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/vr/ - Retro Games


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File: 172 KB, 800x968, Q3_cover.jpg [View same] [iqdb] [saucenao] [google]
5499806 No.5499806 [Reply] [Original]

Quake 3 Arena shouldn't have existed.
Remember when single-player was the main mode of Quake?

>> No.5499837
File: 410 KB, 1920x1080, 1530431333799.jpg [View same] [iqdb] [saucenao] [google]
5499837

>>5499806
Xaero was ebin as a boss. At least Q3A has the decency to work offline, unlike Quake Champions.

>> No.5499849
File: 12 KB, 184x184, 2ac9ea59b086845f153a25bd64b2892b787dc446_full.jpg [View same] [iqdb] [saucenao] [google]
5499849

>>5499837
An actual Quake 1 - like campaign > Offline multiplayer. Not to mention Quake 2 is a downgrade from Quake 1 so don't even mention that hot mess.

>> No.5499942

>>5499849
Quake 2 wasn't even supposed to be part of the Quake lineage. iD couldn't get the rights for the name that they wanted and they also felt pressure to follow-up on the success of Quake 1. Add to those factors that all of the people who shifted Quake 1 to have Lovecraftian imagery had all left iD by then and you had the recipe for Quake 2.

I don't think that Q2 was bad but it was more evolutionary than it was revolutionary like Q1 was.

>> No.5500005
File: 28 KB, 700x420, 723.jpg [View same] [iqdb] [saucenao] [google]
5500005

>>5499942
>Wasn't even supposed to be Quake hence why it felt so different compared to Quake.
>Complete change/downgrade of overall atmosphere.
>Original minds left ID after development of Quake 1, only the original coder stayed.
>Game-play was nice as usual but that's it's only merit but with no greater emphasis on lovecraftian/satanic imagery to drive the overall atmosphere, what's the point?
>A devolution to the original Quake formula, giving every reason to just stick to Quake 1.
>Yep, hot mess.

>> No.5500014

>>5500005
Are you jewish?

>> No.5500017

>>5500014
?

>> No.5500019 [DELETED] 

>>5499849
>weeb always says some stupid shit
why am i not surprised. anyways, imo quake 1 missions are ok aside from ep1+4 which are memorable and stand out, but even those are only good.
meanwhile q3 has pretty fun bot matches. i say pretty fun because the game is better enjoyed with players, the bots arent amazing like say its other counterpart...

>> No.5500029
File: 34 KB, 495x495, 1496068176_1210368.jpg [View same] [iqdb] [saucenao] [google]
5500029

>>5500019
Quake 3 basically killed any chances with ID developing any sort of single player campaign which devolved the series into some multiplayer slop in the end. Hell, in the late 90's it even showed a lot developers that releasing a game with only multiplayer to critical acclaim is possible as long as you have a well known IP.
Also...
>Seeing an obvious newfag complaining about strangers posting weeb shit on a korean basket weaving forum.
>mfw.

>> No.5500034

>>5499806
holy fuck i just noticed
the red part of the logo on the right isn't aligned properly

>> No.5500039

Stop adding meaningless and shitty pictures to your posts. What is this, /v/?

>> No.5500042

This is the only Quake game I ever played. I've always been a consolefag but my cousin was super into PC games. All throughout the 2000s he played instaunlagged online and would make me play with him. I was absolute shit and got stomped all the time. I ended up getting halfway decent though. Good memories. He also had an Urban Terror server and made some custom maps.

>> No.5500052
File: 44 KB, 331x725, 1554437200665.jpg [View same] [iqdb] [saucenao] [google]
5500052

>>5500039
Nowadays /vr/ is sometimes more akin to "/v/ - lite" so yeah.

>> No.5500060

>>5499806
>Remember when single-player was the main mode of Quake?
No.

>> No.5500339

>>5499942
This. Arcane Dimensions is the real Quake 2.

>> No.5500345

Quake 2 is always bashed by people who were never around when it came out. Sure, the SP campaign wasn't as good as quakes, but the MP was excellent. People who slate q2 never ever played it online in the glory days (pre 2000). It's sad. Gamespy 3d massive checking in

>> No.5500348

>>5499806
>Remember when single-player was the main mode of Quake?
Yes, despite of it's rocky development. Besides, prople would reside on it's multiplayer like DOOM.

>> No.5500358

>>5500339
AD sucks

>> No.5500365

>>5500358
No it doesn't. You suck.

>> No.5500534

>>5500345
I played Q2 back in the day. The tonal shift was obvious but Q1 was such a huge game-changer that Q2 would never be able to compete. It was an "alright" follow-up. There was some heat because one of the enemies was a sexy woman with a barely-there costume.

In the end, Q2 was evolutionary and partially dwarfed by Unreal 1.

>> No.5500649

>>5500034
shut the fuck up

>> No.5500654
File: 1.61 MB, 2978x2393, Quake.jpg [View same] [iqdb] [saucenao] [google]
5500654

reminder: tech demo

>> No.5500728

>>5499806
Quake 3 is great, Quake 1 is great. But they're both very different games. It does suck the original Quake has been somewhat forgotten, but that's really more Quake 2's fault.
>>5500654
>it was in a book therefore its true!

>> No.5500731

>>5500728
>!

>> No.5500738

>>5500654
The first game of any new technology is essentially going to be a tech demo. Compare Wolf3d to the much more refined and playable Doom. I'm sure Carmack was much more concerned in how all his engine tricks were going to be utilized than in how the enemy placement flowed or whatever. This is a stupid complaint.

>> No.5500742

>>5500029
>Hell, in the late 90's it even showed a lot developers that releasing a game with only multiplayer to critical acclaim is possible as long as you have a well known IP.
Are you claiming Q3A didn't deserve critical acclaim? It's still the best arena shooter ever made. (With all due respect to Unreal Tournament, but the Quake movement gives it the edge imo)

>> No.5500764

>>5499806
i had a lot of fun plaing q3
we all had

>> No.5500858

>>5500731
What?

>> No.5500904

>>5500742
Should have been a completely different series instead of riding on Quakes IP, it doesn't seem right.

>> No.5500930

Quake 4 was single player and it was slightly above average.

>> No.5500943

>>5500654
And I was lynched by Quake fags when I said Quake 1 was underwhelming.

>> No.5500948

>>5500764
While Quake 3 as an arena shooter did provide a lot of fun I admit but I would have enjoyed it a lot better if it had an actual single-player campaign that returned the series to it's original form. Nowadays a lot of people in ID think that just providing a multiplayer component to enjoy is "just good enough". It isn't.

>> No.5500968

>>5500930
>Quake 4 doesn't exist.

>> No.5500989
File: 6 KB, 199x181, Quake_Headgib-final.png [View same] [iqdb] [saucenao] [google]
5500989

>>5500943
Quake 3 felt severely underwhelming when all there is to play is multiplayer.

>> No.5501025

>>5500029
i didnt complain that you posted a weeb picture you idiot learn how to read. like i said, its no surprise youre a weeb and an idiot

>> No.5501048

>>5500989
No single player is better than forced and subpar single player.

>> No.5501062
File: 282 KB, 499x499, 1518966668_Pepe2.gif [View same] [iqdb] [saucenao] [google]
5501062

>>5501025
>I see that the brain-dead newfag is still lurking in my thread.
Can't believe you're still surprised that people commonly post weeb shit around here, idiot.
Now are you gonna add anything to the original topic or are you just going to derail the subject like the obvious newfag you are? If not, GTFO.

>> No.5501082

>>5501062
that anime has fried your brain if you still cant understand what im saying, like a drug. thats all that needs to be said.
anyways, to go back on topic, the mp shooters didnt have story modes but i feel the polish of the mp make the game deserving without it. the whole focus should be on arena shooter, so it doesnt make sense to have a story mode along it. thats why the story mode in ut and q3 are perfect because you get to enjoy how the game is meant to be played. unfortunately modern games dont do this anymore, but thats another story..

>> No.5501097

>>5501048
While Quake 2 is sub-par, I completely understand that but then again calling it "sub-par" is just being too generous. Quake 3 is only just forced multiplayer making it the very definition of hot shit. Also every single Quake game that came out has a multiplayer component so then how is the game forcing you to go through single-player?

>> No.5501153

>>5501082
Alright look here newfag, a small number of people around here post weeb shit here because "why the fuck not?" and not because they are actual weebs or even like anime/hentai, alright.
Also, Quake never mean't to devolve into just an arena shooter. Don't get me wrong Quake 3 was a damn good arena shooter and I genuinely want to enjoy it but it felt more bittersweet than anything. Quake was more than that, it had an engaging single-player campaign that was a natural evolution from DOOM and WOLF3D that is rarely seen nowadays. Now when you mention Quake to someone they usually talk about that hot mess "Quake 3".

>> No.5501270 [DELETED] 

>>5501153
its ok for 1 and 2 to be forgotten, theyre brown and nothing in particular stands out about it. even the characters all feel odd and dont fit in, atleast for 1. 2 is different but the game is too easy because it gives you too much space and also you can go back and get health packs or ammo.
3 deserves to be remembered because its the most fun and stands for what shooters should be about, combat with each other in multiplayer maps

>> No.5501286

>>5501153
Not him but it doesn't matter whether you like it or not, posting images like that means some part of you is fucked up. Why do we need to see it, it's just annoying.

>> No.5501327
File: 38 KB, 376x369, 81102274.jpg [View same] [iqdb] [saucenao] [google]
5501327

>>5501286
If your gonna continue wasting your time on this site, you better get used to seeing weeb shit because that's just how it is. Also it's just an art-style so who the fuck cares really? If you really have a problem with it then all I can say is just kill yourself. End of argument.
>Any more derailment newfag?

>> No.5501347
File: 107 KB, 535x767, _.jpg [View same] [iqdb] [saucenao] [google]
5501347

>>5499806
>Remember when single-player was the main mode of Quake?
What? Nearly everyone bought it for the multiplayer back then.
It was like the Call of Duty of its day -- ignore the campaign and jump straight into online.

>> No.5501363

>>5501347
Nah not really, both modes were given "more or less" equal attention with a lot of mods being created for both single-player as well as multiplayer. Don't tell me your first was Quake 3.

>> No.5501545
File: 235 KB, 1392x1065, whatever12.jpg [View same] [iqdb] [saucenao] [google]
5501545

>>5499806
>Remember when single-player was the main mode of Quake?
No, I'm afraid I do not.

>> No.5501674

Quake 1 is a great game although ultimately it feels rushed.
Quake 2 is uninspired schlock, you can tell id had no direction without many of its former people
Quake 3 is a more confidant Q2, it has some nice atmosphere and one of the highlights of old school 3D graphics, I'm not sure how to put it. It also has some of the best multiplayer design out there but it really should have had a different name than Quake.

>> No.5501825

>>5499806
You're gay. Q3A is great the way it was made.

>> No.5501827

>>5501347
no way fag

>> No.5501839

>>5501825
And you're a massive cuckold if you're just going to let a company ruin a once great IP.

>> No.5501849

Why do Q1fags always shit on Q2? Is it seething because they didn't get more memecraftian themed games?

>> No.5501858

>>5501849
More like devolving Quake into more countless generic sci-fi slop which doomed the entire Quake series into obscurity once the market got tired of sci-fi FPS games. There's your answer, Q2fag.

>> No.5501931

>>5501858
Dubious claim that's as coherent as Q1's level continuity

iD's games are mostly sci-fi. If anything, it's not Quake series "devolving" with Q2, it's more Q1 "deviating" or "one-off'ing" from the usual theme
Q2 had no influence on sci-fi games becoming less popular. Market lead changed from sci-fi to WW2 because of Saving Private Ryan and Enemy at the Gates. Once people got bored of that theme, they moved to modern/near future warfare. Memecraft was never a theme that had significant market share.
Quake series did not become obscure after Q2. Quake changed its perspective with Q3 and its competitive/multiplayer-only focus. Quake fell into obscurity only once arena shooters fell into obscurity (in some part because Q3 fags would also loudly shit on everything not-Q3)

Ultimately, even if Q2 was not named "Quake 2", you would still not get any more memecraft games. Shitting on Q2 will not change history.

>> No.5501941

>>5501931
Meh, I wouldn't put too much pressure on ID. It's just not the same when a lot of the creative minds left. I guess that's what happens when you give into hype. Series could have been so much greater.

>> No.5502895
File: 77 KB, 804x42, thcic.png [View same] [iqdb] [saucenao] [google]
5502895

>>5499806
t.leaf

>> No.5502951

>>5501849
Because the identity Quake 1 had was unique for it's time (gothic medieval sci-fi Lovecraft) and really hasn't been replicated, while Quake 2 was a generic sci-fi shooter against Nazi cyborgs. The music was really bitching though. Descent into Cerberon is peak hype.

>> No.5503204

>>5500654
man just check out that writing
>check out any magazine reviews
no citation given
>id acknowledged ... quake being a tech demo
no source given
>half-life using quake II engine
didn't even check wiki for fact-checking

in every other field this book would be a shit-tier textbook
the opinion of the author can be safely disregarded
yet there is always that one stupid fag that likes to appeal to the authority of something printed on paper

>> No.5503219

>>5500728
>original Quake has been somewhat forgotten, but that's really more Quake 2's fault.
definitely not
when I still played QW online in late 2000's it always had more servers by the number and by population

>> No.5503224

>>5501849
three words slow sausage rockets

>> No.5503327

Their bot matches are better than Q2's singleplayer.

>> No.5503358

>>5503219
Not really. QW was always less popular than Q2 and it still is thanks to Tastyspleen.

>> No.5503394

>>5503358
And before this turns into shitflinging, I prefer QW duel way more to Q2's.

>> No.5504054

>>5503358
Ok, maybe I don't know what this is because i never bothered with Q2 multiplayer, but back in 2000's I considered quakeservers to be the goto for this kind of information adn it showed like 4 times more populated QW servers compared to Q2.

In fact this very moment QW servers are slightly more populated than Q2 servers according to quakeservers

and before this turns into shitposting, Q2 really holds a worm place in my heart, I just feel that you have a delusional perception of reality regarding this, luckily this can be measured

>> No.5504829

>>5504054
http://q2servers.com/
https://www.quakeservers.net/quakeworld/servers/so=8/
the server with 30/32 people is just bots

>> No.5504885

>>5500345
God bless those 3wave days

>> No.5504939

>>5499806
I can't wait until the Quake 2 RTX comes out, I can finally play the game without it looking like ass.

>> No.5504957

>>5504939
When is it coming out? I cannot find anything about a release date.

>> No.5504960

>>5499806
t.fraglet

>> No.5504965

>>5500034
What the fuck bros? Some explain this RIGHT NOW

>> No.5504971

>>5504957
https://www.pcgamesn.com/nvidia/quake-ii-rtx-nvidia-ray-tracing
Release date is April according to this

>> No.5505002

>>5504957
You can try this in the meantime, it uses RTX features. Doesn't look as good as nvidia's version though.
https://github.com/cschied/q2vkpt/

>> No.5505303

>>5499806
That was only true about Quake 1. Most people just played LAN on Quake 2.

>> No.5505364

>>5500654
The irony is that non-retro gaming is dominated by tech demos making millions.

>> No.5506053

>>5500989
>>5501097
>>5500943
>>5500654
So is there a good Quake 3 Campaign mod?

>> No.5506862

>>5506053
Jedi Outcast/Jedi Academy

>> No.5507252

Q3A captured my imagination as a kid for what it was trying to do. The concept of competitive gaming was foreign and exciting to me and the idea of clans was also really exciting. Seeing commercials for HEAT.net and seeing Q3A segments on ZDTV was beyond exciting and had my mind thinking about the future. It didn't feel like buying just another game, but that I was buying an actual hobby or into a community.

I think it's really missing the point to criticize Q3 for trying to hone in and refine it's most uniquely forward thinking features that were growing alongside the internet. I think it's also easy to forget how much content there was in models and levels to play.

>> No.5507431

>>5507252
>I think it's also easy to forget how much content there was in models and levels to play.
not only that's not exclusive to Q3, but in general highly competitive games revolve around same few "tournament" maps much more than custom maps/modes