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>> No.7825876 [DELETED]  [View]
File: 270 KB, 378x672, purplish.jpg [View same] [iqdb] [saucenao] [google]
7825876

By Miyamoto's admission, the sky is supposed to be purplish. If you play SMB1 on a properly calibrated CRT, it'll be purplish too.
Wanna know when the sky was ever bright blue? Only on the PAL version, or on inaccurate emulators.
Meaning, fi you remember the sky has bright blue, then you are either eurotrash or an emulator-playing zoomer poser.
QED.

>> No.6931924 [View]
File: 270 KB, 378x672, Family_Computer_1983-1994.jpg [View same] [iqdb] [saucenao] [google]
6931924

>>6931893
Miyamoto himself called the color purplish.

>> No.5680803 [View]
File: 270 KB, 378x672, 6059FD69-53D5-4DE0-B6DB-F54A2F0C02E8.jpg [View same] [iqdb] [saucenao] [google]
5680803

>>5680789

>> No.5614834 [View]
File: 270 KB, 378x672, tTRIe5r.jpg [View same] [iqdb] [saucenao] [google]
5614834

>>5614754
Basically, NES systems, and famicoms for that matter, did not encode graphics in RGB values. Rather, they were encoded directly in NTSC. And composite/RF looks different on every single TV depending on the settings of that television and the model of NES/famicom. Some had a blue sky, some had a purplish one.

Shigeru Miyamoto has stated that he chose a "purple" as the intended color for the sky for reference, but that doesn't mean you ever necessarily saw it like that as a kid depending on your setup. Further complicating matters is the fact that every Virtual Console release of the game as well as the GBA port had a different palette implemented by whoever handled the emulator.

In sum, no matter what you do, you'll never have colors that perfectly resemble the original NTSC colors of a real NES, famicom, toploader, or Famicom AV. The FBX palettes are as close as we are going to get, but even those are just approximations. On my CRT using composite, sometimes the sky is purple and sometimes it's blue depending on the TV's settings and which of my NES systems or Famicoms I am using.

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