[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 15 KB, 320x320, 1796008-treasure.png [View same] [iqdb] [saucenao] [google]
2415240 No.2415240 [Reply] [Original]

What's /vr/ opinion of Treasure?

>> No.2415249

>>2415240
Love em'

>Ducks for the incoming hate, but it's true.

>> No.2415256

literally who

>> No.2415259

they made ikaruga so... i love them.

>> No.2415260

Mischief Makers and Alien Soldier was cool I guess.

>> No.2415262

Gunstar Heros and Radiant Silvergun too.

>> No.2415271

Sin & Punishment is my second favorite N64 game.

>> No.2415290
File: 99 KB, 640x913, lightcrusader.jpg [View same] [iqdb] [saucenao] [google]
2415290

good games.
this one is not bad either but I had no time get into it more.

>> No.2415291

>>2415240
Generally, they make games with decent or even good gameplay, mediocre controls and lazy or straight up bad level layouts

>> No.2415319

>>2415291
have you tried Dynamite Headdy?

>> No.2415326

>>2415271
well, there's only like 8 games for n64 so that doesn't really say much.

>> No.2415331

>>2415326
>>>/lgbt/

>> No.2415334

>>2415256
>literally who

if you have to ask, you don't belong here

>> No.2415340
File: 181 KB, 625x626, 4bf.png [View same] [iqdb] [saucenao] [google]
2415340

>>2415326

>> No.2415387
File: 33 KB, 220x326, now in 3D!.jpg [View same] [iqdb] [saucenao] [google]
2415387

>>2415291

>> No.2415389

>>2415291
the levels are just there to segway to the awesome boss fights

>> No.2415394

Gunstar Heroes is my favorite run'n'gun on Sega. Bangai-oh is my favorite shmup on DC. Advance Guardian Heroes is my favorite beat'em'up on GBA. I don't own Saturn because I'm a faggot. They're just godly company overall.

>> No.2415397

>>2415249
How could anyone hate Treasure?

They have one of the most consistently good track records of any developer in the 90s.

They made a decent licensed McDonald's game they are fucking wizards.

>> No.2415417

>>2415397
I've been in the shmup thread recently and I have never seen so much childish butthurt bickering in my life as over Ikaruga. I figured that if people could hate on that game so much, Treasure would be a popular target.

The games they make are like a thesis on why I like video games in general.

I think their success lies in the fact that they make games that they would want to play.

>> No.2415420

>>2415417
It's just one guy trolling what's popular to get responses. Ignore him.

>> No.2415423

>>2415397
All of the licensed mcdonalds games were pretty decent.

>> No.2415424

>>2415417
Why are Treasurefags so defensive whenever someone criticizes the only shmup they've ever played (Ikaruga)?

>> No.2415425
File: 6 KB, 320x256, global_gladiators_01.png [View same] [iqdb] [saucenao] [google]
2415425

>>2415423
forgot pic

>> No.2415428

>>2415424
I hope you find something better to do with your life besides trolling videogame image boards.

>> No.2415432

>>2415428
Looks like I hurt your feelings. Don't worry, maybe someday you'll realize Ikaruga isn't the masterpiece you think it is.

>> No.2415435

>>2415432
Shut up.

>> No.2415445

>>2415387
He's not exactly wrong. The more stage-focused games they've made are quite a bit weaker than their boss-focused ones.
Treasure's still a fantastic company, and a large part of why I love them is because of their wild, boss-focused games (Gunstar Heroes, Sin and Punishment, Alien Soldier).
>>2415389 knows what's up.

>>2415424
Ikaruga gets a lot of unwarranted hate, almost entirely because it's popular. Not that much in the grand scheme of things (like I said, it's popular), but still.
People play it and rate it like a danmaku game when it's pretty much a straight memorizer, like R-Type rotated sideways.

it's got its share of issues (graphics are pretty but dull, music's just okay (although surprisingly catchy), it's a bit plodding and slow -- but thankfully it's not drawn out in the way that Radiant Silvergun is)
it's still a fine, competently made game that does something a little different

people ranking it as the greatest shooter ever need to explain themselves though

>> No.2415497
File: 125 KB, 320x240, Mischief_Makers_(Europe)-9.png [View same] [iqdb] [saucenao] [google]
2415497

>>2415326

It has more Treasure games than, say, the mighty PlayStation.

>> No.2415528
File: 61 KB, 326x300, gheroes.jpg [View same] [iqdb] [saucenao] [google]
2415528

>>2415497
Just by 1, and we all know the Saturn was the best console for Treasure games that gen.

>> No.2415532
File: 121 KB, 1024x1024, 35414781.jpg [View same] [iqdb] [saucenao] [google]
2415532

>>2415240
Treasure was horrible, made the worst games ever, we hate them here on /vr/

>> No.2415537

Ikaruga is a 6th-generation videogame, stop talking about it.

>> No.2415541
File: 10 KB, 320x240, rakugaki-5.png [View same] [iqdb] [saucenao] [google]
2415541

>>2415528

Still more.

And I dunno, yeah Saturn has Guardian Heroes, but N64 has Sin and Punishment (my personal favorite Treasure game along with Alien Soldier), IMO it's a tie between Saturn and N64 for best Treasure machine on 5th gen, can't live without both.

PS1 only got the bad port of Silouhette Mirage and Rakugaki Showtime which, while interesting because it has Marina, it's probably one of the weakest Treasure games. And the most expensive Treasure game, probably? Along with RS.

>> No.2415542
File: 78 KB, 500x448, treasure.gif [View same] [iqdb] [saucenao] [google]
2415542

Elder God Tier:
Alien Soldier

High Tier:
Guardian Heroes
Sin & Punishment
Radiant Silvergun

Mid Tier:
Bangai-O
Dynamite Headdy
Mischief Makers
Ikaruga
Gunstar Heroes
Silhouette Mirage

Low Tier:
Light Crusader
Rakugaki Showtime
McDonald's Treasureland Adventure

Scrapped Tier:
GunBeat

>> No.2415550

>>2415240
I was a lil' stupid bugger back then, I never did read company names, developers, credits, NOTHING! I blasted off to the game.
You know what? My favorite games where Alien Soldier, Gunstar Heroes and after that Mischief Makers and when I read about Sin and Punishment I was uber interested in it.

Treasure had so much sheer quality in their games it literally called the ignorant me into their games and just in 2007 I learned my faves where all made by Treasure.
They may or may not be the best company but they sure got me good.

>> No.2415554
File: 127 KB, 599x837, aliensoldier.jpg [View same] [iqdb] [saucenao] [google]
2415554

Alien Soldier is the best 16 bit game so I love them.

Sin & Punishment is the best N64 game too.

>> No.2415557

>>2415542
Swap Guardians with Gunstar and i agree.

>> No.2415563
File: 53 KB, 600x417, Ugly.jpg [View same] [iqdb] [saucenao] [google]
2415563

>TFW I could have bought Mischief Makers for cheap as a kid but got turned off by the ugly box art

>> No.2415572

>>2415563
same

I got Paper Mario instead

>> No.2415573
File: 224 KB, 817x864, Mischief1407860421030.jpg [View same] [iqdb] [saucenao] [google]
2415573

>>2415563

>not being attracted to that perfect robo waifu

I mean, yeah, that fucking obsession in the west with CGI boxarts, but MM is decent enough.
The japanese Trouble Makers boxart is superior though.

I remember buying MM used from a second hand shop. I decided to try it first, and I remember the guy at the store showed me the final boss. Needless to say, I was sold instanstly.
When I got home I deleted the save file and started from 0 though.

>> No.2415580

Gretty pood.

>> No.2415590

It's time /vr/
http://strawpoll.me/4405876

>> No.2415592

>>2415417
>and I have never seen so much childish butthurt bickering in my life as over Ikaruga.

It's pretty justified when people who only played Ikaruga keep trying to claim it's the best shmup ever all the time. Most people there don't even hate it, they are just sick of people who barely know anything about the genre constantly try to shove Ikargua down their throat when they wanna discuss something else.

>> No.2415593

>>2415592

I have never seen anybody claim Ikaruga is the best shmup ever all time.

it's more like

>hey guys I like igaruka
>STFU YOU FEKKIN POSER CASUAL [insert other neckbeardy insults]

>> No.2415598

holy fuck stop responding to that asshole

>> No.2415602

>>2415598
the ikaruga bait, i mean

>> No.2415604

I like how Ikarugafags never post their scores to prove that Ikaruga is their favorite shmup.

Fucking poseur casual retards trying to force their shitty meme game everywhere.

>> No.2415605

>>2415604
>muh post scores meme
Oh, you're from /jp/. Figures.

>> No.2415606

Guardian heroes, what a fun game.

Some how Treasure made Alien Soldier look more colorful than you would expect.

>> No.2415613

>>2415598
>people who don't like the same game as me are trolls!

This is why no one can stand Ikaruga fans. Instead of just accepting people don't like it or coming up with actual counter arguments you have to dismiss them all as people trying to get a rise out of you because it's completely impossible to not like it.

>> No.2415614

>>2415563
that was actually the reason i rented the game back then
was probably the weirdest thing on the shelf at blockbuster at the time

>> No.2415615
File: 25 KB, 278x345, SinandPchara.gif [View same] [iqdb] [saucenao] [google]
2415615

Alright guys, enough with the ikaruga/shmup autism.

it's fine if people like Ikaruga, and it's fine if they don't.

There's other Treasure games apart from Ikaruga, move on.

>> No.2415616

>>2415606
Guardian Heroes is so much fun. I would really like to get a game of that going here sometime. It's like $5 on XBL.

Hippa Linda, holy shit that game was disappointing. And now Treasure just makes anime licensed junk.

>> No.2415617

Well Dynamite Headdy is my all-time favourite platformer. I like how every level uses different visual assets. There is SO much content in this game and very little is repeated: all those bosses!

Also the music is amazingly well done.

>> No.2415620

>>2415605
Actually never gone there before, and scoring is older than 4chan memes anyway. So you going to show me your 1cc/high-score of Ikaruga yet?

>> No.2415624

>>2415620
Only after you show me your 1cc/high-score to every game you claim is better than Ikaruga.

>> No.2415632

>>2415624
Burden of proof is on you, Ikaruga fanboy.

>> No.2415634

>>2415632
Actually it's on you for claiming every Ikaruga fan is bad at shmups compared to non fans.

>> No.2415635

>was able to successfully emulate Mischief Makers, long enough to beat it but only with like 70% completion
>hard drive dies
>build new computer
>haven't been able to emulate it since

That's my only experience with Treasure. Still, I really liked MM and would love to play it again.

>> No.2415639

>>2415635

I remember trying to emulate MM once but the controls just wouldn't work.
Good thing I have the actual cart though.
How did you set up the controls? Especially for the jets, it's very satisfying to use them with the N64's c-units, but I have a hard time imagining using them with, say, a dualshock controller.

>> No.2415643

>>2415639
At the time I only had a keyboard. I think I mapped the C-Pad to the numpad, but I honestly don't remember.

>> No.2415645
File: 2 KB, 707x72, dariusgaidenpb.png [View same] [iqdb] [saucenao] [google]
2415645

>>2415634
Ok, here's my last clear of Darius Gaiden.

Now show me your Ikaruga clear already faggot, or else quit trying to talk about shit you know nothing about.

>> No.2415650
File: 83 KB, 210x368, SP_Achi.png [View same] [iqdb] [saucenao] [google]
2415650

>>2415645
>>2415634

This thread isn't a shmup general, take it to the thread it belongs.

>> No.2415663

>>2415650
It's a Treasure thread and Ikaruga is a treasure game so it does belong.

>> No.2415674

>>2415541
>PS1 only got the bad port of Silouhette Mirage
The Japanese version is fine, it's the American one that got fucked with thanks to that dipshit Vic Ireland, who apparently thought he could make the game better. Still angry about that.

>probably one of the weakest Treasure games
Don't forget Stretch Panic! The worst Treasure game. Still, even at their worst, their stuff is more interesting than 90% of everything else.

>> No.2415679

I love SHMUPs but fucking hell SHMUPfags ruin everything.

>> No.2415684

>>2415679
Shmup fans didn't start shit. It all started once the Ikaruga fanboy >>2415417 decided to be a victim in this thread because he couldn't stand others not holding it in as high regards as him in the shmup thread.

>> No.2415686
File: 194 KB, 982x726, bangai13.jpg [View same] [iqdb] [saucenao] [google]
2415686

>>2415663

Alright but posting a score from Gradius is not.

I'm fine if you guys want to wrestle each other like homo neckbeards about who gets the biggest shmup e-penis, but do so on a shmup thread.

Yeah Ikaruga is a Treasure game but there's other Treasure games too, so move on.

>> No.2415691

>>2415686
>Alright but posting a score from Gradius is not.

But anon, Treasure did make a Gradius game.

>> No.2415693

>>2415691

Eh, I fucked up, meant to say Darius.

And Gradius V is not /vr/ anyway.

still great game

>> No.2415696

>>2415693
I know you fucked up.

I just wanted to be a smart ass.

>> No.2415926

>>2415542
Good list, I'd bump up gunstar and put star successor in elder god tier.

>> No.2415937

>>2415542
>Gunstar
>Dynamite Headdy
>Mid Tier

Yeah, nah.

>> No.2415953

>>2415542
Is Light Crusader really that bad? I played it for a bit but it was alright.

>> No.2416035 [DELETED] 

>>2415424
>>2415428
>>2415432
>>2415435
>>2415592
>>2415593
>>2415598
>>2415602
>>2415604
>>2415605
>>2415613
>>2415615
>>2415620
>>2415624
>>2415632
>>2415634
>>2415645
>>2415684

._.

If I wanted this ratio of shitposts to real posts I'd visit a YLYL on /b/ and jerk off to the banana.

>> No.2416209

>>2416035
That's 80% all one guy too. It's pretty sad.

>>2415953
I don't know why he put it in low tier, but then he also put Dynamite Deaddy and Bangai-O in mid tier so his list is pretty retarded top to bottom.

Light Crusader's controls take a bit of getting used to but it's a fantastic game. I highly recommend it.

>> No.2416263

>>2415542
This is one of the worst lists ever. You don't even differentiate the Japanese and American versions of Silhouette Mirage. Turbo pleb tier.

>> No.2416564

>>2415615
What's wrong woth that Saki?
His legs are too fat.

>> No.2416603
File: 1.57 MB, 783x1305, SPdangeki1.png [View same] [iqdb] [saucenao] [google]
2416603

>>2416564

It's official art, that picture was taken from the official S&P site at nintendo.co.jp I believe.
it's also on the back of the game manual.

>> No.2416651

>>2415684
He didn't even say Ikuraga is a great game, in fact he didn't say anything about it specifically other then just that mention of it in Shmup threads tends to start a flamewar. Which is simply true. And that's coming from someone who isn't even a fan of Ikuraga. Though Treasure is responsible for my second favorite one of all time, but I won't mention it since it's not /vr/.

Most of his post was saying how much he likes Treasure in general. It was the people replying, like the one who called him a "Treasurefag" who really started the shitposting train that took over the thread.

>> No.2416720

>>2416035
>._.
>._.
>._.
>._.
>._.

>> No.2416818

>>2415557
>>2415937
Gunstar deserves mid because of the stupid as fuck Dice Palace level.

Headdy would've been a 10/10 platformer if not for the silly shmup bits.

>> No.2416846
File: 22 KB, 480x360, dicepalace.jpg [View same] [iqdb] [saucenao] [google]
2416846

>>2416818
Aww, the Dice Palace is my favorite part of that game.

>> No.2416848

>>2416818
Don't hate on the Dice Palace

Anyways, Treasure is easily in my top 3 developers and Gunstar Heroes, Alien Soldier, and Astro Boy(which probably isn't /vr/) are the main reasons.

>> No.2416897
File: 138 KB, 1024x768, Is this Regret. No, this is Shinra! Stop calling me! I'm not regret..jpg [View same] [iqdb] [saucenao] [google]
2416897

>>2415550
I played Dynamite Headdy and Mischief Makers without even suspecting they were from the same devs. I also thought they were really popular, as I had several other friends with Dynamite Headdy, Mischief Makers, and even Earthbound and Super Mario RPG.

Color me surprised when I found out everyone and their grandma DIDN'T play them, copies of Earthbound go for over $100, and I was one of the few people (along with most of my friends) who instantly recognized Ness in the original Super Smash Bros. It's just kind of surreal.

Anyway, I was also a dumb kid in that I had no respect for shmups and thought they were mindless clones where you keep feeding quarters and mashing a button. I got a Dreamcast after playing at a friends. His older brother's friend brought the Dreamcast over along with a binder full of CD-Rs. The exact time frame, I don't remember, but I don't think Crazy Taxi 2 was a thing yet, the Japanese preview of Sonic Adventure 2 hadn't been revealed yet, Dreamcast was alive and in stores with VMUs and controllers stocking the shelves, and Ikaruga definitely wasn't on Gamecube yet.

So, we played a lot of Sonic Adventure, Crazy Taxi, Jet Grind Radio, Chu Chu Rocket. I got a Dreamcast for Christmas along with accessories, Sonic Adventure, and it came with a web browser and Sega Swirl. I looked into downloading games, discovered Ikaruga, and fell in love. And in love with arcade games, score attack, 1CC, and Treasure. Ikaruga isn't my favorite shmup these days, but it was a catalyst that got me into Radiant Silvergun, Guardian Heroes, and 1CCing most of Capcom Classics Collection and Taito Legends 1 and 2 on PS2. I now get to laugh at people when they call the GnG series impossible. Especially since I also played Arcade Bionic Commando and never was able to 1CC that one.

Eventually, I built an arcade stick, used it for years, but I was never able to make anything better than my "prototype" case so I replaced it with a Street Fighter IV stick.

>> No.2417094

>>2416818
that dice part is awesome you fag, had you just played all those levels in order with no dice throwing in between you wouldn't have said shit.

>> No.2417114

>>2416848
I meant to buy Astro Boy for GBA simpily because it was Treasure. I assume it's good since you hold it in such lofty company. Emulator away!!!

>> No.2417130

>>2417114

That game is not retro but holy fuck it is good.
Even more if you like Osamu Tezuka's works.
I think it's my favorite licensed video game ever.

>> No.2417136

>>2416897
Nice off topic blogpost.

>> No.2417142
File: 36 KB, 400x348, hamburglar.gif [View same] [iqdb] [saucenao] [google]
2417142

>>2417136
Nice on topic reply. :^)

>> No.2417154

>>2417114
there's a lot of dialogue but dont skip it, it's pretty good

>> No.2417223
File: 77 KB, 500x496, bangaio-dc.jpg [View same] [iqdb] [saucenao] [google]
2417223

Bangai O is one of my favorite games ever. Unfortunately they fucked up with the sequels big time.

I started working on my own semi-remake of Bangai O but haven't touched it in a while. Once I finish up some other projects I'll get back into it.

>> No.2417265

Light Crusader is better than mischief makers deal with it.

>> No.2417268

>>2417265

Why would you compare the two?

>> No.2417271

>>2417268
because people praise the shit out of MM and like to talk shit about LC so I just made a statement.

>> No.2417276

>>2417271

You just seem butthurt, no offense.

What's the problem? Can't enjoy both games? They're different anyway so there's no reason why you should prefer one over the other.

Also nobody talked shit about LC, some anon just said the controls take some time to get used to but it's still a good game.
The game is generally liked, although it's not one of Treasure's most popular games, that doesn't mean it's bad or that people don't like it.

>> No.2417283

>>2417271
light crusader didn't have that treasure charm, also landstalker was the better genesis action rpg

>> No.2417286

>>2417276
I can't enjoy mm I tried and it's just not that good. If we want to compare platformers Dynamite Headdy was just so much better. Then again DH was amazing and few games come close to being as fun as it was. Having to shake everything to get gems was fucking annoying.

>> No.2417294

>>2417286

Okay, just don't get butthurt if other people like it, mkay? I still can't find the logic with comparing it to Light Crusader.

>Having to shake everything to get gems was fucking annoying.
I have my serious doubts you've actually played the game.

>> No.2417305

>>2417294
dude you had to shake EVERY one of those face things just to see if something would pop out. I haven't actually played it for years so my memory isn't that great. I played it when it first came out and really didn't like it but I was young then and gave it another chance when I was a teenager it just didn't pull me in and make me want to keep playing though.

>> No.2417306

RIP treasure ;~; they made the greatest console game of all time

>> No.2417316

>>2417305

You can shake everything, but you don't _need_ to shake everything to get through it. It's more important to know how to use the jets than to shake shake.
Anyway, it's okay if it didn't make it for you, nobody cares you know? It would be more productive if you'd post Light Crusader art, or make a post talking about LC, instead of saying "MM sucks" in an attempt to sound edgy because MM is popular.

>> No.2417350

>>2417306
>;~;
but they're still around, you blubbering babby

>> No.2417360

>>2417350
their last original IP was 14 years ago

i'd say they might as well be dead

>> No.2417362

>>2417360
At least we got IKAHURRGA the hardest game of all time :D

>> No.2417372

>>2417360
What is Gaist Crusher?

>> No.2417374

>>2417372
A Capcom-licensed videogame.

>> No.2417379

>>2417374
No, they only published it, Treasure were the devs. Far from their best, though.

>> No.2417446

>>2415290
>Green Rod

Dans quel but?

>> No.2417447

>>2417360
Sin and punishment was 2009.

>> No.2417463

>>2417447
star successor is a sequel, not a fresh ip

>> No.2417478
File: 114 KB, 256x359, Wario_World_game_cover.jpg [View same] [iqdb] [saucenao] [google]
2417478

>>2417360
Treasure actually developed Wario World.

>> No.2417494

>>2416209
>>2416035
This is why no one likes you Ikaruga fans. Whenever someone voices any opinion that isn't claiming it's the greatest thing ever made you all claim it must be some sort of internet conspiracy to piss you off instead of just people having a different opinion than you.

>> No.2417515
File: 259 KB, 481x315, Screen shot 2015-05-20 at 7.53.55 PM.png [View same] [iqdb] [saucenao] [google]
2417515

>>2415291
The level design in Mischeif makers was great, though.

Why does Marina's Lifebar portrait wear a tophat?

>> No.2417580
File: 216 KB, 444x640, marina liteyears.png [View same] [iqdb] [saucenao] [google]
2417580

>>2417515
It... doesn't? It's the same hat her sprite and artwork have. I think you're seeing something that isn't there.

>> No.2417593

>>2417580

I see it, it's something on the top left of the frame that looks like a hat. Cute.

>> No.2417747
File: 142 KB, 256x253, Silhouette_Mirage.png [View same] [iqdb] [saucenao] [google]
2417747

Treasure fan here, I really want to play Silhouette Mirage. Working Designs didn't butcher the game too much did they? If I want to understand anything I'll probably play that one.

>> No.2417785

>>2415319
No, but I hear good things. The problem is that I hear good things about EVERY Treasure developed game...
Even Stretch Panic has good reviews (well, it used to anyway)

I will admit that I have a soft spot for Wario World and also Astro Boy the Omega Factor is in my top 3 favorite GBA games, but Treasure just isn't all that great in general.

They have made what? 50+ games? And how many of them are as amazing as people say they are? MAYBE 5. That's not a great ratio IMO.

And no, I don't count "boss battle centric" games as good. Because they often force you to go through mediocre levels that are FAR longer than they need to be, just so you can spend 3 minutes wailing on a boss.

Astro Boy was kind of like that, but the gameplay, upgrade system, plot and time travel elements more than made up for that. But it's the exception and not the rule (once again, IMO)

I know a Treasure thread filled with Treasure fans isn't the best place to post my specific opinion (because most of you will disagree and or hate), but I think it has to be said.
My opinion on Treasure may be the minority (among /vr/ gamers anyway), but it's still valid and should be heard/read.

But with that said, I'll leave you guys to your discussion. I really have nothing else to add to any of this, and I'm sure the "bait" accusations will only multiply from here. And I genuinely don't want to contribute to turning this place into /v/ 2.0. So I wont upset the extremists any more than I already have and start some massive buttravaged flame war over nothing.

>> No.2417796
File: 191 KB, 600x709, 1428716533825.jpg [View same] [iqdb] [saucenao] [google]
2417796

>>2417747
I just read they did indeed butcher the game. They changed a key mechanic in that shooting your weapon drains your spirit. Shops are also more expensive. Some sprites were changed too, and the PSX doesn't compare with the Saturn graphics wise in 2D. I strongly suggest downloading or getting the Saturn version.

>> No.2417910

>>2417747
>>2417796
It's only the English version of the PS port that got fucked with, the Japanese version is just fine.

>> No.2417912

Literally who?

>> No.2418096

>>2417912

A bunch of key developers that used to work for Konami who decided to make their own company and made some of the most memorable games on the Genesis, N64 and Sega Saturn.

>>2417910

The Saturn version of SM has extra background layers, taking advantage of the Saturn's 2D capabilities. The PS1 port got an extra boss fight to make up for it but I still think, given the chance, it's better to play the original Saturn version.

>> No.2418135

>>2417747
Only play the Japanese version, the Working Designs one is completely fucked. Essentially they rebalanced everything so instead of just running through levels doing various attacks on enemies and having fun like you would in a typical treasure game, you pretty much have to spirit drain and cash bash every enemy you come to before moving on and it totally ruins the flow of the game.

>> No.2418141

>>2417494
>2416209 (You)
Why did you quote me? I didn't say anything about Ikaruga. I was talking about how low that guy had put Light Crusader which I didn't think fit. And mentioned that him putting Dynamite Headdy and Bangai-O in mid tier was enough to make me not agree with his list.

You're the one who seems to be plagued by conspiracy theories, bitching to high hell about Ikaruga like it raped your mom when you were a kid. It's a pretty decent game, and it's fairly easy as shmups go as well as having an at the time fairly unique mechanic (since almost no one had actually played RS) so the fact that it developed fans is completely understandable. I don't agree with the people who say it's the best shooter out there, but they're at least not as bad as the people like you who have a tamper tantrum every time someone mentions it.

>> No.2418313

>>2417463
Well if that's your criteria IPs then most studios are dead. I think making your own original IP recently is a sign of being alive.

>> No.2418330

>>2417912
>Literally who?
you could have easily spent the time asking "literally who" at google figuring out who they are

summerfags man, I swear

>> No.2418435

>>2417796
Shops are expensive to the point it pretty much breaks the game.

>> No.2418437

>>2418330
No I couldn't. I spent like 2 seconds making that post last night and afterward it took a couple minutes to find out literally who treasure is

>> No.2418441

>>2418313
The thing is Treasure used to pride themselves on making original games to distance themselves from Konami who would rehash their old shit.

>> No.2418460

>>2418437
Why would you even bother posting that though? All it does is make you look like an idiot because of course no one is going to give you a real response when you could have just looked it up.

>> No.2418463

>>2418460

>>2418096 Gave me a straight answer bruh

>> No.2418476

>>2418441
And then they finally did make some sequels and every one is a huge disappointment compared to the first game. It's really weird how that happened.

>> No.2418537

Gunstar Heroes need a port from GameBoyAdvance to Mega Drive custom rom hack.

>> No.2418546

>>2418537
But... most of Gunstar Superheroes' levels were rubbish..

>> No.2418547

>>2418537
You mean a port of Gunstar Superheroes? That game kinda sucks... We are getting a sweet 3D port of the original this summer though so that's exciting.

>> No.2418562

>>2418547
I can't think of a single 2D to 3D remake that's ever been even half as good as the originals. It always looks and feels cheap.

>> No.2418567

>>2418562
He means as part of the Sega 3D Classics line.
M2 perfectly preserves the original games, and you don't have to play with 3D on.

>> No.2418583

>>2418567
Yeah, this is what I'm talking about. Even without the 3D (which I love but some people have issues seeing the 3DS 3D) they're rock solid ports.

>> No.2419009
File: 239 KB, 930x618, 1428754196250.jpg [View same] [iqdb] [saucenao] [google]
2419009

>>2418141
Sorry, my post got deleted, but it was equally a shitpost because I didn't add to the conversation.

Never made any claims one way or another on the game, you read too far into my comment. I don't mind if people have legit praise or criticisms, but the troll was pretty obvious. I was just showing exasperation (in other words I took the bait myself).

======

On another topic, I got motivated to download Silhouette Mirage for yabuse, but the BGM doesn't work. Super bummed, but the game seems like a lot of fun.

>>2417910
That's good to know.

>> No.2419073

Guardian Heroes PC port when? Come the fuck on guyse, all the work is done already.

>> No.2419184

>>2416603
Ah, fuck!
I tought all this time that horse-thing print in Airan's top was blood.
Nice to know she actually dresses with style.
Airan best waifu

>> No.2419610
File: 256 KB, 1280x1024, 1101002327a.jpg [View same] [iqdb] [saucenao] [google]
2419610

>>2419184

>tfw Airan is 15 and Saki is 14

>> No.2420828

>>2418547
I want is for PC a 3D Game story.

>> No.2420932

>tfw all of Treasure's best employees left, even HAN

Hard times for Treasure Co.

>> No.2421037

>>2420932

Source?

What about Yaida/Yaipon?

>> No.2421052

Speaking of Treasure, what's the best Genesis emulator? I don't have access to the hardware anymore and I want to get into emulating it, mostly for Treasure stuff and Contra Hard Corps.

>> No.2421061

>>2421052

kega fusion

>> No.2421807

>>2421037
I think he's still on there.

>> No.2421962

>>2419610
>Saki knocked that perfect piece of milf at 19.
My life is all wrong.

>> No.2421970
File: 281 KB, 720x720, 110505_01.jpg [View same] [iqdb] [saucenao] [google]
2421970

>>2415616

Guardian Heroes HD is a ridiculous steal. The game looks incredibly gorgeous in the "original mode" graphics. The "remix" graphics are absolutely terrible, though, which is a shame because I like the pencil shading effect they applied to the sprites and the 3D effects.

Also, get a 2D pad or arcade stick or something to play it because using the analog stick to input the special moves is hell.

>>2417747

Working Designs did fuck it up, though I really liked the gameplay regardless, at least around a decade ago when I picked it up. I'd say you should at least play the WD version once for the translation, and the earworm voice clips, and then go to the Saturn original for your regular playthroughs (though honestly the PS1 version's graphical deficiencies are overstated from what I remember of the differences, and the extra boss is pretty cool, though integrated in a rather clumsy way).

>>2417785
>They have made what? 50+ games?

35 released games, including HD ports. Of that, I would say a large quality are quite good. Their Genesis output, for instance, ranges from good/great (hinging mostly on one's opinion on Light Crusader and Treasure Land Adventure) to outstanding in most people's eyes, with their N64 and Saturn offerings being likewise beloved.

I can't say I've felt your frustration about overstayed, mediocre levels between bosses in any of their games, with the exception of the level preceding Smash Daisaku in Gunstar Heroes, and that one just bugs me because it takes so long and the boss is tough, so you have to do it all again if you die.

That said, I'd probably agree that Treasure is a bit overrated when discussion of them comes up (a lot of their games, especially Japan-only ones, never even get mentioned), but it's easy to see how they'd develop such a loyal and fanatic following with so many great and original titles to their name. They really do deserve most of the praise they get.

>> No.2422236
File: 72 KB, 800x600, 4134973.jpg [View same] [iqdb] [saucenao] [google]
2422236

I found a very interesting item for sale on Fangamer.

http://www.fangamer.com/products/glass-soldiers

>> No.2422545

>>2420932
what

I'm pretty sure Hanzawa was on Geist Crusher, but then again I never played it so don't take my word for it.

>> No.2422804

>>2422236
>http://www.fangamer.com/products/glass-soldiers
Wow, I want to buy it for the wife!

>> No.2423073

>tfw no one liked Stretch Panic

>> No.2423419

>>2423073
Nope, I even bought it new at release after getting hyped for the first PS2 Treasure game. I was crushed.

>> No.2423551

>>2415425
Responsive and decent controls, boring content.

>> No.2423584
File: 169 KB, 390x290, 1421870426371.gif [View same] [iqdb] [saucenao] [google]
2423584

>>2416897
Cool story bro

>> No.2423601

>>2421970
Quality post. Which of their Japan-only games would you say warrants more discussion than they do today?

>> No.2423629

>>2423601
Yuyu motherfucking Hakusho is pretty underrated for a Treasure game.

>> No.2423657

>>2423629
One of the best fighters on Mega Drive and the precursor to Guardian Heroes

>> No.2423806

>>2417114
Do it!
>>2417130
Good taste there anon! Astro's feet even go pipipi when he runs! All the Osamu character cameos.

>Back on topic.
Gunstar heroes blew my mind as a kid, being able to shoot the bad guys, combine the weapons, AND melee attack with throws, slides and jump.
Silhouette Mirage on the Saturn made me chuckle, favourite fight with a guy in Samurai armour in front of an apartment block at night. His armour makes noise and the people in the block wake up and chuck stuff at you both. Frikking HILARIOUS

>> No.2423936
File: 566 KB, 989x1280, tumblr_lr6jpwFxyG1qlhoglo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2423936

>>2422545

Norio Hanzawa is NON, the in-house composer, not HAN, the former in-house artist.

>>2422804

I really want to get it, but the price is a bit much for me right now. Also of interest is another piece by the same artist, which is currently on sale as it's about to be retired: http://www.fangamer.com/products/za-konsoru-uozu-199x

>>2423601

Mostly what >>2423629 said, it is quite peculiar how infrequently it's talked about considering it's from Treasure's golden years. And these games were localized, but I never see the Bleach DS games brought up even though they're a lot of fun and high quality. I haven't played the second one myself, but Blade of Fate has so much content and polish! Tons of characters, almost all of whom have their own story modes, and lots of crisp voice clips from the dub actors. Really great stuff.

>>2423806

My first introduction to Treasure was from renting Mischief Makers as a kid. Eventually I picked up Advance Guardian Heroes, Gunstar Super Heroes, and Astro Boy: Omega Factor, as well as purchasing Silhouette Mirage (PS1) without knowing anything about it aside from what was on the back of the case. I loved all of them, and at some point I figured out all these games were by the same company. Been a fan ever since. I even sent them a fan letter in 8th grade as part of a class assignment and got a postcard from them back!

>> No.2423986
File: 81 KB, 632x758, 1423639674879.png [View same] [iqdb] [saucenao] [google]
2423986

>>2415240
Their games were colorful, quirky, fun, and made some of my favorite childhood games

>tfw no Dynamite Headdy 2.

>> No.2424021

>>2415240
love their games

>> No.2424876

Silhouette Mirage Vic Ireland Edition is still fun if you got the print run disc with the debug mode on it. It's a very unintentional sort of fun, but one I'd never begrudge anyone who realized they'd gotten such a butchered game.

>> No.2425894
File: 234 KB, 734x600, 13224013_big_p2.jpg [View same] [iqdb] [saucenao] [google]
2425894

>>2424876
>print run disc with the debug mode on it

u wot? I've never heard about this, care to elaborate?

>> No.2426048

>>2415240
Bangai-O was pretty fucking awesome and it still is. Just wish the DC version could be displayed in VGA, but not a big deal since S-Video is the 2nd best thing.

>> No.2426569
File: 254 KB, 1018x756, bangai14.jpg [View same] [iqdb] [saucenao] [google]
2426569

Speaking of Bangai-O, what do you guys think of the differences between N64 and DC versions?

N64:

>Utilizes a combo system instead of the explosion meter. After destroying at least 100 enemies in quick succession with a special attack or otherwise, the player gets a combo meter that tracks the number of enemies destroyed. When the combo stops, a portal opens that when touched opens a menu which allows the player to choose to upgrade their firepower, refill their life, take a large point bonus, or gain temporary invincibility. The level of the upgrades, life refill, and point bonus are determined by the size of the combo, invincibility is only given as an option from very large combos.
>The special attack is generally less effective. It must be charged (by holding down the button) in order to reach its full potential.
>Riki's shots do more damage than Mami's shots. Mami's shots are semi-homing in that they target enemies after bouncing off a wall.

Dreamcast:


>The explosion counter replaced the combo system, and the "shop" was done away with entirely. Life and Invincibility powerups automatically drop with high explosion counts.
>The special attack's strength is based only on the amount and proximity of incoming fire, no charging required. However, the player can only hold up to five special attacks at a time instead of the N64 version's 10.
>Riki and Mami's shots do the same damage. Mami's shots are lasers instead of missiles, and rebound off walls at fixed angles at all times.

I think I prefer the N64 version although mostly because of how great it feels playing with the N64 controller, the C buttons feel better to shoot in all directions as opposed to the DC's regular face buttons.
I'm also trying to get good with the left-side position, using the d-pad to move and the 3D stick to shoot. It definitely feels like the best scheme and the most arcade-y.

>> No.2426579

>>2415240
Gunstar (Super) Heroes
Alien Soldier
Sin & Punishment 1+2
Astroboy
Dynamite Headdy
Bangai-O

I sure like them.

Rakugaki Showtime
McDonald's Treasureland Adventure
Silhouette Mirage
Light Crusader
Tiny Toons gba

Better forget about them.

>> No.2426582
File: 1.98 MB, 450x235, bangaio.gif [View same] [iqdb] [saucenao] [google]
2426582

>>2426569

They both sound interesting and worth playing. It's interesting to me how Bangai-O, of all Treasure's properties, is the one with the most installments. It seems like from the start they've been playing around with changes to the formula and setup for the games.

>> No.2426608
File: 113 KB, 503x338, gianttomo.jpg [View same] [iqdb] [saucenao] [google]
2426608

>>2426579
>Silhouette Mirage
>Treasureland Adventure
>not amazing games

>> No.2426614

>>2426608
They're passable.

>> No.2426624
File: 25 KB, 300x300, 2772.png [View same] [iqdb] [saucenao] [google]
2426624

>>2426614

Never seen someone give such low marks to Silhouette Mirage in the context of Treasure games... You just gotta love that music, though.

Goddamn I wish Nazo2 Suzuki didn't leave Treasure. ;_;

>> No.2427152
File: 11 KB, 120x165, lilo.png [View same] [iqdb] [saucenao] [google]
2427152

best Treasure game

there need to be more arena/party fighting games

>> No.2427920

>>2426569
>>2426582

Everyone should try the Xbox/DS sequel. Filled with well-thought-out puzzles. Such a gem, probably the most polished Treasure game since the Mega Drive era.

>> No.2427957

>>2426582
They must know how good it is, even though it never really sold well on any console.

Bangaioh is such a unique experience to play (I have it on n64). It demands a lot coordination and planning to master, but it's fun at all levels of play. Every time I've shown someone Bangaioh they enjoyed playing it, it just needs more exposure. I think its one of their strongest and definitely their most innovative game.

>> No.2427962

>>2426624
Silhouette Mirage was one of those games that I only bought because I got a really sweet deal on it, but ended up liking it way too much to sell it back.

The early and the late game is extremely tedious mind you; mid game can be great fun though.

I wish it did not force you grind for 20 minutes on every play, so you can get upgrades.

>> No.2428024

>>2415645
That's fucking pathetic for Darius Gaiden, you should be able to do twice that easily if you play that game seriously. My best was either 12 or 13 million but that was in the special arrange version; still you can break 10 mil at least in the normal game too.

>> No.2428051

>>2428024
Nobody cares.

>> No.2428137

Too much good stuff.

>> No.2428219

>>2417785
oh come on anon. it's ridiculous to feel the need to cover your ass SO damn much because of your opinions. Fuck anyone who feels you should be chastised for disliking something. Personally, I love Treasure; I think they understand what a videogame is, and why videogames aren't (and shouldn't be treated as) movies. Sometimes they get a little too boss happy (Alien Soldier comes to mind) and leave other aspects of game design behind, but that's kind of their deal, right? I feel like it's okay for them to be like that as long as we have many other companies going in other directions, and ESPECIALLY with douchebags trying to dance the hollywood-esque dance with things like call of duty's wonderful "press X to pay respects." jesus christ.

tl;dr: man, fuck haters. it's okay to like and dislike whatever as long as you're not trolling.

>> No.2428257
File: 560 KB, 800x859, 12431596.jpg [View same] [iqdb] [saucenao] [google]
2428257

>>2427920

I got Spirits on release, way back when. I played it nonstop for a few days, but eventually got stuck. I should restart and finish it sometime.

Missile Fury, though, is superb. I got through all the main game and a couple bonus maps, but I'm stuck on the last like... 13 bonus stages. I want to 100% it already but it takes a lot of effort to go from zero to top-of-my-fuckin'-game to do that.

>>2427957
>definitely their most innovative game

Maybe, maybe. Even among titles like Alien Soldier and Mischief Makers, those games are "just" run and guns or "just" platformers. I've never seen another game like Bangai-O; it seems to defy genre. Baiting in tons of projectiles and retaliating at the last second to launch 400 missiles and destroy everything is pure bliss.

>>2427962

As I said earlier, the extent of my knowledge on it was limited to the back of the case. I had seen it every time I'd entered a certain game store over the course of what seemed like years and every time it drew my attention. Finally I decided to just buy it and see what it was about, and I felt like I had found the Ark of the Covenant or something, a completely unexpected, er, treasure!

I never thought about it as a kid, when I played it the most, but yes, the grinding is crazy. I did it anyway because I enjoyed squeezing every resource out of every enemy I could, but I can't ignore the fact that I only EVER played the game with Surosa/Sloth, specifically the level 6 one you can get right before the fight with Bug. Really need to hop on that Saturn version sometime.

Still, though, for as much as they botched the gameplay, I love that Working Designs localization. Those voice clips are forever burned into my brain.

>> No.2428372

What's your favorite game that had Treasure staff on board?

>Contra III
>Castlevania IV
>Bucky O'Hare
>The Simpsons
>MAD STALKER
>Psychic Killer Taromaru

>> No.2428663

>>2428372

Didn't know Taromaru had Treasure staff. I'm still struggling to burn an iso of that game that works.

From that list probably my favorite is Castlevania IV, great program work by Mitsuru Yaida.

>> No.2428704
File: 210 KB, 256x352, 256px-MadStalkerFullMetalForceSharpX68000_frontcover.png [View same] [iqdb] [saucenao] [google]
2428704

>>2428372
Mad Stalker has good music.
https://www.youtube.com/watch?v=AjLVUrCvO30

>> No.2429082 [DELETED] 

>>2428663
Graphics were by Iuchi, and the game just feels Treasure-esque so he probably had some input with the game designers while at Tengen.

>> No.2429084

>>2415334
Please be a bigger elitist fucktard

>> No.2429089 [DELETED] 
File: 62 KB, 512x680, kotetsu.jpg [View same] [iqdb] [saucenao] [google]
2429089

Graphics were by Iuchi, and the game feels somewhat Treasure-esque, so he probably had some input with the game designers while at Tengen.

>your face when Silvergun was almost going to be an Atari game before their Japanese division was closed and Iuchi went back to Treasure

>> No.2429092
File: 62 KB, 512x680, kotetsu.jpg [View same] [iqdb] [saucenao] [google]
2429092

>>2428663
Graphics were by Iuchi, and the game feels somewhat Treasure-esque, so he probably had some input with the game designers while at Tengen.

>your face when Silvergun was almost going to be an Atari game before their Japanese division was closed and Iuchi went back to Treasure

>> No.2429169
File: 244 KB, 850x1120, sample_abb52525b954caf780f5efc46c7aeeb4.jpg [View same] [iqdb] [saucenao] [google]
2429169

>>2428219
>Sometimes they get a little too boss happy (Alien Soldier comes to mind) and leave other aspects of game design behind, but that's kind of their deal, right?

Care to elaborate? I'm having a hard time poking holes in the design of Alien Soldier. Sure, some weapons aren't as universally useful as others, but they still have fun functions. What sticks out to you?

>> No.2429184

>>2428372
>>2428663

>Taromaru

Derailing here, but have you noticed that the ninja who summons the serpent boss does it by beheading a small child as a sacrifice? Pretty metal shit.

>> No.2430203 [DELETED] 

bump

>> No.2430949
File: 642 KB, 1273x1730, scviv3.jpg [View same] [iqdb] [saucenao] [google]
2430949

>>2428663

Since you brought it up, I'm going to post this interesting little nugget of information.

>> No.2431139

>>2430949

That whole interview/article is great.

>> No.2431774

>>2418476
Sin and Punishment 2 is better than the first. I can't speak for the rest.

>> No.2431808

>>2429169
Sorry, I didn't see you responded to my post. I don't have anything against the design of Alien Soldier. If anything, I believe it's a very, VERY focused kind of game and one of the best of its kind. Notice how I originally said "too boss happy" but also "that's kind of their deal". I am all for extremely focused gameplay experiences, especially if the results end up like Alien Soldier. I strongly believe people should give more credit to these kinds of games, even if they are harder by design, compared to most modern games.

>> No.2431860

What does /vr/ think of Hajime no Ippo - The Fighting! ?

http://www.youtube.com/watch?v=4GNidYDyntU

>> No.2431870

>>2431860
looks cool. I never haven't got into this series. Treasure really liked the gba.

>> No.2434010

Amateur studio that pumped out indie-tier games before indie was a thing who get overrated by weeaboo hipsters.

>> No.2434025

>>2434010

>people who worked developing games during Konami's best years
>amateur

if bait, 5/10. You get -5 for using the stale weeaboo bait in a Treasure thread.

>> No.2434979
File: 255 KB, 700x1050, bananaman_by_lukedenby-d38lib5.jpg [View same] [iqdb] [saucenao] [google]
2434979

>>2434010

Boy, I WISH indie games were more like Treasure's titles.

>> No.2435998
File: 5 KB, 313x218, 1430031775606.png [View same] [iqdb] [saucenao] [google]
2435998

>>2431808
I had a slow day at work, so me and a co-worker spent a few hours trying to best the Winnie the Pooh homerun flash game. Made me think of Alien Soldier, pretty sure it was in a good way.
Christoper-Robin is an agitating little shit stain

>> No.2437871

>>2434979
why were alien soldier's monster designs so disgusting