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/vr/ - Retro Games

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>> No.4578876 [View]
File: 2.88 MB, 640x360, zfight2.webm [View same] [iqdb] [saucenao] [google]
4578876

>>4578853
or more accurately, if you're gonna have a 3D floor hidden in the floor (for a raising blood effect, for example), make sure that it doesn't have an exposed wall.

if you have a 3D floor embedded in the lower part of a sector, it'll z-fight with the lower texture of the sector. if another 3D floor is touching it, it won't z-fight where they touch - the sector's lower texture wins. it doesn't z-fight with upper textures. check the webm - it probably demonstrates it better than I explain it.

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