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/vr/ - Retro Games


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File: 80 KB, 644x498, zelda2-5198.jpg [View same] [iqdb] [saucenao] [google]
5999553 No.5999553 [Reply] [Original]

Wow this game is fucking shit. I honestly can't even begin to comprehend why some people even try being contrarian about this and pretend to like it more than Zelda 1

>> No.5999562

It's really good though. Could you not get passed the first temple or something?

>> No.5999563

>>5999562
I got raped in the caves on my way to the second temple. This game is not challenging it's just poorly designed

>> No.5999579

>>5999563
That blatant cope.

>> No.5999592

The whole game is one big giant "that part." My first run I loved the satisfaction of figuring it out and outwitting the stage layouts, but going back and doing it again is just a chore. I don't know why people pretend it's better than the first game, either.

>> No.5999615

>>5999553
both zeldas on the nes are fucking shit
the first decent zelda was a link to the past

>> No.5999626

>>5999563
>I'm not doing well
>It's the game's fault

>> No.5999634

>>5999563
did you not get the candle? Make sure you talk to everyone in town, there's a guy who tells you not to go south without one. If you do have the candle and still keep dying, you're just really bad, it's not bad design if I can get through it without taking damage.

>> No.5999636

>>5999553
It's a good game. Just not a very good zoomer game

>> No.5999637

Some people like jumping

>> No.5999639

>>5999634
My cousin and I got through Death Mountain without the candle

>> No.5999646

>>5999634
I got it of course.
>if I can get through it without taking damage
I was talking about that cave labyrinth and there is no fucking way you can get through it without getting hit. If you can well then you are one of the best gaymurs I've ever talked to
>>5999636
Nigger please I grew up playing NES games

>> No.5999695

>>5999646
It's hard, but the game is in no way unfair with the enemies and what they throw at you. You mention bad game design but you didn't even give an example.

>> No.5999702

>>5999646
>going to Death Mountain before tackling the second palace

Enterely your fault

>> No.5999718

>>5999553
If being worse than Zelda 1 makes a game shit, than all video games are shit.

>> No.5999752

>>5999553
nice bait
its really good
just hard to get into without a manual

>> No.5999808

>>5999718
If we are talking about the NES games then yeah but there are plenty of games better than Zelda 1. Link's Awakening for example

>> No.5999821

>>5999592
This and lots of abject walking around.
The overworld fucking sucks so bad it's almost criminal. It couldn't decide if it was RPG or not, so they made 3 spooky bad guys occasionally sorta appear and harass you, but you don't really have to fight.

>> No.5999989

>>5999821
>he doesn't know that the overworld enemies are the best to grind.
>he doesnt know if you level up and kill everything between you and the next dungeon l, and its boss you will almost get one entire level or a whole level. Then you plant the crystal and get another level.

>> No.5999996

>>5999563
Keep playing until you get the downward air stab at least, there's a massive shift once you can pogofuck bad guys to death.

>> No.6000052

>>5999821
Those spooky bad guys can be used to skip parts. Really useful on the way to the Great Temple.

Sometimes it is worth holding off on placing a crystal.

>> No.6000069

>>5999553
Yeah, this game fucking sucks. I played it the whole way through and completed it too. You get better towards the end though, because you know what to do to kill certain enemies. It's just badly designed.

I will say though, that I'm glad Nintendo made this Zelda back then, and realised that a quasi-platformer-rpg style game wasn't the way to go, and went back to making top down action adventure games. ALTTP was a good redemption.

>> No.6000157 [DELETED] 

>>5999999
>>6000000

>> No.6000330

I played it a bit but i cant say anything bad about it. Its great for a NES game.
Cool soundtrack and sprites.
Movement isnt stiff. Whats the problem?
Its not easy and a bit cryptic but so is Zelda 1.

>> No.6000402

>>5999821
>occasionally sorta appear
They only spawn if you go off the beaten path, which you only have to do occasionally.

>> No.6000546

>>6000069
A Link to the Past was so good, they remade it in 3D about five times.

>> No.6000648

>>5999553
Git gud scrub

>> No.6001845

>>6000069

Stop using a name. You're not interesting.

>> No.6002371
File: 75 KB, 344x354, Fokka - Zelda II.png [View same] [iqdb] [saucenao] [google]
6002371

Just finished the game today. I can definitely see how these annoying endgame enemies got their name.

>> No.6002381

>>6000052
>>6000402
I'm not saying they're useless, I'm saying it's implemented very poorly. Like they couldn't really think of a way to conscript battles in this 95% empty map world so they just said "eh, make spookies appear"

>> No.6002639

Thanks a lot OP, now I have to listen to a bunch of Zelda apologists who've somehow convinced themselves that Zelda 2 is a good game

>> No.6002641

>it's Zelda except we're going to throw out the first game's top-down perspective and give it Dragon Quest mechanics and towns
It doesn't even feel like it comes from the same series as the original and LTTP.

>> No.6003319
File: 325 KB, 600x338, untitled.png [View same] [iqdb] [saucenao] [google]
6003319

>>5999553
>Wow this game is fucking shit.
>Unironically the best Zelda
Sorry the game didn't hold your han enough, zoom zoom.

>> No.6003332

>>5999553
Weak bait. They're both good games in their own rite. You're just a zoomer with zero attention span. Seethe harder at your own lack of ability to play a game designed for children from a different generation, while you, a young adult, cannot.

>> No.6003415

>>5999563
you didn't try that hard
maybe don't give up after the first challenge you face

>> No.6004418

>>5999553
I agree it is objectively bad as a game, but they probably prefer it because they either played it first or have some connection to it (like playing it with their parents or w/e) that creates a bigger sense of nostalgia for it than LoZ1.

>> No.6004430
File: 3 KB, 59x60, blobguy.png [View same] [iqdb] [saucenao] [google]
6004430

>those cute blobs tho

>> No.6004440

>>6002639

I first played it on GBA. I want everyanon's condolences.

>> No.6004447

So without cheesing dark link with the corner trick how are you actually supposed to beat him? I can handle every other enemy in the game but his attack/block patterns seem so random. Is there actually a ‘pattern’ to exploit? I’ve seen vids of people beating him fair but I cant figure out what they’re doing differently than me.

>>6004418
I played it for the first time about a year ago and loved it. One of my favorite games in the series now.

>> No.6004483
File: 100 KB, 450x635, 1520495408022.jpg [View same] [iqdb] [saucenao] [google]
6004483

LoZ II was always the bastard of the series, then pic related crowd popped up and assumed the hate was because it's hard, or something? and took it as a personal insult. Putting aside the fact that Zelda II is just a slog, not difficult — maybe in comparison to most other Zelda games which are at times unbearably easy — it's bad because its aesthetics are appalling and most of its world and gameplay features aren't stylized.

I understand that when Zelda II came out there were only two games and there was no standard, but there's very little about Zelda II that makes it feel like its own game. Most enemies and dungeons look like they were copied from D&D books. You have generic spells instead of a hodgepodge of quirky inventory items. All the sprites have that uncomfortable vertical stretch thing going on. The colors have a jarring lack of pastels. The music is somehow more repetitive than Zelda I's 3~ songs because whoever filled in for Koji Kondo didn't have any concept of arranging.

The whole thing was literally made by the B team and it shows.

>> No.6004493

>>6004483
>The music is somehow more repetitive than Zelda I's 3~ songs
That's just objectively wrong.
https://www.youtube.com/watch?v=cMssCMqMHuk
https://www.youtube.com/watch?v=7a7Sh82Mzdc
Zelda II's dungeon music is so much better than the first game it's insane. That first game's music makes you turn the TV down after a few minutes because it's so droning and loops so quickly.

>> No.6004518

>>6004483
High jump and fairy are pretty unique spells. Throwing fireballs by swinging your sword is cool even if it’s not super original.

I like the grim D&D vibe, mixed with the color pallete (that’s basically the same bright style as the first game’s) I’d say it’s actually pretty unique. Like somehow dark but also bright neon at the same time.

As the above anon said the ost blows the first’s out of the water, but hey music is super subjective so maybe you dont like it.

It’s close to as stylized and atmospheric as the first metroid far as I’m concerned, and that’s no small feat.

I’d say Zelda 2 absolutely feels like its own game, there’ve even been threads of people asking for similar ones and there’s surprisingy few decent games similar to it. It hits a nice balance BETWEEN action platformer and metroidvania, with an overworld system that gives a grander sense of scope than a straight platformer would be able to give. Even the enemy encounter system is unique, closest thing I can think of is 7th Saga’s radar system and that’s moderately obscure. It’s one thing to not like entering ‘battle scenes’ but it’s a very unique system for a platformer rpg, which isn’t that common of a genre.

Downward thrust is pretty similar to basic jump attacks in other games, but an upward jump attack thrust is pretty unique.

>> No.6004543

>>6004493
>>6004518
It’s not that the OST sucks per se. Melodically, the songs are more varied than their counterparts. And if you play them on instruments, they probably sound pretty good, the problem is that these melodies didn’t translate very well to the NES sound chip. I think this is an ignorance-is-bliss thing; in Zelda I the “instruments” all make sense, in Zelda II each voice is just that same generic tone with that cheesy pitch modulation thing going on. An analogy might be if you took a rock song and replaced the drums, vocals, and bass with extra guitar just imitating the other parts. It makes everything sound kind of zany and alien. This is what I meant by arranging.

>> No.6004598

>>6004447
Stab him in the face. I think he’s easier than the Thunderbird.

>> No.6004621

>>6004598
But he blocks his face and when I try to switch up/down he blocks fast enough to cover my moves.

I dont remember jump attacks being especially effective either, but it’s been a few years since I fought him.

>> No.6004718

>>6004621
Pushing him to the corner will make him jump out and give you a free hit. Otherwise I think you'll just randomly get hits in? I can't remember if there were any tricks to make a regular hit land.

>> No.6004884

I love Link's Adventure because it's the only game in the entire series that actually feels like a real challenge. I wish they'd made more games like it in the series, and maybe added items like a bow or hookshot to them.

>> No.6005945

>>6004621
Jump attacks are always effective.

>> No.6007585

>>5999563
My autism couldn't cope with the controls of Fallout and Fallout 2, and I got nowhere, but I don't call them bad games for that.

Either persevere or admit defeat.

>> No.6007597

>>6004483
>that image
Maximum scrubcope.

>> No.6009186
File: 2.34 MB, 3264x2448, IMG_20191113_143243.jpg [View same] [iqdb] [saucenao] [google]
6009186

>>5999553
I got this for 10 euros. How long should I keep it if I want to get a good amount of money by selling it?

>> No.6009189

>>5999553
As a kid I hated this game so much. But in my later years I'd revisit it now and then out of curiosity, and each time I came to appreciate it more. I think it's a solid game. compared to the original it misses a few steps. there's a few design choices I think if altered could have made it feel more in tune with it.

>> No.6009191

>>6009186
>NES “hackjob port” Classics™
It isn’t worth a dime.

>> No.6009198

>>6009191
The why have i seen stores selling it as high as 200€?

>> No.6009224

It’s a misunderstood gem of a sequel that gets unfair hate because it’s so different.
Like Fire Emblem 2 and Final Fantasy 2

>> No.6009257

>>6009198
Brick and mortar stores sell stuff for higher prices than Ebay sellers or any seller in general because of overhead. Additionally most of them believe their games are as valuable as gold and think any person interested in them is willing to pay hundreds of dollars for them.

>> No.6010561

It's pretty fun.

>>5999563
>I got raped
Edgelord GTFO

>> No.6011007

>>5999615
>I hate fun
>>6009224
FF2 was cool, but they ruined the levelling system so bad in the original release.

>> No.6011030

>>6009189
>there's a few design choices I think if altered could have made it feel more in tune with it.
Out of curiosity, what were they?

>> No.6011104

This game is dope. You got 3 stats.
Just max out attack before touching life or magic, and the game is a breeze.

>> No.6011367

>>5999553
Maybe because its fun and people like to play fun games.

>> No.6011371
File: 219 KB, 684x360, 1530619904319.png [View same] [iqdb] [saucenao] [google]
6011371

>>5999808
>Link's Awakening
>NES game

>> No.6013689

>>6011371
>reading comprehension

>> No.6013695

>>5999553
>OW this game hurts my feelings because it won't hold my hand wahhhh! MOMMMMMMYYYYYYYYY!

>> No.6013701

>>5999553
>not getting the hammer first
>also never getting the candle
When did you give up on life?

>> No.6013794

>>5999553
This game was the reason I made Symphony of the Night the way it is. Please do not disrespect older classics because they do not appeal to your taste, try to understand that not all glass slippers are meant for your feet. Thank you.

>> No.6013812

>>5999553
It's not a good Zelda game.
But it IS the BEST game on the NES beyond a doubt.

>> No.6013827

>>6013812
And what I mean here is, it feels tight, like Nishi Iori pussy.
Seriously, jump-slashing darknuts/iron knuckles feels perfect. Using downthrust and upthrust and other little maneuvers feels perfect. The music never annoys me. The palaces all feel big but aren't overwhelmingly so, and are easily mapped. Death Mountain isn't that hard once you figure out the route to take and pace yourself accordingly(good old trial and error OH MY GAWD NO!).
Some of the items are stupid and pointless as are a few spells. Grinding isn't too bad though. Very tame for an NES game with leveling up.
Colors are decent, as are the sprites, and both final bosses are nasty cunts and make you earn your victory(unless you know how to cheat with dark Link).

Nothing feels that well put-together on the NES overall IMO. Not for an action game anyway.

>> No.6015449

>>6013812
>But it IS the BEST game on the NES beyond a doubt.
That might be true.

>> No.6016686

>>6013794
thanks for making sotn japan man

>> No.6017317

>>6013689
>implying links awakening is a nes game
lol

>> No.6017765

Zelda II will always be proof that Japan believing that Americans are too retarded to play RPGs was always right

>inb4 "Zelda's not an RPG, nigger"
Zelda II is pretty much the DEFINITION of an action adventure RPG and is the only Zelda that really qualifies for the title.

>> No.6017801

>>6017765
Do JP like Zelda 2? I never really read about it

>> No.6017874

>>5999553
I genuinely liked the game

>> No.6017893
File: 95 KB, 1139x855, Screenshot_2.jpg [View same] [iqdb] [saucenao] [google]
6017893

Ok I need to complain about something irrelevant, and I don't want to start a new thread.

HOW THE FUCK was I supposed to know to let this thing grab me and throw me over?
I've only seen it once before and It was not made clear that it can throw you OUT OF THE WATER.

At the previous temple I think it grabbed me shook me, so I think, this is an enemy that grabs you and damages you. So naturally I am killing it on sight.

I literally spent like an hour, tried everything, looked everywhere, even got outside the temple, to see if there was anything to do there ( I am seeing upside geometry, so the solution is to invert the whole temple from outside, I thought ).. nothing.

Gave up and looked at a walkthrough..

FUCK THIS GAME

>> No.6017894

>73 replies
Nice job /v/

>> No.6017941

>>5999553
its pretty good its just hard as shit

>> No.6018282

>>6017801
The devs feel embarrassed about it because they felt they made it too hard and too different.

Meanwhile, it was the highest selling Zelda game until BotW came out, so I'd say it was a big fucking hit in Japan.

>> No.6018317

>>6017893
I remember dolphin jumping to clear this room.

>> No.6018605
File: 290 KB, 292x254, Digdogger-Recorder.png [View same] [iqdb] [saucenao] [google]
6018605

>>6018282
I wonder if it was mainly due to being a follow up to the first. still, thats interesting. im surprised non surpassed before botw

>> No.6018653

>>6018282
Really? Not even Ocarina of Time and Majora's Mask surpassed it? Those two games were huge hits and back-to-back, so the latter could have gotten more sales based on the quality of the former.

>> No.6018735

>>6017801
I know in their version when you game over your levels reset to the lowest level. So if you have 7 health 7 attack 6 magic and game over, your levels go down to 6. Makes it hard to customize since you can just lose your stat progress if anything is at level 1. And just sounds annoying and grindy at high levels.

I’d assume that makes the game much worse, but I dont know what their reception to the game was.

>>6017893
Cool strat but if you break the surface of the water while fast swimming you can do a jump.

>>6018653
I dont know about Jap only sales but despite being a critical darling MM sold horribly compared to OoT in worldwide sales.

>> No.6019001

>>6018735
Did MM come with the expansion pack? I never owned one, so I don't remember.

I think that would be a cause of it to lose sales.

>> No.6019440

>>6004483
The D&D vibe is what makes it feel so unique to me among Zelda games

>> No.6019708

>>6019001
It didn't come with it, but it certainly needed it to work.

>> No.6021385

>>5999553
This is the best 2-D Zelda. Deal with it. Its difficulty made its longevity a guarantee beyond the engrossing gameplay and objectives.

>> No.6021897

>>6021385
> Its difficulty...

If you upgrade attack to lvl 4 before you upgrade any other attribute (which can be accomplished by the end of level 2 with no grinding) and are smart about making sure you return a crystal with a substantial amount of experience to gain, this gambling is piss easy.

>> No.6022939

>>5999615
Zelda 1 is great. You're out your damn mind.

>> No.6025165

>>6017317
Are you perhaps a little retarded, good sir? Cause that's not what's being said.

>> No.6025712

>>6021897
>if you know how to play a game, the game is easy
Holy shit, nobody ever thought about that before!

>> No.6026315

>>6015449
I've played many many nes games like Megaman, Castlevania, Ninja Gaiden, Super Tecmo Bowl but I think Zelda II might be my favorite. I love the atmosphere of the game, it has an occult theme in it and the music fits very well

>> No.6026645

>>6026315
Then you should really try Zelda 1, it's a great game

>> No.6026685

>>6026645
I played that one too, the music from the last temple is the shit

>> No.6026757

>>6026685
So you played it and still think Zelda 2 is the best NES game, huh? Interedesting

>> No.6026896

>>6009198
>*listed for
fixed
Asking price and how much money is changing hands are different things

>> No.6026936

>>5999553
Amazingly articulated points you brought up there.

>> No.6027139

>>6026315
What kind of occult theme you see in Zelda II?

>> No.6027189

>>6004621
>I dont remember jump attacks being especially effective either
A properly executed jumping attack is unblockable and always works.
You make a crouching jump and time your attack such that your sword makes contact overhead and basically slices all the way down to his legs before the attack animation finishes and the sword is pulled back.
It works on basically everything that blocks because even if it doesn't hit high immediately, the transition between a high and a low hit is a single frame which is faster than any enemy can change their blocking stance.

>> No.6027253

>>5999563
GIT
G U D

>> No.6027350

>>5999636
delet this

>> No.6027968

>>6027139
Demons, spells, triangles, eerie music, Link has to die so Ganon can revive, Link has to fight his shadow in order to finally save Zelda, one eyed creatures, I could name a few more examples...

>> No.6027996

>>6026757
I like both but I prefer II. One thing I like from I is that it has a kind of an open world style.