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/vr/ - Retro Games

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>> No.10870708 [View]
File: 2.50 MB, 1280x720, mario64invisible wall.webm [View same] [iqdb] [saucenao] [google]
10870708

>>10869883
Bonk

>> No.10298863 [View]
File: 2.50 MB, 1280x720, mario64invisible wall.webm [View same] [iqdb] [saucenao] [google]
10298863

>>10298785
here is some

>> No.10019236 [View]
File: 2.50 MB, 1280x720, 1662179592407.webm [View same] [iqdb] [saucenao] [google]
10019236

>> No.9573216 [View]
File: 2.50 MB, 1280x720, mario64invisible wall.webm [View same] [iqdb] [saucenao] [google]
9573216

>>9573201
Yea, the games simply aren't fun. Awkward speed run tech demonstrates this perfectly, the games must be broken to have fun. The intended means of getting that star are in the filename, you're meant to awkwardly measure a fall from a terrible perspective while an owl carries you. It's peak unfun, it's anti-fun. It's stupidity almost entirely beyond your control, but carefully timing a slowly rotating platform, taking stilted, measured and handicapped jumps will let you awkwardly wall kick off a 1 foot high wall and swiftly kicking the analog in the opposite direction to wrestle the games barely existent air control so the dodgy collision detection forces you into the boundaries of an object is inherently unfun. It's time wasting garbage and they knew they were making a game that would take a lot of time but deliver a minimum amount of fun. That's Nintendo games, not fun.

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