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/vr/ - Retro Games


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File: 1.40 MB, 1280x1024, Redneck_Rampage_1280x1024.jpg [View same] [iqdb] [saucenao] [google]
2287190 No.2287190[DELETED]  [Reply] [Original]

Is "Redneck Rampage" culturally insensitive?

>> No.2287210
File: 217 KB, 588x368, nttawwt.png [View same] [iqdb] [saucenao] [google]
2287210

Yes.

>> No.2287212

>>2287190
Try your bait on /v/, they'll love it.

>> No.2287214

>>2287190
>Is "Redneck Rampage" culturally insensitive?

Who gives a fuck?

>> No.2287217

>>2287190
White people can't experience cultural insensitivity

>> No.2287231

>>2287190
Yes, and that's what makes it great.

Observe, one of the actual tunes from the game:
https://www.youtube.com/watch?v=O7VCHj2OSdw

>> No.2287243

I think most non-whitetrash white people dissociate themselves from rednecks and would therefore not be offended. Actual rednecks probably either don't give a shit about what people say about them, much less a computer game, or they actively embrace the stereotype.

>> No.2287261

>>2287190
I remember playing that when i was in grade 1 . It was good from what i remember. Fun.

>> No.2287324

>rednecks
>culture

>> No.2287357

>>2287324
More culture than niggers.

>> No.2287360

>>2287231
pedo redneck rampage

>> No.2287364
File: 40 KB, 387x629, mayim-bialik3.jpg [View same] [iqdb] [saucenao] [google]
2287364

Great thread, everyone.

>> No.2288010

>be 11
>Spend the night at friends house at his dads aparatment
>We play Rampage all night long
>Switch every hour
>Guy not play would watch Wayne's world
>My feet stunk terribly.
>Give up my turn because of stinky feet and stuff them under the rug.
Thanks for bringing these memories back OP, no joke. Good times.

>> No.2288014

The texture work in that game really made the BUILD engine look nicer than it was. Lots of photo sourced stuff, baked in lighting, various smoke and mirrors to keep the end result competitive with games coming out at the time running on real 3D engines.

>> No.2288020

>>2288010
Dude, why the fuck didn't you just wash your feet?!

>> No.2288031

>>2288020
I did man. It was bad during puberty. I washed them when I got to his dads place and during. still stunk. Side notes...Ready?

He had Xenogears, and a ps1 memory card case. Shit was so cool. His dad always had lucky charms so to this day I cant watch the movie without smelling lucky charms.

>> No.2288041

>>2288010
>>2288031
I'm half expecting this story to evolve into a smelly-foot-fetish copypasta.

>> No.2288043

>>2288041
How could you half expect something?

>> No.2288069

>>2288043
To indicate that I am not literally counting the minutes until someone posts what I strongly feel is an inevitable smelly foot story with a RnR reference, but also express that, given where we are, I would in no way be surprised to see some such story posted here before the thread 404s.

Regardless, I liked this game as a kid. I should probably play it again. Kinda funny how three of the most recognizable BUILD games are themed around cultural caricatures.

>> No.2288368

>>2287190

Technically, yes, but nobody cares. Most actual rednecks don't play many video games, especially old Build shooters, and the few that do I imagine would get a kick out of it.

>>2287243

Redneck =/= white trash.

>> No.2288445

>>2288069
And if you look up, you'll see the reference passing by overhead just now.

>> No.2288472
File: 1.23 MB, 1200x901, Big Damn Tree!.png [View same] [iqdb] [saucenao] [google]
2288472

>>2288014

Redneck Rampage actually did some horribly naughty things to the BUILD engine, from what I hear. I always wished the dude that told me that had elaborated more.

Have a link, shitty thread, and be shitty no more!

http://fabiensanglard.net/duke3d/index.php

>> No.2288514

It's culturally hard I tell ya what

>> No.2288520

>>2288014
It's my all-time favorite Build engine game. I like it even more than Duke Nukem 3D or Blood.

>> No.2288532
File: 192 KB, 800x600, ridesagain6.png [View same] [iqdb] [saucenao] [google]
2288532

>>2288014
>>2288472
It's the sequel, Redneck Rampages Rides Again In Arkansas, that got the most of the engine.

The good thing with the original is the textures resolution was really high, higher than in any other Build game.

But the sequel has not only that, but also plenty of other tricks to get the most of the engine.

For instance shading is a mix of the engine's shading system coupled with shading directly applied on the textures.

There is also some structures that are a mix between sectors and sprites, in order to make several floors and give a sense of real 3D, to a point that no other Build game reached, and the result is seemless.

The factory map is the best example of that. Pic related shows what I meant both with the shading and the sprite structures, although it is hard to get a good screenshot of that room sorry.

The sequence as a whole is very underrated. It fixed most of the flaws of the original and addeds tons of cool shit like driveable vehicules. Too bad most people stopped at the (average) first game and don't even know there is a sequel.

The add-on, suckin' grits on route 66, was also better than the original and was good at hiding the flaws of the original game. It was made by Sunstorm Int which also did the best addons for Blood, DN3D, SW.

My dream is to get a time machine and to go back in the mid 90's and try to get hired by these guys. They are my Build gods.

>> No.2288548

>>2288532

Shadow Warrior also had drive-able vehicles and true room-over-room.

But honestly I prefer the pseudo-ROR of Blood. Shadow Warrior would physically jerk the rooms into alinement at load time, whereas Blood simply built on the extremely limited capabilities of Duke3D in that regard via what was originally a rendering quirk of that version of BUILD. It just seems like a good compromise between extending the engine versus breaking it over one knee, ya know?

>> No.2288556

>>2287364
>Japanese loose socks
>old man shorts
>that garish green top

It amazes me she evolved into such a semen demon.

>> No.2288559

>>2288556

pix pls

>> No.2288560 [DELETED] 
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
2288560

>>2288548
You can do a lot more with Blood's ROR system than with SW's, a LOT more; it is also easier to make (SW's ROR is a mess to build, it is very limited in what you can actually do and sometimes some stuff won't work and you won't know why) and it takes less ressources as well, SW's can get very laggy very quickly just like mirrors in DN3D could get laggy quickly (SW's ROR is actually based on the mirror code).

Shadow Warrior has driveable vehicules, yes, but it's not the same at all. SW's drivehable vehicules are very limited, they are moving sector structures that can only move within a single flat sector.
SW's driveable vehicules are sprites, and you can move accross multiple sectors, make jumps with slopes, etc in that regard SW is better imo.

>> No.2288562
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
2288562

>>2288548
You can do a lot more with Blood's ROR system than with SW's, a LOT more; it is also easier to make (SW's ROR is a mess to build, it is very limited in what you can actually do and sometimes some stuff won't work and you won't know why) and it takes less ressources as well, SW's can get very laggy very quickly just like mirrors in DN3D could get laggy quickly (SW's ROR is actually based on the mirror code).

Shadow Warrior has driveable vehicules, yes, but it's not the same at all. SW's drivehable vehicules are very limited, they are moving sector structures that can only move within a single flat sector.
SW's driveable vehicules are sprites, and you can move accross multiple sectors, make jumps with slopes, etc in that regard RR is better imo.

>> No.2288576

>>2288562

Sprite-based vehicles sound awesome. I'll give you that. And I can well imagine SW's ROR being a pain in the ass; most gigantic ugly hacks are.

>> No.2288610
File: 66 KB, 640x480, rrra08.png [View same] [iqdb] [saucenao] [google]
2288610

>>2288576
It is great, you should try RR Rides Again if you've never played it. You'll be pleasantly surprised.

>> No.2288669

>>2287357
Rednecks are the white equivalent (speaking for my kind).

>> No.2288673

I wish somebody would make a sequel.

>> No.2289243

>>2288532
That looks really good, even with just simple geometry. Especially the middle right with the light shining down on the railing.

>> No.2289265

>>2287190
i guess but even rednecks make fun of rednecks so who cares

>> No.2289289

>>2287231
Christ, those first forty seconds are pure cringe. It feels like I'm listening to an ICP skit.

>> No.2289601

>>2288556
It amazes me that you don't understand

(a) clothing doesn't impact physical features
(b) that's a costume for a TV character, not the actress' personal taste
(c) by emphasizing and scrutinizing her wardrobe, you're not fooling anyone

>> No.2289620

>>2288610

I really had to think about how they did those train cars.

>> No.2289623

>>2289243

The BUILD engine games have a simple beauty all their own.

I daresay it's similar to the affection I feel for N64 games.

>> No.2289624

>>2289623

The level geometry has a crisp, sharp realistic feel to it. The closest comparison I can think of is the Source engine.

>> No.2289628

My main problem with RR is that the guns look like shit. Shotgun especially, it's at a weird angle and looks mspaintish

>> No.2289639
File: 284 KB, 1098x735, 84684848.jpg [View same] [iqdb] [saucenao] [google]
2289639

>> No.2289653

>>2289639
The glory days of 2x cd readers

>> No.2289801
File: 24 KB, 231x231, jeff-foxworthy-timeline-2.png [View same] [iqdb] [saucenao] [google]
2289801

Nope. Hell rednecks make fun of themselves all the damn time.

>> No.2289976 [DELETED] 

>>2289639
The sewer level isn't that bad. Just use the auto-map if you're lost.

Plus it's one of the most beautiful looking levels at the start of the game.

>> No.2289978
File: 153 KB, 800x600, ridesagain4.png [View same] [iqdb] [saucenao] [google]
2289978

>>2289639
The sewer level isn't that bad. Just use the auto-map if you're lost.

Plus it's one of the most beautiful looking levels at the start of the game.

>>2289243
That factory level is one of the best thing i've seen of any Build game

>> No.2290054

>>2288669
>le there is a difference between black people and niggers xD

>le rednecks is the white version of le niggers

you're an idiot

>> No.2290064 [DELETED] 

>>2290054
France, you have no right to say anything about that.

Your country is overrun with niggers (not blacks, NIGGERS), among half a dozen shit minorities, while here rednecks are contained and socially marginalized.

So much for Le Vive Le France huh?

>> No.2290084

I don't think any rednecks give a shit. Out of all the Build Engine games though it was one of the most unfun. So much pixel hunting and maze-like level designs.

>> No.2290093

>>2289801
Jeff Foxworthy isn't even a real redneck, he was born in Atlanta.

>> No.2290109

>>2287190
Who the fuck cares?

>> No.2291029

>>2289978
The rest of the game was great, but that sewer level, mang. Dat switch hunting drove me nuts.

>> No.2291903

>>2288532
dis nigga always on repeat

>> No.2291905

Something I've noticed about /vr/... it has, like, 'waves' for games. There will be a point where somebody starts talking about a game and then more anons try it out and then more threads are made for it. I've seen this happen with various games, one that comes to mind is Blood and now I'm also seeing it happen with Redneck Rampage, like it's Redneck Rampage's turn. There are other games, too.

Has anybody else noticed this or is it just me? I like this property of our board.

>> No.2291925

>>2290054
>tfw no Negro Rampage build engine game

>> No.2291980

>>2288368
>Most actual rednecks don't play many video games, especially old Build shooters

Why? Because you imagine all rednecks living in shacks like the Clampetts before they struck oil? I hate rednecks too, but fuck you anon. They play fucking video games.