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/vr/ - Retro Games

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>> No.4250590 [View]
File: 39 KB, 654x570, Blood O.png [View same] [iqdb] [saucenao] [google]
4250590

>>4250565
>>4250575
*If Blood was wrong at 320x200 resolutions and made for 4:3 you would get this thickening/stretching/distortion in the pixels along the x axis. You don't, because the pixel art was drawn for those ratios. Meanwhile you DO see this distortion in the y-axis when you play at 4:3 because the pixel art is inappropriately stretched. Not just in the logo but throughout the whole game.

This shouldn't even be a debate, it's so fucking obvious.

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