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>> No.6478609 [View]
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6478609

>>6478601
>brainlet here, how do you do this
Soild wall surrpunded by sky-ceiling low sector. It can also be improved somewhat by having high floor on sky-ceiling sector.
>and how would you do the same thing but with HoM walls instead?
Not sure. With something untextured probably. Crispy Doom seems to just black out if it can't do deep water.

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