[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5513470 [View]
File: 60 KB, 320x64, component_test_old.png [View same] [iqdb] [saucenao] [google]
5513470

>>5513445
>>5513461

The problem is that people generate their normals/specs/whatever from the actual diffuse maps with one of these automatic tools. That's not good, normal maps(and every other component) need to be manually drawn for these low res textures to look good.

>> No.5497383 [View]
File: 60 KB, 320x64, component_test.png [View same] [iqdb] [saucenao] [google]
5497383

>>5496410
Keeping the original diffuse maps and using pixel-perfect normal/spec/whatevercrapyourenginehandles maps helps to add a nice layer of visual complexity on top WHILE keeping consistent with the original style(i.e. not looking like some Unity asset flip on steam).

I also started to paint normal maps for all sprites including monsters, pickups, decorations and weapon overlays, but atm it's not that easy to implement them in a properly functioning way.

Navigation
View posts[+24][+48][+96]