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/vr/ - Retro Games


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1530316 No.1530316 [Reply] [Original]

Discuss Build engine games

My thoughts on Redneck Rampage : this game is hit or miss for me. It has some great stuff, and some bad stuff.
In the bad, it feels glitchy, sort of unfinished, for example due to the behaviour of enemies. At the same time their AI, and their art, make them feel weird; especially the dogs which are hard to hit and which can bite you rather randomly... The big aliens with blue lasers can also thought your walls...
Also, there is some balance issue. The alien-women tit bullets are way too overpowered (they can kill you in one second); and so is the tit gun.
Some levels, like the one in the demo, the first one, (which was a bad choice of demo), or the 2 other levels taking place in redneck towns, feel amateurish, uninspired, in terms of layout. it's pretty much go to building 1, grab key, then next buildnig, etc. There is also some levels which are just plain annoying like the last mansion, whcih is a giant maze of empty rooms with a hidden button at the end.

In the great stuff, the game has excellent atmosphere throughout, great textures (none of which are misaligned contrary to DN3D), great shading, great musics, and levels are surprisingly very diverse.
Now even if like I said some levels aren't that good; most of them are excellent. The wood factory, the slaughterhouse, the mine, the map with destroyed buildings, the car breaker's yard, etc etc; most of level are excellent both in theme and in layout (with quite a lot of SoS too), and for those levels alone, the game is worth playing.

I'm going to play the add-on as well as the sequel of RR now and I have a lot of faith/hope for both.

>> No.1530323

I remember loving the game as a youth. I need to play it again with a more critical eye (and less cheating) but the atmosphere and style were pretty neat and not what you'd expect from an FPS.

>> No.1530401

Bad spritework, bad animations, and sprawling boxy level design always made RR feel like an amateur mod to me. I suppose it's not an outright bad game but it wouldn't even rank in my list of old FPSes worth playing.

>> No.1530404

>>1530401
I think it has great atmosphere and tons of level have really good design. Of course they're not very detailed, but there are some excellent layout.

The game definitly has its flaws though.

>> No.1530480

>>1530316

Shadow Warrior and Blood will always be God-tier to me.

>> No.1530506
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1530506

Started playing for the first time the add-on for Redneck Rampage called Suckin' Grits on Route 66.

That add-on was made by Sunstorm Interactive, which were the ultimate gods of the Build engine. They made the best official/professionally made stuff for the Build engine with the add-ons Caribbean Life for Duke Nukem3D and Cryptic Passage for Blood. They also made Duke It Out In DC for DN3D, and an add-on for Shadow Warrior.

Anyway I'm not disappointed at all. So far it's a really good add-on with good themed-based level design and solid gameplay. It's far from the quality of Caribbean Life and Cryptic Passage (which is their greatest work) but it's definitly on par with their stuff for Shadow Warrior.

>> No.1530509

>>1530480
They don't even rank for me.

>> No.1530516

What bothered me about Douk was that 90% of usermaps were city levels, space stations or the mapper's house/school. And the doors were always way too big relative to Duke himself.

>> No.1530530
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1530530

>tfw Googling "Blood source port" once a month in hope of news

They could just make a deal with Devolver to overhaul it like D3D, put it on Steam and collect the $ but it's just gonna rot at Atari for eternity...

>> No.1530536

>>1530530
>Blood source port

Just give it up already. You'll be happier. Some things were just never meant to be.

>> No.1530743

>>1530509

Preferences are preferences, but why? I can still play either of those today and enjoy them just as much as back in the day.

>> No.1530749

>>1530743
I agree especially shadow warrior, fuck that game had some excellent level design.

>> No.1530775

What I remember most about this game is the Cuss Pack making the enemy sounds EXTREMELY annoying and repetitive.

>> No.1531245

>>1530743
Piss poor design in general.

>> No.1531409

>>1530749
This level was one of my favorites, especially the tank part
https://www.youtube.com/watch?v=NQiUmY06aDc

>> No.1531497

>>1531245

That's just bullshit, but you're entitled to it.

>> No.1531761
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1531761

>>1530516
>were

Indeed, were, because you must not have played many Duke3D usermaps past 1997. Granted, it's true that city levels are still proeminent (it is duke3D after all..) but there is a bit of everything; and some "city" levels have enough variety to theme to make worth it. If you check a city level by Alejandro (like this one http://dukerepository.com/maps/Another_Timeless_Night ) and one by MRCK (like this one http://dukerepository.com/maps/Happy_Hangover , don't mind the screenshots using the awful High Resolution Pack); and then check a third by William Gee (maker of WGRealms2) http://dukerepository.com/maps/WGCity ; you'll see how little they have in common.

But even back in 1997 there were quality maps with more original themes, like for example Mike Beaulieu's maps like Legends 2 http://dukerepository.com/maps/Legends_2 . Btw this map was made by one of the mappers from Sunstorm Interactive and he kept making usermaps for Duke3D even AFTER turning pro for them.

>>1530480
What I love the most about Shadow Warrior is its deathmatch. I've played a lot of FPS deathmatch in my life, Q3A/QL, UT, Duke3D; etc but deathmatch in Shadow Warrior is the most fun FPS deathmatch I've ever had. It's criminally underrated. People also fail realize how Duke3D can be the FASTEST FPS deathmatch existing, too bad that Dukematch is ruined by the vast majority of great players playing only in 3 or 4 stock maps while only using the shotgun/rpg while constantly using steroids and jetpack. They've ruined the fun of dukematch with their bullshit.

pic related, the health pickup message telling me i fail while at the same time my rocket goes just a inch above my adversary's head. Fuck I love this game.

>> No.1531765
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1531765

>>1531761
Also speaking of Shadow Warrior, ever heard of Deadly Kiss? It's an unreleased add-on featuring Lo Wang's sister.

The makers of the steam version got their ends on it and are supposed to be working on making it playable

Pic is Merljin map remake of Red 1 http://msdn.duke4.net/hotred1.php

>> No.1532535

>>1531765

>would ply

>> No.1532539

>>1531761

I've never cared for multiplay, but people who do have always said that SW's is amazing.

>> No.1533758
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1533758

>>1530506
Just finished playing it. The add-on is a lot more consistent than the original game, and more fun too as they tend to design the levels and gameplay with the game's flaws in mind to try and reduce those flaws as much as possible.
Every level is interesting in some way, however, i'd say the very best maps are in the original game nonetheless.

I'll play Rides Again in Arkansas next.

>> No.1533876

BUILD engine trilogy (Blood, Duke, SW) and the original Doom games were never surpassed in the single player FPS genre imo.

Don't know why some good indie developer can't make games like these in 2014. It would be much cheaper to do than to make a modern day big budget "AAA" shooter. It would easily recover its cost, I'm sure. There is a demand for the classic FPS shooter. What I want is something like Hotline Miami but for the retro shooter. Like, Hotline Miami is retro gameplay, but it couldn't have actually been done on the Genesis back in the day with all its bells and whistles. I want something like that done for the 2.5D FPS with all their retro non-linear level design and philosophy.

>> No.1533919
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1533919

>>1533876
I agree, and as a mapper for duke3D on my spare time it is my dream to make a 2.5D FPS professionally; sadly I do not have much idea as what theme/character/settings the game could be. I'm trying to find some...

But, would such a FPS made nowadays would be really welcome when people make their own mods for free for such games...?

Anyway I started to play Redneck Rampage Rides Again in Arkansas (the sequel) and it is really solid. They seemed to have improved enemies art and ai and the bike level was really cool.

>> No.1533961

>>1533919
>But, would such a FPS made nowadays would be really welcome when people make their own mods for free for such games...?
Eh. Mods are nice and all but I'd like something completely new. A brand new engine for instance. Brand new shooting mechanics, weapons, physics. Brand new graphics (I'm not asking for modern graphics, just different graphics. It can be 2.5D but it has to be different, like BUILD engine to Doom engine different), brand new everything. I want a NEW FPS built in true retro philosophy (and by that I don't mean that stupid Shadow Warrior reboot which calls itself retro when it's nothing like what the original SW was like).

>> No.1533990

>>1533919
Also dude I didn't get to reply to you in that Quake 2 thread but why did you take so long to play the game? You said you only played it for the first time in 2012, how the hell did that happen?

>> No.1534057
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1534057

>>1531765
>featuring Lo Wang's sister
There was some info that her name is No Wang.

>> No.1534141

>>1533961
Well, they could make it on the GZDoom engine, it's open source. I too would enjoy a brand new 2.5 game in the spirit of Duke3D or Blood.

Also you're right, the new Shadow Warrior is absolutely nothing like the original. The new Shadow Warrior is fun to play, and is actually funny. I beat Duke at least 200 times and I fucking love the Roch and Red user maps but God damn I could never put up with SW or RR.

I know, just like my opinions man.

>> No.1534153

>>1534141
>I too would enjoy a brand new 2.5 game in the spirit of Duke3D or Blood.
But doom with .wad is alredy the epitom of that. There is nothing to add.

>> No.1534161

>>1534153
Doom's blessing is the size and scope of it's fanbase. There's so many great megawads but most of the best ones took years to develop because of the small, tightly knit group of friends that were able to produce them.

The vast majority of them also stick to being "Boom compatible", which means no new weapons and very rarely a new monster that doesn't have any really new behaviors.

I mean, it'd be great to have a *new* 2.5d shooter. All new weapons, enemies, textures, sound assets, the whole new deal.

>> No.1534185

God tier soundtrack though LOL, Seriously though, this game won me on pure charm. Its a mediocre game with an awesome style and music track.

Also, please listen to this song and tell me you don't wanna go shootin' the shotgun.

https://www.youtube.com/watch?v=-gU8zWTRyeM

>> No.1534186

>>1533990
You just can't play everything. Also at the time I was more into Half Life, and I just forgot about Quake2 altogether.

>>1534153
>But doom with .wad is alredy the epitom of that. There is nothing to add.

Is it? What's a good .wad that feels like a whole new game (whether it uses art from other games or not)?
Duke3D has WGRealms 2 and AMC TC.

>>1534141
>Well, they could make it on the GZDoom engine, it's open source.

If I had to choose (and if legal things would make it possible to make a commercial game out of it; which I doubt in both cases) I'd pick Build with eduke32 over GZDoom.

>> No.1534865

I found a game lot on craigslist awhile back. Among the games were Blood and Redneck Rampage. I got the whole lot of 12 games for $20 just for Blood.
Once I got it, I noticed that it was the "Special Edition." FUCK. Good thing patches exist, else I'd have to force myself to enjoy the "Special" experience.

>> No.1535178

>>1534865
What's so bad about the special edition?

>> No.1535394

>>1534186
I'd recommend Cold as Hell or Phobia: the Age.
CaH is a GzDoom mod with horror survival elements like bandages that take time to use and shit, set in some isolated Greenland base.
Phobia is a Legacy mod, just maps, but damn if the Macworld isn't jaw dropping impressive

>> No.1536262

>>1534186
I know you can't play everything, but that was the sequel to Quake, m8! Don't know how you managed to set the hype aside for nearly two decades hah.

>>1534185
I fucking love Blood's midi soundtrack. Haven't heard anything else like it in a game:

http://www.youtube.com/watch?v=L928CmhAPQY

One of the problems with the gog version of Blood is that it uses Blood's CD soundtrack music as default, and you can't change that unless you manually configure the conf files yourself (and there aren't instructions for it, either. I figured this out by googling and somebody had asked this on the gog forum and the thread gave the answer). Most people wouldn't think to do that, so they're stuck with the CD music which isn't anywhere near as great (and if they're new players, they wouldn't even know of the midi music). Plus, with the gog version, after the CD music track gets played once in a level, it will stop playing and won't repeat. That's unlike the midi music which will loop itself.

>> No.1536264

>>1530530
Atari don't like money and using their IPs productively. They enjoy being bankrupt and employing a defunct business model.

>> No.1536287
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1536287

>>1536262
>but that was the sequel to Quake

I didn't play Quake until at least a decade after too. I always was more a Duke3D guy. But I did enjoy Quake and its add on a lot.

Anyway here is a screenshot of the refinery map in Redneck Rampage Rides Again In Arksansas. It's one of the best map I've ever seen in Build, period, and alone makes the game worth playing.

>> No.1536740

>>1536287
>I didn't play Quake until at least a decade after too. I always was more a Duke3D guy
What the flying shit? As a kid I was mostly a Doom guy but that didn't mean I didn't have time to play all the other great shooters, especially fucking Quake which of course was from the same guys that brought us Doom.

You're weird. Did you just play Duke autistically for years straight and neglected everything else? I mean it would make sense for little known, less-hyped shooters but not for huge releases like Quake.

>> No.1536810
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1536810

>>1536740
I played plenty of lesser known FPS games but Quake never appealed to me until a few years ago, and I was into other games too; at some point I started to play a lot less PC games too. One just can't play everything.

Anyway Redneck Rampage Rides Again in Arkansas confirmed for fucking awesome. I'm nearing the end but I just played through a level where you get to use the motorbike and it takes place into some kind of motocross race and ends in a motocross arena, it's glorious

>> No.1536832

>>1534185

>not posting Vixen

https://www.youtube.com/watch?v=jrGcBVqs64I

>> No.1536889

Does the GOG version have the soundtrack ?

>> No.1536971
File: 160 KB, 800x600, ridesagain9.png [View same] [iqdb] [saucenao] [google]
1536971

>>1536889
Yes, I've been playing the GOG version. 5$ for the 2 games + the add-on of the first one is totally worth it. (Especially for Rides Again, if you have to play ONE redneck rampage that' sthe ony you should play)

>> No.1536979

>>1536971
tanks.

>> No.1537285

>>1536740

I played Quake at the time but I really wasn't that into it. I was more of an RPG person, but I did love shooters, especially SW and Blood. I didn't know there were people who somehow managed to avoid playing Quake.

Quake 2 on the other hand I loved. The 'hardcore' 90s aesthetic of the original Quake just didn't appeal to me.

>> No.1537885

>>1537285
>The 'hardcore' 90s aesthetic of the original Quake just didn't appeal to me.
Yeah, that's fine.

I didn't think Quake's SP was that good either.

But that didn't mean I wasn't frothing at the mouth waiting to play it like everybody else at the time. Not appreciating the game is one thing, after trying it out, but somehow not playing it at release is just weird if you were a big fan of FPS back in the '90s.

Like seriously. You're a big fan of Doom, and then Id Software come out with Quake. How the shit do you put that off for years? I played it and didn't think it was amazing, but I absolutely had to play it at release no matter what 'cause it was Id's next big game following Doom.

>> No.1537910

>>1537285
>Quake aesthetic

Quake is just Doom's crossed with Quake 2's and some castles thrown in. How you can possibly hate it while liking 2's generic grungy space marine look which is also 90s as fuck, is beyond me.

>> No.1537997

>>1537910
everything in quake 1 was the fucking same.

everything.

also, excluding the nailguns, quake 1's weapons felt lame as shit and unsatisfying to boot.

but that's not for this thread so go cry about it elsewhere faggot.

>> No.1538007

>>1537997
fuck off the grenade launcher is one of the most satisfying weapons in video games nothing like having perfect trajectory and fucking up ogres dude

>> No.1538052

>>1536971

Out of curiosity, What did you think of Bobsp4? It's pretty different.

>> No.1538105

How are the Shadow Warrior expansions?

>> No.1538485

>>1536740
He might have avoided Quake due to machine constraints and never got around to it until after.
Quake was a bit rough running on a Pentium 90, you needed a bit of muscle just to get it to run well never-mind at the same resolution as Duke 3D. If he didn't upgrade for some time after, it's completely understandable to miss out on it. I played quake a bit when it came out myself but the circumstances weren't right. Similarly it didn't run so well for me and I wasn't in mouse+keyboard mode at the time. Duke 3D on the hand ran amazingly, I could play online, download maps quickly from the people I was playing against on the spot, vertical was less of an issue, higher resolution, faster gameplay at the time, everything just worked fairly well.

I got back into Quake 1 around 2003-2004 and love the shit out of it, everything for it was better by this time, sourceports, higher resolution, smooth like nobodies business, amazing mouse input, I was fully using mouse keyboard by this time, bunnyhopping had been integrated into the community and sped up the gameplay along with rocket boosting/jumping with quakeworld physics, downloading maps was still more hodgepodge and you could technically do it through the engine but it was dirt slow that way, but you could still get them online fairly easy. It still has flaws, but overall it did some amazing things.

The game had pretty much transformed through that time into something worth playing. Duke on the other hand didn't transform quite as well and even now none of the ports have accurate and smooth mouse input. Finding multiplayer is abysmal in comparison to what it used to be, netcode on ports has been spotty and disabled in some version.

Though by this time Quake's online was essentially waning down on to it's end and the playerbase was pretty much shrinking to nothing. Despite it getting some of it's best advancements around then.

>> No.1538497

>>1538105
Twin Dragon is fine, more of the same like you would expect. A decent level pack. Wanton Destruction has some good mapping but also has THE most annoying enemy sounds in any game. If you don't mind hearing mumbling ching-chong NPC idle noises and "AH! DAMN YOU!" hundreds of time per level, knock yourself out. It ruined the expansion for me.

>> No.1538506

>>1537910

Doom had a different feel to the original Quake. I don't want to describe it as tryhard, but there were boxes of 'Nine Inch Nails' lying around as ammo. Just saying. I felt like thrash metal should have been playing the whole time.

>> No.1538592
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1538592

>>1538105
They're both really good. Just one thing though, if you play Twin Dragon in the Steam Redux version, make sure to disable voxels at least in maps which have you mines. The thing is, you're supposed to be able to see those mines (you do in the original game) but do a glitch making every voxel one inch lower in Redux, they are invisible. I don't think they've fixed that glitch, yet.

I personally like Wanton Destruction a bit more, I find that levels are overall more interesting (except for the plane level, it looks nice but damn, gameplay is horrible in that one).
>>1538497
I never had a problem with the enemy sounds in WD; but if that's a problem to you, never play Redneck Rampage and even less Rides Again.

if after playing both add ons you're still craving for more SW, I recommend the Last Warrior. Fan made episode with a few of new weapons sprites. It was surpringsly fun and well, any worthwhile SW content is always welcome because there is few.
http://swcentral.weebly.com/lastwarrior.html
Those screenshots don't really do justice to it though..
http://www.moddb.com/games/shadow-warrior/addons/last-warrior-v11

>> No.1538597
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1538597

>>1538052
It was good for its original theme and layout, and for the (surpringsly) fun underwater firefights. However I believed it became too tedious after a while to slowly wander underwater trying to figure out where to go and that there could have been a bit more small secrets and cool looking areas to find underwater if you explore.

>> No.1538692

>>1538506
>I felt like thrash metal should have been playing the whole time.
I disagree.

Quake felt great like that. It felt like some kinda music video for some Trent Reznor ambient hell. It was a good playthrough. Too bad I never played it stoned and I don't smoke anymore either.

Hell Quake II also felt like a music video for its own industrial metal goodness, but not as much as Quake 1 did. Quake 1 actually feels more like an artform than a game to me. I know that sounds weird but there it is. It's totally abstract in all its forms, I love the lovecraftian shit and the ambient soundtrack just totally took you to another world. Yeah, Quake was a NIN interactive music video to me, and I don't mean that in a bad way by any means.

>> No.1538696
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1538696

For any Blood fans here, I highly recommend you play this fan made mod. It's absolutely incredible. If you love Blood, I guarantee it will blow you the fuck away.

http://www.moddb.com/mods/death-wish-for-blood/

>> No.1538746

>>1538696
Indeed, absolutely amazing mod. I vividly remember a snow themed level where you start in a snowmobile and end up in some kind of lab I think.

RATM is also pretty good; especially its train level featuring TWO trains (that's just brilliant, why didn't anyone think of that before i don't know), but I'd definitly recommend Death For A Wish over it.
http://www.moddb.com/mods/ratm

>> No.1539004

>>1538746
I got the recommendation of Death Wish in the first place from you, m8. I even thanked you for it. Doubt you ever saw the message:
https://archive.foolz.us/vr/thread/1315278/#1321610

Btw, you kept calling it 'Death For A Wish' so I called it that, too, in that message. It's just 'Death Wish' you silly Frenchman (I jest)!

>I vividly remember a snow themed level where you start in a snowmobile and end up in some kind of lab I think.
Dude, did you ever see John Carpenter's 'The Thing'? Because that's what that level was based on! I understood it as soon as I saw the flying saucer with the flares about and the overall setting. I fucking KNEW it was going to be based on The Thing but I didn't know how deep it would go... and the guy pulled it off FLAWLESSLY. It's amazing he did it only with Blood's original assets, as you can't mod the game in new ways owing to the lack of source code release. He used those rare sounds the Spider Queen makes for The Thing's noises. It was really incredible.

If you haven't seen the movie (Carpenter's '80s version) I wholeheartedly recommend that you do. It's great that you liked the map even as a standalone concept as it was a magnificent creation but can you imagine how that map felt to someone who was a huge fan of the movie AND, obviously, a fan of Blood? It was absolute sheer genius of that dude to do that, especially how it continues on Blood's tradition of referencing movies in-game. And goddamn the two suited each other perfectly, yet nobody had ever even considered it before the creator did.

Death Wish referenced quite a few other films, too. From what I recall, it also had Alien (this reference was subtle but very awesome and effective; anybody who really likes the original Ridley classic would have picked up on it), Frankenstein, Saw and Poltergeist off the top of my head.

>> No.1539006

>>1538746
Also, I'd really like to play RATM but I don't know how. That download comes without a conf file so I have no idea what to do. I can edit ones that already made but I don't know how to make one from scratch and make all the shortcuts and shit. Advice would be appreciated, cheers.

>> No.1539020

>>1538592

My favorite level is Raiders of the lost Wang, Skyline and Hung Lo castle.

What are yours?

>> No.1539028

>>1536971
>Half-Life2.jpg

>> No.1539029
File: 2.86 MB, 640x480, parking.webm [View same] [iqdb] [saucenao] [google]
1539029

>>1539004
Yeah I've seen the thing obviously but I don't remember the level THAT well.
Also Death Wish (no idea why called it death for a wish ...) had a Silent Hill inspired level which was pretty good.

>>1539006
Can't you edit the original game conf file or the conf file for the add-on so that it launches the mod by adding/replacing the command line to launch the episode after "Blood.exe" in the conf file ?
I don't remember how I did it really.

And I'm reposting this webm. A level I made for an upcoming episode called "Duke Hard" for Duke Nukem 3D. The cars aren't made by me though, it's a secret map for the episode and each mapper involved in the episode got to make a car. It's the underground parking of a building, building which will be the episode : each mapper made a map, a floor, and the players go up floor to floor until the rooftop. Gonna be released end of may/beginning of june and should have between 15 and 20 maps.

>> No.1539043

Ok, Im new to build games and so far I played Shadow warrior and Duke nukem but how the hell I configure the mouse in Blood? I finish the first ep put I getting piss off by the controls.

>> No.1539056

>>1539043
launch setup.exe ("launch settings" if gog version). In input, choose keyboard+mouse.
In the mouse settings you can set what the mouse buttons do and flip Y axis if needed.
Then in "advanced control settings" the X axis should be "analog turning".

In game, (if you haven't changed that key in the keyboard setting) the "U" key able/disables mouselook.

Some people claim mouse sensitivity is shit in Blood by default, I never had a problem with it though. There is a program I think called bmouse to make it better but I wouldn't know how to use that, even less with the gog version

>> No.1539073

>>1539043
Pressing 'U' by default turns on mouse look, which will also stop you moving when you move the mouse.

Also, some other friendly advice.

Make sure you're playing at a minimum 60FPS. You need a higher framerate in this game because reflexes are really important in Blood. To do this, you might have to play at a lower native resolution because DOSBox doesn't handle Blood very well. At least I had to play on a low res to get 60FPS, but my laptop was five years so it might be better for you. Of course if Blood had a proper source port and not unoptimized DOSBox I would have been able to run at a much higher res and better framerate.

Also, you wanna set up secondary special fire to the right mouse button. Using secondary fire is really important in Blood and changes up the dynamics a lot. Some secondary fire I use as default (like close-up double shotgun blast) over the primary fire mode. You can't change it in the in-game control screen because when you right click when trying to set it to secondary fire nothing happens. To change it, you'll have to go into the Blood set-up file and then mouse settings I think. I believe the gog version has a shortcut to it called 'Launch Settings' or something... but I'm not sure as my laptop died a month ago and I can't check to confirm (getting a new machine in June though, don't worry).

Lastly, if you have the gog version, the game comes default with the CD music option which imo isn't very good compared to the midi option and most people seem to agree. To fix it, you will have to edit a small line in the Blood conf file. It's not hard to do by any means and you can find the info itt second reply:
http://www.gog.com/forum/blood_series/how_to_switch_to_midi_music

>> No.1539092

>>1539056
>>1539073

Thanks, I fix the mouse and I have to say, so far Blood is my favorite build engine game.

Im now in the haunted hotel and Im loving every inch of the map

>> No.1539113

>>1539073
On my old dual core 2,5ghz I could only play the game in 320*200.

With my new quadcore 3,2ghz I can play it no problem in 800*600 (I know it's not native aspect ratio but damn it) and it's ironically the greatest thing i got of my high end computer....

>> No.1539115

>>1539056
If you're using 3dfx

@cwsdpmi
set BUILD_640x480=1
set BUILD_CONVTEXTURES=1
set BUILD_GAMMA=1
set BUILD_RESAMPLE=0
@bmouse.exe launch blood.exe


If you're not
bmouse.exe launch blood.exe works just fine.

Stick them in a bat file, run the batch file. Or for dosbox you can add it to the end of the dosbox.conf and run just run your dosbox (which is probably what gog is doing)

>> No.1539117

>>1539113
Core's don't matter really other than doing other things. DOSbox only uses one core. So it's the boost up to 3.2Ghz that helps you and any performance difference from the core if it's a different architecture.

>> No.1539120

>>1539092
Yeah! Watch me rape that map at the 23:19 mark:

http://www.youtube.com/watch?v=7xgQJ7FD4Zw

should add to your playstyle. I'm glad you're enjoying the game.

>> No.1539153

>>1539113
Yeah I remember you saying.

I'll be getting a new laptop in June and I'm really looking forward to it, also for Blood. Plan on going with i5 3.2 Ghz as well I guess.

I'm gonna be putting up a lot of playthroughs of retro games on my youtube channel. I plan on doing Duke 3D on Damn I'm Good first in the same format I did Blood (each episode in one straight playthrough), then Shadow Warrior just to complete the BUILD engine trilogy.

>> No.1539189

Ok,real stupid question but how the hell you shake off the evil dead hand?

>> No.1539209

>>1539189
You mash the use button.

>> No.1539307

>>1538485
>Quake was a bit rough running on a Pentium 90, you needed a bit of muscle just to get it to run well never-mind at the same resolution as Duke 3D.
Ah, okay. I had a Pentium 200Mhz so I had no problems. No 3DFX card though, not for a while after.

As a kid I didn't know for so long what resolution was and would play all those old shooters at the lowest default res. All my friends did, too. I remember one time I was messing with settings and I changed the resolution to something higher. Shits were shat.

>> No.1539331
File: 95 KB, 320x200, duke.png [View same] [iqdb] [saucenao] [google]
1539331

>>1539307
This is how I played Duke Nukem 3D on my 486dx4 100 mhz for years. Try that fullscreen, it's 320*200 but with graphics details set to "low" (you can't even do that in any duke3D sourceport, you'd have to try it in dosbox if you want to see it in game) It was very hard to even make out what you were looking at at this.

When I got a 500mhz one of the first and most thing I did at first was replay Duke3D in higher resolution. I compeltely rediscovered the game.
Then, I played Half Life on that same 500hz and each loading screen would take up to 5mins, that includes loading a save. Sometimes I spent more time in loading screens than playing

>> No.1539664

>>1539073

Holy crap the midi music is way too good.

The Cd tracks are pretty nice but the midi wins by far.

Now I run into another problem: The game won't save my changes in buttons and mouse look, everytime I star the game everything reset.

>> No.1539743

>>1538692

It might be something as simple as that I far preferred 2D sprites to blocky 3D models with poor textures. Also Doom just has a killer atmosphere that Quake can't match, even at the best of times.

Back then, my enjoyment of a game could easily hing on something as tiny and superficial as that. I've grown up since, but that's just the way things were.

I didn't really play Final Fantasy games for a long time, for instance, because I didn't like the discrepancy between the characters and the monsters in battle.

>> No.1539828

>>1539331
With vesa drivers you didn't need something as powerful as a 500Mhz for Duke3D in high res, but yeah it'll do.

>and each loading screen would take up to 5mins
That shouldn't have happened. Especially not with a 500Mhz machine. Sounds like you had a bad hard drive or something slowing down your read speed. I had a Celeron 300A overclocked to 450 and a Dual 500 Celeron and they both ran HL fine, load times weren't significantly bad enough to remember them. I recall Q3 load times being a bit more than I'd like. Nothing 'five minutes' bad.

>> No.1540983

>>1536264
>even if a company goes bankrupt or goes under the copyrights still apply to the games
why?
who could even claim the damn game if the company no longer exists?

>> No.1540985

>>1535178
censorship

>> No.1541095

>>1539664
>Now I run into another problem: The game won't save my changes in buttons and mouse look, everytime I star the game everything reset.

Weird. You can try to launch the settings, and after reconfiguring your stuff, instead of launching the game, "save and exit" settings (either there is an option for that or your need to press Esc); if that doesn't work you can manually edit the file "Blood.cfg"

>> No.1541113

I had a little fun a while back, and I found that if you install MS-DOS in a VirtualBox VM, the performance really blows DOSBox away, though it does make things a little more difficult and you lose the versatility of the keymapping.

>> No.1541115

A few months ago, someone posted a link to a virtualbox disk image with Blood installed, which would give a better framerate than using Dosbox. Anyone have a link?

>> No.1541150

>>1541115
I'd be interested in this, too. /vr/ archive gives nothing though, at least not that I can see.

>> No.1541151

>>1539664
>Now I run into another problem: The game won't save my changes in buttons and mouse look, everytime I star the game everything reset.
That is very strange. Hmm, are you sure you're saving the settings when you exit? There's a prompt that should ask you that.

>> No.1542294

>>1541095
>>1541151

I fix it (kinda) now the keyboard configuration reset everytime I exit the game. Also how I configure the mouse to look up and down? I did some test with the setup.exe and nothing.

>> No.1542592

>>1542294
If you mean invert the mouse aim, you can do that in the in-game mouse settings menu.

You should be able to look around with mouse by pressing 'U' while playing (the toggle option for this should be on by default). All vanilla BUILD engine games come with a crappy, unnecessary filter on the Y-Axis though. I personally am used to it but if you don't like it you can download an application called BMOUSE for BUILD games. Give it a google.

>> No.1544036

>>1539664
Make sure your config file is writeable. It's probably read-only.

>> No.1544057

>>1542592
I have never tried bMouse but here is what I just heard on a duke3D forum, said by one of the main maker/programmer of eduke32
>Mouselook works like shit without bMouse as it drops all kinds of input. Basically, it looks at which axis has the most movement at any given time and then takes the input for the other axis and divides it by 8 or something. The result is that if you try to move the mouse in a diagonal line, even if you move the mouse as close to perfectly as possible the best you'll get is 100% movement on one axis and 12.5% on the other. There might be other problems, can't really remember at the moment. It's really, really bad.


>All vanilla BUILD engine games come with a crappy, unnecessary filter on the Y-Axis though
Sometimes when I play Build games in dosbox I simply set a different value to the Y axis than for the X axis of mouselook in Setup and it works

>> No.1544163

>>1544057
Don't be fooled, mouse input is still shit with bmouse, it's just not 'as' terrible.

>> No.1544170

>>1544163
Well if that explanation is right, I don't see how it could be BETTER with mouselook on than without bmouse. Really I don't know what people have with Blood mouse, but I never had a problem with it, just took me a little time to configure it (with a different sensitify for the two axis) properly and get used to it.

>> No.1544190

Had anybody tried playing the latest Build games? There was a few 1998-2004 ones.

>> No.1544198

>>1544170
> I don't see how it could be BETTER with mouselook on than without bmouse.
That doesn't seem to make any sense. bmouse is used with mouselook on. They aren't exclusive.

> but I never had a problem with it,
Hobos never have a problem with their cardboard houses, but that doesn't mean it's a livable domicile that has structural integrity. They get used to it just fine.

>> No.1544227

>>1544198
>Hobos never have a problem with their cardboard houses, but that doesn't mean it's a livable domicile that has structural integrity. They get used to it just fine.

That analogy doesn't even work here... Again, i haven't tried bmouse but if like that programmer stated it screws up any diagonal I really can't see how it can be any better than without it. Bmouse might be good if you don't use up/down mouselook but not with it.
Also I am not a "mouse aiming hobo" contrary to what you believe. If you want a comparaison point I have beat all Single Player campaign of Quake 3 on the highest difficulty skill setting; go try it on the last levels.

>>1544190
What games?

>> No.1544424

>mfw wanting to play Blood but I want to wait for the source port to be completed before I do
death and suffering

>> No.1544550

>>1544424
Just play the DOS version. Just do it. I'm all about source ports but I was able to play Blood in Dos Box and have a great fucking time.

>> No.1544605

>>1544424
Even though I do have faith, we don't even know if we will EVER get a Blood sourceport; and even if we do it won't be tomorrow. Just play the dos version, and if you're too lazy to configure dosbox by yourself, buy the GOG version, it's totally worth it.

>> No.1545126

>>1544424
>blood sourceport
it's seriously never gonna happen

>> No.1545762
File: 177 KB, 187x346, hehehe.png [View same] [iqdb] [saucenao] [google]
1545762

>>1534057
>no wang

>> No.1545860

>>1544227
>If you want a comparaison point I have beat all Single Player campaign of Quake 3 on the highest difficulty skill setting; go try it on the last levels.
That's a good comparison point for bare minimum competency level 14 years ago.
Congrats, you're officially able to look around in an FPS and collect some items.

>> No.1545969

>>1539331
I still play FPS games in 320 by 200. Makes the games less laggy, less chances to be laggy, and also makes it so you cannot look too closely at textures. I am really nostalgic for 320x200.

>> No.1546225

>>1535394
When you played Phobia, did you have any problems with the music in Doom Legacy? Also, when playing War, right in the very beginning, when you kill 5 barons and collect an item that says something about 5 twins rising in the south, how do you escape from that area? I somehow got on top of the railings and jumped into the lava. But I doubt that's it.

>> No.1546234

>>1545969

Your choice, obviously. But there's literally no reason to. I literally never played it at a resolution that low.

At least, I don't think I did. What was the highest resolution it supported?

>> No.1546476

>>1546234
Afaik Build games always supported resolutions as high as your screen could get. Duke3D didn't go very high in its selection in Settings but you could manually edit a file to change the resolution with a higher one and it would work. Redneck Rampage does have really high resolutions in its settings.

>>1545969
I played Blood in 320*200 on my older computer because that was the only way it'd play at a tolerable framerate in dosbox; and it looked playable; but really to be fully able to appreciate the graphics of the game i'd recommend a resolution of at least 640*400

>> No.1546484

>>1546234
>*literally* no reason
>replying to the post where he lists his reasons

>> No.1546610

>>1546484
calm your autism

>> No.1546687
File: 633 KB, 1920x1080, 1397571301259.jpg [View same] [iqdb] [saucenao] [google]
1546687

>>1545762
Would you still want some Wang even if there is No Wang?

>> No.1547287

>>1546687

More so if anything

>> No.1547428

>>1539331
There something about that low resolution that actually makes those games look better in my mind. Maybe it's just nostalgia, but running something like Doom in 1080p makes things look overly sterile and empty. If I were to make a brand new neoclassical 2.5d FPS, I'd include a pixelated shader that gives things a 320x200 vibe while still being displayed in widescreen resolutions.

>> No.1549581

>>1546610
Actually, that guy has had his autism calmed, you however do not.
He gave you a valid response, you said there was no reason, the guy listed reasons. Being correct is not autism.

>> No.1549975

>>1530530
Oh come on, I was being happy today.

>> No.1550689

>>1544424
I heard they'd misplaced the source code or something, so they couldn't release it even if they wanted to.

>> No.1551459

>>1549581
calm your autism