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/vr/ - Retro Games

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>> No.4645931 [View]
File: 9 KB, 300x300, screw_attack_gif_by_ccreap3r-d5ql3ex.gif [View same] [iqdb] [saucenao] [google]
4645931

How is the input lag with the NES and SNES minis?
If you took the least lag emu setup PC on a "gaming monitor", put the SNES classic on another gaming monitor, and had an SNES on a CRT, how would they stack up, lagwise?

>> No.4617393 [View]
File: 9 KB, 300x300, screw_attack_gif_by_ccreap3r-d5ql3ex.gif [View same] [iqdb] [saucenao] [google]
4617393

Is there a sourceport that has actually increased the tic-rate of the game?

35 is pretty low by today's standards.
I'd imagine the game would benefit with a tic-rate of about 70, or 140 even.

>> No.4529313 [View]
File: 9 KB, 300x300, screw_attack_gif_by_ccreap3r-d5ql3ex.gif [View same] [iqdb] [saucenao] [google]
4529313

>>4525758
>>4529268
Are those CRT though?
I can't find them on their website
And how many gorillions of dollars would one be anyhow

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