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/vr/ - Retro Games


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File: 35 KB, 320x522, the legend of zelda.jpg [View same] [iqdb] [saucenao] [google]
4292407 No.4292407 [Reply] [Original]

Sucks.

>> No.4292412

>>4292407

that's not a picture of your mom

>> No.4292417

>>4292412
No, retard, it's a picture of the legend of zelda, which sucks.

>> No.4292448

>>4292407
Great thread, stunning even. But may I perchance inquire as to why it "sucks", as you put it?

>> No.4292494

>>4292448
Alright, you asked for it. Here we go.

Enemies spawn from the edges of the screen. This is a problem because if you want to get from point a to point b, you have to slow down your gameplay because if you don't you risk hitting enemies as you move screens.
Shit visuals (this is a problem because the nes was capable of better.
Cryptic secrets (yeah, I could get a guide, but isn't that indicative of bad game design? Who honestly knew to whistle at the lake to summon that dungeon when the whistle wasn't even explained?)
One overworld soundtrack (this is one of the bigger complaints here because with so many varied areas in hyrule, they couldn't put in more music?)
This is honestly a boring game. But with nothing else like it to play, I can't really sit here and blame people who played this in the 80s. However, a lot of time has passed since then, so what I can ask is for everyone to look at this game with a critical eye and not treat it like the best game on the nes.

>> No.4292502

>>4292494
>Enemies spawn from the edges of the screen

Oh lordy this pasta again.

>> No.4292504

>>4292502
wait, what?

>> No.4292616

my shield never blocks the fucking arrows

>> No.4292690

>>4292616
You can see the shield in front of your guy, it's off-center on his right. Position the arrow so that it hits his right.

>> No.4293213

>>4292494
Welp, if no one has anything else to say, looks like I've won the argument.

>> No.4293268
File: 93 KB, 600x468, blacula.jpg [View same] [iqdb] [saucenao] [google]
4293268

>>4292494
>enemies don't spawn randomly from puffs of smoke
low level shit right here
>soundtrack eats ass
How many games in 86 had a different soundtrack for every setpiece? (none) Every game re used tracks.
>sucks
taste is taste

>> No.4293292

>>4292494
I started writing it out, but I refuse to waste time on obvious shitty bait.

>> No.4293383

>>4293268
>How many games in 86 had a different soundtrack for every setpiece? (none) Every game re used tracks.
How does everyone forget castlevania, the best nes game?

>> No.4293410

>>4293292
Maybe you just can't refute the points? Maybe you know I'm right. But I know for sure you can't refute the music argument, because the music in the first Zelda is disappointing.

>> No.4293418

>>4292494
Go play Binding Of Isaac you underage brat.

>> No.4293430

>>4293418
Nice. Real nice. Here I am, developing arguments, explaining my reasoning, and you fire back with an ad hominem. I see what you're all about.

>> No.4293448
File: 741 KB, 1280x1278, 1504997418813.jpg [View same] [iqdb] [saucenao] [google]
4293448

>>4293430
>Enemies spawn from the edges of the screen. This is a problem because if you want to get from point a to point b, you have to slow down your gameplay because if you don't you risk hitting enemies as you move screens.
Have you considered that combat is a part of gameplay?
>Shit visuals (this is a problem because the nes was capable of better.
Average visuals for the era.
>Cryptic secrets (yeah, I could get a guide, but isn't that indicative of bad game design? Who honestly knew to whistle at the lake to summon that dungeon when the whistle wasn't even explained?)
Sorry to hear you need someone to hold your hand through an adventure game.
>One overworld soundtrack (this is one of the bigger complaints here because with so many varied areas in hyrule, they couldn't put in more music?)
It had as many tracks as it's antithesis, SMB, and other games of it's time.
>This is honestly a boring game. But with nothing else like it to play, I can't really sit here and blame people who played this in the 80s. However, a lot of time has passed since then, so what I can ask is for everyone to look at this game with a critical eye and not treat it like the best game on the nes.
>a lot of time has passed since then, so...
I wish you wrote this at the beginning, so I could stop reading right there. If you want to discuss old games from a modern perspective, go back to /v/.

>> No.4293471

If it came out later in the Nes's life it would've looked better.

>> No.4293481

NES: 10/18/85
SMB: 9/13/85
Zelda: 2/21/86
It came out so much later my dude.

>> No.4293502

>>4293448
>Sorry to hear you need someone to hold your hand through an adventure game.
Yeah lemme just crack open the nintendo power real quick...

>> No.4293505

>>4293481
It's even more than that. The Famicom came out in 1983. The Legend of Zelda was a launch title for its add-on, the Famicom Disk System, in 1986.

>> No.4293510

>>4293481
Im just using it as an example of what the nes could achieve.

>> No.4293519

>>4293502
It's no longer an adventure when you've got a guide, it's just a mission with a task checklist.
>>4293505
Metroid was also released in 86 on the FDS. Maybe it's just Nintendo made ugly games?

>> No.4293560

>>4293519
>It's no longer an adventure when you've got a guide, it's just a mission with a task checklist.
good luck figuring it out yourself. If you tell me you did it, as a kid, back in 1986, that's a lie.
>Metroid was also released in 86 on the FDS. Maybe it's just Nintendo made ugly games?
at that time they sure did.

>> No.4293578

Yet another zero effort bait thread that will go on for 500 posts. Good job responding guys and not sageing it to death.
*hides thread*

>> No.4293582

>>4293560
>good luck figuring it out yourself
t. Brainlet

>> No.4293586

>>4293582
So you figured out the whistle at the lake bullshit? That's the only thing. Are you telling me that you figured it out?

>> No.4293621

>>4293578
You were in the last one? This board is small, damn

>> No.4293672

Sorry there aren't any sentient swords to lead you by the nose to the next wall of text.

>> No.4293684

>>4293560
The game was made for children. I beat it when I was 6 years old, the fact that you find it impossibly difficult says more about you than it.

>> No.4293696

>>4293586
>whistle is known to have multiple effects
>teleports you on the overworld
>makes digdogger shrink
>bodies of water are always surrounded by fairies
>dungeons always have a lone enemy outside them
>find a lone enemy outside a body of water instead of a fairy
>old man tell you THERE ARE SECRETS WHERE FAIRIES DON'T LIVE
>try every item
Are you retarded?

>> No.4293735

>>4293696
>Didnt know that about digdogger, didnt find the old man, didnt try every item
Hey man, gimme a break

>> No.4293737

>>4293735
In any case, what does digdogger have to do with anything anyhow

>> No.4293742

>>4293735
>>4293737
I'm just fucking with you. I didn't figure it out on my own either. I'm explaining how somebody COULD HAVE figured it out. I mentioned the Digdogger thing because it shows the player that the whistle has multiple uses.

>> No.4293905

>>4293684
>beat it at 6 years old
But mommy got you the nintendo power so I'm not mad.

>> No.4293926

>>4293735

You can't fucking beat Digdogger without the whistle you scrub.

>> No.4294002

>>4292494
This post sucks because you missed an end parenthesis.

>> No.4294369

>>4294002
Yeah, that's what happens when I post from phone.

>> No.4294489

>>4292407
>>4292494
And here I thought summer was over.

>> No.4294871

>>4294489
Yeah except I'm not fucking underage

>> No.4294970

Confession:

My first Zelda game was Zelda 2. I played the everloving shit out of it. I loved that game

Eventually I found Zelda 1. Everything was different in the worst of ways from Zelda 2. Later my friend got Zelda on the SNES, and it looked like Zelda 1

I never played another Zelda again

>> No.4294983
File: 2 KB, 120x120, Also I hate every goddamn retard who was dumb enough to reply to bait this shitty.png [View same] [iqdb] [saucenao] [google]
4294983

>> No.4294987

>>4294983
and being a moron I forgot to type faggot to the comment field.

>> No.4295009

>>4294983
You know what it's all about my man!

>> No.4295012

>>4294970
It all depends where you start in the series I guess

>> No.4295132

>>4293905
>First issue July/August 1988
/vr/ doesn’t work

>> No.4295137

>>4294871
If you’re under 30, you’re underage on this board.

>> No.4295202

>>4295132
Couldn't beat it so you played a different file, then when the magazine came out you finally beat the first file you started two years ago

>> No.4295219

>>4295137
Sorry, I didn't know there was an age of admission to play videogames for all ages.

>> No.4296254

>>4294970
Totally. The first is truly the worst.

>> No.4296378

>>4296254
You are a contrarian. Even if it's not what I think, most people didn't like zelda 2.

I agree people who don't like the first Zelda but shit respect that game. Also fuck you if you didn't like the musics.

>> No.4296389

>>4292407
one is my favorite
i played it last too

>> No.4296746

Yeah, people hated Zelda 2. Was the first one I played, but I enjoyed both. Also, pt.1 was meant to be something for kids to talk about and share the secrets and make themselves feel like an all knowing sage at recess haha. Not many people at the time beat it by themselves. Although I don't doubt that some people did actually do that.

>> No.4296867

>>4292407
>>4292417
Objectively, it's the most atmospherically accomplished Zelda.

>> No.4297293

>>4296867
How so? Maybe that's true for the dungeons, (maybe) but it's not true for the overworld with the same theme droning on and on

>> No.4297461

>Enemies spawn from the edges of the screen.
Early in the game, you kinda need to kill everything in your path to accumulate rupees. Later on, you can take out most enemies in 1 or 2 hits, I fail to see how this is a significant slowdown.
>Shit visuals
Keep in mind that this is a top-down game. Clarity is a lot more of a priority than embellishment, and Zelda does that well. Also, I think it's charming. Sorry you don't get some flashy Uncharted-esque panorama.
>Cryptic secrets
This isn't a frigging 360 game, nor is it a collectathon. Nobody's giving you a medal or an unlockable character to find all of the things. You're missing the point if you find this to be a problem.
>One overworld soundtrack
So? Name one NES game that crossfades music throughout the overworld. The one song has good energy and doesn't get repetitive.
>This is honestly a boring game.
Trying to argue whether new or old games are better is pointless. But you have to accept that older games are going to be presented much differently than newer ones. You're clearly approaching this game with the same expectations that you would a modern adventure game. That's your problem, not the game's problem.

>> No.4297471

>>4297461
The visuals and music are a particular problem because they COULD have done better! Im not asking for uncharted or a symphony but just a little more effort. Couldnt they have treated different parts of the overworld like different areas and give them different music? Like death mountain for example.

>> No.4297483

>>4297471
I honestly doubt that it would have been a possibility; they were already pushing the limits of the NES with the game. Perhaps some more separation would have been neat, but I would argue that it wasn't necessary and even potentially detrimental. Between the change in enemies, slight shifts in scenery, and unusual and treacherous paths to certain areas, I always feel a notable shift when travelling between areas.

Also, having big visual changes and music crossfades, I would argue, would make the world feel less cohesive. If you compartmentalized the world with such definitive borders, it would feel less vast in the process.

I see what you're getting at, but the well-planned simplicity in the world-building made it more immersive.

>> No.4297501

>>4297483
Yeah, alright. I'm just gonna say it wasnt possible. It's like the biggest game on the nes

>> No.4298092

>>4296746
>Yeah, people hated Zelda 2.

No they didn't. Zelda 2 was widely well received.

Zelda 2 being disliked is revisionist bullshit that the ocarina of time babbies like to say.

>> No.4298134

>>4298092

No it wasn't, it was hated long before OoT was ever released. I remember reading as such in EGM at the time.

>> No.4298160

>>4298092
zelda 2 was so good they never repeated it

>> No.4298165

>>4298134
>I remember reading as such in EGM at the time.

Wanna know how I know you're full of shit?

>> No.4298874

>>4298165
Cus egm is garbage!

>> No.4298876

>>4294369
*from a phone.

>> No.4298879

Since OP couldn't come up with a real argument, I'll dump this video to add something worthwhile
https://www.youtube.com/watch?v=5ySSq2d5mKE

>> No.4298915

>>4298879
Woah, he explains they didnt use the full capability of the nes and they couldn't be bothered to put in better music and better graphics?! What the fuck, I was right all along!

>> No.4298918

>>4298879
He touched on all my arguments, save for the enemy from the edges of the screens (which is a meme, guys)

>> No.4298919

The original Legend of Zelda sucks because items aren't explained at all, I couldn't get past the first dungeon for over 10 years because of that shit.

>> No.4298924

>>4298879
14 minutes in he basically says you have to bomb every block, burn every bush, literally an argument I've made before.

>> No.4298987

>>4292407
The Legend of Zelda is not a true entry in the Zelda franchise.

Yes, I'm being serious.

A genus is not defined by its initial stages. Larvae are not moths until they after they pupate. The Legend of Zelda is larval stage Zelda.

Zelda is defined by puzzles, problems, and solutions. In The Legend of Zelda where are the puzzles? Where are the doors that require the boomerang or the bow to open? Where are the chasms that are impassable without this item or that solution? Instead you are placed in a world without structure or direction. It is a world without story.

Story is also central to the Zelda games and what makes them great. The cast of characters, the dialogue and the deep lore contribute to why we remember true Zelda games like Occarina or Link's Awakening. There is none of this in The Legend of Zelda. There is a threadbare story, few identifiable characters, and virtually no dialogue.

Zelda 2, as bad as that game is, made great strides toward being a true Zelda game. You need the hammer to break the boulder. The candle lights the darkness. It features characters with names and something approaching dialogue.

The Legend of Zelda on the other hand? It has nothing to capture the imagination save for the one thing that makes it so memorable for people today: it had a gold cartridge.
That's it.

>> No.4299001 [SPOILER] 
File: 15 KB, 126x119, 1506931004760.png [View same] [iqdb] [saucenao] [google]
4299001

>>4298987
>Where are the chasms that are impassable without this item or that solution?

>> No.4299026

>>4298987
faget

>> No.4299029

>>4299001
>>4299026
You animals think you know zelda better than nintendo does?
They abandoned zelda 1 mechanics immediately and by the third game had perfected the zelda formula. They did the same with metroid; moving from badly designed 'worlds' where no one even knows where the fuck to go to properly crafted GAMES focusing on puzzles and narrative.

>> No.4299224

>>4292407
Agreed. It's weird the games that get a free pass from that era. The first LOZ was fucking horrible.

>> No.4299248

>>4298987
What are you talking about? It's the only REAL entry in the series. Everything since then has just been to feed the Zelda addiction people contracted from playing the first one, or knowing someone who played the first one or even the mere mention of the first one. And of course they'd never give us that uncut pure shit again. Bastards.

>> No.4299274

>>4299248
Zelda isn't defined by what it was, but what it is. If the catalogue of Zelda games can be considered a lifespan, then the majority of Zelda's existence is as a puzzle driver game with fixed progression through a narrative. That, then, is what Zelda IS.

Legend of Zelda is an early curiosity and is actually less relevant to the series' actual identity than almost any other entry.

>> No.4299776

>>4299224
Indeed.

>> No.4299798

>>4299274
BotW is much closer in spirit to original LoZ than it is to LttP or any other game in the series.

>> No.4299896
File: 49 KB, 250x193, IMG_6102.png [View same] [iqdb] [saucenao] [google]
4299896

>>4299029
>>4299224
If you're a Nintendo fan who came here because you were reading trophies in Smash, it's probably best you go ahead and skip everything made before 1995

>> No.4299952

>>4299896
Keep smash out of /vr. We don't mention that game here.

>> No.4300938

>>4299896
Fool

>> No.4301260

>>4299274
You're right on the money, man

>> No.4301282
File: 87 KB, 360x270, I wonder who is behind this post.jpg [View same] [iqdb] [saucenao] [google]
4301282

>>4299274

>> No.4301316

>>4299798
It is, and that's good. But those two games are still the head and tail of a larger beast, the body of which is puzzle-solving and (semi?)linear story-telling.

You can't tell me that BotW doesn't immediately turn into a Puzzelda game the instant you leave the overworld. I'm sure any further expansions and even sequels will return to the characteristic features that have defined the games since Link to the Past.

Even if they don't, it will take some time before the BotW-style to be recognised as what Zelda -IS-. I'm not talking about what you and me, who know the history and see some of the patterns of change and influence, I'm talking about the general populace and the press that influences them. Today, they might call BotW a return to form, but only because you do, and because they've seen articles do it.

Even if the BotW model holds for a decade or so, it is likely that eventually Puzzelda will return and when it does, it will be hailed as a return to form and a reclamation of Zelda's 'roots', even if history can teach us better.

>> No.4301492

>>4292407
You suck.

>> No.4301826

>>4299274
I don't knowwwwww.....if that's the case then it's still relevant. The series still uses all the same tropes: exploration, dungeons, items, finding a triforce, gradual character progression, story, recycling enemies and everything else....whole buncha things now are just current gen models and graphics. Good argument though, got m'tinker tickin.

>> No.4301831

>>4301316
>Today, they might call BotW a return to form, but only because you do, and because they've seen articles do it.
Yeah.....really missing the days when nobody but me and the rest of the masturbators who cared about video games....so many noisy voices sayin' nuthin.

>> No.4301837

>>4301831
that "who" is a typo. Sleeping would cure that, but I still have a few hours to go till then.

>> No.4302336

>>4301492
You're a retard sheep who doesn't think for himself. Nice try dummy

>> No.4304025

>>4301826
I guess he means it's not as focused on dungeons/puzzles. Like puzzles are there but they're not required to progress? Idk.

>> No.4304332

>>4304025
Really? I haven't play botw yet, but all I've heard is it's like skyrim. Guess it's true. Still wanna play it though. Still wanna play the rest of the hand held games too. Only have link's awakening and albw so far.

>> No.4306173

>>4304332
Minish cap is my favorite zelda, a great game, highly recommend

>> No.4306228

>>4292407
I actually love the gameplay style of the original Zelda games, the simplistic position based combat is satisfying once you get the hang of it, and all of the tools Link gets are pretty great.
I also like how you play in a lonely world that feels like it doesn't really give a shit about you.

Really the only things that chap my ass about the original Zelda is how trees aren't burnt unless the candle flame ends while touching the tree, and how most bombable walls have no signs whatsoever of being bomable so you just have to kinda guess and learn.

>> No.4306232

>>4292494
Youve posted this multiple times here already

>> No.4306252

>>4306232
No I haven't, what?

>> No.4306256

>>4306228
I agree with this but somebody will be along shortly to cry about what a hipster you are

>> No.4306259

>>4306256
well they're probably big weenies. Who listens to the bad opinions of weenies?

>> No.4306271

>>4293213
What a cunt

>> No.4306656

>>4306256
Well he is a hipster.

>> No.4307741

>>4292407

I cannot explain how the 3rd grade me knew that the dungeon walls were solid no move through no solidness, but I just knew. Years later rom dumps confirmed it as an oddity, but I just nodded thinking it was obvious.

>> No.4307756

>>4293418
At least the binding of Isaac is a good game.

>> No.4307812

>>4307756

Is it $14.99US on Apple's App Store good?

>> No.4307826

>/v/ kids come into /vr/ and troll and everyone loses their shit
Shit like PUBG and Call of Fucking Duty rots your brain, kids. Beware.

>> No.4307828

>>4307741
>dungeon walls were solid no move through no solidness,

Care to try this sentence again? I think I almost understood you.

>> No.4307835

>>4307828

Extra 'no', entire bottle or Cab, half bottle of cider...

> dungeon walls were solid no move through solidness,

>> No.4307876

>>4307835
Your post is still an incomprehensible mess.

>> No.4307886

>>4307876

Well, as the evening winds on I am not getting less drunk off my ass...

Extra bottle of cabernet...

>> No.4308016

>>4307886

The evening has dragged on from cider to dunkelweisen.

Entire bottle of cabernet sauvignon....

And cider...

And dark hefe...

Whatevs...

My little 8/9 yo ass knew that the walls were solid no-clip, and this kind of non-rational preternatural insight has been the bane of my existence.

>> No.4308178

>>4307826
Have fun playing your shit zelda, suit yourself.

>> No.4308184

>>4292407
i disagree. also ur dumb.

>> No.4308185

>>4308184
Prove it

>> No.4308187

>>4308185
one word.
gmaeplay

>> No.4308192

>>4308187
But the gameplay is outdatedly ass

>> No.4308202

>>4308192
game made in 1988

>> No.4308213

>>4308202
It 2017

>> No.4308220

>>4308213
i cant; wait to tell r/gaming about THIS hahaha just you wait

>> No.4308237

zelda threads are the worst threads in /vr/, but this one is bad even for a zelda thread. jesus.

>> No.4308339

>>4308237
What's so bad about it? This is standard 4chan fare, don't you think?

>> No.4309135

>>4308237
Fuck you, take a joke

>> No.4309349
File: 1021 KB, 500x281, 1481645572535.gif [View same] [iqdb] [saucenao] [google]
4309349

>119 / 6 / 43 / 4

>> No.4310590

>>4309349
You made it 120
And it'll only grow.

>> No.4310935

>>4308237
Zelda is good (except for the first and second one). Let people have their fun, dummy

>> No.4310980

>>4310935
>except for the first and second one

Wind Waker and Twilight Princess weren't the first Zelda games, anon.

>> No.4311086

>>4310980
Those are good games. Now zelda 1 abd 2 on nes, bad games. Stinky, veeeeeery smelly

>> No.4311117

>>4308016
You're seriously taking credit for preternatural awareness that walls are solid and that you can't go through them.

You know what the craziest thing about this, that you're so proud for knowing something that literally every living creature knows?

In Zelda some of the walls are not solid.

>> No.4311450

>>4311117
Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn man

>> No.4311796

>>4311117
Poo on you man, he tried his best

>> No.4312460

>>4310980
You are one stinky, smelly goon

>> No.4312591

>one hundred and twenty eight fucking replies for this
y'know what! fuckin add 6th gen to /vr/. hell, add fucking 7th. board literally couldn't get worse.

>> No.4312707

>>4312591
And it'll keep growing...

>> No.4313039

>>4312591
Whats 6th and 7th gen

>> No.4314257

>>4312591
>wow im mad about this shitty thread
Don't reply then idiot

>> No.4314271

>>4292407
This game is proof that games age. Some age like wine, this aged like milk. It was my favorite as a kid, but it's too cryptic and pretty much requires Nintendo Power or the internet to figure out some bullshit.

>> No.4314335

>>4314271
Exactly