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/vr/ - Retro Games

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>> No.7237275 [View]
File: 70 KB, 1000x565, Half-Life_M727_2.jpg [View same] [iqdb] [saucenao] [google]
7237275

>>7236123
I've always preferred them over the original Half-Life models, just aesthetically, not just because of the higher definition. Definition isn't even that big a deal to me, Quake has rough models, but it's also a much more abstract game in visual design, it doesn't put much emphasis on realistic details, which Half-Life does, yet it still looks fine. I also like some of the new sounds a lot better, I never liked the sound of the original MP5, for instance.

Also, a lot of my game/mod tinkering goes back to me just swapping out weapon models and sound effects for Half-Life, Opposing Force, Counter-Strike, and Sven-Coop, back when I was a teen, finding one I think is cool, trying it out, and seeing if the animations are satisfying or not (some could have a nice looking model, but really stiff and bad animations), and then trying out sound effects, trying to find something which I think is fitting, or sometimes mixing my own from other sounds.
I owe a lot of my Doom tinkering and modding to doing stuff like that with Half-Life, which is why I have a lot of attachment to Half-Life's high definition pack and replacement models/assets in general.

Always hated the Duke Nukem 3D high definition/3D model pack though, always thought it looked like garbage even as a kid.

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