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/vr/ - Retro Games

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>> No.10143367 [View]
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10143367

>>10136179
My hot take is that they should have made a 3D Sonic game using the voxel landscape technology from AMOK, using scaled sprites for the characters.

>But that wasn't made by Sega!
Sega was aware of it, it started out as part of an internal system demo.
>But the draw distance and limited world size!
You could get around both those problems using a tiled mipmapping approach, like Outcast did on the PC two years later.

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