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/vr/ - Retro Games

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>> No.7855290 [View]
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7855290

>>7855135
Okay, so we learned not to do the following:
>Fill your map with dozens upon dozens of enemies that spew five projectiles at once
>Make bosses who can teleport entire rows of knives on top of your face
>Make your bosses bullet sponges which can only be hurt by the plasma gun or rocket launcher
>Make it so it's nigh impossible to get close to enemies (especially bosses), when the majority of doom's arsenal is geared towards close combat
>Create massive maps with a whole heap of nothing in them
>Make projectiles that spawn more projectiles in a straight line in said massive maps
>Don't create 1:1 copies of Touhou's bosses and enemies, because Touhou's projectile patterns don't work well when they can shoot at you from any angle
Maybe we'll do this again sometime.

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