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/vr/ - Retro Games


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File: 38 KB, 512x216, 32xvirtual.jpg [View same] [iqdb] [saucenao] [google]
2325056 No.2325056 [Reply] [Original]

Which was worse?

>> No.2325061

>>2325056
Did the 32x have even one genuinely good exclusive

Then again it probably won't make you go blind

>> No.2325070

>>2325061
Kolibri

>> No.2325072

>>2325061
Tempo

>> No.2325093

>>2325056

at least you can play 32x games comfy. On the other hand virtual boy games are good or decent but you can play them 30 mins straight without going blind. So the 32x is better.

>> No.2325107
File: 17 KB, 427x240, 427x240-Hy8.jpg [View same] [iqdb] [saucenao] [google]
2325107

>>2325061
Cosmic Carnage

>> No.2325125

>>2325056
The red one that makes you nauseous/headache.

>> No.2325130
File: 43 KB, 500x375, happy-caturday--large-msg-118797962816.jpg [View same] [iqdb] [saucenao] [google]
2325130

>>2325056
I don't know, both can be emulated for good effect. The 32X probably requires more processing power than its arcade contemporaries, so, not very useful.

>> No.2325161

>>2325130
Is there a way to emulate the virtual boy with getting a somewhat 3d effect. Just using common sense I don't think using 3d glasses gives the desired rresults.

>> No.2325168

>>2325161
The only difference is having your face close to the screen and everything blacked out around you. The virtual boy is no oculus rift, it just offered simple 3D effect.

>> No.2325170

>>2325161
I don't follow. If it displays the image one eyepiece as red, and another as blue(or green), then...

>> No.2325192

>>2325168
Not to mention most games were just 2D with depth thrown in to make it look 3D. The system wasn't powerful enough for actual polygons.

>> No.2325202

>>2325061

Kolibri, Tempo, Cosmic Carnage and Knuckles Chaotix are all decent to great. Also had some good Arcade ports like Virtua Racing, MKII and Primal Rage.

The 32x gets an easy victory just by way of not being a horrible red mess. At least you can see what SEGA was going for, to this day the Virtual Boy conceptually just boggles my mind.

>> No.2325206

>>2325202
The problem was aiming for Virtual Reality when the technology just wasn't powerful enough for it at the time.

>> No.2325208
File: 912 KB, 599x600, Teleroboxer_boxart.png [View same] [iqdb] [saucenao] [google]
2325208

Actually, both have about the same amount of worthwhile games...

Buuut if I had to choose, I'd say 32X was worse overall, in terms of history for Sega at least. The VB was just a side failed business for Nintendo, but it didn't really affect Nintendo's userbase that much. 32X on the other hand was an add-on planned by Sega of America as a sort of successor of the Genesis, while Sega of Japan made the Saturn.
So, historically speaking, the 32X had a more negative impact for Sega, than the VB had for Nintendo.

Tempo is my favorite game on the 32X, easily. It's a great platformer.
Likely, VB has Wario Land, which is arguably the best in the series, or at least it's up to the Wario Land series' standards, which I think is pretty high.
Other games I think are good on 32X were already mentioned, Kolibri and Cosmic Carnage (the last one is not actually good, but I still like it, love the bizarre characters, especially the japanese version which is like a toku fighter).
But on VB I can list quite a few more: Teleroboxer, Vertical Force, Red Alarm, Golf (yes!), Panic Bomberman (nothing to write home about, but it's a panic bomberman game, it's good), Jack Bros. (how could we forget the very first installment of the MegaTen series in the west? it's also a pretty fun game, although not an RPG at all), Mario's Tennis and Mario Clash which are OK, and the bizarre lovecraft-inspired game that was only released in Japan, Innsmouth no yakata.

So, regarding exclusive games, the VB wins, IMO.

>> No.2325209

>>2325208

Also forgot about Knux for 32X, even though it's not as great as the other 2D Sonic games, it's pretty interesting, and visually beautiful.
VF1 on 32X is better than the Saturn port, although VF Remix was released later, making the 32X port obsolete.

>> No.2325224

>>2325209

It annoys me that Knux was never ported to or re-released on anything, it clearly had a lot of love put into it but it just rotted away with the rest of the 32x library. Thought SEGA would've at least ripped off the physics gameplay by now at least.

>> No.2325228

>>2325224

Well, Nintendo does the same with the VB games.

Virtual Boy Wario Land seriously deserves a re-release.

>> No.2325304

>>2325202
hey but yokoi was head of his time. just imagine if he had his hands on nintendo now...

>> No.2325348

>>2325224
Sonic Advance 3 was actually supposed to be a successor to the "co-op" mechanics of Chaotix.

>> No.2325351

Virtual Boy

32X atleast had good games.

>> No.2325353

>>2325351

You think VB doesn't have any good game?

>> No.2325367

32X. Few games, but the good/bad ratio still goes in its favour.

>>2325206
The VirtualBoy wasn't trying to do VR, just stereo3D.

>> No.2325369

>>2325367
Meant "32X wins", ie best of the two.

>> No.2325371

>>2325367
The technology they used wasn't even ready for that, as it gave us completely red games.

>> No.2325375

>>2325353
That post of mine came out really wrong.
There's decent games on the VB, I just don't find any particular one memorable. To be honest actually Knuckle Chaotix is the only real stand out game for me on the 32X.

>> No.2325379

VB, but only cause black&red colors and headache.

>> No.2325383

>>2325367
I don't see why you cant consider stereo 3D the earliest form of VR.

>> No.2325386

>>2325056
The 32X had Shadow Squadron.

that alone makes it the best failed console of the mid 90s - and it's not even a console, it's a mere add-on.

>> No.2325776

>>2325056
Worse is better, so the VirtualBoy.

>> No.2325793

>>2325224
>>2325228
Both companies probably tossed the source code into the trash (it's common for when a game or the console the game is on underperforms in sales) and they don't feel assed enough to program a 32X/VB emulator for them either seeing as they're niche entries.

>> No.2325809

32X obviously hurt SEGA way more than the Virtual Boy hurt Nintendo, but the 32X actually has some good games on it, even if only one of them (Chaotix) is exclusive.

>> No.2325812 [DELETED] 

>>2325809
>but the 32X actually has some good games on it

I'll have to ask the same thing I asked to >>2325353


Do you think the VB doesn't have any good game?

>> No.2325817

>>2325809
>but the 32X actually has some good games on it

I'll have to ask the same thing I asked to >>2325351


Do you think the VB doesn't have any good game?

(also Kolibri and Tempo are exclusives, and good games on the 32X)

>> No.2325818

>>2325809
Kolibri is better than Chaotix.

>> No.2325827
File: 164 KB, 576x800, spidermanwof.jpg [View same] [iqdb] [saucenao] [google]
2325827

>nobody posted the GOAT 32X game yet
/vr/, I am disappoint.

>> No.2325845

>>2325827

Is it really good? I know it's WOW L@@K! RARE!, but not sure how good it is.

>> No.2325847

>>2325845
Short, hardcore as fuck. Feels like a Vectorman game. Visuals are great.

>> No.2325850

>>2325847

Nice, I loved Vectorman as a kid.

I'll give it a round on KEGA sometime.

>> No.2325857

>>2325847
Seriously?
I'd say graphics are the only thing it has going for it, and even then, they're pretty drab. The music is painful to listen to and the game itself is plain, unsatisfying, and not very Spiderman-like at all.

>> No.2326883

>>2325857
>The music is painful to listen to

Just watched a gameplay vid out of curiosity. Christ, it may be the worst VGM I've ever heard.

>> No.2326896

I think that both of those things have the same processing power.

>> No.2326915

>>2325107
I wonder if he comes to /vr/..

>> No.2326917

>>2325061
It had the best ports of SEGA super scaler games at the time until the Saturn came out.

>> No.2326959

>>2326915
Do you see a Vectrex thread up right now anon? If he did come here we'd be having one of those literally everyday until this board died.

>> No.2327208

>>2326896
The 32x is much more advanced. The thing could into textured polygons while the VB could pull off wireframe 3D at the best.

>> No.2327220

Sega was always such a mess. How they went from such a success to such a string of failures is beyond me.

>> No.2327224

>>2327220
Pretty simple really. In-fighting between the American and Japanese divisions.

>> No.2327237

>>2327224
And as per usual America was fucking stupid with the 32x, Nomad and not localizing Saturn games.

>> No.2327252

>>2327237
Saturn's insane hardware architecture and dropping Genesis support early was all of the fault of Japan though.

If Sega of America had their way, the Saturn would have been an N64 with a CD drive.

>> No.2327285

>>2327252
Source? I doubt SoA could pull a decent console architecture right after the clusterfuck that was the 32x.

>> No.2327296

>>2327285
http://www.bbc.com/news/technology-27373587

>Next he attempted to link up with Silicon Graphics - the firm whose tech had been used to create the special effects in Jurassic Park and Terminator 2. But that too was rejected, allowing Nintendo to make use of one of the firm's chip in its Nintendo 64.

America's Saturn would have been designed by Silicon Graphics, not in-house like the 32X.

>> No.2327301

>>2325056
Virtual Boy. It has more good games, has a more active homebrew scene, and the 3D is cool. The ergonomics are rough but it's probably not a deal-breaker unless you have a bad back/neck problems.

I can see valid reasons to own both though.

>> No.2327307

>>2325304
We'd have the same underperforming shitboxes we always had, but they'd survive way more than the poor quality DS units of the modern age. Truly I wish he was still around, and that he had been given the time he needed to really make the VB great.

>> No.2327680

>>2327285
32X was great hardware if you ignore its needing a Genesis as the base, dummy. It was just redundant because the Saturn came like a year later.

>> No.2327697

>>2325056
one of these has afterburner, chaotix, kolibri and the best console port of MK2

do you even need to think about this lol

>> No.2327705

VB was worse.

32X has some good games but as some Anons have pointed out, it ended up being worse for the company/bigger picture.

But to us faggots that just want to play good old games, 32X is better. IMO.

>> No.2327708

>>2325228
when the 3DS came out, I expected Virtual Boy Wario Land to follow soon after on it
I'm still waiting, Nintendo.

>>2325130
the 32X can be emulated on an old-ass PIII or better in Kega

>>2327285
the 32X's architecture is actually piss simple
here is the 32x:
>a Genesis
>two SH2 CPUs
>a framebuffer (256kB)
>some more general purpose RAM (256kB)
>four PWM audio channels (sampled audio)

that's everything
it doesn't actually have a GPU/VDP, you draw shit on the framebuffer with one of the SH2s
to do anything with the 32X (like, any graphics at all), you need to do it yourself or on the Genesis side

it's complicated because you pretty much have to write graphics code in SH2 ASM to get decent performance and that isn't going to be fun at all (anyone remember that one guy here that tried to do a 32X renderer in C?)
also, no one knew jack shit about really leveraging multiprocessing in 1994 other than people in academia
and no one wants to write multithreaded assembly, ever

so it's actually way TOO simply designed

>> No.2327730

>>2327697

After Burner and MKII have better versions in other systems or the arcades themselves.

You bring up Kolibri and Chaotix, I can bring up Wario Land and Vertical Force, as well as at least another 10 or 15 decent VB games that are exclusive.

I know it's bizarre to admit it, but VB does have some good shit. Plus, those who actually played with a VB know it's a unique kind of experience. The 3D effect is quite good (deeper than the 3DS, for sure).

Also, this guy gets it:
>>2327301

The main problem with the VB is the ergonomics. It can cause neck pain. But no, it won't give you eye cancer, that's a meme. If you fet tired or dizzy with the VB; that's good ol' motion sickness, people also got that with Doom and many other games.
Plus the homebrew scene (planet virtualboy) is active and pretty good, they have released a flashcart, unreleased games ROMs, and original ROMs or ports of other games to the VB (there's even a Street Fighter 2 Hyper Fighting port for the VB and it runs surprisingly well)

The 32X still has some few great exclusives, but they're no more than 5 or so. Tempo being the best one IMO. But all of the ports got obsolete due to either Saturn or other later releases of the original arcade games.

>> No.2327747

>>2327708
>the 32X can be emulated on an old-ass PIII or better in Kega
So can CPS2 and other less obvious systems.

>> No.2327851

I've heard the 32x is actually an excellent truffle Eurofags pay top dollar for at French and Italian fine dining establishments.

The Virtuaboy just looks like a robot that will activate in the middle of the night and kill you in your sleep.

>> No.2328297

>>2327851

It doesn't help that it walks in the commercials and launches it's controller and it wraps around you.

https://www.youtube.com/watch?v=FhbpBMzjE1A

>> No.2328362

Virtual boy mah boi

>> No.2328409

>>2325228
Nintendo could easily make 3DS Virtual Console versions of the Virtual Boy, and I'm surprised they haven't. I guess somebody could try and crowd-fund a 2.5D Knuckles' Chaotix remake, but that would require Sega's blessing,

>> No.2328468

>>2326883
I couldn't listen to more than 1 minute of that "music" holy crap
Crazy Bus has better music than that

>> No.2328491

The 32X could have benefited from launching early in the Sega Genesis life, the Virtual Boy could have benefited from launching later in life.

>> No.2328530

>>2328409
Seeing as how Sega gives more of a shit about making 3D releases for the 3DS I don't think it's that much of a stretch.

>> No.2328534

>>2328491
This is true, but what of the Sega CD? I wonder if it would had been better had Sega not made the 32 x at all?

>> No.2328545

>virtualboy
>NO good games
>headaches

>32x
>a few good games
>no headaches

Duh.

>> No.2328548

>>2328545
32X is a system that deserves a nice Rest in Peace on its tombstone

Virtualboy deserves to be thrown in a dump, preferable the one with all the E.T. carts.

BTW IM SORY IF I HURT ANY VIRTUALBOY FANS' FEELINGS OKAY?!

>> No.2328554

>>2328548

I like both.

No, you isn't. No, you isn't!

>> No.2328628

>>2327730
name one console version of after burner that's better than 32x. You can't, because they don't exist. I know the 3DS version of Afterburner is amazing, but it doesn't really count for the purposes of this discussion (and 3DS isn't a console).

Moreover, most people are not going to buy a fucking Afterburner cabinet, be real. lol.

You're just deflecting from the actual argument with all of this.

You should try the new 3DS; the 3D effect is much better.

BTW: Everyone knows the only good VB game is Wario Land. "10-15 decent exclusive games" are not better than 3-5 good games, which is what 32X has, by your own admission no less.

I get that you really like VB, but take your face out from that goofy thing and face reality for a second.

disclaimer: I don't even like 32X at all but I know it's better than VB, lol

>> No.2328643
File: 278 KB, 650x651, 90916-Virtual_Boy_Wario_Land_(Japan,_USA)-1.jpg [View same] [iqdb] [saucenao] [google]
2328643

>>2328545
>NO good games

Eat a dick faggot.

>> No.2328647

>>2328628
Give it rest you got blown out dude.

>> No.2328649

There are good games for the VB, but it's just uncomfortable to play (I own one). It's not the eye strain, which is overstated, but the unwieldy nature of the thing. It's great that there's homebrew for it, but are there even VB flashcarts?

>> No.2328653

>>2327708
>when the 3DS came out, I expected Virtual Boy Wario Land to follow soon after on it

Does Nintendo even acknowledge the Virtual Boy? As far as I know, Nintendo just pretends the Virtual Boy never happened.

>> No.2328686

>>2328628
>3ds isn't a console

What

>> No.2328690

>>2328649

The best way to play the Virtual Boy would be with an Oculus Rift. But, it wouldn't be worth it just to play the games. Besides, there are only a few games that actually have first person view for you to even feel as if you immerse yourself into the game.

I just have VBjin and 3D glasses. It feels awkward, but when I have the glasses contour with my face, it gets rid of that awkward vision/feeling and I can see the 3D affect more clearly. Now it's just a matter of rigging up something that can keep the 3D glasses to contour on my face. I was thinking a rubber band.

>>2328653

Yeah, Nintendo doesn't care too much about making 3D remade games let alone ones for the VB.

VB is their greatest shame.

>> No.2328692

>>2328686

Not the same guy, but from what I understand is that handhelds and consoles aren't considered the same. Consoles are always treated more stationary to someplace than a handheld. At least that's how I've understood it.

>> No.2328695
File: 23 KB, 598x364, Bk3IFpfCMAA6mzz.jpg [View same] [iqdb] [saucenao] [google]
2328695

>>2328653
They acknowledge it a bit, actually, but it's usually in an ironic way.

This is an official screenshot of Tomodachi Life. Even has Reggie, Miyamoto, Aonuma and Eguchi's Miis in it. I'm pretty sure all the other ones are also relatively well known developers/people at Nintendo. It's also in Super Smash Bros. Melee's Trophy room, if you set the language to Japanese, as well as in the catalogue of games in Super Smash Bros Brawl, with every single game released in the US/Japan listed in it depending on what region game you have.

>> No.2328892
File: 16 KB, 600x450, DSCF9001.jpg [View same] [iqdb] [saucenao] [google]
2328892

>>2328628

>name one console version of after burner that's better than 32x. You can't, because they don't exist.

It's been I while since I tried the home ports of AB, but isn't the Saturn version just the same as the 32X port? If not even better? I believe it even had extra stuff like remixed BGM, or maybe that was ABII.

Anyway, Wario Land is not the only good game on the VB. Other good games have already meen bentioned.

>I get that you really like VB

Actually I'm trying to be objective here. I'm more of a Sega fanboy than Nintendo, although I do like both.


>>2328649

Yes, there is a flashcart, called FlashBoy.


Another point on the VB's side: It's got a good controller, very ergonomic, dual d-pads (not to many games make use of them, but for some like Teleroboxer, this is vital. Feels awkward to play with a regular pad and use face buttons as the right d-pad).
Also the VB d-pad is one of the best d-pads I've had the chance to use, up there along with the Saturn d-pad. I believe it's my favorite of the cross-shaped ones.
However, the battery pack goes inserted at the back of the controller (what were they thinking?) so it is a bit heavy.
I've been meaning to try and get an extra controller and make it USB to play on the PC.

>> No.2328895

>>2328892
You could always just dual wield two controllers for a similar effect.

>> No.2328935

>>2328628
>name one console version of after burner that's better than 32x
The Sega Ages version of After Burner II runs at the arcade original of 60 fps, while the 32x runs at 30 fps. I do still personally prefer the 32x for the cool box and the fact that it isn't a rerelease, but the Saturn version is definitely the definitive version.

>> No.2329318
File: 25 KB, 400x300, n64dd.jpg [View same] [iqdb] [saucenao] [google]
2329318

>>2328690
>VB is their greatest shame.
I thought that was the N64-DD, with its multitude of scrapped games, and only one decent videogame for it (SimCity 64).

>> No.2329439

>>2329318
I didn't count it because it was never released.

But, had that actually been released, Nintendo might be in a different way now.

>> No.2329454
File: 89 KB, 600x450, 1425664844547.gif [View same] [iqdb] [saucenao] [google]
2329454

>>2329439
>it was never released.

>> No.2329473

>>2328692
But they're still consoles. They're handheld consoles.

>> No.2329486
File: 53 KB, 300x200, 600550_0_original.jpg [View same] [iqdb] [saucenao] [google]
2329486

>>2325383
If you do, then this also is VR.

>> No.2329487
File: 105 KB, 500x469, 1358835268262.jpg [View same] [iqdb] [saucenao] [google]
2329487

>>2328895

>> No.2329516

>>2329439
I was released, three years late, exclusively in Japan; Japan didn't like the N64.

>> No.2329554

>>2329516

Japan liked some N64 games that the west didn't like. I heard Yoshi's Story did fairly well over there.

>> No.2329557

>>2329554
About as well as any other first party N64 game, less than a million though. The console underperformed in Japan compared to the US and Europe, but especially in light of how well the Famicom and SFC sold.

>> No.2329561

>>2328895
Not even close. I myself have tried and failed to emulate the VB's controller many times.

The only thing I can see for hope in this regard is the new grifta controller that was kickstarted recently. It's two separate components that are mirrored, and can use two d-pads instead of d-pad + buttons if desired. I think that it may come close, but even then I doubt that the buttons will feel as good as the VB controller buttons.

>>2329473
I think it's because of console wars, people in sales bitching threads will separate them to ignore that whatever Nintendo portable is out at the time is outselling all of the other consoles put together.

>> No.2329573

>>2325061
Knuckles Chaotix

>> No.2329574

>worse

But both of those were pretty good.

>> No.2329590

>>2325192
>The system wasn't powerful enough for actual polygons.

Red Alarm.

>> No.2329592

>>2325827
nigga that game is shit

>> No.2329607

>>2329590
>doesn't know the difference between a vector and a polygon

>> No.2329628
File: 26 KB, 384x224, VIRTUALBOY--Innsmouth no Yakata_Sep20 21_30_59.png [View same] [iqdb] [saucenao] [google]
2329628

>>2329590

it's pseudo 3D, like Starfox (SNES) or Doom. Still pretty good, especially with the 3D effect.

VB was actually a pretty good little machine for 2D, ironically enough. It could do very big sprites with detailed animations. VB's native resolution was quite good for a system released in 1995.

>> No.2329687

say what you want, but Knuckles Chaotix is an incredible game once you learn to play it properly and use the Armadillo Sonic-esque character. I kid you not, it's one of my favorite Sonic games, I think nobody gave it a chance.

>> No.2329754

>>2329454
Why are you looking at me like I'd be sad to learn the truth?

>>2329516
I see. I remember reading it about it years ago and eventually reading another article about the prototype having disappeared. I thought that was the last of it.

Well, then I did hear some months back of a guy getting his hands on one. I wonder what to expect from that, I hadn't heard anything about it in awhile.

>> No.2329784

The 32X didn't make you ill, so pretty sure it wins.

>> No.2329805

I get that VB was never going to appeal to the mass gamer market, but it's really too bad that it died before any games that really made full use of it was developed.

As far as the 32X goes, I think it had a really nice look as far as first generation 3D consoles go. It was also kind of unique in that, despite being 3D, games were just as responsive as a typical Genesis game. The main thing I disliked about the PS1 and N64, even back in the day, was how choppy and slow the games tended to feel.

>> No.2329854

>>2329805

>As far as the 32X goes, I think it had a really nice look as far as first generation 3D consoles go. It was also kind of unique in that, despite being 3D, games were just as responsive as a typical Genesis game. The main thing I disliked about the PS1 and N64, even back in the day, was how choppy and slow the games tended to feel.

I just wonder why SoA felt the need to make the 32x? Especially so late in the generation. Also for that matter already having an add-on in the Sega CD.

>> No.2329861

>>2329607
>Doesn't know a polygon is a filled set of three vectors

Each one is defined by a system of linear inequalities. Tells it where each vector intersects, distance between those points, and which side of each vector to do the filling on.

>>2329628

Star Fox was real 3D polygons. Doom was 2.5D raycasting.

>> No.2329867

>>2329854
IIRC, SoA expected a later release for their next system, so they started the 32X project as a stopgap. SoJ liked the idea, and let it continue, despite the fact that the Saturn was nearing release.

It wasn't a great idea, but it wasn't too awful considering what SoA knew.

>>2329805
the most magical bit of the 32x:
it has no 3D hardware
all that shit is software rendered (which is why almost all the 3D 32x games are flat shaded or scaled sprites, doing textured games was slow as fuck in software on the somewhat eh SH2 CPUs)

>> No.2329874

>>2329861
Protip: vector graphics are fundamentally different from polygon graphics.

Just because polygons use vectors does not make them the same thing. A lot of mathematical concepts are shared between a lot of completely different technologies.

>> No.2329884

The best thing about the Virtual Boy and 32X was how fast they ended up in the bargain bin.

Seriously, it was like free games. I got my Virtual Boy for so cheap that I actually made money from the coupon for free batteries that it came with.

>> No.2329905

>>2329874
You don't know what you're talking about.

>> No.2329926

>>2329905
No, you really have no idea what you're talking about. That's why you're trying to downplay the differences between vector graphics and polygon graphics. Polygons are just vectors with shaded sides? Yeah, okay, and a nuclear bomb is just a conventional warhead with some fissionable material strapped to it.

Saying vector graphics and polygon graphics are the same thing is like saying a bicycle is a car just because they both have wheels.

>> No.2329976
File: 16 KB, 330x330, lance WTS.png [View same] [iqdb] [saucenao] [google]
2329976

>>2329926
Holy shit, we have a thread about one of them weird, hacky sega consoles that used quadrilaterals, and it's always said that those are already unusual enough, and now there's ... this ... and so apparently vector graphics would be even more different from either triangle or quad based polygonal graphics?

>> No.2329980

>>2329976
(though obviously it's an unusual situation and that early on and with the minuscule amounts of polygons the superfx, virtua and SH-2 chips would have churned out, and the handcrafting involved, quads just might have had a clear advantage)

>> No.2329987

i take it that the only difference that matters was that vectors couldn't be shaded

>> No.2329993

I guess virtual racing was good.

>> No.2330210

>>2329784

A lot of people also get motion sickness with Doom, but that doesn't mean Doom is a bad game. It means some people are weak.

>> No.2330214

>>2329884

And now Virtual Boy are expensive as fuck. Not sure about the 32X.

>> No.2330482

>>2330214
>expensive as fuck
topkek.

>> No.2330496

>>2330482
Compared to what they used to cost before the whole retrocollecting thing started, they are.

Good luck finding a working, complete VB for less than 100 dollars.

They used to sell them for 10 bucks or less.

>> No.2330503

>>2330496
It is exactly like bubble pricing on gabage like the 32x. Its junk electronics that people couldn't even give away. The games are so bad that no one even took them up on the offter.

>> No.2330512

>>2330503

"so bad" huh. The only truly bad games I can think of on the VB are Waterworld and Nester's blowing game (both made in the west). The rest of the VB catalogue ranges from decent to great.
The problem with the VB is the console itself, not the games. And the problem with the console itself isn't even the red/black scheme, or the "eye cancer" joke. It's how the machine is designed ergonomically, it's basically an unifinished product, Nintendo rushed it out and gave it 0 support in order to focus on the N64 release the next year. I believe Shigeru Miyamoto didn't work on any VB game, it was all Yokoi's R&D team games (Wario Land, Teleroboxer, Mario's Tennis) and surprisingly some 3rd parties released some games too (Hudosn made Panic Bomberman, Atlus made Jack Bros. Ban Dai made SD Gundam Dimension War -yeah, VB has an SRPG, only in Japan-).
Nintendo themselves, other than Yokoi, didn't support the thing.
Although Donkey Kong Country 2 started development as a Virtual Boy game. I would love to see what Rare themselves could have done with the VB hardware.

For the 32X, it was the fact that it was an Add-On, and that the superior Sega Saturn came out the following year. As already stated ITT, more SoA vs SoJ shenanigans.

>> No.2330515

>>2330512
No, the color is a huge issue. And when people talk about "eye cancer" or "burning eyes" they mean figuratively. It doesn't cause physical damage; but it is extremely unpleasant to look at for more than a few minutes.

The best game on the Virtual Boy; Wario Land, would be an average SNES game, if it were in color on a proper platform.

Also, you forgot that really bad wireframe spaceship game. That's the one all the demo units back in the day had.

>> No.2330520
File: 9 KB, 384x224, h3_6.png [View same] [iqdb] [saucenao] [google]
2330520

>>2330515

Well, okay, I'll give you that, maybe for most people, the color is a problem. I personally love it. But I admit it's quite bizarre.

>The best game on the Virtual Boy; Wario Land, would be an average SNES game, if it were in color on a proper platform.

I don't consider Wario Land on the Gameboy "average", it's one of my favorite games on the system. Boy, if a Wario Land game was released on the SNES it would be the bomb, not average at all.
VBWL is considered by many to be one of the best entries in the WL series, which is comprised of pretty great games, above average for sure.

The space ship game you're talking about is Red Alarm? That's a decent game (but yeah, it can get confusing with the wireframe walls). Vertical Force is a much better shooter since it plays just like a traditional vertical shmup, but has the added 3D depth and layer change gameplay.
Red Alarm I would call it "decent", it mostly serves as a tech demo. But it's nowhere near as bad as Waterworld or Nester's funky bowling. (although Nester isn't that bad either, just extremely cheaply made)

>> No.2330529

>>2330520
Wario Land (the other one) is also my favorite Gameboy Game. But it sure as hell doesn't stand up to SNES greats, when put on the super Gameboy and played as an SNES game.

>> No.2330538
File: 52 KB, 620x362, warioland--article_image.jpg [View same] [iqdb] [saucenao] [google]
2330538

>>2330529

Yeah, because of the graphics, but the game design and controls are just as good as your best SNES platformers.
Although obviously, Wario would need to move faster if he was on the SNES, maybe that's why it doesn't work quite as good on the big screen as it does on the GB. But VBWL has an even bigger resolution than any SNES game, since the VB's resolution, apart from being wide, is bigger than the SNES natively.

Something I like about VBWL: notice how all the locations are underground, in dark caves. It kind of makes the whole "red/black" color scheme have some sense, since basically you're in a cave only lit by torches.

>> No.2330870

>>2325809
>even if only one of them (Chaotix) is exclusive

32x had more good exclusives than that

>> No.2330881

The 32X was a solid piece of hardware simply released too late and with too few developers backing it.

The Virtual Boy on the other hand was effectively dysfunctional.

>> No.2330887

>>2329592
This. Had it been a game with an original IP, it would had been a forgotten obscurity whose only novelty comes from being one of the few 32X exclusives, but since it has Spider-Man in it, you get all the capeshit fanboys jizzing their pants over it.

>> No.2331486

>>2330496
I was offered one CIB for less a few weeks back. I didn't take it because only retrobabies have such bad "luck" to pay those prices.

>> No.2331630
File: 131 KB, 375x500, sega 64x.jpg [View same] [iqdb] [saucenao] [google]
2331630

32X and virtual boy wouldn't be worthwhile systems even if they had all of each others games.

Including cancelled ones!

>> No.2331652
File: 131 KB, 640x480, 90871-Metal_Head_(32X)-2.jpg [View same] [iqdb] [saucenao] [google]
2331652

>tfw nobody ever talks about Metal Head

I'd seriously put it up there on the list for worst game ever made. Somehow I actually played through this shit as a kid. Either I had a very high tolerance for pain as a kid, or I was just too naive and had no concept of what shit was.

>> No.2331671

>>2331652
That game looked pretty fucking "next generation" back in 1995, mind you. Too bad about the frame rate.

>> No.2331672

Did Sega actually lose money on the 32X? Have they ever released numbers?

>> No.2331678

>my VB got maybe a couple hundred hours of usage back when it first came out
>has been in perfect storage since then
>took it out the other day
>tried playing it
>images are all doubled all weird

It'll work fine sometimes but then this shit will happen. Sometimes hitting it will get it working again for a bit before it starts doubling the image. Is this a common issue? Any easy fixes?

>> No.2331685
File: 65 KB, 400x400, strangely virtual.png [View same] [iqdb] [saucenao] [google]
2331685

What was nintendo even thinking?

>> No.2331696

>>2331685
Obviously they were going to release some kind of head strap accessory in the future but the system was cancelled before they had a chance.

>> No.2331701

Virtual Boy could have been in color. It only wasn't because at the time, red micro LEDs were cheap but blue and green were costly.

That changed in the years after its flop. Had they waited and made it an optional 3D viewer for certain N64 games via a video cable (as well as having its own standalone titles) it could have been in full color.

>> No.2331702

>>2331678
Hitting a Virtual Boy while it's on is a great way to turn it into a paperweight.
Just try re-inserting the cartridge or something.

>> No.2331706

>>2331685
But the virtual boy was portable. It was very easy to move from one location to another, compared to, say, a SNES where you'd have to move the entire television.

It was never stated to be a mobile system that you can play on the go.

>> No.2331707

>>2331702
It's not a cartridge issue. It's obviously something going on with the lenses inside the system itself.

>> No.2331731

>>2331707
Judging by the fact that you think hitting something will fix it, I wouldn't rule out a cartridge issue.

>> No.2331751

>>2331696
No, Nintendo released a head stand instead of a head strap so people wouldn't use it on the go and get hit by pedestrians, street signals and cars.

>> No.2331756

>>2325056
only one of these had wario, the other was complete shit

>> No.2331761

>>2325827
only good retro spiderman was on ps1 & dreamcast

>> No.2331765

>>2331731
I don't "think" hitting it will fix it, hitting it does fix it. Temporarily. Which means it's a mechanical issue.

>> No.2331770

>>2329318
>64DD
>shame
last I checked, the 64DD wasn't misrepresented as a "portable". nor did it cause eye strain.

>> No.2331776

The VB was fine, people shouldn't be playing video games for more than 15 minutes anyways.

>> No.2331787

>>2331770
What are you talking about? The 64DD is significantly smaller, lighter and easier to wear than the vboi

>> No.2331851

I wonder how much of a pain in the ass developing for the 32X was. I mean, half the game was ran on the genesis and the other half on the 32X. Getting that to play nicely together must've been complicated as fuck.

>> No.2331907

Virtual Boy only has 2 games worthy of being ported to other consoles and they are VR Wario and Jack Bros.
The 32x has a very strong lineup that unfortunately didn't grow larger and was quickly canned. Those games would have greatly benefited if they were moved to the Saturn dev environment.

Chaotix, Kolibri, Tempo, Shadow Squadron, Cosmic Carnage, and etc. deserve ports. Gorgeous games don't exactly deserve to be lost to time.
>The ship in Zaxxon's Motherbase 2000 could have used a better hitbox. Just my opinion.

>>2331851
Don't take me as a credible source but I read that working on the Saturn was even worse. The Saturn didn't have a math co-processor dedicated to 3D like the PS1 did, it was brute forced entirely from the two Hitachi CPUs.

>> No.2331937

>>2331907
Actually Saturn did have one, but it was practically impossible to get any use out of it unless you were a wizard. And it still didn't provide enough power.

>> No.2331941

>>2331851
I think that the Genesis side was just used for graphics processing backgrounds and stuff. The 32X and the Genesis didn't share memory or anything, and I doubt that communication between the two was very quick, so it probably wasn't practical to split up game logic.

>> No.2331945

Sega screwed up by releasing so much hadware close to each other, they were moving too fast with stuff that looked more like improvisation than fully realized hardware.

Maybe its just me but those add-ons were too close to the Saturn's release, maybe they spread too far and weren't able to give the Saturn the proper support it deserved, thanks to resources going into stop-gaps like 32X pictured above.

>> No.2331965

>>2331706
Thing is, televisions tend to be fairly common, more common than SBESes, or, say, PC-engines/coregrafxes, so the portability factor for the virtual boy is not so exceptional.

Of course, if you don't want to take that route, then the converse would be to only compare it to the 32X, possibly with the sega CD too, so that whole combination is indeed rather short on portability...

>> No.2331967

>>2331945
You think?!?

>> No.2331968

>>2331907
Stupid hitachi! They should have stuck to making optical discs!

>> No.2331978

>>2331968
>stupid hitachi
I ain't no programmer but I wouldn't be so ornery as to insult things I have no control over or a basic understanding of

Seriously, mad props to the people who are able to make this stuff work.

>> No.2331990

>>2331965
Are you really trying to argue that the VB wasn't more portable than a standard console? It had a self contained display, all you had to do was plug it in to any outlet and you were good to go.

Even if you can count on there being a CRT at your friend's house or whatever, it was still much more of a pain in the ass to disconnect your SNES or other normal home console from your television and connect it up to your friend's television. Most CRTs weren't exactly easy to maneuver around and get access to the video in, and a lot of them had limited video inputs so you ended up having to run your game systems through a VCR or even use RF-in or some shit. It was a lot of work, especially for the age group that these consoles targeted.

Anyways, the point is that the VB was portable by the definition of the word portable. It just wasn't reasonably mobile, but I don't recall any advertising claiming that you'd be playing the VB on the go.

>> No.2331991

>>2331967
n1gR

>> No.2332020

>>2331978
Yeah, but they made good discs!

No reason to cram 2 of their CPUs into the 32x. Or 3 into the Saturn. And, in the first place, what the hell for did they have to set out to make a game-specific optimized CPU? As if that worked well with 3DNOW extensions, tom&jerry, the Xenon or the emotion engine.

People that make that shit are crazy! Take the tranny who worked on AMD's first intel chip knock off for example. Or the netburst and itanium people.

>> No.2332032

>>2332020
The Saturn was made to be a powerful 2D console, but they later realized that 3D was the new thing and the competition was doing it, and they also had 3D games of their own (Virtua Fighter, Daytona USA), so they added more chips to make it capable of 3D rendering, which made the console have a complex architecture.

>> No.2332047

On one hand, the 32x was one of many superfluous consoles to kill consumer confidence in Sega. On the other hand, the Virtual Boy got a hit put out on Gunpei Yokoi.

>> No.2332054

I've repeatedly heard that the Sega CD was the real financial sinkhole for Sega, and the 32x contribution wasn't that significant. I've been told that Sega never completely recovered from the financial disaster of the CD.

>> No.2332061

>>2331968
Dreamcast uses a hitachi CPU too.

>> No.2332064

>>2332061
Hitachi. The Future.

>> No.2332232

>>2325161
>using 3d glasses

I've never tried emulating VB and I don't have 3D glasses handy, can anyone report a good experience with this?

>> No.2332242

>>2332232
Anaglyph just isn't the same effect, not even close to the depth of field simulated on a VB.

>> No.2332283

>>2332242
>playing a 3D console on a 2D display
>why not just emulate
Oh. You are. And doing it poorly. Opinion invalid.

>> No.2332324

>>2332242
Do you actually have a virtual boy? I do, the effect isn't that impressive and reproducible enough with 3D glasses. They're all basically doing the same thing, which is sending each eye a different image, just in different ways.

>> No.2332410

>>2331907
>Virtual Boy only has 2 games worthy of being ported

Vertical Force, Teleroboxer, Space Squash, Innsmouth no yakata, SD Gundam...

>> No.2332426

>>2332324

Not him, but I have a VB and the effect and sense of depth isn't the same with 3D glasses.

On an emulator, you're looking at a single screen, with 2 interpolated images. On the VB you're looking at 2 separate screens, each with their own image.

>> No.2332465

>>2332426
And? They're still just different ways of sending the exact same images to each eye. The VB way isn't inherently better or anything.

>> No.2332468

>>2332465
>The VB way isn't inherently better
Yes it is, and that's why they didn't use a technology from the 1950s (stereo anaglyph).

>> No.2332470

>>2332465
The only quality difference is probably from it being upscaled on an emulator versus being at native resolution on VB.

>> No.2332471

>>2332465

In my experience, it's not the same. But if it is to you, props. I wish I could enjoy VB's emulation the same way I enjoy the real thing. I just can't.

>> No.2332473

>>2332468
What are you trying to say? Stereo anaglyph provides a proper 3D image. The only weakness of it is the messed up colors, which isn't really an issue for virtual boy emulation since everything is red anyway.

>> No.2332479

>>2332468
Because separating the 2 images with color filters with anaglyph is somehow different than the way the virtual boy separates the image to each eye? They both produce 3D the exact same way, having a different image for each eye.

>> No.2332483

>>2332473
Apparently amber+dark blue glasses produce the best colors for anaglyph, but i've never tried them. There's a comparison of different color combinations on wiki:

http://en.wikipedia.org/wiki/Anaglyph_3D#Anaglyphic_color_channels

>> No.2332486

>>2332324

this

The whole thing of 3D is based just around this. No matter what is onvolved, be it circulary polarised light and poarity filters, anaglyphic glasses, shutter glasses, screens like the 3DS ones... they all have the same goal at the end- sending both eyes different pictures. The Virtual boy did this therefore its effect is pretty good. If you are using glasses the effect will just not be as strong because the filtering of the "unwanted" picture will never be 100 percent, also the weird colors of the lenses which switch back and forth in your view reduced its effect.
The Rift and other similar devices send two truely seperate pictures to the eyes, it should therefore be able to fully emulate the VB, all otehr kinds of glasses shouldn't.

>> No.2332493

>>2332486
I think 3D is more impressive with actual 3D games though. Rather than virtual boy's 2D games that simply have backgrounds and foregrounds at different depths.

>> No.2332695

>>2332473
Don't know about anaglyph but my shutter glasses outclass anything a virtual boy can do.

>> No.2333004

>>2328297
I'm glad I don't have one because now I wouldn't be able to sleep with it in the room. Also, I am a cave man so I fear technology.

>> No.2333028

>>2332695
Yeah, they even cause seizures and epilepsy better than a Virtual Boy.

>> No.2333038

>>2325056
The 32x wasn't bad it was just bad marketed. The virtual boy actually fried your eyes.

>> No.2333107 [DELETED] 

>>2333038
le epic meme m8

Care to provide a source on anyone having their eyes "fried"? Oh, that's right, it never happened, you're just one of those people who believed all the bullshit you heard from your friends on the playground. You ever find Mew under the truck, bro?

>> No.2333308

How the fuck are there Virtual Boy fans?

Doesn't that shit legit hurt your eyes if you play long enough?

>> No.2333317

>>2333308
>How the fuck are there Virtual Boy fans?

I think it's just the same guy spamming the thread over and over.

The 32X wasn't great, but it wasn't the dumpster fire that the Virtual boy was.

>> No.2333332
File: 28 KB, 461x340, 3a25f9a55.jpg [View same] [iqdb] [saucenao] [google]
2333332

>>2333308
>How the fuck are there Virtual Boy fans?

Some people just really love Waterworld I guess.

>> No.2333335

poo

>> No.2333474 [DELETED] 

>>2333308
>How the fuck are there Virtual Boy fans?

It's a pretty unique piece of hardware. Some people like rarities. Plus it has some good games which were already mentioned throughout the thread. Yes, apart from Wario Land.

>Doesn't that shit legit hurt your eyes if you play long enough?

Nope, that's an urban myth. At most it will give you motion sickness, which can happen to you with any other videogame.
I'm sure playing with the virtual boy actually does less damage to you than staring at a CRT. I'm sure the VR's dim red light is less harmful than cathode rays.
But shhh, don't tell everyone. It's funnier if we keep this "virtual boy causes eye cancer" meme around.

>> No.2333490

Still trying to figure out why my Sega 32X causes the colors of my genesis games to flare up.

>> No.2333513

Sega was generally better than Nintendo.

Nintendo just knew how to market their products.

>Sonic > Mario
>Master System > NES
>Game Gear > Gameboy (come on, fucking colours)
>....and I admit, Genesis = SNES

>> No.2333515

>>2333513

you is dumb

>> No.2333517

>>2333513
well the Genesis graphical and sound capability was inferior to the SNES, but the SNES had a slow processor.

>> No.2333520
File: 11 KB, 480x360, oyfw.jpg [View same] [iqdb] [saucenao] [google]
2333520

I will laugh my ass off if this thread turns into SNES vs Genesis.

>> No.2333523

>>2325056
The 32X was just a moar power add-on that wasn't necessary. Nintendo's route of putting the chips inside the carts was the better solution.

The Virtual Boy at least tried something different.

>> No.2333524

>>2333520
>a moar power add-on that wasn't necessary

Won't argue that, but it did genuinly give the Genesis more power, enough to run the bare minimum of 3D anyway.

The Virtual Boy was just killed by its own restrictions.

>> No.2333535

>Go down to local Blockbuster
>See Virtual Boy on demo there
>Play some games with pretty cool 3D effect
>Start noticing the red
>red
>RED
>Become a communist
>Stop buying video games because capitalism
>Sega and Nintendo suffer losses

>> No.2333542

>>2333517
Genesis doesn't even have a fast processor. SNES is just that slow.

>> No.2333560 [DELETED] 

>>2331765
Keep at it, then, caveman.

>> No.2333602

>>2331678
I would hope that hitting it isn't a common issue.

>> No.2333656

>>2333520
>I knew exactly which performance this was from off the top of my head
>and happened to remember how old he was at the time
I think I'm too into Gackt and VK in general.

Also SNES > Genesis. Shouldn't be too shocking because Castlevania.

>> No.2334223

>>2332426
topkekkid
If you actually have a VB and think that you're just trying to justify overpaying for a mediocre toy.

>> No.2334241

>>2334223

>overpaying

I bought it for like, 5 bucks in 2003.

topkek! XD

>> No.2334250

>>2333542
>Arcade CPU
>Not fast
Uh...

>> No.2334887

>>2325827
being off-topic here, but this Orbik fella did what almost no artist does when drawing Spidey: give him actual facial features. Most just draw an oval with eyes.