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>> No.6405392 [View]
File: 127 KB, 1920x1080, doom2.png [View same] [iqdb] [saucenao] [google]
6405392

>>6404783
Ok, I went through it again in strict singleplayer and found out that due to the monsters stopping upon player death, the red key room ambush actually didn't happen, due to the monsters no longer moving into the teleporter as it opened. After having to deal with the trap proper, my rating of the wad goes from having a good amount of ammo and supplies to having a slightly above adequate amount. If you waste too much dealing with the teleporting revenants you might have ammo shortages.

The red key room trap in particular is very nasty, you don't have much room to move in there to dodge Hell Knight, Pain Elemental, Mancubus and Revenant shots while also having to consider that there is an Archvile in the room as well. Eventually I just fled down the elevator and dealt with them by going back up thru the yellow door and shooting the enemies from the gap above, then dropping in to rocket the archvile and other monsters. I'd have to quicksave it and drill thru it a few times to be sure, but if forced to clear out the room without escaping I'd say the ambush is close to being unfair.

This is without picking up the berserkpack/cell pack and megaarmor until after the map is essentially cleared. If those two secrets aren't obtained the map is quite difficult.

Oh, and I went thru the areas again a few times and couldn't find the last monster.

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