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/vr/ - Retro Games


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File: 66 KB, 1024x768, snark_pit.jpg [View same] [iqdb] [saucenao] [google]
5473093 No.5473093 [Reply] [Original]

I've been playing a lot of Half-Life deathmatch lately and something I had forgotten is how most of the stock maps are designed around interactive gimmicks. Crossfire has the nuke, Stalkyard has the turrets and boxes that you can open for weapons, Subtransit has the train and the pre-placed tripmines, and Snarkpit has traps all over the map.

It's gimmicky for sure but it also gives the maps a lot of charm. Are there any other examples of multiplayer maps being designed like this?

>> No.5473116

There's also the opportunity to drown people in Undertow.

How do you get into the secret area in Crossfire anyway?

>> No.5473121

>>5473093
Rock2 lets you gas the enemy when you score. I always loved it, it was a straight gimmick that didn't add anything really, but it was neat.

>> No.5473127

the pressure chamber of UT's DM-Pressure was the shit

>> No.5473153

>>5473121
Dont forget the demoman wars with det packs blowing up the underground entrance that was hot. I am surprised they dropped the demopack in tf2.

>> No.5473169

>>5473093
You forgot on Snarkpit you can also push a button to activate a fan that blows people away in the duct

>> No.5473184
File: 47 KB, 258x258, b288da2fab43f4f6df96976d43b37633.gif [View same] [iqdb] [saucenao] [google]
5473184

>>5473121
>straight gimmick
I dunno, it created a desperation for limited resources. You could sort of disperse people to get the next person ready to grab the key. Or something. Why did you remind me that I got to enjoy Rock2.

>> No.5473342

>>5473116
You mean that little room with a crossbow? (or was it the gluon gun? I don't remember which one it is) You just press the use button on the corner of the room and the door opens

>> No.5473349

>>5473342
Pretty sure that only worked in Source. Maybe it's less tolerant in the original?

>> No.5473362

>>5473349
I just checked it in the original half-life and it works perfectly well. There is another room that looks just like the one with the secret door, maybe you are mistaking them?

>> No.5473394

>>5473362
I can noclip through to the blue room and then trigger the door from the inside, but I still can't open it from the outside.

>> No.5473395

>>5473121
>Rock2 lets you gas the enemy when you score. I always loved it, it was a straight gimmick that didn't add anything really, but it was neat.
There was a lot more to it than that. It basically forced a reset so that the defending team had a chance to recover, but also it could give you a huge advantage as an attacker if you could grab one in the enemy base, as you then take advantage of that reset yourself to catch them with their pants down. Possible to get a train of captures going that way.

>> No.5473405
File: 2.94 MB, 640x480, q2dm3.webm [View same] [iqdb] [saucenao] [google]
5473405

Quake 2
The Frag Pipe (q2dm3)

>> No.5473408

>>5473394
Ok, I just went into a private server and tried it myself, and I cannot open the secret door from the outside either, but I can do it perfectly fine in a regular server. Maybe it's broken in custom or lan servers?

>> No.5473428

>>5473093
If i remember q1 had shit like this too.
it's fun, but it pretty much makes the map out of any competitive game

>> No.5473432

>>5473408
Regular server? A public one? Maybe it has been modded.

>> No.5473462

>>5473432
Yes, public server, probably a plugin, I have no idea and I never noticed it until now

>> No.5473964

>>5473405
UT had a room like that too, compression chamber you could trigger to gib people.

>> No.5474950

>>5473428
True, but maps like this are good for casual get-togethers. It already hard enough to convince people to try old deathmatch shooters and these kind of gimmicks can help you get your foot in the door.

>> No.5475069

>>5473405
fuck, I had forgotten that, that takes me back

>> No.5475158

>>5473964
I just mentioned it ITT

>> No.5476329

>>5473093
quake 2 had that room which could be closed with the press of a button that trapped and filled with lava

>> No.5476334

>>5473428
it did, with the one map that opens the entire fucking floor into lava

>> No.5476507

This many people talking about hldm and not all of us playing right now hurts me

>> No.5476571

>that one Q1 map where you can push the button to open the floor and make everyone fall into hellfire

>> No.5476764

In Blood's "The Tower", there are buttons to retract bridges, leading to a deadly fall for anyone on them.

>> No.5477054

>>5473127
Yeah.

Speaking of gimmicky unreal maps. I remember there was a Unreal 1 map where if you shoot the core in the central area few times, it triggers an insta kill explosion and the only way to escape it is if you manage to hide inside the hatch that opens before explosion.

>> No.5477058

>>5476507
I recently set up a server that I use for small private games of HLDM and HL2DM, I'd be happy to open it up and run it more often if there's enough interest here.

What worries me is that I've seen what kind of game HLDM turns into when the players get really good and I want this to be a casual thing.