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>> No.6263748 [View]
File: 1.89 MB, 2000x1333, 1572873158571.jpg [View same] [iqdb] [saucenao] [google]
6263748

I need some good medieval-non tech themed maps

>> No.4283461 [View]
File: 1.89 MB, 2000x1333, 1481115173596.jpg [View same] [iqdb] [saucenao] [google]
4283461

>>4283052
For level design play some of the bigger modern doom megawads, stuff like BTSX and Going Down. I honestly think the better doom wads offer the best fps map design not just in doom but in general, they're worth checking out.

Also if you aren't completely set in stone please reconsider the randomly generated thing. We have a doom random map generator that has been in development around 10 years now called OBLIGE, that is the development time it took for it to be able to create decent levels and even now the stuff it makes although good is nowhere near as fun to play as the better human made wads. This is besides the fact the market is flooded with randomly generated classic style FPS and a lot of the crowd who are the target audience of these games don't bother with them anymore as so far pretty much every one has been sub par waiting instead for a normal classic fps type game to come around like Dusk.

>> No.3948553 [View]
File: 1.89 MB, 2000x1333, 1481115173596.jpg [View same] [iqdb] [saucenao] [google]
3948553

>be fighting revenants in a cool outdoors area
>turn around mid fight for a split second to look at a really cool tower articulated by the skybox with really nice design that I saw with the corner of my eye before
>turn back around to see a rocket foot from my face

>> No.3878698 [View]
File: 1.89 MB, 2000x1333, 8457dcee0855fc566e130920b09981e70f296b74.jpg [View same] [iqdb] [saucenao] [google]
3878698

that's what i meant

>> No.3792845 [View]
File: 1.89 MB, 2000x1333, 1486202428111.jpg [View same] [iqdb] [saucenao] [google]
3792845

When youre designing a map, how do you build non-linearity?

>> No.3783052 [View]
File: 1.89 MB, 2000x1333, StarryCacos.jpg [View same] [iqdb] [saucenao] [google]
3783052

>>3782876
Doom mapping really should be considered an art form.

>> No.3778142 [View]
File: 1.89 MB, 2000x1333, 1480649075943.jpg [View same] [iqdb] [saucenao] [google]
3778142

>>3778141
It makes a good wallpaper.

>> No.3675714 [View]
File: 1.89 MB, 2000x1333, 1480649075943.jpg [View same] [iqdb] [saucenao] [google]
3675714

>>3675681
I agree with you, but given their background and legacy as id, what with even having original team members still there like Kevin Cloud, it's still frustrating knowing they even ever wanted to go the Call of Doom path in the first place and how hard they've been pushing it with Doom 3, Rage, and a halfway-developed Call of Doom 4 over how many years

Being a big AAA company does not necessarily mean they had to explore the same garbage other AAA companies -- imagine if they realized this much sooner and the implications would drive anyone rightfully a bit peeved:

>We could of had a proper Doom 3

>Rage might have been actually good and not just "decent"

Was it really worth all the cost and sacrifice?

>>3675686
The comparisons to cult classic films are what defined the original and true spirit of Doom though and wasn't novel either: the chainsaw is very obviously a nod to the Evil Dead series, and space levels are inspired from Alien (why they didn't revisit those I don't know).

It said so right in the Doom Bible*

*which I'm glad they never looked into either because it was basically a prototype Rise of the Triad which would also have sucked

Right now my biggest, and honestly really sad suspicion, is that it was not just Bethesda telling them to get their shit together after the acquisition that drove to an acceptable direction, it was the fact that they were running out of time as a result of their own bad ideas

it's like a kid who didn't do his essay, decides to half-ass it out of desperation, and realized "oh this is actually really good wish I half-assed it weeks ago when it was first assigned to me otherwise I could have made it better haha oh well"

again, I'm not 100% bitter, I'm glad that they even got it to where it is today but it's just a bit agitating

>> No.3662579 [View]
File: 1.89 MB, 2000x1333, what a horrible night to have HUGE GUTS.jpg [View same] [iqdb] [saucenao] [google]
3662579

DOOM THREAD / RETRO FPS THREAD - Last thread >>3657387

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi..
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3657569 [View]
File: 1.89 MB, 2000x1333, 1480649075943.jpg [View same] [iqdb] [saucenao] [google]
3657569

>>3657559
>tfw Starry Cacos Over the Rhone will never be the OP pic

>> No.3653649 [View]
File: 1.58 MB, 2000x1333, wip3.jpg [View same] [iqdb] [saucenao] [google]
3653649

postan again in case some anons missed it in last thread

>> No.3651018 [View]
File: 1.58 MB, 2000x1333, wip3.jpg [View same] [iqdb] [saucenao] [google]
3651018

>>3650981
tried to get as close as possible

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