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/vr/ - Retro Games


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File: 12 KB, 548x240, joust vs balloon fight.png [View same] [iqdb] [saucenao] [google]
5195229 No.5195229 [Reply] [Original]

The great debate

>> No.5195242

I prefer Balloon Fight overall but have more nostalgia for Joust.

>> No.5195253
File: 833 KB, 1225x1573, Joust2.jpg [View same] [iqdb] [saucenao] [google]
5195253

Love Joust, but Joust 2 is superior.

>> No.5195258

Without hesitation, Joust. It's faster, harder, more exciting, has cooler style graphics, and sound. It also came 2 years before which makes Balloon Fight a blatant clone. It's still a good game and it has balloon trip which is cool, but Joust is so much better in almost every way.

>> No.5195262

>>5195229
Balloon Fight has Balloon Trip mode and music by Hip Tanaka so is obviously superior

>> No.5195301
File: 135 KB, 800x803, 218767-balloon-kid-game-boy-front-cover.png.jpg [View same] [iqdb] [saucenao] [google]
5195301

Baloon Kid is pretty cool

>> No.5195314

>>5195301
She looks awfully happy about being eaten by that fish

>> No.5195324

>>5195301
>tags: willing vore, underage

>> No.5195349
File: 271 KB, 480x623, バルーンファイトGB.jpg [View same] [iqdb] [saucenao] [google]
5195349

>>5195301

>> No.5195458
File: 263 KB, 1920x1080, joust high score.png [View same] [iqdb] [saucenao] [google]
5195458

What's your high score?
I've been playing for like a week, I'm still pretty shit but 100,000 is pretty decent.

>> No.5195468

>>5195458
not bad, I was playing the saturn port on midways arcade classics last night and got 139k. There might be slowdown that makes things easier on that version though. Are you using mame? I ll play a few rounds on mame tonight and come back with my top score

>> No.5195471

>>5195468
>Are you using mame
yeah
previously though i was playing on the midway collection on ps2

>> No.5195482

>>5195229

Joust. Played it all the time in the arcades. Great game.

Never saw Balloon Fight until years after it was out on the NES. Played it and discovered it was just a poor copy of Joust.

>> No.5195490

i feel like joust has better physics
and it feels great to catch eggs in midair
it's a lot harder too
and i love the art

>> No.5195498

>>5195253
nah, the vertical screen just doesn't work as well for joust. It's cool if you've played the hell out of Joust 1 though if you want something a bit different

>> No.5195537

>>5195498
>vertical screen is bad
>for a game where the screen wraps
No.

>> No.5195590

>>5195253
I didn't think anybody actually liked Joust 2, nice to see that the programmers didn't totally waste their time

>> No.5195625
File: 2.09 MB, 4032x3024, IMG_3501.jpg [View same] [iqdb] [saucenao] [google]
5195625

>>5195471
just played a few games on mame and I can confirm the saturn port has so much slowdown in comparison.
last night I got 139k first try on the saturn, tonight it took a good few tries to get a comparable score in mame.
I hope you can beat this anon it would motivate me to go for something higher

>> No.5195636

>>5195625
i'm going to bed now but i'll definitely try tommorow. this game's super fun, probably my favorite arcade game ever now. used to be robotron, which i still love, but I think joust beats it.

>> No.5195659

>>5195625
>I hope you can beat this anon it would motivate me to go for something higher
Anon, I will beat it tomorrow too. Too late to start now.

>> No.5195679

>see thread
>see scores
>"hey this game looks easy and fun, let's try it on my NES"
>58k
I'm terrible

>> No.5195684

>>5195679
NES version has wonky physics
Try it on MAME, or one of the arcade compilations that has it
Or 7800 version, IIRC that's the best contemporary home version

>> No.5195729

>>5195636
>>5195659
I'll be looking forward to seeing that

>> No.5196651

>>5195253
Joust 2 feels a bit bloated to me. The beauty of Joust was in its simplicity, imo.

>> No.5196667
File: 1.62 MB, 4032x3024, 20181203_114711.jpg [View same] [iqdb] [saucenao] [google]
5196667

>>5195729
Here ya go! Damn, just found out my soundboard isn't making sounds, Joust is strange without sounds. Gonna have to pull the sound board and see if anything funky is going on.

>> No.5196687

>>5196667
Oh dang you have an actual machine, that's rad
How much did you get it for?

>> No.5196765

>>5196687
Well, I traveled about 5 hours to get it. It was probably around 2010 or maybe a few years before. I found it on craigslist for $50. It had major issues though. The guy that had it was living down a logging road in MN, looked like we would be murdered and it was a ploy to get us to his abandoned trailer with misc outbuildings built from scrap metal. Turns out he was a hell of a good guy and even helped me load the machine.

I did what I could on it but at the time I had no electronics experience, so I fixed the mechanical and cosmetic issues. I ended up sending the boards to Bob Roberts (damn fine arcade tech who has since retired). Bob said it was the strangest set of issues he had ever seen. He would fix something, then it would inadvertently go crazy again. He would track that down and then upon a burn in test something else would go nuts. Bob was a master at repairing arcade games but this took him probably 2 months. I had an email chain, he would tell me what he found, what worked, what went wrong etc. He said he had never seen a board like this but he thinks it must have had some huge electrostatic shock coupled with other issues from an age. All in all I think he used $120 worth of parts and only charged me $40 for labor since he said it was interesting and also since he had it for so long. Bob Roberts was a freaking legend. I put a set of new joysticks in it, they were repros but exactly as the original sheet metal. Had to order those from the UK I believe. IIRC the kit for each stick was $40. All in all I think I ended up with about $400 in it. At the time I pretty much did all you can do to it, replaced the ram with same spec that runs cooler and also a switching power supply.

Now I've found the soundboard needs looked at, but I have experience now so I will fix it myself.

>> No.5197073

>>5196651
I grew up with Joust and never knew it had a sequel until a few years ago when I finally downloaded a MAME set. To me Joust was always about high-speed reflexive action with a bit of strategy thrown in, and Joust 2 does all that. I like the transformation mechanic, since you really need to react quickly to what is around you and take on whatever form is better suited to handle that exact moment. I can take or leave the bosses, but the core gameplay is fucking great.

>> No.5197112

>>5196667
nice score man, and cool that you have the real hardware. This score doesn't seem too out of reach so I'll definately try to beat it and post back if I do. The amount of lives given is like a testament to how hard this game is. I can't think of any other arcade game giving more lives

>> No.5197134

>>5195229
Funfact, the NES version of the game was programmed by Satoru Iwata and had more fluid jump physics than the arcade version. The programmer of the NES version was so impressed and asked Iwata how he did it. The formula for the jumping physics would later be used in super mario.

So if Joust didn't exist then Balloon fight probably would have never been made. Without Balloon fight super mario would have probably sucked like most other platformers of the day and gaming would be completely different today.

>> No.5197142

>>5197134
>The programmer of the NES version was so impressed

FUCK I MEANT ARCADE VERSION AAARRGG. I wonder if 4chan would be worse or better if people could edit their posts

>> No.5197151

>>5197073
The first time I heard about it was on the PS2 "Midway Arcade Treasures" disc. I only mention it because it's a pretty good port and there is also either a video or some cool info on the disc about it. I think there were 500 made IIRC.

I definitely like 2 and it has some fun level design but I do find myself playing 1 quite a bit more. I think I like it for it's simplicity and I've never been one to chase high scores but this game is an acception.

>> No.5197173

>>5197142
Far, far worse
Just think about it for a few seconds

>> No.5197419

>>5195625
>>5195636
sadly i didn't get a lot of time to play today but i'm hoping this thread stays up a while

>> No.5197424

>>5195229
I guess it comes down to whether you prefer the dueling of Joust or the Balloon Trip mode.

>> No.5197447

Joust all the fucking way.

>> No.5197451

What's the best way to kill Pterodactyls if you're not playing on the Red ROM version?

>> No.5197505

>>5197134
>Without Balloon fight super mario would have probably sucked like most other platformers of the day and gaming would be completely different today.
Hardly. Ony the floating mechanic was ported over to SMB for the swimming levels. Balloon Fight doesn’t have jump physics.

>> No.5197552

>>5197134
>>5197505
Also Mario Bros (1983 Arcade game) was directly influenced by Joust

>> No.5197592

>>5197505
>>5197134
I didn't know this. But I did see Iwatas joust on nes, which was amazing.

I prefer Joust, but I still play Balloon Fight today. They're both incredible games.

>> No.5197602
File: 265 KB, 900x1169, atari-2600-joust-germany.jpg [View same] [iqdb] [saucenao] [google]
5197602

I played the 2600 version with my brothers when we were kids. Was pretty fun.

>> No.5197609
File: 171 KB, 720x797, 20181204_000353.jpg [View same] [iqdb] [saucenao] [google]
5197609

>>5197602

>> No.5197725

>>5197609
Looks like hes having a fantastic time

>> No.5197742

>>5197725
Probably still on his first quarter.

>> No.5197753

>>5195229
Balloon Fight because of the nostalgia.

>> No.5197774

>>5195482
>Joust. Played it all the time in the arcades.
no you didn't

>> No.5197776

>>5195229
>great debate
Yeah, it's been raging all summer

>> No.5198005

>>5197774
this board is full of boomers
stop projecting

>> No.5198410

why do you even have a lance if you kill enemies by landing on them

>> No.5198416

>>5198410
So you can also kill enemies by running into them at a slightly higher elevation. It's like you've never even played the game.

>>5197609
>I don't even know this ostrich

>> No.5198456

>>5198416
>It's like you've never even played the game
I get where he's coming from though. It does feel like you're jumping on enemies at first especially if you're not good at the game.

>> No.5198674

>>5197602
It's crazy that the 2600 version is so much better than the NES one.

>> No.5198681

>>5198456
You have to lance the dragon in his mouth

No one gives a fuck what people who arent good think. They don't think. that's why they're not good.

>> No.5199036

>>5198681
>dragon
it's the "unbeatable?" pterodactyl
or pteropactyl in the nes version

>> No.5199049

>>5199036
Its been a while. Sorry. I play balloon fight these days.

At least I know how to fucking play.

>> No.5199050

>>5199049
rude

>> No.5199116

>>5198410
>when attacking someone why would you aim for the head instead of the toes
Damn, kid. You need to get off the computer and go outside.

>> No.5199181

>>5198410
>why do you even have a lance
Because Joust is a pixel-precise eSport and the lance is the measuring stick by which we measure the l33t against the n00bs. Three guesses what kind of player you are, Schmendrick, before I slay you and have your steed for my Yuletide feast.

>> No.5199261

>>5198674
Bad physics can ruin any game. At least the Atari ports (especially the 800 and 7800) got it right.

>> No.5199281

I feel like in Joust dying on Wave 2 is my lucky charm
Both times I died on Wave 2 I got over 100k while most of my runs end at 50-60k

>> No.5199397

>>5199281
I know that in wave 3 there is a huge difficulty spike. I'd imagine it's when they want to get rid of the quarter feeders. Maybe if you die in wave 2 it helps you get serious for the other waves. I know that you should never give up. Sometimes you get down to a life or two, then really get into a groove.

>> No.5199494

>>5199281
But... that's the survival wave. That's 3,000 points!

>> No.5199498

>>5199494
I know lol
It's always so disappointing when I die there but I perform better after for some reason

>> No.5200152

>>5199181
>turbocringe

>> No.5200956

>>5196765
Do you have any other machines?

>> No.5200970

>>5199397
Is it just me or does the game's difficulty go down when you lose a life? Maybe it's just for that level, but it's definitely a thing.

>> No.5202074

>>5200970
Usually when I lose a life I lose multiple in a short time
So I don't think so

>> No.5202939

I have an idea for a 3D platformer/action game/RPG based on Joust
You get to ride various different birds around the depths of Hell, fighting enemies and doing quests as well

>> No.5203004

>>5202074
I don't know man, try losing a life on the third wave for example, all the remaining enemies will slow down

>> No.5203272

>>5199049
If you're so great, how come your guy can kill somebody when he's facing the other direction... game sux

>> No.5204152

>>5197134
>the NES version of the game was programmed by Satoru Iwata and had more fluid jump physics than the arcade version
feels worse to me

>> No.5204323

I've heard the PS1 version of Joust supports widescreen action. Is that true?

>> No.5204885

Is Joust the greatest arcade game of all time?

>> No.5204892

https://www.mobygames.com/game/joust

BF was on just the NES (unless you count Nintendo Vs machines) while Joust was on a whole bunch of classic systems.

>> No.5204980

>>5204885
I have other favorites but it is top 10 material

>> No.5205586

>>5197134
Thanks for sharing this

>> No.5205598

>>5195262
I always heard the balloon trip song melody after the 4th measure as almost like a voice saying “hot- potato. Potato, potato, hot- potato...”

>> No.5205728

>>5204885
For me I believe it is. You have that super concentrated arcade action. Purely skill based, super easy to understand, but damn hard to master. I'm no high score chaser, but this game somehow actually makes it fun to try to improve your score.

Not counting the player start button, there are 3 switches on the game, left, right, and flap. Within these 3 buttons there is a world of gameplay. I seriously challenge anyone to find an arcade game (or console) with more perfect physics. The only that holds a candle physics-wise is umihara kawase, but even with that, the simplicity of gameplay on joust feels superior.

Just simple stuff like correctly deciding to drop under an enemy for them to narrowly avoid the top of your head feels amazing. Being smart and not taking "bait" from the AI is also a good feel. Joust baits you into taking bad risks. It takes real determination to not take the bait and go for a safer strategy.

>> No.5208282

Joust is fucking difficult
All of those early 80s Williams games are quarter munchers, but they're so fun that you don't even care

>> No.5208419
File: 1.60 MB, 4032x3024, 20181207_165014.jpg [View same] [iqdb] [saucenao] [google]
5208419

>>5195229
Sound board fixed and a new high score. These buzzard riders are getting damn aggressive.

>> No.5208472

Balloon Trip > Joust >Balloon Fight
Joust is much faster and feel the sound effect of hitting the enemies is better than anything Fight has. But Trip is such a simple fun side scrolling game that I can't help to enjoy playing it until I can turn the balloons to orange than red.

>> No.5208848

It's a wonder that there are barely any modernized equivalents of old head-to-head competitive games like Joust and Qix, you'd think with every other game having its own tournaments people would be all over something different from the current FPS/fighting game/MOBA trends that you can pick up and play while still rewarding the most skillful players

>> No.5208856

>>5195229
Joust 2 fucking kills any baloon fight shit, even joust was is better than balloon fight, but joust two, Fack mang, is good!

>> No.5208896
File: 315 KB, 544x361, 1544288344282.png [View same] [iqdb] [saucenao] [google]
5208896

>>5200152
Cringe, oh so cringy. Does it really make you cringe, I fucking hope so you brainwashed nothing person.

>> No.5208924

>>5208896
>defending tripfags

>> No.5208990

>>5200956
Sorry, just saw this. I have a Joust 2 and a New Astro City cabinet. I have all Raiden and spin offs of it pre-Raiden 3 (PCBs for use in the Astro City). I have a Soul Edge PCB. Also have an empty Joust cabinet I need to restore (it's quite a project) and a currently empty franken cabinet that I used to have a MAME computer in. Franken Cabinet is a monitor our of a Soul Edge in a Virtua Fighter cabinet with a custom control panel. Franken Cabinet was put together with empty cabinets and horrible condition Soul Edge cabinet.

>>5200970
I feel like it does but only in the very early levels, like maybe level 5 and before. This may be just coincidence or a placebo because I've never heard any facts on the matter. Like you said about 3rd wave, they are aggressive as hell but will calm down a bit if you die. I honestly think wave 3 is to kill noobs so they feed another quarter.

>> No.5209087

>>5208419
damn dude, nice. i've been trying to beat my 139K score but with no luck can you give any tips?

>> No.5209096

>>5208856
Sad that Joust 2 never got any ports/versions for either the NES, Master System, Amiga, C64, Atari ST, ZX Spectrum, MSX nor Apple //

>> No.5209106

>>5208924
I'm not, I just think faggots who use the word cringe are autistic and retarded brainwashed nothing people. Here's your (you)

>> No.5209115

>>5208924
nothing person spotted

>> No.5209171

>>5209087

On pterodactyl stages with the bottom ledge in place, stand about 1/4-1/3 from the left edge, you will lance it dead in the mouth. If the ledge is missing, stand about at the 100,000s place on the scoreboard, you can lance them in the mouth there. I'm not as good as I used to be, but getting higher scores means you have to learn how to predict the enemies movements. Shadowlords are obviously worse. If the bottom ledge is there, you can stand under it. The SL will swoop low and you can flap fast, bumping your head on the ledge, but before you bump it, you should be higher level than the SL. That's about all I have now, it's been almost 4 years since I played before these recent Joust threads. IIRC I used to get up to about 400-450K points, but this took months of practice of about 20-30 minutes every other day. One last tip, don't fall for the AI's tricks. They will do things to try to get you to beat them in height when they can move way fast. You can often just drop down under them and they fly harmlessly over your head. It's kind of like a game of juggling. Also on stages without ledges, it's often good to just slowly rise in the center at just enough speed to be higher than the enemies. You should be able to defeat all but 2-3 enemies on these stages while slowly rising up one or two times.

Hope this helps!

>>5209096
One of the Midway Arcade Treasures on PS2 has Joust 2, also some cool info about the game.

>> No.5209183

>>5209087
Forgot to add, if you're going for high scores you will notice you will plateau for several days or even a week, then you will get in the groove and shoot up past your previous score by a decent margin. Not that you are plateauing now but if you were, your 130k score would probably shoot up to like 180k once the plateau stage was over. This might not be everyone, but it's how it worked for me.

Not sure if you have arcade buttons, but look up double flap technique. I don't really use it but many do. Basically you flap with your pointer and middle finger alternating button presses. I use it at times but maybe like 2% of the time or less. A lot of people really good at Joust swear by it, so maybe I need to git gud at double flapping.

>> No.5210537

>>5209183
Sounds like it'd be useful imo

>> No.5210562
File: 69 KB, 1269x606, qualty osee circa 1982-2007.jpg [View same] [iqdb] [saucenao] [google]
5210562

>>5197609

>> No.5210581

Balloon Fight mainly for the fact that I haven't played Joust all that much.

>> No.5210613

>>5210562
not bad

>> No.5211786

>>5210562
nice

>> No.5211840

>>5210562
neat

>> No.5211850

How do these compare with Polybius?

>> No.5212192

>>5211850
Polybius is just Tempest with flashing lights and mind control
IMO Joust > Tempest but Tempest is still cool

>> No.5212271
File: 131 KB, 712x1024, 1F61AD2B-CB1F-44E3-B383-B5C00B218A7E.jpg [View same] [iqdb] [saucenao] [google]
5212271

You guys are no fun

>> No.5213817

>>5212271
she's kinda cute

>> No.5214852
File: 116 KB, 606x418, Joust-Concept-Art-001.jpg [View same] [iqdb] [saucenao] [google]
5214852

Posting some Joust concept art, 4 pic related incoming.

>> No.5214860
File: 90 KB, 454x412, Joust-Concept-Art-002.jpg [View same] [iqdb] [saucenao] [google]
5214860

>> No.5214862
File: 2.93 MB, 2448x3264, JoustConstantino.jpg [View same] [iqdb] [saucenao] [google]
5214862

>> No.5214867
File: 2.58 MB, 2448x3264, JoustPythonTery.jpg [View same] [iqdb] [saucenao] [google]
5214867

>> No.5214872
File: 802 KB, 1495x1068, joust-1982.jpg [View same] [iqdb] [saucenao] [google]
5214872

Also poster for Joust Pinball:

>> No.5214879

>>5214852
>>5214860
>>5214860
>>5214862
>>5214867
>>5214872

Fucking awesome, thanks anon

>> No.5214880

>>5214872
I fucking love this picture
So cool

>> No.5214885
File: 489 KB, 648x972, JoustPoster.jpg [View same] [iqdb] [saucenao] [google]
5214885

You're welcome, here's another but I think it's just some dude's mock movie poster:

>> No.5214892

>>5214885
This has been one of the better threads on /vr/ in a while. It's not the same final fantasy, OoT, or doom shit that gets posted every god damned day and there was good discussion. Wish we could have more threads like this.