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>> No.4182786 [View]
File: 309 KB, 640x2400, 1502438699.png [View same] [iqdb] [saucenao] [google]
4182786

>>4182414
1. please do not rely on zdoom implicit tagging of backsectors, tag your sectors properly. i could not enter this thing. (set lines 73,118,119,121 to some nonzero tag and sector 14 tag to match)

2. (not a bug, i just liked the view. sector trees, nice)

3. this alcove-concealing middle texture bleeds into the floor. easiest way to fix this is to make the light levels of the sectors on either side of it differ by 1, forcing a visplane split and giving the engine an edge to clip the texture against.

4. the red floor has no lower texture in front, shows up as missing/HOM. lines 39,79,297 need lower textures on the appropriate side.

5. the actual exit has an inexplicable manual door wall in front of it, probably not intentional as you can open the exit and bypass the revenants. (set type of lines 376,378 to zero)

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