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>> No.1654889 [View]
File: 656 KB, 1280x960, snes9x-x64 2014-03-07 15-14-48-08.png [View same] [iqdb] [saucenao] [google]
1654889

>>1654413
>With the ever increasing resolution of modern monitors, playing without filters is going to be less and less feasible.
No?
Increasing resolution doesn't matter, at all. If you're using nearest neighbor it doesn't mean two shits how much you increase the resolution. No ones playing 240p on their LCD monitors directly. Either you're using 240p with a hardware scaler or on a display that actually handles it and increasing resolution is irrelevant to you.

Also there are some filters that are good.

>>1654879
>Is there a way to lessen the warp just a bit, but not disable it?
Yeah, find the portion of the code that warps it and change the numbers that reflect the amount in the appropriate manner.

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