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>> No.5188498 [View]
File: 1.54 MB, 1200x800, DRIP AND TEAR.png [View same] [iqdb] [saucenao] [google]
5188498

>>5188485
To adapt the concept into something that would work a little better in first person and adapting it to Doom's gameplay, what if being coated in enemy blood made you harder to detect? Gib an enemy at point blank, and get covered completely in its blood and nothing of that class will see you. The further away you are means you are splashed with less blood, only giving you a chance of an enemy ignoring you, or acting as a blur sphere.

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