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>> No.3842221 [View]
File: 403 KB, 1600x900, Screenshot_Doom_20170306_104257.png [View same] [iqdb] [saucenao] [google]
3842221

Welp, it's the time again. Here's Babel but this time it'll melt your PC and the manual isn't updated so I didn't include it.
https://www.dropbox.com/s/xgh3vzk1hg2suc5/ProjectBabelv2.pk3
For this test, I'm looking for feedback specifically on enemy balance and the fear system. Also if you've got an older rig than me (I'm on a Phenom X4@3.4Ghz and an HD7870 w/8GB if RAM) please test the mod out to see how it performs under different stresses with different options on. On that note, keep a few things in mind:

-If you use Doom 1 there are some missing textures on the titlemap. I'll be fixing this eventually but right now it's on the bottom of the list.
- The intent of the fear system is to allow aggressive players to more easily manage groups of enemies without having to resort to taking cover excessively, not to necessarily provide a 100% accurate fear reaction
- Some enemies may be extremely effective within certain rages (chaingunners up close for example), but can quickly lose effectiveness once you're out of those ranges. This is intentional.
- The options menu can toggle off a lot of the more taxing effects if you're experiencing framerate drops
- This is tested on GZDoom 2.2.0 and 2.3.2, so use one of those for best results. QZDoom might work but is not explicitly supported

With all that being said, you can post feedback here or on the discord at https://discord.gg/ns5wt3m.. I'll be keeping all feedback even if I think you're wrong in your criticisms just in case I realize later that I'm being retarded, so don't think I'm going to trash your opinion and never use it.

Have fun with it. I'll be in and out today but I'll get back to you on any feedback or concerns.

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