[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 90 KB, 327x383, file.png [View same] [iqdb] [saucenao] [google]
6662893 No.6662893 [Reply] [Original]

LEAK MEGATHREAD VII: Beta Water Arceus
Last: >>>>6658214

Main Gigaleaks doc: https://docs.google.com/document/d/176d5yx2GtWDudFNQW4mJC8QYE1B4uJdhk0HD45nandU/preview?pru=AAABc6glni8*Nod1apmLlYQx_yaFwqa_nA

Gigaleak stuff that's been processed and put together to make it easier for people to look through and use.
https://pastebin.com/sYb8g2uE

Some Anon's collab playlist
https://www.youtube.com/playlist?list=PLIAgrXNG-KQ6Cjf7dHpzXCQo4GlU2Z7Jm

Gigaleak's PLY and textures
https://drive.google.com/drive/u/0/folders/1GCGLh8SeFB6PxB7AkBHhitabx2urMHeo

Uncle Cucko's Gigaleaks Discovery MegaDoc: https://docs.google.com/document/d/1qV8liZZ4EkCGAQ55TjuoCy01QIlfhT-WS7mTTq2pqhg/edit#heading=h.gjdgxs

Rundowns, Thread links, and (Broken) Download links: https://pastebin.com/XyRs7Qkf

New finding drive https://drive.google.com/drive/folders/1odcOwqYIn8JoWXsuM_oGNaTeiMbRVQD7?usp=sharing

Filthy, filthy Argonaut e-mails: https://pastebin.com/0m0Fs0Xw

Star Fox leaks rundown w/downloads:

>> No.6662904
File: 216 KB, 742x1098, 1595786993525.png [View same] [iqdb] [saucenao] [google]
6662904

>There's a beta sprite for every Arceus form

>> No.6662908

Praying for more prototypes.

>> No.6662909

>>6662904
I mean it mostly just colour swap

>> No.6662910
File: 77 KB, 626x627, 1596141123960.png [View same] [iqdb] [saucenao] [google]
6662910

Leaks list

>> No.6662913

>>6662858
TCRF did cover a few things from the gigaleak already: https://tcrf.net/Prerelease:Super_Mario_World_(SNES)/Background_Graphics_and_Tilemaps
https://tcrf.net/Prerelease:Super_Mario_World_(SNES)/Sprites

>> No.6662914

>>6662913
Wasn't there before the Gigaleak?

>> No.6662919

>>6662914
There's a prerelease page from before the leak yeah, but those pages were only added after it, and they mention paths like "NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4"

>> No.6662934

>>6662914
it was part one of gigaleak. Gigaleak part 2 is n64 galore

>> No.6662935

hey, any anon willing to help me properly map the textures on a model?

>> No.6662937

>>6662910
Am i seeing a pattern in when the leaks drop?

>> No.6662939

>>6662937
It was every Friday for a few weeks, then there was a two month break, now we got two new leaks last Friday and Saturday. Today's going to be fun.

>> No.6662940

>>6662937
I dunno, are you?

>> No.6662946

No leaks this weekend. Sorry guys.

>> No.6662947

>>6662940
No idea but it seem there one or two months between drops or just days?

>> No.6662953
File: 11 KB, 86x102, Toadbike.gif [View same] [iqdb] [saucenao] [google]
6662953

>> No.6662956

>>6662937
>>6662939

As cool as it would be to have another week of leaks to rummage through, I wouldn't get your hopes up.
Gigaleak was pretty big, we still have plenty of games to go through still as well

It could happen and it could not.
Tackle what we got first ya dinks

>> No.6662960

>>6662953
What are you doing

>> No.6662963

>>6662935

Have you figured out what the shape files are yet? I've been eyeballing them and can't figure out what they are

>> No.6662967

>>6662956
I'm just saying because there seem like a pattern

>> No.6662968

How do you make the NES roms usable? The ones with the numbered file extensions?

>> No.6662974

So are DS games fair game despite not being /vr/?

>> No.6662976

>>6662960
:)

>> No.6662980

>>6662974
We'll cross that bridge when we come to it since the only leaked DS games so far are Pokemon ones and you can talk about them on /vp/

>> No.6662981

>>6662935
make a blend with the model and texture and I'll do it after I get up from this nap. covid is kicking my ass at work so I need to sleep immediately before I pass out on my desk
>>6662974
wait till x thing happens then ask

>> No.6662990

Anyone making a drive that have software and stuff that was found in the leak?

>> No.6662997

>>6662981
yo dont die homie, it be sad

>> No.6663000

>>6662963
what shape files?

>>6662981
i'll get you that real quick.

>> No.6663005

>>6663000
they are literally called .shape

Check in basic_enemy

>> No.6663014

>>6663005
OH! No, I have no idea what those are.

>> No.6663019
File: 42 KB, 320x240, MK64_result00.png [View same] [iqdb] [saucenao] [google]
6663019

We Mario Kart R now

>> No.6663026

>>6662974
Someone should go on the 4chan IRC/Discord and ask the mods if it'd be ok as long as we stick to these megathreads. I'm positive we'll get gba/gc/ds stuff eventually.

>> No.6663027

>>6662968
you have to make an iNES header, and then bundle it all together into a single file.
i haven't been able to find a tool that does this, but i think you can do that last part at least by just using binary copy in whatever OS you're using. the order should be header -> prg file -> chr file
i haven't given it a try yet, but if i had to guess i'd say that the files ending in P are the prg files and the ones ending in C are the chr files

>> No.6663034

https://twitter.com/Marionova64/status/1288818364132057093?s=09

>> No.6663038

>>6663019
Not until i see a single MK64 Kamek sprite.

>> No.6663040

>>6663034
Which file/folder has the mario gba source?

>> No.6663047

>>6663038
Kamek's back sprite is between Mario and Toad

>> No.6663049

>>6663040
marioAGB folder if I had to take one guess.

>> No.6663050
File: 11 KB, 209x152, 1496453188576.jpg [View same] [iqdb] [saucenao] [google]
6663050

Stop reaking right now.

>> No.6663060

>>6663049
Oh, in bbgames. That tweet is full of shit then. There's almost no source code in there.

>> No.6663061
File: 172 KB, 640x448, sth2- inverse inverseshit post (1).gif [View same] [iqdb] [saucenao] [google]
6663061

>> No.6663063

How many people know about this? https://www.youtube.com/watch?v=u5OcdTCTAnU

>> No.6663069
File: 91 KB, 856x651, file.png [View same] [iqdb] [saucenao] [google]
6663069

>>6663034
>"the entire source code for Super Mario Advance"
No, nothing inside bbgames is complete, like the other games in there marioAGB is like 60% precompiled into .o files, sucks since it's always the more interesting parts that are compiled too, and also stops us from making any kind of port like people always ask about.

Really hope leakchad has more leaks like the first gigaleak which had full source for everything, hope he feels like sharing more with us soon.

>> No.6663071

>>6663069
Got cut off, there's an updated file list btw with more filenames, dunno if the pic is too big or not now though.

>> No.6663076
File: 45 KB, 640x480, meme mayhem 1.jpg [View same] [iqdb] [saucenao] [google]
6663076

>>6662981
here's the blend file. if anyone else wants a shot at trying to map and apply the textures properly, by all means go ahead.
https://anonfiles()com/f5F1naJdof/betariohead_blend

>> No.6663079
File: 131 KB, 810x679, low poly luigi.png [View same] [iqdb] [saucenao] [google]
6663079

low poly luigi. Not sure if he was brought to light yet but here he is

>> No.6663081

>>6662893
>Gigaleak RedditThread
cringe

>> No.6663089

>>6663069
Dr Mario 64 has full source. And I think the two basketball games do, too.

Plus, the o files do have a lot of useful info embedded in them, like variable and function names. Plus all the headers we have help a lot, too. All the info in those files could speed up decompilation 10x.

>> No.6663090

>>6663081
You got it wrong, man, that's the other one, the one filled with /v/ tourists

>> No.6663092

>>6662893
Sorry about that
Star Fox leaks rundown w/downloads: https://pastebin.com/7mawb4FN

>> No.6663094

>>6663089
>All the info in those files could speed up decompilation 10x.
Too bad they cant touch the header files with a ten foot pole. Legally anyway

>> No.6663097

>>6663090
Stop replying to /v/tards

>> No.6663141

>>6663050
put hats on goombas in paper mario again or the private info gets it

>> No.6663179

>>6663079
huh, neat

>> No.6663182

https://www.youtube.com/watch?v=6K_UTbP7QTU

>> No.6663183

>>6663079
I'm guessing this is the distant render like Mario has in the final?

>> No.6663189

>>6663183
exactly

>> No.6663220

>>6663189
i gave myself carprle or how ever its spelt from trying to make models

>> No.6663252

>>6663220
carpal tunnel. yeah, i have it, it's no fun.
that's why i just import the models into the actual rom, it builds them itself and it's less taxing on my hands

>> No.6663257
File: 197 KB, 1066x1600, 5488 (2).jpg [View same] [iqdb] [saucenao] [google]
6663257

So, whats the story on the leak?

Hacker hacked iQue, got arrested, hacked files were confiscated, then discovered in an evidence room to be released online?

Hacker got out of jail after 15 years, his HDDs weren't confiscated, and he's finally leaking what he stole?

>> No.6663261

>>6663257
>Hacker got out of jail
What're you on about?

>> No.6663263

>>6663261

A pastebin said the hacker was arrested, but it doesnt say if that was recently, or a decade ago.

>> No.6663268

>>6663257
Hacker sent out files to a bunch of people before he got busted (in fact he probably only got found out because he leaked that pokemon ROM publicly, so he probably had access to this stuff for months)
After he got busted the judge decided he was too autistic for prison so he got a suspended sentence with an internet ban IIRC
Search zammis clark for more info

>> No.6663270

>>6663257
Nah nah nah, this is something completely different

>> No.6663276

>>6663268
Oh and this happened in late 2017/early 2018

>> No.6663278

>>6663257
https://en.wikipedia.org/wiki/2020_Nintendo_data_leak

>> No.6663287

>>6663263
No because he is under house arrested because he wasn't right of mind for jail?

>> No.6663290

>>6663268
>internet ban
Fucking bullshit. Also this guy is a hero.

>> No.6663291

>>6663257
wack0 is on the spectrum and super autistic. He decides one day to phish employees of various companies. He succeeds and manages to get into the iQue servers, GameFreak servers, Microsoft servers, and other undisclosed servers. He lifted 2.5TB worth of data. He shared an undisclosed amount with his friends. He destroyed the drive out of fear of LEA coming for him. According to his friends, only 500gb got shared before he freaked and physically destroyed the drive. LEA got him and he's under house and can't use a computer. His friends and other sources have been leaking what he grabbed since. Assuming 500gb is what we're getting out of this leak, we haven't even been given the surface yet.

>> No.6663297

>>6663291
>destroyed the drive out of fear of LEA coming for him. According to his friends, only 500gb got shared before he freaked and physically destroyed the drive.
Proof?

>> No.6663303

>>6663297
There is no proof, only Discord chats with names redacted. Believe as hard or softly as you want about what we're expected to get in the coming months/years.

>> No.6663305

>>6663290
>phish employees of various companies. He succeeds and manages to get into the iQue servers
With iQue I heard it was the servers themselves, they were running since like 2002 without ever being updated, and were only taken down after wack0 was arrested, probably since Ninty realized how full of holes they were
Guy definitely had the skill to hack stuff properly, he was writing exploits & reporting security bugs and shit all the time, his mastodon posts are pretty interesting reads.

Wouldn't be surprised if phishing worked for the others though, those Xbox Underground guys did the same shit back in 2011

>> No.6663312
File: 311 KB, 740x711, Dr Wal.. i mean Dr Mario.png [View same] [iqdb] [saucenao] [google]
6663312

Wack0 and Zammis are two different people btw

>> No.6663323

>>6663312
No, they aren't. Zammis = wack0/riley/raichain/raylee/slipstream

>> No.6663324

>>6663182
So the wind acts just like Farore's wind in the final. And it's interesting to see that the fire medallion used a different animation initially

>> No.6663348

>>6663323
oof you right, didnt do my research. Im thinkin of ganix and wack0

>> No.6663351

>>6663291
>He lifted 2.5TB
>He shared an undisclosed amount
>He destroyed the drive

Something about this infuriates me. God I hope most of that data was just junk and customer info.

>> No.6663356

>>6663341
Because until DKC came out, Nintendo was losing an uphill battle against Sega. When DKC came out alongside the Sega CD and we all saw how incompetent Sega was, why would you ever want to mention in an interview that a shittier Donkey Kong game was in production, DKC's tech demo was better than it, and the shitty Donkey Kong game became Yoshi's Island?

>> No.6663359

>>6663069
>>6662910
>ique sdk's
does this mean i can finally put any game I want onto my ique memory card?

>> No.6663361
File: 79 KB, 1255x603, Capture.png [View same] [iqdb] [saucenao] [google]
6663361

>>6662896
>>6662913
Also check the "Recent Pages" link on the side. You'll get a better idea of what leaks they're recording. Usually starts with the label "prerelease" and "proto"

Also change the limit to "500" and uncheck "group results by page" to see more at once.

>> No.6663364

>>6663359
Nah, there's still a few differences between N64 & iQue, iQue is hacked enough so you can put any iQue game on your card and play it without needing a license, but afaik nobody has actually ported any N64 stuff over

>> No.6663373

>>6663364
Oh but it'd probably be possible to use the iQue SDK with the leaked bbgames to get english versions of them working, wonder if anyone is trying that yet, pretty sure I did see some already compiled english roms in there

>> No.6663375

>>6663364
there is a guide for the ique game though? maybe im retarded but ive done a fair bit of searching and found nothing,

>> No.6663381

>>6663375
Hmm not sure, I haven't really been involved with this stuff in a while, maybe the wiki has some tutorials on it but I'm not sure http://www.iquebrew.org/index.php?title=Main_Page
There's a discord which usually has helpful people in it though, should be linked on there I think

>> No.6663386
File: 218 KB, 554x540, HELP ME.png [View same] [iqdb] [saucenao] [google]
6663386

i'm SO FUCKING CLOSE BUT I CANT FIGURE IT OUT SOMEONE HELP

>> No.6663387

>>6663375
Oh wait, there's a guide at https://iquebrew.github.io actually

>> No.6663389

>>6663351
I hope that's not true.. The idea alone makes me wanna punch baby Mario in his face till he stops breathing.

>> No.6663391

>>6662946
Says who?

>> No.6663395

>>6663026
They already allowed Wii SDK talk during the April/May leaks, no reason they shouldn’t allow this.

>> No.6663397

>>6663386
soul

>> No.6663401

As I understand it, during the last series of leaks, someone posted a picture of a file that said it contained 2.54 TB of data, and claimed to intend to share more of it in mid 2020

>> No.6663403

Has there not been much waverace64 and starfox64 stuff? I only saw a few mentions in the last 2 threads.

>> No.6663406

>>6663397
I am losing mine trying to figure out the textures.

>> No.6663405

>wii leaks
not retro. shouldn't be discussed here.

>> No.6663407

>>6663395
As long as the GameCube/GBA/NDS/Wii/3DS/WiiU/Switch leaks stay contained to this thread, I don't think the mods would care since this isn't a /vg/ topic and we're not allowed at /v/ anymore. But that's just me, a regular user.

>> No.6663408

>>6663401
Please post pic so i can sleep at night.

>> No.6663410

>>6663405
Well I'm afraid that already happened in April and May

>> No.6663413

>>6663405
kill yourself

>> No.6663415
File: 13 KB, 805x230, f3fe6547e84975f2a16cb9bcb56d544adb63129fd657394e80b01f928476e4da.png [View same] [iqdb] [saucenao] [google]
6663415

>>6663401
>>6663408
https://archive.nyafuu.org/vp/thread/38727629/#38735918

>> No.6663416

>>6663401
There was also a claim of a big December leak but I’ve never seen proof of it.

>> No.6663418

>>6663408
I'm sorry to say I didn't save it. If it ever pops up again I'll be sure to grab it.
But in the end it should be taken with a grain of salt

>> No.6663420

>>6663416
There were no "claims". There has been speculation because many of the leaks this year have had dates of Christmas 2020 on them.

>> No.6663425

>>6663415
God damn I hope that's real, if they're only leaking a few gigs a month that's gonna take forever though
>>6663416
Most of the April leaks all had a December 25 2020 timestamp inside them, implying something might happen then, or maybe these were planned for Dec but got pushed forward for some reason, who knows.

>> No.6663427

Has the original plaque texture been found yet? Or the shoshinkai beta?

>> No.6663430

>>6663415
Thank you!

>> No.6663436 [DELETED] 
File: 37 KB, 720x720, 66a.jpg [View same] [iqdb] [saucenao] [google]
6663436

>>6663405
fuck off man.

A wii is a form of retro console. it's discontinued. Look up retros definition ya goober

>> No.6663440

>>6663427
Nah, AFAIK the only texture we have is the one baked into the map, we don't have the source texture for it or anything, hopefully there's a more complete SM64 source somewhere that has it

>> No.6663441

>>6663427
not that i know of. the mario model from the shoshinkai beta was part of the bbgames leak, but it's not that different aside from a different head model that's slightly lower poly than the final.

>> No.6663442

>>6663405
mods will literally remove these threads from /v/ now

>> No.6663445
File: 287 KB, 656x518, 1595715077899.png [View same] [iqdb] [saucenao] [google]
6663445

>>6663427
Nothing yet, there's a slight chance it's chilling on the Zelda side since both games are confirmed to be worked on at the same time and we might receive it if we get a clearer leak featuring the real original stuff but otherwise everything points out to being made and then quickly slapped together

>> No.6663448

>>6663427
>Has the original plaque texture been found yet?
The texture was found, but it's in the same resolution as the original. As it's used in multiple games for various purposes, one has to assume it was never meant to say anything spesific at all

>> No.6663449

>>6663351
Are there even enough nintendo games for there to be 2.5 tb worth?

>> No.6663453

>>6663449
Probably. Games get exponentially bigger as the generations go on

>> No.6663456

>>6663449
30+ years of games? you bet your anon ass there is

>> No.6663458

>>6663449
Once you get past the gamecube era, yeah

>> No.6663479 [DELETED] 
File: 73 KB, 317x848, It's retro dumbass.png [View same] [iqdb] [saucenao] [google]
6663479

>>6663405
"Retrogaming, also known as classic gaming and old school gaming, is the playing or collecting of older personal computer, console, and/or arcade video games in contemporary times. Usually, retrogaming is based upon systems that are obsolete or discontinued."

"Wii Discontinued
JP: October 20, 2013
EU: October 24, 2013
AU: November 2011"

>> No.6663493 [DELETED] 

>>6663479
We go by the board's definition, which is currently pre 2000's games with the implication that it will progress with each generation. But as the leak includes games ranging trough many generations, there may be an exception like back in April and May. It's honestly up to the mods

>> No.6663494
File: 30 KB, 128x416, Sprite-0001.png [View same] [iqdb] [saucenao] [google]
6663494

Really wish this had a proper pallet. The proto-misery mire looks a lot more involved than what we got in the final version.

>> No.6663505

>posts getting deleted
You guys are bringing down the mods' wrath, stop it!

>> No.6663513 [DELETED] 

>>6663493
thats kinda dumb to be honest.
I get it's not on the rules but it's comparing apples to apples now a days.

/v/ and /vg/ is just pure toxicity to the point that you cant even talk about the wii there.

A wii is old and clunky and outdated. The only people who still play them religiously are faggots like me

>> No.6663516

>>6663449

The thing is, those could contain uncompressed audio, uncompressed renders, development tools, notes, emails, schematics. The fucking works.

>> No.6663518

>>6663513
I agree. But we really don't have any say in it

>> No.6663525

>>6663513
>The only people who still play them religiously are faggots like me
Or for games that haven't been ported

>> No.6663532

I appericate you mods, you guys do a great job. but can you come to see that a wii is retro?

We have a next gen right around the corner, it's a old hunck of plastic collecting dust on peoples shelves.

>> No.6663536
File: 2 KB, 64x64, unknown-134.png [View same] [iqdb] [saucenao] [google]
6663536

more beta textures from OoT

>> No.6663539
File: 20 KB, 400x302, OoT-April_Interface_NPS.jpg [View same] [iqdb] [saucenao] [google]
6663539

>>6663536

>> No.6663541

>>6663513
The mods don't care and will only do something when people get mad and report it

>> No.6663545
File: 1.49 MB, 1920x822, wtf (2).webm [View same] [iqdb] [saucenao] [google]
6663545

i tried importing it into the game using the .mtl file of another sm64 mario model, well, didn't go well. what the fuck am i supposed to do?

>> No.6663548

>>6663525
well that's why you play a "retro" console

There's plenty of nes games i can't play on virtual console. Speaking of virtual console, the wii's virtual console is no long available too.

So if i can't use a wii to even play the retro games it ported over, then wouldnt count as retro?

>> No.6663550

>>6663494
No .col files that match it in the files? I assume not even the real game's palette fits eh?

>> No.6663554

>>6663536
>>6663539
Aw shit, its happening.

>> No.6663559

>>6663548
>the wii's virtual console is no long available too.
Not from Nintendo you mean

>> No.6663567

>>6663559
If you can get me a wii full of virtual console games, and i mean with the virtual console logo and channel opening

>> No.6663581

Which of you retards tagged all the Star Fox 2 posts on the booru as Star_Fox_64?

https://superdonkey.booru.org/index.php?page=post&s=view&id=114

Fuck you.

>> No.6663584

>>6663494
Until one sees it applied to an area a tileset like that is hard to get a feel for.

>> No.6663592

>>6663448
>one has to assume it was never meant to say anything spesific at all
Or one could assume it says “Eternal Star” because it looks like Eternal Star And appears on the base of a star statue.

>> No.6663596

>>6663567
Yeah i mean someone had to make their own version of that i would think

>> No.6663613

Is Brawl source code in this Wii leaks?

>> No.6663615

>>6663613
dont got revolution leaks yet

>> No.6663617

>>6663613
No.

>> No.6663619
File: 323 KB, 638x448, Untitled_kstqyiean.png [View same] [iqdb] [saucenao] [google]
6663619

>>6663592
I would assume that if it actually looked like it said Eternal Star

>> No.6663621

>>6663619
nahhhh it's just scribbles

>> No.6663625

>>6663617
>>6663615
Okay.
But I hope at least there's prototype characters like Motos and other characters in SMW sprite leaks.

>> No.6663631

>>6663625
Oh there's all kinds of that.

>> No.6663634

>>6663592
I first saw it in Dodongo's Cavern in OoT. I didn't play SM64 till much later

>> No.6663635

>>6663631
Yeah, but I mean characters that never got the light of days, nor ever appreciated by fans.

>> No.6663637

>>6663635
The codes, machines, gamplay, etc. is cool though.

>> No.6663639

>>6663613
Believe me, you'll know anything Smash got leaked the nanosecond it happens.

>> No.6663642

>>6663635
All kinds of things.

>> No.6663647

yo so wait who leaked gigaleak?
Im like dumb and can't keep up with names

>> No.6663648

i'm about to give up unless somehow i figure out how to apply the textures.

>> No.6663649

Who was the Anon who made that Yoshi 3 model thing

>> No.6663654

>>6663019
Yea what the fuck is going on with this? Did nobody find anything MK64 related yet?

>> No.6663658

>>6663648
Sou, take a break for the night

I'll help you out tomorrow

>> No.6663659

>>6663647
presumably
>chinks -> wack0 -> ???? -> ???? -> profit -> vp leaker poster

>> No.6663663

>>6663659
I wonder why he chose vp in particular

>> No.6663668

>>6663545
I don't know, anon. But I'm enjoying this painful journey you've set yourself on.

>> No.6663675

>>6663658
i probably should, i'm gonna get a fucking aneurysm if i go anymore today.

i'm gonna import a couple models and add them to the repo like the "ultra super mario" title and call it a day.

>> No.6663676

>>6663278
>An official Game Boy emulator.
>A development repository for the "Ensata" Nintendo DS emulator.
where can someone get this?

>> No.6663679

>>6663536
>>6663539
hi m-1 :v

>> No.6663684

>>6663675
Yeah no point making yourself worked up,

We got plenty of time to figure it all out, I know some model makers/rom hackers so I'll give them a shout in the morning

>> No.6663687
File: 31 KB, 385x579, 1559016255993.jpg [View same] [iqdb] [saucenao] [google]
6663687

>>6662893
Just to be sure...
Star Fox 1 and 2 got both their source codes leaked or was it just 2?
What about 64?

>> No.6663698
File: 364 KB, 1920x1060, marioblend.png [View same] [iqdb] [saucenao] [google]
6663698

>>6663386
Python anon here, I finally figured this stuff out, UV coordinates ARE included in the ply model, they are just gigantic and you have to scale them down so they match the textures.

Vertex color are super wrong still I just added this colors super quick in blender

>> No.6663702

>>6663687
I think it was just 2, though a prototype of 1 (Star Glider) got leaked.
>What about 64?
I don't think so. The uncompressed voice files are there though and those got ripped.

>> No.6663704
File: 2.93 MB, 842x720, Starxxon - ALL-RANGE MODE UNLOCKED IN STAR FOX 1!!!.webm [View same] [iqdb] [saucenao] [google]
6663704

>>6663687
>Star Fox 1 and 2 got both their source codes leaked or was it just 2?
Both

>What about 64?
The uncompressed voice lines have been found. I haven't seen anything else about it otherwise.

>> No.6663728

so any news on a source code for snes mini emulator?

>> No.6663729 [DELETED] 

Did we get anything new these past few days?

>> No.6663735
File: 166 KB, 640x640, stifler.jpg [View same] [iqdb] [saucenao] [google]
6663735

>>6663702
>>6663704
thanks anons

>> No.6663737

>>6663536
Do you have the filepath for this?

>> No.6663742

>>6662893
anyone got a download for that employee's porn stash that ISN'T a slow ass google drive download?

>> No.6663745

>>6663698
Omg pythanon! You have blessed us, so are they those lil dots we see when we drag the model around?

>> No.6663747
File: 40 KB, 698x444, unknown (7).png [View same] [iqdb] [saucenao] [google]
6663747

>> No.6663749
File: 66 KB, 500x500, nobulli.jpg [View same] [iqdb] [saucenao] [google]
6663749

>>6663698
how do convert mario64 models to work in blender
how to view warioland4 files
what am doing wrong

>> No.6663751
File: 101 KB, 320x320, eternalstar.gif [View same] [iqdb] [saucenao] [google]
6663751

>>6663619
I, too, can imagine Japanese characters where there are none. Or, I could remember that I'm looking a goddamn star statue, recall the "Eternal Star" board in Mario Party, and see pic related like thousands of others see.

>> No.6663752
File: 271 KB, 386x276, 8309192.png [View same] [iqdb] [saucenao] [google]
6663752

>>6663747

>> No.6663758

>>6663747
>>6663752
Bro

>> No.6663760

>>6663698
will you tell me how to do this please? thanks pythanon

>> No.6663761

>>6663752
Huh. I would've bet anything that I'd seen every Zelda 64 screenshot there is too see, and yet here this is.

>> No.6663762

>>6663747
Path?

>> No.6663767
File: 2.34 MB, 229x206, 1402187789552.gif [View same] [iqdb] [saucenao] [google]
6663767

>>6663747
It's embedded in a weird format, in
>z_ocarina/data/shape2/zelda_tool_rom/zelda_tool_rom.o

>> No.6663769

>>6663663
The earliest leaks were all pokemon stuff.

>> No.6663770

>>6663747
>>6663752
Is someone once said "it keep happening my friend"

>> No.6663772
File: 409 KB, 850x518, ultra super mario.png [View same] [iqdb] [saucenao] [google]
6663772

this is my attempt at remaking the "ultra super mario" title screen. probably not that good, but an attempt was made and it will be patched into a super mario 64 rom soon.

>> No.6663774
File: 25 KB, 400x400, 3PtbYnKx.jpg [View same] [iqdb] [saucenao] [google]
6663774

>>6663770
i told you about stairs bro!

>> No.6663787

>>6663747
>>6663767
>z_ocarina/data/shape2/zelda_tool_rom/zelda_tool_rom.o
Fuck, I really thought OoT was done. The architecture looks almost like Smash 64 Hyrule Castle.

>> No.6663794

>>6663787
>The architecture looks almost like Smash 64 Hyrule Castle.
And so does the final in-game castle.

>> No.6663797

>>6663581
Someone is handling this shit.

>> No.6663798
File: 114 KB, 365x433, large[1].png [View same] [iqdb] [saucenao] [google]
6663798

She's the best. I'm naming her Beta. She knows Bagu and Error.

>> No.6663809
File: 853 KB, 1186x584, Ootcastle.png [View same] [iqdb] [saucenao] [google]
6663809

>>6663787
>>6663794

>> No.6663810

>>6663798
her name is bettany now

>> No.6663814

>>6663794
>>6663809
Right. I never paid attention because you don't actually get to go up there, and I'm a retard.

>> No.6663820

>>6663747
Hyrule Castle?

>> No.6663824

>>6663581
>>6663797
And he's done.
Retards got BTFO'd by based cars33.

>> No.6663827

>>6663798
She actually looks better than most npcs in the final game. Hell, a lot of beta assets do like the keese. Did Nintendo have to make everything look a bit worse without the DD?

>> No.6663830

>>6663545
I seen this weird faced Mario for days now, what are you trying to acomplish anon?

>> No.6663834
File: 76 KB, 248x248, ProtoMiyuSmug.gif [View same] [iqdb] [saucenao] [google]
6663834

>>6663824
Nice. If you're reading this cars33, thanks.

>> No.6663838

>>6663323
You forgot his original handle.
The Wack0lian– Wack0^KaOs

>> No.6663840

>>6663830
i'm trying to implement some early mario 64 stuff that we've gotten into this one rom, but mario's textures have been giving me trouble

>> No.6663843

>>6663751
Sorry about your eyesight, glad adding unrelated letters on top of the texture helped you though. Guess I have to be the first to tell you that the letter E doesn't have an extra line coming off the back.

>> No.6663847

>>6663840
yes, there are differences between the early and final models of mario - the early mario had a much lower poly head and was generally not as smooth.

>> No.6663859

Where the fuck is the fuckbees.zip file? I think I've been able to find everything else, but I have no idea where to get fuckbees.zip

>> No.6663861

>>6663859
It's some random old garbage.

>> No.6663864

>>6663843
as someone who is into graphic design, that might be some visual artifact made by compressing the image to 32x32. it could still be an e.

my personal belief is that it's just random scribbles.

>> No.6663868

>>6663745
>>6663749
>>6663760
It gonna be a little difficult I you don't know the basics of UV mapping in blender (familiarize yourselves with the edit mode and UV Editor in blender and you can easily replicate my work using the SOU to PLY script and the txtconverter I wrote), but it's not that complicated I have work to do but fret not in a few hours I can upload the blend file so you can take a peek while I do a some sort of guide.

>> No.6663886

>>6663659
Is leaker at least based and would've posted here anyways instead of resetera if there were no ramifications

>> No.6663892
File: 160 KB, 971x615, 1595900729895.png [View same] [iqdb] [saucenao] [google]
6663892

>>6663079
Nice. Anything else new from SM64 get discovered in the past couple days? Last thing I am aware of is Moto, beta Yoshi design, and beta Penguin eyes.

>> No.6663904

>>6663861
that doesn't make me not want it

>> No.6663909

>>6663752
>>6663747
Where would link be standing?

>> No.6663912

>>6663820
Exterior of it, yes. I really hope we will also find the interior. That would be a dream come true.

>> No.6663913
File: 28 KB, 320x172, (You).gif [View same] [iqdb] [saucenao] [google]
6663913

>>6663843
Sorry you never learned how pixelization works. Guess I have to be the first to show you.

>> No.6663920

>>6663892
I usually geek out over everything, but even I can't see what the big deal was about proto Yoshi. The differences are minor.

>> No.6663929

>>6663913
You're correct, but you should at least use the same font the Eternal Star claimers use

>> No.6663931

>>6663291
There's no proof he destroyed the drive. Anything that claims he destroyed it is just rumors.

>> No.6663942

>>6663886
We don't know much about leaker-san. He mostly just posts links with no message or something like "moar". Although interestingly, in the Friday leak he made the subject of the thread "fuck ganix".
>>>/vp/44305551

>> No.6663943
File: 22 KB, 96x112, marios-island.gif [View same] [iqdb] [saucenao] [google]
6663943

Recolored the Yoshi's Island beta Mario sprites from >>6652251 using the SMW palette and put them in a rough animation. Incomplete but I can't be bothered fixing it.
Gives a rough idea on how it would have looked though.

>> No.6663950

>>6663943
Feels weird to see Mario in the Yoshi Island look

>> No.6663952

>>6663943
oh god i just noticed the white pixels i missed. god dammit

>> No.6663964

good to see this still going and people working hard analyzing. cool stuff.

>> No.6663970
File: 110 KB, 887x581, map numbers.png [View same] [iqdb] [saucenao] [google]
6663970

>>6663747
That is 00

>> No.6663976

>>6663970
What that?

>> No.6663985

>>6663976
map numbers.png

>> No.6663987

>>6663985
And what's map number

>> No.6663991
File: 227 KB, 536x356, 1595805659573-gigapixel-scale-2_00x.png [View same] [iqdb] [saucenao] [google]
6663991

>>6663913
Huh, look at that. Looks nothing like the plaque inscription, Eternal Star eternally btfo.

>> No.6663992

>>6663976
>>6663987
The map in >>6663747 is represented by the 00 spot on the >>6663970 image

>> No.6664000

>>6663991
Yeah, the more I look at that the more it looks like Japanese characters.

>> No.6664004

>>6663976
ok I'm stopping this bit right here.
The map is supposedly the original layout for the areas with 00 being the central hub

>> No.6664010
File: 22 KB, 96x112, RUN.gif [View same] [iqdb] [saucenao] [google]
6664010

>>6663943

>> No.6664037

>Wii source code leaked

>> No.6664038

>>6664010
oh shit oh fuck oh shit oh fuck oh shit oh fuck

>> No.6664040
File: 11 KB, 320x320, file.png [View same] [iqdb] [saucenao] [google]
6664040

>>6663929
>implying that all Eternal Star claimers have tested their theory with the SM64 font
It just happens to be a font that fits the overall shape of the supposed letters. The texture would've been likely written by hand by the same artist who designed the game's font style.
>>6663991
>>6664000
Huh, look at that. If you write 'Eternal Star' and pixelize it it just happens to look a lot like your Japanese characters. Cope.

>> No.6664052

>>6664040
cringe

>> No.6664054

>>6663827
yeah pretty much. The DD was meant to make things look better because it allowed for more room in the data.

>> No.6664056

>>6664040
Yeah, the more I look at this the more it looks like Eternal Star.

>> No.6664058

>>6664040
That doesn't look the same, not the first character and especially not the middle portion. You tried.

>> No.6664063

>>6664040
Yeah, the more I look at that the more it looks like Japanese characters.

>> No.6664068

>>6663943
>>6664010
SOUL
O
U
L

>> No.6664070

>>6662332
Didn't someone find a 3d map of this? Might be another test map.

>> No.6664071

>>6664058
You tried to suggest that it was Japanese without suggesting what word it's supposed to be. I showed that a specific English phrase can be compressed to look mostly like the SM64. Expecting it to look exactly the same when the general shape of it is there is just pathetic.
>>6664063
Which ones, nigger?

>> No.6664073

Today is now Friday in my timezone where I live in.
So don't get hyped about it yet, the next Nintendo data leak could happen at anytime in this day or not.

>> No.6664079

>>6664037
cuse?

>> No.6664086

>>6664073
A new link was posted in the /ppg/ thread on /vp/. Wanna be the guinea pig to see what it is? I'm 99% sure it's not the leaker that posted it so I haven't clicked it.

>> No.6664087 [DELETED] 

>>>/vp/44380068
Please don't let this be porn or just image spam shit.

>> No.6664090

>>6664087
inb4 dolphin porn again

>> No.6664091

https://twitter.com/MrTalida/status/1289060699373805568

>> No.6664094

>>6663767
how did you extract geo from compiled code? .o file

>> No.6664101

>>6664090
Proof?

>> No.6664106

>>6664071
The only thing that's pathetic is that you think your pixelization is a good match for the actual thing. I didn't suggest it was anything than the kanji for "upper" and the kana for "code" on the left because the rest is fucking illegible so saying it's without a doubt anything is pure delusion.

>> No.6664110

>>6664086
>>6664087
I will see what in it

>> No.6664114

>>6664101
its 5 mb It's a hefty boy

>> No.6664116

>>6664110
2 minutes on my end, lets hope it's good shit anon

>> No.6664117

>>6664040
The second character and the s look somewhat similar. Otherwise, you're really reaching to call those two the same.

>> No.6664130
File: 32 KB, 794x251, Screenshot_5.png [View same] [iqdb] [saucenao] [google]
6664130

brainlet here, what the fuck is this

>> No.6664136

>>6664130
midget porn is by best guess

>> No.6664138

>>6664130
>30/12/2016
Holy fuck, we have to fucking find out what format it is using.

>> No.6664139
File: 6 KB, 768x143, unknown.png [View same] [iqdb] [saucenao] [google]
6664139

>>6664116
Here what's in it

>> No.6664152

>>6663494
>>6663494
Shit. Where's that file located? I found it once, and I'm pretty sure I had a working palette for it, but now I can't rember which folder I found the graphics in to begin with.

>> No.6664156

>>6664139
try opening it in notepad or hex editor for clues

>> No.6664172

>>6664156
Like HxD?

>> No.6664174
File: 23 KB, 727x630, 1595832498711.jpg [View same] [iqdb] [saucenao] [google]
6664174

Look at what I've found.

>> No.6664179

>>6664174
THATS MOTHER HOLY SHIT

>> No.6664180

well, imma log off for tonight, i've uploaded the "ultra super mario" .ply files to the repo.

>> No.6664182 [DELETED] 

>>6664179
That's fake

>> No.6664184

>>6664174
every fucking thread, get out larpfag

>> No.6664185

>>6664174
based

>> No.6664186

>>6664174
>>6664179
please stop posting this fucking file.
it's fake n gay
like me

>> No.6664190
File: 31 KB, 600x600, 1452626962013.jpg [View same] [iqdb] [saucenao] [google]
6664190

>>6664174
>>6664179

>> No.6664195

>>6664174
plz be real

>> No.6664196

>>6664156
What should i be looking for?

>> No.6664202

>>6664196
Just post a screenshot of as much as the head and possible, I'm sure someone will figure it out.
I'm guessing it's a ROM so try opening it in an emulator.

>> No.6664204
File: 220 KB, 482x460, ugotgot.png [View same] [iqdb] [saucenao] [google]
6664204

>>6664087
>>6664130

>> No.6664207

>>6664202
It a fucking rickroll

>> No.6664208

>>6664204
oh my god

>> No.6664209

>>6664204
can confirm :/

>> No.6664214

>>6664204
Holy shit a loafer and slacks
What does it mean?

>> No.6664230

>>6664204
Honestly based.

>> No.6664262

>>6663913
Youve now got the top line of the E to explain why it isnt there on the texture

Its not a fucking E dumbass. You'd have to draw it in such a dumb way to get it to look like the texture when compressed its not even a valid argument

>> No.6664283

>>6664204
Never gonna give these leaks up.

>> No.6664295
File: 23 KB, 320x320, cope.gif [View same] [iqdb] [saucenao] [google]
6664295

>>6664052
>>6664058
>>6664106
I don't know what's sadder, the fact that I'm arguing with a bunch of literal zoomers who don't know understand image compression distorts text, the fact that you all expect any experiment in recreating the texture to look the same when that's fucking impossible without the original artist, or the fact that I felt the need to
1. Space out the letters a little more
2. Highlight some pixels manually because I obviously don't know how many shades of white were in the original so of course some blocks will look different
3. Paste it over the plaque texture because you're all too dumb to not let those pixels affect how you interpret the original texture
just to make a fairly obvious point that non-contrarians the world over have long since accepted.
>>6664262
Well "You drew the E in a weird way" is a better argument "Uh some of them look kinda like Japanese letters and the rest is gibberish lol", I'll give you that.

>> No.6664298 [DELETED] 

>>6664295
nigger

>> No.6664308

>>6664295
stop posting cringe

>> No.6664310

>>6664308
Stop being a faggot contrarian.

>> No.6664326 [DELETED] 

>>6663943
Very nice, but the animation is still incomplete, it's clearly missing like half of the frames, which is why it looks a bit janky. I should giving it a touch up later.

>> No.6664334

>>6663943
Very nice, but the animation is still incomplete, it's clearly missing like half of the frames, which is why it looks a bit janky. I should try giving it a touch up later.

>> No.6664341

>>6664295
Show the full compression frame by frame as you actually do it in the window of whatever application you're using.

>> No.6664346
File: 33 KB, 256x256, sab_SCH.png [View same] [iqdb] [saucenao] [google]
6664346

>>6663494
Never mind I found it. NEWS_04\home\arimoto\tanabe\sab.CGX and sab.COL.

>> No.6664354

Anything Paper Mario related?

>> No.6664356

>>6664354
Nope.

>> No.6664364

>>6664354
We got two "prototype" images of it and that's it.

>> No.6664367
File: 42 KB, 512x512, sabmap.png [View same] [iqdb] [saucenao] [google]
6664367

>>6664346
I haven't been able to find a map that's intended to use this tileset yet, but here's one that wasn't intended for it using it anyway.

>> No.6664368

>>6664295
>claims other don't understand compression's distortions
>insists a distorted mess of scribbles is not compressed enough for him to make out his fake Eternal Star message

>> No.6664380
File: 9 KB, 532x121, eternal star.png [View same] [iqdb] [saucenao] [google]
6664380

>>6664341
Paste this into GIMP and use the Pixelize tool to replicate it yourself. As I said before, I highlighted certain pixels afterward to account for whatever compression Nintendo used that caused some pixels to be much brighter than others. But the important thing was always that the overall shape was recreated, and you can't make a similar looking texture out of just any phrase. English speakers have been seeing a lower case e, r, a, and l there for 25 years for good reason.

>> No.6664390

>>6664368
>insists a distorted mess of scribbles is not compressed enough for him to make out his fake Eternal Star message
Try that again, but next time try to make your greentext comport with reality.

>> No.6664394

>>6664380
>English speakers have been seeing a lower case e, r, a, and l there for 25 years for good reason.
Because they usually know nothing other than English and kids will assume it's in their language.
>>6664390
You try again from square one without your cataracts.

>> No.6664396
File: 13 KB, 320x320, lisreal2401.png [View same] [iqdb] [saucenao] [google]
6664396

>>6664295
get fucked

>> No.6664419

>>6664394
>Because they usually know nothing other than English and kids will assume it's in their language.
And your suggestion is that it's two random Japanese words that have nothing to do with stars and nothing to do with each other followed by illegible text. This is more plausible to you than over two decades of people interpreting it as something with the aforementioned English letters. It could be something spelling in Romaji, even, but no, gotta go with your shitty theory that it's a mixture of kanji and kana (as Nintendo was ever in the fucking business of mixing alphabets so wantonly).
Suck my dick.
>>6664396
Yes, it COULD theoretically be L is real! That actually fits the shape of the fucking text, as attested by every fucking person who has ever looked at the texture and come away at least seeing r, e, a, and l. And it's not like I'm even pulling the "Eternal Star" out of my ass, that interpretation gained ground a long fucking time ago.

>> No.6664435

>>6664380
>Paste this into GIMP and use the Pixelize tool to replicate it yourself.
Don't care enough + burden of proof is on you.
>I highlighted certain pixels afterward to account for whatever compression Nintendo used that caused some pixels to be much brighter than others.
Then your mockup isn't very reliable in that case.
>But the important thing was always that the overall shape was recreated, and you can't make a similar looking texture out of just any phrase.
Coincidences exist and your process is full of room for error with so many assumptions.

>> No.6664440
File: 46 KB, 1277x399, 1567525329247.png [View same] [iqdb] [saucenao] [google]
6664440

This list looks like bullshit, but if it's true, where is the Yoshi Story stuff?

>> No.6664448

>>6664440
It was mentioned on like leak thread 50 or something. I think it's a lot of broken data, kind of like animal crossing so we can't super dig into it. That or people are just more focused on Zelda and Mario since they're the big 2.

>> No.6664451

>>6664419
Why would it have anything to do with stars? Clearly since it was used in OoT the texture doesn't refer to one specific in-game thing. Lots of kids also see it as L is Real which is entirely fucking different and a testament that what's on it can't be completely discerned. What I do know is that no other in-game texture in either SM64 or OoT is in English, in fact, all of OoT's are an alternate Japanese.
>This is more plausible to you than over two decades of people interpreting it as something with the aforementioned English letters.
Sure, among the English-only community but that's not proof of anything. Keep pushing your BS all you want, it'll never be the verified without-a-doubt truth.

>> No.6664456

>>6664440
the yoshi folder in the bbgames.

That said, it's looks at first glance to be significantly incomplete, but I haven't looked into it, and I doubt many others have either.

>> No.6664457
File: 5 KB, 164x189, 1595393384681.png [View same] [iqdb] [saucenao] [google]
6664457

>>6663843
>>6663913
It's just a serif, retards. It's a plaque, so instead of this retard holding a crayon >>6664040 , it would be fancy lettering like this.
But good demonstration on the pixelation.

>> No.6664467

>>6663050
All you had to do was not ruin starfox. But you took it a step further and killed a new ip at the same time as you dipped starfox in oil and watched it slowly die.

>> No.6664474

Alright I woke back up, I'm gonna see about this mario head and the uvs.

>> No.6664480

>>6664435
>Don't care enough + burden of proof is on you.
Cringe.
>Then your mockup isn't very reliable in that case.
Oh for fuck's sake. YOU take the image and compress it the exact way Nintendo did. The important thing is that I didn't add any pixels, just highlighted them because I don't trust you have the intelligence to judge it by all the pixels rather than simply the ones that stand out to you.
>Coincidences exist and your process is full of room for error with so many assumptions.
And your process seems to be to see two unrelated Japanese characters from two separate alphabets and reject any interpretation involving English characters "because reasons".
I just learned that some people also think it says
>A Secret Star
>lies here ~
which, when taken with the fact that they hid a star there in Mario Odyssey, is also more plausible than your bullshit-reeking Japanese theory.

>> No.6664482
File: 6 KB, 640x320, 55ba937187977b53023283fc6ffe3f2ae369f33b.png [View same] [iqdb] [saucenao] [google]
6664482

>>6664451
>Why would it have anything to do with stars? Clearly since it was used in OoT the texture doesn't refer to one specific in-game thing.
Because it's used once in all of SM64 statue, specifically on a statue, and predates its use in OoT?
>Lots of kids also see it as L is Real which is entirely fucking different and a testament that what's on it can't be completely discerned.
But has four of the same letters in it. The 'L is Real', 'Eternal Star', and 'A Secret Star' theorists all see at least three of those four letters.
> What I do know is that no other in-game texture in either SM64 or OoT is in English, in fact, all of OoT's are an alternate Japanese
And yet the beta had a Bowser texture with his name written in Romaji: https://superdonkey.booru.org/index.php?page=post&s=view&id=122
>Sure, among the English-only community but that's not proof of anything. Keep pushing your BS all you want,
Jesus Christ. It's not "my" BS, it's countless gamers' belief that it says Eternal Star. This is not an uncommon reading at all. There's no need for me to "push" a common theory.
>it'll never be the verified without-a-doubt truth.
This sounds like sour grapes to me. More people see something with English letters than will ever see some ridiculous half translation of Japanese using different alphabets for God knows what reason.

>> No.6664485

>>6664467
what new ip?

>> No.6664487

>>6664485
They killed dino planet by merging it into a starfox game because they wanted to stall for an in house mainline game

They then proceeded to have namco develop it who did a better job than they would have anyways at the time.

>> No.6664489

>>6663090
It's all the same shit

>> No.6664492
File: 95 KB, 750x1236, krystal_concepts.jpg [View same] [iqdb] [saucenao] [google]
6664492

>>6664485
Dinosaur Planet.

>> No.6664493

>>6664480
>Cringe.
The only cringe-worthy thing about it is the fact that you'd use a filthy buzzword as a counter to being reminded how arguments work.
>YOU take the image and compress it the exact way Nintendo did.
Or YOU can accept that yours is only 1 interpretation, and that with as little we have to go off of, you have no basis to say any other idea is more right or wrong.
>And your process seems to be to see two unrelated Japanese characters from two separate alphabets and reject any interpretation involving English characters "because reasons".
Bold of you to assume I'm that anon when you got 2 replies to that post alone and even more on others. At any rate, the alphabet/relationship thing isn't an issue because Katakana is a stand in for for foreign words anyway, and I'm only rejecting your interpretation over others.

>> No.6664502

>>6664440
It's tiny chunks of code for each. Not full source code. It should really specify. Starfox 1-2, f-zero, and Mario kart I think are full source code though. Less sure about Mario kart

>> No.6664505

>>6664174
whoa spoilers bro

>> No.6664508
File: 32 KB, 1912x980, iso.png [View same] [iqdb] [saucenao] [google]
6664508

>>6663747

>> No.6664509

>>6664493
>The only cringe-worthy thing about it is the fact that you'd use a filthy buzzword as a counter to being reminded how arguments work.
More cringe. Why does every fedora-tipping neckbeard teenager think they're experts in logic and reason when what they really try to do is impose conditions on others to escape doing the work themselves? I posted two different images showing that the text can be rendered to resemble the SM64 texture. The fact that I told you how I did it is enough; I'm under no obligation to go through the trouble of documenting every step just because you're a lazy piece of shit looking for an easier way out of an argument. That's now how science works. If scientist A shows scientist B what he did and tells him how he did it, then if he's really interesting in finding out the truth, scientist B will want to try scientist A's experiment for himself. He won't just fold his arms and go "le burden is on you huehuehue"..
>Or YOU can accept that yours is only 1 interpretation
A widely accepted interpretation, zoomer.
>you have no basis to say any other idea is more right or wrong.
But I can weigh the likelihood of it saying ____ star + the anecdotal of everyone who has ever seen the same 4 English letters against the nonsense you are positing that it is an incomplete Japanese phrase composed of two different alphabets.

>> No.6664514
File: 50 KB, 1439x393, 3nUtdJO.jpg [View same] [iqdb] [saucenao] [google]
6664514

I'll just leave this here.

>> No.6664520
File: 315 KB, 1024x768, 1421079735439.jpg [View same] [iqdb] [saucenao] [google]
6664520

>>6664487
https://www.youtube.com/watch?v=cOVBRJToVDY

I am eternally salty about Dinosaur Planet, I really want to see what the original was like. The build above was never released as playable anywhere was it?
Not that I even minded Adventures all that much, but it was clear that it wasn't ever meant to be a Starfox game.
>Namco
Assault was also a lot of wasted potential, all those ground stages were just unnecessary and frankly not all that good. The Arwing ones were pretty neat stuff tho, there's just not enough of them.
Should've just gotten Project Aces to make the game

>> No.6664521

>>6664514
Call me when you get the original texture and not more theory craft stuff

>> No.6664523

>>6663747
https://pastebin.com/J2NWsNnu
obj file

>> No.6664526

>>6664521
We've had the original texture for ages.

>> No.6664527

>>6664526
no no, I mean before scaled down for n64 zelda and mario

>> No.6664529

>>6664520
I've played the original build. Assault wasn't terrible at all but I could tell namco wanted to make a sequel only to get cockblocked by shiggs the franchise killer as usual

>> No.6664531

>>6664527
Well that we will probably never have. But in the meantime, theorizing that it's a random mixture of kanji and katana is okay?

Okay.

>> No.6664536

>>6664531
I don't think theorizing it at all is okay. I rather it just come out from the source.

>> No.6664541
File: 31 KB, 640x480, Cream_Lemon_04.mp4_snapshot_03.01_[2020.06.24_08.19.08].jpg [View same] [iqdb] [saucenao] [google]
6664541

If the fountain plaque in Super Mario 64 was reused in Ocarina of Time then clearly it was just a texture made for statues or signs, either as a decoration or an interactable object that triggers a message for the player. It means nothing; it's not meant to be looked at for more than half a second from a distance. There are far more interesting things within the found data that are waiting to be discovered and analyzed, and yet some of you guys spend your time arguing over the scribbles on a stupid plaque?

>> No.6664547
File: 339 KB, 750x650, 1707.png [View same] [iqdb] [saucenao] [google]
6664547

Another hot take to rile up the autists: These signs are using Latin alphabet characters too. As blocky and blurry as they are, they don't resemble Japanese characters one bit. But they do have the spacing, length, and capitalization of letters that you'd expect from English.
>If the fountain plaque in Super Mario 64 was reused in Ocarina of Time then clearly it was just a texture made for statues or signs
Except SM64 came out first. Post-SM64 (NA release date) is when the earliest OoT screenshots were first released, when the game was taking shape and was no longer a tech demo of Link fighting Stalfos. Even if we assume Dodongo's Cavern is one of the first things they worked on, there's no reason at all to assume that it was just a generic texture meant for both games.

>> No.6664548
File: 235 KB, 878x592, 917.jpg [View same] [iqdb] [saucenao] [google]
6664548

Despite the dead hours shitposting autism, you /vr/ and codebros are doing a good job. I'm lovin' the findings and appreciate your work and dedication. Jannies too, I guess, to a lesser extent.
Keep it up, ya' fags.

>> No.6664549

>>6664541
>>6664547

>> No.6664554

>>6664547
>>6664548
Why not look around in silicone graphics sdks and see if it's just stock stuff.

>> No.6664557

>>6664554
Not a bad idea.

>> No.6664558
File: 28 KB, 512x512, 4scr.png [View same] [iqdb] [saucenao] [google]
6664558

It's been way too long since I've actually played through A Link to the Past. Were there rooms like this in the castle?

>> No.6664563

>>6664558
I remember the Mario portrait, though I don't believe it ever appears in the castle. And those beds don't ring any bells.

>> No.6664564

>>6664558
The right room looks familiar, but the left ones don't really ring a bell

>> No.6664575

>>6664547
It's generic in the sense that it's not made for anything in particular. They used it to spice up the fountain in SM64, then decided to reuse it to serve a practical purpose in Ocarina. It wasn't meant to be significant in Mario 64 or hold some secret meaning, it's just meant to look nice, just like the night sky portrait next to the stairs on the second floor.

>> No.6664579
File: 27 KB, 480x480, mariosmw2.gif [View same] [iqdb] [saucenao] [google]
6664579

Tried fixing Mario's SMW2 sprites myself. I've added a bounce to make the flow of the run much more natural and believable, which is probably what the devs wanted it to look like (the motion here is more focused on the legs than the head, hence the slight head bobbing).
On a technical level, it looks like Mario's running poses were going to be much more flexible (i.e. more possible varieties for poses), telling from the body fragments at the top of the original file; he'd probably be made up of 4- tiles. 2 16x16 tiles for head and body (head is 17x17 for some reason?) and 2-4 8x8 tiles for feet and hands. They'd move around according to the game engine. The poses already drawn were probably ideal positions for the limbs. But who knows what the devs wanted to do
If someone knows what file directory that the gfx file were to be in, that would be great

>> No.6664580
File: 263 KB, 1200x631, burden of proof.jpg [View same] [iqdb] [saucenao] [google]
6664580

>>6664509
>when what they really try to do is impose conditions on others to escape doing the work themselves?
Again, the work is on you. I don't have to do shit to call out how full of it you are.
>The fact that I told you how I did it is enough
No reason for me to blindly trust some retard on 4chan hellbent on making some retarded point.
>That's now how science works.
>science
Quit deflecting. If anything, the lazy piece of shit here is (You) for making such a half-assed attempt at an argument, sprinkled with ad hominem instead of backing.
>the anecdotal of everyone who has ever seen the same 4 English letters
hyperbole, try again
>the nonsense you are positing that it is an incomplete Japanese phrase composed of two different alphabets.
strawman that reveals your complete lack of knowledge and willful ignorance in how Japanse works, try again

>> No.6664587
File: 99 KB, 844x1177, 1573985134982.png [View same] [iqdb] [saucenao] [google]
6664587

>>6664419
>>6664451
>>6664482
>>6664547
Random anon here. Adding to the conversation:
If you know nothing about Japanese, shut the fuck up.
Mario (and many other games) is FULL of English words.

There is an M on his hat, not a マ.

If you look at the amount of katakana words in the star names, it's honestly repulsive how much Engrish vocabulary is in them. Just made an Excel table, Red = Engrish, with bonus blue for other languages.

If you were arguing against people seeing German or Thai inscriptions on the statue, it'd be one thing. But English is very ingrained in Japanese culture. Italian would also be plausible, and French because that's one of their favorite languages for royal settings in media.

I don't know how Eternal Star can be up for debate, it's painfully obvious. All other proposed variations are gibberish, "L is real 2401" has no elegance, no grammar, no subtlety to it that would make for a cool easter egg hint. Hold your overtheorizing children selves for a while and see a simple design choice to the great Eternal Star for what it is.

>> No.6664590

>>6664204
HAHAHA XD FUNNY OLD MEME THAT'S OVER 9000

>> No.6664592
File: 164 KB, 360x450, Throne_Room_(A_Link_to_the_Past).png [View same] [iqdb] [saucenao] [google]
6664592

>>6664558
It looks like it's cut content for Hyrule caslte. The pink aesthetic seems to match but the tilesets seem like they've went through some changes since.

>> No.6664594
File: 779 KB, 595x446, 1419809972820.png [View same] [iqdb] [saucenao] [google]
6664594

>>6664529
>played
Where? Or how?
>Assault
It's not terrible I had fun with it for sure, to me it's just a bit of wasted potential, because you have some really great stages, and then a lot of not so great ones.
>shiggs
It is still a mystery to me how they could fuck up something as simple as a rail shooter francise like Starfox.

>> No.6664596

>>6664594
Played it in person at the event. They had these big ass statues above the setups.

>> No.6664598

For real, if you actually legitimately thought that the SM64 devs wrote "L is real" on that plaque, you may be clinically retarded.

L is real is a fun meme though and sometimes I make myself think that that's what it says just for shits.

>> No.6664602

>>6663094
I mean in nitendos eyes your already a hardened criminal if you even know what a game rom is

>> No.6664604

>>6664602
>if you don't believe our corporate image fantasy to the letter than you eat kittens!

>> No.6664605

>>6664602
>meanwhile at nintendo
>uses homebrew for snesclassic

>> No.6664608
File: 47 KB, 480x360, 1421242165401.jpg [View same] [iqdb] [saucenao] [google]
6664608

>>6664596
Oh thought you had gotten your hands on a rom somehow. But yeah that's cool.
Anything to share in terms of experience or stuff?

>> No.6664614

>>6664608
If I had to share anything that I experienced, it's that the game had a fuckton of stuff cut from it.

Even with all the crashing at the kiosks, I still enjoyed it a lot more because it felt more like an adventure. I liked fighting more in the n64 one also because it wasn't flashy for no reason. All your hits did damage. On GCN, only the tail ends of some combos do any damage so the shorter combos work better on that one.

>> No.6664616

>>6664594
>It is still a mystery to me how they could fuck up something as simple as a rail shooter francise like Starfox.
How could Sega fuck up Sonic over and over? When Japs fuck up, they go for consistency.

>> No.6664625

>>6664616
The best Sonic games were made in California anyway

>> No.6664626

>>6664367
those tumor trees looked neato.

>> No.6664632
File: 342 KB, 1024x768, 1421233147161.jpg [View same] [iqdb] [saucenao] [google]
6664632

>>6664614
Yeah as far as I know they had a lot of stuff planned for it than what we ultimately got. Part of porting it from one system to another with almost no time to spare I suppose, ontop of the rewrite.
Stuff like having the two characters and two kinda plots going on at the same time and all that.

What I'll give adventures is that it had some neat takes on making the Arwing and Great Fox a bit more worn and kinda cartoony. Even if the former was very X-Wing in it. But I kinda liked them.

>>6664616
Fair, but Sega is also Sega

>> No.6664634

>>6664632
Actually there was another character that was with you and helped you out. That dinosaur bird princess thing.

>> No.6664653

>>6663798
Gives off a wholesome Malon feel but Ara'd.

>> No.6664657
File: 37 KB, 400x609, dp-05.jpg [View same] [iqdb] [saucenao] [google]
6664657

>>6664634
The one that presumably got changed into Krystal's buddy in Adventures?

>> No.6664660

>>6664657
They were always krystal's buddy. In adventures they just fucking get left on the ship because the opening is completely different.

>> No.6664667
File: 57 KB, 520x686, mario.jpg [View same] [iqdb] [saucenao] [google]
6664667

>>6664598
"LUIGI could be here" he thought, "I've never been in this part of the castle before. There could be LUIGI anywhere." The cool wind felt good against his mustache. "I HATE LUIGI" he thought. Inside the Castle Walls reverberated the entire map, making it pulsate even as the 1-up shroom circulated through his powerful thick veins and washed away his (merited) fear of 'L Is real 2401'. "With a Wing Cap you can go anywhere you want" he said to himself, out loud.

>> No.6664668

>>6664667
upvoted

>> No.6664672

>>6664660
Oh wait, the small one you rescue? I was thinking of the one you use to fly in.

>> No.6664675

>>6664672
Oh, that one was always there too.
>>6664672
Also you basically don't even rescue them on the gamecube. They literally just got turned into what could've been a tutorial sign.

>> No.6664682

Whever did this blend didn't pack the actual textures into the file

>> No.6664683

>>6664598
It does say that tho, you can see it clearly in >>6664396

>> No.6664685

>>6664683
let me know when you find the unscaled version

>> No.6664696
File: 59 KB, 500x643, dp-03.jpg [View same] [iqdb] [saucenao] [google]
6664696

>>6664675
Yeah, I checked some footage to see and it's just dialogue to tell you about using the A button.
But yeah, all victims of porting it over and rewriting everything I imagine.

>> No.6664726

>>6664579
>Tried fixing Mario's SMW2 sprites myself. I've added a bounce to make the flow of the run much more natural and believable, which is probably what the devs wanted it to look like (the motion here is more focused on the legs than the head, hence the slight head bobbing).
Good thinking! I remember once struggling to get the walk cycle of the EarthBound character sprites to look right. The problem was I was that I was aligning every frame perfectly with the last. You need to shift the sprite up 1 pixel on every other frame to give it a natural bouncy flow, as you did here.

>> No.6664727
File: 11 KB, 500x150, walkcycle.gif [View same] [iqdb] [saucenao] [google]
6664727

>>6664726
Forgot pic.

>> No.6664734

Can someone please leak the Mega Man Legends 3 demo?

>> No.6664738

>>6664587
>Mario (and many other games) is FULL of English words.
>If you look at the amount of katakana words in the star names, it's honestly repulsive how much Engrish vocabulary is in them.
To be fair, I think that one Anon was arguing that the sign is partly written in Engrish katakana, but either way you make an excellent point: Japanese Mario games, and Nintendo games in general, are full of English words. "Eternal Star" should surprise no one. And they knew they were making something revolutionary for an international audience, so a sign that's written in kanji and katakana would ironically seem more out of place.

>> No.6664741

>>6664558
I love those bed sprites. They're bringing back memories of the end of Wind Waker, when Zelda is sleeping on a bed with Ganondorf standing over her.

>> No.6664785

>>6664558
Nope, nothing like that in the final castle

>> No.6664815

ya know, as annoying it is to get rick rolled, im happy it was just that

>> No.6664832
File: 2.69 MB, 1686x1016, banjo rick roll.png [View same] [iqdb] [saucenao] [google]
6664832

>>6664815
I'm surprised no one has yet to ((((leak)))) the usual dolphin porn or worse

>> No.6664850

>>6664832
>he wasn't in the early /v/ threads

>> No.6664856

>>6664850
Was there anything else other than a shitty 1gb gorilla pic?

>> No.6664857

>>6664594
>because you have some really great stages
Like what?

>> No.6664864

>>6664857
Some of the levels are pretty good but then others are just big nothings by a space base.

>> No.6664878

>>6664738
>>6664587
Just remembered another important point: Mario SPEAKS English, even in the original game in Japanese.

>> No.6664898

>>6664587
You don't have to be such a whiny bitch over some blurry as fuck words.
It's just a background element plaque, people. Calm down.

>> No.6664914

I hope that we can get that old mario model fixed. Any luck on that yet anon

>> No.6664919

>>6664914
I mentioned that you forgot to embedd all of the files. Also every single edge is marked as sharp for some reason. Is that a side effect of the converter or something?

>> No.6664925

>>6664919
Probably

>> No.6664926

>>6664864
>Some of the levels are pretty good but then others are just big nothings by a space base.
...like WHAT?

>> No.6664929

>>6664926
The space maps where you dogfight are just straight up empty maps with backgrounds added with an invisible barrier. They're way too fucking big to have any good dogfights for one.

>> No.6664934

>>6664925
Let me know when you get a fixed version up and I'll start trying to map all of this stuff. It'll probably take a few tries here and there.

>> No.6664935

>>6664857
The on-rail segments is what I was referring to, they're done well and a full game of those would have been good. But they're broken up by things like >>6664864 or any of the planetside ones.

>> No.6664937

>>6664929
Then what are the good ones? Assault maps are either too big or too small for proper dogfights. I like what star fox 64 3D did with its multi-player by actually giving a more varied and interesting set of maps and items that make the combat more interesting.

>> No.6664943

>>6664914
still working towards that. i need to find out how to scale the UV properly so the textures will fit on the model, but progress is being made.

>> No.6664947

>>6664937
I'm more interested in how things would've been had starfox 2 been released earlier.

Command had a good variety of ships and it was great in that regard but every level that wasn't a boss was the exact same thing. Starfox 2 did it much better because every map was not the same. I also didn't like the fog of war shit.

>> No.6664959

>>6664935
I thought the on rail stages in Assault to be the least fun in the series. It had more focus on shooting enemies for combos while really neglecting the maneuvering and dodging aspects which made the other games so fun. Even Adventures on rail segments for how short and undeveloped they were had moment that had me dodge obstacles and try to incentive me moving around by collecting rings.

>> No.6664963

>>6664943
Good. Good.

>> No.6664971

>>6664947
To be fair star fox has rinse and repeat formula in every game in some form. I actually liked the turned based aspect of command including fog of war since it plays with your risk vs reward mentality. I just wished they had a better designer to make them more challenging

>> No.6664972

>>6664947
Also Starfox 2 didnt force shitty touch controls unlike Coommand

>> No.6664976

>>6664972
The controls in command at least didn't suck to me. It felt natural to fly them like that. Still I would've preferred classic controls. The barrel roll in that game was op as shit.

>> No.6664981

>>6664976
I mean its more the fact that its forced its the exact same issue Zero has Well other than it just being star fox 64 again where if you could just choose between classic and gimmick controls it would be so much better

>> No.6664989

>>6664959
Fair point to make, I was mostly focusing on it within the context of Assault where they are the highlight in my opinion, and they also just look nice, not necessarily comparing it to 1 or 64 in that sense.

>>6664981
What they thought with the controls for both Zero and Command is still a mystery to me.

>> No.6664991

>>6664981
It gets tiring hearing people keep saying zero and 64 are all the same game. Besides the plot they are quite different.

>> No.6665001

>>6663364

>so you can put any iQue game on your card and play it without needing a license

Wow, that's pretty significant. So all of the roms are fully playable now? There was some dumb argument saying you couldn't because of the iQue encryption.

>> No.6665005

>>6665001
I tried on Project 64 and at least mario 64 is playable

>> No.6665007

>>6664989
Command touch controls made sense with maneuvering the arwing and dropping bombs. It was retarded though to make everything but the shoot button designated to the touch screen. There are 4 extra buttons on either side of the DS that could be used for stuff like u turns and boost. Zero I'd argue didn't have bad controls at all, just very questionable use of the 2 screens

>> No.6665017
File: 2.62 MB, 413x265, Ohhhh yeahhhh.gif [View same] [iqdb] [saucenao] [google]
6665017

So wait, do we have a functioning build of early m64 yet?

>> No.6665019

>>6664991
The plot is why I call it the same but yes it was just 64 with more gimmicks and some other flashy things added. Fuck the dropper sections.

>> No.6665029

I'm too pleb to go spelunking into this, so all I've done is save the main files and other stuff of interest. I'd like to say thanks to those combing through, and keep up the solid work.

>> No.6665038

>>6664991
>same plot
>no new planets
>no new characters

>> No.6665046

>>6664856
Yes because one had dolphin porn

>> No.6665060

>>6664856
dolphin porn, sheep porn and .bat files to ruin your computer

>> No.6665061

>>6663069
Having .o files available makes creating a port easier since the .o files actually have relocatable symbols.

>> No.6665063
File: 64 KB, 817x561, unusedanime.png [View same] [iqdb] [saucenao] [google]
6665063

Ocarina of Time time. Whittled the Link Animations folder down to stuff that wasn't previously documented. Anybody know how to get these working ingame?

>> No.6665067
File: 2.55 MB, 260x195, 1575657764238.gif [View same] [iqdb] [saucenao] [google]
6665067

>>6665029
>looking through that f-zero source
>the simplicity of the code
they just really did it like that back then I guess.
>>6665063
Can't you just play the animations on yourself of fake link using debug?

>> No.6665071

>>6665017
dunno

>> No.6665073

>>6665067
just checked, and I can see its straightforward. F-Zero always was one of my favorites, so I'm not surprised to see that it's well programmed.
still, I'd have to git gud before adding to the discoveries.

>> No.6665079

Is there any beta build of Mario 64 yet?

>> No.6665081
File: 521 KB, 953x881, blender is hard.png [View same] [iqdb] [saucenao] [google]
6665081

>>6664180
I'm getting somewhere

>> No.6665083

>>6665079
It wasn't a full repository and no build was in the files, so won't happen with current data

>> No.6665086

>>6665081
isn't this an LOD?

>> No.6665094

>>6665086
Im a lil dumb on my terms. Mind tellin me what LOD stands for?

>> No.6665096

Can someone set me straight on how to use the terms 'prototype' 'alpha' 'beta' when it relates to stages of game design?

>> No.6665097

>>6665094
Level of Detail. It's a lower poly model for when the camera is panned back and has to render more, and sense the model is smaller, it doesn't need as much detail, so it cuts down to lower the necessary processing power

>> No.6665102

>>6665096
The prototype is when something is just getting started
The alpha is when the thing is getting somewhere but far away from being done
The beta is when the thing is almost done but need more time before it fully done

>> No.6665104

>>6665097
Oooh! yeah it is! It's of luigi so im trying to texture it, It's a bit of a pain in the ass tho

>> No.6665105

>>6665096
The terms are a little nebulous but from a broad standpoint
Prototype - Concept work. Some test maps and basic mechanics may be implemented to show the idea of how the game will work. This is also know as First Playable
Alpha - Feature Complete. All the basic mechanics are implemented, but the game isn't finished being constructed
Beta - The game is essentially finished being made, but still needs to be bug tested

'beta'

>> No.6665108

>>6665105
Ignore the last 'beta'

>> No.6665118

>>6665104
some lod's don't have textures.

>> No.6665136

>>6663182
I just realised how similar those ganons tower rooms are to the beta ones we found. I guess ganons tower really was one of the earliest areas they made and they recycled it/updated it for the final temple

>> No.6665147

>>6665136
I mean, it is reported that it started out similar to Mario, where the castle acted as the main hub

>> No.6665149

>>6663513
you can talk about the wii just fine on /vg/, what are you on? Hell you could also do it on /v/ if you want, the real issue is that both on /v/ and /vg/ this kind of general would get pushed out of the board in like 10 minutes. /v/ of course also has the shitposters issue but they are/were here too anyway

>> No.6665156
File: 214 KB, 1825x653, the prophecies have been foretold.png [View same] [iqdb] [saucenao] [google]
6665156

Anything new on Zelda 64 or Ura?

https://www.youtube.com/watch?v=Tl9DCjNqXT0

>> No.6665160

>>6665147
yeah I just hadnt seen the final ganons tower for a little while and didnt realise it looked so close to the beta versions. those rooms look pretty old actually and even use some of the same old textures

>> No.6665163
File: 16 KB, 116x134, Sign_(Ocarina_of_Time).png [View same] [iqdb] [saucenao] [google]
6665163

>>6664482
>This sounds like sour grapes to me. More people see something with English letters than will ever see some ridiculous half translation of Japanese using different alphabets for God knows what reason.
You know the reason but are just being willfully ignorant, which is not my problem. There's 0 reason to assume it's English at all and 0 reason to assume whatever, if anything, that's on the plaque means anything when it's used as a generic texture 2 out of the 3 we've seen it.
>The 'L is Real', 'Eternal Star', and 'A Secret Star' theorists all see at least three of those four letters.
Yeah, in completely different spots. But no, you're right we should just assume it's Eternal Star when it's not even the most popular English reading.

>> No.6665165

>>6665118
Luigi does have some textures, it comes down to mapping them

>> No.6665168

>>6665163
Do that say anything?

>> No.6665171

>>6665156
The latest finding was an early model of a castle surrounded by a 4 way gate. Presumably a very early version of castle town, where it was meant to be the center location of the game. The concept may have been reused for Majora's Mask and Twilight Princess

>> No.6665172
File: 243 KB, 735x570, WE HAVE EYES.png [View same] [iqdb] [saucenao] [google]
6665172

>>6664180
EYES

HE CAN SEE THE LIGHT

>> No.6665174

>>6664587
>I don't know how Eternal Star can be up for debate, it's painfully obvious.
It'll always be up for debate since that texture doesn't legibly look like anything.

>> No.6665175
File: 1.52 MB, 763x562, for sou anon.gif [View same] [iqdb] [saucenao] [google]
6665175

>>6664180
>>6665172

Here's a really useful gif

>> No.6665179

>>6663278
>https://en.wikipedia.org/wiki/2020_Nintendo_data_leak

Yooooooooooooooooo, we need to update this wiki page. A lot of info were missing for the July leaks.

>> No.6665185

>>6663704
Does this mean there's a possibility of having a pc port of both starfoxes this like how they made one for Mario 64?

>> No.6665191

>>6665168
It says NINTENDO flipped and mirrored when translated from Hylian (which is just kana with a few differences)

>> No.6665195

>>6665163
I can't help but notice you failed to respond to any of this other guy's points >>6664587 or the post that followed his. You're not getting off the hook just by repeating your mantra of "waaah there's no reason to assume no reason assume especially no reason to assume english".

>> No.6665197

> https://switcher.gg/s/nintendo-news/early-prototype-wiimotewii-startup-disc-code-gigaleak-unreleased-games-nintendo-office-floor-plan/

Heard the Gigaleak, other.7z, contains Wii source code.

o.O ?

Fo real?

>> No.6665201
File: 589 KB, 653x450, beta room.png [View same] [iqdb] [saucenao] [google]
6665201

>>6665174
If we're really still on the subject, shouldn't the fact that its earliest appearance came from an early Zelda room count for anything?

>> No.6665202

>>6665174
Except Eternal Star. You know, the words that thousands of people see and that I proved can be compressed to look like that texture.

>> No.6665205

>>6665202
shoot yourself

>> No.6665207

>>6665201
How on earth do you figure that that's its earliest appearance? SM64 released first and we didn't even see screenshots of OoT in its early form till after it came out.
>>6665205
Seethe and cope.

>> No.6665208

>>6665201
Wet Dry World uses textures from OoT's beta and final game. The fact that these games share textures doesn't really mean anything. I think the most interesting thing about the plaque in Zelda is that it was in one of the first areas designed, and when said area was cut, they moved it to Dodongo's Cavern, another one of the earliest areas designed.

>> No.6665214

Haven't seen it posted here yet, and someone asked "Has no one found any stuff in MK64?"

A test map, called "Town", featuring a church, realistic buildings, cafés and more was found.
Here's a flythrough rendered in Autodesk Maya:
https://www.youtube.com/watch?v=opcKFtSQmUo

>> No.6665215

fucking /v/tards should piss off

>> No.6665220

>>6665215
their containment thread got deleted.

>> No.6665221

>>6665214
Are those road blocks added in or where they in the leaked files as well?

>> No.6665224

>>6665215
what are you so butthurt about

>> No.6665232

>>6665172
THAT A BOY

>> No.6665235

Can someone please help me get Luigi running in Mario 64? I downloaded a BPS patch days ago from when the leak was still up on archive.org, and now I'm finally off from work and have time to fool around with SM64, no matter what BPS patcher I use, like Beat, or Flips, I get an error message saying the patch belongs to a different game. I've tried it with a standard US SM64 ROM and the Japanese ROM, with no luck. HELP.

>> No.6665240

>>6665214
it was posted in either the last thread or the one before that, people also thought it was a beta oot map at first

>> No.6665249

>>6665195
As long as he/you fails to respond to the plaque being used in more areas that have nothing to do with stars, there's no reason to engage that "random anon". The intent is obvious, if it wasn't just a generic non-specific texture, it wouldn't be used like one.

>> No.6665251

>>6665235
Look for the ModLoader64 thread and download that. Put the .bps file in the ModLoader\mods folder, and the SM64 ROM in the ModLoader\roms folder. Boot up ModLoader64, then select your ROM in the games tab, and .bps in the Mods tab. In the general tab, make sure Offline Mode is enabled, and click start.

>> No.6665253

>>6665235
https://cdn.discordapp_com/attachments/674679993904922658/738298840020418632/floating.zip

>> No.6665256

>>6665202
Except you couldn't prove it when pressed to show your method and admitted to having to touch it up to make it look similar. So yeah, not proof at all.

>> No.6665257

>>6665240
IDIOTS thought it was a beta OoT map despite being told over and over it was found in the Mario Kart repo and looked nothing like beta Castle Town.

>> No.6665259

>>6665224
Filling up the thread with pointless discussion about an old texture that was just meant for decoration.
Who cares what it originally said? They just used it for any old stone sign

>> No.6665261
File: 628 KB, 1200x1200, plaq.gif [View same] [iqdb] [saucenao] [google]
6665261

I still say it begins with the character for ue (up) and other parts look like kana.

>> No.6665265

>>6665261
Me too.

>> No.6665267

>>6665067
>>6665073
The reason is the entire process had the involvement of professionals, not a bunch of script kiddies trying to Frankenstein 9999 libraries into a non-crashing game.

>> No.6665268

i'm still working on getting mario up and running, but now i've got a properly colored, yet untextured, model in game.

>> No.6665271

>>6665257
It's a simple mistake to make at a glance

>> No.6665274

if i release the head model, how often do you think it'll see use in mario 64 "beta restoration" hacks that end up being cancelled without any real work done on them?

>> No.6665275

>>6665214
Goddamn imagine trying to race this track in 200cc

>> No.6665280

>>6665267
slight jab at unity

>> No.6665283

>>6665251
Alright, I'll try that. The archive.org page didn't say anything about needing ModLoader64 though, so that's weird if it requires that to run.
>>6665253
Like I said, I already tried Flips.

>> No.6665284

>>6665283
>Alright, I'll try that. The archive.org page didn't say anything about needing ModLoader64 though, so that's weird if it requires that to run.
It doesn't, ModLoader64 is just retard proof.

>> No.6665285

>>6665265
Incredible the how the argument died for several hours and when Kana Anon shows up again you're right behind him to agree with his every post. Total coincidence, I'm sure.

>> No.6665291

>>6665285
Incredible how two words can make you so upset. Truly remarkable.

>> No.6665292
File: 29 KB, 576x434, a289df279956b10aefed4944fa6c6f9dd232d623_hq.jpg [View same] [iqdb] [saucenao] [google]
6665292

in all honesty though i'm pretty sure it's just random shapes made to look like letters, like the scouter numbers in dragon ball.

>> No.6665293

>>6665284
>implying
Anon, how can I put this...
I have a clean SM64 ROM. Three clean, fully functioning SM64 ROMS. There's only one way to apply a patch with either Beats or Floating IPS, and the patch works with none of them.

>> No.6665296

>>6665293
There's a difference between .n64 and .z64 files, and ModLoader64 doesn't care about that difference. Beats and FLIPS do.

>> No.6665297

Was the Nintendo employee's porn leaked yet?

>> No.6665301

>>6665292
If you completely redraw those shapes and blur them it CLEARLY says Eternal Jobber on Vegeta's scouter.

>> No.6665304

>>6665301
No, it says Eternal Jobber on Nappa's scouter when he looks at Vegeta.

>> No.6665310

>>6665301
foolish boy, that's raditz.
his scouter clearly says
"バカニンジンと緑のナメクジ男," which means "idiot carrot and green slug man."

>> No.6665317

>>6665249
>As long as he/you fails to respond to the plaque being used in more areas that have nothing to do with stars
EXCEPT THERE'S NO REASON TO THINK IT DIDN'T ORIGINATE IN SM64 YOU DENSE MOTHERFUCKER. SM64 is older than Zelda. Fucking cope with that fact already. The fact that it was reused in Ocarina of Time is no more relevant than the fact that Wave Race 64 reuses SM64 textures too.
>The intent is obvious, if it wasn't just a generic non-specific texture, it wouldn't be used like one.
Its use in other games has jack shit to do with anything and you know it. What a lazy argument.
>>6665256
And continuing the theme of lazy arguments, I went through the trouble of conducting an experiment and was transparent about everything I did from the get-go. I didn't "admit" to having to touched it, I said outright that I brightened some pixels because you're pants-on-head retarded and will sperg about it not like exactly the same if the pixels don't look exactly the same. Never mind that the objects are the same shape and roughly the same number of pixels, no. It has to be a perfect match to satisfy your autistic brain, and not only that, I have to repeat the experiment and document every step because you're such a lazy piece of shit you can't download GIMP and use the Pixelize effect to try it yourself. Fuckhead.

>> No.6665319

does anyone know how to scale UV coordinates in blender? i'm still working on mario.

>> No.6665326

>>6665317
>sm64 is older than zelda
wait, i thought they were developed at the same time.

>> No.6665327

>>6665317
>SM64 is older than Zelda.
They where developed at the same time. Zelda was intended for DD when it came out, but sense that fell though, they needed even more time to finish

>> No.6665330

>>6665317
>The fact that it was reused in Ocarina of Time is no more relevant than the fact that Wave Race 64 reuses SM64 textures too.
It's absolutely relevant since it indicates there's nothing special about that texture, similar to any other reused texture.

>> No.6665331

>>6665326
>>6665327
SM64 came out in July 1996. They may have been doing Zelda stuff on the side, but Mario 64 was such an undertaking that Zelda likely would have been no more than an interactive tech demo at that point.

>> No.6665336

>>6665330
How about the fact that it's only used once in the game it premiered in? It's amazing how much weight you seem to think "reused" has here when it was only reused ONCE.

>> No.6665338

>>6665331
i could have sworn they were both at shoshinkai '95 in playable form.

>> No.6665340

>>6665330
>reusing a texture with blurry text means the text never had any meaning in the first place
Solid logic you got there.
>>6665338
I think Shoshinkai '95 was where they showed off footage of Link fighting a Stalfo.

>> No.6665342

>>6665338
Just Mario. Zelda 64 was a tech demo at that time.

>> No.6665343

>>6665331
That doesn't change the fact that they where being made at the same time, and likely one of the big reasons they reused textures. And most importantly, why the original texture doesn't mean jack shit.
Even if it did say "Eternal Star", or some Kanji, or just a bunch of scribbles, it doesn't fucking matter. Nothing changes. Like, what are you even arguing at this point? Clearly whatever was on there didn't matter enough to the actual developers to make a difference, why should it matter to any of us?

>> No.6665346

>>6665338
SM64 and Kirby Ball were the only two playable games at Shinsokai 95, and Shinshokai 96 just showed off videos of Zelda 64. It was playable at Space World 97, but that was when the game was nearing completion.

>> No.6665347

>>6665296
Ah, shit. I should've figured it would have something to do with the extension. Thanks.

>> No.6665349

>>6665261
The training data need to be tweaked.

Consider using lots of MSPaint images as training data and then try again.

>> No.6665352
File: 170 KB, 601x535, water yoshi.png [View same] [iqdb] [saucenao] [google]
6665352

In Yoshi's Story, the light blue yoshi was referred to in code as the water yoshi.
In the image, you can see the palettes for the 2 blue yoshis to confirm that it's definitely the light blue one.
Source is yoshi\YOSHI\SRC_GWY\ucell_yoshi.tex

>> No.6665359

>>6662893
Where is the employee porn stash?

>> No.6665360

>>6664531
>theorizing that it's a random mixture of kanji and katana is okay?
Are you implying that kanji and katakana never appear near each other?

>>6664587
Cringe

>> No.6665361

>>6665326
Sou, look up a few posts until you see my mario, i sent you a lil gif of a tutorial, it's mainly lots of moving shit around

If you go into blender you should see a tab above the model you're viewing labeled "UV Editing"

Click on that and it should lead you to see 2 windows, one of the model and one where you can import a texture,

In the texture window, Theres another tb labeled "UV"
Click on it and go down to show/hide faces
From there you should be able to reveal the hidden UV faces

>> No.6665368
File: 13 KB, 91x92, EeQKilnWkAAYHqa.png [View same] [iqdb] [saucenao] [google]
6665368

Newgrounds artists knew all this time

>> No.6665370

>>6665368
what?

>> No.6665373

>>6665360
Are you implying that's more likely than the words being English when in fact Japanese Nintendo games are full of English words written with Latin characters?
>Cringe
So are you implying that?

>> No.6665375

>>6665370
Bowser is supposedly doing something lewd with Peach because she doesn't have clothes, but no one can even figure out what. Something something Mario and Peach are cucking each other while Luigi watches. Just /v/ being /v/.

>> No.6665383

Porn in gigaleak when?

>> No.6665384
File: 319 KB, 610x701, HAT.png [View same] [iqdb] [saucenao] [google]
6665384

HIS HAT NOW HAS THE LOGO

>> No.6665386

>>6665384
Pog

>> No.6665389

>>6665384
What are you even trying to do? Restoring a low-poly Mario?

Is it the Mario from the Space World 95 demo?

>> No.6665390

>>6665389
Yep! That was in the gigaleak as well.

>> No.6665396

>>6665383
Twitter said there was but I never saw any proof of any of it. First they said there was Japanese porn in the 3DS kiosk stuff, then it was only found in the full 54 GB leak (wherever that is). Then someone claimed to find the porn that Argonaut talked about in their e-mails, saying that it was even porn OF an Argonaut employee. I never saw anything come of that either, sadly.

>> No.6665403

>>6665384
Nice, nice, nice! Keep up the good work, man.

>> No.6665407
File: 6 KB, 248x191, sky yoshi.png [View same] [iqdb] [saucenao] [google]
6665407

>>6665352

Here, it's called sky yoshi...

Source is YOSHI\SOUND_GWY\yoshi_sound.h

>> No.6665408

>>6665403
working on the moustache, eyes, and sideburns now, then i'll import it into the rom and maybe release it in the repo.

>> No.6665412

>>6665396
>Twitter
Well there's your first problem

>> No.6665414

Is bbgames.7z the folder that contains the N64 iQue files?

>> No.6665417

>>6665408
Hey, how exactly do I view the body parts in a common 3d model viewer?

>> No.6665429

>>6665417
you have to convert them from the .sou files using a certain python script. it's in the PLY/texture repository i made that's in the OP.

>> No.6665431

>>6665429
Yooo! Nice, ok so how on earth do we get the textures to work as overlays? cause im dumber than rocks

>> No.6665434

>>6665360
>>6665373
He's just going through some hysteria from the cognitive dissonance. He's in denial that all the infantile rumors and epic creepypastas he enjoyed in 2016 (when he was an impressionable 10yo) are not plausible.

>n-no, stop with this ad-hominem RIGHT NOW!
Then address the fucking arguments, the Japanese aspect was already explained and you're just parroting whatever increases your chances of Eternal Star being wrong. Provide a plausible Japanese reading, or don't use the language as an excuse at all. Japs played the game too, that's where the 上ね コード comes from. But it's gibberish, so THEY are the ones likely to have "assume their own native language was in the plaque".

>> No.6665437

>>6665429
So I used python 2 to do it, and it just displayed a bunch of 0's and file names, then it ended with no files in the cwd.

>> No.6665438

mega kek

>> No.6665439

>>6665431
As in how to make them not appear as a black area around the textures?

>> No.6665442

>>6665439
Add some transparency values. Replace the black values (RGB) to transparency values (A).

>> No.6665448

>>6665442
yeah, i got that. thanks!

>> No.6665449

Hey Luigiblood, i know you're in this thread. How the fuck are you so sure of everything you claim on twitter? How close are you to wack0? Come on faggot, spill the beans.

>> No.6665450

>>6665442
Mind givin a slight explication? kinda dumb here n i've been doing this for hours so im slightly getting annoyed

>> No.6665453

>>6665450
i personally just used a paint bucket tool to fill the black areas, but what that other anon said probably works better.

>> No.6665456

>>6665449
go away shiggy

>> No.6665457

>>6665434
>But it's gibberish
That translates to "Top Code"
Which is...something, I guess, but ultimately pointless

>> No.6665464
File: 20 KB, 500x364, intrrr.jpg [View same] [iqdb] [saucenao] [google]
6665464

>>6665449
Hey Luigiblood, if you're reading this. I think you're a pathetic human being, whose only good contributions to this planet is fixing the sector data on that N64DD blue disk.

>> No.6665465

>>6665464
go away ghost of reggie

>> No.6665470
File: 18 KB, 773x283, 1595593965437.png [View same] [iqdb] [saucenao] [google]
6665470

>>6665457
>translates to
Again, you have no idea what you are talking about.
I speak Japanese and I'm telling you that it is gibberish, the structure doesn't resemble any sort of sentence construction.

You can put anything on Google Translate and it will spit out a result. Doesn't mean it "translates" into whatever came out.
Stop pretending to be retarded.

>> No.6665471

>>6665465
Iwata was the one who died.

>> No.6665482
File: 28 KB, 800x450, 75187-listicle-20190819104439.jpg [View same] [iqdb] [saucenao] [google]
6665482

>>6665465
hey look at me, i'm such a cool baguette programmer, listen to my leftist propaganda dispersed in somewhat interesting tweets.

go away luigiblood

>> No.6665483

>>6665470
Oh I'm not pretending. I'm a massive idiot when it comes to Japanese. I just know 上ね means "top" and コードreads "ko-do"

>> No.6665485
File: 39 KB, 1068x181, tcrf.png [View same] [iqdb] [saucenao] [google]
6665485

>>6665096
Ignore those two, "prototype" is a broad term for a pre-release build whereas terms like "alpha" and "beta" commonly refer to specific stages of development, and even then not all developers refer to them as such.

>> No.6665489

>>6665340
>Solid logic you got there.
I'm aware, I don't need you to tell me.
>>6665336
It was reused twice, the first reuse was in the Ganon's Tower test level, and then in Dodongo's Cavern where they felt like putting plaques. Because it's a generic texture not meant to indicate anything.

>> No.6665490

>>6665485
ok, but that's basically what they said too.

>> No.6665492

>>6665482
stfu racist weebshite hon hon hon

>> No.6665493
File: 18 KB, 128x528, chr-stock-N.png [View same] [iqdb] [saucenao] [google]
6665493

>>6663635

>> No.6665494
File: 66 KB, 262x807, textureconfig.png [View same] [iqdb] [saucenao] [google]
6665494

>>6663868
Python anon here, got hooked on the N64 documentation and the SOUtoPLY script was super wrong in many ways, specially in the UV maps.

Then remembered I had to sleep. Here's the new SOUtoPLY script
https://pastebin.com/03aLan7W

Just export the models as before, there's no need to adjust the UV maps now, they come out correct, you just need to apply the textures and material to the model.

NOTE: Check that textures are configured this way in Blender, you'll see that textures repeat in the viewport, but when you render the textures will look correct.

>> No.6665496

>>6665470
this. it's gibberish made of kanji, kana, and squiggles.

>> No.6665498

>>6665471
I know that
>>6665482
go away bowser

>> No.6665504

>>6665490
Except not really, their idea of "prototype" is closer to "pre-alpha" somehow.

>> No.6665505

>>6665494
I knew the script was fucked up. Does this consider shading groups as well? The entire thing was marked as sharp edges.

>> No.6665506

>>6665498
you do make a cool 2$ a month on patreon though, so at least you have that going for you

>> No.6665507

>>6665494
How are you such a legend? Gonna see if my dumbass can remember how to work python

>> No.6665510

>>6665494
pythanon coming in clutch, yet again making our lives easier

>> No.6665512

>>6665507
can you operate a shell? You can use a script

>> No.6665513

>>6665504
Dude I tested games for 3 years. I know what a prototype build is

>> No.6665519

>>6665513
fellas, none of that matters. what does matter is that I'm about to setup up my compiler for snes roms and try to rebuild some of these sf2 builds since I noticed some subtle differences in the builds.

>> No.6665521

>>6665519
Well then just go on a vague general concept of those ideas

>> No.6665524

>>6665513
Sure, maybe for a company that uses that specific terminology.

>> No.6665525

>>6665450
>s. Replace the black values (RGB) to tran
Let's say a black value exists where R, G, and B are the same value, and RGB = [0...255].

So, you average the value of RGB of the black value (in this case, just take either R, G, or B value), and put that in as an Alpha value with RGB being 0.

A|R |G |B
----------
0|14|14|14

Becomes

A |R|G|B
--------
14|0|0|0

>> No.6665529

>>6663034
usa shill, i hate mario

>> No.6665531

>>6665525
Sometimes, I wished 4chan has some monospaced fonts I can use, or some Markdown support.

>> No.6665539

>>6665494

Need updating the Python scripts.
>>6662893

>> No.6665540

>>6665531
I mean /g/ does, I just don't think it's enabled on this board

>> No.6665541

>>6665531
/g/ has the code tags but they're not supported on other boards because they'd be almost pointless.

>> No.6665543

>>6665505
Not yet, I'll try to fix the vertex color first which are also broken, but there's some things about light in the n64 docs that I don't understand very well

>> No.6665546

>>6665540
>>6665541
Thanks for the info.

>> No.6665547

>>6665543
Good luck, I believe you're doin a pretty good job of conversion regardless.

>> No.6665548

>>6665512
I think im might be braindead? I cant get it to run in my shell

>> No.6665552

>>6665156
>As for the 9th temple, it's just assumed that the Swamp Spider House in Majora's Mask was based off it,
That's probably wrong though. Judging from the lack of rooms and their empty and unfinalized state, it was most likely in development after OoT was already released, either as a replacement of, or expansion to, the Deku Tree dungeon in Ura. There's zero indication it's any older than that, or was supposed to have been an entire scrapped dungeon from years before.

>> No.6665554

>>6665548
You probably need the shell to execute a module that can parse the script and execute the script.

>> No.6665563

New

anonfiles()com/l7e0S101ob/maps-utf8_7z

>> No.6665568

Yeah i am braindead, It took me like 5 minutes to realize im dumb

>> No.6665575

>>6665568
It's ok. At least you are trying instead of just reposting memes and baiting

>> No.6665579

>>6665575
I just wanna see these files look like they should, it's been forever since i used python. Like 4 years now?

>> No.6665586
File: 7 KB, 272x185, texture_heave_ho.jpg [View same] [iqdb] [saucenao] [google]
6665586

>>6664482
That Koopa texture is found in the real game by the way. Its on the side of the Heave-Hos.

>> No.6665587

>>>/vp/44383530
here's hoping it's another rickroll

>> No.6665590

>>6665563

Ruby and sapphire maps?

>> No.6665592

>>6665449
everyone other than you knows wack0. shut up.

>> No.6665601
File: 170 KB, 750x650, 24571.png [View same] [iqdb] [saucenao] [google]
6665601

>>6665586
why did they have to do this to him

>> No.6665605
File: 9 KB, 302x225, f66a265ccd83f7b2cee7186f41844d55-imagejpeg.jpg [View same] [iqdb] [saucenao] [google]
6665605

>>6665590
Just a guy trying to spread his botnet

>> No.6665610

>>6665563
Are these the converted maps? Can we have more information about this?

>> No.6665613
File: 189 KB, 713x386, he.png [View same] [iqdb] [saucenao] [google]
6665613

he is complete.

>> No.6665616

>>6665613
Very cool my dude.

>> No.6665618

>>6665613
damn, nice work man

>> No.6665629

>>6665563
What map/sprite editors for gen 3 take .c files? IS there a conversion tool for this shit?

>> No.6665630

>>6665563

This is legit. Seems to be map data for ruby and sapphire as hex in code files.

>> No.6665631
File: 169 KB, 642x481, 65095e36-450c-48cb-a9e7-b1ab9abb25b7.png [View same] [iqdb] [saucenao] [google]
6665631

Small find, but interesting enough to warrant posting I guess

>> No.6665635

>>6665613
M IS REAL

>> No.6665640

>>6665489
>the first reuse was in the Ganon's Tower test level,
Counting its appearance in an unpublished test level is low even for you. I repeat, it was reused ONCE.

>> No.6665648

>>6665640
Why, because you say so? No. It shows the intent behind using the texture, so as you say, "cope".

>> No.6665649

>>6665640
...what's the effective difference? The core point is still the same

>> No.6665659

>>6665586
I thought it seemed familiar.

>> No.6665661

>>6665613
M IS REAL 2020

>> No.6665672

>>6665648
Dude, fucking nothing in a test room has any intent. Have you seen seen test rooms in other Zelda games? They're dumping grounds for random shit. "Intent" doesn't come into play when it's not even meant for public eyes, genius.

>> No.6665682

>>6662893
>Gigaleak stuff that's been processed and put together to make it easier for people to look through and use.
https://pastebin.com/sYb8g2uE

This has now been (mostly) replaced and improved
mega.nz/folder/8JgBwTRQ#BIDJth5QQsRrPvzbKMgdhA

>> No.6665686

>>6665648
>>6665649
To be fair unfinished levels use placeholder textures all the time even to this day

>> No.6665694

>>6665672
>Dude, fucking nothing in a test room has any intent.
Just like the texture used inside of it then.
>Have you seen seen test rooms in other Zelda games?
Yes. They're usually not multi-room dungeons either.

>> No.6665695

>>6665613
Is there a side by side comparison between the final mario head and the old one?

>> No.6665697

>>6665672
>when it's not even meant for public eyes, genius.
These rooms where literally made to show off what they had. Otherwise, they wouldn't have show them for the early promotions

>> No.6665703

>>6665695
i can make one.

>> No.6665708

https://gigaleak.neocities.org/g3news.html

Hmmmmm...

>> No.6665716
File: 334 KB, 1919x980, ok so now what.png [View same] [iqdb] [saucenao] [google]
6665716

So i got this far, I know you guys already got this figured out but i'd love to still like at least get something on my lil mario

>> No.6665717

>>6665694
>Just like the texture used inside of it then.
By that insane logic, nothing that appears in a test room can have intent anywhere else. Which renders all the trees and water in Wind Waker meaningless.
>>6665697
And yet there are no screenshots of that room and that plaque, are there? Sorta like they just needed something to put there. It's hilarious that you can admit the rooms were made to show off yet somehow you think that puts the texture's appearance there on the same level as its appearance IN A RELEASED GAME.

>> No.6665720

>>6665708
Pffft geocitiesss and oh???

>> No.6665723

>>6665708
>It is currently unknown whether Gigaleak III is genuine or just another leak repackaged.
What does that even mean? How could any of this possibly be an old leak repackaged?

>> No.6665728

>>6665717
>By that insane logic, nothing that appears in a test room can have intent anywhere else. Which renders all the trees and water in Wind Waker meaningless.
Considering they're just generic trees and water, that's as far as their intent goes, just like a generic plaque texture.

>> No.6665735

>>6665728
>just like a generic plaque texture.
That was developed for Super Mario 64 to be used in one exact instance.
>generic

>> No.6665737

>>6665723
Yeah? where can I get this Gigaleak3? I wanna see if it's the real deal mcseal

>> No.6665746

>>6665735
>That was developed for Super Mario 64 to be used in one exact instance.
Except for the instances where they used it two other times, indicating it was meant to be used for an "insert plaque here" situation.

>> No.6665749

>>6662893
Is there any way to export the found OoT/MM maps to .obj with the map viewer?

>> No.6665757

>>6665737
Gigaleak 3 is total BS. Ever other leak has spread like wildfire - its not like a third """"gigaleak""" would go unnoticed.

>> No.6665760

>>6665746
...Again, its use in a test room that was never even used in screenshots is irrelevant and came after its use SM64. God, you're thickheaded. Its only real use afterward was in Dodongo's Cavern.

>> No.6665763

>>6665757
Yeah, I would be ontop of kirby leaks like that

Like love me some of the games we got now
But Kirby64? Ohhhhhh you bet your sweet ass ima do everything i can to get my hands on them files

>> No.6665767

>>6665703
Thanks.

>> No.6665770

>>6665760
>...Again, its use in a test room that was never even used in screenshots is irrelevant
Because you say so? No. It was put there as a generic plaque to indicate something to be read there for the people testing and that's that.
>God, you're thickheaded.
Likewise.
>Its only real use afterward was in Dodongo's Cavern.
And was used to indicate nothing about any eternal stars due to its generic nature.

>> No.6665772
File: 826 KB, 1049x737, beta shot.png [View same] [iqdb] [saucenao] [google]
6665772

>>6665717
>And yet there are no screenshots of that room and that plaque, are there?
This room.

>> No.6665781

>>6665770
>Because you say so? No. It was put there as a generic plaque to indicate something to be read there for the people testing and that's that.
You are now arguing that because it was used in a developer only context, the "intent" of a texture made for AN EARLIER GAME extends to the developers themselves, the same people who with later test levels would just put random checkered patterns on everything and dump objects, signs, and water everywhere. Jesus.

>> No.6665784

>>6665708
Where did this site get it's info from?

I haven't seen anything about a third gigaleak.
It's more odd that it was supposedly leaked on the 26th but we've seen nothing.

I mean it's the 31st today. Perhaps a screenshot was shown then quickly taken down?

>> No.6665794

>>6665781
>the same people who with later test levels would just put random checkered patterns on everything and dump objects, signs, and water everywhere. Jesus.
The difference being this is not one of those test levels, if it even is a test level, and not the earliest concept for the game (when it took place almost entirely in a castle). Christ.

>> No.6665796

>>6665772
>>6665717
See
>>6665201
for comparison.
They're the same room, the screenshot was taken from an early gameplay demonstration.

And disregarding all that, the fact that it's also used in Dodongo's Cavern is more than enough proof that it's only considered a generic stone sign texture.

>> No.6665797

if the plaque says 'eternal star', that would make sense and fit the context of the star statue. but therein lies the problem: if it's supposed to be something simple and sensible, why not make the text legible? the only reason to make it fuzzy and squiggly is if it's gibberish, which it is.

>> No.6665801

>>6665784
Someone said the source was a discord post. That's all I know. Its probably a case of someone talking someone else's word for it, with no evidence.

>> No.6665819

>>6665794
>>6665796
Which is it? A generic stone sign statue or a texture that was used for the developers themselves to read in a Zelda map that was never going to make it into the game? How the fuck can either of you not see that if the texture is used only once in a PUBLISHED game and then one other time in a PUBLISHED game, there is still ample room to question its purpose in its original texture. This so-called "generic texture" couldn't even make more than one appearance in SM64 or Ocarina of Time and doesn't even return in Majora's Mask.

>> No.6665824

>>6665801
Can anyone here confirm this??
I'm not in any lost content or videogame discords.
And it wouldn't surprise me if it wasn't posted on here yet.

Discord is a totally different area. But if someone did leak it on discord, it's a pretty dumb move, nintendo can easily get discord's staff to track where it originated from.

Also, I've noticed a lot more progress was made on mario64 than the other games, well not including starfox.
How's zelda's progress?

>> No.6665825

>>6665819
>to question its purpose in its original texture.
*its intent in its original appearance

>> No.6665829

>>6665824
Hardly anything has happened with Zelda because no one's figured out/programmed a way to compile the files yet.

>> No.6665836
File: 213 KB, 550x403, 2vdf3d[1].png [View same] [iqdb] [saucenao] [google]
6665836

>>6665682
Thanks Satan

>> No.6665839

>>6665819
>A generic stone sign statue or a texture that was used for the developers themselves to read in a Zelda map that was never going to make it into the game?
It's a generic stone texture to be used by whoever views the level, be it the press for screenshots or the people testing the level, it doesn't matter. It's just to indicate a generic plaque is there and nothing more, same as its use in Dodongo's Cavern.
>This so-called "generic texture" couldn't even make more than one appearance in SM64 or Ocarina of Time and doesn't even return in Majora's Mask.
So if it had appeared just one more time, it'd suddenly be generic too? That's the cut-off point and not the 2 other times it was used? Even before we knew the plaque was in the middle of that room in Ganon's Tower, its use in Dodongo's Cavern is enough to say it's just a generic illegible texture.

>> No.6665843

>>6665672
how do you know it was only a test room?

>> No.6665846
File: 410 KB, 750x697, 1595382568701.png [View same] [iqdb] [saucenao] [google]
6665846

>>6665797
>>6665819
>>6665839
Can you autists just make a thread and argue about it there instead of clogging up this one?

>> No.6665848

>>6665843
We've already known for years that the game was going to use Ganon's Castle as a hub world and this "only a test" room shares a lot of similarities with the final Ganon's Castle. Let him sperg out and stop replying to him.

>> No.6665851

>>6665819
>A generic stone sign statue
This one. Which is why it was used in two very differently styled games. It doesn't matter if it was used more, these three instances (OoT beta room, SM64 star statue, OoT Dodongo's Cavern) are enough to prove it's a tile with versatility, and thus has no intent beyond that.

We've wasted enough thread space complaining about this. Even if we did come to a conclusion about what it said before compression, it would serve no point. Keep speculating if you want, but I'm leaving it at this.

>> No.6665857

>>6663913
the first character looks like 上

>> No.6665860

I would just like to say that if SM64 and OoT were being developed at the same time and the plaque was used in both beta Ganon's Castle and final Dodongo's Cavern, why the fuck would it it say Eternal Star if Nintendo was just going to reuse it in other places where stars are irrelevant? You guys that are obsessed with this plaque need to get over it, it's been 24 years.

>> No.6665868

>>6665839
>It's a generic stone texture to be used by whoever views the level, be it the press for screenshots or the people testing the level, it doesn't matter. It's just to indicate a generic plaque is there and nothing more, same as its use in Dodongo's Cavern.
And to that extent I agree with you. Its appearance in either place is meaningle--
>So if it had appeared just one more time, it'd suddenly be generic too? That's the cut-off point and not the 2 other times it was used?
Holy shit, you're still insisting it was used twice in Zelda even though one of those times didn't make into the game. I have no words to describe the idiocy I am witnessing.
>its use in Dodongo's Cavern is enough to say it's just a generic illegible texture.
OR it was designed for a specific thing in Mario 64 and someone just reused the texture because they liked it/were too lazy to change it/forgot to change it. You can stop reading shit into its reuse any time now, because no matter what you say it's still a special, one-use texture in the game it was DESIGNED for.
>are enough to prove it's a tile with versatility, and thus has no intent beyond that.
Except being reused for whatever reason in a wildly different context says nothing about its intent in its original, one-time appearance in a memorable area of the game it was made for. Jesus.
>>6665857
Yes. See >>6665434
>>6665860
Because SM64 was much, much, much further along than Zelda by the time that Star Statue would've been implemented. All they had footage to show at 1996 Spaceworld and its likely that the Ganon's Tower prototype room didn't even exist yet.

>> No.6665872

>>6665824
The only wack0-originating thing I know of that was originally leaked on discord was when wack0 (seemingly) posted as __ and posted the g/s spaceworld demos in the old pret server in 2018. But that was kept quiet for a while. So as far as I know, proper "public" leaks have only happened on 4chan.

>> No.6665875

>>6665868
>Holy shit, you're still insisting it was used twice in Zelda even though one of those times didn't make into the game. I have no words to describe the idiocy I am witnessing.
You're deflecting

>> No.6665881

Proposal: include the file path to the texture/model/whatever you're posting in the same post as the image or video of it. It works like a citation, and can help separate the real leaks from the retards posting fake shit for attention.

>>6664295
Leave your "zoom zoom zoomie zoomer" shit on /v/eddit. It doesn't belong here.

>> No.6665885

>>6665875
There's nothing to deflect! Zelda 64 went through countless changes in its long development history, and we don't even know if Dodongo's Cavern existed at that time. Since the proto room that you cling so bitterly to for evidence NO LONGER EXISTS and Dodongo's Cavern does, use the latter in your argument. Or don't, because it doesn't disprove intent anyway and never did.
>>6665881
Spoken like a true /v/ tourist. Get fucked.

>> No.6665889
File: 300 KB, 368x346, texture fuckup.png [View same] [iqdb] [saucenao] [google]
6665889

jesus. fucking. CHRIST.

>> No.6665892

>>6664346
I'm using YY-CHR, how do you load .col pallets?

>> No.6665894

>>6665889
Is there some sort of texture smoothing thing you forgot apply or does this texture not fit Mario's old geometry for whatever reason?

>> No.6665896

>>6665881
>Proposal: include the file path to the texture/model/whatever you're posting in the same post as the image or video of it. It works like a citation, and can help separate the real leaks from the retards posting fake shit for attention.
yes please. this would really improve the quality of the threads.

>> No.6665898

>>6665892
Just go to where you'd normally load .pal files, select "All files' under file type and open a .col file instead. That simple.

>> No.6665902

>>6665613
THE ABSOLUTE MADLAD, HE JUST WENT THERE AND FUCKING DID IT

Now let's rebuild the remaining 499 GB

>> No.6665906

>>6665894
i have no idea - i had the texture set to "extend" on blender, but maybe it's mario's geometry.

>> No.6665907

>>6665868
>I have no words to describe the idiocy I am witnessing.
Then just say nothing if you have no argument, or even better, I just accept your concession now.
>OR it was designed for a specific thing in Mario 64 and someone just reused the texture because they liked it/were too lazy to change it/forgot to change it.
Considering anything else that's been reused between games doesn't fit this, unlikely. Being too lazy to change it is definitely unlikely since they went out of their way to use it in the alpha Ganon's Tower and Dodongo's Cavern up to release.
>Except being reused for whatever reason in a wildly different context says nothing about its intent in its original, one-time appearance in a memorable area of the game it was made for. Jesus.
Because you say so? Again, no. Its use speaks to its versatility in being a generic texture that's just illegible enough to say anything.

>> No.6665913

>>6665868
>OR it was designed for a specific thing in Mario 64 and someone just reused the texture
Then it doesn't matter. If it was simple enough to be placed in another game without issue, then as far as Nintendo was concerned, it was a generic texture. Especially sense these games where being developed at the same time, and the texture appears in early Zelda as well. The original intent doesn't even matter at that point. If it was meant to be read, they could have made it so. N64 textures aren't great, but they can be clearer than that. Sense the "uncompressed" texture can't be found in even the prototype files, that means it was always intended to be this blurry, and therefore, not meant to be legible by any means.

Whatever your argument is supposed to be leading to, the answer is totally pointless

>> No.6665917

>>6665906
maybe if i knew how luigi was imported correctly, i could figure it out.

>> No.6665925

>>6665906
Yo sou. how do you get your uv map to even load? I can't render it and it's driving me up the wall.

https://thehardtimes()net/harddrive/moronic-dataminers-thrilled-after-discovering-luigi-in-super-mario-64-ds/

Also look what these fuckers are reporting on.

>> No.6665929

>>6665898
It actually does not work.

>> No.6665931
File: 154 KB, 607x712, 1595772909256.jpg [View same] [iqdb] [saucenao] [google]
6665931

>>6665631
What are the chance this was Hyrule town before it was reworked for Mario Kart?

>> No.6665938

>>6665613
Oh god
>>6665494
Pythanon is awesome, worked like a charm.

>> No.6665940

>>6665931
Pretty low. The buildings in castle town are taller, have different textures, and the layout has buildings closer together with more variation

>> No.6665941

>>6665931
If you really look at the town, especially that youtube video of the fly-through, they share almost nothing in common so in my opinion, the chances are 0.

>> No.6665942

>>6665925
>discovered wireframes, textures and sound effects for Luigi within the source code of Super Mario 64 DS
What?

>> No.6665943

>>6665494

This is awesome, anon. Thanks so much. I am opening the converted files in Paint 3D, lol.

>> No.6665949

any ideas on how to get textures to appear properly in game? i'm struggling here :/

>> No.6665951

>>6665881
>Proposal: include the file path to the texture/model/whatever you're posting in the same post as the image or video of it. It works like a citation, and can help separate the real leaks from the retards posting fake shit for attention.

>Proposal: include the file path to the texture/model/whatever you're posting in the same post as the image or video of it. It works like a citation, and can help separate the real leaks from the retards posting fake shit for attention.

>Proposal: include the file path to the texture/model/whatever you're posting in the same post as the image or video of it. It works like a citation, and can help separate the real leaks from the retards posting fake shit for attention.

>> No.6665952

>>6663405
Wii is almost as old as the 64 was when this board was created. It's retro now, get over it.

>> No.6665956

>>6665898
>>6664346
Seriously, I loaded sab.col as an .pal and a .dat file and it does not give me the correct colors, how EXACTLY are you doing it.

>> No.6665957

>>6665907
>went out of their way to use it in the alpha Ganon's Tower
Oh, it's the alpha Ganon's Tower now, is it? Of course it is. And of course you know that the texture would have never been changed had that room been kept in the game.
> Again, no. Its use speaks to its versatility in being a generic texture that's just illegible enough to say anything.
Because you say so? Because your word is better than the thousands of people who read "Eternal Star"? Because it somehow isn't significant that "Eternal Star" became a thing two years later in Mario Party? And it's just a happy coincidence that Nintendo revisited the statue years later in Mario Odyssey and hid a star inside of it?
> I just accept your concession now.
You'll get none from me, but think what you want. I'm just tired of going in circles with you two contrarians (and yes, you are contrarians, since most people aren't this autistically opposed to the plaque bearing an English reading, and especially would not be after a fucking Japanese speaker himself told you guys that it wasn't Japanese).

>> No.6665961

>>6665942
I can't tell if they purposely got the wrong game or not?

>> No.6665965

>>6665961
thehardtimes is like the onion but for gaming. this is satire.

>> No.6665968

>>6665961
nah its a satirical website.
but the actual coverage of this leak from the press *has* been 99% awful.

>> No.6665982

>>6665968
Yeah, like the one here >>6665197 . Just look at that headline.

>> No.6665985
File: 102 KB, 960x720, slide_6.jpg [View same] [iqdb] [saucenao] [google]
6665985

>>6665957
>Because your word is better than the thousands of people who read "Eternal Star"?
See pic.
>Because it somehow isn't significant that "Eternal Star" became a thing two years later in Mario Party?
Correct, the SM64 team after all didn't work on that game. Meanwhile, SM64 and OoT share staff and said staff used the texture to indicate generic text.
>And it's just a happy coincidence that Nintendo revisited the statue years later in Mario Odyssey and hid a star inside of it?
And kept the texture as blurry and illegible as ever, on purpose.
>after a fucking Japanese speaker himself told you guys that it wasn't Japanese
*alleged Japanese speaker that conveniently joined in when people called you out on your shit.

>> No.6665992

>>6665848
i wasn't baiting i was just curious if some find confirmed that it was a test room. these threads move fast and i pretty much ignore any post that doesn't have an image attached.

>> No.6665994

>>6665956
I dunno man, you sure you're selecting the correct corresponding .col file?

>> No.6665996

>>6665407

I think some of these pallettes may also be used by other things like Shy Guys. Water might be a more generic term rather than a Yoshi descriptor.

However, Sky in this enum is different.
It's also the last one in the enum, after black and white, so perhaps the last added... But that's just speculation.

>> No.6665997

>>6665965
>>6665968
Ahhhh, I've never been on that site, someone sent it to me claiming it was an actual new article

I'm not a fan of that kind of jazz. No point making articles about false information.

>> No.6665998

>>6665992
https://www.youtube.com/watch?v=Y7J_NXMzX4o

I would consider the actual test rooms that were added back into the Debug ROM for Master Quest to be test rooms. This is clearly Ganon's Castle.

>> No.6666000

I think I have a solution to the texture issue.

>> No.6666004

>>6666000
lay it on me

>> No.6666007

>>6663751
Or yknow, if you have a basic knowledge of Japanese.
上 =/= E

>> No.6666009

>>6665885
Ah yes, very tourist-like to want better proof for finds and to want low-quality buzzword garbage to stay out.

>> No.6666013
File: 766 KB, 675x1907, vvxUlPp.jpg [View same] [iqdb] [saucenao] [google]
6666013

>>6665994
Anon, are you saying this out of confidence that it'll work or that you actually tried it and 100% know?

>> No.6666015

>>6666004
i may have made the UV layout slightly too small, thus causing the game to duplicate the texture to fill in the textured area.

>> No.6666018

>>6666009
exactly. its not like lazy tourists will understand/know what to do with the filenames anyway. file paths just help with the documentation of the data.

>> No.6666021

>>6665985
>*alleged Japanese speaker that conveniently joined in
I don't speak a word of Japanese, retard, and would not pretend to. If you had even an inkling of an ability to discern between writing styles you'd find it very obvious that I am not he.
>when people called you out
*When me and one other Anon
>on your shit.
on me defending a traditional interpretation of a sign that apparently makes no sense in its closest Japanese interpretation, yes.
>>6666007
And "Top Code" is more likely than "Eternal Star" because...?
>>6666009
For the second part, yes. We complain about zoomers all the time here. The fact you don't know that tells me you're new to /vr/ and thus a tourist.

>> No.6666024

>>6666015
Yooo let's see if you can get this to work

>> No.6666032
File: 32 KB, 470x670, 1595802678059.png [View same] [iqdb] [saucenao] [google]
6666032

Was this model verified to be legit? I saw someone post it as an older Peach model for SM64. I am a little skeptical.
>>6665601
I honestly prefer the new design over the older one based on the colors and design consistency. The face and logo on the side of the old design are pretty cool though.

>> No.6666045

>>6666021
>on me defending a traditional interpretation of a sign that apparently makes no sense in its closest Japanese interpretation, yes.
*apparently, according to an alleged Japanese speaker
And it is "your shit" being called out because the Mario Party argument is nonsensical and not proof of anything, and the reuse of the texture twice in another series of games speaks to its much likelier generic usage and meaning.

>> No.6666046

>>6666032
i'll check for it.

>> No.6666051

>>6665096
You talking about what they actually mean or how the internet uses them? On the Internet, if it was before official release, people just throw the term beta around even though a lot of prototype games might not have dates associated with them. As if there is only one alpha and one beta version of a game before it officially releases.

At the end of the day, it doesn’t exactly matter as long as you understand the context of who is saying it.

>> No.6666061

OH SHIT IT WORKED.

>> No.6666071

>>6666061
holy shit

>> No.6666078

>>6666061
Post results!

>> No.6666083

>>6666045
>*apparently, according to an alleged Japanese speaker
It would matter if he was or wasn't, Google Translate's rendition doesn't mean anything and your own translation "upper code" was even worse. Now can we agree to drop this?

>> No.6666091

>>6666083
>and your own translation "upper code" was even worse
I never translated it and I wouldn't because it would be missing the entire middle and last part.
>Now can we agree to drop this?
Yes.

>> No.6666097

>>6666013
I've been doing it that way, but to be honest I haven't had much success matching palettes simply because so many objects don't have a .col file that correspond to it by name, so you're just sorta left trying 'em randomly till something fits.

>> No.6666110

>>6666097
I feel like anon is using a different method and just trolling.

>> No.6666112
File: 134 KB, 1457x722, KnvmZjX.png [View same] [iqdb] [saucenao] [google]
6666112

>>6665898
>>6665994
Okay, I figured out how to get the .COL files to work. Open the .col file in a hex editor and delete everything except the first 16 entries.

>> No.6666115

>>6666112
>>6666097

>> No.6666119
File: 643 KB, 628x442, shoshinkai mario.png [View same] [iqdb] [saucenao] [google]
6666119

>>6666078
>>6666071

>> No.6666127

>>6666119
You should upload it as a .bps for people to use

>> No.6666130

>>6666127
will do! there's still some texture bugs, but not enough that it's noticeable. once i've tested some more unused models in an actual rom, i'll end up releasing it as some sort of a "early build restoration" type thing.

>> No.6666140

>>6666112
Hey I think I was the one you were originally asking about the COL files, but I just saw this. Just to let you know I was loading both the tiles and COL files in SCad, so I wasn't having to do anything special. Before that I was copying the data you're leaving behind in your pic into a ZSNES savestate (at offset $618 I think it was ) and opening it in Tile Molester.
One nice thing about SCad is that the CGX graphics files seem to have data in the footer somewhere that tells it which palette entry applies to which tile, so if you find the right palette all tiles should be colored correctly. SCad acts kind of weird with these old files though. Some features don't work unless you resave them in the SCad's native file formats.

>> No.6666143

>>6666000
>Sees 6's and 0's.
>Nice number.

>> No.6666149

>>6666112
>>6666115
Holy crap, that actually worked. Thank you!
>>6666110
I wasn't mean to troll him, but evidently I was just as much in the dark as he was if not more so.

>> No.6666151

>>6666143
wow, nice

>> No.6666159

Has anyone made a ROM patch(es) that adds all the leaked beta maps to Ocarina of Time?

>> No.6666164

All these fucking leaks and half the thread is spent arguing over a sign instead of any of the other things. Who cares what it says, shut up and move on to looking at other things in the data.

>> No.6666172

>>6666151
Im having the worse time trying to get my uv map to fuckin display the textures. Like it wont show the color under the texture. Keeps showing black

>> No.6666179
File: 68 KB, 264x153, comparasion.png [View same] [iqdb] [saucenao] [google]
6666179

here's a comparison of the final mario (left) and the shoshinkai mario (right)

>> No.6666181
File: 218 KB, 990x836, Clipboard02.jpg [View same] [iqdb] [saucenao] [google]
6666181

Still trying to read and play with Link's Awakening DX source.

>> No.6666189

>>6666172
oh, that's because it's using the transparent background as a whole color. my suggestion? use the fill tool to color in the transparent areas.

>> No.6666194
File: 1.35 MB, 540x480, 1595760860329.gif [View same] [iqdb] [saucenao] [google]
6666194

>“Nintendo is committed to protecting its intellectual property and consistently evaluates and updates its data protection and security protocols accordingly. However, despite our ongoing efforts, we discovered that our corporate servers were illegally accessed last year. Though no consumer data was accessed as part of this incident, we continue to hold the protection of both our consumers’ data and our intellectual property as a top priority in our data management operations.”

>Update, March 29th at 1:20 PM ET: Added Nintendo statement.

>> No.6666202
File: 819 KB, 336x332, bomb2.gif [View same] [iqdb] [saucenao] [google]
6666202

>>6666181
At least its source code is a bit more straightforward and readable than Pokemon Blue...

>> No.6666204

>>6666179
the shoshinkai mario is a couple pixels shorter than the final, his head is much lower poly, and the hair on the back of his head and his hat are much more pointy.

>> No.6666214
File: 6 KB, 108x120, 06015910.gif [View same] [iqdb] [saucenao] [google]
6666214

>> No.6666217
File: 878 KB, 935x296, YA I M R U.png [View same] [iqdb] [saucenao] [google]
6666217

i decyphered that star statue text in sm64

it says:

"U R MR GAY"

>> No.6666219

>>6666181
Is it easy to assemble LA? What's the process like?

>> No.6666237

>>6666217
considering all the other shit that's been found, like the sprite of luigi flipping you off, i wouldn't be surprised if it actually did.

>> No.6666249

>>6666237
I hope you know that U R MR GAY actually came from Nintendo themselves too.

>> No.6666267

>>6666249
i am aware

>> No.6666278

>>6666204
wow look at this anon flexing his basic comprehension

>> No.6666292
File: 5 KB, 96x144, civilink.gif [View same] [iqdb] [saucenao] [google]
6666292

Anybody post this little guy yet? The frames are in NEWS_04\home\arimoto\zelda\chivilink.CGX. There's a chivilink.COL.BAK in there but it doesn't actually seem ti go with the chivilink.CGX file. I honestly forget which palette file I used to get this result.

>> No.6666305
File: 17 KB, 878x782, Untitled.png [View same] [iqdb] [saucenao] [google]
6666305

>>6666292
>All this neat stuff coming from the NEWS files
>Most of the NEWS tapes were apparently lost due to corruption
so sad

>> No.6666309
File: 361 KB, 919x616, FUCKIN FINALLY.png [View same] [iqdb] [saucenao] [google]
6666309

jesus fucking christ. why is blender the most user unfriendly program out there

>> No.6666310

>>6666292
fire emblem ass nigga

>> No.6666314

>>6666305
Oof rip news, i mean theres probably a way to get around it.

>> No.6666331

>>6664520
Jet for gemini same energy!

>> No.6666332

>>6666314
>i mean theres probably a way to get around it.
We only have the folders labeled OK in that list and the list itself. Any recovery attempts of data from the tapes would have to be done by Nintendo themselves.

>> No.6666340

Have any midis leaked?

>> No.6666347

>>6666340
yeah

>> No.6666356

>>6666340
There's tons of different ways to rip them from games, they're not that important.

>> No.6666369

Can someone provide how to open most of these files in the GIGALEAK?

>> No.6666381

>>6666369
Some files you can't open.

But all files can be opened by a hex editor. You just need to know how to read data chunks from a hex editor.

>> No.6666397
File: 594 KB, 1280x1280, L is real.png [View same] [iqdb] [saucenao] [google]
6666397

>>6665349
its not AI upscaled

>> No.6666401

Any proto starfox 64 stuff? I know theres uncompressed audio. I always wondered if there was a scrapped mission inside fortuna/fichina base after starwolf to actually disable the bomb a la starfox 2 (or on foot).

>> No.6666407

>>6666181
>>6666219

this!

>> No.6666429

>>6666397
not that anon but how did you get this result?

>> No.6666436

>>6666202
Did you just increase the number of bombs you can plant in one press? Neat.
>>6666292
Nips treat B and V as interchangeable, so it should read 'chibilink.gif'

>> No.6666441

>>6666356
They're important to me.

>> No.6666457

>>6666292
So are the NEWS folders just dumping grounds for whatever or is there a particular type of file or game represented there?

>> No.6666468

>>6666202
Is that a bug or a feature?

>> No.6666474

>>6666179
Amazing I didn't know it was possible to make him more low poly.

>> No.6666481
File: 28 KB, 920x112, unknown.png [View same] [iqdb] [saucenao] [google]
6666481

>>6666429
I drew it 3 days ago and posted it with no comment, at least 4 people tried reading it and im sure i altered their headcanon so that feels great

>> No.6666489
File: 139 KB, 1280x1280, Untitled.png [View same] [iqdb] [saucenao] [google]
6666489

>>6666481
here's the text i drew for it

>> No.6666510

>>6666457
I believe they're tape backups of individual user directories from the early 90s, so it's just whatever that individual was working on at the time.

>> No.6666521

>>6666489
Neat, what does it say and how were you able to draw it? Did you just eyeball it?

>> No.6666526
File: 318 KB, 905x620, feckin merio.png [View same] [iqdb] [saucenao] [google]
6666526

it's him, now i understand this stupid shit i can finally work on that low poly luigi

>> No.6666535

>>6666526
mario if he shoshinkai '95

>> No.6666537

>>6666179
Why is the model flat-shaded in the game? It wasn't like that in the beta builds.

>> No.6666539

>>6666219
The official build process of LA seemed to require an IS-CGB-DEBUGGER. Without that, you would only get an ISX file without graphic and sound banks and must manually place them to right offset in the converted ROM image .

There is some mysterious 128 byte routine in the end of bank 0x1f and the assembler never generated that. You must copy that part from a working ROM, either from prebuilt ROM packed with CGB.7z or a retail ROM.

>> No.6666542

>>6666481
>im sure i altered their headcanon so that feels great
I know we agreed to drop it, but this is just sad. Why don't you focus on something actually leak related like >>6666526 is doing?

>> No.6666548

>>6666535
it's actually the old mario model so you're right

>> No.6666561

>>6666436
Global variable BOMBFG records the number of Link's bombs on screen. I just commented out 3 lines for checking that.

>> No.6666589

>>6666436
Of course the line decreasing the number of Link's bombs is also commented out.

>> No.6666595

>>6666267
So we managed to convert and texture models in blender, What about rigging them to animations?

>> No.6666597

>>6666526
Question: Is this a carbon copy of the N64 Mario in Super Mario Odyssey?

>> No.6666609

>>6666597
Ya know, I've never given it any thought but Mario Odyssey's n64 model does look a bit different to the final version

>> No.6666618

>>6666539
That doesn't sound simple at all to do for a layperson...

Wished there is some way to automate this?

>> No.6666628

>>6666609
If we could do a comparison (quick one or a detailed one), that'd be awesome. Maybe even the eyes texture and the mustache may be slightly tweaked on the Switch.

>> No.6666635
File: 6 KB, 286x158, bakecake.png [View same] [iqdb] [saucenao] [google]
6666635

So in sm64/i10n/tools
There's a python script called bakecake.
Anyone got any clue what it does?

I suck at python so maybe someone with a big brain can figure it out

>> No.6666654

>>6666635
It bakes a cake
For Mario

>> No.6666671
File: 323 KB, 472x356, dr_claw_cat.png [View same] [iqdb] [saucenao] [google]
6666671

I seem to remember reading something that gave me the impression that a lot of interesting shit ends up getting cut because of Miyamoto wanting to keep things more "traditional" or whatever. Am I remembering that right or am i just a faggot

>> No.6666686
File: 32 KB, 774x669, bake more cake.png [View same] [iqdb] [saucenao] [google]
6666686

>>6666654
static unsigned short cake

No idea what that is? There's no cake model

>> No.6666708

>>6666686
It's a texture converter

>> No.6666716

>>6666181
i think all the shading was broken on these models. luigi's model isn't perfectly shaded either.

>> No.6666721

>>6666708
Oh shit!

>> No.6666728

>>6666686
probably for the end cake screen

>> No.6666729

>>6666686
>L is real
>the cake is a lie

>> No.6666761

>>6666521
i resized the original texture and drew over it, it all fits over the original texture's text, and looks like a real fictional font.

>> No.6666765

So there's ique files in the sm64 folder

It looks like when they were porting the game over they sent the translation team everything

>> No.6666771

>>6666761
and it wasnt intended to say anything, that's why its funny when people try and read it

>> No.6666789

>>6666761
neat, thanks for answer, saved for future threads

>> No.6666798

>>6666489
is that hylian?

>> No.6666815
File: 35 KB, 876x683, noused.png [View same] [iqdb] [saucenao] [google]
6666815

Found unused animation files,
Can someone help out and convert them?
They are located in sm64/data/Anime/Noused

>> No.6666823
File: 7 KB, 721x201, Landing gear.png [View same] [iqdb] [saucenao] [google]
6666823

>>6666815
Was mario supposed to fly something???

>> No.6666830

Im uploading some shit to lrby.
https://lbry.tv/@bonrsy:f/snesmariotest:8

>> No.6666834

>>6666823
>he didn't beat SM64

>> No.6666841
File: 9 KB, 824x250, Deer walk.png [View same] [iqdb] [saucenao] [google]
6666841

>>6666834
No i have, but it says landing gear. Last i checked mario doesnt have any sort of landing gear.

And i also found this. Oshin means little deer. So was mario supposed to walk like a deer?

>> No.6666852
File: 7 KB, 765x195, Demo animation.png [View same] [iqdb] [saucenao] [google]
6666852

>>6666841
Demo win animation?

I know little to nothing about file conversion, Would love some help

>> No.6666861

>>6662893
>>6666852
Check the anon's playlist for the demo win animation and some others

>> No.6666874

>>6666861
>>>6662893 (OP)
>>>6666852
>Check the anon's playlist for the demo win animation and some others
You mean mine. I got like 1 or two videos of win animations in mine

>> No.6666923

>>6666874
Joe can you figure out how to convert more of these animations?

I would love to see what on earth landing gear is. If i can find away to load these into blender, we can see what they would look like on the original 1996 mario model

>> No.6666925

>>6666474
It isn't. Anon doesn't know what vertex normals are.

>> No.6666932

>>6666686
It’s to split up and convert the cake image into chunks for the sauce code.

>> No.6666935

>>6666932
Got it thanks my guy

>> No.6666939

>>6666441
Yeah, but you can just rip them from the released games.

>> No.6666945
File: 31 KB, 256x896, cY5Zh3i_2x.png [View same] [iqdb] [saucenao] [google]
6666945

Cleaned up and compiled most of the somewhat unique characters with more than one color in their pallet data into a single image
Not including the way to many hair styles for the "human"

>> No.6666963
File: 123 KB, 720x505, f-zero-x-n64-pit-lane-recharge.jpg [View same] [iqdb] [saucenao] [google]
6666963

Is the F-Zero X source code in this? More especifically the sound effect bits, I'm a brainlet who can't read code but I'd love to know how the charge strip sfx works.

>> No.6666976

>>6666925
to be fair, i'm rather inexperienced in 3d modeling, but i know enough to do things like this. how would i smooth him out?

>> No.6666995
File: 387 KB, 905x620, sm64-beta_model-head.png [View same] [iqdb] [saucenao] [google]
6666995

A repo with discoveries from the leak organized.
Has useful scripts too. This should added in the OP next time.

https://drive.google.com/drive/folders/1Qb9FEWnDNmDlwYfAKwO7V_U0tJ8Ko7l-?usp=sharing

>> No.6666997
File: 18 KB, 813x582, Clear proof of loogie in code.png [View same] [iqdb] [saucenao] [google]
6666997

No idea about F-zero source, I've been in m64 for too long.

Speaking of which, Found pretty early code referencing luigi

>> No.6666998
File: 6 KB, 300x200, hylian64[1].png [View same] [iqdb] [saucenao] [google]
6666998

>>6666489
Has anyone ever considered it might be Hylian?

>> No.6667002

>>6666945
I think I saw a cocrodile somewhere.

>> No.6667014

>>6666995
Who's managing this? If it's public it'll be gone by the end of the day and replaced with a text file that says, "nigger"

>> No.6667018

>>6666032

I was looking at this earlier. Legit.

>> No.6667026

>>6667002
I belive that one didnt get beyond line art. hence why it (and others) aren't included.
However if anyone has seen it or any others with colour data beyond black and some white I'll be more than happy to go back and add it

>> No.6667041

now that i have spaceworld mario done i think i'll go ahead and give you all that rom i've been working with.

i've been adding stuff from bbgames in it, so it's pretty much a half-assed "beta restoration."

>> No.6667060

>>6666976
generally the model already has them on them. The problem is if you don't get those groups out when it's converted then you can't fix it without already knowing which were smoothed and which were sharp. Thing is they also have directions that dictate the shading.

tl;dr learn how to vertex normals. They can affect the entire look of a 3d model unless it's full ambient lit

>> No.6667072

>>6667041
>"beta restoration"
Please don't label it like that, it reminds me of that other beta restoration mod for zelda.

>> No.6667087

>>6666998
Unless they came up with Hylian after it, there's a good chance it is

>> No.6667108
File: 50 KB, 585x372, tf.png [View same] [iqdb] [saucenao] [google]
6667108

>>6666998
am I shadowbanned or just ice cold ignored?

>> No.6667119

>>6667108
shadowbanning isn't a thing on 4chan
you're either banned or you're not, and they always tell you
also, since I can see your posts, no, obviously you're not """shadowbanned"""

>> No.6667121

>>6667072
yeah, i put it in quotations because almost every mario 64 beta restoration hack is made by some 13 year old kid who wants to look cool and then cancels it with zero work done on it.

>> No.6667130

>>6667108
You got a reply. I'm not sure what else you want

>> No.6667138

So i think everything in bbgames is from someone who was porting a lot of nintendo games to the ique.

A lot of folders have at least one mention of ique

>> No.6667146
File: 8 KB, 512x512, siro.png [View same] [iqdb] [saucenao] [google]
6667146

An unused Link to the Past building. I think "shiro" can mean "castle", so maybe it was supposed to be part of hyrule castle? Or just a smaller test of tiles intended for hyrule castle?

>> No.6667147

>>6667108
>>6667087
Why did you ignore this anon?

>> No.6667153

Anyone managed to do the wario land 4 soundtrack remasters?

>> No.6667157

>>6667146
Probably an earlier test for Hyrule's castle before deciding on the final tileset. Seems like a Final Fantasy 4 building

>> No.6667159

>>6667119
>shadowbanning isn't a thing on 4chan
I assumed so, but it moments like this that make me second guess that for a moment.

>>6667130
well now from you and that other guy

not to my original "is that hylian?" post.

>> No.6667160

>>6667146
"shiro" means "white" or "castle."

planned white castle sponsorship in alttp confirmed

>> No.6667167

>>6667138
It was supposed to be a list of 14 N64 games + a bunch more, but then China passed a bill circa 2008 to combat internet games addiction that was super rampant at the time.

http://www.gov.cn/jrzg/2008-11/08/content_1143277.htm

>> No.6667172

>>6667138
We've known that since day one.

>> No.6667173

>>6667138
>>6667167
iQue was originally supposed to be an internet-based service where you download N64 games from the internet. That bill prevents this service from going, I believed.

>> No.6667187

>>6667173
no, it was a thing. the iQue Player was China's N64, where you could download games from a kiosk or from the internet via a flash drive, but it was discontinued in 2016.

>> No.6667189
File: 545 KB, 1135x895, BB-6Layer.png [View same] [iqdb] [saucenao] [google]
6667189

>>6667138
Yes internally the iQue is known as the BB Player

>> No.6667192

>>6667138
>>6667189
and still nobody knows what BB even means

>> No.6667193

>>6667189
Ah it all makes sense now

>> No.6667195

>>6667187
iQue is also Nintendo's Chinese localization company which was also made as a means to bypass the video game import ban.

>> No.6667198

>>6667192
BroadBand?

>> No.6667216

>>6667189
I thought it was a real studio called BB Games.

Gamasutra article.

https://www.gamasutra.com/view/pressreleases/326889/BBGame_And_KOEI_TECMO_Announce_All_New_Romance_of_the_Three_Kingdoms_Mass_Multiplayer_Mobile_Game.php

>> No.6667218

>>6667198
That's probably the best bet, but afaik nobody ever found anything that proved it
I'm pretty sure they used the name BB for something that wasn't internet related too but I'm drawing a blank right now

>> No.6667219

>>6665368
Where is this image from?

>> No.6667224

>>6666945
I thought the human was black

>> No.6667234

leakers, pls post more nds repos

>> No.6667253

>>6667224
>beliving kotaku and twitter tranny propaganda
This is the palette data used for all the other pilot sprites and much better matches the communication sprite

>> No.6667254

It's odd to think that nintendo would send the games source and not roms.

Apparently in china it's name is "Divine Gaming Machine"

>> No.6667257

>>6667192

In Asia, the 8 is a lucky number.

So Broadband could have been labelled as BB looking as if it was an 88.

>> No.6667259

because some anon asked me to release it, here's a bps file for the rom i've been using to test things. it's a mess.
https://anonfiles()com/v4v0zbJcob/.sou_anon_s_rom_bps

>> No.6667260

>>6667254
How else would the iQue people localize the game? And it's not full source code. Only the source that handles text is included for the most part.

>> No.6667267

>>6666292
if the other snes link sprites were from a tech demo remake of zelda 2, i think these might have been sprites for navigating the overworld map

>> No.6667272

>>6667234
Nothing from BroadOn nor iQue tells us they are working on porting NDS games to some other consoles...

>> No.6667278

>>6667260
>Only the source that handles text is included for the most part.
So we could do translation patches with those...

>> No.6667281

>>6667189
>iQue is known as the BB Player
>880-6Layer
I don't see the "P" in that name.

>> No.6667284

>>6667260
Well it has a lot of source code, so saying full of source code is just a generalization ya fucking goof.

And it's as simple as nintendo translating games themselves. It's not unheard of.

It also depends on what games you're talking about. You can modify plenty of text in rom hacking tools.

>> No.6667289

>>6667189
>>6667281
Ugh typo. Stupid numlock.

It's 88-6LAYER

I didn't see how the 6 is a letter P.

>> No.6667301
File: 8 KB, 724x249, bad magic oh shit oh fuck oh shit oh fuck.png [View same] [iqdb] [saucenao] [google]
6667301

In the tools/compress folder

>> No.6667307

So where is the Super Mario 1 source code? Is it in the All-Stars folder?

>> No.6667312

>>6667014
not public, managed by two people

>> No.6667315

>>6667301
Bad magic numbers existed since beginning of C time.

Can never get rid of them.

>> No.6667316

>>6667312
Don't you think there should be some snapshot service to archive all Google Drive stuffs before it's too late?

>> No.6667321

>>6667301
I'm guessing that's referring to some magic number. You could look at the rest of the code and try to figure it out.

>> No.6667325

>>6667289
9 is a near homophone of "pain" in chinese and japanese. It's considered an unlucky number, much like 4. So by the same logic as >>6667257, it might be that.

>> No.6667340

Not sure if someone already asked this retarded ass question, but do they really know for sure that there’ll be a leak on July 31st/August 1st? I’m honestly a bit skeptical.

>> No.6667345

Anybody who's played the CES build of Star Fox 2, how do you switch pilots?

>> No.6667348

>>6667340
it seems like there's too many layers of disconnect between the leakers and the public to know for sure. we all should just treat everything as rumor or hearsay until we actually get something concrete

>> No.6667349

>>6667340
No. If there was going to be one today it would have already happened. The leaker has never been active at this time of day.

>> No.6667380

>>6667321
It's 0x59617a30 can't you read?

>> No.6667383

>>6667340
If there's going to be any it's probably going to be something a bit smaller or at least appealing to very specific niches like some of the ones that came between the April leak and the gigaleak. If nothing at all then it'll be a little while from now when you least expect it.
Considering how much we got from the two gigaleaks though and the fact we're still sifting through it even a week later I feel pretty content for the time being personally.

>> No.6667386

>>6667380
Yeah, that's the bad one. I was talking about finding any good ones.

>> No.6667390

>>6667386
Kek, my bad, that's the good one.

>> No.6667443

>>6664367'
>>6664346

Awesome!

>> No.6667447

>>6667348
Yeah, I’ve been treating it as a rumor from the beginning, and I’ll continue to do so. Also, good luck to you and the others who’re still working on uncovering everything that has been leaked so far.

>> No.6667448

>>6667289
It's actually a play on words, it's a 6 Layer circuit board

>> No.6667451

>>6667340
as someone who was very involved with the City of Heroes stuff there's no way to know for sure. you will hear 3 different variations of the same rumor which then get twisted a hundred times over by the time they make the rounds. don't sit around waiting. if it happens it'll happen.

>> No.6667456
File: 49 KB, 887x922, Unpublished_Silicon_Graphics_EXE_Question_Mark.png [View same] [iqdb] [saucenao] [google]
6667456

Does anyone know how to compile? I mean i know some of you guys do.

in bbgames/club
A file called club.c makes reference to an unpublished dev tool.
I can't tell what language it uses but if someone could check it out that would be pretty neato

>> No.6667459

>>6664558
Holy shit, why did they scrap stuff like this?

>> No.6667470
File: 1.34 MB, 2502x2202, 5f22e2e3da661z3_prototype_gigasheet (2).png [View same] [iqdb] [saucenao] [google]
6667470

>>6667459
You're saying that about a couple of tables and chairs when there's TONS of shit that's practically complete they didn't use.

>> No.6667475

>>6667267
Could be I guess, but these were in with a bunch of Link to the Past stuff. The sidescroller Link sprites were in a folder with Super Donkey stuff.

>> No.6667484

>>6667456
>Every game needs an idle thread
What the hell?

>> No.6667489

>>6667470
A good deal of that stuff though is alternates to stuff that did get finished. So I can see why I some of it wasn't used because it was already replaced by something else - But that furniture and stuff would have made the castle more normal like a living space

>> No.6667493

>>6667484
Yeah I was thinking the same thing. I would love to see if we can get this up and running some time soon. SGI programs are pretty useful so it would be amazing

>> No.6667505

>>6667475
Sounds like they were trying to see which popular franchise to turn super donkey into and Mario won out

>> No.6667507

>>6667489
the castle wasn't like the market town in OoT, it's very clearly a dungeon and not a place you'd go for sidequests or shopping.

>> No.6667508

>>6667493
http://n64.icequake.net/doc/n64intro/kantan/step2/1-3.html

Idle threads are necessary for the CPU to function

>> No.6667513
File: 63 KB, 669x452, unknown.png [View same] [iqdb] [saucenao] [google]
6667513

>> No.6667516

1995

https://anonfiles()com/v8ha04J9o4/Mario_Shoshinkai_7z

>> No.6667521

>>6667516
lol you dumbass

>> No.6667525

>>6667513
intredasting

>> No.6667527
File: 71 KB, 736x746, HMMMMMMMMMMMMMm.png [View same] [iqdb] [saucenao] [google]
6667527

>>6667516
HMMMMMMMMMMMMMMMMM
TOTOALLY GONNA DOWNLOAD

>> No.6667530

Is it weird to only really care about super cv4, link to the past, and Mario world of these leaks?

I saw Luigi and I felt nothing.

OoT is too plumbed already, 90% of stuff was just hires versions of screenshots we've already seen

>> No.6667531

>>6667516
>https://anonfiles()com/v8ha04J9o4/Mario_Shoshinkai_7z
>>6667521
>lol you dumbass

Porcupine.Malware.44271.UNOFFICIAL

>> No.6667534

>>6667513
so the weird foggy forest in the zelda 64 footage might've been just outside the castle walls? interesting

>> No.6667535

>>6667513
Shit just makes me long to play the A + B alpha.

>> No.6667537

>>6667508
Oooooooooooh, I'm the kind of person who dives into files and documents what i come across, I know little to nothing about how these things work

>> No.6667540

>>6667507
It can be a dungeon with rooms like that as well for atmosphere. Doesn't have to use the same generic tile set as every other dungeon

>> No.6667550
File: 1.63 MB, 600x448, usq27eP.gif [View same] [iqdb] [saucenao] [google]
6667550

>>6667513

>> No.6667558

>6667516
this is a nintendo ninja trying to drive people away, report and ignore

>> No.6667561

>>6667540
why waste resources building rooms like that which serve no purpose? keep in mind this was the 90s. it's not like today where you can make a 100 GB game.

>> No.6667579
File: 25 KB, 430x356, 15944181855520.jpg [View same] [iqdb] [saucenao] [google]
6667579

>>6667513
>>6667550
sweet jesus

>> No.6667580

>>6667578

>> No.6667587

>>6667561
alttp is only 1MB. By contrast the worst SNES game of all time DOUBLE DRAGON V: THE SHADOW FALLS is 1.5MB. ALTTP deserved more space

>> No.6667614

>>6667508
Lol, that makes sense. I'd never stopped to think of it since OSs take care of that nowadays.

>> No.6667618

>>6667516
bruh, what I posted was closer to shoshinkai than this shit. fuck you.