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/vr/ - Retro Games

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>> No.7942310 [View]
File: 3.02 MB, 1800x1862, quakecut.jpg [View same] [iqdb] [saucenao] [google]
7942310

>>7940176
Small Violent Rumble update:
>added commando model for grunts (progs/commando.mdl)
>added proper muzzle flashes to laser rifle / plasma rail
>laser rifle now emits light while charging
>charging the laser rifle now takes up to 3 cells (seemed a little too ammo-efficient)
>multi-grenades now split from direct impact (was simpler than I thought, apologies for autism)

The multi-grenade is now much more effective, being able to instantly kill an ogre with a direct hit while flinging a couple extra bomblets towards nearby enemies. I'll let you guys play around with that and figure out whether it needs adjustment or if map balancing of ammo/enemy counts is sufficient. Now back to the start map for now...

Fun fact: Quakespasm turns off weapon model interpolation on the firing frame via the muzzle flash, so the laser rifle and rail should feel punchier now.

>> No.7456427 [View]
File: 3.02 MB, 1800x1862, quakecut.jpg [View same] [iqdb] [saucenao] [google]
7456427

>>7456271
>play Quake better
KEK

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