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/vr/ - Retro Games

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>> No.10835889 [View]
File: 445 KB, 916x848, retroarch user1.png [View same] [iqdb] [saucenao] [google]
10835889

>>10835851
Reminder there is NO alternative for the features and customization of RetroArch, and you WILL be missing out if you get filtered and can't figure it out (you only need to learn it once; RetroArch is same across all devices/OS).

People use RetroArch for:
>the ability to save unique bindings/core settings/video settings/shaders for each core/game; literally anything at all you can change in RetroArch, you can save on a per-game basis
>better audio/video sync, input latency, and audio latency than standalone emulators
>huge selection of shaders and filters, and the ability to tweak all parameters of these shaders
>lossless recording at exact resolution and refresh-rate for every core/game (vastly superior to OBS); also input recording implemented for every single core
>rollback netplay for worldwide co-op or PvP games
>cores that are up-to-date with standalone and you can update all of your cores with a single click
>some cores that are only on RetroArch or are more up-to-date on RetroArch
>dozens of hotkeys that you can bind however you want and remain consistent for each game/core (or you can have unique hotkeys just for one game/core)
>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
>top-notch CRT support with CRT Switchres
>1000 save states for every game with screenshot previews and undo save state/undo load state
>MAME core has save state support, rewind, & run-ahead for ALL games, even those with no save state support in MAME standalone
>RetroAchievements support
>UI and settings layout is consistent for every core so you don't have to learn dozens of different standalone UI layouts
There is no reason to use anything else for Gen 5 or earlier (plus GBA, DS, and Dreamcast).

>> No.10802684 [View]
File: 445 KB, 916x848, retroarch user1.png [View same] [iqdb] [saucenao] [google]
10802684

>>10802680
Reminder there is NO alternative for the features and customization of RetroArch, and you WILL be missing out if you get filtered and can't figure it out (you only need to learn it once; RetroArch is same across all devices/OS).

People use RetroArch for:
>the ability to save unique bindings/core settings/video settings/shaders for each core/game; literally anything at all you can change in RetroArch, you can save on a per-game basis
>better audio/video sync, input latency, and audio latency than standalone emulators
>huge selection of shaders and filters, and the ability to tweak all parameters of these shaders
>lossless recording at exact resolution and refresh-rate for every core/game (vastly superior to OBS); also input recording implemented for every single core
>rollback netplay for worldwide co-op or PvP games
>cores that are up-to-date with standalone and you can update all of your cores with a single click
>some cores that are only on RetroArch or are more up-to-date on RetroArch
>dozens of hotkeys that you can bind however you want and remain consistent for each game/core (or you can have unique hotkeys just for one game/core)
>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
>top-notch CRT support with CRT Switchres
>1000 save states for every game with screenshot previews and undo save state/undo load state
>MAME core has save state support, rewind, & run-ahead for ALL games, even those with no save state support in MAME standalone
>RetroAchievements support
>UI and settings layout is consistent for every core so you don't have to learn dozens of different standalone UI layouts
There is no reason to use anything else for Gen 5 or earlier (plus GBA, DS, and Dreamcast).

>> No.10786936 [View]
File: 445 KB, 916x848, retroarchad.png [View same] [iqdb] [saucenao] [google]
10786936

>>10786573
Reminder there is NO alternative for the features and customization of RetroArch, and you WILL be missing out if you get filtered and can't figure it out (you only need to learn it once; RetroArch is same across all devices/OS).

People use RetroArch for:
>the ability to save unique bindings/core settings/video settings/shaders for each core/game; literally anything at all you can change in RetroArch, you can save on a per-game basis
>better audio/video sync, input latency, and audio latency than standalone emulators
>huge selection of shaders and filters, and the ability to tweak all parameters of these shaders
>lossless recording at exact resolution and refresh-rate for every core/game (vastly superior to OBS); also input recording implemented for every single core
>rollback netplay for worldwide co-op or PvP games
>cores that are up-to-date with standalone and you can update all of your cores with a single click
>some cores that are only on RetroArch or are more up-to-date on RetroArch
>dozens of hotkeys that you can bind however you want and remain consistent for each game/core (or you can have unique hotkeys just for one game/core)
>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
>top-notch CRT support with CRT Switchres
>1000 save states for every game with screenshot previews and undo save state/undo load state
>MAME core has save state support, rewind, & run-ahead for ALL games, even those with no save state support in MAME standalone
>RetroAchievements support
>UI and settings layout is consistent for every core so you don't have to learn dozens of different standalone UI layouts
There is no reason to use anything else for Gen 5 or earlier (plus GBA, DS, and Dreamcast).

>> No.10687443 [View]
File: 445 KB, 916x848, retroarch user1.png [View same] [iqdb] [saucenao] [google]
10687443

>>10679664
shaders are just the tip of the iceberg of why people use retroarch retard.

Reminder there is NO alternative for the features and customization of RetroArch, and you WILL be missing out if you get filtered and can't figure it out (you only need to learn it once; RetroArch is same across all devices/OS).

People use RetroArch for:
>the ability to save unique bindings/core settings/video settings/shaders for each core/game; literally anything at all you can change in RetroArch, you can save on a per-game basis
>better audio/video sync, input latency, and audio latency than standalone emulators
>huge selection of shaders and filters, and the ability to tweak all parameters of these shaders
>lossless recording at exact resolution and refresh-rate for every core/game (vastly superior to OBS); also input recording implemented for every single core
>rollback netplay for worldwide co-op or PvP games
>cores that are up-to-date with standalone and you can update all of your cores with a single click
>some cores that are only on RetroArch or are more up-to-date on RetroArch
>dozens of hotkeys that you can bind however you want and remain consistent for each game/core (or you can have unique hotkeys just for one game/core)
>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
>top-notch CRT support with CRT Switchres
>1000 save states for every game with screenshot previews and undo save state/undo load state
>MAME core has save state support, rewind, & run-ahead for ALL games, even those with no save state support in MAME standalone
>RetroAchievements support
>UI and settings layout is consistent for every core so you don't have to learn dozens of different standalone UI layouts
There is no reason to use anything else for Gen 5 or earlier (plus GBA, DS, and Dreamcast).

>> No.8838171 [View]
File: 445 KB, 916x848, gi1.png [View same] [iqdb] [saucenao] [google]
8838171

>>8838150
Super Merry-o Bros

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