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File: 945 KB, 1366x768, snapshot 347.png [View same] [iqdb] [saucenao] [google]
1397805 No.1397805[DELETED]  [Reply] [Original]

I'm currently replaying Thief 1 and 2, on my run of Thief 1 I noticed this statue during the lost city mission. Is this an intentional reference to Cthulhu or is this the earth godess the precursors worshipped?

Also general Thief thread

>> No.1397814

its a reference

>> No.1397819

Don't remember noticing that. Where about is the statue?

>> No.1397832

>>1397819
South western part of the lost city, as you're going north to the fire talisman tower

>> No.1397869

>>1397805
It's actually a statue representing a deity called N'Lahotep, but yes it's mainly a reference.

>> No.1397891

>>1397869
Sounds a lot like Nyarlathotep, another deity from the Cthulhu mythos

>> No.1397893

Playing Thief myself, I'm stuck at the stage after The Sword, cutscenes stopped playing so I installed a fix now the cutscenes are back but when I pick up an item it won't show at the bottom left or right corner of my screen what item it was, it's kinda unplayable this way

>> No.1397898

>>1397893
Is your resolution correct? Could be you have it set wider than your screen.

What fix did you install? You only need Tfix, or just the newdark patch... 1.19 - 1.21

>> No.1397897

>>1397893
Turn Auto-pick items on in the options. (or something similar).

>> No.1397901

>>1397898
It was called Tfix I think, it was supposed to improve textures etc. aswell but I like the original graphics of the game, my resolution isn't correct I play it at a much smaller resolution.

>> No.1397918

>>1397805
>tfw last thread expired
What happened to the kind anon who's making a texture pack for Thief? I can't stand the moddb HD Mod but the anon's textures look really fitting. Looking forward to when he uploads them

>> No.1397939
File: 1.71 MB, 1600x900, dump040.png [View same] [iqdb] [saucenao] [google]
1397939

>>1397918
Still here. Spent a lot of time dicking around with the environment maps and what not. Got them looking pretty good though (shiny bits on the gold).

Working on the germanic stucco city texture... things... now.

>> No.1397948

>>1397939
This crap I mean.

I thought the brown bits were wood at first, but on closer examination they didn't look like it. Looked like darker plaster or some such. So that's what I made them. There are a lot of houses where I live made out of the same stuff.

>> No.1397952
File: 363 KB, 512x512, cityStucco.gif [View same] [iqdb] [saucenao] [google]
1397952

>>1397939
forgot pic

>> No.1398698

>>1397939
wow looks good, better every post

>> No.1399215
File: 973 KB, 1920x1080, thief2 2014-02-09 22-27-37-330.png [View same] [iqdb] [saucenao] [google]
1399215

>>1397952
Keep it up, it looks great.

>> No.1399236

>>1399215
I just found out last night that you can jump over the wall in baffords manor. Thought I'd done everything.

>> No.1399325

thief 1 got a lot more awesome after the second mission, just got to the "assassin" mission and so far so good! Does it only keep getting better and better?

>> No.1399345

>>1399325
Yes, except for the next mission that's a bit of a letdown, even if I like it and some other people do. A vast majority thinks it's not very good though. After that, however, the game gets better and better.

>> No.1399509

>>1399325
undercover and Strange Bedfellows are boring and the last map is speedrun tier

>> No.1399521

>>1399509
Speaking of speedruns, it's probably the hardest to speedrun correctly. I've had so many SS runs ruined by it.
>tfw failing to mantle on the blue-spike-tube thingy and dying horribly because of momentum.

>> No.1399754
File: 184 KB, 1440x1080, thief2 2014-02-11 12-27-37-330.jpg [View same] [iqdb] [saucenao] [google]
1399754

This makes the conversation between the archers a lot more hilarious.

>> No.1399760

>>1399509
Undercover is great. Last map is okay.

The speedrun tier map for me is right after Garretts eye.

>> No.1399857

>>1399754
I never liked that they stayed alerted after the fight...

>> No.1399912
File: 689 KB, 1366x768, snapshot 348.png [View same] [iqdb] [saucenao] [google]
1399912

Here I go

>> No.1399925

major old school thief fan reporting in

thanks for making this thread!

>> No.1399931
File: 72 KB, 480x506, 1388119870121.jpg [View same] [iqdb] [saucenao] [google]
1399931

>>1399925
Lets get excited about the new Thief releasing in two weeks

>> No.1400220
File: 974 KB, 1600x900, dump041.png [View same] [iqdb] [saucenao] [google]
1400220

Too many city stucco textures man. There's like 12 of them.

Does anyone know where the skybox textures for baffords are located?

>>1399931
Don't do that...

>> No.1400324

>>1400220
Last I know the night sky isn't even a texture. I'm sure TTLG would be more precise on the subject.

>> No.1400390

>>1400324
Hm... Well. I won't be doing that one any time soon then.

>> No.1400995
File: 1.38 MB, 2560x1440, Thief-Wallpaper-HD.jpg [View same] [iqdb] [saucenao] [google]
1400995

bump don't die damn it

>> No.1401131
File: 1.51 MB, 1600x900, dump001.png [View same] [iqdb] [saucenao] [google]
1401131

How would I start dromed. I downloaded an exe for it, but there was no readme. Just drop it in the thief folder and run it or what? Because that gives me an error. (Index 4 out of range, blah blah).

>> No.1401230

>>1401131
For which game? As far as I remember DromEd is already installed by default with both Thief Gold and Thief 2.

>> No.1401896

>>1400995
>bumping with a picture from the new Thief
pls no

>> No.1401963

>>1401230
Gold. But the EXE wasn't with it. Hm.

>> No.1401973

>>1397939
I might play it if it looks this good.

>> No.1401995

>>1401963
Well I got it running anyway, but I can't see textures in the 3D view. right click>solid world didn't do anything.

Don't need it yet anyway, but it'd be nice.

>> No.1402020
File: 1019 KB, 1600x900, dump044.png [View same] [iqdb] [saucenao] [google]
1402020

>>1401995
Sorry for multipost, but in the previous thread someone mentioned a way in DromEd to see what textures were used per level, and which are unused. I forget how he said to do it though.

Would be useful to me instead of just running around looking for textures in-game.

>> No.1402064

>>1402020
Load a level and type compress_family all in the console (bottom-right box), it will remove all unused textures from the level in the texture browser.

>>1401995
You're probably inside a brush. The world turns to wireframe in that case. The camera controls are kind of shit (it's basically WASD). If it still shows wireframe that means DromEd failed to load the required components or wasn't installed properly.

>> No.1402072

>>1402064
It appears it's not installed properly then. It's not showing world wireframes. Just object collision boxes. Guess I'll try and figure this shit out again.

>> No.1402091
File: 171 KB, 646x529, ded.png [View same] [iqdb] [saucenao] [google]
1402091

>>1402064
compress_family all just seems to make all the textures disappear now. I dunno man. I'll dick around with it more and try to get it going.

The texture scale is different in this than when I run my vanilla thief install too. Wonder what the deal is.

>> No.1402093

>>1402072
Note that the geometry was deleted in the original .mis files to save filesize, and only the objects are left. But even then you should see the solid world unless you portalized the level.

>> No.1402107

>>1402093
I didn't. I got versions of dromed mixed up is all apparently.

Bleh. Too many folders. Got it pretty organized now anyway.

>> No.1402242

I got the Thief games on sale a while ago but I couldn't into them. I was playing similar games when these games first came out so it's not like I just can't into old games but I found it difficult to enjoy the first Thief game coming from a modern perspective. Granted I didn't get terribly far but it's because I found everything a bit bland. I remapped the controls to be more like what I'm used to; but I still feel like I need someone to tell me what it is I'm not seeing so I can enjoy these games.

>> No.1402460

>>1402242
The general statement is if you don't seem to like the first game then you should try the second one, but it doesn't sound like you even got past the first mission.

>> No.1402470

>>1399325
some maps are good, some maps at the end start throwing enemies in front of you, with barely any way to ghost through, for no reason at all

and yeah, the final map is kind of bad but its also really atmospheric. depends on your immersion, really.

>> No.1402529

>>1402091

NewDark has a patched version of DromED that is absolutely essential. You won't have to worry about brush limits, hardware limits or compatibility issues.

>> No.1402754

>>1402529
Didn't know this. I have newdark installed though... Guess dromed has been overwritten now though.

>> No.1402756

>>1397939

You need to make what little UI there is blend in with the updated graphics.

Really give a HD Edition feel to it.

>> No.1402764

>>1402756
That's the plan. First textures, then UI, then (maybe) the menu, and (perhaps) remaking the models/animations... Then after than (unlikely) getting a team together to overhaul the levels, with extra details, ground break ups, and what not.

But one thing at a time. For now: Textures. Though the more I think about it the more I want to do models/animations too...

>> No.1402784

>>1402764

If you got the man power to blow it into a full scale thing, with the new game coming out and everything, a complete modern overhaul would be great, you might even get some of the fellows trapped in 1998 on the TTLG forums donating to you.

>> No.1402810

>>1402784
Well I don't have the manpower to overhaul the whole game, but my goal right now is at least one texture a day, and I'm pretty proficient in modeling so I could move onto props after that. But it depends on if I'm burnt out or not ya know.

I'm not putting a deadline on any of this really, because the game is already ~15 years old. It's not like timing is really an issue outside the new Thief.

>> No.1402823
File: 451 KB, 420x1167, GoatSword.png [View same] [iqdb] [saucenao] [google]
1402823

>>1402810
Hopefully I can get some manpower from TTLG for object placement for props and what not, while I work on character models and such. But again. Pie in the sky shit. Right now: Textures

>> No.1403424
File: 72 KB, 373x413, texture_pal.png [View same] [iqdb] [saucenao] [google]
1403424

>>1402020
>>1402064
This, and also pic related/filename related.

>> No.1403431

>>1402093
If needed, "unstripped" mission files are available.
http://www.thief-thecircle.com/teg-old/tools/

They were also included with some versions of the game, but only in an extras folder somewhere.

>> No.1403553
File: 1.54 MB, 450x300, PRAISE BE TO KARRAS.gif [View same] [iqdb] [saucenao] [google]
1403553

A MAL-
A MALFUNCTION.

PLEASE.
BE WARNED.

>> No.1403557

>>1403553
>partyhard.gif
are those the two robots you see in the bank who have an entire conversation between themselves? That was pretty interesting to just sit there and listen what they have to say.

I don't think I've even heard half of what they actually say
http://www.ttlg.com/forums/showthread.php?t=104166

>> No.1403559

>>1403557
>are those the two robots you see in the bank who have an entire conversation between themselves?
Yeah, I was messing around so I threw the mine you see there, but I threw it short and they both just starting doing that for a bit. So I reloaded and did it again to record it.

>> No.1403563

>>1403559
I love the design for these robots. Especially how all their faces, including the watchers', look like casts of Karras' face

>> No.1403967

Is it just me or are this game's cutscenes really fucking amazing?

>> No.1404031

>>1403967
The cutscenes are pretty amazing
http://www.youtube.com/watch?v=ZnmieVnER34

>> No.1404308

>>1403967
Well as they're awesome, informative, and most importantly skippable, they are probably the best cutscenes in any game ever.

>> No.1404358
File: 48 KB, 256x256, wgrain03.png [View same] [iqdb] [saucenao] [google]
1404358

>>1404308
Anyone know where this was sourced from? reverse image source is useless, and I gotta get it tackled and out of the way.

>> No.1404369
File: 1.63 MB, 1600x900, dump046.png [View same] [iqdb] [saucenao] [google]
1404369

>>1404358
didn't mean to quote on that.

>> No.1404375

>>1404358
Purgator is a real fucking detective when it comes to finding sources, I'm always amazed at what he finds. He's on TTLG, usually in the canon texture pack thread. As far as I know nobody has found the source for this one yet.

>>1403967
It's not you.

>> No.1404397

>>1404375
I've dug up some images that are similar. Looks like the battle of Milvian Bridge, but nothing quite matches the texture...

Hm I say... HM.

>> No.1404414
File: 566 KB, 1548x636, 1392322616351.jpg [View same] [iqdb] [saucenao] [google]
1404414

>>1404358
Probably some variant of pic related. Battle of Milvian Bridge.

>> No.1404478

>>1404414
I searched a bit and that does look pretty similar to the wooden panel, but alas I didn't find a match either. I doubt the source is a wooden panel like this one though, it's probably either a painting or a relief.

>> No.1404491

>>1404031
http://www.youtube.com/watch?v=TTXAYNRtBac

>> No.1404520

>>1404491
>yfw Caduca ages quickly during that cutscene.

>> No.1404568
File: 1.01 MB, 1277x871, 1390859764039.png [View same] [iqdb] [saucenao] [google]
1404568

>>1404520
Yeh. I actually like Thief 3's story a great deal. Thought it tied up garretts story pretty well and all. Shame about the consolitis, but I still had a lot of fun with it regardless.

>>1404414
That's the one I found too, but not a complete pic. So thanks. I may end up using it. Changing some swords to hammers or something. Depending on what point in the lore I want it to depict.

Anyone have the larger "SO YOU WANNA PLAY THIEF" image? Meant to save it, but the thread died before I remembered to

>> No.1404617
File: 1.79 MB, 1400x3900, thief_.jpg [View same] [iqdb] [saucenao] [google]
1404617

>>1404568
Sure, here it is.

>> No.1404631
File: 754 KB, 400x223, STEALTH.gif [View same] [iqdb] [saucenao] [google]
1404631

>>1404617
Noice. Gracias.

>> No.1404801
File: 57 KB, 223x258, fuck.png [View same] [iqdb] [saucenao] [google]
1404801

>>1404414
>>1404358
This is going to take a while.

>> No.1404869
File: 145 KB, 1280x1024, 031.jpg [View same] [iqdb] [saucenao] [google]
1404869

>>1404308

As far as I understand they produced those cutscenes entirely in house using a combination of traditional animation and filmed silhouettes, which they filmed in the studio in this picture.

http://www.digital-eel.com/mc/031.htm

I think it is pretty amazing how much they were able to do with so little.

>> No.1404878

>>1404869
Yeh. It ended up working really well. Wonder who did the backgrounds/portraits for them.

Thief 3 kinda fucked up in a few cutscenes (in game renders and shit with crap animations), but the 2D/minorly 3D cutscenes looked real nice in that too.

>> No.1404914

>>1404878

Yeah, parts of Thief 3 felt really phoned in, probably because of how much development time they probably had to spend fucking around with the new engine to make it work on the original Xbox.

Apparently the budget for that game was $15 million, I wouldn't be surprised if Thief 1 and 2 didn't cost $5 million put together just a couple years earlier.

Not that it helped either studio stay in business, I'm kind of wondering whether Eidos Montreal will be able to avoid the Thief curse.

>> No.1404975

>>1404914
>Eidos Montreal will be able to avoid the Thief curse.

From what I've seen there's zero reason to be hopeful about the new game.
It's not just Garret's design, and the over the top "stealth" cutscenes, the entire mechanics appear to be straight up butchered.

>> No.1405017

>>1404975
Don't be too quick to judge. I was very skeptical of Human Revolution, and so was most of 4chan, but I downloaded the leak shortly after it came out and was very surprised. I loved the shit out of the original Deus Ex, and I really enjoyed HR.

Even if the boss fights were stupid shit. They should have never have out sourced those.

>> No.1405432

>>1405017
I literally just quit HR today because of the boss fights. They literally ruined the game for me, and I was having a lot of fun before them.

I'm pretty quick to judge the new thief because it seems like they could've just made a whole new IP considering everything they've admitted to gutting from the series. But instead they decided to piggy back off an established name that this far has been relatively untainted (Thief 3 wasn't THAT bad. Mediocre Thief, but still a good game overall)

>> No.1405517

I know it's not retro or anything, but there is a new rooftop mission for TDM and it kicks ass.
And speaking of TDM, it looks like the campaign team will release the first mission pretty soonish.

>> No.1405790

>>1405432

I don't really understand why they chose to keep Garrett as the main character, I'm not completely against another game set in the same world but they had no reason to go back to a character whose story was already resolved.

Like any kids are even going to know who Garrett is.

>> No.1406017
File: 9 KB, 251x231, Sad Bear.png [View same] [iqdb] [saucenao] [google]
1406017

>>1405790
I just wanted to be the loli thief from Deadly Shadows, but that'll never happen now.

>> No.1406031

>>1406017
>loli thief
I'm sure someone will make a mod that does just that.

>> No.1406512
File: 682 KB, 1062x996, thief battle bridge.jpg [View same] [iqdb] [saucenao] [google]
1406512

>>1404801
What are you trying to do? Repaint it or make a similar looking grain/painting? Why not just filter it up?

>> No.1406519 [DELETED] 
File: 60 KB, 664x800, Shivers-PC-Box.jpg [View same] [iqdb] [saucenao] [google]
1406519

>>1397805
Shivers 1 and 2.

>> No.1406614

>>1405432
It's a good thing they didn't figuratively ruin the game, or you might have figuratively quit it.

>> No.1406616

>>1406512
Because filters look like filters. And don't match anything else I've done thus far.

So repainting it is what I'm doing. Not entirely from scratch, but I also plan on making the image fit thief lore better than our history (though this was a battle of constantines - the real one that is)

>> No.1406619

>>1406614
Yeah, I noticed I did that too. I was drinking at the time. That's my excuse.

>> No.1408578

>>1406512
Anyone have a high resolution image of the painting in Thief Gold of The Builder banishing The Trickster with a hammer? You always see that one around

>> No.1409256
File: 37 KB, 474x762, the-penitent-magdalen.jpg [View same] [iqdb] [saucenao] [google]
1409256

>>1408578
There's a thread on TTLG with some high res of the paintings, but that ones not there.

>> No.1409285

>>1409256
Yeah, that's because the Builder vs the Trickster one is an original by Mark Lizotte, whereas most of the other paintings are from real life painters. You can find the painting in OBJ.CRF, in the txt folder. I don't know the name, though, but it's there (or in the txt16 folder if you don't find it).

>> No.1409291

Where can you get these games nowadays? Preferably DRM-free but not fussy

>> No.1409318

>>1409291
Steam and gog, irrc.
You'll want to patch them either way.

>> No.1409339

>>1409285
Yeah. But you can find some of Mark Lizottes paintings in high res as well. Just not all of them.

I wish the old Thief devs trolled TTLG/other threads, so they could point us to some original sources. But what're'ya'gonna'do.

>> No.1409341
File: 72 KB, 604x471, LizotteReincarnation1.jpg [View same] [iqdb] [saucenao] [google]
1409341

>>1409339

>> No.1409740
File: 1.62 MB, 1600x900, dump049.png [View same] [iqdb] [saucenao] [google]
1409740

baffords boner... banner. my bad.

>> No.1409904

>>1409740
Great work on that banner, I always love seeing banners around nobles' homes.

>> No.1410948

>>1397939
Looks great, makes me want to play theif gold again.

>>1399345
The thieves guide mission is huge and can be confusing to navigate. I like the size though.

>>1402242
I recommend going through training. Also don't worry too much about ghosting on your first time, knock out enemies when needed. Have fun exploring and trying to find all the goods. That is what makes the theif games great.

>>1403967
What I like is the animation, dialogue, music, and the pacing of them. The animation gives it a surreal feel and realistic at the same time. It probably was due to budget limitation.

>> No.1410976

>>1409740
More like Lord Tafford, amirite?

>> No.1410990

>>1404914
thief 1 was 7 million. Reasonable for a new engine and massive game attached to it.

thief 2 was about 2 million, I think.

>> No.1412197
File: 944 KB, 1920x1080, dump040.jpg [View same] [iqdb] [saucenao] [google]
1412197

I finished Thief Gold for the first time a few days ago. I played on expert and thus only blackjacked the most enemies. Then suddenly in the last three or four levels enemies like -pic related- appeared and forced me to learn sword fighting the hard way. In the end it only worked with weird circle strafe tactics to exploit there slow turning.
So I wonder is the sword fighting just very hard on expert or did I something wrong?

Btw these enemies where the most disgustingly entertaining things I have ever witnessed in a video game. Great game.

>> No.1412202

>>1412197
Kinda, you don't have to sword fight much of anything in this game. The better option would be to sneak around and backstab the fuck out of the ghosts and shit.

>> No.1412208

>>1406017
I'm pretty sure her rebooted character dies at the beginning of the game

>> No.1412214

>>1412208
>>1406017
Yeah, watch the 4th trailer from the left on the Steam page. She's all grown up and is probably gonna be resurrected for hot thief on thief action at the end of the game.
Honestly, if it wasn't for the exclusion of the Hammerites and Pagans + the new fucktarded plot, I wouldn't be too angry about this installment actually being Thi4f.

>> No.1412493

>>1412202
So is swordfighting useless in general? I liked to fight something for a change. How is it in Thief 2 (next game)?

>> No.1412528

>>1412493
If you have to resort to head-on swordfighting in Thief, then you're doing it wrong.
The only instance in the game where you are absolutely forced to fight is in Return to the Cathedral on Expert to kill the Haunts, and even then you can do it stealthily by either setting traps or backstabbing them when they're alone.

Thief 2 is an excellent game but it's more based on conventional heists than Thief Gold, with little to almost no supernatural elements. Mission variety takes its toll because of that since you will be against human opponents in a vast majority of the missions.

>> No.1412651

>>1412493
The game is called Thief, you're supposed to be punished for not sneaking past enemies.

>> No.1412672

playing thief 3, how does it compare to the rest of the series?

>> No.1412674

>>1412672
Horrid controls, awful in-game cutscenes and small levels, but it has a good story (I like it more than Thief 2's mess), great music, animated cutscenes and sounds overall. Most of the levels, despite being small as fuck compared to Thief's and Thief 2's, are still very interesting.

>> No.1412685

>>1412674
Controls never bothered me, but they are a little clunky compared to thief 1 and 2.

There is a mod that fixes a lot of the issues with it. Not all of them of course. And even patched it has issues in widescreen with the HUD. The HUD is pretty ugly in general actually.

>> No.1412734

Thief 3's controls were clunky as all-hell to me because the game is clearly designed around third person even when playing in first person. Like when you're sneaking across a wooden beam, if you turn around on top of it you're more than likely to fall off because the game is moving your entire body and it feels like you're slushing your shoes through shit.

Also in one of the Pagan levels my foot literally got stuck in-between some floorboards and I couldn't get it out because you're not just a floating head, you're playing what is essentially a clunky body simulator like arma2. I had to restart the entire level.

>> No.1412743

>playing thief gold
>get to the sword
>lean out of a doorway to see if guard is coming or not
>he is
>let go of lean
>suddenly slammed against the wall so hard I die immediately on impact

What the actual fuck. Is this a glitch I can fix with some sort of patch? I'm trying to not savescum, but I don't want to lose progress for retarded shit like that again.

>> No.1412748

>>1412734
I remember getting stuck between a wall and a pipe on the clocktower level, and I had to jmp like mad to get myself free. Of course this made Garret jump right down to the metal grate below, alerting both of the nearby guards to my presence.

>> No.1412750

>>1412743
Are you playing with all the newest patches (newdark, ~v1.20)? I haven't had that happen in years. A good precaution anyway would be to make sure your not leaning around the wall, but just past it. Make sure your head isn't pushing against the other side of the wall I mean.

>> No.1412752

>>1412743
That's because you leaned "on" a door. That's a common glitch and there is no fix for that. If you want to do that, make sure you're on the opposite end of the doorway.

>> No.1412782

>>1412672

It isn't just the controls, the entire game just looks and feels unpleasant to play, there are so many little things about the game that don't feel properly optimised, like the transition between gameplay and menus or the weird way text shows up on screen.

It could have been a great game, I liked that they tried to keep inventory and loot continuous between missions and that you could go around the city between them.

It seems like Thief 4 is more along the lines of Thief 3, but they're trying to do it right this time.

I think it looks alright, it isn't like there isn't enough of the classic Thief style available between the fan missions, fan campaigns and TDM.

>> No.1412798

>>1412782
Thief 4 looks terrible imo. But if you can enjoy it, by all means do.

>> No.1412838

>>1412798

I'm not saying it will be great, but if Human Revolution is any indication it will be at least worth playing through.

Not that I'll be buying it day 1 either, I'm not that stupid.

>> No.1413007

>>1412838
>Human Revolution is any indication
Different team entirely.

>> No.1413052

Is there a way to fix Constantine's sword not showing up?

I'm in the middle of the Mage Towers, and I know the Haunted Cathedral is coming up so I'll need to be able to kill.

>> No.1413112

>>1413052
>not showing up?
What? Like, you draw your sword and it's not there?

>> No.1413129

>>1413007
Wait, really? It's not Eidos Montreal again?

>> No.1413132

>>1413129
Same company. Different team.

>> No.1413145

>>1413112
It's invisibl bute there's the drawing sound and I can "swing" it, but there's no damage done to things I'm swinging at.

>> No.1413153

>>1412748
The worst thing about this shit is that you had to go out of your way to find some of the secrets/secret loot. So naturally you would try jumping to weird sorta places only to find yourself stuck and having you lose all of your progress.

I fucking hated playing Deadly Shadows, the only reason I completed it was to say I had since I played and loved Thief 1 & 2. I literally got really intense headaches after some of the shit I went through in Thief 3 with its buggy unoptimized bullshit.

Not even the Cradle being 2spooky can save that game, since most of the horror in that is completely superficial and after playing it for 10 mins you start to hear the same spooky ambient noises over and over. Sure, the enemies there were a bit of a threat and had this weird movement around them, but I think by the time I got to this point in the game I was just driven to finish it and stop trying to immerse myself so I just wasted them with Fire Arrows and Flashbomb spam. If they were actually un-killable it would have been better.

Haunted & Return to the Cathedral on the other hand are two of my all-time favourite levels in video games. It gets the ambience right without completely relying on it, the old shitty polygonal models have this weird creepy-ass charm to them that I think actually makes them scarier (the Hybrids & Cyborg Midwives had the same effect on me in SS2).

...

>> No.1413157

>>1413153
I trust my judgement completely when it comes to me completely fucking despising Deadly Shadows, I'd go as far as to say I enjoyed Invisible War far, far more than it, despite most people having the opposite opinion. At least Invisible War didn't get me stuck in the scenery multiple times and made me restart a ton of levels (can you even quicksave in Deadly Shadows? I haven't played it in a couple years and all I remember is restarting levels over and over and getting extremely sick of it). I'm surprised I even pushed myself to finish it with its buggy and shitty, clunky bullshit movement, bugs fucking you over constantly and shit.

The rope arrow removal wouldn't have peeved me much if the climbing gloves didn't also get me stuck out of bounds once through literally ZERO effort and just climbing over a wall (I mean, seriously?), they put little to no thought into it. Garrett being unable to swim like a fucking character from an early GTA made me legitimately mad though, I remember walking up to some of the water and thinking I'll dive and see if there's any loot, instant death the moment you touch the water.

Also, re-adding the unpopular creature/zombie stuff whilst taking away Garrett's sword was a pretty stupid fucking move. A dagger really drives home the fact that they wanted it to be more action oriented vs the human enemies, despite any comments Garrett actually makes on the subject of murdering (it's also a lot less frowned upon even in Expert mode). Daggers are for killing people, that much is clear. Garrett had the sword for bashing in locks and killing crazy-ass creatures and zombies.

One last thing before closing this spergy rant that nobody on this board will read is that I played all 3 Thief games in a row way after they came out. There was little to no "nostalgia" or "nostalgia goggles" going into it since I only remember watching very little of my older brother play them when I was a kid.

>> No.1413164

>>1413129
Different team at Eidos Montreal, Thi4f has been in development for years and was still being developed while Human Revolution was.

Human Revolution was alright but I have zero faith in Thi4f.

>> No.1413168

>>1413153
>>1413157
That jumping bug is by far the worst part of Deadly Shadows. I had to remind myself to simply not jump because otherwise I would have to knock an arrow and then unequip my bow. Every fucking time. 3rd Person mode was also really dumb because it made lean 100% pointless.

>> No.1413196

>>1413157
Calm down man, damn.

I'm surprised so many people had such a problem with the controls. They're different, but far from insurmountable. I never got stuck in the scenery once. Though I did kill the hag through physics glitching her by dumping oil at the top of the stairs and having her fall down them and die.

I agree with the water thing, but there's only 2 places where you can jump in anyway (leaves me to wonder why they even let you near it at all).

Things that bother me about T3:
Water death
Shitty in game cutscenes
Separated levels
needlessly accented voice acting - T4 is doing that shit too.

>> No.1413217

Between all the fan missions people have done, has anyone ever tried to remake the Deadly Shadows levels with the Dark Engine? The levels themselves were alright.

Kind of along the same lines when Mega Man 7 and 8 were remade to look like classic Mega Man games.

People have been able to do some pretty creative stuff with DromEd, I figure this wouldn't be too much of a stretch.

>> No.1413267

>>1413217
That's actually a pretty cool idea. Redo the mission briefings by sketching over screencaps and all.

There would be some missing bits though. Lauryls ghost effect was always neat to me (not overly impressive technically, but it was a creative effect). Without real time shadows, she'd have to be a black silhouette or something.

You wouldn't have the world HUB either, but it would be more fun to have new city sections before main chunks of levels (like life of the party) anyway.

That would be badass though. I'd play that over T3 any day. Wonder if you could at least convert the BSP's as a base anyway...

>> No.1413268
File: 1.06 MB, 1600x900, dump050.png [View same] [iqdb] [saucenao] [google]
1413268

Metal texture. Turned out pretty nice imo.

>> No.1413272
File: 1.01 MB, 1600x900, dump051.png [View same] [iqdb] [saucenao] [google]
1413272

>>1413268
Edited the env map so it didn't lose it's color so much to the shinies.

>> No.1413517

>all of that Deadly Shadows hate
dat Shalebridge Cradle tho

>> No.1413613

>>1413517
Not
Worth
But as a whole I thought DS was okay. I'm super surprised that there hasn't already been a mod released that connects everything

>> No.1413745

>>1410990
The first Thief's budget was around 3 million
http://www.gamasutra.com/view/feature/131762/postmortem_thief_the_dark_project.php?print=1

>> No.1413942

>>1413267
>>1413217
I believe there was a project aiming to rebuild the city hub from TDS, and two missions were made on that base, "Bad Hangover" and "Pestis Cruenta". They're not remakes of the original missions, but rather missions of their own, just happening to take place in the same environment (streets from TDS).

>> No.1414136
File: 23 KB, 224x399, Constantine_Bowman.jpg [View same] [iqdb] [saucenao] [google]
1414136

>>1412197
Anyone else notice how much the apemen look like Constantine's guards? At first I thought it was odd how human guards in "The Sword" took no notice of their bizarre surroundings. At the Escape mission though I noticed how much the clothes the apemen wear, look like the clothes of the guards in "The Sword". I think Constantine somehow transformed his apemen into actual humans.

>> No.1414145

http://www.blog.radiator.debacle.us/2012/07/thief-1s-assassins-and-environmental.html

Some very interesting analysis of the Assassins level.

>> No.1414149

>>1414136
Interesting, I did not quite pay attention to that. The thief.wikia mentions it as well, so I guess it's a common observation, but they're implying apemen are transformed humans, and not vice versa. I actually like your version better.

>> No.1414150
File: 45 KB, 1175x414, DromEd_TG_grunts.jpg [View same] [iqdb] [saucenao] [google]
1414150

>>1414149
Have you noticed how weird the Constaine guards' faces are? How out of place they look compared to the other guards.

>> No.1414156

>>1414136
Indeed, they have the exact same uniform. I like to think that the guards have been apemen all along, but Constantine made them appear like normal humans to Garrett through magic.

>> No.1414161

>>1414150
Honestly, back when I was playing in low res the those faces didn't seem drastically different, being equally grim and obscure.

Thinking further now, I am trying to remember if any of Constantine's guards were engaged in "overhearable" human dialogues, and I remember the guards at the front gate did exchange some small talk. Then again, the front gates and the first floor appear as normal, so those specifically patrolling the gate might actually be real humans.

>> No.1414168
File: 990 KB, 877x1379, 1369570412095.png [View same] [iqdb] [saucenao] [google]
1414168

>>1414161
What an interesting and subtle change. I never even thought of that, though I always did rush past the front door straight to the balcony.

>>1414145
Thanks for the read, I haven't seen this one before but I really like the interpretation of the level. Are there any more articles like this?

>> No.1414173
File: 960 KB, 1276x2692, 1369570817581.jpg [View same] [iqdb] [saucenao] [google]
1414173

>>1414168

>> No.1414178
File: 504 KB, 1019x1344, 1369612798590.gif [View same] [iqdb] [saucenao] [google]
1414178

>>1414173
and I'm out, are there any more of these lore pics? I love them

>> No.1414181

>>1414178
>>1414173
>>1414168
I would love to hear the developers' own thoughts behind these designs.

>> No.1414292
File: 1.07 MB, 3819x2550, 1392600994699.jpg [View same] [iqdb] [saucenao] [google]
1414292

Guess I may as well post this.

>> No.1414312

>>1414292
I'm not familiar with a lot of this information. Is a lot of Thief lore elaborated upon in DS? I've only played the first 2 games since I could never get the 3rd to work on my computer

>> No.1414349

>>1412674
I didn't really like how they made the keepers look like they were absolute retards, though it was a theme of the game.

>> No.1414351

>>1413613
I've heard of something like this being worked, does anyone know?

>> No.1414385

>>1414351
Yes, it's called Thief 3 Gold. Still in development.

>> No.1414448

>>1414385
>tfw no Thief 2 Gold
just imagine what could have been if LGS didn't close down

>> No.1414637

>>1414448
Was there cut content/levels from Thief 2 that they planned to put in a Thief 2 Gold like they did with the Mage Towers and Opera House in T1G?

If so are there any articles or things explaining said cut content?

>> No.1414671

>>1414637
It's just known that they were working on Thief 2 Gold. That's about it. It's mentioned in a few places. (dev picture galleries and such)

>> No.1414704

>>1414312
Actually a decent deal. And what's nice is it matches up with 1 and 2 very well. Wasn't just shit out for a third game.

>> No.1414756

>>1414637
- Raid on Willard Square, an early mission between Shipping and Framed afaik.
- Some sort of Undercover-style mission in an academy after Trail of Blood.
- A mission in icy mountains where you had to retrieve the Book of Ash from a cult of necromancers, probably led by Azaran (but that makes no sense seeing as Azaran is dead and that the Book of Ash is in his spire).
- A big Museum mission between Casing the Joint and Masks.
- And finally a mission set in an old Hammer cathedral between Masks and Soulforge.

There is a very in-depth design document by Emil Pagliarulo that was posted on TTLG, and also some unfinished levels from T2G. You can find that pretty easily.

>> No.1415129

>>1414756
All those missions sound very good. Has anyone tried to recreate them based on the info?

>> No.1415214

>>1415129

An editor on TTLG created his own take on the museum. There was a team project years ago to try and recreate the content but it has long since dissolved.

Funny enough when you install T2 and screenshots play, there is a screenshot or Garrett preparing to fire a moss arrow over a metal floor, in front of a machine. That area is nowhere in the base game, and many people believe it was meant to be in T2G.

>> No.1415227
File: 465 KB, 500x375, 1vrkrkb.gif [View same] [iqdb] [saucenao] [google]
1415227

>>1415214
Could've just been a test map too. But it would be cool if people got together to map that shit out.

I remember hearing some people do great impersonations of garrett/benny and all in some FMs too.

A man can dream I suppose...

>> No.1415593

>>1414161
there are 2 guards inside near the sword area talking

>> No.1415818

Hey, I'm going to the bears tomorrow.

You wanna come with?

>> No.1416245

>>1415818
Pfft, couldn't pay me enough.

>> No.1416778

OP here, I finished my replaying of Thief 1 and 2 yesterday and I realised that I've never played Thief2X before despite hearing a lot about it. With a hefty 13 mission campaign I reckon I'll play through that next before diving into the throng of fan missions.


My question is how does the level design of T2X compare to the originals?

>> No.1416830

>>1416778

I'm playing through it for the first time now for the same reason, six missions in and I'm liking it so far.

Maybe don't expect anything to surpass stuff like Return to the Cathedral or Life of the Party, but it is all done competently enough. They do some interesting stuff with the Dark engine you might not expect.

Some of the levels aren't as big as I'd like and there are there are a couple of imperfections in map design that allow you to climb out of bounds rather easily, but that shouldn't be a problem unless you go out of your way to look for that kind of thing.

>> No.1416896

>>1414704
too bad the events of the story in the third game are just kinda...stupid. A lot of the characters are just too conveniently dumb in it. It's ridiculous to a point, especially with the keepers roaming the streets. The fuck?

>>1414312
some of it, it's a fairly even split between tds and tdp lore, thief 2 didn't have that much.

>> No.1416902

>>1415227
ex-LGS guys did release a lot of the content "as is" from the dromed map files. Obviously most of it was in a very unfinished state, but it exists. Some of it was completed by the community.

>> No.1417157

>>1416896
The first game literally starts out with a keeper roaming the street.

But yeah, some of the events are kinda stupid. It didn't seem like the keepers were being misguided so much as willfully ignoring evidence.

It could use some touching up, but overall it worked imo.

>> No.1417186

>>1416778
It has a lot of good missions, and at least one I'd consider great. But the plots a little weak in some areas, but strings the game together pretty nicely anyway.

The cutscenes are also kinda meh. Some aspects looks nice, others look really bad.

Definitely worth a playthrough just for the level design at least.

>> No.1417196

>>1417157
And the keeper saying "it is not easy to see a keeper, especially one who does not want to be seen."

then in thief 3 they apparently have an armed militia, and it's wandering the streets of the city.

It's more than a little stupid at times.

>> No.1417263

>>1417196
The armed militia doesn't seem like real people - more like gollums. And they only wander the streets when they're looking for you.

I agree it's dumb as hell considering the keepers MO. It would have been a lot better if they were sneaky. Actually hiding in the shadows, popping down from rooftops. Disguised as greeble. That sort of thing. It would flip the games concept on it's head if someone else were occupying the shadows as well. You'd have to be extra careful, and it would limit your choice of shadows in order to avoid either the city watch/enforcers.

But that would all be pretty difficult to do (if the thought ever even crossed the devs minds)

>> No.1417268

>>1416778
It has better level design than Thief 2, easily. It brings back undead missions and the missions are overall much more interesting. Story is pretty weak though, unfortunately.

>> No.1417285 [DELETED] 

>>1417268
far from it. although the mission concepts in thief 2 are fairly tame, they're classic archetypes and are pulled off superbly. The best the OMs had ever been. I prefer Thief 1's missions, but the thief 3 missions have such boring design. The only really rich mission in thief 3 is the cradle, and that isn't really a high point as far as design goes. It's really simple, and only excels in atmosphere.

>> No.1417523
File: 12 KB, 306x165, squidband.jpg [View same] [iqdb] [saucenao] [google]
1417523

Hey guys amazon is giving away Thief Gold for free and holding a contest for fan missions for the original game.

http://www.amazon.com/gp/feature.html/?docId=1001928521&tag=vglnkc8351-20

>> No.1417619

>>1417523
That's actually kinda cool. I'm not crazy about what I've seen of the new game (actually it looks awful, but I'm trying not to be bitter) but this seems like it allows for more creativity than your typical contest anyway.

>> No.1419075

>>1414168
>>1414173
>>1414178
>>1414292
>All that lore and detail
I love this sort of background stuff in video games. Delicious.

>> No.1420461
File: 287 KB, 1359x602, 8l.png [View same] [iqdb] [saucenao] [google]
1420461

>>1419075
>Speaking of which
I was watching that Russian stream of THIEF4 and it looks worse than you could've imagined
The plot boils down to some girl Garret took under his wing hold some "anchuent and poweurful" energy that everyone and their grandma wants a hold of, but oh no you're a thief fuck that you just want your friend back
Anyway, there isn't a whole lot of thievery; it's very much like Dishonored. You have an objective, buuuuuut stealing shit also lets you buy upgrades, because the "Master Thief" really needs those, right?
The game is very story driven, Garret is essentially a cloaked witty one-liner machine ("Evening"), the game apparently finds 3 people to be a mob, and every time you pick up loot, there's a "Ching!" of coins that breaks all immersion when you're picking up a taffing bracelet.
I would need hours to properly document the ridiculous shit that went on in that game, golly.

>> No.1420508

>>1420461
Is there an archive of that stream? I kind of want to see it for myself.

>> No.1420517

>>1417523

That's actually incredibly awesome.
Wow.

>> No.1420592

>>1420461
I was in this stream as well. The extent of how shit the game is, is staggering. My sides were in orbit for the majority of the stream though.

>> No.1420619
File: 74 KB, 484x362, Thief_3.png [View same] [iqdb] [saucenao] [google]
1420619

>>1420461

I have no doubts that there are major problems with the game, but Thief 1 and 2 had a "Ching!" as well that didn't bother me at all.

Is there something specific that's different about it?

Also, I don't know how well liked he is around here, but I can't wait for Yahtzee to skewer this game.

>> No.1420662
File: 45 KB, 1360x768, 1392973208745.jpg [View same] [iqdb] [saucenao] [google]
1420662

>>1420619
I enjoyed his review of Thief 1 and he had some good points to make about it.

I was in the stream for 3 or so hours of the Thief reboot and there are a number of things wrong with the game.

>incredibly ugly graphics including clipping, visual glitches, poorly done models
>swooping is incredibly overpowered, the Thief equivalent of dishonored's blink
>AI is WORSE than the original, of this I am certain, the player was running away from a guard and entered a closet, the guard saw him enter and just stood there watching him. Another guard with a crossbow saw the player jump onto a high crate and just watched him.
>incredibly dull puzzles such as looking for a correct book in a bookshelf to activate a trap door 4 TIMES IN A ROW and having to do the same medallion puzzle which involves you looking for glyphs around a location at least 3 times
>terrible sound design with the same track being played over and over every time the player gets into a confrontation
>guards have very very few lines to say to the point where if you are spotted by 3 guards or more, at least 2 of them will say the exact same thing. Also the only line you can hear the guards saying that's not scripted is "I hope I get lucky after my shift" hence the comments you see in the picture
>>1420461
>very poorly written plot that seems to grasp at elements from the previous games but never combines them well also very predictable
>a throng of loading scenes which accounts for maybe 2 hours of the entire 6 hours of gameplay
>incredibly poorly done combat
>context sensitive jumping and rope arrows
>hilarious dialogue
>so so so linear, every now and then you get a choice like go through the roof but other than that it is very linear, the devs outright lied.

The game is laughably bad.
pic related is the extent of the ai's awareness

>> No.1420690

>>1420662

Oh well that doesn't seem that ba-

>track plays during confrontation

oh FUCK EVERYTHING

>> No.1420692

>>1420662
That's just tragic. How can the developers stoop so low?

>> No.1422727
File: 1.46 MB, 1600x900, dump055.png [View same] [iqdb] [saucenao] [google]
1422727

Whole rooms in baffords manor are now retextured. The manor is mostly complete now.

Mostly just the city/basement area left.

>> No.1422830

>>1420692
That's what happens when you want to remake a franchise created by fucking MIT graduates when you are freshly out of some generic game design school that teaches you how to create shit games for the lowest common denominator.

>> No.1422887

>>1422830
Bingo. Though I don't think the fact that they were MIT graduates was super important. Just that they were creative and willing to take a god damn chance.

>> No.1422983

>>1422727

muh dick

>> No.1422992

>>1422727
Looks great.
Also I always hear there is a hidden passage into Bafford's throne room, but I've never actually found it. Where is it?

>> No.1423009

>>1422992
You can cut down tapestries with your sword.

>> No.1423018
File: 649 KB, 1366x768, snapshot 354.png [View same] [iqdb] [saucenao] [google]
1423018

>>1423009
Cheers.

>> No.1423020

>>1423018
Indeed. You can also see an error in the first section of that passage by jumping.

It's pointed out in the blooper reel, which I highly recommend, and wish they'd done for Thief 2. but without Thief 2 Gold, we'll never know if they'd planned one.

>> No.1423030

I have Thief Gold in my collection but haven't played it yet

What difficulty should I play on?

>> No.1423031

>>1423030

Expert

>> No.1423034

>>1423030
Expert.

>> No.1423035

>>1423030
Extreme, always on extreme.
You get most objectives and it forces you to explore more. Also no killing.
When playing Thief 1/2 or fan missions, always go for expert.

>> No.1423036
File: 523 KB, 1366x768, snapshot 350.png [View same] [iqdb] [saucenao] [google]
1423036

>>1423035
>extreme
I mean expert

>> No.1423037

>>1423036
That fucking mission man.

>> No.1423038

>>1423037
I just beat the museum mission yesterday, not I'm on the second part where you go through the portal. I still don't know what's on the other side but waiting for night to play. Any recommendations for what FM to play after I'm done with that?

>> No.1423039

>>1423038
The second mission is a treat, very different from the first.
As for other missions, it all depends what you've played so far. If you haven't played Rocksbourg, you should. The first mission has some VERY WELL hidden keys that will most probably require you to read a walkthrough at some point, but other than that it is one of the best mission series around.

>> No.1423045

>>1423039
Rocksbourg missions I've only touched upon but never completed. I love the attention to detail in them and the almost Silent HIllesque feel. I'll definitely play through those next.

>> No.1423046

>>1423031
>>1423034
>>1423035
Thanks. This thread and all the Thief talk lately has me looking forward to playing it. Anything I should know going in or should I just go in blind?

>> No.1423050

>>1423046
A good thing to note is to stock up on moss arrows, always check the surface you walk upon, metal and marble requires you to either drop a moss arrow or to edge (repeatedly tap the forward button).

>> No.1423052

>>1423046
Always be on the look out for secret switches.

>> No.1423056

>>1423046
Moss and water arrows are your best allies.

>> No.1423537

>>1423035
I kinda disagree with the FM thing. I'm on expert in calendras cistern and the clusterfuck of patrolling guards made a ghost attempt tedious, not methodical like it should be (imo). The whole level is a little bit of a clusterfuck really, but it's not bad. Just a little jumbled. (first time playing)

>> No.1423559

>>1423537
Though, non ghosting it is pretty alright. Except I found a dudes head in a box, and I haven't found what purpose it serves yet. It won't shut up.

>> No.1423641

>>1423559
Haven't played that mission yet but
>it won't shut up
the head?

>> No.1423646

>>1423641
Yes, apparently (near as I can tell) it's the head of a cultist who worship the the trickster in an abandoned hammerite church. I have no idea why they cut off his head, or why it's still alive. It may be the head of a hammerite. I'm not sure yet though. Haven't found enough info.

>> No.1423656

>>1423646
Interesting. I'll make sure to play this mission and its sequel

>> No.1423697

>>1423559
Adrius is very, very useful but his purpose is a bit obscure at first. Follow his instructions.

>> No.1423732

>>1420619
The new game's sound is less of a "ching! I got some loot!" and more of a "I got a necklace, now a sack of coins is swishing around and I hear a 'swoosh' sound!"
It's also a little louder, but I suppose it's more realistic

>> No.1423741

I'm currently at the Strange Bedfellows mission in Thief: Gold. I cleared most enemies already, but after 30 mins of wandering around, I looked up a walkthrough and it says that a Hammerite should talk to me through the hammer-shaped window, but no one will. There are a couple of hammerites walking around but nobody comes to the window.

Is it stuck? I've been using quick saves and I'd rather not start the mission again, anyone happen to have a save game around that part?

>> No.1423745

>>1423741
Stay there and don't move. It can take several seconds for the Hammerite to talk to you.

>> No.1423747

>>1423745
I've stood a minute.

>> No.1423762

>>1423747
Hmm, that's weird. Is the guard there, at least? He should give you a map and a key.

>> No.1423767

>>1423762
There's some guard barely visible right from the window, but he's just standing there. There are several patrols that get close to the window but then just turn away despite me standing there.

>> No.1423776

>>1423767
That's not supposed to happen. I've been screwing around several times with these guys, made them go to alert mode by smashing stuff nearby and the guy always spoke to me no matter what. Do you have an earlier hard save? (it's a good idea to make hard saves often).

>> No.1423783

>>1423776
From the start of the level, thus I decided to ask. It's taken me a bit over an hour so I guess I could replay it, but I thought I'd look for help first.

Anyway, is there any point in keeping a hard save at the start of each level? Can you just restart levels easily? Might be a dumb question but didn't want to take any chances

>> No.1423790

>>1423783
You can restart from a .cfg file, but it's easier to just have a save. Or CTRL+ALT+SHIFT+END to skip to whatever level you want (since thief loads quick as hell on newer machines)

>> No.1423792

>>1423783
Bedfellows is a very short mission overall, especially compared to stuff like Escape.
You can restart a mission from the menu, so keeping a save of the very beginning is not really useful, unless you want to have the exact same gear you bought.

>> No.1423795

>>1423783
>>1423790

Oh. Also there is a "restart" button in the menu. Forgot about that...

>> No.1423984
File: 1.95 MB, 326x244, success.gif [View same] [iqdb] [saucenao] [google]
1423984

>>1417523
Finally! I've been wanting to play this game for years!

>> No.1424004

>>1423790
>>1423792
>>1423795
Thanks for help guys, I ended up just starting the mission over. Getting to where I was only took 15 minutes

>> No.1424063

>>1424004
You can easily bypass all the mantismen and the objective to kill them all would never pop up. Useful if you're doing a ghost run of Gold

>> No.1425560

>Thief Gold
>Bonehoard
>extremely vague map
>vertical tunnels
>probability of zombies: EXTREME

I'm scared.

>> No.1425563

>>1425560
Scared of zombies?
Hah, have fun with Haunts.

>> No.1425567

>>1425563
F-fuck.

>> No.1425612

>>1425563
I bet he'll enjoy Craymen

>> No.1425634

>>1425612
I gotta admit, the first crayman I encountered made me jump.

Then I realized they were pretty much harmless.

>> No.1426057 [DELETED] 

Been working on a texture per day for a upressed texture pack over on /vr/

http://i.4cdn.org/vr/src/1393049827392.png

One level at a time...

>> No.1426060 [DELETED] 

>>1426057
Whoops. Wrong thread.

>> No.1427136
File: 2.04 MB, 1600x900, dump056.png [View same] [iqdb] [saucenao] [google]
1427136

>> No.1427547

>>1427136
Pretty neat, though now I'd wonder why they make the table out of wooden LEGO.

>> No.1427565
File: 1.98 MB, 1600x900, dump057.png [View same] [iqdb] [saucenao] [google]
1427565

>>1427547
I dunno man. But it's part of the original texture. It's a give and take going higher resolution. It'd be nice to go through and properly align/change out textures and add in some nicer details and what not. But most likely not happening soon.

Bricks are done now too. Might need color matching and what not. Haven't checked yet.

>> No.1429608

In other news, Thiaf got rekt in reviews.

http://arstechnica.com/gaming/2014/02/review-thief-reboot-should-have-stayed-hidden/

>> No.1429669

>>1429608
Yeh. Best review I've seen said it was a competent enough stealth game, but a shitty thief. Other reviews have been much harsher.

Whatever though.

>> No.1429848

>>1404358
Its from one of the early missions in thief 1. I found it as a mural. Looked cool so I remembered it.

>> No.1430486

>>1429848
I mean it's original source. Where the texture was taken from. The real life carving. Thanks though.

Looks like a carving to me. Makes a wooden thump when shot with arrows.