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/vr/ - Retro Games

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>> No.8130837 [View]
File: 675 KB, 832x630, 3R6XXXB.png [View same] [iqdb] [saucenao] [google]
8130837

>>8130829
...those are all of the games on the N64

>> No.7711131 [View]
File: 675 KB, 832x630, 3R6XXXB.png [View same] [iqdb] [saucenao] [google]
7711131

>>7709980
The sad fact is that they aren't making retro games anymore. What exists is all that exists, and every single day another one gets put behind a glass case in a boomer's house. I've got quite a few in mine.
Prices go up, less circulate, less show up in flea markets, less show up at yard sales.
You wanna blame someone, blame us.
You can't all have classic videogames. There sadly just aren't enough floating around to have.

>> No.6812378 [View]
File: 675 KB, 832x630, 3R6XXXB.png [View same] [iqdb] [saucenao] [google]
6812378

>>6812347
AM2R > Super > ZM > Fusion > 2 > Metroid > Samus Returns

(Prime 2 > Prime 1 > Prime 3)

>> No.5686529 [View]
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5686529

>>5686473
Nope, just the reminder that if you buy more powerful aio boards with no community support or development then your experience with the product will probably be terrible.

>> No.5662537 [View]
File: 675 KB, 832x630, 3R6XXXB.png [View same] [iqdb] [saucenao] [google]
5662537

>>5659583
What's everyone's go-to mods for "general purpose" dooming?
Personally I just go with ketchup and beautiful doom. I don't like to change the base game much. I just want it to have a nice kick and some cool effects.

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