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/vr/ - Retro Games


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5219928 No.5219928 [Reply] [Original]

The vast majority of roguelikes are ascii and terminal based and were developed back in the 80's and 90's (*bands and *hacks).
The roguelike general migrated from /tg/ to /vg/ 5 years ago and now is facing a crisis: it's simply too slow to survive on /vg/ anymore. Currently , thr thread needs a single bump injection every half an hour not to fall off the catalog, with a roguelike post every 1 hours on average (may fluctuate).
Thus most of the bulk of the general, ridiculously, is not roguelike related. This has started to create a discrepancy between content and the need to stay afloat in a sea of shit, lowering thread quality over time, to the point most regular players left, further diluting the wuality content.
Considering these things, a reloacation to /vr/ would fit the theme of the general, help the local roguefauna grow back to acceptable levels and improve improve thread quality consistently.
There might be some kicking and screaming, considering that most of thesr games are actually forks of the old 80's/90's games and are, dare I say, being actively developed in some cases. The source material remains firmly grounded in /vr/'s roots though.
That said, could it be possible to relocate to /vr/ where threads need to be bumped once a day instead of once every 20 minutes?

>> No.5219935
File: 262 KB, 1920x1040, AreYouDoubleBobbinMe.jpg [View same] [iqdb] [saucenao] [google]
5219935

>>5219928
>halal

this shit is getting annoying. no its not kosher unless its rogue or any variant made in or before 1999, or on a console made before 2000

>> No.5219942

>>5219928
Most roguelikes discussed in that general aren't retro, so no?

>> No.5219950

Some of them just have shitty and tiresome game design

Like typing
>west
>west
>west
>west
just to take four steps west

>> No.5219968

>>5219928
>/vg/

No thank you.

>> No.5220036

>>5219950
I think you are in the wrong side of text-based games there.

>> No.5220040

>>5219950
That's Zork you fucking rube.

>>5219928
Not unless you want to have endless arguments with retards who can't wrap their head around what a roguelike even is.

>>5219942
Also this. You guys all talk about modern games so the threads would keep getting axed.

>> No.5220068

>>5219928
hot take
most roguelikes are moldy crap and Pokemon Mystery Dungeon should be the new standard everything else aspires to, or else they should just die out
PMD is more faithful to the genre gameplay-wise than is any of these 3D, metroidvania, and free movement roguelikes the industry puts out nowadays

Baroque remake was good though flawed, but it needed to be more of an action game in having better combat---a problem roguelikes in general face---stale combat.

>> No.5220079
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5220079

>>5219928
I have sympathy for your cause. If you wished to discuss classic rogue likes and forks of such, I would not object.

>> No.5220081

>>5220068
lots of the things that call themselves "roguelikes" simply aren't

>> No.5220104

>>5219928
>>5220068
This is what I mean by the way, OP. Any thread you post will be flooded with literal morons who will argue that they don't like the deffinition and think we should all play Chunsoft snoozefest baby games because it's what they like.

>> No.5220110 [DELETED] 

>>5220068
>a problem roguelikes in general face---stale combat.
>Mystery Dungeon should be the new standard everything else aspires to

This combination might be one of the funniest things I've seen posted in a long time though, so thanks for that lol

>> No.5220117

>>5220068
>a problem roguelikes in general face---stale combat.
>Pokemon Mystery Dungeon should be the new standard everything else aspires to

This combination might be one of the funniest things I've seen posted in a long time though, so thanks for that lol

>> No.5220143

Thanks for your time, I understand and agree with all your points, it'd be really just stretching the line way, way too thin unless we were actually playing LARN or moria or rogue. Not to mention the most discussed roguelikes at the moment aren't even the forks of the original, but a fork of a sandbox zombie roguelike from 2010, so.
Things will take their course. Have a pleasant day.

>> No.5220160

>>5220143
Sorry we couldn't help, but it would really be more trouble than it's worth. It's a shame but that's the trouble with /vg is how fast everything moves. The off shoots of roguelikes these days are sometimes super cool, I hope you find a good place to chat.

>> No.5220184

>>5220160
>offshoots of roguelikes
there aren't any that are actual roguelikes

>> No.5220194
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5220194

>>5219928
> halal
It's stretching it. It's not representational art, but the player is asked to attend the icon figure as if it were a pet, looking after its virtual "needs," and mimicing sinful and sometimes blasphemous behaviour but in a "pretend" context. The Prophet (may god's blessings be upon him) warns us of the danger of giving care and obedience to figures that are mere icons instead of people or animals.

There's also the danger of any epic game or passtime consuming too much of your time that you neglect your duties to family or community. But that's a danger inherent to all video games without a session time limit (I believe the technical term is "anti-poopsock measures").

Play in moderation, and always keep in mind the story told by this game is not a story of real people. Never let the game take you away from your responsibilities to the people around you, to yourself, nor to Allah. May His good will be upon you and your family.

>> No.5220301
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5220301

>>5219928
Cataclysm: DDA is fucking dope af

>> No.5220313

Not another general. /vr/ isn't /vg/'s garbage bin.

>> No.5220336

>>5220313
/vg/ is already the mobage garbage bin

>> No.5220340

>>5219928
Just be sure to tag it with something so I can filter it.

>> No.5220430

>/v/irgins constantly complain /vr/ is too slow, we NEED TO HAVE MORE STUFF TO TALK ABOUT
>/vg/ wants to move into /vr/ since /vr/ isn't a churning spamfest like /v/ or /vg/
Everyone wants what we have.

>> No.5220869

>>5219928
I suggest leaving 4chan entirely and making your thread on one of the other, slower chans.

>> No.5220990

The problem is that most roguelikes talked about in that general are relatively modern.

>>5220068
PMD isn't a roguelike, neither is shit like Isaac and its derivatives.

>> No.5221004

>>5220194

}:-|

>> No.5221037

>>5219928
I fucking love traditional roguelikes and would be fine with a general here. That said, it would have to fall within the rules, which would eliminate the majority of good roguelikes which were made post 2000. If the mods would approve it it would be a damn good fit for /vr/ but I don't see them approving post 2000 discussion.

>> No.5221042

>>5220068
>PMD is more faithful to the genre gameplay-wise than is any of these 3D, metroidvania, and free movement roguelikes the industry puts out nowadays

Bro, those aren't roguelikes. I use the term traditional roguelikes because roguelike has become a marketing term for any procedurally generated game regardless of the genre.

>> No.5221102

>>5219928
u haram bruv?

>> No.5221119

>>5221037
I dont see why modern RL's should not be discussed

you got cases of games that have been in development since time immemorial like Nethack and games that share some /vr/ themes like DoomRL, hell the very format is ancient

the rest we can just let slide unless its a literal roguelite

>> No.5221619

>>5220184
Of course. Because they're off-shoots, that's what it means...
Taking some rl elements and blending them with one or more other genres. Something not being a full roguelike doesn't make it a bad thing. Diablo and Spelunky are also awesome.

>> No.5221623

>>5221619
to be fair, Diablo is a roguelike whose only problem is being real-time. every other criteria is met

>> No.5221631

>>5221119
I totally agree, modern (traditional style) roguelikes are damn good and honestly have to closely follow the genre to even be a roguelike. It's not me that needs convincing, it would be whoever the hell admins for /vr/.

Modern roguelikes are by nature very similar to "retro" ones. No idea how it would happen but you have my vote. Roguelikes (not talking "roguelites" are pretty much the only modern genre I play.

>> No.5221642

>>5221623
Yeah exactly. One thing changes and it's not really a roguelike anymore. It's still an awesome game, but one tiny change like that has huge ramifications to what the experience is like. It's pretty awesome really.

>> No.5221649

>>5221631
In recent times the genre has really caught on so we're finally getting lots of both. Tons of traditional roguelikes get made that find interesting ways to twitst the recipie and then there are also loads and loads of experimental games blending genres for some really cool results.

Every time I say it here it causes a shitstorm, but to me it feels like the golden era of gaming.

>> No.5221652

Is Kingdom of Loathing pre-gen 5?

>> No.5221671

>>5221652
If you can play it on a Windows 9X machine it's fair game here. The original version, likely but could you get it to run on one now I'm much less sure.

>> No.5221732

Would Dungeon Crawl be alright?
I think the original was made in 1994 but it's still updated to this day

>> No.5221746 [DELETED] 

>>5221732
stone soup the swoopdee doop spoop.

sure why not, also dont forget to play rogue survivor, mujahid and project zomboid, cause fuck the rules right??

>> No.5221890

>>5221746
>game made in 1995
>breaking the rules

¯\_(ツ)_/¯

>> No.5221894

>>5221732
Dungeon Crawl yes. DCSS not so much.

>> No.5222082

>>5221890
Linley's would be kosher but Linley's fucking sucks

>> No.5222390

>>5219928
>Currently , thr thread needs a single bump injection every half an hour not to fall off the catalog
We seriously need a containment board for gachashit. Ever since those threads have popped up the pace of /vg/ accelerated massively. I remember /simg/ thinking about migrating to fucking /n/ because of it.

>> No.5222498

>>5221642
>One thing changes and it's not really a roguelike anymore.
The term is rogueLIKE, not rogueCLONE. One thing can be LIKE another without being identical.

>> No.5222509

>>5222498
Lol

>> No.5222647
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5222647

>>5222390
There's already a containment board.
It's called /vg/.

>> No.5222650

>>5222498
if it's not on a grid it's not a roguelike

>> No.5222659

>>5222498
Shit they weren't joking. Why are vr kiddies so retarded? I thought this was supposed to be one of the better boards.

>> No.5222873

>>5222498
The question is, how many traits can one remove (which ones in which combinations) and still have the game be considered a roguelike?

>> No.5222932

>>5222873
It depends on how the gameplay is affected by the removal of them. With making the formula an action game you change it so drastically that no one mistakes Diablo for a roguelike. But you could add a real-time element or different game mode where it wouldn't change the genre.

>> No.5223412

>>5219928
If your thread isn't popular enough to stay alive then it deserves to die...we're not going to fucking keep your shit on life support...its usefulness to people is obviously passed, just move on or go find a website with a message board just for rougelikes.

>> No.5223443

>>5222873
look up the berlin interpretation. This is kind of the requisite things, however they are open for interpretation and are discussed to death. Just read the interpretation and get the gist of it. It's not perfect and there are outliers but it's the most agreed upon list.

>> No.5223585

>>5222873
All of them except random level generation according to most of /v/ and Steam.

>> No.5224294

Most of these morons with the most vocal opinion about /rlg/ not being welcome don't even know what fucking RETRO means.
Epic.
Please reconsider your life.

>> No.5224428

>>5224294
Do you?

>> No.5224442

>>5219928
>Thus most of the bulk of the general, ridiculously, is not roguelike related.
this is an issue with the general format, not the board you're posting in

>> No.5224631

>>5224442
The issue is magnified by the board and probably only surfaces because of it.

>> No.5224658

>>5224631
Yeah people having to post anything just to keep it from 404ing lowers the quality overall.

>> No.5224669

I bet this thread here will live as long as 5 of the rlg threads on vg.

>> No.5224697

>>5224669
I don't think 4chan was ever suited well to general type threads. It's clumsily trying to shoehorn traditional forums into this format but doesn't really work. Why not just join an actual rl forum out there? I know there are a number.

>> No.5224718

>>5224697
General threads aren't much different from boards, really, they're just a little tighter. The problem is just when general threads have too many posters inside. That's a sign that the general probably deserves its own board.

>> No.5224761
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5224761

>>5224718
>>5224718
I can see that way of looking at it. But 4chan has never been about lots of tight knit small boards and the reality of most of the generals I've visited is they end up being clusterfucks of mostly off topic banter. I dunno, maybe that's the goal though.

Though that said an rl general could work here if the posters at least nominally talked about retro entries.

>> No.5224765

>>5224761
They should just integrate and talk about roguelike games in single threads or go elsewhere if they can't handle that.

>> No.5224787

>>5224765
I can see not wanting to have multiple rl threads up at a time if there are people talking about different ones.

>> No.5224792

If a game is really old, but still in development, is it retro?

>> No.5224794

>>5224787
Then fuck off.

>> No.5224806
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5224806

>>5224794
Lol
I'm not one of the guys from /vg, I'm just saying it might be better for the board from them to make it a general rather than have five different roguelike threads up at a time.

>>5224792
Usually yes. That's the case with the Doom general. I.V.A.N. For example is fair game and we've had a number of threads about it over the years. New games back ported to run on old hardware are also fair. The rules here are weird.

>> No.5224808

>>5224806
>The rules here are weird.
That sounds like rogulikes would fit right in

>> No.5224812

>>5224806
No, this isn't /vg/. It's better to have multiple tangentially related threads than shoving everything into a single one. Especially if the small threads die a natural death while the big one is artificially kept alive well after it has served its purpose.

>> No.5224815
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5224815

>>5224808
They do, actually we've had some good threads. Even Rogue challenges some people joined in for a while.

>> No.5224816

>>5224812
Maybe you visit a different /vr than I do, every time that happens they all end up attracting trolls. Look at Doom general though, it just sits there does it's thing and half the board isn't taken up with it. Remember the whole reason they're thinking of coming here is the board is too crowded.

>> No.5224829

>>5224816
Another Doom general equivalent is the least this board needs.

>> No.5224868

>>5224829
Well we're free to disagree on it I guess and they're free to do as they like. I certainly wouldn't mind more rl players kicking around /vr though.

>> No.5227004
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5227004

always remember
never forget

>> No.5228141

Toejam and Earl is borderline roguelike and already beloved. It's realtime but shares a lot of the tropes.

>>5221649
>Every time I say it here it causes a shitstorm, but to me it feels like the golden era of gaming.

If you're talking traditional roguelikes specifically I would agree.