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/vr/ - Retro Games


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5544663 No.5544663 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5538592

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5544664

=== NEWS ===

[5-1] Release of GZDoom 3.8.0 Vintage
https://forum.zdoom.org/viewtopic.php?f=1&t=64521

[5-1] Memoirs of Magic now fully released
https://forum.zdoom.org/viewtopic.php?f=19&t=50250&start=465#p1101659

[4-29] Hell-Forged updated to 0.9, Episode 1 fully playable
https://forum.zdoom.org/viewtopic.php?f=19&t=13397

[4-29] GZDoom 4.1.0 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64485

[4-27] Introducing Lt. Typhon, a new mod from the maker of Baradoom and Nun with a Gun
https://forum.zdoom.org/viewtopic.php?f=43&t=64378

[4-23] Jimmy releases Faithless, a Hexen-style hub mapset for Heretic
https://forum.zdoom.org/viewtopic.php?f=42&t=64411

[4-19] NBlood updated
https://github.com/nukeykt/NBlood/releases/tag/v1.01

[4-17] Grezzo Due 2 revealed
https://www.doomworld.com/forum/topic/105657-grezzodue-2-has-been-revealed-to-the-public/

[4-16] RemasterSFX repackaged in .wad format for maximum compatibility. With some bonus goodies.
https://www.doomworld.com/forum/topic/105645-remastersfx-in-wad-format/

[4-13] Pandemonia updated to 1.1.
https://forum.zdoom.org/viewtopic.php?f=43&t=60984

[4-13] NULL: Face to Face 3 map demo
https://forum.zdoom.org/viewtopic.php?f=19&t=59100&sid=a0e472434de5d8d24ed0e2aad72aa4ed&start=15#p1099526

[4-8] MetaDoom updated to v5.3
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=02bf2fae2438f0dcd3b36503f87ae744&start=1545#p1098655

[4-7] GZDoom 4.0 formally released, with alpha Vulkan support
https://forum.zdoom.org/viewtopic.php?f=1&t=64188

[4-7] 'Doom with Sprinkles' 1.0
https://forum.zdoom.org/viewtopic.php?f=43&t=64173

[4-4] New vanilla mapping trick allows for voodoo doll conveyor belts
https://www.doomworld.com/forum/topic/105364-did-you-know-you-can-make-a-voodoo-conveyor-belt-in-vanilla-doom/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5544672
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5544672

>> No.5544675
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5544675

>>5544663
b u e n o

>> No.5544683

>>5544654
It's a shame that enemy mods are usually rare, because i thought a solution was to make enemy only versions of certain mods.
>GMOTA
>Demonsteele
>D4T
>MetaDoom
>Project MSX
I think Brutal Doom, Babel and Combined Arms had these, with the latter having its enemies seperated from the main mod by default.

>> No.5544687
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5544687

>>5544683
I might have plans to make a monster only version of GMOTA as a part of the final update, as a surprise for folks.
Though not you guys, now you know.
But that's okay I still have other shit for this coming update I've been quiet about

>> No.5544697
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5544697

>> No.5544708
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5544708

>>5544467
There's a few more than you would think.

Personally I don't draw attention to it because I don't want my mods being held to a different standard over something so meaningless to modding. I also don't want to deal with the creepy fawning you get from some of the other mod devs.

>> No.5544718
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5544718

>If your health is below 10% in Wolfenstein 3D, BJ gets a 1% back when he walks on a blood pool
Gotta love these little details

>> No.5544723

>>5544718
>"set roth" in this alternate timeline game still uses the schabs sprites

>> No.5544737
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5544737

>> No.5544754

>>5544723
I still don't get it why they didn't bother with that one. Sure they're both scientists but give it a mouthstache, some hair, make the outfit brown and there you go,done.
Maybe it has do for the fact TNC was rushed

>> No.5544757
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5544757

>>5544664
damn... DrFrag said that the 3.8 vintage might be the last vintage build

>> No.5544762

>>5544757
why?

>> No.5544763

are there any Hexen mods that let you use Heretic items and weapons

>> No.5544765

>>5544763
Heretical Doom supports Hexen.

>> No.5544770

>>5544762
he was very short about it and it was only a tacked on note. That doesnt sound good. Might have to do with engine complications. It could just be he's gonna be busy.
But he didnt say "last build for awhile" he just said flat out it might be his last build.

>> No.5544771

>>5544763
Samsara?

>> No.5544781

Sometimes i think about how Doom 64 made the zombiemen and shotgunners extremely similar and how Brutal Doom 64 didn't even fix that.

>> No.5544790

>>5544781
>brutal mod
>fixing things

>> No.5544814

>>5544763
Really what I want is a Hexen mod that takes Heretics weapons, rebalances them and disperses them among the 3 characters in Hexen. And replaces the first 3 (if I'm remembering right) shards of the final weapon with them.
Only issue is repeat weapons. Like the staff isn't sufficiently different in use from parias's mace, the wands are almost the same, etc. So some new functionality would be needed...
My biggest issue with Hexen, gameplay-wise, is the few weapons they give you.

>> No.5544824
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5544824

>>5544663

>> No.5544827

Sometimes I have dreams where I'm inside some random level and there are hordes of cyberdemons and other unholy fuckness behind every door, but I'm literally just myself, not the doomguy

>> No.5544830

>>5544814
So you kind of want Wrath of Cronos?

>> No.5544837

>>5544687
>spoiler
is it a revenant player class

>> No.5544843
File: 432 KB, 785x1200, Turok_Spring_Break_in_the_Lost_Land_Vol_1_1.jpg [View same] [iqdb] [saucenao] [google]
5544843

Am I the only one who wants a remaster of Turok Rage Wars?

>> No.5544845

>>5544837
Nah, I got all the characters planned out, and 4's my limit for this one

>> No.5544860

>>5544845
So it's combat stilts for Blaz?

>> No.5544864

>>5544830
Wrath of Chronos changes too much for what I want. I want something that cleanly meshes into Hexen, without all the fluff.

>> No.5544872

>>5544843
I want it too man. and Turok 3

>> No.5544881
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5544881

>>5544872
Who knows, with Turok 1 and 2 on the switch, that would spark more interest in the series and might consider to remaster Rage Wars and 3. I don't think being N64 exclusives would be that much of a problem, the remasters were done by Kaiser who also made Doom 64 EX, which is sweet.

>> No.5544904

>>5542776
wasn't gerardo and his brother also working on bringing the id mobile games to pc?

>> No.5544912
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5544912

NOBODY PUTS SQUARE IN THE CORNER

>> No.5544927

>>5544830
How do I get Wrath of Cronos to work? It always seems to crash for me.

>> No.5544938

>>5544675
what did 4chan mean by this?

>> No.5544949

Who /jumpmaze/ here?

>> No.5544956

Where do I get the PBR Doom mod?

>> No.5544964

>>5544912
Good tastes Anon, good tastes.

>> No.5544975
File: 416 KB, 459x477, 257d137375aab26ba6c171af60231d2796532051.png [View same] [iqdb] [saucenao] [google]
5544975

with how a lot of modders worked on different projects, i wonder if marveller would ever make videos dedicated to specific modders or creators and show off what they've been involved in

>> No.5544981

has anybody ever ported the sega saturn exclusive levels of quake to pc?

>> No.5545001
File: 1.60 MB, 1753x938, sm195preview.png [View same] [iqdb] [saucenao] [google]
5545001

>>5544664
SM195: Gotta Go Fast
7 speedmaps made in 24 hours.
http://www.celephais.net/board/view_thread.php?id=61715

>> No.5545014

>>5544949
Is it still getting updated?
Also, 10th anniversary of the original WAD's completion in August, wew.

>> No.5545020

>>5544860
Let's not be unrealistic here anon.
Though I might bump his viewheight a little more seeing as Samson is gonna be shorter.

>> No.5545035
File: 642 KB, 1920x1080, Screenshot_Square_20190502_171515.png [View same] [iqdb] [saucenao] [google]
5545035

>> No.5545052

>>5545035
What's the weird anime hud from?

>> No.5545079 [DELETED] 

>>5545052
swanfox

>> No.5545087
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5545087

>> No.5545102

>>5544927
Find the right version of GZDoom for the build you're using, some only really work on 2.2 or so.

>> No.5545109

>>5544981
From what I can tell, No. Nor has anyone did the Quake 2 N64 maps either.

>> No.5545136

i wonder how difficult it would be to remake pathways into darkness in gzdoom

>> No.5545150

>>5545109
well that's a shame

>> No.5545169

>>5544762
He's got real bad health issues, severe tinnitus that is affecting his mental health. He doesn't really have access to good healthcare. He called for help on Zdoom forums but it's unlikely he'll get much.

>> No.5545195

>>5544708
Little
White
Mouse

She made at least Wolfen and Chibi star wars. Honestly, that'd be enough since those two mods are good.

>> No.5545224

Playing through JPCP on Ultra-Violence as the first wad I play on UV and holy shit, the 2nd Archvile on M03 was brutal.

>> No.5545234
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5545234

>>5544614
Bratwurst dev here
I have actually started(slowly) porting Blood enemies over to Doom. I am busy with other projects right now, but a similar mod with Blood definitely wouldn't be out of the realm of possibility.

>> No.5545260

>>5545150
Install TrenchBroom and get working.

>> No.5545263

>>5545169
Where he does live? 'Murika?

>> No.5545275 [DELETED] 
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5545275

>> No.5545317

>>5545136
Dunno but PiD was remade in Aleph One so I imagine it's possible
http://simplici7y.com/items/aleph-one-pathways-into-darkness

>> No.5545327

>>>/f/3389419
I always thought this was neat

>> No.5545343

what should i play next if i really enjoyed d4t

>> No.5545348

>>5545343
Not D4D, that's for sure.

>> No.5545376

Smooth Doom for a first time playthrough?

>> No.5545383

>>5545376
sure, why not

>> No.5545385

>>5544754
A lot that I hear about TNC makes it seem like maybe the development wasn't maybe going so well, and also possibly that the devs were getting fucked by the marketing department and publisher.

>>5544981
Oddly no. Maybe they just aren't very good?

>> No.5545389

>>5545376
You could, but weapon and monster timing is slightly off.
Someone really ought to fix that.
Maybe give it a go once you're done with Doom and Doom 2?

>> No.5545410
File: 2.99 MB, 1920x1080, PowerSlave.webm [View same] [iqdb] [saucenao] [google]
5545410

>>5544663
Which version of Powerslave is this?

>> No.5545415

>>5545376
>>5545389
https://www.mediafire.com/file/i5ez24zmcicg40b/SmoothDoom.pk3/file

>> No.5545425

>>5545410
sega saturn

>> No.5545431

>>5545343
metadoom

>> No.5545437

>>5545425
Are you sure? The wall textures have me thinking PlayStation).

>> No.5545450

>>5545410
Red scorpions are a giveaway for the Saturn version

>> No.5545454
File: 423 KB, 1920x1080, Screenshot_Square_20190502_172637.png [View same] [iqdb] [saucenao] [google]
5545454

>> No.5545463

>>5545450
Alright, I'll take your word for it. Thanks for the reply.

>> No.5545509
File: 587 KB, 1920x1080, Screenshot_Square_20190502_171536.png [View same] [iqdb] [saucenao] [google]
5545509

>> No.5545516
File: 2.81 MB, 682x512, The Adventures of Square (Square-ware) 2019-05-03 00-50-06.webm [View same] [iqdb] [saucenao] [google]
5545516

Man, I love the weapons in Adventures of Square.

>> No.5545619

>>5545169
Source on that?

>> No.5545661

>>5544663
Sigil when???

>> No.5545662

https://crippinfuneralhome.com/obituaries/gary-acord/990/

I wonder if this is the same Gary Acord who made those crazy ACS games and Wolf3D mods

>> No.5545696
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5545696

>>5545327
Had a brief go at it. Copying my reply from there:

>That's pretty neat. I just figured out a kludge to make mouselook work, typing +mlook in the console then holding the left mouse button, it let me freelook while moving and shooting, as long as I held mouse1 down, but then I must have hit or clicked something because the tab closed, just as I got really into the swing of things and was getting up in an Ogre's grill with my super shotgun.

>Not a super comfortable or practical way to play Quake, it's only the shareware, and there's no music, but once I got into it I still had some fun. This really just reinforced to me that I need to set up Quakespasm already and get my Quake on, as well as the expansions.

>Thanks for the 'supermarket sample', so to say.

>> No.5545704

>>5545516
>Hideous Squarestructor

>> No.5545761

>>5545696
can't you do the +mlook in autoexec thingy

>> No.5545763
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5545763

I guess this was a cool way to waste an hour or so. Spriting hard, animation hard, life is hard

don't expect further expansion on this btw

>> No.5545773
File: 1.04 MB, 828x916, hell_have_no_mercy_by_renjiborran-d5nyz6p.png [View same] [iqdb] [saucenao] [google]
5545773

>going through a giant folder of Q3A skins and models
>going down the list of zips, opening them in SLADE, putting the readme texts in the pk3's
>listening to old game soundtracks
>it's 5 in the morning
what a feel

>> No.5545778
File: 170 KB, 311x311, 1542074244715.png [View same] [iqdb] [saucenao] [google]
5545778

what the heck is this?

https://www.youtube.com/watch?v=nsLYSuS88JY

>> No.5545779

>>5545778
Mike Cacowski!

>> No.5545782 [DELETED] 

>>5545778
gay furry serious sam
stop shilling

>> No.5545784

>>5545782
>I don't like it and someone mentioned it so there is shilling afoot!

Oh nononononono

>> No.5545789
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5545789

>>5545763
good try. have you done any others?

>> No.5545791 [DELETED] 

>>5545784
Might be true, saw that vid posted here couple of threads ago, so yea, shilling. No need to get all defensive over your deviancy lmao.

>> No.5545793
File: 113 KB, 768x1088, scrap654_a.jpg [View same] [iqdb] [saucenao] [google]
5545793

>>5545789
I don't have much of any animation experience so nope. Did find out that aesprite is pretty cool though.

>> No.5545794

>>5545761
Thanks, but I'd rather just set Quake up proper than try to play it in a browser through Flash (though it was pretty neat).

>> No.5545798 [DELETED] 
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5545798

>>5545791
>I don't like it there for it IS shilling!
>You're being defensive!!!!!1!
>deeveeunceeee


Oh nononoNONONONONO *wheeze* AAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAH *profuse, pig-like snorting* AAAAAAAAHAHAHHAH HOOOOOHHHHHHHH BRUH *more wheezing*

>> No.5545807 [DELETED] 

>>5545798
you're cringey af

>> No.5545818
File: 1.61 MB, 1106x1577, __original_drawn_by_tsukasa_jun__996ef38efc1ca47be6c39491960f1583.jpg [View same] [iqdb] [saucenao] [google]
5545818

Gonna ask this here since the other thread just devolved into shitposting: does anybody here know about the weird porn games made on the Pie in the Sky 3D engine? I know that Duke Screw 'Em was one of them, but I thought there were supposed to be some others.

>> No.5545862

>>5545343
That Quake 4 mod DBT made?

>> No.5545925
File: 83 KB, 390x573, legend.png [View same] [iqdb] [saucenao] [google]
5545925

whoever linked that recolor wad in the previous thread you're a legend

>> No.5545929

Would you play Doom through a streaming service?

>> No.5545931

>>5545925
I love to help.

>>5545929
Maybe once, as one of those 'It Runs Doom', novelties, but no. I'd rather play one of the butchered console ports.

>> No.5545932
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5545932

>>5545929

>> No.5545942

>>5544663
Neat.
https://www.youtube.com/watch?v=E-hvrzxE_qU

>> No.5545943

>>5545942
Don't really care about hexen but thats a cool trailer

>> No.5545948
File: 357 KB, 1080x675, Screenshot_Doom_20190427_140715.png [View same] [iqdb] [saucenao] [google]
5545948

Anybody know some TC wads of other games that are compatible with gameplay mods?

>> No.5545956
File: 152 KB, 1024x575, wtf.jpg [View same] [iqdb] [saucenao] [google]
5545956

>Search Guncaster on Google images
>This pops out
I've never seen a crock of shit in Gmod form before.

>> No.5545957
File: 139 KB, 962x598, catco.png [View same] [iqdb] [saucenao] [google]
5545957

>>5542453
Post more

>> No.5545965
File: 27 KB, 1018x601, I need to get back to this.png [View same] [iqdb] [saucenao] [google]
5545965

>>5545957
I thought that was you.
I haven't gotten much done on this though, been too goddamn busy. Still pretty excited about this so far.

>> No.5545967
File: 29 KB, 193x177, bootyblaster.png [View same] [iqdb] [saucenao] [google]
5545967

>>5545956
>There's actually a model of Cygnis about

Huh. And what's the deal with Vindicated anyway, is it just there to curb the powercreep?

>> No.5545984
File: 743 KB, 662x633, doom carmack.png [View same] [iqdb] [saucenao] [google]
5545984

>>5545967
It's kinda like an alternate version of Guncaster,here's all the details:
https://forum.zdoom.org/viewtopic.php?f=43&t=60781

The most notable for me are:
-The Project Brutality like enemies,which you can change in the options,overall more challenging
-Extra sprites like Cygnis holding the barrels and other animations
-Enviroment changes like in BD but it can be changed
-Can play with every monster packs you want,there is addon for regular Guncaster too.

>> No.5545985

>>5545195
I had a lot of fun with this mod

https://forum.zdoom.org/viewtopic.php?f=19&t=47520

>> No.5546024

has anyone ever played metadoom through the github version?

>> No.5546025

>>5546024
why dont you test it by yourself

>> No.5546117

>>5545169
tinnitus has no cure that I know
recent studies suggest that the sound is generated in the brain

>> No.5546120

>>5544790
To this day I still don't get it how that one won Moddb mod of the year award in 2016
Did that year really sucked that bad in terms of mods?

>> No.5546123

what happened with quake 2 rtx?
was it a ruse?

>> No.5546138

>>5546120
No, that's when v19 came out (i think) and gamejournos discovered it and gave it a lot of press. Every videogame site felt obliged to run the "Oh wow look at this, they modernised Doom with freelook and this is how doom's supposed to be played now! You can even jump!" (I kid you not, they attributed source port things to BD quite frequently).
People who are not familiar with Doom - and there are a whole lot of those, like 95% of "gamers" never seen or played Doom even if they knew it existed, would not see anything wrong with it.
It was a most tallked about mod for a while and thus it won the award.

>> No.5546147

>>5546120
>>5546138
if doom modding were its own medium or form of art, brutal doom is up there with harry potter, mcu movies and fast food
it's not the worse thing ever but you know most of its praise comes from people with little "literacy" for doom modding

>> No.5546150

Daily reminder Doom 2's level design sucked

>> No.5546156

Gimme some good slaughter wads

>> No.5546167

>>5546156
new gothic movement 1
deus vult 2

>> No.5546172

>>5545234
That sounds awesome, I can't wait!

>> No.5546174

>>5545516
Holy shit yes.

>> No.5546175
File: 2.86 MB, 640x480, Dungeon Hunter (MSX).webm [View same] [iqdb] [saucenao] [google]
5546175

>> No.5546207

>>5546024
>Get the file from https://github.com/TheKins/MetaDoom and download the zip.
>Extract it.
>In the metadoom-master folder, you have to drag both metadoom-dev and Makefile into a _zip batch file.
>It asks you whether or not you want a pk3 or pk7 and you type "pk3" then press enter.
>Once it's done, go to the folder "builds" and a file named "metadoom_test(date of creation of the file)" should be there, which is the mod (Or rather a version of it you created).
Hopefully i didn't fuck this up.

>> No.5546342

>>5545376
No, fuck off Civvie.

>> No.5546423

>>5546147
doom modding *is* a form of art

>> No.5546424

>>5545929
even playing doom 2016 through my PS4's remote play looks like compressed ass so hell no

>> No.5546428

>>5546424
Is it 60fps?

>> No.5546445

>>5545929
streaming is more demanding than doom
also there's a reason streaming services are unprofitable (ISP and american lobbyism sidestepping the antitrust laws)

>> No.5546517

>>5545234
please release it as a standalone. please please.

>> No.5546567

>>5545410
what the hell is the point of this game?
the look sorta reminds me of a cross between blood and quake, but whats it about?

>> No.5546579

>>5546567
Kill ancient ayyliens, become pharaoh.

>> No.5546591

>>5546579
So basically its all about Illuminati mysticism stuff. Got it.

>> No.5546618

>>5546579
Theyre not ancient, they invade egypt in the current time period. And theres no reference to them ever being there before

>> No.5546632

>>5546618
Didn't they fought the Pharaohs back in the day, but got their asses kicked via power of gods, and now came back for revenge?

>> No.5546669

So which version of Powerslave would you guys recommend? Should I go through the hassle of obtaining a ROM of either the the PSX or Saturn version and emulate. Somehow find the pc version, or take the easy option and play Powerslave EX?

>> No.5546695
File: 31 KB, 473x366, b2d2705cc237993c545fe2611f7f42a8.jpg [View same] [iqdb] [saucenao] [google]
5546695

Any idea guys about doing DeHacked (whacked) editing to add new stuff to the game?
I want to use the VSMOOTH upgrade as a base to expand the animation of the standard explosion by maybe a few frames.
> my guess is it will end up taking advantage of unused frames in the game?
I tried loading up the DOTB dehacked patch but even though it says it was produced in whacked4 the program crumbles when I try to load it.

This isnt necessarily for vanilla compatability, just for non-gz sourceports.

>> No.5546696
File: 1.55 MB, 1920x1080, Screenshot_Doom_20190428_135128.png [View same] [iqdb] [saucenao] [google]
5546696

>> No.5546705

>>5546696
can these constant, random screenshot posts of the same thing with no words or context be counted as spam?

>> No.5546724

>>5546705
no they're in line for the thread topic, though courtesy is to at some point provide an explanation as to what wad/mod they are so that the showcasing of it can be acted on by the viewers

>> No.5546730

>>5546724
Yeah, I'd like at least some talking about some of the screenshots, some thoughts on what's going on in them.

>> No.5546738

>>5546705
>>5546730
im trying to get a different angle from the chasecam but all i get is the camera facing the back of the player unless i use la tailor girl's chasecam but don't feel like combining it with d-radys because there has to be another way

>> No.5546749

>>5545956
I honestly don't know of anyone who would say Guncaster ISN'T OP in non-slaughterwads.

>> No.5546835
File: 1.88 MB, 500x281, GleefulRipeIndianspinyloach-size_restricted.gif [View same] [iqdb] [saucenao] [google]
5546835

>>5546749
Exactly.
In Guncaster your weakest weapons can take down the strongest enemies without too much effort.
Sometimes you don't even need to use the spells to take down certain groups of enemies in regular maps.
And when you get the Powersuit? It's basically God Mode.
I love this mod but at times it really felt too easy.
Yes,you can change the damage but it becomes ridicolous.
You can do the same with Vindicated if you want it to feel more like "Vanilla Guncaster".

So yeah,It feels like it was made by someone who barely played the mod.
This one isn't perfect but at least it gives me a reason to use my entire arsenal for pete's sake.

>> No.5546845
File: 99 KB, 1024x1024, D5eDKDSU8AA53Aa.jpg [View same] [iqdb] [saucenao] [google]
5546845

>Blood will get a remaster
>Made by Kaiser
>Fucking awesome jpg.
>Remember that Atari never released the source code and did nothing with the series for over 20 years
>The second game was rushed so it could compete with Half-Life but it failed miserably

Seriously, what the fuck. Couldn't you just give the rights to someone else if you're not going to do anything with it? Not a cameo,reference in one of their games,crossovers,nothing.

I can see Valve keeping HL because hell,the impact that game had is still huge to this day(also Gmod) but this?
This is ridiculous.

>> No.5546848

>>5546669
First, PC, then Saturn. They are different games sharing some of the same assets, and development of the PC version started much earlier.

>> No.5546875

>>5546848
Essentially,
Powerslave PC = Powerslave 1
Powerslave Saturn = Powerslave 2
Powerslave PSX = Powerslave 2.1: The Remix
Powerslave EX = Powerslave 2.1: The Remix: The Liberal (to what exact extent liberal is debatable from what I understand) Adaptation.

>> No.5546884

>>5546875
>Liberal ... Recreation
Sorry for chainposting.

>> No.5546896
File: 847 KB, 688x1546, carmack milos.png [View same] [iqdb] [saucenao] [google]
5546896

What are your favourite Huds? Both as addons and from other games count

>> No.5546912

>>5546845
They say companies keep copyrights like that not so they can use them, but just so competition CAN'T use them.
>>5546632
Ah, I think you're right. But it's not like Ancient Aliens, the ayylmaos didn't build the pyramids and stuff.

>> No.5546931

>>5546896
NCHUD

>> No.5546975

>>5546896

UDV and JPCP.

>> No.5547004
File: 602 KB, 508x339, Splat'ers.webm [View same] [iqdb] [saucenao] [google]
5547004

>> No.5547012
File: 314 KB, 997x665, 1530157082839.png [View same] [iqdb] [saucenao] [google]
5547012

what if it was cheXen

>> No.5547013

>>5547012
I'd love to see more Chex-style adaptations of the other shooters.

>> No.5547020

>>5546848
>>5546875
>>5546884

Thanks. I managed to find the pc, saturn and psx versions online. Starting with the pc version now.

>> No.5547050
File: 12 KB, 571x224, Doom 4 lore.png [View same] [iqdb] [saucenao] [google]
5547050

Whenever i think of Doom 2016's upgrade system and some of its upgrades, i feel like one could pull off some PillowBlaster esque/Colorfull Hell fitting power fantasy mod that tries to be somewhat faithfull to the game based off its upgrades, just to see Doomguy's power level.
Specially if you remove some of the game's actual weaknesses compared to old Doom like how the rocket launcher is slower.
With Eternal coming soon, stuff like the 1 up system and shoulder gun could influence it even more.
I guess the real issue would be to apply certain features to non modded enemies, like a glory kill stagger or them being stunned at all.
Making them drop items could work because i know TrailBlazer makes them drope a nuke sphere.

>> No.5547056
File: 63 KB, 512x510, 3079969-capture.png [View same] [iqdb] [saucenao] [google]
5547056

>>5547050

>> No.5547059

>>5547056
freaking based!!

>> No.5547060

I find Ghouls Forest to be really boring and yet when I play Ghouls' World, https://youtu.be/2gnBuy64Lmk which is some lower quality mod that lets you fight the ghouls individually in an arena, I find it scarier. Anyone else feel this way? I think it's the addition of horror on top of a fun video game kinda like FEAR does.

>> No.5547061
File: 710 KB, 1920x1080, Screenshot_Doom_20180906_145422.png [View same] [iqdb] [saucenao] [google]
5547061

i don't want to sound like an ideas guy but i want me a proper shin megami tensei doom wad where you can summon doom monsters to fight by your side along with an actual graphic for the arm comp which lets you place demons on the screen like zdoom wars but it costs resource which you can get from killing other monsters who drop them but im not sure how a negotiation mechanic would work but i have seen that Strange Journey doom wad but not very impressed by it since it would be cooler if it were in traditional doom fashion with the monsters only but i have not heard of any updates from that wad although it would be cool to help on it but im not good at drawing as you can see with my c kid and pain elemental drawings which i had abandoned the idolm@ster doom wad(?) until i have properly studied hard to draw in perspective

>> No.5547075

>>5547050
That sounds neat. I dig that.
The only issue would be that you become too powerful in the late part of the game. Feeling like a force of nature is great and all but it would also be too easy.

Something like the Doom Exp mod,the better kills and combos,more upgrade points you get. The would induce the player to get better at the game.

>>5547056
Not a fan of Death Battle and I still think to this day that Doomguy VS Master Chief fight was garbage but I want to see a rematch after Eternal comes out,just to see with what kind of bullshit they will come up with to make Chief win again.

>> No.5547078

>>5545516
Blow up some doors!

>> No.5547080

>>5547061
i forgot to mention it should have a limit to how many you can summon unless you want a big army like in that pic

>> No.5547091

>>5547075
I know D4 had "challenges" that could reward you with upgrade related points, so XP shit could be better than either an upgrade menu or occasional pick ups.
>Death Battle
It's funny that even Halo fans called it shit since both chararacters were badly analayzed.
Then again if something like Game Theory is usually shit at analyzing fiction, i can't imagine better results from DB or whoever the fuck Midnight is.

>> No.5547110
File: 633 KB, 541x540, bfg.png [View same] [iqdb] [saucenao] [google]
5547110

>>5547091
That could work. XP stuff can increase the replayability factor. With all the things you can do in Eternal,players will decide what to upgrade in the next playthrough.
The best part is that so far it doesn't seem to be cluttered with features,it just has the right amount of it(unlike certain mods).

About DB,it got boring after a while. Reused fighters,random choices for a fight and so on.It had some great ones but they're rare.

About Midnight,it's a dude who makes theories about what-if fights involving Doomslayer. He loves to milk that Doom related content and fill it with ads.

>> No.5547124

>>5547110
>About Midnight,it's a dude who makes theories about what-if fights involving Doomslayer. He loves to milk that Doom related content and fill it with ads.
Explains why some of his videos tackle on already expired bandwagons
>HDoom
>SJW's mad at Eternal?
>Did you know Wolfenstein and Doom are connected?
Might as well just stop thinking about him, though.

>> No.5547140

>>5547110
I find it funny how this one Doomguy model gets more attention than almost the remaining entirety of Quake Champions.

>> No.5547143

http://i.imgur.com/bAR9aDg.jpg

>> No.5547148
File: 1.59 MB, 1176x1078, d94bcfx-563ce0a0-6871-41a4-9e20-f9a4c1fe9189.png [View same] [iqdb] [saucenao] [google]
5547148

>>5547140
It's kinda sad and funny when you think about it.
But yeah,I guess the main reason is that the first official 3D Doomguy model with the classic armor.

In all these years of Gmod and SFM they've always used these to represent Doomguy.

>> No.5547154

>>5547140
Q2 grunt and even quake grunt (that his name?) Deserved to be more iconic. Ever heard the fall sound in q2 for the male model? I mean a bone snapping fall

>> No.5547157

>>5547148
It also had the first 3D model of a finished Doomguy face, unlike that one inside the Praetor suit.
I also thought that fanmade one was based off that bubble head figure from Rage.
He was also the one character in QC to not get a proper trailer.

>> No.5547158

>>5547154
Quake 1 Guy is just called the Ranger, and the protag of Quake 2 is a smug asshole named Bitterman.

>> No.5547159
File: 79 KB, 1080x720, cmh0mr5bir411.jpg [View same] [iqdb] [saucenao] [google]
5547159

>>5547140

>> No.5547168

>>5547143
on nightmare spectre row doom and d64 are switched
and wtf is kronos

>> No.5547186

>>5547168
>and wtf is kronos
final boss from doom rpg
i think he's a uac scientist who turns out to be evil and he may be responsible for the cyberdemon
i also discovered this
https://www.youtube.com/watch?v=i5jHh7oCjPc
i wonder how much of doom 3/2016 even got ported to gmod and if it's easy to do the same for 64, considering it's similar to classic doom but with differences

>> No.5547187

>>5547186
They should've just made another column for Doom RPG

>> No.5547197

>>5547187
they also mix the bruiser from doom 3:roe and hellrazer

>> No.5547205
File: 1.01 MB, 1005x1421, nynrs3xahyv21.png [View same] [iqdb] [saucenao] [google]
5547205

dermgoy

>> No.5547210

>>5547205
oh good, you fixed him.

>> No.5547219
File: 1.07 MB, 1005x1421, nynrs3xahyv21.png [View same] [iqdb] [saucenao] [google]
5547219

>>5547210
second pass, doomguy's face should be glimmered with grease and he's supposed to be grimacing, not scowling.

>> No.5547223

>>5547219
>grimacing, not scowling
I'm retarded lol. but you get the point, his face was never full on rage mode.

>> No.5547224
File: 345 KB, 1360x768, Screenshot_Doom_20190503_165424.png [View same] [iqdb] [saucenao] [google]
5547224

I love that the items in Kill Em With Kindness are so full of pure, wholesome energy that they actually kill demons if you take them into a regular Doom level.

>> No.5547225
File: 919 KB, 1005x1421, gritty_reboot.png [View same] [iqdb] [saucenao] [google]
5547225

>>5547205

>> No.5547228

>>5547219
>>5547205
I believe his eyes should pop out a little, they're way small on the model compared to the sprite.

>> No.5547235
File: 137 KB, 503x548, 1504071654020.png [View same] [iqdb] [saucenao] [google]
5547235

>>5547158

>> No.5547247

>>5547224
i thought this was that wad where the kindergartners made

>> No.5547271

>>5547143
n64 doomguy just looks like the security officer from marathon

>> No.5547294

just realized the Meta Doom spiderdemon doesn't have the wires

>> No.5547404
File: 53 KB, 905x442, 1514439915379.png [View same] [iqdb] [saucenao] [google]
5547404

>> No.5547524

its there any cheat or mod for vanilla or boom preferable, to remove all weapons for player and also the items in the map?

>> No.5547537

>>5547524
cheat? no, but it wouldn't be hard with dehacked
you'd need to do something like this:
>make PUNGA0 an empty sprite
>replace all item and weapon spawn states with "PUNG A 0", next state -1
>replace all weapon select states with "PUNG A -1", next state doesn't matter (do deselect states too for zdoom)

that'd pretty much be it

>> No.5547690
File: 483 KB, 1920x1080, Screenshot_Doom_20190430_212232.png [View same] [iqdb] [saucenao] [google]
5547690

A cryptic tip.

>> No.5547734

>>5547012
>>5547013
What about a Hexen game sort of in the style of Rise Of The Triad?

Arcade as hell, lots of different magical weapons that do high damage, big explosions, etc, weird powerups, powerdowns, raising score.

>> No.5547781

>>5545376
IMO, smooth doom is hugely overrated.

>> No.5547823

>>5545327
Played through the shareware episode with keyboard only, since the mouse doesn't want to quite behave with an .swf, even if in its own window or if in fullscreen.

Awkward way to play, but still fun.

>> No.5547824 [DELETED] 
File: 592 KB, 1920x1080, Screenshot_Doom_20190503_221116.png [View same] [iqdb] [saucenao] [google]
5547824

ol sewie

>> No.5547991
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
5547991

Alright boys, it's SCREENSHOT SATURDAY, so what are you working on? Mods, maps, sprites, art? Let's see what you've accomplished so far this week,

>> No.5548000
File: 48 KB, 1507x616, Hands soon and that might be a problem.png [View same] [iqdb] [saucenao] [google]
5548000

>>5547991
Still working on this, after he's done I've got two other heroes to draw and then some monsters.
Fuck.

>> No.5548003
File: 123 KB, 270x330, spinboi.gif [View same] [iqdb] [saucenao] [google]
5548003

>>5547991

>> No.5548013

>>5548003
I really like the hammer moving, good details.

>> No.5548049

http://www.mediafire.com/file/6ol6p48la39jdct/pak2.pak/file

threw together some higher quality quake sounds taken from QTest

>> No.5548093
File: 1.33 MB, 1920x1080, 1525128166298.png [View same] [iqdb] [saucenao] [google]
5548093

wow you can just run up and kill the deep ones

>> No.5548102

>>5548093
Explain?

>> No.5548106
File: 35 KB, 476x579, 1493361633742.jpg [View same] [iqdb] [saucenao] [google]
5548106

>>5547235
so bitterman wasn't even human?
my whole life is falling to pieces..

>> No.5548147

>>5548093
That HUD is the very definition of convolution and bloat

>> No.5548151

Hey Kegan, still no Devnight on this Sunday, right?

>> No.5548158

>>>/wsg/2830182

>> No.5548161
File: 133 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
5548161

>>5548151
I'm probably gonna do art shit on Sunday, I really should do something. It's frustrating as hell honestly. There's a few things I need to test but I can't do those on stream, and I feel like 6 hours of playtesting would suck.
So I'll probably just do some art for awhile.

>> No.5548164
File: 364 KB, 250x300, 1514006189344.gif [View same] [iqdb] [saucenao] [google]
5548164

>>5548158
Too many UNFs, but otherwise great

>> No.5548184
File: 100 KB, 805x540, [confused HUUH].gif [View same] [iqdb] [saucenao] [google]
5548184

>>5548164
>too many UNFs

>> No.5548190
File: 21 KB, 155x155, 1505026620175.jpg [View same] [iqdb] [saucenao] [google]
5548190

>>5548184
Unlike plyrjmp8.wav, you don't hear land.wav so often while HUUHing around in Quake

>> No.5548212
File: 153 KB, 900x550, rugersecuritysix.jpg [View same] [iqdb] [saucenao] [google]
5548212

>>5548013
They're free to use, I made a post on the Spriting Carnival.
Couldn't be bothered to make a single-action animation (because there's a very limited amount of good and usable Doomguy hands IMO). A set could probably be done with a bit of fidgeting and hiding the sprites partially below the screen.

>> No.5548214
File: 63 KB, 458x458, luis-royo.jpg [View same] [iqdb] [saucenao] [google]
5548214

>>5548190
>>5548184
The first version of Quake 1 i played came on a warez CD (living in 3d world country, we didn't even have licensed CDs in stores until early 2000's) with Quake, Witchaven 2, Duke, and some other shooters of the time.

For some bizzare reason it had some of the sounds replaced (though I didn't know that at the time)
The HUUH of jumping was replaced with "GYAH" (but deep and bassy)
And the UGH of landing was replaced with "UYA"
Zombies were saying moaned "heeeey" instead of simple moans and Ogres hissed "get over here".
Many other "voice" lines were replaced, but most sounds like guns etc remained intact.

I still don't know why those sounds were replaced, since there was no indication that the game was modded in any way.
Only after some years in the early 2000's when I got access to internet, i realised that the Quake of my childhood had been all wrong.
Sadly the CD is lost to time. However it had a similar Luis Royo (pretty sure it's exact this one but i may be mistaken, definitely by Royo tho) pic as a cover with title like "Best action games ''96" or something like that.

>> No.5548235

How do I remove the linear blur filter in Quakespasm? I want pixely goodness and there's no setting for that in the ingame menu.

>> No.5548284

>>5548235
gl_texturemode gl_nearest (or gl_nearest_mipmap_nearest)
but if you want real crunch, grab mark v quake

>> No.5548285

>>5548161
I thought this was a cow using a laptop computer

>> No.5548287

>>5548235
gl_texturemode 1

If you want everything to look pixellated, you can also use
r_scale 2 (or higher)

Though for playing on high resolutions, I prefer:
gl_texturemode 3
gl_texture_anisotropy 16

Make sure to also change the particles to squares instead of circles by using
r_particles 2

>> No.5548353

>>5548285
kek I see it

>> No.5548414
File: 2.93 MB, 720x404, 2019-05-04 16-40-38.webm [View same] [iqdb] [saucenao] [google]
5548414

>>5547991
SLURP GUN
IT SUCK

>> No.5548418

>>5548414
Does it spit or swallow?

>> No.5548431

>>5548414
I don't get it

>> No.5548437

>>5548431
It is clearly drawing HP from monsters and giving it to the player

>> No.5548456

>>5548437
>effect looks like ass
>borderline cheating

>> No.5548464

>>5548456
Hey, I didn't make it. I like the effect though, but yeah it seems to be way overpowered

>> No.5548501

>>5548414
But does it blow?

>> No.5548534

>>5548284
>>5548287
Figured it out on my own.
Weird that it isn't in the in-game options.

>> No.5548536

>>5548456
Whether or not that's cheating depends on the overall balance of the gameplay.

>> No.5548564

How come a lot of Doom memes aren't directly from the game?

>> No.5548572

>>5548437
>drawing HP from monsters and giving it to the player
>HP counter on the left and not moving
>percentage goes up when sucking on monsters and drops to 50% when idling
It's very clearly drawing energy from monsters and powering itself with their essence.

>> No.5548706
File: 291 KB, 640x360, INTRO72.png [View same] [iqdb] [saucenao] [google]
5548706

Hey fellas. Just a friendly reminder to play Johnny Doom if you haven't already. It's based on brutal doom yeah, but ignore that for a second. Really the only things that carry over are the headshots, gore, and special deaths. None of the cringelord superfluous shit like dual wielding and flipping demons off is there. I promise you'll have fun.

https://www.youtube.com/watch?v=E1DE6HukUw0
>4:29 exploding headshots
>6:29 no reloads
>9:42 chainsaw
>13:50 mastermind chaingun
>17:06 berserk MADNESS
>18:01 berserk caco INSANITY
>18:54 vanilla weapons

https://www.dropbox.com/s/zqqdg9z84as5r0o/JohnnyDoomFINAL.pk3?dl=0

>> No.5548707

>>5548564
>caring

>> No.5548710
File: 76 KB, 1021x945, ACS.png [View same] [iqdb] [saucenao] [google]
5548710

>>5548706
I remember that mod

>> No.5548714

>>5548706
>gaudy light effects
>over-the-top blood sprays from merely poking something
>drawn-out death animations
>fatality bonus
>5 second cinematic kills
>what looks like a tacked on RPG system
hard, hard pass

>> No.5548725

>>5548710
the term (iirc) stepped in and helped him fix it

>> No.5548737
File: 80 KB, 300x300, doomguy_no_thanks.png [View same] [iqdb] [saucenao] [google]
5548737

>>5548706
>based on brutal Doom

>> No.5548743

>>5548710
awww that was years ago man, I was still learning at that point. Plus only a third of them were actually being used, they were just sitting in that folder. The problem was that two of them were being loaded twice.

>>5548714
no rpg system but you're right about everything else. Not for you I guess!

>>5548725
Terminus actually taught me some ACS in irc one time. Great dude.

>> No.5548782

>>5548706
Well since you are here, I'd like to say I actually really dig your mod and I have been having fun with it. However could you please edit the cacodemon blood? The color is kind of jank (too unsaturated) and the decals keep fighting into near strobe lights.

>> No.5548786

>>5548782
And additional note, when shading the cacodemon blood shade it by having the darker areas more saturated instead of just making it closer to black. It would make it much less ugly.

>> No.5548787
File: 165 KB, 487x410, thomas tank angry.png [View same] [iqdb] [saucenao] [google]
5548787

Why do people like witchaven? this shit is fucking garbage

>> No.5548792

Hadn't played Quake in years, that was fun, lads. Kind of a short game. How do I make QuakeSpasm run the expansions? Is it a console command?

>> No.5548797
File: 51 KB, 856x448, 1546719579965.jpg [View same] [iqdb] [saucenao] [google]
5548797

>>5548706
Based johnny doom poster improving his work to make a stable and fun mod, never could figure out how to scale that hud down though.

>> No.5548803

>>5548787
literally who has said they like witchaven?

>> No.5548804

>>5548782
Right on man! Yeah that's a result of the new palette I use, it makes it look kinda powder blue instead of dark. I think I can fix that with some color translations, I'll check it out now. Those floor decals that strobe light are actually models... annnnd I'm not too sure what to do about those but I'll see what I can do.

>> No.5548805

>>5548706
my only gripe is that reloading is set to a new keybind rather than the default reload, other than that its good

>> No.5548807
File: 188 KB, 460x593, 1538674615403.png [View same] [iqdb] [saucenao] [google]
5548807

>>5548792
>Is it a console command?
Yup, you got that right.

game hipnotic - if you want to play Scourge of Armagon
game rogue - if you want to play Dissolution of Eternity

>> No.5548808

>>5548787
No U

>> No.5548810

>>5548807
Huh. Why can't QuakeSpasm just have these things in a front-end or inside the menus?

>> No.5548815

>>5548797
>thumbs up emoji
Can't you adjust it with the slider in gzdoom options? Or are you saying the scaling jumps are too big to get it right how you want it?

>>5548805
Yeahhhhh I know. I think I'm gonna fix it, it's just hard to get motivated to do the work for something that will functionally change nothing. Quality of life though so I know what you're saying.

>> No.5548816
File: 297 KB, 595x842, ranger chan.png [View same] [iqdb] [saucenao] [google]
5548816

>>5548807
Which would you recommend first btw?

>> No.5548817

>>5548810
That's a good question but you should ask author of that source port about it, not me.

>> No.5548819

>>5548817
I guess maybe I hoped he had stated something and someone would know.

>> No.5548830

>>5548816
I'd say go for the DoE first and then dive in SoA. Dissolution of Eternity is more or less the same as the original Quake, while Scourge of Armagon brings a lot of new stuff.

>> No.5548852

>>5548787
that's not thomas btw that's percy

>> No.5548873
File: 392 KB, 650x910, spurdo dog.png [View same] [iqdb] [saucenao] [google]
5548873

>>5548852
Yeah I just named it like that cause it's from the show.

>>5548803
My friend told me to try it out cause "the spells mechanic is pretty cool and the music is cool"

It's not, it plays like shit and sounds like my ass trying to play a trumpet. Is 2 any better or is it just more of the same shit? It's all made by capstone so I should have known better

>> No.5548881

>>5548873
I recall it being more of the same, you can probably skip it

>> No.5548890
File: 46 KB, 500x666, 1550353553644.jpg [View same] [iqdb] [saucenao] [google]
5548890

>>5548710
>CHECKFRIENDS
I check for them everyday.

all I get is error messages.

>> No.5548893

>>5548890
lmfao

>> No.5548902

>>5548414
where is that gun from?

>> No.5548905

>>5548714
Are RPG systems really that bad?
Because I wanted to make a mini-RPG system where you could earn XP for guns, allowing player to purchase new firemodes and improve/alter old ones.

>> No.5548909

>>5548787
Witchaven 2 is ok
Witchaven 1 is garbage.

>> No.5548915

>>5548902
hellforged
its in the news post

>> No.5548917
File: 38 KB, 680x466, M6nKvmE.jpg [View same] [iqdb] [saucenao] [google]
5548917

Why hasn't anyone made a cheatsheet for Hideous Destructor controls yet?

Can someone do this?

I've read the manual but so many of the shortcuts are obscure and confusing.

>> No.5548919

PrBoom core is broken for me all of a sudden.

Actual decent Doom port on switch when?

>> No.5548937

>>5548287
>>5548534
why would people do something cool like that?

>> No.5548942

>>5548414
>>5548456
it is cheating, you dont get this weapon in the starter level
> you do get that wheel of pain thing though which is like this but its a chainsaw type of weapon

>> No.5548956
File: 212 KB, 1920x1080, Screenshot_Doom_20190503_222533.png [View same] [iqdb] [saucenao] [google]
5548956

gonna draw la tailor girl sewie is better

>> No.5548957

>>5548917
All you need to do is bind all your own controls, it's fairly easy to get used to. I've got most of the Hideous Destructor specific binds bound to my numpad.

>> No.5548975

Why doesn't Cybermage ever get any love here? It's awesome, I am dead serious. It was made by the guy famous for making Wizardry 5-7 (well, 7 first and foremost), is by far the least janky game of his (not in the least due to being an FPS as opposed to party-based RPG), and ALSO has by far the most varied and convoluted level layouting of all of his games. Seriously, from like second proper level onward it's all diamonds. What gives?

>> No.5548986

>>5548975
Can't remember much. Magazines praised it at the time. The high hardware requirements killed its mainstream success when it was new. WHAT I remember is that it wiped the floor with my new P-133 in SVGA mode. I pretty much forgot about it afterwards. I'd like to give it another chance, but I don't have that game anymore.

>> No.5549001

>>5548975
what engine is it

>> No.5549012

>>5549001
It's an in-house development by ORIGIN Systems. Some sources back then said it was based on overhauled Doom engine, but that was quickly refuted.
It is also a lot more performance hungry than id's offering.

>> No.5549017

>>5548917
What do you need to know? I'm not any sort of graphics designer so if you want something nice-looking I can't really help there, but I know just about everything there is to know about HD.

>> No.5549037
File: 44 KB, 500x328, bear.jpg [View same] [iqdb] [saucenao] [google]
5549037

Guys how the fuck do i build a teleporter in Gzdoombuilder, I already tried looking up tutorials but one says you have to use a teleporter destination object (which my version doesn't have) and others have various other things or menu that aren't present in the version im using, pls halp

>> No.5549053

>>5548909
honestly the only thing holding either of them up is WH1's claymation that I think it endearing AF

>> No.5549061

>>5549037
It's impossible that it doesn't have a teleport destination, that's a vanilla Doom feature. Check what map format you're using. Doom, Doom 2, and Boom formats have thing type 14, Teleporter Destination.

>> No.5549065
File: 48 KB, 575x463, fug.jpg [View same] [iqdb] [saucenao] [google]
5549065

>>5549037
Alright I checked again and I actually do have it, must have mixed some things up.
Anyways the guy in the tutorial also had another menu where he could tag it and stuff which I can't

>> No.5549069

>>5549065
Meant for
>>5549061

>> No.5549074

>>5549065
For things to have tags, you need to use an advanced map format like UDMF. The thing tag system wasn't in vanilla Doom, it was added by Hexen and adopted by source ports. So for vanilla Doom you need to tag the sector that the teleport destination is inside.

>> No.5549084

>>5549074
>So for vanilla Doom you need to tag the sector that the teleport destination is inside.
But I did and it doesn't work.
How do I get 'UDMF'? Seems a bit simpler to understand

>> No.5549094

>>5548737
It's actually far superior to BD and PB.
None of that feature creep is in there.
Making glory kills is far more satisfying

>> No.5549096
File: 21 KB, 306x111, temporarefieldoo.png [View same] [iqdb] [saucenao] [google]
5549096

>>5547991
a lil mech spider edit

>> No.5549108
File: 401 KB, 1024x576, Screenshot_Doom_20190424_211355.png [View same] [iqdb] [saucenao] [google]
5549108

>>5547991

>> No.5549112
File: 435 KB, 1050x656, Screenshot_Doom_20190504_002354.png [View same] [iqdb] [saucenao] [google]
5549112

Love this hud

>> No.5549114
File: 676 KB, 1024x576, Screenshot_Doom_20190309_211412.png [View same] [iqdb] [saucenao] [google]
5549114

>> No.5549127

>Plays Project Brutality
>Does a glory kill on a scientist with an axe
>Animation is 6 seconds long

I've wanted to kill a minor enemy,WTF?

>> No.5549141

> inb4 siiiiiip, quake, now that was a great game

>> No.5549148

>>5549141
what the fuck is even this "siiip" bs i keep seeing

>> No.5549153

>>5549148
/pol/ tier boomers meme

>> No.5549156

>>5549153
But it's true

>> No.5549157

>>5549148
at some point people forgot how stupid *describing the actions i am performing* is so it's making a comeback

>> No.5549161

>>5549156
within 20 years we'll have the immortality stuff going, so being old is gonna be a good thing in the end

>> No.5549164

>>5547404
>using the map on Doom '16

>> No.5549167

>>5548093
you're one of those Lovecraft purist fags?

>> No.5549172

>>5549112
Sauce?

>> No.5549185

>>5549172
JPCP hud + Fullscreen status bar
https://www.doomworld.com/forum/topic/87080-japanese-community-project-final-version-released-on-idgames/
https://forum.zdoom.org/viewtopic.php?f=46&t=63863

>> No.5549204

>>5544663
Are there any good VR mods for retro FPSs?

>> No.5549206

>>5549204
there are forks by Fishbiter for GZDoom (3.2 version IIRC), and Quake
there are also some forks of other games including Quake 2 and Jedi Outcast

>> No.5549207
File: 1.12 MB, 1005x1421, 1526680367068.png [View same] [iqdb] [saucenao] [google]
5549207

i have too much time on me lately

>> No.5549209

>>5549164
this I want a fucking map
> in quake

>> No.5549213
File: 1.93 MB, 4288x3216, P3070003_.jpg [View same] [iqdb] [saucenao] [google]
5549213

sup doomies

>> No.5549216

>>5548414
And you made this?

>> No.5549219

>>5549206
>Quake
That one only seems to be for Mobile VR devices.

>> No.5549223

>>5549164
>not using glasses in World '19

>> No.5549225

>>5549213
The hell is happening on that table?!

>> No.5549231

>>5549225
it serves as kitchen table as well. Not so much extra space in dormitory, you know...

>> No.5549235

>>5549219
That's a Darkplaces one, and is not done by Fishbiter.

This one is based on Quakespasm 93.1, and has full motion controller support
https://github.com/Fishbiter/Quakespasm-OpenVR/releases

>> No.5549247

>>5549235
oh cool.
Hopefully it gets Index support

>> No.5549251

>>5549231
Oh ok,that explains it.
Hope you're doing well

>> No.5549256

>>5549251
as you can see)

>> No.5549260

>>5549207
you uh, changed his hair color and fixed the aspect ratio on the model?

>> No.5549267
File: 342 KB, 1599x899, map has a swastika shape btw.jpg [View same] [iqdb] [saucenao] [google]
5549267

Hey guys I'm trying to make a joke deathmatch map (mostly as a test) but I am running into a problem, how do I make hitting the floor kill you?

>> No.5549269

>>5549267
Also with that I mean making the floor immediatly kill you on impact, not having acid or something there slowly kill you.

>> No.5549274

>>5549269
I'm pretty sure doom doesn't even support that. You probably have to map in udmf and code it yourself

>> No.5549280

>>5549274
Well, the map's already in udmf but I don't know shit about coding, any anon wanna halp?

>> No.5549301

>>5549260
I thinned out his chin, gave him blue eyes and focused his view toward the viewer, made his face shinier and his eyes jut out a little more to bear a closer resemblance to his original appereance.

i dont know man, boredom hits hard every once in a while.

>> No.5549309

>>5549017
I read the manual from start to finish - I have trouble remembering all the shortcuts for item controls, mag management etc etc.

I feel like I'm always forgetting something and so I fail to respond to certain stimulus in the game appropriately.

I feel like if there was a cheatsheet with the control shortcuts (the ones that require you to remember a sequence of keys to perform an action) I would have better sucess.

I'm typically using the enforcer load out because the shotgun and saddle don't require any management beyond the pocket and saddle ammo, for example.

>> No.5549318

Why Monster Condo is so fucking awesome for a Sandy Petersen level? Was this his best ever?

>> No.5549327

>>5549318
It's based on a recurring nightmare of his. Another such level, based on a nightmare (dunno whether recurring), he mentioned, is Chasm. He said a number of his levels are nightmare-based but named only these two.

>> No.5549348

>>5549269
>>5549280
>>5549267
> the falling damage, all that falling damage

>> No.5549350 [DELETED] 

>>5549327
monster condo was a night based map??

>> No.5549356

>>5544664
GZDoom 4.1.1 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64582

>> No.5549374

Just finished map 24 in Scythe 2. I think I'm reaching my skill limits in Doom boys. Took a bit of save scumming just to get through that madness.

>> No.5549409

>>5549348
>>5549269
>>5549267
Better alternative, set up a teleporter just outside the boundary of the edge so when you fall off you teleport back onto the top. And since people know where those would be you'd be at a disadvantage for that. And for the thin area between if someone falls into that the best you can do is the 20% damage floor so they dont get stuck there.

>> No.5549412
File: 1.52 MB, 2352x3450, d6XZxZ0.jpg [View same] [iqdb] [saucenao] [google]
5549412

>>5549213
Looks like the battlestation from the Quake 3 ad

>> No.5549421

>>5549409
Eh, guess I'll do that then

>> No.5549423

>>5549318
It's pretty tedious. His Quake levels are much better.

>> No.5549449

>>5544663
Do anyone know where I can find more of these Ranger animations?

>> No.5549450

>>5549309
For example here's an excerpt from the manual:

"As with the backpack, holding Zoom will let you scroll through the items, reload puts things into the container and unload takes them out.

Tap fire/altfire to switch between mags one at a time; if you do this while Zoom is held down, you will switch between mag types instead.

Reload/Unload while holding Fire Mode will take mags in and out of your backpack if you have one."

I can't remember all those controls easily. HAving a cheatsheet with an inventory control section would help.

>> No.5549457

>>5549247
>buying a $1000 experimental hardware

>> No.5549462

Anyone knows why Choco Doom 3.0.0 on Windows won't play music when I set the music to GUS emulation?

I have Doom 3 BFG, and the path to the GUS patches was set automatically by Choco, but the game is not playing any music at all.

>> No.5549469

>>5549449
I just threw that together when I found the spritesheet with them on TCRF.

>> No.5549472

>>5549216
sprites? no
code? yes

>> No.5549491

>>5549472
Alright good, sorry, I've seen a few smartasses reply to that post with unrelated shit in the past.
I think the firing effect could do some more work, at the very least the weapon should vibrate and wiggle around, and maybe the beam could be more lively, but the orbs of light that travel down the beam into your weapon is cool as fuck

>> No.5549495
File: 122 KB, 480x480, blink.gif [View same] [iqdb] [saucenao] [google]
5549495

>>5549469

>> No.5549498
File: 154 KB, 661x788, please STOP.jpg [View same] [iqdb] [saucenao] [google]
5549498

>>5549495
jesus christ anon what the fuck

>> No.5549504

Is playing Doom without mouse aim that different of an experience.
T. Zoomer.

>> No.5549507
File: 236 KB, 480x480, phase.gif [View same] [iqdb] [saucenao] [google]
5549507

>>5549498

>> No.5549510

>>5549504
Yes, relying on the whims of auto aim forces you to fight in a different way compared to just freely aiming yourself.

>> No.5549525
File: 54 KB, 228x209, 1515640212805.png [View same] [iqdb] [saucenao] [google]
5549525

>TNT's soundtrack
jesus this is so good

>> No.5549527

>>5549504
Depends on what you're playing with. If it's not vanilla/chocolate Doom, playing with mouse aim doesn't make much sense.

>> No.5549529
File: 87 KB, 800x130, 64numosters.png [View same] [iqdb] [saucenao] [google]
5549529

>>5549096
Neat, I've been working on some D64 extra demons

>> No.5549530

>>5549504
if you're playing doom 1 and 2 with free mouse aim it makes it alot easier, but for mods and stuff mouse aim is fine

>> No.5549532

>>5549529
these look like the kind of stuff they'd put in Doom Eternal. neat.

>> No.5549540

>>5549529
>Mancubus head is more in line with the DooM 2 design
Cool. The 64 design just made him look like a fat hellknight.

>> No.5549542

Sometimes i wonder if it's possible to recreate Doom 16 stuff in Dehacked, like a Cybermanc whose attack looks like a mix of the fire grenades from Strife and Hexen's flechette
>>5549529
I wonder how many mods with D64 sprite edits exist, like a 64 iteration of most Realm667 Doom style

>> No.5549546

>>5549542
Not a lot since D64 style is hard to recreate, especially with limited frames compared to vanilla Doom

>> No.5549563
File: 2 KB, 92x96, fake_ranger_big.png [View same] [iqdb] [saucenao] [google]
5549563

>>5549507

>> No.5549568
File: 4 KB, 51x81, deepone2017.png [View same] [iqdb] [saucenao] [google]
5549568

>>5548093
>playing with the outdated sprites

>> No.5549576
File: 69 KB, 183x312, SKELK8.png [View same] [iqdb] [saucenao] [google]
5549576

>>5547991
might as well post this:
https://www.dropbox.com/s/fbco5fzu9e2om89/super%20highres%20alt%20revenant.rar?dl=0

>> No.5549583

>>5549576
What is this?
What style is that based off?

>> No.5549587

>>5549583
It's the Skeleton from Sniper Elite III with an added tech vest

>> No.5549593

>>5549587
This and the skinless man mesh would be good for enemies in a Hellraiser mod.

>> No.5549601

>>5548106
Q3 Bitterman is from an alternate universe. Grunt is based on the actual Q2 player model.

>> No.5549606
File: 139 KB, 400x400, slackjawedfaggot.png [View same] [iqdb] [saucenao] [google]
5549606

>>5549576

>> No.5549613

>>5549576
i almost thought this was drpyspy's revenant

>> No.5549651

>>5549576
spooked

>> No.5549660

>>5548106
The Q3 bio says "This hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vile experiments transformed his flesh into something both far more and far less than human." so he was human he just been surgeried to have head tentacles for some reason like a proto Asari.

>> No.5549662

>>5549213
Hey does the red look kinda orange in real life? Do the blues look more teal?

That's what happens when I use CRT color profiles on Doom but I haven't seen it on a real CRT in a really long time.

>> No.5549717
File: 66 KB, 730x730, SAA Large.png [View same] [iqdb] [saucenao] [google]
5549717

Drew this. After some reflection I think recycling some bits of it and mostly redoing it could lead to something pretty alright

>> No.5549726
File: 243 KB, 960x540, Screenshot_Doom_20190505_021745.png [View same] [iqdb] [saucenao] [google]
5549726

BIG
COW
TITTY

>> No.5549730
File: 93 KB, 532x320, ellon.jpg [View same] [iqdb] [saucenao] [google]
5549730

>>5549726

>> No.5549735

>>5549730
Which bit of it?
The very concept?

>> No.5549753

>>5549662
well, I wouldn't say nothing like that about neither one of my Trinitrons, but it's a cheap one with shadow mask on pic, and red is really not so red on it

>> No.5549763
File: 10 KB, 320x200, big.png [View same] [iqdb] [saucenao] [google]
5549763

>>5549717
It's a little big.

>> No.5549794
File: 8 KB, 320x200, maybe.png [View same] [iqdb] [saucenao] [google]
5549794

>>5549717
Maybe even smaller? The cylinder and back is really big.

>> No.5549818

>>5549576
Well, it's preferable to some weird Tchernobog thing.

>> No.5549903
File: 119 KB, 800x655, sewie.png [View same] [iqdb] [saucenao] [google]
5549903

drawing sewie

>> No.5549910

doom modding is just rom hacking

>> No.5549921

>>5549903
Wow I wish I could draw like that

>> No.5549974

>>5549504

I'm playing JPCP with a controller due to wrist pain and my biggest issue is getting my vision cut off on stairs and pits. Really unerving having no vision in those situations.

>> No.5550037
File: 836 KB, 613x918, Statusbars.png [View same] [iqdb] [saucenao] [google]
5550037

>>5546896

>> No.5550038
File: 641 KB, 832x936, statusbars2.png [View same] [iqdb] [saucenao] [google]
5550038

>>5546896
>>5550037

>> No.5550070

>>5549529
>more doom64 stuff
bless you

>> No.5550243

Hey guys can anyone host a server for this thread: >>>/v/460986348
Nobody has hosted a server yet even though the entire thread is basically begging for someone to host a server with the map OP made, I don't want to have that thread end without atleast one DM session

>> No.5550262
File: 1.21 MB, 1920x1080, doommustfall.png [View same] [iqdb] [saucenao] [google]
5550262

>>5550243
>>461012778

139.99.208.7:10673

Can only host in Aus. 50 Frag limit, 10 min time. Lemme know if u want me to change anything.

>> No.5550264

Did that guy ever finish that Dance of Death level he was working on for Doom 2? I think it was about a year ago I saw him posting it and it was maybe half finished.

>> No.5550281
File: 670 KB, 1920x1080, EXTREME11.png [View same] [iqdb] [saucenao] [google]
5550281

>>5550243
>>5550262

Just had a look at this map, this is fucking retarded, I'm taking the server down. The map is dogshit.

>> No.5550284
File: 168 KB, 1920x1080, gzdoom 2019-05-05 02-13-44-80.jpg [View same] [iqdb] [saucenao] [google]
5550284

Does this look too dark? It seems like it's darker than I remember, it's been a while since I used gzdoom. Also I'm trying out smoothdoom and complexdoom together, I've gotten it to work before, but at the moment I can't switch weapons no matter how I set my config.

>> No.5550285

>>5550037
Memento mori 2 looks cool as fuck, where i can get that?

>> No.5550286

>>5550281
probably the reason no one else touched it either

>> No.5550287

>>5550284
Alright I'm retarded, I tried just complex without smooth and it works fine, I completely forgot what complex did, so I'm not surprised they don't work together.

>> No.5550290

>>5550281
Why is it retarded? Haven't played it online but I have downloaded it and tried it for myself.
Seems like a pretty decent 'wacky map' in the same vain as some community TF2 maps.

>> No.5550291

>>5550037
>>5550038
>>5550285

https://forum.zdoom.org/viewtopic.php?t=37960

You could rip the hud from mm2.wad with Slade easily.

>> No.5550293

>>5549141
Can confirm, I played through it yesterday and had a good time.
*siiiiip*

>>5549423
Most of his Doom levels are good.

>>5549153
/pol/? It's more /v/ than anything.

>> No.5550295

>>5546896
i like interception 2's bar myself
i use it when the wad i'm playing has no statusbar or doesn't bother making it widescreen

>> No.5550296 [DELETED] 
File: 441 KB, 1920x1080, Screenshot_Square_20190502_175407.png [View same] [iqdb] [saucenao] [google]
5550296

what vision do you call this

>> No.5550301

>>5550281
>wtf it has bad words >:(
Go fuck yourself

>> No.5550307

>>5550293
>/pol/? It's more /v/ than anything.

so literally the same thing

>> No.5550309

>>5550281
What a fucking faggot you are, let the people have their fun you massive fucking cunt.

>> No.5550310
File: 105 KB, 1920x1080, gzdoom 2019-05-05 02-34-04-04.jpg [View same] [iqdb] [saucenao] [google]
5550310

>>5550287
It's still dark as fuck tho

>> No.5550313
File: 1.40 MB, 2560x1440, ck21.png [View same] [iqdb] [saucenao] [google]
5550313

>>5550309

https://www.youtube.com/watch?v=DQJzK3QQl4k

>> No.5550315

>>5550307
No, it isn't.
That they're both shit boards is one thing, but they are not the same.

>>5550309
Why do you need him to host it? Why don't you host it yourselves?

>> No.5550316
File: 49 KB, 672x675, 1508615565275.png [View same] [iqdb] [saucenao] [google]
5550316

>>5550315

>> No.5550317

>>5550313
Is that the map the server was running? That looks kind of cool, I'd play it if it was a .wad.

>> No.5550318
File: 1.27 MB, 1280x640, comp2.png [View same] [iqdb] [saucenao] [google]
5550318

>>5550315
>Why don't you host it yourselves?

They're actually idiots. Like, properly dumb.

>> No.5550320
File: 1.00 MB, 2560x1440, ck22.png [View same] [iqdb] [saucenao] [google]
5550320

>>5550317

Nah, that's Chainworm Kommando 2, you can grab it here - http://chainworm.de/

>> No.5550323
File: 150 KB, 1920x1080, gzdoom 2019-05-05 02-45-00-94.jpg [View same] [iqdb] [saucenao] [google]
5550323

>>5550310
Now it's too bright. There's no end to my torment.

>> No.5550324

>>5550291
bless you

>> No.5550325

>>5550316
This 2014ish bullshit was a lot better than the shittiness that /v/ is now, though.

>> No.5550329 [SPOILER]  [DELETED] 
File: 1.06 MB, 3711x2474, 1557038870841.jpg [View same] [iqdb] [saucenao] [google]
5550329

>>5550325
2014 was when the cancer became untreatable though.

>> No.5550330

>>5550325
/v/ has been the same flavor of worthless shit for a decade at least, they were not better a few years ago.

>> No.5550331

>>5550329
That didn't change much in the grand scheme of things. If you think it was better in 2013, you're a dumbass.

>> No.5550332

>>5550331
>That didn't change much in the grand scheme of things.

lmfao

> If you think it was better in 2013, you're a dumbass.

I thought it was drizzling AIDS-infested dogshit even then, but nice try.

>> No.5550359
File: 2.71 MB, 2448x3264, pcg1.jpg [View same] [iqdb] [saucenao] [google]
5550359

Fuck I love '94 wads. They make me feel all warm and wholesome inside.

>> No.5550369

>>5550359
Yeah I've got a simpsons sound effects wad I got off a random doom shit cd timestamped 1994 that I use sometimes for nostalgia

>> No.5550389
File: 1.93 MB, 1920x1090, simpsonsdoom.png [View same] [iqdb] [saucenao] [google]
5550389

>>5550369

Can you upload it somewhere please?

>> No.5550396

>>5550389
sure
https://ufile.io/x03ltqdg

>> No.5550403
File: 21 KB, 320x200, d1.png [View same] [iqdb] [saucenao] [google]
5550403

>>5550396

Thanks. I like how none of the sounds match, one monster will make three different character sounds, Sideshow Bob's grumble works well for imps and Homer's burp for rockets ain't too bad.

>> No.5550405
File: 416 KB, 200x148, the pit.gif [View same] [iqdb] [saucenao] [google]
5550405

While we're at it, here's a version of Simpson's Doom which I played a bunch as a kid back in the day.

https://cdn.discordapp.com/attachments/535235566476853259/574509969685348372/simpsn2i.zip

Full jank, but it brings back some memories.

>> No.5550409
File: 537 KB, 680x676, Hokuto+shin+ken+aint+exactly+spiritual+or+ki+based+as+_d27fb16749d422d8e1f79206e3540999.png [View same] [iqdb] [saucenao] [google]
5550409

What do you think of Lt. Typhon mod, /vr/?

>> No.5550410

>>5550409
I admire it for the satisfying weapon mechanics and feedback. There's some really good guns there, I feel it's Skelegant's best work.

>> No.5550413

>>5550409
Haven't tried it, but that you can do the head exploding thing tickles my fancy.

>> No.5550443
File: 223 KB, 1080x1350, 1116157.jpg [View same] [iqdb] [saucenao] [google]
5550443

>>5550410
I think its strongest point is how simple it is and yet there's a lot of depth in terms of gameplay.
Like grabbing the Cyberdemon rocket and Revenant missiles and throw them back.
Damn fun.
>>5550413
That's called the Hokuto Shinken from Fist of the North star. Which is not surprising is in this mod.
Skelegant also made the Jojo mods with Dio and Kira.

>> No.5550497

>>5550323
/vr/ I have been lowkey asking for lighting slider tips for the last hour please help me out.

>> No.5550501

>>5550497
>>5550323
Put Brightness and Gamma sliders to 1.05

>> No.5550502
File: 261 KB, 997x1053, DrrylYjW4AAvvXU.jpg [View same] [iqdb] [saucenao] [google]
5550502

>Played Unloved
>It looks and sounds great
>Phenomenal atmosphere
>it progressively turns more challenging and more like regular Doom
>By the end it becomes a slaughterfest, a bad one too

Goddammit

>> No.5550504
File: 49 KB, 600x505, CZvJG2MWEAErlUH.jpg [View same] [iqdb] [saucenao] [google]
5550504

Quake actually feels kind of better playing on Medium, there's more enemies to fight and more exciting this way.

This is a nice model pack I found btw:
https://cdn.discordapp.com/attachments/435957177144836097/574530537759309844/auth_mdl172.zip
It's basically all the same visuals, but most models have some higher amount of polygons, slightly higher resolution textures (but not by much, so it still looks proper).

I think pic related might be the Shambler from this pack, even.

>> No.5550506
File: 582 KB, 1000x779, 79ee3fe1c3ab0e1d13b5a467f21482835a22a990.png [View same] [iqdb] [saucenao] [google]
5550506

>>5550502
>Unloved for some reason got itself a UE4 game of the same name by the same dev
>It's just proc gen shit

>> No.5550507
File: 134 KB, 1920x1080, gzdoom 2019-05-05 05-44-33-58.jpg [View same] [iqdb] [saucenao] [google]
5550507

>>5550501
It's still dark as shit.

>> No.5550509
File: 206 KB, 1920x1080, gzdoom 2019-05-05 05-45-06-76.jpg [View same] [iqdb] [saucenao] [google]
5550509

>>5550501
>>5550507
This is what my display settings are. Thanks for bothering with me, btw.

>> No.5550510

>>5550509
>>5550507
what is your sector light mode

>> No.5550513

>>5550510
I have no idea, where is it in options? I'm running gzdoom version 3.2.4, and I'm certain I didn't have any issues with it a couple years ago when I last played.

>> No.5550523

>>5550506
Procgen is good for some kinds of games, but for first person shooters I think they're actually worthless.

>> No.5550526

>>5550513
Opengl Renderer try playing with different lightmodes.
Also try checking fake contrast
and play with gamma/brightness in little increments.

>> No.5550528

>>5550509
https://zdoom.org/wiki/Display_options
https://zdoom.org/wiki/OpenGL_options

>> No.5550529
File: 733 KB, 1920x1080, whitelillith2.png [View same] [iqdb] [saucenao] [google]
5550529

>>5550513

Display Options -> Opengl Options

>> No.5550530

>>5550504
Isn't the shambler supposed to be covered in fur?

>> No.5550537

>>5550509
disable hardware gamma lol
or adjust it properly in yo drivers

>> No.5550541
File: 511 KB, 1920x1080, gzdoom 2016-09-30 15-34-13-90.png [View same] [iqdb] [saucenao] [google]
5550541

>>5550523
After playing between two completely different OBLIGE versions with the night and day differences between the last major version's more compact approach and the previous one's box-on-box action, I can admire the effort but for Doom especially we're swimming in so many quality WADs to go through.

>> No.5550551
File: 111 KB, 1920x1080, gzdoom 2019-05-05 06-18-02-86.jpg [View same] [iqdb] [saucenao] [google]
5550551

>>5550526
>>5550528
>>5550529
>>5550537
Thanks guys, I got it.
but seriously I had no idea about the opengl options, that made a giant difference.

>> No.5550558
File: 578 KB, 1260x840, animal-reascue-update-marmalade-release.jpg [View same] [iqdb] [saucenao] [google]
5550558

>>5550530
Yeah, I figure the white stuff he's coated in is supposed to be fur, I'm assuming it's a thin and fine one, like on a seal or something, because it looks nearly like skin on both the original model and this polished up one.

Romero described the Shamblers as coming from somewhere dark and wet, where there's no need for eyes. I figure a coat of fur not unlike a seal or walrus would make sense in that case. It would also explain why it may not look like a big shaggy fur at a glance.

>> No.5550560

>>5550551
In other news the fucking spider mastermind on this level spawned with some kind of super rapid fire BFG so I'm having trouble killing him even with the crusher.

>> No.5550564

>>5550504
Does medium have more enemies than hard in Q1? The shambler looks great btw, perfectly captures the feel of the monster while giving a lot of definition to its mouth, muscles, and claws. It looks terrifying.

>> No.5550570

>>5550564
no

>> No.5550586

>>5550570
>Quake actually feels kind of better playing on Medium, there's more enemies to fight and more exciting this way.

I don't understand.

>> No.5550593

>>5550586
that's wrong

>> No.5550631

>>5550504
I'm wondered, why in 2019 there are still casuals trying to play games from 90s. There shouldn't be many of you, though. Really. Quake is all about catching rhythm, continously performing right actions and getting hurt every time you mistaken. Isn't it just some kind of interactive spectate mode, when ogres skip every second and third attack, letting you stand still and think over the decisions? Quake gets really boring, when you think of it as of some enhanced Doom. You MUST take advantage of three dimensions and instant weapon switch, as the game is much faster than it looks! Nightmare is the only option, IMHO...

>> No.5550632

>>5550631
pardon my english, i should have said 'how', not 'why'

>> No.5550635

>>5550586
>>5550564
>Does medium have more enemies than hard in Q1?
No, Hard has more enemies than Medium, which has more enemies than Easy.
I played on Easy yesterday, and I'm stepping up my game.

>> No.5550638

>>5550530
IIRC Romero says it has fur, Adrian says that it doesn't and Sandy's Cthulhu tabletop has a Shambler with some fur on its shoulders

>> No.5550643

>>5550631
>>5550632
Because these games are better than 90% of any game that has come out in the last 20 years. Not only are they better in their base form, but they have mods, and extra maps, WADs, etc, that give far more content than anything else can offer. Doom and Quake will always have more to offer than the latest Call of Duty game.

>> No.5550645

>>5549726
Ha ha ha funny, off to Gulag with you

>> No.5550648

>>5550631
Can you please fuck off to /v/, thank you

>> No.5550649

>>5550643
Absolutely agree. I just meant, that players of game, which exists since more than 20 years ago, are likely enough experienced to realize, that all the intermediate difficulty options are designed for newcomers to get used with mechanics and all. It's nice, that there are still newcomers, but that guy consistently prefers Medium. Sounds strange to me...

>> No.5550651

>>5550648
>>5550649
you really did not read further the first sentence

>> No.5550656

When I play Hideous Destructor doomguy may suddenly get shocked status (yellow or even red wave line) when there is no one around. Also status refuses to go back to green. Does he get scared of monsters or something? I haven't enabled encumbrance so I see no reason for that.

>> No.5550658

>>5550631
Casual? I played the game first when I was like, 11 or something, a couple of years after I played Doom.
I'm replaying it now because I haven't played it in a long while, and I correctly remembered that it's a fun game that's worth playing again. I also want to get back into form, because I never played the expansions and I want to try them.
In fact I'm having even more fun bumping up the difficulty level and playing it again today. It's a similar, yet fairly different kind of fun compared to Doom.

There's certainly a lot of old games which really aren't worth remembering (or they're so bad people remember them as punchlines to jokes, such as Extreme Paintbrawl or Operation Bodycount), but if people frequently still talk about a game fondly two decades later, there's probably some very good reasons for that.

I never played Rise Of The Triad as a kid, I played it the first time a year back, over two decades after it was released, and there was no nostalgia to fuel me, I just found myself with a really fun game that I missed out on, and I'll gladly recommend ROTT to people who like that sort of game.

>> No.5550662

>>5550658
well, my English is not so good, as in less than 10 minutes I've been misunderstanded by third guy in a row)

>> No.5550665

>>5550631
Quake's Nightmare Mode is easier than its Hard Mode, because enemies with ranged attacks will just stand in place gormlessly and spam shots, and barely, if ever, try to advance at you.

>> No.5550667

>>5550662
shithead me! MISUNDERSTOOD∗

>> No.5550678
File: 34 KB, 798x629, Screenshot_72.jpg [View same] [iqdb] [saucenao] [google]
5550678

Just installed Zandronum and checked Doomseeker, why aren't there any servers showing?

>> No.5550679

>>5550678
Are you letting it through your firewall?

>> No.5550680

>>5550665
I wouldn't say their poor movement is ever worth something against yours. You ain't stopping, right? Anyway, at overall it's still more challenging to play Nightmare. Prove me wrong.

>> No.5550682
File: 2.94 MB, 1000x563, very fast ogre grenading at very high speeds.webm [View same] [iqdb] [saucenao] [google]
5550682

>>5550680
Because the enemies literally just fucking stand there and don't advance on you? Look at this dipshit here, he's fucking useless.

>> No.5550683
File: 5 KB, 519x39, Screenshot_73.jpg [View same] [iqdb] [saucenao] [google]
5550683

>>5550679
Yes

>> No.5550692

>>5550649
>all the intermediate difficulty options are designed for newcomers to get used with mechanics and all.
That's why a many if not most WADs are built around UV but far more difficult than anything a casual player would have to deal with in a typical UV run of Doom.

>> No.5550694

>>5550682
lol) however, does it matter, unless you're standing still, useless as well, and recording video me? You could just pause the game. I admit situations, where it is convenient to safely wait in place for, maybe, someone else, while the moron keeps on trying to ruin a wall, but he is the only enemy, who "plays with mouselook off". All the others succeed in delivering twice (3 times?) as many trouble per unit of time to you.

>> No.5550695

>>5550692
Plutonia...

>> No.5550724

Anyone wanna host a basic vanilla Doom Deathmatch server? Doomseeker only shows modded shit and I don't feel like playing that today.

>> No.5550748

>>5550683

Do you get any error on startup? Have you specifed the wads path? Do do the folder where doomseeker is installed have any strange characters like tildes?

>> No.5550850

How hard would be to do a reskin of weapons? I just want to change the the SSG sprite and the muzzleflash while leaving everything vanilla without knowing jackshit about code?

>> No.5550860

>>5550682
lawl

>> No.5550865

>>5549730
Orcs and Elves Hexen wad when

>> No.5550874

>>5550850
Use SLADE3, look up a tutorial if you're absolutely clueless but it's mostly fairly easy to understand what to do.

>> No.5550879

>>5550694
yeah take your medications.

>> No.5550901

>>5550656
Wounds cap your maximum HP, and while there are a few things that can force you to 100, such a stimpacks or berserk, when they wear off your wounded cap will be enforced. Use second flesh or find some healing magic to restore your maximum HP.

>> No.5550902
File: 863 KB, 1920x1080, Screenshot_Doom_20190505_164603.png [View same] [iqdb] [saucenao] [google]
5550902

Resistance is futile!

>> No.5550904

>>5550902
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bgates

>> No.5550917
File: 41 KB, 329x400, 51AMRP98JML.jpg [View same] [iqdb] [saucenao] [google]
5550917

>>5550902
Reminds me how en vogue it was in the 90s, even for normies, to bash Microsoft at every opportunity.

Well, they're not laughing now, are they?

>> No.5550923

>>5550879
I don't think he's high, I think he speaks terrible English.

>> No.5550926

>>5550917
They would have a fucking field day with Windows 10. Or 8, for that matter.

>> No.5550928

>>5550850
Fairly easy. Do you want to just replace the existing frames, or do you want something with more (or less) frames, at a different tic rate, whilst preserving the practical behavior of the normal SSG?

>> No.5550930
File: 1.82 MB, 1920x1080, Screenshot_Doom_20190505_110538.png [View same] [iqdb] [saucenao] [google]
5550930

>>5550902
>>5550917
http://toastytech.com/evil/index.html

>> No.5550931

>>5550926
I miss Windows 7, it was such an all around solid system as compared to 8 or 10.

>> No.5550942
File: 154 KB, 507x387, tumblr_ol8wv90Osr1rfq294o1_540.png [View same] [iqdb] [saucenao] [google]
5550942

>>5550865

making a reverse h doom with hexen where you play as an elf girl could be potentially fun

>> No.5550949

>>5550901
Shouldn't medkits treat injuries? Although they refuse to be applied.

>> No.5550958

>>5550949
The basic function (when you just press Fire) patches your bleeding wounds. Some of the damage caused is left over as a treated wound. You can run a diagnostic by holding Firemode and pressing Fire to see how bad your wounds have gotten. Apply Second Flesh by holding Zoom and Firemode and then pressing Fire. It's gonna hurt and leave you extremely vulnerable for several minutes, so make sure you're somewhere safe first.

>> No.5550965

>>5550958
Call me a casual but I wish I could just replace this entire health system with something simpler, it just drags the whole experience down

>> No.5550969

>>5550931
I was hoping MS would have a pattern of good, shit good like with XP, Vista and 7, and while 10 is an improvement it just isn't as solid as 7

>> No.5550971

>>5550965
Use a soulsphere or potion when you find one. It'll automate pretty much all your medical needs. Bleeding will be stopped almost instantly, wounds will be healed gradually over time, and magic can also cure aggravated damage caused by certain sources that medikits are useless against.

>> No.5550982

>>5550971
Problem is finding one. I suppose I could just cheat myself one but that doesn't sit right with me either.
I love how HD makes it feel like I'm playing SWAT 4 in Doom but the healing is a bit too finicky with lots of waiting.
Speaking of HD, TNT map11 might be my favorite to play it in.

>> No.5550984

>>5550942
Heretical Doom had Corvette for a while but people got pissy about the name.

>> No.5550989
File: 2 KB, 101x140, 1488261169117.png [View same] [iqdb] [saucenao] [google]
5550989

>>5550984
>Corvette

>> No.5550996

>>5550874

I will look into it.

>>5550928

Just reskin the one I have with a SSG that I think looks its cooler. This would be the base and I would only leave the weapons I like (change the ssg, ditch the assault rifle and the cyberdemon rocket launcher, maybe put the double chainsaw). https://forum.zdoom.org/viewtopic.php?f=43&t=54352

>> No.5551001

>>5550902
Why is the image so much brigher than the thumbnail?

>> No.5551006

>>5551001
PNGs can have gamma adjustments embedded in the meta data. 4chan doesn't use this information when making the thumbnails, but your browser uses this information when displaying the image.

>> No.5551007

>>5549108
holy fuck sauce pls

>> No.5551013

>>5550942
I refuse to believe this has anything to do with what I posted.

>> No.5551014

>>5551007
preacher

>> No.5551020
File: 16 KB, 106x148, flameguy.gif [View same] [iqdb] [saucenao] [google]
5551020

Is there any Quake source-port that allows something at least similar to software rendering?
I think the grainy and colors look fits the game way more than that polished turd look of openGL.

>> No.5551025

>>5550982
Is that normal that full size pinkies can run invisible through walls?
>HD makes it feel like I'm playing SWAT 4 in Doom
Then you should understand that large part of SWAT4 is about team work and better played ing coop. Also there was no ability heal at all.

>> No.5551029

>>5551020
i know tyr-quake
https://disenchant.net/tyrquake/

>> No.5551038

>>5548804
Glad to hear you're open to working on it! I'd say look into however the new Nashgore does it because I never see any model fighting on that in the time I've used it.

>> No.5551046

>>5551025
Spectres move very quickly and rapidly regenerate health while cloaked. They can't noclip to my knowledge, but their fleeing speed is pretty ridiculous.

>> No.5551067
File: 68 KB, 1251x328, fps.png [View same] [iqdb] [saucenao] [google]
5551067

>>5550631
Something like pic related, which is also why there's gameplay mods and maps for these games.
Modern FPS or at least those during the 7th gen didn't really had that many interesting elements to play with, which is also why they had story sections where the gameplay turns into something like on rails shooting through a turret or slow walking interactive cutscenes.

>> No.5551073

>>5551067
I wish more FPS had scoring systems and lives.

>> No.5551079
File: 386 KB, 640x480, spasm0001.png [View same] [iqdb] [saucenao] [google]
5551079

This corridor is fucking death.

>>5550969
Yeah, I had to get a shell thing to give me a Windows 7 look, I really just can't stand the Windows 10 interface at all.

>> No.5551089

>>5548905
RPG systems are awesome, please do it

>> No.5551094
File: 41 KB, 589x619, big boy.jpg [View same] [iqdb] [saucenao] [google]
5551094

>>5550316
>honk honk has taken an entirely new meaning now

>> No.5551126

>>5548804
>Those floor decals that strobe light are actually models
Give miniscule randomized z-offsets to avoid z-fighting

>> No.5551143
File: 242 KB, 640x1408, 1544470513043.jpg [View same] [iqdb] [saucenao] [google]
5551143

>>5550982
I only hate the bleeding and love everything else; I just turn it off. Get Ugly of Sin if you want to tinker with respawn settings, too. No shame in getting eased into it, because there's a lot to love in HD.

>> No.5551153

>>5550930
givveme the wad fucker

>> No.5551162

https://www.youtube.com/watch?v=8eVugNC3zbM

>> No.5551180

>>5544663
okay okay but sigil?

>> No.5551181

>>5551153
It's Marswar, from the site I linked. It's pretty good in its own right, Icon of Sin texture replacements aside.
http://toastytech.com/doom/index.html

>> No.5551182

>>5550631
>>5551067
I've always compared the level progression in Doom to a zone progression in Metroid, but with simple keys and switches instead of movement abilities.

At first you have only one area of the map available
You pickup red key, and a "red area" becomes available
The next key may be in the red area, but it opens the door in the previous area which makes you backtrack through already explored places
After you've found everything the whole level becomes available for exploration.

This progression-through-exploration has same structure as Metroid(vania) games, and scratches the same "itch" (in player's gameplay experience sense), but while simpler is also much more condensed.
This only applied to the good maps obviously, the ones that follow Romero's tenets of mapdesign, that pretty much forms the basis for such type of gameplay.

I wonder why nobody else on all those Doom-dedicated youtube videos (or even forums) never speaks of it or even makes such connection, when it is so obvious to me (as an avid fan of both metroidvanias and Doom).

Maybe I should even make my own video about it, but I lack proper recording equipment (as well as not being the native speaker) so the quality of such would invariably be shitty.

>> No.5551193

>>5551162
Still same shitty pull mechanics as in every Doom grappling mod ever.
Physics do not even remotely look the same.

On similar note: I've seen some mods with "pull yourself up a ledge" mechanic, namely Guncaster.
Also a long while ago Ive seen in these threads an edge-gripping mod, that made 2 virtual "hands" and allowed to only grab ledges, not walls, but also move along a gripped edge as well as jump upwards, to the side and backwards from it Tomb Raider style

Have anyone actually finished anything like this?

>> No.5551196

>>5551180
He's doing shit with Paradox now and keeps delaying Sigil.

https://twitter.com/romero/status/1118529553448755201

>> No.5551197
File: 2.14 MB, 2560x1440, 5555.jpg [View same] [iqdb] [saucenao] [google]
5551197

Heresy?

>> No.5551202

>>5550923
you guessed right. I'm not a native speaker)

>> No.5551203

>>5551162
If you can't use the grappling hook to launch yourself over enemies and gain a ton of momentum, don't even bother putting it in your game.

>> No.5551204

>>5551073
Same here
Scoring paired with a ranking system(or dynamic rank/difficult control based on performance)

>> No.5551205
File: 2.34 MB, 2560x1440, 6667.jpg [View same] [iqdb] [saucenao] [google]
5551205

>>5551197
PBR nukage

>> No.5551206

>>5548905
The whole RPG/XP thing stands and falls with the map set played.

>> No.5551208

>>5548909
Sadly, WH2 is super buggy. At least I can finish WH1 blindfolded.

>> No.5551210

>>5551204
While it may be a bit autistic of me, I like the feeling of "earning" a quicksave. Being able to do them at any time feels like cheating because I can just savescum for the perfect encounter every time and not saving at all is a massive pain when a level is 30-40 minutes long and I die at the end.

>> No.5551214

>>5551197
>>5551205
Looks like someone finally using proper metalness maps or at least toned down the old ones

>> No.5551218

>>5551197
If you like that kind of look. Still a bit too shiny for my taste.

>> No.5551226

>>5547050
Also, the Syphon grenade could also be a bitch to do because i'm not sure if it can syphon health from enemies that aren't part of the mod.
Maybe make it where it heals the player by how much damage it does/how many enemies are damaged.

>> No.5551227
File: 2.13 MB, 2560x1440, 6778.jpg [View same] [iqdb] [saucenao] [google]
5551227

>>5551214
I downloaded that vasyan777 remake and threw 3d monsters and weapons away. It's not so bad actually. But in some places it looks really shit.

>> No.5551237

>>5551206
Depends on how they're achieved, some use ammo pickups, some use kills, some use currency/token drops, some use per hit to give exp.

Each have different strengths and weaknesses for what they depend on to work well.

>> No.5551240

>>5551227
Is that the one with the high res textures? These will never look that good on Doom's simple/abstract geometry.

>> No.5551260
File: 1.60 MB, 2560x1440, 66444.jpg [View same] [iqdb] [saucenao] [google]
5551260

>>5551240
There's retroshader for this case.

>> No.5551264

>>5551260
Adding pixelation via post processing is incredibly stupid

>> No.5551272

>>5551264
Resolution scale fucks up HUD.

>> No.5551294
File: 1.19 MB, 770x440, pixart_06.gif [View same] [iqdb] [saucenao] [google]
5551294

>>5551264
I wish it could be done on models in a separate pass so they'd blend in with pixelated sprites.

>> No.5551319

>>5550682
That's just one situation though. Ultimately you'd have to dodge and move much more in Nightmare mode than you do in Hard and it's not even close. Enemies will react faster on NM, the pause between shots is much reduced and the projectile speeds will be much faster, too (including vore's homing projectiles, which in Nightmare can only be outrun by bunnyhopping, whereas on Hard it moves slow as shit, like all the other projectiles on Hard). Hitscanners will shoot at you quicker on NM and repeatedly so. On Hard the enemies get repeatedly stunlocked whereas on NM they'll get stunlocked once (they can get stunlocked again, but only after quite a while has past). Shamblers will instantly shoot their LG at you upon seeing you in NM, whereas on Hard they'll run around longer making it much easier to shambler dance them without taking damage. That again reflects the much longer reaction times enemies have on Hard.

And just to be clear both NM and Hard are easy as piss, only troglodytes that feel they have to prove themselves in a single player FPS will make retarded claims like the one you're making. Furthermore in Arcane Dimensions' version of Quake gameplay the shit going on in your webm has been entirely fixed.

>>5550665
And those enemies will be much slower to react, they'll shoot less frequently and will be far more prone to getting stunlocked. You're also ignoring the fact that the actual rushing enemies, including fiends, will be much faster and less stun-able than they are on Hard.

>> No.5551378

>>5551203
DE has it.

>> No.5551379 [DELETED] 

>still no NZ mosque wads
>No Columbine 20th anniversary wads

>> No.5551386
File: 52 KB, 632x742, oh.jpg [View same] [iqdb] [saucenao] [google]
5551386

>>5551379

>> No.5551395

>>5551020
super8

>> No.5551397
File: 669 KB, 1046x1018, .png [View same] [iqdb] [saucenao] [google]
5551397

>> No.5551406 [DELETED] 

>>5551386
I know it's edgy as fuck but I genuinely want to play cus I fucking hate Muslims

>> No.5551419

>>5551406
>i have to vent by killing my enemy in a video game
edgy and embarrassing

>> No.5551426

>>5551419
You mean like in Wolfenstein?

>> No.5551430

>>5551419
Compared to what? Doing it in real life?

>> No.5551479

>>5551406
>>5551419
>>5551426
>>5551430
i can't tell what's worse: the subject of how you both argue
i'll just assume you're just trolling and this is no way indicative of your personalities in real life

>> No.5551534
File: 113 KB, 2000x1250, WwZ4nSY.jpg [View same] [iqdb] [saucenao] [google]
5551534

Finished Epsiode 1 & 2 of Brutal Wolfenstein 3D.
Pretty damn good,a damn shame that the project was discontinued.
The level design was refined but still familiar.
The music was neat.
Boss fights were meh but far more torelable than in the past versions.

I heard that Lt. Marky Mark wants to continue the project. Sure adding 200 more unpolished features to Brutal Doom and keep in beta for 2 more years

>> No.5551541
File: 21 KB, 220x251, IMG_ys3akz.jpg [View same] [iqdb] [saucenao] [google]
5551541

I remember an old discussion regarding enemy packs from non-FPSs.
Which would you like to see?

Mine:
>The Enclave from Fallout 2
>The Soviets from Red Alert
>The enemies from Dungeon Keeper

>> No.5551550

Heretical Doom gives me a fatal error on startup. Should I just download an old version of GZDoom? And if so, which one do you recommend?

>> No.5551554

>>5551534
A friend of mine also wants to do her version of the mod she's currently doing the soviet version of wolfenstein (using gzdoom from what i've seen)
she says that will work on it after she finished the afromentioned project and she said that he can trade assets with mark if she wants too

Knowing some of her mods that she did also (Ralsei compagnon mod and The upcoming Susie one) along with some of her dev diaries really show she is good at animating if you can ignore the fact that she's like's to put the "Oh double V Oh"

>> No.5551563

>>5551554
Oh you mean,It's Me Veronica?
I've been followig her works for a while now.
She said that the one with the soviets it actually takes place in the Red Alert universe. So good to know.

>> No.5551580
File: 12 KB, 417x96, shamblerpr3.png [View same] [iqdb] [saucenao] [google]
5551580

>>5551541
All the Quake enemies for Doom.

>> No.5551582

>>5551294
The prodeus dev used to post here but he never explained how he did it

>> No.5551595

>>5551563
Yeah that gal, i also know ZioMcCall, as we worked togheter to make a Undertale fangame too using gzdoom.
real shame he loose interested on working on His mod tho, but i can understant loosing the mood to work on something at times.

>> No.5551604

>>5551541
Some of Megaman's bosses, Ape Escape apes and some Castlevania enemies

>> No.5551610

>>5550504
Anybody got a sprite sheet for this upgraded model of the shambler?

>> No.5551623

>>5551079
Not really, you missed the Quad Damage when you came out of the chute. You're supposed to use that with the lightning to steamroll into the pit room and even kill off the shambler and fiends in there too. (then go back through again to pick up anything you missed)
Airtime - learn to control your motion a little when going through airpipes. It can slow you down just enough to get to a ledge instead of projectile motion.

>> No.5551631

>>5551541
Silent Hill 2 baddies.

>> No.5551640

>>5551197
>>5551205
>>5551197
Now that you've replaced the Sergeant with his original sprite form... its not really heresy anymore.
The explosive barrel sure is.
I wonder why there's a damn spotlight pointed at the sergeant though, he's way too bright.

I think the shotgun on the floor is okay but you have a big problem that has to be addressed here. The pixel size of the sergeant is nowhere near as fine as the pixel size on that shotgun down there, or really the rest of the terrain.
You're going to have to crank up the effective Pixelation (rendering scale?) on the video options so that you get maybe only the equivalent of a 640x480 display worth of pixels on the screen.
AT MOST

This is a consistency issue.

>>5551205
The metal walls have been done poorly.
They are painted either gray or brown, and if they're greenish thats dried muck from flooding.
They're supposed to be matte, not specular. Except maybe for very small parts of them where the paint is scratched or roughed up, thats all.

The nukage is excellent but it really should be Darker. It already looks kinda menacing, but making it darker will make it look even more.

>>5551272
FUCK THE HUD
Bring back one of the original status bars like the dark blue one inspired by the final doom box design.
Or the status bar that comes with Plutonia 2.

>>5551294
>>5551582
One alternative, since voxels basically dont work, is minecraftizing 3d models so they look blocky. Basically they have a whole bunch of square surfaces rather than smooth contouring or splines.

Even if the legs and arms move the effect is still pretty okay. Gunfire muzzleflashes are still going to have to be pixel looking too or have sorta sharp edges (like the muzzle flash on the gatling gun from halo ce). This translucent shit I keep seeing all the time just does not cut it.

>> No.5551645

Do you guys know what texture pack is featured in this vid?

>> No.5551648

>>5551645
Forgot the vid and 4chan doesn't let me delete the post, so might aswell double post

https://www.youtube.com/watch?v=GgjIdwMzPgE&t=300s

>> No.5551652

On Brutal and Heretical Doom I tend to get a lot of frame drops when I'm fighting enemies, even with Gore turned down. It also sometimes happens when facing a 3D object. What settings should I have?

>> No.5551659
File: 15 KB, 640x400, 018.png [View same] [iqdb] [saucenao] [google]
5551659

>>5551541
>>5551604
>>5551631
The enclave would kick ass as sprites.
I remember a long time ago (early 00s) I made a sprite set of the yellow Ion Armor from Xcom 2 TFTD and it kicked ass. I painted over the zombieman to make it. Its long gone now though.
(just like TFTD the possessed soldiers in ion armor had sonic cannons which one-shotted you and they had over 800 health, though I made them kinda slow. Even in the deadly combat system of xcom the power armor tier protection can tank .50cal rounds without you even feeling it).

>> No.5551661

>>5551659
XCOM Ufo Defense Wad would make me cream my fucking pants.

>> No.5551664

>>5551541
didn't sonic had that crab that shoots arcing fireballs?
he could work as a mancubus rep
also, maybe a little bit of metroid and dark souls
pacman ghosts too

>> No.5551683

>>5546896
i like the ones from the doom 64 for doom 2 project

>> No.5551687

I hope the Archvile in Eternal is not only as close to his original counterpart as possible, but his attack gets to be used for a secret like TNT's map 11

>> No.5551692

>>5551687
Didn't enemies in Doom 4 not leave corpses? Would that be a huge problem for the Archvile doing Archvile things?

>> No.5551706

>>5551692
they did, but faded/burned away like in doom 3

>> No.5551707

>>5550930
i used to really like this website back in the day

it's still really good if you want to look at old GUIs

>> No.5551715
File: 119 KB, 640x480, openxcomdoomconcept.jpg [View same] [iqdb] [saucenao] [google]
5551715

>>5551661
don't remember where I found this

>> No.5551743

>>5551661
>>5551715
Yeah but it was a totally pos mod for openxcom when the engine started incorporating some new capabilities. The way they do shotgun damage in OXC is completely asinine even to this day.

Beware if you're gonna have xcom aliens you're going to have ultra deadly shit to contend with. Plasma bolts are gonna do at least as much damage as a noble fireball (8 dice, 12 dice, 16 dice) and they're going to go at least speed 25.
Also Blaster Launcher projectiles will cause massive explosions which one way or another have a blast radius of about 500 map units and can probably do a little bit of damage through walls too. Nevermind that they seek around corners too.
Aliens throwing grenades that explode for 200 damage would be a thing too. Maybe doesnt explode on contact, but you'd have 3 seconds tops to react.

Psionics can probably toss an overlay on the screen. Good news is they can hit you from anywhere on the map with that even beyond LOS.

>> No.5551752
File: 1.05 MB, 1824x767, XCOM_Mensa.png [View same] [iqdb] [saucenao] [google]
5551752

>>5551661
https://www.moddb.com/mods/x-coom-ufo-ue
Someone could probably mix these assets with oblige to make random XCOM maps

>> No.5551758

>>5551692
I heard the GBA let him ressurect them from where enemies died, even if they disappear

>> No.5551761

>>5551758
GBA port of doom 2*

>> No.5551765

http://www.mediafire.com/file/3w9a7g1e36nq7mu/skins.zip/file

One whole gig worth of Q3A skins and models. Some botfiles haven't been thoroughly tested, but most things inside should be compatible with VQ3, ioquake3, CPMA, etc.

>> No.5551835

>>5551687
They should also drop fall damage related deaths that arent from actual death pits as if the game gave you the illusion of no fall damage
And I liked the platforming

>> No.5551921

>>5551661
>>5551752
A huge part of xcom was destructable terrain though. In some cases it could make a map unfinishable. Or a lucky shot with a plasma gun could blow open a hole inside an alien structure making maneuvers alot easier. You could also blow open a wall with an enemy behind it and get fired on right away by them and get your ass killed.
Nevermind that explosives were a really good way of breaking through walls and getting places you need to go. Or getting at enemies behind cover by removing said cover.
Doom even in the current iteration has NO providence for this kind of behavior and even if it did you'd need some other way to affect keycard escalation.

>>5551835
Because doomguy is doomguy fall damage should be like drowning damage in some games. Its just temporary and the health comes back, but if you take too much at once you're gone. Heck they could even let you get knocked out for a few seconds while the damage goes away (eg, it was more than your health), unless it went way overboard.

>> No.5551937

>>5550682
I'm going to prove, that 2 is greater than 3. X=X^2/X right? Now look: 2=2^2/2=something/2, 3=3^3/3=something/3. something/2 is clearly greater than something/3, thus 2 is greater than 3. How do you like it? Omit all factors but those, which you're taking advantage of, when proving bullshit, and... PROFIT!

>> No.5551940

What are your favourite FPS singleplayer campaigns?

Mine probably are:
Far Cry 1 (last difficulty)
Cybermage
Pathways into Darkness (including Demo 2.0)
Quake 1 (including cut start of E2M6 and cut Petersen's ending level)
and, fuck it, let's say, HeXen 1.

Yours?

>> No.5551996

>>5551940
>Hexen is just a fuck it
I want to be upset but every key item in that game is fucking cryptic as hell and I'm not ashamed to say the first time I beat it I needed to use a guide to get through a part of Shadow Wood.

>> No.5552051
File: 720 KB, 1110x957, he thicc.png [View same] [iqdb] [saucenao] [google]
5552051

>> No.5552096

>>5550965
It used to be press firemode to diagnose, fire to bandage and alt to second flesh.

Simple and quick. Don't know where all this three button nonsense came from for the medkits.

>> No.5552102
File: 2.69 MB, 3512x3472, 1546140632277.jpg [View same] [iqdb] [saucenao] [google]
5552102

Just finished
>goingdown
>UACultra
>ancient aliens
>alien vendetta
>wintersfury
>valiant

What should I play next? (not interested in any pirate doom, or anything that changes vanilla too much wintersfury i think is the maximum i like strayed from vanilla)

>pic unrelated

>> No.5552107

>>5551761
The fact that a gameboy port of Doom got archviles and PSX didn't says everything about how terrible the psx ports are.

>> No.5552119

>>5551715
Try X-Piratez

>> No.5552124

>>5552102
Play back to saturn X. If you like the slaughter of the later going down maps, try Sunlust.

>> No.5552126

>>5552124
forgot to mention that I played B2Sx and enjoyed it alot. Sunlust i've only played with complex and other shitty mods. I should give it a go vanilla. Thank you sir.

>> No.5552128

>>5552126
The Scythe wads are worth checking out too.

>> No.5552129

>>5552128
damnit forgot to mention i played scythe 1 as well and loved it ahahaha I should give scythe 2 a try

>> No.5552131

>>5552129
Yes you should. Scythe 2 moves away from bite-sized maps and is harder than the first, but lots of people like it more. Brace yourself for slaughter in the latter third: a little sooner than Scythe 1.

>> No.5552134

>>5552051
UNF

>> No.5552140

>>5552131
I play literally everything on UV. Says right in the notes that if you played scythe on UV play scythe2 on skill 3. Should I heed this warning?

>> No.5552160
File: 88 KB, 714x732, 1553298860799.jpg [View same] [iqdb] [saucenao] [google]
5552160

>>5552131
>>5552140
> and is harder than the first
Well there is a way to git gud, and thats through practice. Have at em boy.

>> No.5552218
File: 416 KB, 2000x2000, dango doom.png [View same] [iqdb] [saucenao] [google]
5552218

>> No.5552270

I have done it.
Single player, Grotesque (Hurt Me Plenty)

>> No.5552272
File: 147 KB, 1920x1080, kill me.png [View same] [iqdb] [saucenao] [google]
5552272

>>5552270
can't even remember to post the FUCKING image

>> No.5552275

>>5552102
thanks for the depressive picture you've helped paint with that image.

>> No.5552278

>>5552272
now do it with coop spawns

>> No.5552279

>>5551541
I want one based on Diablo enemies.
My wet dream is a first person ARPG mod with randomly generated levels and weapons.

>> No.5552284

>>5551541
GMOTA uses a DK enemy spriteset for one enemy.

>> No.5552289

>>5552272
good, see you in E4 :^)

>> No.5552391
File: 124 KB, 523x660, sith lard.jpg [View same] [iqdb] [saucenao] [google]
5552391

I want to really enjoy this game I just bought, but is there a patch so it doesn't alt+tab every time I open a menu to pause or change the controls?

>> No.5552448

>>5546896
Final doomer's hud.

>> No.5552501

>>5551126
That is a fantastic idea, thanks man

>> No.5552505

>>5551554
>she
>her
okay

>> No.5552553

Does Hideous Destructor doomguy just fucking attract shrapnel to him like a fucking magnet. I swear he has to take at least 1/3rd every other amount of damage I'm inflicting.

>> No.5552557

>>5552553
yeah, you gotta shoot rockets and grenades about half the map away from you

>> No.5552562

>>5552553
not just with explosives. you're prone to kill or incapacitate yourself with a shotgun blow from up close if you're low enough on health. it's really annoying.

>> No.5552578

Was there any particular reason why so many games used the quake engine?

>> No.5552606

>>5552578
There wasn't a cheaper option at the time, such as UE.

>> No.5552609
File: 385 KB, 640x480, spasm0002.png [View same] [iqdb] [saucenao] [google]
5552609

Infighting is rare in Quake I think, probably because of the lower enemy density, but it's fun seeing a Deathknight and a Demon get into a bitchfit.
I love monster infighting.

>>5551623
I know, I missed the quad damage up on that ledge, but I can't go back, and I don't think it's worth loading my last save for that, so I push on.

It was a tough little gauntlet, but it's also intense and fun that way.

>> No.5552620
File: 79 KB, 1863x365, playstation icon of sin.png [View same] [iqdb] [saucenao] [google]
5552620

>>5552107
The GBA port of Doom 1, the PSX, Sega Saturn, and Nintendo 64 port, as well as the 3DO and 32X port, all had their base in the port Carmack originally did for the Atari Jaguar, and the way that port worked, in combination with the comparatively weak power of these machines, meant that monster resurrection just wasn't going to cut it.

The GBA port of Doom 2, however, uses a different engine entirely, using Doom 2's assets and modified to emulate the game as close as it can. It has its own drawbacks (the nearsighted AI for one), but the Arch-Vile and Icon Of Sin works. There's some other concessions too, but other than that, this port is surprisingly full fledged, especially compared to the first GBA port.

>> No.5552625

Anyone here good at SR50? I'm getting extremely frustrated with how awkward it is.

>> No.5552628

>>5552578
Shit worked gud and had famous pedigree.
Then those Valve guys licensed it and added cool features like skeletal animation, and licensed that a bunch themselves.

>> No.5552657

New thread.

>>5552650
>>5552650
>>5552650

>> No.5552868

Can anyone here answer if Outlaws is supposed to have the same music track repeat itself over and over again during a level or go on to the next music track in the same level?

For example, if I'm in the first level and it takes me a while to complete it, should I hear track 1 and then track 2, etc. or should I hear track 1 on repeat?