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/vr/ - Retro Games

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>> No.4742851 [View]
File: 144 KB, 607x374, Tekken01MMPR.jpg [View same] [iqdb] [saucenao] [google]
4742851

>> No.4061651 [View]
File: 144 KB, 607x374, Tekken01MMPR.jpg [View same] [iqdb] [saucenao] [google]
4061651

>>4061636
Hmm, I need to take a look at low poly models topology to answer that, but considering they used high poly models renders as textures, I guess the high poly models aged even more.

Topology and texturing in low poly models is a fascinating subject. I mean, some SFEX models had way more polygons in some areas than the SFEX2 models, but SFEX2 models had better texturing and clever topology than SFEX.
Virtua Fighter 2 models had less polygons than the first one too, I guess. The first one was way over Playstation-tier (Akira alone had about 2100 polygons, while Playstation characters even in fighting game usually are around 700 polys) but looked blocky as fuck. Every VF1 port had a smaller polycount than the arcade original.

>> No.3923395 [View]
File: 144 KB, 607x374, Tekken01MMPR.jpg [View same] [iqdb] [saucenao] [google]
3923395

>> No.3627765 [View]
File: 144 KB, 607x374, Tekken01MMPR.jpg [View same] [iqdb] [saucenao] [google]
3627765

Tekken 1 still look awesome though. So bad it's good.

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