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>> No.8746351 [View]
File: 356 KB, 1920x1080, crispy doom brightmaps make stuff glow.png [View same] [iqdb] [saucenao] [google]
8746351

>>8745960
I used to love using OpenGL brightmaps in GZDoom, or EDuke's polymer renderer, but now I find them anachronistic. The Crispy Doom sprite-only brightmaps are VERY cool, though, and I wish they became standardized across all ports somehow.

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