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>> No.10057065 [View]
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10057065

The xBox and PS2 were certainly closer in power than many realise. Certainly both are quite a leap ahead of the GameCube.

>> No.10020690 [View]
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10020690

>>10020604
https://youtu.be/HcqeLApWi9U?t=5190
https://youtu.be/GpYnl-YlDt4?t=294
https://youtu.be/WZo-yYStg3A?t=107
https://www.youtube.com/watch?v=kYqk-yDOTrQ
The PS2's far greater fillrate allows it to breeze through lighting and post processing effects in general, whilst the xBox had a GPU with pixel shader support, allowing it to do the same lighting effects in a different way. The GameCube has neither. Even the most oftenly touted "impressive" GameCube games do not have anything more than simple pre-computed Gouraud lighting.
>but Resident Evil 4!!!!!
This is the ONLY game that was programmed poorly on the PS2 compared the GameCube, and countless other examples of the PS2 performing lighting and post processing effects that the GameCube can only dream are indicative that it is simply a poor port and not hardware limitations on the PS2's behalf.

>> No.9843387 [View]
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9843387

>>9841345
>>9841365
The GameCube struggled A LOT with particles, lighting, and postprocessing effects compared the PS2 and xBox, the myth that it was "more powerful" simply does not hold to basic scrutiny.

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