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/vr/ - Retro Games

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>> No.10863551 [View]
File: 3.47 MB, 1758x1440, ff8.png [View same] [iqdb] [saucenao] [google]
10863551

>>10863420
The PSX/PC fan-translation is only controversial among faggot boomers who are nostalgic about poor grammar like ''This guy are sick'' and obvious stupid shit the localization made up like Barret speaking in ebonics like Mr. T or Tifa calling him retarded.

Otherwise it's way better than the shitty original localization. You can also use a patch to fix the Spirit stat bug.

You should be able to load PSX backups.
Why would you need to track a modded PS1 when you can install an XStation?

Alternatively, you can just emulate it on Retroarch and put a CRT shader like CRT Royale or Cyberlabs on top of it.
Just make sure to get the aspect ratio correct, something like pic related.

It's not like you will gain much out of using a CRT for FF7/8/9 since the framerate is 30fps(15fps for battles) so you get double image effect anyways.

Plus with HDR Rec 2020 you can also emulate specific Japanese CRT phosphor color ranges which may look more fitting to Japanese games from the 80s and 90s since Japanese CRT Phosphors used different color range. Though this depends on the era and varies from game to game.

>> No.10802783 [View]
File: 3.47 MB, 1758x1440, Final Fantasy VIII (USA)-240301-224454.png [View same] [iqdb] [saucenao] [google]
10802783

>>10802773
CRT royale is highly demanding and some PCs literally can't handle it

Some shaders are very light though, but they suck

(All CRT shaders suck except CRT Royale, yes even all Mega Bezel variants )

>Most people using a PC emulator are using some form of fps counter.

Nigga what I have literally never turned on an fps counter in Retroarch, I know the cores are running full speed or matching the original console speed, I can tell because fast forward works and CPU/GPU usage isn't maxed.

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