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/vr/ - Retro Games


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7745689 No.7745689 [Reply] [Original]

Do you lose all your progress and stats if you die? I just started playing chrono trigger today for the first time and when I died it took me to my last save point, but I also lost all my lvl ups and items? What the fuck?

>> No.7745690

>dying in Corny Tiger
fucking kek

>> No.7745701

>>7745689
You mean you lost your progress since the last time you saved?

>> No.7745707

>>7745689

lmao are you fucking retarded OP? You die in chrono trigger and dont understand how a save system works? retarded subhuman faggot

>> No.7745714

>>7745701
My items, my characters lvl up experience, ect, what I’m asking is if you die in chrono trigger do you truly lose EVERYTHING since your last save point? In Mario rpg they atleast let you keep experience

>> No.7745720

>>7745714
you are precious, lil zoom

>> No.7745761

>>7745720
Yeah, if not baiting it's actually cute.

>> No.7745779

>>7745714
>he not only died in CT, he died in fucking SMRPG
holy yikes

>> No.7745989

>>7745714
Yeah. You lose everything. Don't die.

It's possible to die if you don't know what you're doing. Generally try to keep above half HP, keep your gear updated, and level a bit if you're having some problems. However, this game CAN be beat without any leveling whatsoever. You just need to be more tactical in your decisions.

>> No.7746006

>>7745689
>>7745714
Do you run from every encounter?

>> No.7746024
File: 1 KB, 40x58, 8OU54.gif [View same] [iqdb] [saucenao] [google]
7746024

>>7745689
Not all games follow the Dragon Quest example of letting you keep your progress after dying save for losing half your gold. Some will just dump you back to the main menu/title screen.

Save often.

>> No.7746115
File: 100 KB, 374x400, 1620695148761.gif [View same] [iqdb] [saucenao] [google]
7746115

>>7745689
>Chrono Trigger
>Die

>> No.7746258

>>7745689
anon, have you seriously never played an RPG? The only game I can think of where you dont go back to the last save is Dragon Quest
Actually fuck, DQ11 doesnt even let you do that anymore

>> No.7746271

>>7745714
probably bait, but most RPGs aren't like super mario RPG where you get to keep your levels. good tip is to save whenever you can in these games.

>> No.7746487

>>7745690
>>7745707
>>7745720
>>7745761
>>7745779
>>7746115

You guys are dicks

>> No.7746667
File: 139 KB, 1508x1000, 1515647100205-k.jpg [View same] [iqdb] [saucenao] [google]
7746667

>>7746487

>> No.7746680

>>7745714
is this the average bingwahooer?

>> No.7746902

>>7746667
Lol le funny epic meme i totally got rekt xD

Kys.

>> No.7746927

God help you if you ever decide to play a RPG that makes you take notes like Ultima

>> No.7746930

>>7746487
You are on 4chan

>> No.7746949

>>7745690
>>7745701
>>7745707
>>7745720
>>7745761
>>7745779
>>7746115
>>7746667
Post your Chrono Trigger deathless 1cc completion, and no splicing/slowdown/cheats need to see handcam too. Otherwise y'all are posers

>> No.7746957

I hope this is troll.

I never thought I would see the game when fucking JRPGs were too hardcore for the new generation of gamers. The only thing lower on the rung for challenge is fucking auto-battlers on cellphones. Maybe you should go to those OP.

>> No.7746961

>>7746957
See >>7746949

>> No.7746964
File: 147 KB, 850x600, ⑨cirno.jpg [View same] [iqdb] [saucenao] [google]
7746964

>>7746115

>> No.7746993

>>7746961
Obviously no one cares enough about you to do that, but take a moment. Deep down you must understand how funny this is. Jrpgs are known for being one of the easiest genres there is especially in retro games and Chrono Trigger is even on the easier end of that scale. Even still though, you being baffled that the game isn't constantly saving every bit of progress you made automatically is why people make fun of young gamers so much these days.

>> No.7747003

>>7746993
>Jrpgs are known for being one of the easiest genres there is
Retarded take, you've been hanging out in the shoot em up thread I assume.

>> No.7747007

>>7747003
just stop dude

>> No.7747008

>>7747003
these are the same people who say that children could complete majoras mask

>> No.7747013

>>7747003
Name which genres you think are easier than jrpgs then.

>> No.7747017

>>7747013
not him but platformers

>> No.7747028

>>7747017
Ghosts and Goblins

>> No.7747052

>>7747017
Wat? Are you fucking insane? Some platformers are so hard it’s not even funny. Especially the ones from the 80s. And no, don’t act hardcore, I will never believe that stuff like Makaimura, Ninja Gaiden or Castlevania is easy for you

>> No.7747058

>>7745689
>expects the save file to have things you got after saving the game
Are you brain dead, op?

>> No.7747061

>>7747013
Almost every genre has different sets of skills. Off the top of my head I'd say platformers, action adventures, and FPS games are easier than RPGs, but really these just have different focuses, mainly reflexes, while RPGs are focused on long term planning, stat crunching, exploring and finding secrets, developing unique strategies with moves and armor, etc, it's nowhere near as "pick up and play" like simple stuff like platformers and arcade shooters. The whole premise of an "easiest genre" itself is bullshit outside of point and click.

>>7747028
I could just as easily point to shit like 7th Saga as an exception to your own rule that RPG is the easiest genre.

>> No.7747063

>>7747052
This entire post could be made about RPGs too retard. Every genre has hard games.

>> No.7747064

>>7747061
>I could just as easily point to shit like 7th Saga as an exception to your own rule that RPG is the easiest genre.
Nah, as long as you grind, you can finish any jrpg(yeah, grinding makes the game easy, after all). But you can't grind in GnG, the game doesn't get easier because you killed a fuck ton of monsters in some random area.

>> No.7747074

>>7747064
Saying that an rpg is easy just because you put the minimum amount of strategy in and play the game on handicap isn't supporting your argument. You would die instantly if you played Dragon Quest underleveled (how real players play)

>> No.7747078

>>7747061
>RPGs
>planning
Anon I like JRPGs but cmon, even the gen 3 ones don’t require much planning, let alone long term planning. As long as you equip your characters properly, don’t skip random encounters, heal in time you are good

>> No.7747079

>>7747063
Name a hard JRPG. I genuinely want to know, don’t want to argue or anything

>> No.7747087

>>7747061
JRPGs essential boil down to grinding, healing when at low health, buffing on bosses, and figuring out what gear or attacks have higher numbers.

The one that are even remotly hard are the exception and even those are relativily easy they just take more time to grind things up.

>> No.7747093

>>7747078
What are you even talking about? Planning is vital to FFII and DQIII, and RPGs only ever got more complex from there. Any game with character classes or skill allocations requires planning.

>> No.7747098

>>7747093
>>7747074
Remind me again which series are infamous for filtering people?

Makaimura
Ninja Gaiden
Final Fantasy
Dragon Quest

>> No.7747101

>>7747079
Ephemeral Fantasia

>> No.7747105

>>7747093
I’m talking from experience. I don’t remember ever overleveling in classic DQ games yet I still got through them without putting much thought into it

>> No.7747112

>>7747074
>(how real players play)
kek

>> No.7747113

>>7747098
Not him but old DQ and FF games are pretty big filters too because of the fucking endless grinding. The difficulty is in not falling asleep while leveling up to tackle the next area/dungeon

>> No.7747124

>>7747087
Yes and platformers essentially boil down to running right and jumping, shoot em ups are just shooting and dodging, racers are just accelerate and not crash, you see how silly this sounds to just objectively describe game mechanics without actually explaining the strategy or thought behind it? Grinding also reveals you're not a good RPG player, the same way save states prove you're not a good platformer or shmup player or whatever.

>>7747079
Seventh Saga, Dragon Quest II (frequently cited as the hardest in the series), the SFC SaGa trilogy, honestly most pre sixth gen RPGs were a lot more unforgiving than modern ones as well. People here will probably say these games are easy if you grind enough (revealing themselves to be scrubs) while ignoring all the cryptic elements and the entire game outside of battles apparently.

>> No.7747132

>>7747098
All of those you retard, why are we even arguing? Is the position that no genre is inherently easy and all genres have games which filter people even that controversial? the NES DQ games filtered a shit ton of casuals in the 90s.

>> No.7747142

>>7747124
>easy if you grind enough
Yeah and if you don’t grind enough everything will wipe your entire party in a couple of hits. No amount of planning will help there. Amazing “difficulty”. RPGs really DO boil down to just having the required stats for each area. And the gen 3 ones also rely on luck a lot, especially towards the end since apparently devs rarely even playtested final dungeons

>> No.7747145 [DELETED] 

>>7747124
Grinding is built into the game. There exist ways to make rpgs were grinding is either not impossible (like some fire emblems) or ineffective (like some western rpgs). Save states are not a feature of the game.

The fact is people do not get filtered by the hard rpgs nearly as hard as they get filtered by the hard platformers. Isn't that the ultimate proof about which one is harder?

You know Dragon Quest and Final Fantasy literally started as taking the CRPG formula and dumbing it down so they would be accessiable to a jrpg audience that had never played RPGs. That's what the 'hardcore' 8 bit rpgs are, casualized Wizardry, Ultima, and Might and Magic.

>> No.7747149

>>7747124
Grinding is built into the game. There exist ways to make rpgs were grinding is either impossible (like some fire emblems) or ineffective (like some western rpgs). Save states are not a feature of the game.

The fact is people do not get filtered by the hard rpgs nearly as hard as they get filtered by the hard platformers. Isn't that the ultimate proof about which one is harder?

You know Dragon Quest and Final Fantasy literally started as taking the CRPG formula and dumbing it down so they would be accessiable to a japanese audience that had never played RPGs. That's what the 'hardcore' 8 bit rpgs are, casualized Wizardry, Ultima, and Might and Magic.

>> No.7747154

>>7747142
And yet I can beat DQ VI at level 35 in the final dungeon while youtubers are playing it at level 50-60. Pure luck though, not like I actually had to learn inventive skill combinations or efficient ways to heal and save resources or anything.

>> No.7747156

>>7747154
That's like saying kirby is hard because the peformance between a random youtube and someone doing a speedrun is huge.

>> No.7747159

>>7747149
>Isn't that the ultimate proof about which one is harder?
No, because both genres require different skills. I know people who only platformers who can't play RPGs and people who only play RPGs who can't play platformers. This topic is not as black and white as you want it to be.

And yes, the CRPGs also go as hard games in my book.

>> No.7747167

>>7747159
In all honesty I’ve always thought that turn-based RPGs are for people who are too bad at ARPGs and other “action” games like platformers

>> No.7747179

>>7747167
Its funny, I've always thought the opposite, action rpgs are for people who can't strategize. I grew up on ARPGs and platformers though. I thought at the time that the learning curve of JRPGs was much higher than that of the Zelda, Metroid, Mystical Ninja, and so on. Those games are all reflex.

>> No.7747187

>>7747017
>>7747061
This has to be bait.

>> No.7747189

>>7747187
You wish.

>> No.7747197

>>7747179
That’s pretty interesting because if we take solely the combat into account (not navigating the world, finding stuff, getting lost in the dungeons, etc) I feel like Zelda 1 is WAY harder than Dragon Quest 1

>> No.7747201

>>7747124
>Grinding also reveals you're not a good RPG player, the same way save states prove you're not a good platformer or shmup player or whatever.
>dis dude just compared grinding in an RPG to using save states
this thread shitting on RPG difficulty is really getting to you, huh?

>> No.7747203

>>7747197
>Dragon Quest 1
Thats the easiest game in the series though with the most bare bones mechanics. Try comparing it to II and beyond. Or even just compare it to FF 1.

Again though, you're just making me repeat the same thing about different skills. Zelda 1's combat is reflex based, RPG combat is strategy based. Both of these can be hard or easy depending on your perspective, both of these require levels of mastery that newcomers will find hard.

>> No.7747208

>>7747074
>(how real players play)
In this thread about how bullshit hard Chrono Trigger is for not keeping your xp, money and items if you die. Lol this place is more retarded every day.

>> No.7747212

>>7747208
Yes, OP is a scrub, we've all moved on from his post.

>> No.7747220

>>7747203
Dragon Quest 2 combat and enemies weren’t much different for me, difficulty of this game comes from figuring out where the fuck to go
>FF1
And then we have stuff like FF1 or Mt Itoi in Mother 1, they are just badly designed. I never bothered to finish FF1 because of its bullshit random difficulty. I’m a DQ guy, not FF

>> No.7747271
File: 173 KB, 501x897, wizardry_gaiden_iv.jpg [View same] [iqdb] [saucenao] [google]
7747271

>>7747079
Pic related, not the hardest in the series but it is a japanese turn-based rpg (made by ASCII in 1996) and challenging enough to be called hard.

>>7747149
>>7747201
grinding is more like credit feeding an arcade game. you could do it but it feels less satisfying to see the credits that way.

>>7747167
a good jrpg will have challenges outside of combat and replay value that encourages doing personal challenges and multiple play throughs; in arcades the 1cc is a personal challenge you set for yourself even if there's no special secret ending. For example the Strikers 1945 games allow you to beat them with credit feeding, but no one will say they are easy games by default. Difficulty is related to your goal, set the right goal (1cc) and suddenly the games are challenging. Similarly limit grinding and other things in jrpgs and they can turn challenging too.

>> No.7747287

>>7747113
>The difficulty is in not falling asleep
those games are fuckin hard

>> No.7747290

>>7747271
speaking of strikers 1945 did ric ever prove his 2alls?

>> No.7747294

Snes jarpigs are easy, low diff. Nigga you could never hang with Segachads.

>> No.7747309

>>7747290
>whats ric doing?
Hiding, tail between his legs and seething about jrpgs as per usual me thinks

>> No.7747317

>>7747271
Funny that the hardest JRPG you could think is clearly just a wrpg made in japan. Also, I fucking love that game. Every single Wizardry-clone made in Japan is great.

>> No.7747326

>>7747271
>grinding is more like credit feeding an arcade game
Not the same thing. Not even close.
You can credit feed all you want in GnG, but if you keep dying, you are starting the game from the last checkpoint and if you suck, you will never get to finish the game.
You can grind all you want in every single jrpg and soon you will be stronger than any enemy in that game and so will finish the game, no matter if you suck or not.
Only in games like shmup and beat'em up that credit feeding will get you to the end of the game, but the comparison was between platformer and jrpg, anyway.

>> No.7747328

>>7747271
Arcade games were always designed around being 1cc'ed. That's playing the game how it is intended

JRPGs were not designed around being beaten without grinding. That's self-imposed.

>> No.7747335

>>7747007
>children could complete majoras mask

Anon I didn't really want it to have to come to this but I beat MM as a child. Anyone who can read can complete MM.....

>> No.7747341

>>7747328
>JRPGs were not designed around being beaten without grinding.

Chrono Trigger requires no grinding at all. OP is a fucking idiot.

>> No.7747347

>>7747341
Most JRPG requires no grinding. But given that they are all based on Wizardry and Ultima, which grinding is part of the fun of those games, yes, grinding is part of the JRPG. You can or not avoid it, doesn't mean grinding is not part of it.

>> No.7747349

>>7747335
a child almost has the WR in Ketsui, so what's your point?

>> No.7747351
File: 990 KB, 334x201, ooof.gif [View same] [iqdb] [saucenao] [google]
7747351

>>7747349

>> No.7747436

>>7747212
And into legitimately trying to say jrpgs aren't one of the easiest genres of all time? You're as dumb as he is.

>> No.7748135

>>7746258
You keep everything except half your cash in Earthbound Beginnings, and that was 1989.

>> No.7748143
File: 440 KB, 480x480, Zika Smash.webm [View same] [iqdb] [saucenao] [google]
7748143

>>7746902
This is you OP

>> No.7748202

>>7748135
Same for Dragon Quest even before that, so?

>> No.7748387

>>7747008
They could, I did when I was 8, wtf are you on about

>> No.7748421

>>7747328
>Arcade games were always designed around being 1cc'ed
lol no, they were designed to use as many coins as possible before becoming frustrating.

>> No.7748425 [DELETED] 
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7748425

>>7745689
Get filtered zoomie

>> No.7748447

>>7747341
Chrono trigger does if you don't use any sort of tactic and you try to brute force it with only attacks.

If you level enough, you can get around tactics most of the time, which is also really, really, really fucking stupid admittedly, but if you found yourself too unaware to try to experiment and just wanted to mash auto-attack, you'd need to grind just to get past that road bump known as "actually read and think."

>> No.7748489

>>7748447
The reason people grind in JRPGs is the risk reward route likes this

>grind: gurante'ed to make progress (become stronger), stronger not only for this encounter but next one possibility of completly overcoming obstacle. No time is wasted, xp and gold is not lost. Almost always lets you get over the obstacle
>try different tactics: If you fail time is wasted, xp is lost. Only lets you overcome this encounter. No gurantee of progress. Developers may have just designed the game so that your current level, gear, and party composition cannot win. No gurantee this could even work

The reward route gives every INCENTIVE to grind. And all it fucking takes is playing one JRPG where you got to a point that seemed impossible without grinding to make you forever distrust the designers (the keyword is 'seemed impossible' it doesnt matter if an autist that has every aspect of the game memorized could do it without grinding, thats not your position in the game).

You can't bitch at people for grinding when everything about the game fucking pushes in that direction. You're just being autistic.

>> No.7748504

>>7746949
>1cc
There is no such thing in Chrono Trigger, autist.

>> No.7748910

>>7748143
OH NO...DID SHE DIED

>> No.7748982

>>7745689
yes

>> No.7749005

>>7748910
On inside, yes.

>> No.7749009

Grinding in JRPG is not a problem. Forced defeat in battles is the worse problem. Nothing like wasting tons of recovery items just to learn you had to lose that battle.

>> No.7749037

>>7745689
yes. but in the first level at the bottom of a stairwell you'll find the clingy ring, that allows you to keep half of that experience. they don't call this game the dark souls of retro gaming for nothing :^). don't go hollow, fellow gentlesir.

>> No.7749727

>>7745689
Of course you fucking loon. I can count on one hand RPGs that let you keep literally anything upon death and five of them are Etrian Odyssey.

>> No.7749850

>>7749727
FF6 keeps your levels but you lose your magic training and stat bonuses. It actually punishes you for continuing and not reloading.

>> No.7750134
File: 132 KB, 1200x1200, 750d3285dc195668a09c0956a0f76547_xl.jpg [View same] [iqdb] [saucenao] [google]
7750134

>>7746949
>Calling someone a poser
>Over a old Nip vidya
>On a Romanian Mountain Hiking BBS.

>> No.7750170

>>7746949
>>7750134
I 2ALLed the entire Squaresoft Trilogy. You aren't fooling anyone, slimy piece of shit. Stop being a manipulative fucker and maybe you won't get shit.

>> No.7750226

>>7747149
>You know Dragon Quest and Final Fantasy literally started as taking the CRPG formula and dumbing it down so they would be accessiable to a japanese audience that had never played RPGs. That's what the 'hardcore' 8 bit rpgs are, casualized Wizardry, Ultima, and Might and Magic.
the same is true for platformers

>> No.7750275

>>7750226
not true of scotformers

>> No.7751879

>>7750226
Platformers have no relationship to CRPGs. What are you talking about?

>> No.7752221

>>7745714
>>7746271
100% bait.

>> No.7752517

>>7747061
7th Saga is only so hard bc of a bug

>> No.7752532

Yes, the same thing that happened in old FFs.
You can also save anywhere in the overworld if you don't know

>> No.7753162

>>7750170
>I 2ALLed the entire Squaresoft Trilogy.
kek

>> No.7753784

stop roasting the op faggots, do you want him to play fortnite instead? at least he chose a good game to play and he might git gud eventually

>> No.7753809

>>7753784
>do you want him to play fortnite instead
I don't care. I'm not here to introduce new people to old games, but to discuss old games with people that already enjoy them.

>> No.7754202

>>7748489
But we aren't talking about other RPG's in my post. We're talking about Chrono trigger. Chrono trigger doesn't require any grinding whatsoever. You are arguing a moot point.

>> No.7754230

>>7753809
>Why does no one talk about my favorite hobby anymore? These zoomers have no taste in games.
"Hey guys, I'm trying out this game and I'm having tro-"
>FUCK OFF ZOOMER, NO ONE WANTS YOU HERE!!!

>Why does no one talk about my favorite hobby anymore? These zoomers have no taste in games.