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/vr/ - Retro Games


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File: 160 KB, 220x305, The_Revenge_of_Shinobi_Coverart.png [View same] [iqdb] [saucenao] [google]
5704463 No.5704463 [Reply] [Original]

It always looked to me like most people prefer Shinobi 3 over pic related. Why is that? I find Revenge of Shinobi to be much more fun to play.

>> No.5704535

>>5704463
Shit taste, like people who think FF7 is best FF. That said 3 is the 2nd or 3rd best Shinobi

>> No.5704537

>>5704535
>like people who think FF7 is best FF
That's a pretty retarded analogy, but even if we were going by that principle, then the people who prefer Shinobi 3 are those who think FF7 is the best, since it's a way more popular entry in the series. Revenge of Shinobi would be like FF6 in a way, then. In any case, this analogy is shit tier and shouldn't be used at all, so do you have any arguments to support your stance?

>> No.5704558

False dilemma really. The two games play differently. Revenge is more a puzzle platformer that feels like a proto-stealth game, whereas Shinobi 3 is a fast action platformer.

>> No.5704564

>>5704558
Shinobi 3 is the gameplay players expected. IIRC isn't 2 in the West technically a spin-off game in Japan that got it's name changed? Or am I thinking of something else?

>> No.5704572

>>5704564
Nope, you're right, it was called doki doki panic in Japan.

>> No.5704709

>>5704572
This board is Zozo.

>> No.5704715

>>5704463
I love revenge but the blind jumps and cheap deaths drive me crazy. I played for the first time in like 20 years a while ago and I had to rememorize a lot of little details in stages like jumping from a platform to an off-screen platform with an enemy you can't see and who will bounce you back and send you off the cliff. This shit really ramps up by the second level and it's pretty frustrating, it's less challenging your reflexes and more memorization. I actually think the level design is mostly better in revenge but then shit like that really hurts it, 3 simply flows better if you don't have revenge memorized.

I sound like I'm shitting on it, I'm not, I love both games.

>> No.5704740

>>5704535
I've played 6,7,9,10 and 12 and 7 is still my favourite.

>> No.5704745

>>5704463
I liked it more than 3, but never beat either. 3 was too hard for me with its instant deaths.

>> No.5704872

>>5704715
>ramps up by the second level
Actually, I'd say it ramps up in the fifth level.

>> No.5704942

>>5704872
Ah, actually, if you'd care to notice, actually...

>> No.5704956
File: 261 KB, 320x224, shinobi.gif [View same] [iqdb] [saucenao] [google]
5704956

>>5704463
>It always looked to me like most people prefer Shinobi 3 over pic related.
Huh. I would usually see the opposite especially here on /vr
>Why is that?
I prefer 3 and it's because of the better (imo) gameplay.
>I find Revenge of Shinobi to be much more fun to play.
It's a great game all around. Very impressive especially for that early of a title. If you haven't already play Shadow Dancer. Another very solid Shinobi game.

>> No.5704968

>>5704463
It's the complete opposite actually.

>> No.5704989

III improved the gameplay significantly (for better or worse, like Super Castlvania IV), but has vastly worse level design compared to Revenge. Also, the music isn't as good due to no Yuzo Koshiro. Still, neither game is as bad as, say, Cyber Shinobi or Shinobi X at least.

>> No.5705168

>>5704715
I feel like once you get past Round 2-1 in Revenge it's smooth sailing until you get the docks with that damn long jump.
>>5704463
Personally I prefer Shinobi 3 because of the dash, swing, and the triangle jump. I don't speedrun, I just like parkour shit in vidya

>> No.5705246

>>5704564
Revenge and 3 are the "spin-offs", "main" Shinobi games = Shinobi (arcade) and its direct sequel Shadow Dancer (arcade)

Ravenge = The Super Shinobi, Shinobi 3 = The Super Shinobi 2

>> No.5705252

>>5705246
>it's a spin-off because it has "Super" in its name
Are you being serious? I guess Super Castlevania IV is a Castlevania spin-off, then.
Revenge and 3 are all sequels.

>> No.5705267

Arcade Shinobis are the only good Shinobis. Adding a health bar to the games was a mistake.

>> No.5705298

>>5705267
Go to bed, gramps

>> No.5705397

Because they are plebs who are easily wowed by great presentation and a varied moveset. Revenge is the better designed game with levels built around your abilities, great pacing and decent challenge. Meanwhile 3 has terrible sparse empty levels, god awful pacing being too long and too full of autoscrollers, and barely knows what to do with all those moves it added. A dumb aspect of the game is how it keeps platforming and combat challenges separated into their own little segments for the most part, absolutely retarded for a series that has always made very smart use of all of its assets and combined them in nearly every way possible. Shadow Dancer is the best one out of the genesis games tho

>> No.5705552

>>5705397
My nigga, the only things 3 has going for it are the graphics and more ninja moves (you can run, strike from above, walljump etc).

>> No.5705560

Shinobi III romhacks to fix the shitty level design when?

>> No.5705571

>>5705560
>romhacks
Fuck no. Those turn out garbage 99% of the time.

>> No.5705797

>>5704715
> That leap of faith jump you have to do perfectly in The Breakwater.

>> No.5705803

>>5704956
Revenge of Shinobi has the better ost, though Shinobi 3 is not bad at all in that department.

>> No.5705805

>>5705797
The level design takes a nosedive in stage 7, for sure

>> No.5705897

Super Shinobi in its original Copyright infringing Japanese version (Batman, Spiderman, Rambo, Terminator, Godzilla) is quite a thing.

>> No.5706424

>>5705803
>Revenge of Shinobi has the better ost
Absolutely agreed although my favorite song is from 3:
https://www.youtube.com/watch?v=32ku8AFn2HE&app=desktop

>> No.5707218

>>5705397
I've seen you make this retarded argument before and basically you take a few things revenge does slightly better and are extremely hyperbolic about it to bend reality to fit your shitty point while concealing all the things 3 does better and purposely mischaracterizing people who like 3 as doing so because of flashy moves.

You lie about 3's level design being empty and sparse, which is observably false, there is not an empty level in the game. Perhaps flat or lack of platforming is the word you are going for, which makes sense for level 1, the horse riding level, and 6, but that's it the rest of the game is full of platforming. You claim platforming and combat is separated into different segments, which makes no sense considering the entirety of level 5 is spent hanging on pipes while clearing out pipes whole negotiating enemies both above and to the side to find suitable jumping areas to progress.

Of course you fail to mention the smoother control of 3 and stiffness of revenge which can make for unpleasant platforming and the awful level design choices when it comes to blind jumps in revenge that several anons ITT have mentioned already.

I don't mind a good discussion as to the merits of each game, but you're just a bullshit artist spewing half truths and one sided exaggerations to support your biases.

>> No.5707234

>sniff you called me pleb, you are biased

>> No.5707467

Revenge and Shinobi III are pretty different games to me to choose a favourite so easily.

Revenge has a more realistic setting, while Shinobi III feels more cyberpunk and sci-fiction. Shinobi III has a more complex soundtrack, but also, maybe less memorable and catchy than Revenge. Finally, Revenge is a much more slow game than Shinobi III, which is not only faster, but changes the gameplay more times than Revenge (which could make the game a bit more unfocused too).

I usually prefer playing Revenge also because it's a shorter game and I feel it has almost a perfect length, while in Shinobi III I usually start getting bored around Electric Demon (Stage 5, I believe)

>> No.5707664

>>5704463
They are both shit. Real men play system16 shinobi.

>> No.5707858

Revenge is slow and frustrating, III is fast and fluid. I think the people who prefer Revenge probably grew up playing it and therefore already have the frustrating parts memorized. III doesn't fuck over new players as hard and often.

Revenge deserves credit for being the harder game, I'll give it that. I don't think that makes it a better game.

>> No.5708604

>>5707858
It's not so hard. I completed the game several times being 12 o13 years old. I remember games like Ghouls 'n Ghosts or ESWAT being toughter to me. Don't take it as an insult, but you probably don't like slow action games, or are more used to faster paced games and it's frustrating adapting yourself to Revenge slowness.

>> No.5708616

>>5707858
Nah I've only played 3 as a kid and missed out on the rest of the Shinobi series and still prefer Revenge by a lot. I can deal with some frustration if the game is fun, frustrating parts are only truly frustrating the first couple of times, after that they stop being a problem forever or even become enjoyable little challenges. On the flipside no matter how fluid and fast the movement in 3 is, it can't make up for the bland, unchallenging and sparse level design and the more you play it the more dull it becomes.

It's also hard to describe the game itself as fast because even though you move quickly, the density in enemy encounters is so low that the game ends up feeling pretty slow. It's like the opposite of Shinobi 1 and Shadow Dancer which have very slow movement but really tight, lively levels with genuinely dangerous enemies everywhere and encounters that require precise actions. And cool melee mechanics and speed bonuses that reward speed, unlike the supposedly speed focused 3.

>> No.5708804

>>5704463
Journos always said the opposite, so I have no idea what you're babbling about.

>> No.5708920

>>5704715
That level where you're climbing a building and you got lasers shooting at you from offscreen drove me absolutely nuts.

>> No.5709049

>>5707218
>You lie about 3's level design being empty and sparse, which is observably false,
Who are you trying to kid?

>> No.5709090

>>5707218
Oh yikes now I set off a massive fucking cope. No retard the levels are empty that's simply a fact. You hang on pipes to clear out some enemies in stage 5? Great, except the distance between encounter is still huge and you're always taking them one at a time, they don't mix and combine to create interesting challenges it's always a very slight variation on what's effectively the same encounter, and then the game cycles to a different enemy. Rinse and repeat for practically all of the game's stages.

I can only assume you've never seen a good densely packed Shinobi level in your life if you think this is anything but sparse. Then you have the final stage which is either segments where you're advancing killing stationary enemies or just platforming. This is the ultimate challenge of the game, yet even here it can't combine enemy encounters with platforming properly. Same deal with the burning forest/factory stage, you have what 3 enemy types? And the game first cycles between braindead samey encounters in the first half only to then practically discard enemies and focus on platforming, only sometimes adding machine gun guys that that at most will ambush you if you don't see them coming or running guys that pose no threat at all. Exceptions to this are rare.

Blind jumps aren't a problem, you see them once and that's it the game is forever fixed. You can't fix 3's flaws by playing it once, in fact they just get worse.

>> No.5709101

>>5707218
Also for the record I don't care for Revenge much, it was already a step in the direction of more open but sparse levels that was fully embraced by 3 (mainly the city and train levels). But it's still nowhere near as bad in that department, the encounters aren't as easily trivialized because it's balanced around the few moves it has and above all it actually has enough respect for the player's time to not pad itself out with autoscrollers where nothing is happening just because the visuals look cool.