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/vr/ - Retro Games


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File: 93 KB, 500x476, 2848563-n64[1].jpg [View same] [iqdb] [saucenao] [google]
2647181 No.2647181 [Reply] [Original]

Who thought this was a good idea, and why?

>> No.2647187

>>2647181
It's not even that bad.

>> No.2647193

>>2647187
Oh, but it is.

>> No.2647194

git gud faggot. sorry you are too casual to play with this controller

>> No.2647197
File: 119 KB, 476x286, 232.png [View same] [iqdb] [saucenao] [google]
2647197

>>2647181
Nintendo. Its a smart, straight forward design meant to facilitate digital and analogue controls. It makes perfect sense when you realize this was the early, mostly unexplored territory of 3d console gaming.

Instead of HURR HURR THREE HANDS, think of the two sections are a physical switch. You just switch you hands between the d-pad and analogue stick handle depending on the kind of game you are playing.

The c buttons usually control the camera functions perfectly well. And they have the additional use to be used for other purposes depending on the game.

tl:dr if you actually used it you'd know it works perfectly fine.

>> No.2647214
File: 1.88 MB, 2592x1936, ss_nights_controller.jpg [View same] [iqdb] [saucenao] [google]
2647214

>>2647197
It's actually basically the same thing as the Saturn Nights/analogue controller.

The Z trigger is just L for when you're using the analogue stuck.

>> No.2647218
File: 188 KB, 500x476, n64.png [View same] [iqdb] [saucenao] [google]
2647218

Look it's a SNES controller with an extra button and select moved to a usable position.

>> No.2647229
File: 235 KB, 500x476, look ma only two hands.png [View same] [iqdb] [saucenao] [google]
2647229

>>2647218
To build on your visual, anon, this is it when you're playing 3d games.

>> No.2647231

>>2647181
The people with the foresight to realize that 3d games would require an analog stick to truly allow practical control in a 3d environment.

You know, the reason every single controller that came afterwards copied it.

>> No.2647235

>>2647181
the real problem here was Nintendo
>release controller for both 2d and fairly new 3d games
>release 2d games like Kirby 64 and Yoshi's Story
>control stick only
I mean fuck people you designed the damn thing and you don't even use it which showed you the failure of it.

>> No.2647241

>that guy that would always hold the left handle even for 3D games and stretch his thumb all the way to the stick

>> No.2647242

>>2647193
Except it's not. Sure the design could be seen as a bit unorthodox, but it's not totally uncomfortable to hold and the build quality is nice. Well except maybe the stick.

>> No.2647246

>>2647235
>>2647235
Kirby 64 used the dpad. Not the analouge stick.

Your memory is foggy.

>> No.2647249

>>2647246
shit then what was that other first party titles that used the stick when it should have used the d-pad?

>> No.2647252

>>2647241
You mean an adult?

Because only tinyhand children could grip the middle correctly.

>> No.2647257

>>2647197
It's not straight-forward because they designed the controller to be segmented when there's absolutely no reason to do that. I don't give a shit how well they implement a silly idea, it still remains a silly idea.

What's the justification for not making a controller that can play all games without having to configure your physical method of holding it and leaving superfluous buttons?

If it's such great design then why hasn't anyone, Nintendo included, ever duplicated it?

>> No.2647258

>>2647249
Mischief Makers, and I think a few FPS games would let you move with D-pad and aim with stick.

>> No.2647262
File: 61 KB, 710x259, why.jpg [View same] [iqdb] [saucenao] [google]
2647262

>>2647181
Who thought this was a good idea, and why?

>> No.2647263
File: 28 KB, 376x265, shake shake.jpg [View same] [iqdb] [saucenao] [google]
2647263

>>2647249
Yoshi, like you said. Also, arguably Super Smash Brothers.

Pokemon Stadium 1&2, Pokemon Puzzle League, and Dr. Mario all used the dpad and not the stick.And plenty of third party games.

>> No.2647265

>>2647252
fatty detected

>> No.2647272

>>2647252
I'm a 6'2 adult with large hands, no problems with the n64 controller, it feels better in my hands than the snes and genesis controllers, about on par with saturn and ps1 a bit worse than modern controllers.

>> No.2647280

>>2647258
>>2647263
Also Bangaioh, I find it controls best when you use the D-Pad to move and C buttons to fire, a lot of people swear by the D-pad/Analog stick combo as well.

>> No.2647292

>>2647257
>If it's such great design then why hasn't anyone, Nintendo included, ever duplicated it?


But they did. It's why every major home console afterwards got either got an analouge stick later or their core controller has an analogue stick.

>> No.2647304

>>2647263
Goemon's Great Adventure let you use both the D-Pad AND stick. I personally haven't played any other games that allowed both like that.

>> No.2647306

>>2647292
You seriously claiming "has analog stick" is the only design element of note in the N64 controller?

>> No.2647319

>>2647306
It was the most significant and noteworthy feature. It's also the reason the controller has 3 handles. Nintendo didn't know if 3d games were gonna take off, given that the early ps1 games and Saturn games were either 2d or using 2d controls in 3d spaces. Mario 64 is basically the reason the n64 had an analog stick at all, and it was massively successful and received praise for its controls. Hence almost every successive n64 game retained the analog controls, and the D-pad was relegated to accessory buttons with few exceptions (see above). This is also why Playstation came out with the dualshock, and Saturn with it's 3d stick.

However, the design is awkward, and that's the reason nobody's copied it. I wouldn't dare deny that, but every controller was awkward in that time. Ps1 games that used the analog sticks felt off (and still do, I have no idea why Sony insists on sticking with that awful format), Saturn's 3d controller is about the same in comfort as the n64. The gamecube was a step in the right direction but the d-pad sucked, Dreamcast was good but the face buttons are too spaced, the og xbox was awful. I would say the 360 was the first truly great controller for 3d games, and even that one had a shit d-pad. I've heard the xbox one controller is better but haven't tried it.

This is all my subjective opinion, of course.

>> No.2647324

>>2647181

have you actually tried holding and playing a video game with this controller? or are you just some underage fuck who thinks he's 2 cool 4 skool?

>> No.2647325
File: 31 KB, 640x480, superpad64gc6.jpg [View same] [iqdb] [saucenao] [google]
2647325

Why didn't they did this instead?

>> No.2647327

>>2647325
>"IT HURTS TO LIVE"
>"PLEASE...KILL...ME..."

>> No.2647332

>>2647319
I don't know why people love the DC controller so much. Shitty d-pad, awkward analog, and clunky due to expansion gimmick. Also, only two shoulder buttons and one analog would have deprived it of third party support if it didn't get canned beforehand. Saturn 3D pad is miles better.

>> No.2647335

The only people I ever see that complain about the n64 controller are bitch handed manlets. Your midget nubs wouldn't hurt soo much if you used them for something other than gripping your wang

>> No.2647339

I actually don't mind the controller even though it's a little different, but I find something about the stick really annoying and stiff.

>> No.2647346

Supposedly this was the first controller ever designed with CAD.

>> No.2647418
File: 27 KB, 703x283, Jag64.jpg [View same] [iqdb] [saucenao] [google]
2647418

Who thought these were a good idea, and why?

>> No.2647429

>>2647181
Come to think of it, I've never held it with the outer two handles. I'm not sure of what games called for just the d-pad, since all we ever bought were the 3D ones. The console seemed like a waste if you weren't buying into the gimmick.

>> No.2647437

>>2647181

I never understood the hate directed towards the N64 controller. Even with my ape hands with shortish fingers, it fits me absolutely perfectly: left hand on leftmost grip, right hand on rightmost and every button is easy to reach. Use analogue stick with left thumb, which is extra-precise because it's the perfect length. What's the problem?

>> No.2647443

Honestly, I find the Dreamcast controller to be more awkward to use, at least for me.
Also, the original X-Box controller sucked for fighting games, imho.

>> No.2647445

>>2647418
Those were the days when they thought that having a keyboard to enter passwords and do different functions would be good.

They thought they would make games complicated enough to use those buttons, like for example one for firing a certain kind of missile etc.yet no game ever took advantage.

The biggest problem with this is that, in the middle of the action and immersion, the last thing you want your gamer to do is to have to look down and figure out which button he needs to push and kill the immersion immediately. Also, controllers are better the simpler they are, not the more complicated.

>> No.2647447
File: 68 KB, 458x404, Speedboard_small.jpg [View same] [iqdb] [saucenao] [google]
2647447

Who ever played a game like this?
Seriously, who?

>> No.2647453

>>2647445
Good enough answer, thank you sir.

>> No.2647457
File: 21 KB, 500x479, 1392096161859.jpg [View same] [iqdb] [saucenao] [google]
2647457

>> No.2647460
File: 189 KB, 672x676, 64SuperPadC.jpg [View same] [iqdb] [saucenao] [google]
2647460

Anyone else ever have one of these?

>> No.2647464

>>2647460
Yes, regretted almost immediately when the Analogue stick had to be pushed as hard as possible just to move a little bit after a while

>> No.2647465

>>2647447
Some of us use our thumbs a lot at work and this makes it more comfy.

>> No.2647467
File: 460 KB, 2000x1824, rjZ0pqo.jpg [View same] [iqdb] [saucenao] [google]
2647467

>> No.2647470

>>2647447
I've played games that I'm only half paying attention to like that. Pokemon comes to mind.

>> No.2647471

>>2647457
>b button is where the start button should be
>a button is where a second stick would be

I'm afraid that'd fuck up my hands within a week.

It'd probably work fine for shooters, though.

>> No.2647473
File: 1.65 MB, 3500x1800, Sega-Master-System-Controllers.jpg [View same] [iqdb] [saucenao] [google]
2647473

Master System had a neat little nub so it was like a little joystick.

>> No.2647479

>>2647447

I sometimes play shooters that don't have autofire like that for comfort. Anyone who spent years in arcades is used to it.

>> No.2647480

>>2647181
Playing Doom 64 worked really well with that thing, but I had trouble with other games.
Hand cramps, oh so many hand cramps.

>> No.2647483

>>2647479
Well that is understandable, but in the arcades there is usually a stick and not a flat d-pad.
I dunno, I just never play games that way.
I'm surprised that other people do, it just seems weird to be playing games that way.

>> No.2647485
File: 113 KB, 636x591, 17ljbmvjlkefjjpg.jpg [View same] [iqdb] [saucenao] [google]
2647485

>Good for shoot 'em ups
>They were only 3 shoot 'em ups on the N64

>> No.2647491
File: 75 KB, 620x434, 183539-mario_party_3__u_.jpg [View same] [iqdb] [saucenao] [google]
2647491

Hello, I'm here to break your analogue stick.

>> No.2647494
File: 30 KB, 550x407, 393n0913.jpg [View same] [iqdb] [saucenao] [google]
2647494

>>2647473
Did that work? It sure wasn't comfortable on the Gravis.

>> No.2647497
File: 28 KB, 500x500, hypermode_n64_wireless_controller_gray01137547023751fc029d441a0.jpg [View same] [iqdb] [saucenao] [google]
2647497

>>2647467
>>2647485
Madness.

Also, wireless controller.

>> No.2647498

I really don't know why people like Perfect Dark XBLA so much.

Sure the framerate is tons better, but the 360 stick is so much less precise than a N64 one (in good condition). It makes trying to shoot the snipers in the villa level ridiculously frustrating.

>> No.2647503

>>2647494
Seems more manageable on the MS.
That Gravis thing looks a bit too big.
Not sure how popular it was on the MS, but I thought it was a cool option to have.

>> No.2647509

Anyone else remember the annoying clicking sound of the NeoGeo Pocket Color pad?

>> No.2647513

>>2647498
The analogue stick does seem to wear out kinda fast.
I went through a few controllers because of it.
They became loose and less responsive, and believe it or not, that was with usual gameplay, nothing extreme.

>> No.2647514
File: 33 KB, 493x335, qwedqwewq.jpg [View same] [iqdb] [saucenao] [google]
2647514

>>2647464
>>2647460
On mind, the plastic bit on the top broke within a month. So all there was of the stick was a thin metal bar that'd poke into your skin. I always played that controller using gloves when a friend controller while they got the Nintendo one. As long as I had the gloves on, it fine. Still a piece of shit, though. Even the madcatz one lasted longer.

>> No.2647518
File: 98 KB, 1500x1305, 71nxdRH1xKL._SL1500_[1].jpg [View same] [iqdb] [saucenao] [google]
2647518

>>2647181
>Who thought this was a good idea, and why?

Apparently some of the greatest innovators in the history of videogames

People forget that when the original PS1 controller was released it was basically a SNES controller with an extra shoulder button on each side

It took Nintendo's revolutionary controller to bring Analogue controls into the mainstream, oh sure someone had done them before, but Nintendo committed to them and since then every single major home console released has had Analogue controls, that's how game-changing they were.

Even sony liked their design so much they put their analogues in the middle, though closer to the d-pad so you didn't have to change your hand position.

Let's not forget the N64 also popularized the rumble feature

And they popularized the cross gamepad.

>> No.2647519

>>2647485
I want the Arcade Shark...I need it for my N64 battle station.

>> No.2647521

>tfw all you n64 controllers have worn out sticks

>> No.2647524

>>2647514
Damn that sounds awful.

>> No.2647527

>>2647521
Well yeah, eventually.
Couldn't really be helped.

>> No.2647528
File: 24 KB, 500x374, cache_0_0_0_httpimg1mlstaticcomrarissimo-kit-de-gamepads-gravis-grip_MLB-O-170357602_8471jpg.jpg [View same] [iqdb] [saucenao] [google]
2647528

>>2647494
Gravis' lack of originality amuses me.

>> No.2647529

>>2647521
>get 2 n64 controllers from a buddy
>one is good in every direction except left
>the other is good in every direction except right

>> No.2647531
File: 29 KB, 500x350, xterminator2.gif [View same] [iqdb] [saucenao] [google]
2647531

>>2647528

Buttons? Why not all of them!

>> No.2647532

>>2647518
Well since the Playstation was an enhanced version of what would have been the SNES-CD...I'm not surprised.
I would have to put my money on the Sony controllers though, as I have never had a problem with them.

>> No.2647536

>>2647491
That's not Mario Party 1

>> No.2647537
File: 16 KB, 363x265, 86636.jpg [View same] [iqdb] [saucenao] [google]
2647537

>>2647524
Eventually the Nintendo pad wore out too... which lead to me beating the entirety of OoT, Majora's mask, Dark Alliance, Star Fox 64, and Hyrbid Heaven with pic related before I got another first part controller.

I actually prefer Star Fox with a racing wheel.

>> No.2647538

>>2647536
Whoops...my bad.
Yeah I knew it was the first game, don't know why I posted that pic instead.
You knew what I was getting at though.

>> No.2647542

>>2647537
Shadows of the Empire. Not Dark Alliance. Different game.

>> No.2647543

>>2647536
But is it.
Don't tell me the die made you think it was Mario Party 3

>> No.2647546

>>2647537
Seriously?
Star Fox sounds like a good match for that controller, but Zelda?
That's some hardcore shit right there.
Was riding Epona more fun?

>> No.2647548

>>2647521
>>2647527

Throw some white lithium or ceramic grease, or use Taylor's HP lube for soft-serve machines. It prevents the sticks from wearing down at all.

>> No.2647551
File: 3.01 MB, 3460x2500, Sega-Saturn-Controller-Mk-I-NA-FL.jpg [View same] [iqdb] [saucenao] [google]
2647551

>>2647518
And here's the controller that the Saturn launched with...

Honestly people shit on the N64 controller but it is objectively the least bad 5th gen "launch" controller.

>> No.2647552

>>2647548
Really?
Thanks for the tip.

>> No.2647559

>>2647543
Holy shit you're right.

>> No.2647560

>>2647551
I'm in the minority here...but I liked that controller.

>> No.2647561

>>2647538
That was my post, and I feel bad, because I should.

>> No.2647562

>>2647552

Don't mention it. Here's a guide on how to take the stick apart and where to put the lube.

https://www.youtube.com/watch?v=OEJmSQjONRg

>> No.2647565

>>2647551

The EU/US launch Saturn pad is a total mess. The shoulder buttons are extremely hard to press at speed (and break easily) and the D-pad is too fat to do anything intricate with. The follow-up in the EU and US was essentially the original Japanese pad with minor style changes. It's probably my favourite controller of all.

>> No.2647567

>>2647497
https://www.youtube.com/watch?v=WuB4Ojh-Zcs

>> No.2647568

>>2647565
Seemed like a somewhat upgraded six button Genesis controller to me.

>> No.2647570

>>2647503
not very popular at all, because they quickly phased it out.
I've never seen them in Pal format (but they do exist) and the they were totally extinct in the sms2 era.

Also the side wire was also dropped early. I believe the depth of the dpad mounting was revised at some time too.

>> No.2647572

>>2647546
That she was.

Movement wasn't a problem. On the right side, there's a little analogue tab/switch that you can move just fine with your index finger. Fairly accurate.

Steering wheel itself wasn't that bad either since circle strafing is such a big part of the combat.

Problem was that Z was a fucking face button so my fingers were always in a mess on that thing in Zelda.

Though in Shadows of the Empire it was brutal.

>> No.2647581
File: 14 KB, 355x317, 41FEP771T7L._SX355_.jpg [View same] [iqdb] [saucenao] [google]
2647581

I had one of these for the PC back in the day to play emulators and it was so buggy and all around just sucked,
I couldn't stand it anymore and threw it out.

>> No.2647583

>>2647572
>Though in Shadows of the Empire it was brutal.

Yeah, I'm not sure I would even attempt that with a racing wheel.
It was hard enough for me sometimes with a standard controller.

>> No.2647591
File: 419 KB, 1600x1200, TandyJoystickTopLarge.jpg [View same] [iqdb] [saucenao] [google]
2647591

>>2647581
You know nothing of pain, anon.

>> No.2647598
File: 52 KB, 480x366, 2.jpg [View same] [iqdb] [saucenao] [google]
2647598

>>2647591
I have never seen that before, and it looks clunky.
Speaking of which, I then tried one more Gravis brand controller, and it too was very poorly made.

>> No.2647603
File: 34 KB, 450x600, 1371761394052.jpg [View same] [iqdb] [saucenao] [google]
2647603

>>2647591
>>2647581
Hands, prepare to be terminated.

>> No.2647605
File: 955 KB, 2072x1808, GGE909.jpg [View same] [iqdb] [saucenao] [google]
2647605

Lastly, I bought one of these things for the PC, again for emulation reasons, and boy, it made the Gravis clunkers seem like top of the line.
I'm so happy my 360 controller works on the PC.

>> No.2647609

>>2647603
For real?
>kek

>> No.2647613

>>2647591
What are those dials for exactly?

>> No.2647614
File: 500 KB, 1468x1960, Alien joystick.jpg [View same] [iqdb] [saucenao] [google]
2647614

>>2647609
>>2647603
There's more.

>> No.2647617

>>2647325

I have one of these. It's a pretty weird layout but you get used it relatively quickly. Its real problems are the quality of the components and the overall feel. I like the stick but all the buttons are made of a really hard plastic and they feel really stiff. Plus I just cannot abide the C buttons not being in a perfect + formation. Oh, and the d-pad is shithouse.

>> No.2647619

>>2647614
Seems more like a collectors item than something that would function as anything useful for gaming.
I'm sure, thanks to the brilliant design of HR Giger, that using that controller must have felt like holding an alien wang.

>> No.2647620

>>2647457
comfiest n64 pad

>> No.2647626
File: 24 KB, 500x362, 41EEHYAG9CL.jpg [View same] [iqdb] [saucenao] [google]
2647626

I played this thing with my niece a couple times. Surprisingly comfortable even if it looks like an abomination.


>>2647613
Adjusting the give of the stick from loose to moves on it's own.

>> No.2647629

>>2647181
Someone who knew how to design good controllers

Because it's a good controller

>> No.2647631
File: 280 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2647631

RE4 chainsaw controller for the Gamecube.
I never used one, but then again I wouldn't want to.
I would just keep it in the box as a collectors piece.

>> No.2647636

>>2647626
>>2647614
>>2647603

Let's not kid ourselves, these are just clever ways to sneak a dildo into the house

>> No.2647637
File: 29 KB, 500x362, 6a00d4143c4850685e0123de030234860c.jpg [View same] [iqdb] [saucenao] [google]
2647637

>>2647626
>I'm training my toddler for EVO

>> No.2647638

>>2647629
Yeah, it's not horrible, but the components wore out too quickly.

>> No.2647639
File: 10 KB, 244x250, 1439410538919.jpg [View same] [iqdb] [saucenao] [google]
2647639

>>2647636
Made me chuckle

>> No.2647640
File: 13 KB, 400x311, 43495.jpg [View same] [iqdb] [saucenao] [google]
2647640

Any comments on the blue slime controller?

>had a good chuckle:
>>2647637

>> No.2647648
File: 56 KB, 600x450, JoystickCheetahTheBug.jpg [View same] [iqdb] [saucenao] [google]
2647648

>>2647636
You call that a dildo controller?
This is a dildo controller.

>> No.2647653
File: 12 KB, 355x355, 41kC6qq5PYL._SY355_.jpg [View same] [iqdb] [saucenao] [google]
2647653

>>2647648
<------ Reminds me of this mouse.

>> No.2647656
File: 73 KB, 566x315, emuhelp_gravis3.jpg [View same] [iqdb] [saucenao] [google]
2647656

>> No.2647657

It's like that because nintendo was so obsessed with the 3D gimmick that they had to make a controller with 3 handles because 3D FUCK YEA

>> No.2647661

>>2647638
Not only was it not horrible, it was great.

>> No.2647662
File: 1.16 MB, 2848x2134, keyball-controller-v2-406.jpg [View same] [iqdb] [saucenao] [google]
2647662

>>2647657
Possibly.
Though i thought it was because certain games would use just the d-pad, and others the stick for movement, so the extra handles were an ergonomic thing.
Hell, for all I know its Boswers foot turned into a controller.

<------ Also check out this freak.

>> No.2647664
File: 33 KB, 440x326, cubemockup.jpg [View same] [iqdb] [saucenao] [google]
2647664

Note to the entire industry: never let anybody from IGN design a controller

>> No.2647668

>>2647661
Well it certainly paved the way for future designs for Nintendo and many others.
By others I mean everyone.

>> No.2647669

>>2647640
I would honestly use that. Looks pretty cool, but how does it play?

>> No.2647671

>>2647668
It did that too, yes.

>> No.2647674
File: 21 KB, 600x450, 141779595354.jpg [View same] [iqdb] [saucenao] [google]
2647674

>>2647614
>>2647603

>> No.2647676
File: 30 KB, 813x542, complete3.jpg [View same] [iqdb] [saucenao] [google]
2647676

>>2647674
Now I have seen everything.

>> No.2647679
File: 39 KB, 813x542, complete4.jpg [View same] [iqdb] [saucenao] [google]
2647679

>>2647676

>> No.2647680
File: 32 KB, 620x422, con_Atari5200Trakball.jpg [View same] [iqdb] [saucenao] [google]
2647680

Are you fuckers really forgetting?

>> No.2647681

>>2647669
I have no idea how well it works, I thought it was more of a collectors item that happens to be a controller as well.

>> No.2647685

>>2647680
I wanted to forget...but now I can't.
Total garbage design.

>> No.2647686
File: 34 KB, 800x600, s-l1000.jpg [View same] [iqdb] [saucenao] [google]
2647686

I still think the ascii ps1 controller is better than the first party one.

>> No.2647687

>>2647664
IGN, what the actual fuck were they thinking?

>> No.2647696

>>2647686
I would get this. Looks comfier than the original.

>> No.2647697

Can we all just agree that dreamcast made the best controller ever?

>> No.2647701

>>2647686
Well, the first party version feels really lightweight and cheap.
I had any experience with many others though...and the few that i did try out didn't fare very well.
Mostly MadCatz stuff.
Never had a chance to use that Ascii controller.

>> No.2647702
File: 60 KB, 640x480, DrDMkM-Controllers-PS1-MK3-KontrolPadProgrammable-009.jpg [View same] [iqdb] [saucenao] [google]
2647702

>> No.2647704

>>2647697
Fuck no

>> No.2647705
File: 18 KB, 575x426, image.jpg [View same] [iqdb] [saucenao] [google]
2647705

>>2647702

>> No.2647707

>>2647697
No, Dreamcast had the best home fight stick ever.

>> No.2647712
File: 65 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
2647712

>>2647707
>>2647697

>> No.2647715
File: 80 KB, 500x375, aesstick29.jpg [View same] [iqdb] [saucenao] [google]
2647715

>>2647712
A challenger appears!

>> No.2647719
File: 38 KB, 500x500, kidzplay.jpg [View same] [iqdb] [saucenao] [google]
2647719

>>2647626

>> No.2647724

>>2647715
Sorry but

4 Buttons in a row<<<2 rows of 6 buttons

Not even close

>> No.2647727
File: 115 KB, 500x375, neGcon.jpg [View same] [iqdb] [saucenao] [google]
2647727

>> No.2647728

>>2647181
People who wanted a dpad and analog who weren't underage emufags

>> No.2647729

>>2647724
I know, was just screwing around.
Though it was good for the system it was designed for, obviously.

>> No.2647731

>>2647728
Um, I'm into emulation, and I'm pretty sure I'm not underage.
I prefer playing on the actual hardware, although I don't have actual arcade cabinets, so I kinda have to wing it with emulation.
As for consoles, original hardware all the way.

>> No.2647735
File: 37 KB, 500x375, TriaxTurboTouch360Controller.jpg [View same] [iqdb] [saucenao] [google]
2647735

Did you miss me?

>> No.2647737

>>2647735
I had one of those, and no, I don't miss it.
In fact, because of that design, I am wary of the steam controller.

>> No.2647738

>>2647735
That d-pad...nope!

>> No.2647747
File: 67 KB, 960x540, nes64.jpg [View same] [iqdb] [saucenao] [google]
2647747

>> No.2647750
File: 65 KB, 465x585, original.jpg [View same] [iqdb] [saucenao] [google]
2647750

>> No.2647767
File: 92 KB, 500x233, controllers2.png [View same] [iqdb] [saucenao] [google]
2647767

>>2647750

>> No.2647792

>>2647636

No one in their right mind would stick one of those in one of their orifices.

>> No.2647793

>>2647241
That's what I did until I found out how to properly hold. Feels alright on both, but if you have big enough hands or fingers it makes the controller feel more "standard"

>> No.2647794

>>2647674

Probably plays like shit but the cool factor is through the roof.

>> No.2647797

>>2647727

I have one of these but I have yet to use it. I just bought it because I thought it was neat. How good is it for racing games really? I imagine it depends a lot on the game.

>> No.2647801

>>2647747

What is this obsession with putting the NES's styling on everything? I know others will disagree but it was a fuck-ugly console imo.

>> No.2647806

>>2647531
y tho

>> No.2647807
File: 45 KB, 650x726, Jogcon_1.jpg [View same] [iqdb] [saucenao] [google]
2647807

>>2647727
I have one of these. I bought from my local game store along with R4 and it was imported (the box was in Japanese). I want to dig it out again soon.

>> No.2647846

>>2647181
N64 controller isn't that bad because there wasn't a standard for 3D controls yet so each game pretty much had you using only the d-pad or the analog. It's the GC controller that's the real piece of shit due to that awful C-stick.

>> No.2647859
File: 2.00 MB, 450x390, 1434675803082.gif [View same] [iqdb] [saucenao] [google]
2647859

>>2647767
Why didn't Sega stick with the analog nub the Saturn had for their Dreamcast controller? It was botch precise and comfy two things that stick on the Dreamcast was not.

>> No.2647864

>>2647704
Yes. Perfect triggers for racing games, best buttons for fighting games and best analog for action games. Its also very pretty to look at and is made of nice material. Just add on another joystick and its obvious where xbox stole its controller from.

>> No.2647880

>>2647686
Nice to see i'm not the only one.

>>2647727
>>2647797
>How good is it for racing games really?
For high level play it is absolutely the best controller available basically every lap time wr on wipeouts and ridge racers is done on a negcon it's literally impossible to hold better lines with anything else pad related.

>> No.2647890

>>2647332
The analog is smooth as fuck. The only dumb thing is the cord being the wrong side of the controller.

>> No.2647894

>>2647518
thank you anon

>> No.2647895

>>2647513
Mario Party mini-games took the life from my controllers.

>> No.2647897

>>2647518
>Let's not forget the N64 also popularized the rumble feature

I can live without that tbh. I hate rumble.

>> No.2647903

>>2647890
>The analog is smooth as fuck.

I've owned three DC controllers that I bought brand new in the their boxes and none have matched that description. It's nowhere near the worst stick ever, but it isn't what I'd call good.

>> No.2647909

>>2647903
Guess we got different tastes, mate.

>> No.2647913

>>2647897
I thought I was alone!

>> No.2647947

>>2647518
>Let's not forget the N64 also popularized the rumble feature

Do people really consider that a good thing? Not that I hate rumble but it's always something that's just kinda there, I hardly even notice it half the time.

>> No.2647952

>>2647947
Yeah, most of the time I turn it off to save battery.

>> No.2647960

>>2647947

At the time it was a novelty and well received.
I remember buying Star Fox 64 on release and the rumble was pretty well implemented. It kinda served as feedback for how much damage you got. The more it rumbled, the more you wanted to stop getting hit, and it added a sort of adrenaline factor too.
But over time, it kinda got trivialized, and I guess people started taking it for granted.

But anyway, "good thing" or not, it's something that is still used nowdays, from Metal Gear to Souls games, they all use rumble.

>> No.2647980

>>2647913

Nope, there's at least you and me. It's just so obviously gimmicky yet for some reason it caught on. I always disable it when able with modern games and I never use a rumble/jump pack.

>> No.2647982

>>2647731
If you have a problem with the controller then you're underage. Physically, mentally. No one who's played more than a handful for games with it buys into the maymay about this being a bad controller.

>> No.2647983

>>2647686

I have one, it's wonderful. The d-pad mechianism is basically an uncaged SNES controller, in fact the underlying rubber contact pad has identical dimensions to the one found in the SNES pad.

>> No.2647992

>>2647909

Guess so. That said, it's probably my smallest problem with the controller. The d-pad is my biggest and I'd rather have a better d-pad on it than a better stick.

>> No.2648001
File: 43 KB, 503x291, supercontrollers.jpg [View same] [iqdb] [saucenao] [google]
2648001

Why?

>> No.2648006
File: 34 KB, 691x378, I_tottally_wont_break_down_in_two_hours.jpg [View same] [iqdb] [saucenao] [google]
2648006

Hi /vr/, I'm just like your good old SNES pad. And I can swear I'm of the same quality! So, you totally want to buy me, right? RIGHT!?

>> No.2648013

>>2648006

That actually looks nice.
I can tell the d-pad is nothing like the SNES one, but it still looks good. The buttons seem to be exactly like the SNES pad ones.

>> No.2648023

>>2648013

Not the guy who posted it, but trust me, it is the cheapest piece of shit available for the Wii U. I bought one like a fool because I had a big fat pair of nostalgia goggles strapped to my idiot face as soon as I saw it. Even the buttons - which, you're right, do look a lot like the originals - are complete shit. Also, as implied by the filename of that anon's pic, they break down with shocking regularity. AVOID.

>> No.2648048

>>2647640
That seems like it might actually be fairly comfortable for people with large hands.

>> No.2648051

>>2647669
It's actually pretty comfy to use but I wish the sticks were a little bit larger.

>> No.2648062
File: 32 KB, 636x509, ta0mkym6q7whthccebjt.jpg [View same] [iqdb] [saucenao] [google]
2648062

>>2648006

>> No.2648072
File: 27 KB, 620x415, 9o5psli58zzn.jpg [View same] [iqdb] [saucenao] [google]
2648072

It's Afu, change my style, change the weather
It's Afu, change your mind, just too clever
It's Afu, all the weak styles I sever
Combinin' two styles on the Mic with Masta Killa

>> No.2648085

>>2648062

But that controller's actually good.

>> No.2648234

>>2647485
>Controller plus 64
I have this as well as another 3rd party abomination. It's absolute toss, the stick rotates all over and your thumb slips off it.
Good for literally 0 games, would not buy (again)

>> No.2648386

>>2647231
The Atari 5200 had an analog stick before that though.

>> No.2648393

>>2647252
Are you Andre the fucking Giant?
How the shit is gripping the left of the controller and reaching for the stick with your thumb from there comfortable unless you have enormous hands?

>> No.2648398

>>2647181
It was so people with three hands didn't feel left out.

>> No.2648401

>>2648386

But it wasn't for control of 3D games and it didn't create a new norm. It was also shit.

>> No.2648402

>>2647181
It was literally designed to play one game: Super Mario 64. And it did a great job of it. It just wasn't particularly well suited to genres other than 3D platformers and FPSes.

>> No.2648426

>>2647418
I think having a little numpad on a controller isn't inherently a bad idea, it can be used for lots of things, like typing, and inventory use.

The design of that gamepad in particular is intensely uncomfortable though.

>> No.2648428

>>2648401
>It was also shit.
That's indeed true.
Though the stick on the N64 wasn't all golden either. Way better than the 5200 obviously, but the fact that it had this ridged surface which would wear your thumb raw was a bad thing, and that it would break a lot was a bad thing (largely because Nintendo didn't put in mechanical grease in the sticks for the western market, for what reason I don't know)

Just saying, analog sticks had been done before.

>> No.2648448

>>2648428

The ridges never bothered me but the stick grinding itself into dust sure did. I've put grease in N64 sticks in the past but are you saying that they had this by default in Japan? This is news to me and a little annoying if true.

But yes, analogue sticks were nothing new by the time the N64 came along. Analogue control in general was already decades old. I'm just saying that more than anything else the N64 helped to cement it as a standard.

>> No.2648453

I hate the Nintendo 64, because the analog,yeah,why?

>> No.2648461

>>2648448
>a little annoying if true.
It's what everyone has told me.

Might not want to take my word for it actually.
Supposedly that's the reason that N64 controllers are in much better condition when found in Japan then when find in Europe and North America.

>> No.2648480

>>2647801
I completely agree with you. However, you have to understand the importance of the design and why it was designed that way. Nintendo was specifically trying to get away from the popular idea that consoles was a passing toy fad. Thus, a utility based design and "entertainment system" rather than "game console".

>> No.2648518

>>2647194
This, I remember wearing out the thumbsticks like op sisters pussy.

>> No.2648725

>>2647181
While the analog stick had been around forever, I don't know if the equal peer combo of stick+pad had ever been tried before. That's the core feature of the design, Nintendo treating the pad and stick as equals, so they got their own personal space. This also means as the button area is on equal footing as the other 2 areas, the idea of using the pad and stick together was just as reasonable as using the buttons and anything else together.

That explains the shape, but the other notable feature is the size, the controller is huge because it needs to be wide enough to get your hand around the center prong. The stick had to be lower because you can't put your hand though plastic, so that makes it taller.

Sega simply dropped the idea of using both the pad and stick at the same time and forced to choose one to go along with the buttons.

Sony solved the problem by adding even more gear to it. By duplicating the stick and using one as an alternative to the buttons removed the need for the central prong and therefore the size. You got everything Nintendo had plus one new combo in the process.


tl;dr
It's the wiimote+nunchuk combo, but both left and right handed and all glued together.

>> No.2648750

>>2647702
Does the monitor in the center do anything?

>> No.2648881

>>2647712
Honestly, I have one of those and I don't like how the joystick feels. It's really springy or something, I dunno. I prefer modern "fightstick" style stuff nowadays.

>> No.2649306

>>2648750
It's a controller that can save and replay combos. Not sure why you're too dumb to figure that out by yourself.

>> No.2650872
File: 89 KB, 362x1024, LouisCK.jpg [View same] [iqdb] [saucenao] [google]
2650872

>>2647181
Vibrates and has a bit that goes up your bum. Brilliant.

>> No.2650882

>>2648006
I got one and then returned it for a first party classic controller after I found it broken right out of the box. I wish it actually did work, it looks nice.

>> No.2650883

>>2647445

>Those were the days when they thought that having a keyboard to enter passwords and do different functions would be good

Horseshit, that's just a bad design, you windbag. The Jaguar came out in 1993, not the 80's, it had a CD add on and was touted as 64-bit gaming console, for fuck's sake "Those were the days when" my bollox

>> No.2650884

>>2650883
pls calm down

>> No.2650885

>>2650872
kek

>> No.2650909

Never understood the critics.

Unless you're a drooling retard, it's a perfectly fine controller.

>> No.2650949
File: 101 KB, 460x600, mattel_intellivision_controller.jpg [View same] [iqdb] [saucenao] [google]
2650949

>>2650883
This guy gets it.

Atari seemed to be stuck some kinda time warp as Sega and Ninty passed them by. Genuinely believing they could bring back controller overlays as a solution to a problem that nobody had anymore was a good example.

>> No.2650960

>>2647181
I hated this fucking controller at first. It was so awkward. I eventually got used to it and got pretty good at playing games with it, but it's still not my favorite controller and I'd still consider it kind of a shitty one. Still, it's a memorable controller and the N64 itself was amazing and the weird-ass controller helped it stand out even more, I think. Still, PlayStation had the superior controller for that generation, and that still rings true today.

Honorable terrible controller mention: Sega Dreamcast. Loved the console, had great games, the design of the controller wasn't so bad, but you'd get blisters after playing any game for like 10 minutes.

>> No.2651045

>>2647473

>cable coming out from the side

wahy, just WHY? WHO the hell thought that was a good design chioce and why is he still allowed to live?
Same with the Famicom.

>> No.2651057

>>2647418
Games came with a plastic card that would fit over the number pad so that people wouldn't have to memorize too many buttons.

>> No.2651082

>>2650872
>vibrates
[rumble pack needed]

>> No.2651854

>>2647680
But that trackball is actually great to use. Missile command and centipede with that is fantastic experience

>> No.2652072

>>2650960

The PlayStation controller was the most standard one, basically a SNES pad with a more awkward d-pad and 2 extra shoulder buttons.
A lot of people instantly think of dualshock, but I got a PS back in 1996 and I have more memories of playing with the standard OG PS controller than the dualshock one. Most games I played (2D or 3D) was with the d-pad.

It's not a bad controller, the d-pad isn't my favorite but it's still functional (a lot of people give it too many shit because of that), but I like the Saturn pad the best from 5th gen.

N64 controller was actually pretty good but the best thing it has, the analogue stick, is also its flaw: it wears out over time and its plastic stiffness makes it painful sometimes. The grip is still good and I must say it's one of the most precise sticks I've tried. In fact it's kind of a pain trying to play games on N64 that require precision without a N64 pad. Starfox 64 and Sin and Punishment must be played with a N64 controller and nothing else.

Same as you, I respect the N64 even though it's far from being my favorite. I like its uniqueness.

>> No.2652074

>>2651045
If you think that's bad, the pad doesn't even have a start/pause button (it's on the system).

>> No.2652768

>>2647626
I vaguely remember really liking a Lion King game for that.

>> No.2653104

>>2647325
I hate this controller with a passion.

Fuck you Nils for making me use this shit.

>> No.2653142

>>2647181
Only flaw is the build quality of the analog stick. After 3 sessions of Mario Party the base will be ground to dust.

>> No.2653192

>>2651045
It was only on the side for a few early models. Most had them on the top.

>> No.2653226

>>2653104

Hey, be glad that you at leeast got to play and didn't have to watch me play!

>> No.2653612

>>2647620
maybe if you have baby hands. this thing is tiny as fuck.

>> No.2653619

>>2650872

amagad that's rape!

>> No.2653816

>>2647767
>tumbling down tumbling down

>> No.2653902

>>2650872
LITTLE

>> No.2654060

>>2653902
WHITE

>> No.2654064
File: 17 KB, 69x106, vampbb.jpg [View same] [iqdb] [saucenao] [google]
2654064

>>2654060
HOOD

>> No.2654079

>>2648062
SELECT BUTTON?! What sorcery is this

>> No.2654104

>>2647325
The problem with the superpad was that it's left handle wasn't long enough so your thumb was not ideally placed on the control stick which you were using most of the time. It makes mini-turbo on MK64 really fucking difficult for no reason.

>> No.2654109

What are the best replacement control stick's for putting into old N64 controllers? I've bought 1 or 2 off amazon, and they don't feel right. They feel more plastic-y, with less spring that the original controllers had. Anyone have any recommendations or good luck with certain brands/models?

>> No.2654313

>>2654079
It's just another Y button

>> No.2654479

If Nintendo had become the TOP DOG and generation winner, you would have seen a lot of games where they use either the analog, or the dpad.
There is a few where you use both of them, so you chose one.

Shit policies
Shit devkit
CD's being cheaper
So in the end, it resulted in Nintendo being second dog.

>> No.2654550

>>2647859
Hall Effect analog is more expensive than mass produced analog.

>> No.2654585
File: 681 KB, 1000x563, asdf.png [View same] [iqdb] [saucenao] [google]
2654585

>>2647631
Have one, it's in the box, but we did take it out and give it a try.
The way the joystick is positioned, and how your hand holds the controller makes it awkward to use.

In a natural position, like with regular controllers, moving your thumb up, and therefore away from your wrist, is how you go 'up' as expected.
With the chainsaw, you gotta move your thumb left to go 'up'.

Apparently they fixed it with the ps2 version

>> No.2655253
File: 24 KB, 500x406, 412QRK7GE9L.jpg [View same] [iqdb] [saucenao] [google]
2655253

>>2647750
You can extend the XBox line on the left with the Sidewinder gamepads

>> No.2655256

>>2648001
Arcade feeling, where you use a small joystick, held with your fingers, instead of a d-pad, pressed with your thumb.

>> No.2655446

>>2655253
I used this to play Mario 64 back in the day. And it wasn't even on Project 64 because it ran like shit.

>> No.2655487
File: 35 KB, 640x640, 9cabe15a49cf1877ad8317b14cd839be.jpg [View same] [iqdb] [saucenao] [google]
2655487

>>2647662
But it looks fun to play with!

>> No.2655519

>>2655253
That's a shitty Saturn clone controller.

>> No.2655649

>>2647591
Hahah, holy shit I had one of these that I forgot about. Terrible.

>> No.2655651

>>2655253
i remember having one of those with motion controls before motion controls were cool

>> No.2655917

>>2647249
yoshi story used the stick for egg aiming

>> No.2655921
File: 31 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2655921

>>2655917
Also for sneaking past blind folded ghosts who could hear your steps.

>> No.2655947

>>2655921
Im about to sell my copy of Yoshi Story, 1080 and Lego Racers to my drug dealer for 20 bux. He already got my 64, controller, rumble/4way control pack and copy of mario party 2 for like 55.

Should I kill myself or what?

tho I've played it way more since selling it to him than I have in the last 10 years

>> No.2655961

>>2647640
I have one, it's actually decent but spare the extra expense and get the metal slime version. The blue one's got this weird rubber finish on it that sometimes will deteriorate and leave this awful sticky residue. Cleaning it is a bitch but it plays nicely, even if the shoulder buttons are a bit loose. It looks awesome and fits in your hands just fine.

>> No.2655963

>>2655947
Did you get all three hearts and 4 checkpoint kids in every level? Did you get the extended ending by scoring 30,000 points total? If so then you've done everything there was to do in the cart.
I tried doing a perfect 30 melon run in every level but gave up somewhere in the second page, it's boring, you have to sniff every inch of ground and beat every minigame. It feels more like a chore.

>> No.2655965

>>2655947
wow, wtf

>> No.2655968

>>2655947
>drug dealer
Oh shit, somehow missed that. That's the more worrying part of your story.

>> No.2656008
File: 1.28 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2656008

>>2647460
Still works, always made my friend use it when we were kids. He hates it to this day.

>> No.2656273
File: 46 KB, 500x500, image.jpg [View same] [iqdb] [saucenao] [google]
2656273

Who the fuck thought this was a good idea

>> No.2656285

>>2656273
creators thinking the dpad would get more utiliziation

>> No.2656318

>>2647181
Octopoids, the same people that designed Emacs.

>> No.2656407

>>2656318
>I'm to young to have ever played N64 on original hardware
I'm telling mom you're up posting on 4chan on a school night.

>> No.2656446

>>2656273
If the actual quality of the controller were better, it would be a lot better for games that utilized the D-Pad and not the control stick, there's nothing really wrong with the design.

>> No.2656448

>>2656407
>he's too butthurt to take a joke

Are you sure you're not the underageb&? Or are you just another braindead Nintendo fan?

>> No.2656470

>>2647471
>second stick
>n64
Confirmed for underage.

>> No.2656480
File: 81 KB, 400x300, famicom_controllers.jpg [View same] [iqdb] [saucenao] [google]
2656480

>>2651045
uhhhhh

>> No.2656486

>>2647519
It's absolutely fucking terrible. The joystick and D-pad will wear out within a fucking week.

DO NOT get one.

>> No.2656497

>>2656480
You don't read too good, do you?

>> No.2656525

>>2647750
>>2647767
With the exception of the N64 and Dreamcast controllers, they all work great for the consoles they were designed for, even the Wii Remote (skyward sword shit the bed HARD).

The Gamecube controller works better than the N64 controller for N64 games I've found, and the Dreamcast controller always feels like a mess.

>> No.2656578

>>2656448
>lolitrollu

>> No.2656758

>>2647603
I wanted that so badly when I was about 5.

>> No.2656778

>>2647181
>mid 90s
>2 types of 3D games, shooters and flying sims
>typical 3D pc controler was joystick with trigger
>N64 controller has thumb stick and z trigger for 3D games
>N64 controller has D-pad for 2D games
>N64 controller has 6-button layout with "c-buttons" acting as alternate d-pad for PC-style FPS games, like turok.

they tried to fit everything into one controller by having 2 left hand positions. Worked pretty good. Having thumb "up" allows for more fluid movement too; much like a D-pad. Something Microsoft and nintendo still understand to this day. IDK why sony keeps putting our thumbs at an angle with reduced rotation/movement.

Only Forrest Gump IQ levels would make hand positioning difficult for players.

You having difficulties anon?

>> No.2658471

>>2647603
Hands?

>> No.2659109

>>2647181
i think the consensus of the thread is that op is a noob

>> No.2659134

>>2656778
>>2659109
my issue was not figuring out how to hold it. It's reasonably straightforward on that. It's that the whole "switch grips for 2d or 3d games" is a stupid concept when, as demonstrated by other controllers of the generation as well as the GC controller, you can set up your controller to have easy access to all the buttons all the time.

>> No.2659148

>>2647181
My guess Nintendo went a bit batshit insane with the N64 and went full retarded with the Wii U probably expecting people to associate the 3 handles with 3D gameplay.

>> No.2659150

>>2647229
This is it when you're playing pretty much everything.

>> No.2659165

>>2659134
>as demonstrated by other controllers of the generation as well as the GC controller, you can set up your controller to have easy access to all the buttons all the time.
Not the case all the time though..

>> No.2659194

>>2648085
It would've been fucking PERFECT if it had a standard snes layout, but no. fucking ruined it with that.

>> No.2659204

>>2656525
>The Gamecube controller works better than the N64 controller for N64 games

Yeah, nah. Aside from the better analog stick and less awkward (yet less interesting at the same time) look, the GC controller was kind of a disappointment even compared to the N64 controller imo.

>> No.2659239

>>2647181
as absolutely retarded as the design was, I can't play perfect dark or goldeneye with any other controller with any success.

>> No.2659693

>>2659148
>Nintendo went a bit batshit insane with every controller they've ever made
Ftfy

>> No.2659705

>>2647231
I exclusively use the d-pad instead of the left stick for all gaming, 3D, 2D or otherwise.

>> No.2659770

>>2659148
This seems plausible. Nintendo has always been so fucking japanese with everything. "Three handles and three dimensions, people will surely get that. How ingenious Kiyomo san. You are a true philosopher. Also, in the West the stick should break within a year. Christmas sales will be forever big indeed. Yes, this is perfect"

>> No.2660096

>>2659770
>Nintendo has always been so fucking japanese with everything

Yeah, it's almost as if they were a japanese company smh tbh fam.

Also I'm afraid to let you guys know that you might be retarded, Nintendo never mentioned anything about the N64 controller having 3 handles because it was "3D", that's just you being stupid and assuming things.

>> No.2660810

>>2660096
Nintendo is famous for disregarding western markets. I guess they don't really need the global market to survive, but they could at least try and show a little respect. Same with Casio - all watches for the western market are of lower quality than for the domestic market. You can only wonder why that is such a trend i Japan

>> No.2660824

>>2647181
your mother.

>> No.2660853

>>2660096
I can add to this; nobody actually knew if 3d would take hold in the gaming market when the controller was being designed, so they made two "modes"- 2d and 3d. Classic on-the-fence nintendo.

And then the PS1 exploded in popularity, as did the N64. The rest is history.

>> No.2660923

>>2659148
The Wii U is the only current console worth owning so I'm not sure what you're going on about.

>> No.2660928

>>2659134
>as demonstrated by other controllers of the generation as well as the GC controller, you can set up your controller to have easy access to all the buttons all the time.
The GC controller's D-pad wasn't usable for anything thanks to its size. Xbox has never offered anything remotely usable on that end. Sony's split "clover" d-pads are terrible. You can't really shit talk the N64's controller that much when everything else is trash.

>> No.2660953

>>2647332
Buttons dropped as SEGA said that the buttons on the saturn controller scared people off with too many butttonzzzz

>> No.2660954

>>2647447
Good old button mashing sports games in days of yore chum.
https://www.youtube.com/watch?v=_AR0e4q1EYM

>> No.2661058
File: 42 KB, 440x390, qwerty-xbox-360.jpg [View same] [iqdb] [saucenao] [google]
2661058

>>2647418
Say whatever you want about it, but it had a legacy.

>> No.2661080

>>2661058

I very much doubt that was inspired by the Jag's controller in any way. Convergent evolution.

>> No.2661331

>>2647181
>>>2647241
Its great for 2d games, its ok for 3d games
for 3d games use a hori mini , the hori mini sucks for 2d games

>> No.2661368

as stated before its good for fps of the era and nothing else. Would have been so much better if they just put the dpad next to the stick so you could hit both with your left thumb and remove the left handle or put it next to the dpad and remove the middle handle. I can't think of any other controller where the game determines how I am supposed to grip the controller. Even with good controls for Perfect Dark it still sucked for people who dont want to use their left hand for aiming.

>> No.2661386

>>2661368
controllers do not affect framerate

>> No.2661458

>>2647181
quite a lot of games can be played with just one hand.

makes it more accessible for people with various handicaps, and offers a variety of control layouts.