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>> No.2820908 [View]
File: 2.95 MB, 320x240, mainframe-fda-936-1.webm [View same] [iqdb] [saucenao] [google]
2820908

>>2820723
fda in 9:36. i finish the map at 7:51 or so then go back to wallhump for secrets.

http://temp-host.com/download.php?file=wv80qa

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apart from the start area, which is quite dry, the rest of the level probably has too much ammo available - i found myself consciously avoiding stuff to avoid wasting most of it.

lots of monsters but they all come at you from one direction and you tend to just kill everything from a choke point

the green armour pillar is too obvious to be a secret especially as you have to make a conscious effort to walk round the side of it to get onto it to get credited.

why is the sector behind it a secret? why allow early access to that area at all?

some of the monster popup holes in the main computer core have different light levels to the rest of the area, which creates inexplicable pools of light on the ceiling of the room.

the partial invisibility secret is undiscoverable and also not marked as a secret area. i suggest removing it completely as partial invisibilies are more or less useless. at least the medikit on the other side has a shaped wall to subtlely suggest "there is something here".

i liked the red key room. that was fun.

two imps stuck together, beyond the red door.

i liked the soulsphere secret. i thought there was something up with that corner but it took two visits to figure out.

the yellow key seems redundant, you get it right next to the door it's for.

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