for mainline games going forward. Old Kirby is dead and Fanservice Kirby reigns supreme, making "Kirby Guys" like us are a dying breed.

>> No.7780274

>>7779943
>Metal Slader Glory
That one had a remake called Metal Slader Glory: Director's Cut as the last official Super Famicom release in 2000, how was it?

>> No.7780283

>>7780274
Check the long plays on youtube. Its a Anime JRPG

>> No.7780314
File: 99 KB, 737x460, 47NP114.jpg [View same] [iqdb] [saucenao] [google]
7780314

>>7779678
>If it's a port, that probably means source code still exists!
I refuse to believe this, they wouldn't tweak the remakes so much if it was true.
Is it so much to ask for a remaster with original/remixed visual/audio toggle?

>> No.7780319

>>7778767
it's not unlockable, it's just in a hidden menu

>> No.7780323
File: 171 KB, 698x470, file.png [View same] [iqdb] [saucenao] [google]
7780323

>>7780239
Well it was the most selling game in the series since Dreamland so of course they'd try to chase that success to varying degrees. With Star Allies only recently toppling it for that title in large part thanks to how popular the switch is, you can be a pessimist and not really see any hope for the series changing they could just double down and continue doing what works. But I have more confidence in HAL than I do say Game Freak and they've been vocal about wanting to change the formula up. As someone whose first Kirby game was 64 and has a huge love for the series as well both classic and modern, I'm sure that the feel of classic Kirby won't ever return unless Sakurai magically talks himself into making another one. We'll never see Kirby GCN be given it's proper dues, SA is probably gonna be the last of the games trying to imitate it's magic to be made for a while and all we can do is hope that somehow a copy of it's prototype is leaked online at some point in the future. All that being said I'm interested to see where the series goes, I'd love for them to branch out again with more spin offs like back in the day. We still get them now but they all usually still share the general gameplay Kirby has, but Kirby as a character and series is so flexible I'm sure if they flexed their creativity we could get some really new a fun ideas out of him again. I'll remain hopeful that someday HAL will do something different with him again cause one of us "Kirby guys" has to be, maybe I'll get that Kirby railshooter or 3d DMC styled action game I always think about. Whatever happens I'm there for the ride.

>> No.7780334
File: 90 KB, 640x641, digdugb.jpg [View same] [iqdb] [saucenao] [google]
7780334

>>7774249
I'm disillusioned with remakes, but do you count conversions bundled with a new game? Because New Dig Dug was pretty fun.

>> No.7780339

>>7780123
>It doesn't even output analogue 240p
I bet you felt so fucking cool typing that out

>> No.7780375

>>7780323
Personally, I would be totally fine with Kirby moving a little bit further away from Superstar's formula.
I mean, it works and all of Kumazaki's games have been good, but the franchise needs something to kind of revitalize itself. Especially after Star Allies being rushed and pretty underwhelming as a result.

I don't personally have that much love for the Sakurai kirby games. So whatever.

>> No.7780389
File: 319 KB, 961x1861, potential-KDL4.png [View same] [iqdb] [saucenao] [google]
7780389

>>7780239
>after Sakurai left HAL
Everyone remembers Sakurai leaving but don't forget that Shimomura made this massive double whammy on HAL. I like to think he was using a pseudonym and also left HAL at the same time for bigger and better things, but we may never know since most Japanese devs tend to keep private.
>>7780314
>they wouldn't tweak the remakes so much if it was true.
Well, Kirby: Nightmare in Dream Land was announced as Hoshi no Kirby GBA, weirdly has Kirby's Dream Land 3 engine leftovers, and the first preview had entirely different level layouts not in the final game and what looked like Burning incorporated into Fire. A popular theory is that Shimomura was working on an original Kirby game, but he..left and Sakurai hastily salvaged the project as a Kirby's Adventure remake.

>> No.7780439

>>7780375
I feel like Star Allies was the end of Kumazaki's current run of lore-heavy Kirby games with how everything bookended back to Dream Land 1 with Void. The next game's going to start totally fresh.

>> No.7780443
File: 165 KB, 640x760, bestboi.jpg [View same] [iqdb] [saucenao] [google]
7780443

>>7780334
Yo Bomber Boy/DynaBlaster/Atomic Punk was dope, I had more intrigue out of it than any of the Bombermam GB games, comes with a conversion of Bomberman for NES. (Also, for a real remake of that game - Bomberman: Party Edition [now with less Lode Runner references].)

>> No.7780501
File: 200 KB, 935x950, Kumazaki-on-next-phase.png [View same] [iqdb] [saucenao] [google]
7780501

>>7780323
>>7780375
>>7780439
The rumor's right: Kirby is reportedly moving to its next phase, which hopefully means that Kumazaki is ready to step out of his predecessors' shadow and do something new and never before seen. According to Kirby Fighters 2 dataminers, remnants of the next engine somehow wound up in the game, and it looks like a true 3D Kirby.

>> No.7780736

>>7774249
Double Dragon II on NES is way better than the arcade original, which was merely a rehash of the first game, IF you can stomach the platforming (have not tried out the PC Engine-CD version but I hear it's a great update if you want more arcadey presentation). Double Dragon itself had SEVERAL good remakes and frankly I don't think it needed it as much as the sequel but if I had to choose, good ol' Double Dragon Advance.

>> No.7780789

Live and Reloaded is far superior to Bad Fur Day. I'll take gorgeous graphics and added enemies over some cusses and gimmicky multiplayer games.

>> No.7780791
File: 544 KB, 1600x1700, remake_conker_001.jpg [View same] [iqdb] [saucenao] [google]
7780791

>>7780789

>> No.7780803

>>7780791
>Not pictured: Reloaded’s stable 30fps

>> No.7780805
File: 255 KB, 996x1000, 4644-The-Tower-of-Druaga-PC-Engine-capa-1.jpg [View same] [iqdb] [saucenao] [google]
7780805

How about the PC-Engine version of "The Tower Of Druaga?"

>> No.7780816

>>7774249
Didn't they remove the intro from this version? The one where it shows how to draw Kirby? I remember it not being in

>> No.7780827

>>7780816
I think you might've had to wait for the demo seauence to loop back to title?

>> No.7780835
File: 78 KB, 1080x600, conker-twitching-project-spark.jpg [View same] [iqdb] [saucenao] [google]
7780835

>>7780789
>preferring Xbox multiplayer over N64 multiplayer

>> No.7780838

>>7780789
Holy fuck, I like Conker a lot but it's gimmicks are so hard to enjoy when they don't work right. No game should throw a shotgun in your hands and then immediately turn to shit like Conker did. The war segment is even worse in the Original. The only problem with the LR isn't definitive enough to replace the need to play the original. You'd play both and want something in the middle instead. Especially when the graphics are nice, but the art style takes too much of a hit.
>>7780791
>flower tits censored
They didn't even have nipples. The LR version is better.

>> No.7780841

>>7778490
>>7778540
>go onto 4chan.org
>go to the retro game board
>whine about people being passionate about retro games
This is like walking into a McDonald's and asking why there are people there who enjoy the food

>> No.7780845

>>7779093
you're right and ff3 3d is a counter-example though i will admit i like that they took the hardest mainline ff and made it even harder. i dont play rpgs for the difficulty its just really funny

>> No.7780854
File: 78 KB, 480x530, 1606674960659.png [View same] [iqdb] [saucenao] [google]
7780854

>>7780239
>The True Arena
I don't see anything wrong with this. An extra mode with harder bosses would be fine, and a boss rush mode that lets you fight them wouldn't be an issue.

>boss lore
I love this kind of thing, so I'd be happy to see the little flavor text HAL would give 64's weirder bosses like Pix, HR-H and Zero Two.

>hats
It wouldn't work with 64's ability mixing.

I do think you're into something about KSSU changing/focusing the direction of the series, but I'd say it was for the better. I played KSSU before the original Super Star (and while I love KSSU's new modes, I find myself playing the original more often) and absolutely adore the newer games. I love boss rush modes so the new games scratch that itch for me.

I agree it would feel weird if a remake of 64 incorporated the new norms that have become standard for the series, but I'd welcome them if we ever do get a remake.

>> No.7780867
File: 9 KB, 480x480, 1587488774523-vp.gif [View same] [iqdb] [saucenao] [google]
7780867

>>7778490
>>7778540
Considering the shit I've seen since the board merge you've picked the wrooooooooooooong anon for this.

>> No.7780895

>>7778668
>why do people compare two versions of the same game?
Gee

>> No.7780904

>>7780854
>flavor text
I don't think that would really work in the text-minimalist "Shimomura-verse." It would clash with the silent storytelling of Kirby 64. If you want lore expansion, that's fine, but why not seek to incorporate those details visually? Shimomura would've respected the subtlety. I think if HAL ever decides to remake Shimomura's games, it'd be kept unlike the Sakurai or Kumazaki games to a large extent.

>> No.7780912

>>7774249
they don't want you to know the truth about remakes... they don't want you to realize that rafael is dead and not coming back to paint textures. michelangelo is not going to do models for you favorite games. gunpei yokoi is dead and no one can replace him. miyamoto is getting old and there's no one who understands all that he does intuitively. all art from every field is degrading and no one likes to talk about these things because it doesn't sell new games. talking about it actually stops people from buying new games. they wake up as if from a bad dream.

>> No.7780914

>>7775323
Based kirby autist chad

>> No.7780919

>>7775323
Faggot

>> No.7780946
File: 85 KB, 1080x711, 1581887546570-vr.jpg [View same] [iqdb] [saucenao] [google]
7780946

>>7780239
>(For the Amazing Mirror fan reading this, I consider that game on the opposite end, between the Classic Era and the Dark Ages but not really in either.)
I disagree. The game that should be in that space is clearly Kirby: Nightmare in Dream Land. Kirby & the Amazing Mirror is firmly in the Dark Age. At least Nightmare in Dream Land looked new and different at the time, but then its visual style became the template for future games (even influencing Kirby Super Star Ultra). The Amazing Mirror had amazing potential that was kulled by the boundless stupidity of its halfbutt map design. No, the mainline remakes both entered and exited this Dark Age.

>> No.7780996

>>7780314
>that early star health bar

>> No.7781531

>>7780946
For me Amazing Mirror was still great despite it's stupid map. But god would that game benefit from a traditional Metroid map instead of whatever we got

>> No.7781541

>>7778767
dont forget the ps2 budget remake of fantasy zone

4 new levels as well as bonus stages

>> No.7781634
File: 434 KB, 480x1004, revengecanwait.png [View same] [iqdb] [saucenao] [google]
7781634

>>7775323
I had trouble pinpointing why DS felt a bit off to me, thanks for helping put my finger on it. I still say it was better than NiDL and had moments -gotta admit it was nice to see Kaboola/Kabula again even if for Spring Breeze's "Extra Game" and battle was even easier than KDL- but overall I get it. Here's one: (fuzzy) 3D cutscenes aren't as congruous as sprite-based ones. For example Revenge of Meta intro ends with Kirby practically boarding Halberd, but then cue gameplay and he's back in the distance like SNES. Also SNES Halberd has more believable sense of scale.
>SNES pseudo-CG or Ultra upscaled-GBA
DS weirdly walked back on CG style hard sometimes, like Milky Way Wishes planets are stilted renders on DS where they weren't on SNES so artstyle feels schizophrenic.
>>7775323
>Bosses are slower
Not sure if many bosses are slower so much as they have bigger telegraphs esp. Meta and Marx.
>iframes
Yea hard not to notice, is it still like that co-op? I feel DS was playtested most solo for obvious reasons. They also nerfed rapidity of some moves like Ninja's kunai throw which is unsatisfying.
>pacing
Not sure if "pacing" is right word but definitely prefer that SNES opens with more games with Spring Breeze only default-highlighted as a suggestion.
>>7778338
>Beam Blast
That was ridiculous, made it harder to aim. Another thing that irked me was Ice's skate is more basic and slippery.
>pic related
In fairness DS made Hotbeat's Suplex area easier to enter because more abilities like just flapping Wings can break overhead blocks (tho with Milky Way Wishes gameplay the extra effort may've been the point there).
>idiotic translations
Is Iron Mam on your list? Because it really should be. Iron MOM. Only explanation I got is localizer just saw 2008 Iron Man and thought it'd be a hoot to taint a 1994 character with the day's pop culture reference

>> No.7781718
File: 1.52 MB, 1920x1080, KSA_Grand_Mam_Splash_Screen.png [View same] [iqdb] [saucenao] [google]
7781718

>>7781634
Iron Man existed long before 2008, you know. Regardless, it's here to stay.

>> No.7781772
File: 8 KB, 256x224, WarioWoodsBOL.png [View same] [iqdb] [saucenao] [google]
7781772

>>7777414
>In that vein the SNES version of Wario's Woods is way better than the NES version too.
If it had the bosses from the NES version and maybe a proper OST remix instead of a new soundtrack it'd have been perfect. Oddly enough the PAL NES version has yet another soundtrack from NTSC NES and it even shares a track or two from SNES so someone really wanted to keep redoing the music for sone reason.
>Shame they never fucking port it and only port the NES one.
I think the Japanese only got weird versions on Satellaview so Nintendo of Japan barely knows it exists. NES version also has the prestiege factor of being the last first-party game for the toaster.

>> No.7781803
File: 115 KB, 942x1428, nosedive.png [View same] [iqdb] [saucenao] [google]
7781803

>>7777423
>>7778148
Based Mystery-worshippers knew New Mystery was gonna be a bad remake after Shadow Dragon.

>> No.7781872

>>7781803
>New Mystery is still the default/current appearance of Marth
>Kris is alluded to in modern Marth dialog even though supposed to be rightfully forgotten by history
>FE Heroes has a scene with the male and female altermatives but don't have a scene where a Marth from original universe says "who?" to Kris like a boss
I don't get it, why is "Intelligent" Systems still trying to make New Mystery of the Emblem a thing if it failed to hard compared to SFC ver?

>> No.7781880

>>7780180
Yeah, they're pretty triggering when you don't have one

>> No.7781891

>>7781872
Because everything that Awakening was congratulated for originally began in New Mystery.

>> No.7782102
File: 16 KB, 320x400, 1614553283668.jpg [View same] [iqdb] [saucenao] [google]
7782102

>>7781803
Real talk, why did the FE fandom collectively decide to call Shadow Dragon FE11, New Mystery FE12, and Echoes FE15? I dunno about you but that confuses the hell outta me since everyone else reserves numbered titles for originals, not remakes. Only reason Old Mystery was FE3 was because Book 2 was the sequel so I feel newfans missed the point. It oughta be, FE1=Blade of Light/Mystery Book 1/Shadow Dragon, FE2=Gaiden/Echoes, FE3=Mystery Book 2/New Mystery, FE11=Awakening, FE12=Fates, FE13=THREE Houses.

>> No.7782204

>>7782102
there are really only 13 main entries IF you count Gaiden as no.2

Fire Emblem 1 - Dark Dragon and the Sword of Light (J) [T+Eng v1.0 by Quirino] (fixes vBeta4 by Megakoopax)
Fire Emblem 1 (NDS REMAKE) - Shadow Dragon (U) [~Full Content Patch~] (hack v1.2 by Cirosan)
Fire Emblem 1 BS - Archanea Saga 1-4 (J) {T+Eng v1.01 by Darman] (~tactical rpg) (~Shadow Dragon prelude)
Fire Emblem 2 - Gaiden (J) [T+Eng v1.01 by Artemis251] (fixes v0.9a by Gaiden Guy)
Fire Emblem 2 - Gaiden (REMAKE) - Echoes
Fire Emblem 3 - Mystery of the Emblem (J) [T+Eng v0.98 by RPGuy96,VASM] (add v0.14 by Quirino, v0.20 by RobertTheSable)
Fire Emblem 3 (NDS REMAKE) - New Mysteries of the Emblem ~ Heroes of Light and Shadow (J) [T+Eng v3.01 by THoS]
Fire Emblem 4 - Genealogy of the Holy War (J) [T+Eng v0.87g by DarkTwilkitriNet]
Fire Emblem 5 - Thracia 776 (J) [T+Eng v1.04_ProjectExile+Unit_Ordering by Cirosan,RoN]
Fire Emblem 6 - The Binding Blade (J) [T+Eng v1.1br7 by Gringe]
Fire Emblem (7) (The Blazing Blade) (U)
Fire Emblem 8 - The Sacred Stones (U)
Fire Emblem 9 - Path of Radiance (U)
Fire Emblem 10 - Radiant Dawn (U)
Fire Emblem 11 - Awakening
Fire Emblem 12 - Fates
Fire Emblem ?? - Heroes (shit mobile game???????????????????????????????)
Fire Emblem 13 - Three Houses

>> No.7782224

>>7782204
New Mystery has the Archanea Saga chapters as a bonus unlockable, too.

>> No.7782229

>>7775431
This shirt
Is fucking
RUINED

>> No.7782250

>>7782224
Yeah you are right, I was just copy/pasting file names from my roms folder because I had the same question as OP few years ago about fucked up numbering.

>> No.7782303
File: 5 KB, 130x148, sheeda.jpg [View same] [iqdb] [saucenao] [google]
7782303

>>7782224
>Archanea Saga
>Japan only
>Localized title
Part of the problem desu, it was even Akaneia in Smash and non-NA regions until recently.
I consider Satellaview chapters a spinoff ala Warriors or Heroes.

>> No.7782387
File: 3 KB, 256x224, FE1-PartlyRestoredOpeningText.png [View same] [iqdb] [saucenao] [google]
7782387

>>7782303
I guess if you don't wanna be anachronistic about it use "Acrnear"?

>> No.7782470

>>7774519
The GBC remake of 1/2 are better. 3 Is also great, one of the best looking GBC games, but snes one is superior.

>> No.7782664

>>7780803
Just play the Rare Replay version of the 64 game.

>> No.7782685
File: 721 KB, 1000x750, 6th-moon_the_last.png [View same] [iqdb] [saucenao] [google]
7782685

>>7778767
>Too bad [X68000] version never rereleased - it'd have made quite the pair with Fantasy Zone II "W".
'W'ild that they didn't, II DX added a Space Harrier reference in the bizarre bad ending.
>>7781541
>[ps2 budget remake has] 4 new levels as well as bonus stages
I don't hear anyone talking about that one often, the Sega Ages 3D remakes tend to be panned..

>> No.7782704

>>7782470
What makes the GBC versions of 1&2 better than their SFC counterparts?

>> No.7783307
File: 45 KB, 256x239, dqunch.png [View same] [iqdb] [saucenao] [google]
7783307

>>7782470
On GBC, you will believe a screen can crunch.

>> No.7783346

>>7777414
https://www.youtube.com/watch?v=95jxmViZLtY
this alone would make the SNES version superior

>> No.7783689

>>7774249
NOT RETRO

>> No.7783829

>>7774249
>>7774305
Literally every release of 3D classics was the definitive version of those games, too bad they chose some questionable games outside of Kirby/Kid Icarus that killed it.
>>7774615
they killed it by not having super mario bros and other high interest games releasing first and instead tent poling the service with fucking Urban Champion. not to mention the 3DS was hella expensive and by the time they realized no one was buying it and cut the price of it 3D Classics was already dead.
>>7776940
i thought they added support for the GC adapter for Super Mario Sunshine

>> No.7783864

>>7783829
>fucking Urban Champion
Seriously, why does Nintendo think people actually like this shitty game? Are they really that desperate for first-party filler that they have to scrape the bottom of the barrel?

>> No.7783865

>>7782704
the GB games have a bunch of QOL improvements that make them more playable and extras the SFC remakes don't have.
arguably the art style is better, the 8 bit sprites are beautiful while they look a bit generic on the SFC remakes.

>> No.7783880

>>7779845
>SNES screen has bright pink kirby against dark solid colors, foreground platforms highlighted with lighter green and pink, possibly just stylistic but also goes with the pink in kirby

>DS screen copies common trait of GB games, which was making background lighter and characters darker, especially outlines, to make them easier to see (see also, 3DS version of Super Smash Bros)

Also just a tip, you misspelled "concise"

>> No.7783882

>>7774810
I want(ed) to, but it's too expensive now, sadly. I'll try emulating soon for sure, though. Meanwhile, the whole thread here inspired me to go through the original once again.

>>7778964
Nah, that's not me. I have no skin in the game. I look forward to playing Ultra in the future and also have loved the original dearly since I got a cart of it 21 years ago. Only those two posts you referenced are me in this thread.

>> No.7783883

>>7780895
why yes, I do compare visuals for two things made for a completely different platform, requirements, and play environment, how could you tell?

>> No.7783884

>>7783689
t. zoom falseflooger

>> No.7783909

>>7780867
I always hate that this website got overrun by maximum normalfags who don't obsess over SOMETHING in their games. I don't get why the fuck you'd come here if you weren't some kind of legit obsessive about games. I don't expect a lot of games to captivate someone, because they are too big of a time investment, but why the fuck are they on a site like this if they don't care deeply about at least one game/series?

>> No.7783940

>>7780904
To each their own I guess. I think it'd be cool, but you're right that it would feel off and ruin a lot of the mysterious aspects of 64. It'd also feel weird for Kumazaki to add lore and flavor text to a game he didn't direct.

>> No.7783948

>>7783909
I do just not shit like Kirby lmao.

>> No.7783954

>>7783909
Honestly, I can respect the passion people have even if I don't always agree with them. I hate people that mock this intense care for something they love, it's just further spreading this disgusting 10 layers of irony mentality the internet has these days.

I'm also a Kirbyguy, keep on trucking Kirbyguy buddy.

>>7783948
piss off.

>>7783940
I can't see a port of 64 getting muddled with to that degree. I'd just want some QoL like a run speed increase, better ability distribution in levels where you need a specific combo, and seeing what enemy card you got when you get it.

>> No.7784017

>>7783954
I don't like kirby (I'm not the kirbyanon you've been replying to) but I too support, in general, the notion of somebody being passionate about their fandom of something. I find that obsessive passion is what really makes someone interesting to talk to about these subjects, and specifically I find that disturbed and weird people show up here on 4chan, which is what I expect from the top-level users when they get into serious discussions about these topics. It brings out these long, extensive writings, of real effort and passion, from people who have thought entirely too much about something. I find this to be the best that the site has to offer, especially in a world which, as you point out, is dripping with people who try entirely too hard to look like they don't care about anything or take anything "too" seriously. If I want people who are wholly uninteresting, then I can go to countless gaming sites on the net to get their infinitely regurgitated opinions and obvious faker behavior. I wish the normalfags would leave this site and take their casual trash parroted thoughts and discourse somewhere else.

>> No.7784296

>>7780946
amogus

>> No.7784346
File: 1.12 MB, 850x1288, asha(un)flinching.png [View same] [iqdb] [saucenao] [google]
7784346

>>7780334
How about remakes including originals? Games like Metroid: Zero Mission and the retail release of Asha in Monster World.

>> No.7784642

>>7779095
I'm always baffled when people say this shit looks gorgeous. It clearly does not.

>> No.7784784

>>7775367
Eh, Kiwami has enough downsides to it that it's hard to choose between it and the original. Neither is even close to being perfect

>> No.7785174

>>7774249
>remake
>and none of the slowdown of the original.
I have bad news for you: It's running in an emulator but with 3d effect support.

>> No.7785189

>>7782102
I don't know much about Fire Emblem but if this is seriously the only fanbase we can think of that numbers their remakes then they must be doing something wrong.
>>7782685
3D Ages' Fantasy Zone is more or less the best of the bunch.
>>7785174
See >>7779432

>> No.7785423
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7785423

>>7781718
>Iron Man existed long before 2008, you know.
I don't think Marvel's Iron Man fully broke into mainstream public consciousness from the comics until the live action film did it justice; if you were to ask most people pre-2008 what an "Iron Man" was, you're more likely to get "oh, you mean the Black Sabbath song?" as a response, so I can see that happening.
>Regardless, it's here to stay.
No localization is permanent. For example, they walked back on Main Cannon #2 when the Combo Cannon reappeared by name as a move in Planet Robobot, and Cupid was reverted to Angel in a Triple Deluxe keychain. At least they added the title "Big Bad Mama" to convey what a "mam" is supposed to be, but part of me wonders if they also changed it to Grand Mam in reference to the "Grand Dad" meme.
Here's one that irks me from Mass Attack onwards: "Popstar", one word, or sometimes "Planet Popstar", ala Return to Dream Land. First off, it's always been intentionally described as a star to capture a childlike sense of fantasy, and to a lesser extent, they did that to Milky Way Wishes too (Marx calls them "stars" in the intro yet they now have "Planet" in their name in the remake). I guess the localizer was allowed to alliterate on a whim. Secondly, what does that make the Kirby 64 areas? Rockstar, Aquastar, Neostar, Shiverstar, Ripplestar, and Darkstar? The current translations of the surrounding stars are left all over the place.
Circling back to Milky Way Wishes, it has what looks like a dyslexic moment in rendering 'AKUARISU'.
>Kirby Super Star: huh, it's like aqua and bliss. aqualiss. neat. sounds like a nice place to visit...
>Kirby Super Star Utra: OMG AQUARIUS IS IN THE GAME LOOK IT'S MY SIGN ISN'T THAT AWESOME!?
At least that's how I imagined it went down.

>> No.7785447

>>7774615
just wait until the new virtual boy.

>3D AR streetpass with amiibo bots

>> No.7785487

>>7780845
That last dungeon really filtered my ass like coffee, i just threw in the towel. Guess i could try again...

>> No.7785502

Ive been playing super mario advance 4 and it just feels so off. Like the running feels weird to me, idk anyone have this issue?

>> No.7785678
File: 2.97 MB, 2160x3360, 854672_pennilessragamuffin_comic-kirby-s-wish.png [View same] [iqdb] [saucenao] [google]
7785678

>>7785423
Something ya gotta understand is that KSSU and KRtDL are some of the few Kirby games to release in North America before Japan (KDL3 too, by nearly half a year strangely, though virtually no localization besides manual, and recent games like KPR and KSA have multiple built-in localizations due to Nintendo's recent goal of releasing multiple regions simultaneously). So the translations are being understandaby rushed to meet deadlines. It's bound to be asking for more mistakes and quirks in them than in games that took their time with the translation. So unless Nintendo decides to go back to the region-locked days where English releases sometimes took months or even years to release outside Japan, I'm afraid the golden window has shut and this will be an indefinite struggle. Behold the monkey's paw I suppose.

>> No.7785909

>>7783865
Based GBC remake appreciator. I love them too. They have the most cohesive art style. Sure the SNES versions are graphically improved but it just seems cluttered? And i say that as a person who prefers super mario all stars remakes so I’m not just an SNES hater

>> No.7785930

X68000 Castlevania if that counts

>> No.7785979

>>7783307
Not just the screenview, if you look closely you can ses it's also zoomed in, a combination asking for trouble.

>> No.7786000

>>7775576

Apparently the new Retrobit version removes the slowdown.

>> No.7786019
File: 246 KB, 945x1574, adx68000.png [View same] [iqdb] [saucenao] [google]
7786019

>>7785930
Most of the level designs are ripped right from the original with some parts remixed from related games and very little actually brand new, so in my book, it counts. Chalk up another win to the Soul X68000.

>> No.7786024

>>7778540
Kill yourself.

>> No.7786034

>>7784346
Remakes should come with ports of the original game. That way everybody is happy.

>> No.7786806
File: 174 KB, 500x500, pbvzakFxNp1wi48dlo1.png [View same] [iqdb] [saucenao] [google]
7786806

>>7784346
Depends if it's emulated/ported properly, Zero Mission for instance has to turn classic NES Metroid into Metroid: The Misadventures of Down-Syndrome Samus.

>> No.7786826
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7786826

Is it okay if I think SSU and NiDL are good games in a vacuum, even if I realize they are downgrades from their original counterparts?

>> No.7786962

>>7786826
>Is it okay if I think SSU and NiDL are good games in a vacuum, even if I realize they are downgrades from their original counterparts?
Of course. I think SSU alone with worth a play just for all the new games they added.

>> No.7788134
File: 99 KB, 640x918, truemazemadness.jpg [View same] [iqdb] [saucenao] [google]
7788134

>>7774249
Does Tengen's Ms. Pac-Man count as a remake?

>> No.7788142

>>7774519
Agreed. GBC for 1 and 2, SFC for 3.

>> No.7789556
File: 302 KB, 1230x1067, garby.png [View same] [iqdb] [saucenao] [google]
7789556

>All this Kirby discussion.
Pull up a chair and let an ear, if you please, to this tale of woe and sorrow, the tale of no longer trying, the tale...of sleepy Kirby and the unsung game over glove.
https://www.youtube.com/watch?v=0up-sBFNEZU
>Kirby's Dream Land
Glove at his most classic, either aunching Kirby as a shooting star or waking him up.
>Kirby's Adventure
Glove mockingly gives Kirby a nappy for pinching him awake, "oh, ya gonna cry? wah," he motions as Kirby leaves angrilgy in a huff. If game is ended, glove prepares to do the KDL game over in a nice bit of continuity but gets unexpectedly eaten in Kirby's sleep. What a glutton. Nightmare in Dream Land tweaks it so Kirby can no longer be angry as the pushy glove and continuity is gone.
>Kirby's Dream Course
End takes a bit long to set up the punchline but continue is hilarious for how visceral ans harsh it sounds.
>Kirby Super Star
Glove now uses Kirby's sleep cap as a makeshift popper. For game end, he now adorably takes pity on Kirby and lets him sleep away on the moon. Ultra changes it so Kirby flies away between screens to the right when waking and turns the moon into a bad rendition of PopStar.
>Kirby's Return to Dream Land
The long-awaited return! OK, it's a little too close to the NiDL version for comfort, but it's they reunited in a new game for the first time in a while, I can give it some slack. I can't wait for the next game's antics!
>Kirby: Triple Deluxe
Huh, Kirby now runs at the camera (which must be terrifying in 3D) but otherwise the same as RtDL.
>Kirby Planet Robobot
It's...the exact same as previous...
>Kirby Star Allies
>same continue animation
>they forgot an end animation
BLASPHEMY.

>> No.7790063

Kirby hasn't been good since Amazing Mirror, as much as I dislike having to say that.

>> No.7790730

>>7789556
Rainbow Curse has a cute one.

>> No.7791308

>>7788134
Culturally, no. I believe it's commonly accepted to be a sequel. Semantically, I think you're right.

>> No.7791338

>>7786034
Itd be really neat if they did, im playing metroid samus returns and id like to play the original to see the difference between them.

>> No.7792282 [DELETED] 

>>7791308
How about as a remake of arcade Ms. Pzc-Man?

>> No.7792365

>>7791308
How about as a remake of arcade Ms. Pac-Man?

>> No.7793482
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7793482

>>7791338
I think Virtual Console got in the way of that. I'm pretty sure it's also what killed the chances of NES games ever returning to Animal Crossing.

>> No.7793602

>>7779678
>If it's a port, that probably means source code still exists!

You don't need the source code to port a NES game. Anyone can have access to the entire code of the game in two clicks with debuggers of NES emulators. Source code would "just" make it easier.

>> No.7793676
File: 151 KB, 1200x675, pokemon-heartgold-soulsilver.original.jpg [View same] [iqdb] [saucenao] [google]
7793676

>kept everything intact and just added more content and QoL improvements, even get access to use the original soundtrack after you beat it

There are few remakes as based as HGSS

>> No.7793691

>>7793676
I just think HGSS's sprites and color palette are ugly as sin compared to the original.
plus it has a few idiosyncrasies that I hate. For instance, you can't navigate in PC boxes with the L and R buttons.
Also, the "original soundtrack" you can unlock aren't the actual original tracks, but remade versions of them.

>> No.7793736

>>7793691

I’m not the biggest fan of the sprites but I enjoy the palette. PC never bothered me, in fact I much prefer it to other gens PC’s due to how you can drag from a selected box to anywhere else.

The soundtrack, very simply, sounds good enough for me. The pros vastly outweigh the cons on HGSS for me but I respect your opinion. I still have a lot of love for the originals and there’s an itch I get now and again that only actual Gen 2 games can scratch.

>> No.7793803

>>7774519
It genuinely pains me that the modern console releases of the original trilogy didn't keep the animations and balance of the SNES games and the extra content of the GB/GBC ports.

>> No.7793835

>>7776986
Animal Crossing and Smash were the only series to get the potential of Amiibo half right. And even Animal Crossing sucked in that they didn't fully replicate the original game's e-Reader series by having Furniture sets and secret items be added as cards.

Hell, the Virtual Console on Switch could have easily been released as amiibo cards that you scan into a library app.

>> No.7793927

>>7780274
>2000
Jesus; Hoshi kept trying to get his magnum opus to sell. huh?

>> No.7794103

>>7784346
game?

>> No.7794223

>>7790063
Kirby hasn't been GREAT since Amazing Mirror. Everything since has at least been "enjoyable" at bare minimum. Planet Robobot was pretty fantastic though, you owe it to yourself to play that one if you haven't.

>> No.7794758

>>7793676
>even get access to use the original soundtrack after you beat it
Sort of. The GB Sounds versions of the music don't sound the same. In most cases they sound worse.

>> No.7794837

>>7774615
why the fuck does the switch have a theme menu and no themes? I guess removing custom themes from everything is an industry wide trend but it's still fucking annoying.

>> No.7794850

>>7779678
Whats wrong with Nightmare in Dream Land?

>> No.7794860

>>7780946
Watching TheRunawayGuys fumble their way through this game, part of it is also that the lag is actually horrible.

>> No.7794969

>>7793736
Probably the biggest issue for hgss's palettes for me is the caves.
Look at the origina gsc violet colored caves. They're so ugly in the remake

>> No.7795184

>>7793803
I don't weep for the loss of the Monster Medals from DQIII GBC. That was only added because all GBC games back then required some kind of Pokemon-styled collectable to trade with others.

>> No.7795264

>>7793691
What I dislike about the Pokemon remakes is just how samey the graphics are. Each generation had its own visual style and identity to a point, which you no longer have. I get the games are formulaic, but you're also gonna make it impossible to tell which game I'm playing at a glance without looking at the title screen or cartridge? I don't think Pokemon benefitted from the minimal engine reuse.

>> No.7795578

>>7790063
NOOOOOO THEY CANT JUST BASE THE GAMES ON THE ACTUALLY GOOD SAKURAI TITLES RATHER THAN MY GLORIOUS ABSOLUTE GARBAGE SLOW USELESS 1 MOVE ABILITIES OHHH SHIMOMURA-SAMA'S GHOST DROWN ME IN YOUR CUM

>> No.7795586
File: 31 KB, 400x300, what a horrible night to have autism.jpg [View same] [iqdb] [saucenao] [google]
7795586

>>7795578

>> No.7796184

>>7794223
I'm gonna be generous and say Kirby's Return to Dream Land was GREAT! Or at least, it did four-player Kirby the best (bite me, AM fans). The only main gripe I have is that unlocking Extra Mode is tied to your save file and not your system save, but frankly, it always kinda sucked that the only game to do Extra Game right was the very first game where they give you an easy to remember cheat code. Sometimes you just wanna turn on a game and skip babby mode without hassle, y'know?

>> No.7796210

>>7795578
Superstar is so fucking overrated. Goddamn. It's just a fucking minigame collection.
Every other kirby game at least had the decency to carry its gameplay concepts to full term instead of making everything ten minute gimmicks
>spring breeze
Baby trash
>dyna blade
Boring. Short, pointless.
>gourmet race
Minigame
>great cave offensive
Ok by kirby standards. Total trash compared to super metroid or alttp on the same system.
>revenge of meta knight
Good. Too short because sakurai has adhd
>milky way wishes
The only actual kirby mode worth its salt. Only thing that comes close to difficult in the entire game and actually has decent length.
>arena
Probably the easiest arena in the franchise. Even dl2 and dl3 have more difficult boss rushes.
>sub games
No one cares

Sakurai's takes on single player content are laughable. Barren and easy in kirby and smash bros. Super star is as effectively enjoyable as smash tour.

>> No.7796259
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7796259

>>7775323
>Kirby
>difficulty

>> No.7796365

>>7796210
The game has the same core mechanics the entire time and isn't intended to be some strange experience where you're playing "minigames" in sequence. It's just one long game that happens to have different chapters that change a few rules to keep things interesting and challenge the player in different ways. Spring Breeze is of course easy as fuck, it's a fun tutorial course to introduce new players to Kirby while also having a cut-down KDL1 remake in the game. Dyna Blade leads into Revenge of Meta Knight narratively and is the closest thing to having "normal" Kirby gameplay as far as what was established at the time in the mix, some secrets on the map, no time limit, etc. It's meant to be the average that other aspects of the game build off of. Great Cave Offensive is unlocked at the start because exploring and fully completing it will be the most time intensive thing in the game, so letting players take breathers inbetween portions and do something else is smart. Of fucking course it's not on the level of an entire full game around the concept since there's a bunch more to Super Star other than it, but it has a lot of good puzzles and exploration for a Kirby game and gets you into the mindset that you'll be using later for getting abilities in Milky Way Wishes. Revenge of Meta Knight applies time limits to the levels which can be tricky for kids that were playing slower and is a step above Dyna Blade's difficulty which was a step above Spring Breeze's. Milky Way Wishes continues this difficulty curve upwards and plays off of what GCO and Dyna Blade taught you about finding secrets, and a newer player's pacing in going through will be faster thanks to Revenge training them to be quicker about things, even though it's not required. Gourmet Race is indeed an actual minigame and doesn't slot into anything, but it's fun to time attack.

>> No.7796371

>>7796365
Arena of course goes off of everything in the game and tests your enemy fighting ability the most out of anything. It's going to be easier than the DL2/DL3 boss rushes you mention because it's not intended to be like those. There's rest areas and you're given a variety of abilities before and between bosses to prepare yourself because the core gameplay of KSS is combat and ability-focused unlike the Shimomura games. Abilities in those are almost a fucking detriment at times anyways.

>No one cares about sub games!
Yeah I hate having short bouts of fun too anon. Letting kids train their reaction ability or button timing is fucking bullshit.

Kirby games, as Sakurai envisioned them, are meant to be a fun romp through, and aimed primarily at younger kids. So Super Star introduces them to a lot of concepts other games use (finding secrets, time limits, treasure/item hunting) and is a great starter set. Yet, a grown-ass adult could all the same sit down and have a blast playing through because the game's base engine and gameplay are so good and fun to control, with abilities having vast movesets and lots of utility to learn. The whole experience is just wonderful.

Meanwhile, KDL3, a common point of comparison, is indeed a more focused and challenging experience, but I wouldn't say it's necessarily in a fun way. The puzzle objectives in each level don't read that well to dumbass kids (the target audience of Kirby, mind you) and abilities are extremely limited with only a fraction of an already stupidly small selection being anywhere near useful. It's not based around just plain having a good time, it's meticulous and requires you to be alert and complete specific objectives while having a far more limited player character than in Super Star at your disposal. Which isn't necessarily a bad thing but it doesn't fit Kirby that well in my opinion and there's a reason why Sakurai's titles and the later similar entries are so beloved, they're made for EVERYONE.

>> No.7796576

>>7794103
bro, you're fucking retarded.

>> No.7797116

>>7783829
>i thought they added support for the GC adapter for Super Mario Sunshine
That was the Switch release with the 35th collection. That anon mentioned the Wii U, I've used the adapter on Switch games like Mario Kart 8 Deluxe.

>> No.7797506
File: 2.42 MB, 1500x6272, remake_adv_all_old.jpg [View same] [iqdb] [saucenao] [google]
7797506

>>7794850
Oh many things. The biggest for me is the B Button input delay. NiDL, being the first Kirby in that style, added way too many frames of animation. So instead of Kirby doing something basic like swing his weapon or spit some fire 'n ice, he's gotta pull back, go all "wowie kids, lookit how much animation you have on your brand-new GBA!" and then finally after a year of showmanship do what used to be done instantaneously on NES. Not every ability is affected, but it messes up the timing ridiculously. It's telling that the developers of KatAM recognized this basic problem and addressed it by speeding and trimming frames, meaning pretty much no Kirby before or since has this issue. Some ability mechanics are also messed, like the game expects you to glide down a spike-filled area with Parasol at one point but Parasol now has a moment where you suddenly fall a sec making it awful so you just use Kirby's float instead. Then most bosses are pantsonhead dumb; minibosses move less and slower more predictably. Meta Knight was a true test of skill on NES and made me cry on NES. I still cried on GBA, but for a different reason: they butchered my borb! Meta-Turkey is now nerfed retardedly to the point he is a joke. You can even button mash to win and never lose because he can't keep his distance anymore. Horrific. Replaced sub-games are take or leave -personally Air Grind is semidecent and Bomb Rally is dreadful- but Samurai Kirby knockoff is missing the fun win/lose reactions. Lazy. Music tempo was upped for some reason, which coupled with instrumentation makes it sound busier. Of course, see pic for an idea on the graphical updates.

>> No.7797575

>>7796371
>The puzzle objectives in each level don't read that well to dumbass kids
Hell, they're still pretty cryptic to me at times.

>> No.7797580

>>7797506
I think it's important to point out that NiDL was on GBA, so the sprite outlines were probably done to make them more visible on the tiny, unlit screen. Other than that, I agree that the art direction was a downgrade.

>> No.7797629

>>7792365
No, it adds too many features. Plays more like a Romhack than a port (ironic given the history of Ms. Pac-Man).

>>7791338
Nintendo says: "BUY IT ON VIRTUAL CONSOLE YOU STUPID MONEYSLUT"

>>7793676
This one really impressed me. I wish it had somehow fixed the awful game balance though.

>>7793803
Guess the FC versions are more nostalgic for people. It would explain why the Wii anniversary disk in Japan was just FC versions of 1-3.

>> No.7797642

Was just playing it again the other day, and wanted to point out that the 3D Classics versions of Sonic 1 and 2 have no slowdown in the usual places (ie. losing all of your rings).

God I wish that 3DS had never died, and M2 had just kept making 3D Classics forever. Maybe we can pray for a day when VR becomes standard, and M2 gets hired to make Sega Classics VR, which more or less port the 3D versions (keeping the layered 3D) but also let you do things like full cabinet simulations. Obviously you won't have the same controls (unless sega is unbelievably based and makes a "Sega Classics VR controller" that is, at the very least, a mixed-reality compatible JAMMA control harness that connects via bluetooth/USB to your headset/console) but it would at least save the hard work M2 did from being lost and forgotten on the 3DS forever.

The other wishlist item I have is for Sega to have M2 port their lightgun games to VR someday. I know you can emulate them with new retro arcade neon, but having M2 levels of detail and polish would be worth the money. Just imagine getting to see life-size replicas of famous Sega cabinets anytime you wanted to, and having it be as if you were really there. I'd love it.

>> No.7797648

>>7775248
This is part of why I'm buying up all of the 3DS stuff that I really like. There was a lot of 3DS hardware/software that I wanted but couldn't afford back in college, and while it's more expensive now (fucking hell faceplates are overpriced) I'm getting the stuff I really want and I'll have it for when the day comes. Most is for spare parts (I have bad luck it seems with 3DS screens) but some I will sell later.

>> No.7798069

>>7774249
>and none of the slowdown of the original
This part can be fixed with modern emulators, on the other hand, I always found that the original game occasionally (in a noticeable manner) missed some button input.

>> No.7798232

>>7797629

Ya know I am fully aware of GSC/HGSS's terrible level curve but at the same time it never impacted me advancing through the game. I actually just finished a Crystal replay recently and at the end of the E4 I had a team of 5 (admittedly couldn't find anything else I liked and just had an HM slave) in the low 40's. After clearing Kanto had a full team high 40's and a single level 50. Red is a grind but he's sort of supposed to be given, at the time, he was intended to be the final boss of the whole series.

Don't get me wrong, I wish there were more sources of EXP in the game as much as the next guy, but people acting like gen 2 games are unplayable due to the level curve as probably just fucking stupid.

>> No.7798580

>>7775139
>I don't get how Nintendo is so bad and lazy at remaking/remastering
Miyamoto: I already made that game, I don't want to make more of it. Customers? Fuck them, I'm going to educate those little shits about what they want.

>> No.7799325

>>7798232
What do you mean? The issue I had was that the games didn't even try to make the enemies tough. Levels never get very high and the pokes and their movesets are shit too as I recall. Was too easy by far.

>>7798580
He's still right, remakes and rehashes are cash-ins no matter how much you want them

>> No.7799580

>>7779432
> uses same maps
> uses same tilesets
> uses same music
> music still sounds like NES version
> same screen resolution as NES
> oh it's not an emulation
cringe

>> No.7799584

>>7798580
I like how the best part is how he's just a "designer" and how easily it is to put all of his opinions straight into the fucking trash.

>> No.7800473
File: 152 KB, 1280x720, 275e03af-681c-415c-8e25-eb64e19b5453.jpg [View same] [iqdb] [saucenao] [google]
7800473

>>7774249
Geometry Wars got a pretty beefy upgrade from side-act in some racing game to full-fledged independent remake.

>> No.7801076
File: 124 KB, 640x912, Punch-Out_W!!.jpg [View same] [iqdb] [saucenao] [google]
7801076

>>7774249

>> No.7801119

>>7797648
Whats the 3ds software that has your eye? It annoys me how so much of it is download only.

>> No.7801337

>>7801076
Not a remake but definitely the best game in the series and arguably best on the wii.