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>> No.9083428 [View]
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9083428

>>9083142
You know, I WAS going to get really belligerent with you. But technically, you're right. Seeing as I'm breaking the update into two parts, Samson won't be coming in the first half.
With that said, I'm still gonna kick your ass.

>> No.9050695 [View]
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
9050695

>>9050540
>not even GMOTA.

>> No.8776527 [View]
File: 51 KB, 500x517, 1470431611524.png [View same] [iqdb] [saucenao] [google]
8776527

>>8776518
>Check
>It's real
Wow. I'm retarded. I'm glad I posted this here, things like this would probably go unnoticed without your guys help.

>> No.8520682 [View]
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8520682

>>8520678
What the fuck.

>> No.8393673 [View]
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
8393673

>>8393669

>> No.8231603 [View]
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[ERROR]

>>8231596
>>8231597
What the fuck. That's awful. I didn't even know Steam was capable of blocking you from downloading shit.

I wonder if Revae can disable that or something because that's utter horseshit.

>> No.8139850 [View]
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
8139850

>>8139842
I'm not about to go back and make 300+ sounds for this gameplay mod, I'd like to finish this fucking thing sometime before the end of this decade. I'll be picking up making sounds myself for future standalone projects, but not for this. You're the first person I've ever seen complain about stolen sounds in a Doom mod, which is so fucking baffling that I'm convinced you're either not from around here or you're fucking with me.

>> No.7462960 [View]
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7462960

>>7462915
>all of a sudden
You weren't here during the development of GMOTA v1.0 or the Kustam update, were you?

Plus you say I'm being a perfectionist but I discovered a bug with the pinata items that spawn from the SMG in the default set, currently they use a_warp shenanigans to fly to the player but if you change your vertical position at all the items get super fucking confused and get stuck in the ceiling.
Now I don't know about you, but I'd file that under "Dogshit bugs that make the dev look like an idiot if he just lets that slide."

>> No.7405264 [View]
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7405264

>>7405242
>unique Kegan high posted far

>> No.7191815 [View]
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7191815

>>7191810
Shotgun blasts? Anon how out of the loop are you? The particle smasher hasn't been a shotgun tier weapon for several years. Currently it's a crate weapon, which are slot 7 weapons and in the current public build they run off a stupid and shitty infinite reload thing with a penalty but I'm throwing that into the dumpster where it belongs.
Crate weapons are gonna be using a separate ammo source you pick up alongside cell packs.

>> No.7178781 [View]
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7178781

>>7178765
Somehow my dumb ass post processed this post as TEXTURES being a pain to work with. I need to go the fuck to sleep.
Also I can quit TEXTURES any time I want. I just don't want to.

>> No.6981394 [View]
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
6981394

>>6981389
Does it still not? I thought I crushed that bug years ago. Fuck's sake

>> No.6936095 [View]
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6936095

>>6935767
This is some dumb bait. I'm pretty sure only a handful of anons in the doom threads are aware of me, anon, let alone /vr/ as a whole. Try something else next time.

>>6935796
Not sure what the hell that slut is talking about, but I'm the guy who made GMOTA and Combined_Arms.

>> No.6308270 [View]
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
6308270

>>6308269
>your mod
That's not his mod, that's my mod.

>> No.5501904 [View]
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5501904

>>5501880
That's fucking retarded.
But I'd be lying if I said I wasn't intrigued.

>> No.5020573 [View]
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
5020573

>>5020551
I still got a long ways to go I still need to do all this shit before I get to samson:
>finish Kustam's gun sprites, including a fancy equip animation which will probably be spinning it around on his finger
>make kustam's hand sprites
>make Kustam's HUD
>add Kustam's personal jukebox playlist of NES music
>get all of the upgrade items implemented for the gun
>get the staff sprites in
>get all of the staff upgrades in
>add Kustam's subweapons
>make player sprites
>make a proper knightmare mode with a few select monster replacements and new behaviors for all of the monsters
>add the ability to pick up and throw barrels

and then after that I plan on jumping back to Combined_Arms for another update focusing on two weaponsets, a few new crate weapons, and maybe some fancy deaths for monsters in Combined_Harms.
THEN I'll start on Samson.
I'd kill for some help for Kustam's hands and the spinny gun animation.

>> No.4668842 [View]
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4668842

>>4668835

>> No.4629787 [View]
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4629787

>>4628485
>>4629756

>> No.4381906 [View]
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4381906

What's this .ipk3 format I've been seeing floating around for GZDoom mods lately?

>> No.4306113 [View]
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4306113

>>4306103
You know. That makes a lot of sense. I'm running with that now.

>>4306108
This one is also true.

>> No.3784643 [View]
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3784643

>>3784638

>> No.3642464 [View]
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3642464

>>3642462

>when talking about D64 /doom/ mostly does bash it

What?

>> No.3473490 [View]
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3473490

>>3473471

Did they somehow make the other sounds WORSE? The pistol firing sound is so muffled and shitty.

Also note how they removed the medkit + symbols

>> No.3447000 [View]
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3447000

>>3446994

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